RSSy MYGO.pl Opublikowano Listopad 8, 2023 o 11:33 RSSy Udostępnij Opublikowano Listopad 8, 2023 o 11:33 NightCrawler Remake- v0.0.1, posted at : 08/11/2023 First of all, i must leave credits on Exolent[jNr] for making this awesome mod several years ago. I decided to make my own remake of this mod because i wanted to make it fresh with modificated weapons. Plus, since i am using on a multi-mod server i needed to make the game 1:1 ratio to allow more nightcrawlers per round.Gameplay Humans vs Nightcrawlers. Humans get weapons and must survive the whole round. Nightcrawlers are invisible, can climb walls by pressing E (+USE) and can teleport by pressing F (impulse 100). The wallhang is clean allowing the player to "surf" the wall making cool jumps to hit & run.What changes?Humans can teleport (amount defined on configuration file, you can make it 0 to disable) Api that allows to add special weapons like zombie weapons 1:1 ratio A lot of bug fixes like humans could be invisible What features are included?Autojoin Autoteam balance (safe) Player Model change You can replace Knife model & sounds via configuration file A lot of stuff. Check configuration file Watch here a short Video Configuration file: Code: ; If 1 player will autojoin AUTO_JOIN_TEAM 1 ; Game Name GAME_NAME "NightCrawlers Remake" ; Ignore Fall Damage IGNORE_FALLDAMAGE 1 ; Set Human Values now HUMAN_SPEED_FLOAT 325.0 HUMAN_GRAVITY_FLOAT 750.0 HUMAN_HEALTH 200 HUMAN_TELEPORTS 1 ; Now NightCrawler Values NC_SPEED_FLOAT 375.0 NC_GRAVITY_FLOAT 575.0 NC_HEALTH 200 NC_TELEPORTS 3 ; The amount of time a Nightcrawler stays ; visible after receive damage VISIBLE_TIME_FLOAT 1.0 ; Speed when crawling the walls CRAWL_SPEED 550 ; Models now MODEL_NIGHTCRAWLER nightcrawler_nc MODEL_HUMAN nightcrawler_ct MODEL_KNIFE models/v_nightcrawler-sword.mdl ; Sounds ; Win Sounds SOUND_NC_WIN nightcrawlers/nc_win.wav SOUND_HUMAN_WIN nightcrawlers/human_win.wav ; Misc Sounds SOUND_PAIN nightcrawlers/pain.wav SOUND_TELEPORT nightcrawlers/teleport.wav ; Death Sounds - We start from 0 because i am lazy DEATH_SOUND_0 nightcrawlers/nc_death1.wav DEATH_SOUND_1 nightcrawlers/nc_death2.wav DEATH_SOUND_2 nightcrawlers/nc_death3.wav DEATH_SOUND_3 nightcrawlers/nc_death4.wav ; Knife Sounds - We start from 0 because i am really lazy KNIFE_SOUND_0 nightcrawlers/sword_strike1.wav KNIFE_SOUND_1 nightcrawlers/sword_strike1.wav KNIFE_SOUND_2 nightcrawlers/sword_strike1.wav KNIFE_SOUND_3 nightcrawlers/sword_strike1.wav KNIFE_SOUND_4 nightcrawlers/sword_strike2.wav KNIFE_SOUND_5 weapons/knife_slash1.wav KNIFE_SOUND_6 weapons/knife_slash2.wav KNIFE_SOUND_7 nightcrawlers/sword_strike4.wav include file: PHP Code: #if defined _nightcrawlers_included #endinput #endif #define _nightcrawlers_included enum { Primary_Weapon, Secondary_Weapon } /** * Registers Weapons * * @param szName Class Name * @param Secondary Primary = 0 | Secondary = 1 * @param szFlag Flag required to use the Weapon * @param szFlagDesc Description - ie. "VIP" * @return An internal Weapon Class ID */ native nc_register_weapon(const szName[], Secondary, const szFlag[], const szFlagDescription[]) /** * Get User Human * * @param Id Player Index * @return 1/0 1- Human | 0- NightCrawler */ native nc_is_user_human(id) /** * Called when a player choses his Primary/Secondary Weapons * * @param id Player's Index * @param WeaponID INTERNAL Index of the Weapon. Required on sub-plugins */ forward nc_primary_selected(id, WeaponID) forward nc_secondary_selected(id, WeaponID) /** * Called when after player spawned and stuff assigned * * @param id Player's Index */ forward nc_spawn_post(id) Attached Files Get Plugin or Get Source (nightcrawler_remake.sma - 28.6 KB) Get Plugin or Get Source (nc_basic_weapons.sma - 1.6 KB) nc_remake.zip (7.60 MB) nightcrawlers.ini (1.5 KB) nightcrawlers.inc (1.0 KB) Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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