RSSy MYGO.pl Opublikowano Marzec 23, 2024 o 15:36 RSSy Udostępnij Opublikowano Marzec 23, 2024 o 15:36 AMXModX plugins to provide Deathmatch gameplay in Counter-Strike 1.6 optimized to work with ReGameDLL_CS.https://ReDeathmatch.github.io/ About: The mod is a completely rewritten implementation of CSDM ReAPI, to replace legacy code. Mod made a look back on the successful experience CSDM 2.1.2 by BAILOPAN, but using modern features of the new ReGameDLL_CS. Many features have long been built and optimized to work directly in ReGameDLL_CS, mod now only switches the game settings and provides a comfortable way to control.Features:Store game settings (CVars); Round modes (NEW); Config hot-reload; Randomized, preset spawning (you can add new spawn points, spawn presets); Spawn protection (configurable by time and player rendering); Interactive spawn editor; Configurable weapon menus; Team Deathmatch as well as FFA (Free-for-all Deathmatch); Large pieces are optimized in ReGameDLL_CS; Multi-language support; Extraconfigs support: For an individual map (redm/extraconfigs/de_dust2.json); For map prefix (redm/extraconfigs/prefix_aim.json). Counter-Strike: Condition Zero support out of the box; Support for setting a grouping for spawns; Ability to use the mod as a basis for the development of other modes (for example, GunGame); Requirements:HLDS installed; ReGameDLL_CS installed; Installed AMXModX (v1.9 or v1.10); Installed ReAPI amxx module; Installation:Download the latest stable version from the GitHub release section; Extract the cstrike folder to the root folder of the HLDS server; Make sure that the plugins are working and that they are located correctly, using the amxx list command. The list of plugins should display properly working plugins, for example: Quote: HTML Code: ] amxx list Currently loaded plugins: id name version author file status ... [ 2] 1 ReDeathmatch 1.0.0-beta Sergey Shorokhov ReDeathmatc debug [ 3] 2 Spawns manager 1.0.0-beta Sergey Shorokhov redm_spawns debug Updating:Put new plugins and lang-files (plugins/*.amxx & data/**.*) into amxmodx/ folder on the HLDS server; Restart the server (command restart or change the map); Make sure that the versions of the plugins are up to date with the command amxx list. Commands: HTML Code: redm_status | Notifies in console about the status of the mod redm_disable | Disables the Deathmatch system redm_enable | Enables the Deathmatch system redm_reload | Restarts the Deathmatch system redm_dump_cvars | Displays in console a list of the CVars loaded by the system redm_dump_equip | Displays in console a list of loaded ammunition, currently available to players redm_convert_spawns | Converts old spawn files for the new system redm_edit_spawns | Toggles the spawn editing mode more info in docs: https://redeathmatch.github.io/en/Customizing/commands/ConVars: HTML Code: redm_version | **System**, displays in Source Query information about the used mod redm_healer | HP amount given to the player (bonus) when killing an opponent redm_healer_hs | Amount of HP given to the player (bonus) when killing an opponent in the head redm_sounds_distance | Minimal distance (units) of the player from others, at which he will hear shots, steps, etc. Used to reduce noise, improve gameplay experience. redm_fade | illuminate the screen for players when killing an opponent redm_refill_ammo | refill weapon ammunition when you kill an opponent redm_hitsound | sound indication of a hit on an opponent mp_damage_headshot_only | Enable Only-headshot mode for all players redm_hide_other_deathnotice | Hiding someone else's kill/deathnotice events for players redm_spawn_preset | Selecting a preset for the spawn manager redm_modes_switch | Selecting the mode of operation of the round mode (Multi-CFG) redm_keep_weapon_slot | When a player is respawn and equipped, the last used slot (weapon) is restored. redm_active | Displaying the working status of the mod mp_randomspawn | Random spawning for players mp_randomspawn_los | Whether to check the visibility of the revived player's opponents before spawning on a point mp_randomspawn_dist | Minimum distance to enemies before spawning to a pointmore info in docs: https://redeathmatch.github.io/en/Customizing/convars/Downloads:Release builds Dev builds Documentation: https://redeathmatch.github.io/ Attached Files ReDeathmatch-1.0.0-b.8.zip (127.0 KB) Get Plugin or Get Source (ReDeathmatch.sma - 5.8 KB) Get Plugin or Get Source (redm_spawns.sma - 29.8 KB) Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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