RSSy MYGO.pl Opublikowano Sierpień 23, 2017 o 11:31 RSSy Udostępnij Opublikowano Sierpień 23, 2017 o 11:31 FortWarsGO v1.0 Description: This plugin is a remake of matheus' FortWarsTF2 plugin for CSGO (https://forums.alliedmods.net/showthread.php?p=1340412) As the game starts, you are able to build whatever you want with props. After setup/build state is over, the barrier in the middle of the map will break and capture the flag mode is enabled. Deathmatch mode is enabled.ConVars: Quote: fortwarsgo_flag_return_time - 30 - The amount of time in seconds it takes until the flag returns to its spawn if its left somewhere fortwarsgo_setup_time - 3 - The amount of time in minutes each team got to build fortwarsgo_match_time - 7 - The amount of time in minutes one round lasts fortwarsgo_respawn_time - 10 - The amount of time in seconds until player respawns fortwarsgo_amount_of_score_to_win - 5 - The amount of score needed to win the round fortwarsgo_money_per_team - 30000 - The amount of money that should be split to all players per team fortwarsgo_max_props_per_team - 700 - The amount of props the team can have Commands: Quote: Admin Commands: sm_reloadprops - Reloads the prop config (If you wanna edit it mid game) Regular Commands: sm_fw - Opens up the main FortWars menu sm_build - Opens up the main FortWars menu sm_props - Opens up the props menu sm_remove - Removes the prop you look at (If its yours) sm_guns - Opens up guns menu sm_stuck - Respawns the player (Only works in setup/build mode) Prop Config Example: PHP Code: "Props"{ "Box" { "model" "models/props/cs_assault/dryer_box.mdl" "price" "20" "health" "200" }} Installation: Spoiler Literally drop all the contents in SteamCMD\steamapps\common\Counter-Strike Global Offensive Beta - Dedicated Server\csgo Dependencies: DHooks extension is required (I already included this in the download though)To mappers: I will be including the .vmf of the map I made, just incase you have problems PHP Code: //These entities with names are REQUIRED for your fortwars map- func_breakable ("fortwarsgo_barrier"); // More than one of these entities may exist, aslong as they have the same name- info_target ("fortwarsgo_ct_flag_spawn"); - info_target ("fortwarsgo_t_flag_spawn");- trigger_multiple ("fortwarsgo_ct_capture_zone"); // More than one of these entities may exist, aslong as they have the same name- trigger_multiple ("fortwarsgo_t_capture_zone"); // (More than one of these entities may exist, aslong as they have the same name- trigger_multiple ("fortwarsgo_t_build_zone"); // (Should cover every part of the map Ts should be able to build at) More than one of these entities may exist, aslong as they have the same name- trigger_multiple ("fortwarsgo_ct_build_zone"); // (Should cover every part of the map CTs should be able to build at) More than one of these entities may exist, aslong as they have the same name Preview:Extra: I have not really balanced the money and props per team.Changelog: Spoiler v1.0 Release Credits Me Pelipoika (Code stuff) Boomix (Flag model and some code stuff) Matheus28 (https://forums.alliedmods.net/showthread.php?p=1340412) DOWNLOAD Wyświetl pełny artykuł 1 Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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