Skocz do zawartości

Nowy szablon forum

mygo.pl

Stworzyliśmy dla Was nowy wygląd forum. Z pewnością znajdziesz rzeczy, które wg Ciebie mogą zostać zmienione - wspomnij o tym w specjalnym wątku.

Czytaj więcej

Jak założyć własną sieć

serwerów CS

Zastanawiasz się nad prowadzeniem własnej sieci serwerów? Przeczytaj podstawowe informacje, na które należy zwrócić uwagę, przy takim projekcie.

Czytaj więcej

Tworzymy spis sieci

dodaj swoją

Dodaj sieć do której należysz, pozwoli to na promocję i budowę ogólnopolskiej bazy sieci CS.

Czytaj więcej

RSSPredator mod problem


MYGO.pl
 Udostępnij

Rekomendowane odpowiedzi

  • RSSy
I'm using the predator lite mod https://forums.alliedmods.net/showthread.php?p=175993 but everytime someone turns into a predator the console spams "Cbuf AddText: Overflow" and it gets really laggy. Does anyone know how to solve this problem? Thanks!



PHP Code:

//---------------[INCLUDES]---------------
 #include <amxmodx>
 #include <amxmisc>
 #include <fun>
 #include <cstrike>
 #include <engine>

 //---------------[PLASMA STUFF]---------------
 
new gExplosionModel
 
new gTrailModel
 
new msgtext
 
 
//---------------[BLOOD STUFF]---------------
 
new blood_drop
 
new blood_spray
 
 
//---------------[BODYPARTS STUFF]---------------
new mdl_gib_flesh
new mdl_gib_head
new mdl_gib_legbone
new mdl_gib_lung
new mdl_gib_meat
new mdl_gib_spine

//---------------[MSG STUFF]---------------
new MsgSayText

 
//---------------[PRECATCH SOUNDS]---------------
 
public plugin_precache()
 {
    
precache_model("models/player/predator1/predator1.mdl")
    
precache_model("models/claws.mdl")
    
precache_model("models/rpgrocket.mdl")
    
precache_model("models/v_knife.mdl")
    
precache_sound("predator/crpredator.wav")
    
precache_sound("predator/scpredator.wav")
    
precache_sound("predator/depredator.wav")
    
precache_sound("predator/plasma_shoot.wav")
    
precache_sound("predator/explosion.wav")
    
precache_sound("predator/bc_spithit2.wav")
    
precache_sound("predator/suitchargeno1.wav")
    
precache_sound("predator/smallmedkit2.wav")
    
precache_sound("predator/button3.wav")
    
precache_model("sprites/plasma.spr")
    
gTrailModel precache_model("sprites/laserbeam.spr")
    
gExplosionModel precache_model("sprites/plasma_explode.spr")
    
blood_drop precache_model("sprites/blood.spr")
    
blood_spray precache_model("sprites/bloodspray.spr")
    
mdl_gib_flesh precache_model("models/Fleshgibs.mdl")
    
mdl_gib_head precache_model("models/GIB_Skull.mdl")
    
mdl_gib_legbone precache_model("models/GIB_Legbone.mdl")
    
mdl_gib_lung precache_model("models/GIB_Lung.mdl")
    
mdl_gib_meat precache_model("models/GIB_B_Gib.mdl")
    
mdl_gib_spine precache_model("models/GIB_B_Bone.mdl")
 }

 
//---------------[PLUGIN INIT]---------------
 
public plugin_init()
 {

    
register_plugin("Predator_Mode_LITE","1.3","Haim")
    new 
keys MENU_KEY_1|MENU_KEY_2
    register_menucmd
(register_menuid("Do you want to be a Predator?"),keys,"func_menu")
    
register_event("ResetHUD","func_menuspawndelay","be")
    
register_event("ResetHUD","startround","be")
    
register_event("DeathMsg","unpredator","a")
    
register_event("DeathMsg","death_blood","a")
    
register_event("CurWeapon""toggleclaws""be""1=1")
    
register_event("Damage""func_predatorpower""b""2!0")
    
register_event("Damage","dmg_blood","b","2!0","3=0","4!0")
    
register_cvar("admin_enable_predator","1")
    
register_cvar("admin_frags_predator","20")
    
register_cvar("admin_money_predator","16000")
    
register_cvar("admin_plasma_predator","3")
    
register_cvar("admin_frags_plasma","1")
    
register_cvar("admin_frags_knife","2")
    
register_cvar("admin_kill_money","300")
    
register_cvar("admin_view_predator","0.4")
    
register_cvar("admin_hp_predator","200")
    
register_concmd("admin_predator","func_adminpredator",ADMIN_LEVEL_A,"[target] [plasma]")
    
register_concmd("admin_addplasma","func_addplasma",ADMIN_LEVEL_A,"[target] [plasma]")
    
register_concmd("admin_unpredator","func_adminunpredator",ADMIN_LEVEL_A,"[target]")
    
register_concmd("admin_predator_custom","custom",ADMIN_LEVEL_A,"[target]")
    
register_clcmd("dbinds","func_autobind")
    
register_clcmd("ppfire","cmdShoot")
    
register_clcmd("pcview","func_view")
    
register_clcmd("say /predhelp","func_predhelp")
    
register_clcmd("say /predcost","func_predcost")
    
register_clcmd("say /predon","func_predon")
    
register_touch("PlasmaBall","*","plasma_hit")
    
msgtext get_user_msgid("StatusText")
    
MsgSayText get_user_msgid("SayText")
    
set_task(0.85,"lowhp_blood",0,"",0,"b")
    
set_task(get_cvar_float("admin_view_predator"), "func_bodyheat"0""0"b")
 }

 
//---------------[THE PREDATOR GLOBAL VALUE]---------------

 
new ispredator[33]
 new 
delay[33]
 new 
plasma[33]
 new 
view[33]
 new 
onoroff[33]

 
//---------------[SPAWN DELAY FOR MENU]---------------
 
public func_menuspawndelay(id)
 {
    if(
ispredator[id]!=0)
    {
        
set_task(1.0,"func_screen",id)
    }
    if(
get_cvar_num("admin_enable_predator")!=1)
    {
        
set_hudmessage(0,30,200,-1.0,0.4,0,3.0,10.0,0.15,0.5,1)
        
show_hudmessage(id,"Predator Mode Is Off")
        return 
PLUGIN_HANDLED
    
}
    new 
msg[51]
    
format(msg,50,"^x01Say ^x04 /predhelp ^x01 for more info.")
    
message_begin(MSG_ONE,MsgSayText,{0,0,0},id)
    
write_byte(id)
    
write_string(msg)
    
message_end()
    if((
ispredator[id]==|| ispredator[id]==5) && delay[id]<&& get_user_frags(id)>=get_cvar_num("admin_frags_predator") && cs_get_user_money(id)>=get_cvar_num("admin_money_predator") && cs_get_user_team(id)!=CS_TEAM_SPECTATOR)
    {
        
set_task(1.5,"showMenu",id)
        
server_cmd("sv_maxspeed 100000")
        
server_cmd("sv_airaccelerate 500")
    }
    return 
PLUGIN_HANDLED
 
}


 
//---------------[PRADATOR GOT KILLED]---------------
 
public unpredator()
 {
    new 
id=read_data(2)
    if(
ispredator[id]!=0)
    {
        
ispredator[id]=5
        plasma
[id]=0
        onoroff
[id]=0
        
if(get_user_health(id)>100)
        {
            
set_user_health(id,get_user_health(id)-(get_cvar_num("admin_hp_predetor")-100))
        }
        
cs_set_user_armor(id,0,CS_ARMOR_NONE)
        
set_user_gravity(id,1.0)
        
set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,255)
        
set_user_footsteps(id,0)
        
set_user_maxspeed(id,350.0)
        
client_cmd(id,"cl_forwardspeed 400")
        
client_cmd(id,"cl_backspeed 400")
        
client_cmd(id,"cl_sidespeed 400")
        
client_cmd(id,"spk predator/depredator")
        
message_begin(MSG_ONE98, {0,0,0}, id)
        
write_short(1<<0)     // fade lasts this long duration
        
write_short(1<<0)     // fade lasts this long hold time
        
write_short(1<<2)     // fade type HOLD
        
write_byte(100)    // fade red
        
write_byte(0)     // fade green
        
write_byte(0)     // fade blue
        
write_byte(0)     // fade alpha
        
message_end()
        
set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
        
show_hudmessage(id,"You are no longer a predator")
        if(
view[id]!=0)
        {
            
func_view(id)
        }
        new 
HUD[51]
        
format(HUD,50,"")
        
message_begin(MSG_ONEmsgtext, {0,0,0}, id)
        
write_byte(0)
        
write_string(HUD)
        
message_end()
    }
 }

 
//---------------[SHOW PREDATOR MENU]---------------
 
public showMenu(id)
 {
    new 
menu[192]
    new 
keys MENU_KEY_1|MENU_KEY_2

    format
(menu,191,"\yDo you want to be a Predator?:^n^n\w1. Yes!^n2. No.")
    
show_menu(id,keys,menu)
    return 
PLUGIN_HANDLED
 
}

 
//---------------[PREDATOR CHOOSE]---------------
 
public func_menu(id,key)
 {
    if(
key==0)
    {

        
set_user_frags(id,get_user_frags(id)-get_cvar_num("admin_frags_predator"))
        
cs_set_user_money(id,cs_get_user_money(id)-get_cvar_num("admin_money_predator"))
        
ispredator[id]=1
        plasma
[id]=get_cvar_num("admin_plasma_predator")
        
set_user_health(id,get_cvar_num("admin_hp_predator"))
        
cs_set_user_armor(id,500,CS_ARMOR_VESTHELM)
        
set_user_gravity(id,0.5)
        
set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
        
set_user_footsteps(id,1)
        
cs_set_user_model(id,"predator1")
        
client_cmd(id,"spk predator/crpredator")
        
client_cmd(id,"dbinds")
        
set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
        
show_hudmessage(id,"You are now a predator")
        
cs_set_user_nvg(id,1)
        new 
HUD[51]
        
format(HUD,50,"You got %i Plasma shots left.",plasma[id])
        
message_begin(MSG_ONEmsgtext, {0,0,0}, id)
        
write_byte(0)
        
write_string(HUD)
        
message_end()
    }
    if(
key==1)
    {

        
delay[id]=3
        set_hudmessage
(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
        
show_hudmessage(id,"You are NOT a predator. U will have to wait 3 rounds to be predator.")
    }
 }

 
//---------------[ADMIN SET PREDATOR]---------------
 
public func_adminpredator(id,level,cid)
 {
    if (!
cmd_access(id,level,cid,3))
    {
        
console_print(id"sorry, ur admin level is too low to use that command")
        return 
PLUGIN_HANDLED
    
}

    new 
arg[32]
    new 
pla[10]
    
read_argv(1,arg,31)
    
read_argv(2,pla,9)
    new 
plaf=str_to_num(pla)
    new 
player=cmd_target(id,arg,2)
    if(
ispredator[player]==0)
    {
        
ispredator[player]=1
        plasma
[player]=plaf
        set_user_health
(player,get_cvar_num("admin_hp_predator"))
        
cs_set_user_armor(player,500,CS_ARMOR_VESTHELM)
        
set_user_gravity(player,0.5)
        
set_user_rendering(player,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
        
set_user_footsteps(player,1)
        
client_cmd(player,"spk predator/crpredator")
        
client_cmd(player,"dbinds")
        
cs_set_user_model(player,"predator1")
        
set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
        
show_hudmessage(player,"You are now a predator")
        
cs_set_user_nvg(player,1)
        
console_print(id,"Success")
        new 
HUD[51]
        
format(HUD,50,"You got %i Plasma shots left.",plasma[player])
        
message_begin(MSG_ONEmsgtext, {0,0,0}, player)
        
write_byte(0)
        
write_string(HUD)
        
message_end()
        return 
PLUGIN_HANDLED
    
}
    if(
ispredator[player]!=0)
    {
        
console_print(id,"That player is already a predator")
        return 
PLUGIN_HANDLED
    
}
    return 
PLUGIN_HANDLED
 
}
 
 
//---------------[ADMIN REMOVE PREDATOR]---------------
 
public func_adminunpredator(id,level,cid)
 {
    if (!
cmd_access(id,level,cid,2))
    {
        
console_print(id"sorry, ur admin level is too low to use that command")
        return 
PLUGIN_HANDLED
    
}

    new 
arg[32]
    
read_argv(1,arg,31)
    new 
player=cmd_target(id,arg,2)
    if(
ispredator[player]!=0)
    {
        
ispredator[player]=0
        plasma
[player]=0
        
if(get_user_health(player)>100)
        {
            
set_user_health(player,get_user_health(player)-100)
        }
        
cs_set_user_armor(id,0,CS_ARMOR_NONE)
        
set_user_gravity(player,1.0)
        
set_user_rendering(player,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,255)
        
set_user_footsteps(player,0)
        
set_user_maxspeed(player,250.0)
        
client_cmd(player,"cl_forwardspeed 400")
        
client_cmd(player,"cl_backspeed 400")
        
client_cmd(player,"cl_sidespeed 400")
        
client_cmd(player,"spk predator/depredator")
        
cs_reset_user_model(player)
        
set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
        
show_hudmessage(player,"You are no longer a predator")
        
message_begin(MSG_ONE98, {0,0,0}, player)
        
write_short(1<<0)     // fade lasts this long duration
        
write_short(1<<0)     // fade lasts this long hold time
        
write_short(1<<2)     // fade type HOLD
        
write_byte(100)    // fade red
        
write_byte(0)     // fade green
        
write_byte(0)     // fade blue
        
write_byte(0)     // fade alpha
        
message_end()
        
console_print(id,"Success")
        if(
view[player]!=0)
        {
            
func_view(player)
        }
        
onoroff[player]=0
        cs_set_user_nvg
(player,0)
        
client_cmd(player,"spk predator/smallmedkit2")
        new 
HUD[51]
        
format(HUD,50,"")
        
message_begin(MSG_ONEmsgtext, {0,0,0}, player)
        
write_byte(0)
        
write_string(HUD)
        
message_end()

        } else {
        
console_print(id,"That player is not a predator")
    }
    return 
PLUGIN_HANDLED
 
}
 
 
//---------------[START ROUND]---------------
 
public startround(id)
 {
    if(
ispredator[id]==0)
    {
        
set_user_health(id,100)
        
set_user_gravity(id,1.0)
        
set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,255)
        
set_user_footsteps(id,0)
        
onoroff[id]=0
    
}
    if(
ispredator[id]==1)
    {
        
plasma[id]=get_cvar_num("admin_plasma_predator")
        
set_user_health(id,get_cvar_num("admin_hp_predator"))
        
cs_set_user_armor(id,500,CS_ARMOR_VESTHELM)
        
set_user_gravity(id,0.5)
        
set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
        
set_user_footsteps(id,1)
        
cs_set_user_model(id,"predator1")
        
cs_set_user_nvg(id,1)
        new 
HUD[51]
        
format(HUD,50,"You got %i Plasma shots left.",plasma[id])
        
message_begin(MSG_ONEmsgtext, {0,0,0}, id)
        
write_byte(0)
        
write_string(HUD)
        
message_end()
        
onoroff[id]=0
    
}
    if(
ispredator[id]==5)
    {
        
ispredator[id]=0
        onoroff
[id]=0
        set_user_health
(id,100)
        
cs_set_user_armor(id,0,CS_ARMOR_VESTHELM)
        
set_user_gravity(id,1.0)
        
set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,255)
        
set_user_footsteps(id,0)
        
cs_reset_user_model(id)
        
func_view(id)
    }
    if(
delay[id]>0)
    {
        
delay[id]= delay[id]-1
    
}
 }


 
//---------------[PREDATOR SPEED & KNIFE & PLASMACOUNT]---------------
 
public client_PreThink(id)
 {
    new 
clip,ammo
    
if(ispredator[id]!=0)
    {
        
entity_set_float(id,EV_FL_fuser2,0.0)
        
set_user_maxspeed(id,475.0)
        
client_cmd(id,"cl_forwardspeed 475;cl_backspeed 475;cl_sidespeed 475")
        if(
get_user_weapon(id,clip,ammo)!=CSW_KNIFE && get_user_weapon(id,clip,ammo)!=CSW_C4)
        {
            
client_cmd(id,"weapon_knife")
        }
        if(
get_user_health(id)<101)
        {
            
set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,225-(get_user_health(id)*2))
        }
    }
 }

 
//---------------[PREDATOR POWER]---------------
 
public func_predatorpower(id)
 {
    
func_screen(id)
    new 
weaponbodypartattacker get_user_attacker(id,weapon,bodypart)
    if(
ispredator[attacker]!=&& attacker!=id)
    {
        new 
iOrigin[3]
        new 
wpn[32]
        
get_weaponname(attacker,wpn,31)
        new 
damage
        
new victimhealth get_user_health(id)
        
damage read_data(2)
        if(
weapon==CSW_KNIFE)
        {
            
damage damage*2
        
}
        if (
victimhealth damage<1)
        {
            
user_silentkill(id)
            if(
ispredator[id]==0)
            {
                
get_user_origin(id,iOrigin)
                
// Effects
                
fx_blood_red(iOrigin)
                
fx_blood_red(iOrigin)
                
fx_blood_red(iOrigin)
                
fx_bleed_red(iOrigin)
                
fx_bleed_red(iOrigin)
                
fx_headshot_red(iOrigin)
                
fx_blood_large_red(iOrigin,5)
                
fx_blood_small_red(iOrigin,15)
                
fx_trans(id,0)
                
fx_gib_explode(iOrigin)
                
// Hide body
                
iOrigin[2] = iOrigin[2]-20
                set_user_origin
(id,iOrigin)
            }
            if(
ispredator[id]!=0)
            {
                
get_user_origin(id,iOrigin)
                
// Effects
                
fx_blood_green(iOrigin)
                
fx_blood_green(iOrigin)
                
fx_blood_green(iOrigin)
                
fx_bleed_green(iOrigin)
                
fx_bleed_green(iOrigin)
                
fx_headshot_green(iOrigin)
                
fx_blood_large_green(iOrigin,5)
                
fx_blood_small_green(iOrigin,15)
                
fx_trans(id,0)
                
fx_gib_explode(iOrigin)
                
// Hide body
                
iOrigin[2] = iOrigin[2]-20
                set_user_origin
(id,iOrigin)
            }
            
make_deathmsg(attacker,id,bodypart,wpn)
            
set_user_frags(attacker,get_user_frags(attacker)+get_cvar_num("admin_frags_knife"))
            
cs_set_user_money(attacker,cs_get_user_money(attacker)+get_cvar_num("admin_kill_money"))
            
client_cmd(attacker,"spk predator/bc_spithit2")
            
client_cmd(id,"spk predator/bc_spithit2")
            
client_cmd(attacker,"spk predator/scpredator")
            
client_cmd(id,"spk predator/scpredator")
            } else {
            
set_user_health(idvictimhealth-damage)
        }
    }

    return 
PLUGIN_CONTINUE
 
}

 
//---------------[PREDATOR MODEL]---------------
 
public custom(id,level,cid)
 {
    new 
arg[32]
    new 
swi[2]
    
read_argv(1,arg,31)
    
read_argv(2,swi,1)
    new 
swit=str_to_num(swi)
    new 
player cmd_target(id,arg,2)
    if(
swit==1)
    {
        
cs_set_user_model(player,"predator1")
    }
    if(
swit==0)
    {
        
cs_reset_user_model(player)
    }
    return 
PLUGIN_HANDLED
 
}

 
//---------------[PLASMA SHOOT]---------------

 
public cmdShoot(id)
 {
    if(
plasma[id]>&& ispredator[id]!=&& ispredator[id]!=5)
    {
        
plasma[id]=plasma[id]-1

        
new HUD[51]
        
format(HUD,50,"You got %i Plasma shots left.",plasma[id])
        
message_begin(MSG_ONEmsgtext, {0,0,0}, id)
        
write_byte(0)
        
write_string(HUD)
        
message_end()

        new 
origin[3], Float:fOrigin[3]//player origin... and float origin
        
new Float:velocity[3// speed of the entity to move

        
get_user_origin(id,origin,1)//get user origin - int
        
IVecFVec(originfOrigin)// convert the int into float

        
new ePlasmaBall create_entity("info_target"// create the plasma ball
        
entity_set_string(ePlasmaBallEV_SZ_classname"PlasmaBall"//set name of the entity "PlasmaBall"

        
new Float:posAdjust[3//Used for adjusting the starting position
        
velocity_by_aim(id70posAdjust)  //You can replace 50 with whatever , get origin of the AIM
        
fOrigin[0] += posAdjust[0]
        
fOrigin[1] += posAdjust[1]
        
fOrigin[2] += posAdjust[2]
        
entity_set_vector(ePlasmaBallEV_VEC_origin,fOrigin)//set the shot's direction

        
new Float:maxs[3] = {0.2,0.2,0.5}
        new 
Float:mins[3] = {-0.2,-0.2,-0.5}
        
entity_set_size(ePlasmaBall,mins,maxs)//set size
        
entity_set_int(ePlasmaBall,EV_INT_solidSOLID_BBOX)//make solid
        
entity_set_int(ePlasmaBall,EV_INT_movetype,MOVETYPE_FLYMISSILE)//set movetype
        
entity_set_float(ePlasmaBall,EV_FL_framerate,1.0)//framerate
        
entity_set_int(ePlasmaBallEV_INT_rendermode5)//randermode
        
entity_set_float(ePlasmaBallEV_FL_renderamt255.0)//visable
        
entity_set_float(ePlasmaBallEV_FL_scale1.20)//dunno
        
entity_set_model(ePlasmaBall"sprites/plasma.spr")//model
        
emit_sound(ePlasmaBallCHAN_AUTO"predator/plasma_shoot.wav"1.0ATTN_NORM0PITCH_NORM)//sound
        
VelocityByAim(id,1150,velocity)//speed
        
entity_set_vector(ePlasmaBall,EV_VEC_velocity,velocity)//set the shot's speed
        
entity_set_edict(ePlasmaBallEV_ENT_ownerid)

        
// Create a trail...
        /* Broadcast to all players*/
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY)     // TE_BEAMFOLLOW ( msg #22) create a line of decaying beam segments until entity stops moving
        
write_byte(22)                // msg id
        
write_short(ePlasmaBall)                // short (entity:attachment to follow)
        
write_short(gTrailModel)         // short (sprite index)
        
write_byte(25)                // byte (life in 0.1's)
        
write_byte(7)                // byte (line width in 0.1's)
        
write_byte(42)                // byte (color)
        
write_byte(170)                // byte (color)
        
write_byte(255)                // byte (color)
        
write_byte(255)                // byte (brightness)
        
message_end()
        return 
PLUGIN_HANDLED
        
} else {
        
set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
        
show_hudmessage(id,"You are out of ammo")
        return 
PLUGIN_HANDLED
    
}
    return 
PLUGIN_HANDLED
 
}

 
//---------------[PLASMA HIT]---------------

 
public plasma_hit(ePlasmaBall,other) {

    if(
other == 0) {


        new 
Float:fOrigin[3]
        new 
iOrigin[3]
        
// get origin....
        
entity_get_vector(ePlasmaBallEV_VEC_originfOrigin)


        
// changes a Float vector to an interger
        
FVecIVec(fOriginiOrigin)


        
// this sends out a server message ( from const.h )
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
        
write_byte(23)            //TE_GLOWSPRITE
        
write_coord(iOrigin[0])
        
write_coord(iOrigin[1])
        
write_coord(iOrigin[2])
        
write_short(gExplosionModel)    // model
        
write_byte(3)            // life 0.x sec
        
write_byte(12)    // size
        
write_byte(210)        // brightness
        
message_end()

        
// our explosion sound...
        
emit_sound(ePlasmaBallCHAN_AUTO"predator/explosion.wav"1.0ATTN_NORM0PITCH_NORM)

        
remove_entity(ePlasmaBall// remove the entity
    
}
    else if(
is_user_connected(other)) {

        new 
attacker entity_get_edict(ePlasmaBall,EV_ENT_owner)
        if(
get_user_team(other)!=get_user_team(attacker))
        {
            new 
bodypart,weapon[32]
            new 
iOriginp[3]
            
user_silentkill(other)
            if(
ispredator[other]==0)
            {
                
get_user_origin(other,iOriginp)
                
// Effects
                
fx_blood_red(iOriginp)
                
fx_blood_red(iOriginp)
                
fx_blood_red(iOriginp)
                
fx_bleed_red(iOriginp)
                
fx_bleed_red(iOriginp)
                
fx_headshot_red(iOriginp)
                
fx_blood_large_red(iOriginp,10)
                
fx_blood_small_red(iOriginp,20)
                
fx_trans(other,0)
                
fx_gib_explode(iOriginp)
                
// Hide body
                
iOriginp[2] = iOriginp[2]-20
                set_user_origin
(other,iOriginp)
            }
            if(
ispredator[other]!=0)
            {
                
get_user_origin(other,iOriginp)
                
// Effects
                
fx_blood_green(iOriginp)
                
fx_blood_green(iOriginp)
                
fx_blood_green(iOriginp)
                
fx_bleed_green(iOriginp)
                
fx_bleed_green(iOriginp)
                
fx_headshot_green(iOriginp)
                
fx_blood_large_green(iOriginp,10)
                
fx_blood_small_green(iOriginp,20)
                
fx_trans(other,0)
                
fx_gib_explode(iOriginp)
                
// Hide body
                
iOriginp[2] = iOriginp[2]-20
                set_user_origin
(other,iOriginp)
            }
            
make_deathmsg(attacker,other,bodypart,weapon)
            
set_user_frags (attacker,get_user_frags(attacker)+get_cvar_num("admin_frags_plasma"))
            
cs_set_user_money(attacker,cs_get_user_money(attacker)+get_cvar_num("admin_kill_money"))

            new 
Float:fOrigin[3]
            new 
iOrigin[3]
            
// get origin....
            
entity_get_vector(ePlasmaBallEV_VEC_originfOrigin)


            
// changes a Float vector to an interger
            
FVecIVec(fOriginiOrigin)


            
// this sends out a server message ( from const.h )
            
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
            
write_byte(23)            //TE_GLOWSPRITE
            
write_coord(iOrigin[0])
            
write_coord(iOrigin[1])
            
write_coord(iOrigin[2])
            
write_short(gExplosionModel)    // model
            
write_byte(3)            // life 0.x sec
            
write_byte(12)    // size
            
write_byte(210)        // brightness
            
message_end()

            
// our explosion sound...
            
emit_sound(ePlasmaBallCHAN_AUTO"predator/explosion.wav"1.0ATTN_NORM0PITCH_NORM)
            
client_cmd(other,"spk predator/bc_spithit2")
            
client_cmd(attacker,"spk predator/bc_spithit2")

            
remove_entity(ePlasmaBall)
            } else {
            new 
Float:fOrigin[3]
            new 
iOrigin[3]
            
// get origin....
            
entity_get_vector(ePlasmaBallEV_VEC_originfOrigin)


            
// changes a Float vector to an interger
            
FVecIVec(fOriginiOrigin)


            
// this sends out a server message ( from const.h )
            
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
            
write_byte(23)            //TE_GLOWSPRITE
            
write_coord(iOrigin[0])
            
write_coord(iOrigin[1])
            
write_coord(iOrigin[2])
            
write_short(gExplosionModel)    // model
            
write_byte(3)            // life 0.x sec
            
write_byte(12)    // size
            
write_byte(210)        // brightness
            
message_end()

            
// our explosion sound...
            
emit_sound(ePlasmaBallCHAN_AUTO"predator/explosion.wav"1.0ATTN_NORM0PITCH_NORM)
            
remove_entity(ePlasmaBall)
        }
            } else {
                new 
Float:fOrigin[3]
                new 
iOrigin[3]
                
// get origin....
                
entity_get_vector(ePlasmaBallEV_VEC_originfOrigin)


                
// changes a Float vector to an interger
                
FVecIVec(fOriginiOrigin)


                
// this sends out a server message ( from const.h )
                
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
                
write_byte(23)            //TE_GLOWSPRITE
                
write_coord(iOrigin[0])
                
write_coord(iOrigin[1])
                
write_coord(iOrigin[2])
                
write_short(gExplosionModel)    // model
                
write_byte(3)            // life 0.x sec
                
write_byte(12)    // size
                
write_byte(210)        // brightness
                
message_end()

                
// our explosion sound...
                
emit_sound(ePlasmaBallCHAN_AUTO"predator/explosion.wav"1.0ATTN_NORM0PITCH_NORM)

                
remove_entity(ePlasmaBall// remove the entity
        
}
 }

 public 
func_addplasma(id,level,cid)
 {
    if (!
cmd_access(id,level,cid,3))
    {
        
console_print(id"sorry, ur admin level is too low to use that command")
        return 
PLUGIN_HANDLED
    
}

    new 
arg[32]
    new 
am[10]
    
read_argv(1,arg,31)
    
read_argv(2,am,9)
    new 
amf=str_to_num(am)
    new 
player cmd_target(id,arg,2)
    if(
ispredator[player]!=&& ispredator[player]!=5)
    {
        
plasma[player]=plasma[player]+amf
        
new HUD[51]
        
format(HUD,50,"You got %i Plasma shots left.",plasma[player])
        
message_begin(MSG_ONEmsgtext, {0,0,0}, player)
        
write_byte(0)
        
write_string(HUD)
        
message_end()
    }
    return 
PLUGIN_HANDLED
 
}

 
//---------------[PUBLIC ON CONNECT FUNCTION]---------------
 
public client_disconnect(id)
 {
    
ispredator[id]=0
    plasma
[id]=0
    onoroff
[id]=0
 
}

 
//---------------[PREDATOR BLUE SCREEN EVERY NEW ROUND]---------------
 
public func_screen(id)
 {
    if(
is_user_alive(id))
    {
        if(
view[id]==&& ispredator[id]!=0)
        {
            
onoroff[id]=1
            client_cmd
(id,"spk predator/suitchargeno1")
            
message_begin(MSG_ONE98, {0,0,0}, id)
            
write_short(1<<0)     // fade lasts this long duration
            
write_short(1<<0)     // fade lasts this long hold time
            
write_short(1<<2)     // fade type HOLD
            
write_byte(0)    // fade red
            
write_byte(0)     // fade green
            
write_byte(255)     // fade blue
            
write_byte(130)     // fade alpha
            
message_end()
        }
        if(
view[id]==&& ispredator[id]!=0)
        {
            
onoroff[id]=2
            client_cmd
(id,"spk predator/suitchargeno1")
            
message_begin(MSG_ONE98, {0,0,0}, id)
            
write_short(1<<0)     // fade lasts this long duration
            
write_short(1<<0)     // fade lasts this long hold time
            
write_short(1<<2)     // fade type HOLD
            
write_byte(25)    // fade red
            
write_byte(25)     // fade green
            
write_byte(25)     // fade blue
            
write_byte(210)     // fade alpha
            
message_end()
        }
    }
 }

 
//---------------[PREDATOR CLAWS]---------------

 
public toggleclaws(id)
 {
    new 
clipammowpnid get_user_weapon(id,clip,ammo)
    new 
model[32]
    
entity_get_string(id,EV_SZ_viewmodel,model,31)
    if(
ispredator[id]!=&& !equali(model,"models/claws.mdl") && !equali(model,"models/v_c4.mdl"))
    {
        
entity_set_string(idEV_SZ_viewmodel,"models/claws.mdl")
    }
    if(
ispredator[id]==&& wpnid == CSW_KNIFE && !equali(model,"models/v_knife.mdl"))
    {
        
entity_set_string(idEV_SZ_viewmodel,"models/v_knife.mdl")
    }
 }
 
 
//---------------[PREDATOR VIEW]---------------
 
public func_view(id)
 {
     if(
ispredator[id]!=&& ispredator[id]!=5)
     {
         if(
view[id]==0)
         {
             
view[id]=1
             onoroff
[id]=1
             client_cmd
(id,"spk predator/suitchargeno1")
             
console_print(id,"view is normal with mask")
             
message_begin(MSG_ONE98, {0,0,0},id)
             
write_short(1<<0)     // fade lasts this long duration
             
write_short(1<<0)     // fade lasts this long hold time
              
write_short(1<<2)     // fade type HOLD
             
write_byte(0)    // fade red
             
write_byte(0)     // fade green
             
write_byte(255)     // fade blue
             
write_byte(120)     // fade alpha
             
message_end()
             return 
PLUGIN_HANDLED
         
}
         if(
view[id]==1)
         {
             
view[id]=2
             onoroff
[id]=2
             client_cmd
(id,"spk predator/suitchargeno1")
             
console_print(id,"predator view mode")
             
message_begin(MSG_ONE98, {0,0,0},id)
             
write_short(1<<0)     // fade lasts this long duration
             
write_short(1<<0)     // fade lasts this long hold time
              
write_short(1<<2)     // fade type HOLD
             
write_byte(25)    // fade red
             
write_byte(25)     // fade green
             
write_byte(25)     // fade blue
             
write_byte(210)     // fade alpha
             
message_end()
             return 
PLUGIN_HANDLED
         
}
         if(
view[id]==2)
         {
             
view[id]=3
             client_cmd
(id,"spk predator/smallmedkit2")
             
console_print(id,"view is 3d person mode")
             
set_view(id,CAMERA_3RDPERSON)
             
onoroff[id]=0
             message_begin
(MSG_ONE98, {0,0,0},id)
             
write_short(1<<0)     // fade lasts this long duration
             
write_short(1<<0)     // fade lasts this long hold time
              
write_short(1<<2)     // fade type HOLD
             
write_byte(0)    // fade red
             
write_byte(0)     // fade green
             
write_byte(0)     // fade blue
             
write_byte(0)     // fade alpha
             
message_end()
             return 
PLUGIN_HANDLED
         
}
         if(
view[id]==3)
         {
             
view[id]=0
             client_cmd
(id,"spk predator/button3")
             
console_print(id,"view is normal")
             
set_view(id,CAMERA_NONE)
             return 
PLUGIN_HANDLED
         
}
         
     }
     if(
ispredator[id]==&& view[id]!=0)
     {
         
set_view(id,CAMERA_NONE)
         
view[id]=0
         onoroff
[id]=0
         set_user_rendering
(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,255)
         return 
PLUGIN_HANDLED
     
}
     return 
PLUGIN_HANDLED
 
}
 
  
//=======================================================================================
  //=====================================[BLOOD STUFF]=====================================
  //=======================================================================================

  //---------------[MAKE MODEL INVISABLE IN EXPLOTION]---------------
static fx_trans(player,amount)
{
    
set_user_rendering(player,kRenderFxNone,0,0,0,kRenderTransAlpha,amount)
    return 
PLUGIN_CONTINUE
}
  
 
//---------------[BLOOD EVERY HIT (HUAMN)]---------------
   
public fx_blood_red(origin[3]) //hit blood human
 
{
    
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
    
write_byte(115//TE_BLOODSPRITE in const.h
    
write_coord(origin[0]+random_num(-20,20))
    
write_coord(origin[1]+random_num(-20,20))
    
write_coord(origin[2]+random_num(-20,20))
    
write_short(blood_spray)
    
write_short(blood_drop)
    
write_byte(248// color index
    
write_byte(15// size
    
message_end()
 }
 
  
//---------------[BLOOD EVERY HIT (PREDATOR)]---------------
 
public fx_blood_green(origin[3]) //hit blood predator
 
{
    
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
    
write_byte(115//TE_BLOODSPRITE in const.h
    
write_coord(origin[0]+random_num(-20,20))
    
write_coord(origin[1]+random_num(-20,20))
    
write_coord(origin[2]+random_num(-20,20))
    
write_short(blood_spray)
    
write_short(blood_drop)
    
write_byte(192// color index
    
write_byte(15// size
    
message_end()
 }
 
  
//---------------[DIEING BLEEDING HUMAN]---------------
public fx_bleed_red(origin[3]) //blood sprays on low hp
{
    
// Blood spray
    
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
    
write_byte(101)
    
write_coord(origin[0])
    
write_coord(origin[1])
    
write_coord(origin[2]+10)
    
write_coord(random_num(-100,100)) // x
    
write_coord(random_num(-100,100)) // y
    
write_coord(random_num(-10,10)) // z
    
write_byte(70// color
    
write_byte(random_num(50,100)) // speed
    
message_end()
}

 
//---------------[DIEING BLEEDING PREDATOR]---------------
public fx_bleed_green(origin[3]) //blood sprays on low hp green
{
    
// Blood spray
    
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
    
write_byte(101)
    
write_coord(origin[0])
    
write_coord(origin[1])
    
write_coord(origin[2]+10)
    
write_coord(random_num(-100,100)) // x
    
write_coord(random_num(-100,100)) // y
    
write_coord(random_num(-10,10)) // z
    
write_byte(192// color
    
write_byte(random_num(50,100)) // speed
    
message_end()
}

 
//---------------[HEADSHOT BLOOD HUMAN]---------------
public fx_headshot_red(origin[3])
{
    
// Blood spray, 5 times
    
for (new 05i++) {
        
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
        
write_byte(101)
        
write_coord(origin[0])
        
write_coord(origin[1])
        
write_coord(origin[2]+30)
        
write_coord(random_num(-20,20)) // x
        
write_coord(random_num(-20,20)) // y
        
write_coord(random_num(50,300)) // z
        
write_byte(70// color
        
write_byte(random_num(100,200)) // speed
        
message_end()
    }
}

 
//---------------[HEADSHOT BLOOD PREDATOR]---------------
public fx_headshot_green(origin[3])
{
    
// Blood spray, 8 times
    
for (new 08i++) {
        
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
        
write_byte(101)
        
write_coord(origin[0])
        
write_coord(origin[1])
        
write_coord(origin[2]+30)
        
write_coord(random_num(-20,20)) // x
        
write_coord(random_num(-20,20)) // y
        
write_coord(random_num(50,300)) // z
        
write_byte(192// color
        
write_byte(random_num(100,200)) // speed
        
message_end()
    }
}

 
//---------------[BLOOD DECALS SMALL RED]---------------
static fx_blood_small_red(origin[3],num//red blood decals [small]
{
    
// Blood decals
    
static const blood_small[7] = {190,191,192,193,194,195,197}
    
// Small splash
    
for (new 0numj++) {
        
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
        
write_byte(116//TE_WORLDDECAL from const.h
        
write_coord(origin[0]+random_num(-100,100))
        
write_coord(origin[1]+random_num(-100,100))
        
write_coord(origin[2]-36)
        
write_byte(blood_small[random_num(0,6)]) // index
        
message_end()
    }
}

 
//---------------[BLOOD DECALS BIG RED]---------------
static fx_blood_large_red(origin[3],num//red blood decals [ big]
{
    
// Blood decals
    
static const blood_large[2] = {204,205}

    
// Large splash
    
for (new 0numi++) {
        
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
        
write_byte(116//TE_WORLDDECAL from const.h
        
write_coord(origin[0]+random_num(-50,50))
        
write_coord(origin[1]+random_num(-50,50))
        
write_coord(origin[2]-36)
        
write_byte(blood_large[random_num(0,1)]) // index
        
message_end()
    }
}

 
//---------------[BLOOD DECALS SMALL GREEN]---------------
static fx_blood_small_green(origin[3],num//green blood decals [small]
{
    
// Blood decals
    
static const blood_small[6] = {3,4,5,6,7,8}
    
// Small splash
    
for (new 0numj++) {
        
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
        
write_byte(116//TE_WORLDDECAL from const.h
        
write_coord(origin[0]+random_num(-65,65))
        
write_coord(origin[1]+random_num(-65,65))
        
write_coord(origin[2]-36)
        
write_byte(blood_small[random_num(0,5)]) // index
        
message_end()
    }
}

 
//---------------[BLOOD DECALS BIG GREEN]---------------
static fx_blood_large_green(origin[3],num//green blood decals [ big]
{
    
// Blood decals
    
static const blood_large[2] = {26,27}

    
// Large splash
    
for (new 0numi++) {
        
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
        
write_byte(116//TE_WORLDDECAL from const.h
        
write_coord(origin[0]+random_num(-45,45))
        
write_coord(origin[1]+random_num(-45,45))
        
write_coord(origin[2]-36)
        
write_byte(blood_large[random_num(0,1)]) // index
        
message_end()
    }
}

 
//---------------[GRANADE EXPLOTION BODYPARTS MODELS]---------------
static fx_gib_explode(origin[3])
{
    new 
flesh[3]
    
flesh[0] = mdl_gib_flesh
    flesh
[1] = mdl_gib_meat
    flesh
[2] = mdl_gib_legbone

    
// Gib explosion
    // Head
    
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
    
write_byte(106//TR_MODEL
    
write_coord(origin[0])
    
write_coord(origin[1])
    
write_coord(origin[2])
    
write_coord(random_num(-100,100))
    
write_coord(random_num(-100,100))
    
write_coord(random_num(100,200))
    
write_angle(random_num(0,360))
    
write_short(mdl_gib_head)
    
write_byte(0// bounce
    
write_byte(500// life
    
message_end()
    
    
// Spine
    
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
    
write_byte(106)
    
write_coord(origin[0])
    
write_coord(origin[1])
    
write_coord(origin[2])
    
write_coord(random_num(-100,100))
    
write_coord(random_num(-100,100))
    
write_coord(random_num(100,200))
    
write_angle(random_num(0,360))
    
write_short(mdl_gib_spine)
    
write_byte(0// bounce
    
write_byte(500// life
    
message_end()
    
    
// Lung
    
for(new 0random_num(1,2); i++) {
        
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
        
write_byte(106)
        
write_coord(origin[0])
        
write_coord(origin[1])
        
write_coord(origin[2])
        
write_coord(random_num(-100,100))
        
write_coord(random_num(-100,100))
        
write_coord(random_num(100,200))
        
write_angle(random_num(0,360))
        
write_short(mdl_gib_lung)
        
write_byte(0// bounce
        
write_byte(500// life
        
message_end()
    }
    
    
// Parts, 5 times
    
for(new 05i++) {
        
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
        
write_byte(106)
        
write_coord(origin[0])
        
write_coord(origin[1])
        
write_coord(origin[2])
        
write_coord(random_num(-100,100))
        
write_coord(random_num(-100,100))
        
write_coord(random_num(100,200))
        
write_angle(random_num(0,360))
        
write_short(flesh[random_num(0,2)])
        
write_byte(0// bounce
        
write_byte(500// life
        
message_end()
    }
}

//===========================================[FUNCTIONS]===========================================

 //---------------[PLAYER HIT BLOOD]---------------
public dmg_blood()
{
    new 
id=read_data(0)
    if(
is_user_alive(id))
    {
        new 
origin[3]
        
get_user_origin(id,origin)
        if(
ispredator[id]==0)
        {
            
fx_blood_red(origin)
            
fx_blood_small_red(origin,3)
        }
        if(
ispredator[id]!=0)
        {
            
fx_blood_green(origin)
            
fx_blood_small_green(origin,3)
        }
    }
}

 
//---------------[PLAYER BLEED ON LOW HP]---------------
public lowhp_blood()
{
    new 
iPlayeriPlayers[32], iNumPlayersiOrigin[3]
    
get_players(iPlayers,iNumPlayers,"a")
    for (new 
0iNumPlayersi++) 
    {
        
iPlayer iPlayers[i]
        if(
get_user_health(iPlayer)< 20)
        {
            if (
ispredator[iPlayer]==0)
            {
                
get_user_origin(iPlayer,iOrigin)
                
fx_bleed_red(iOrigin)
                
fx_blood_small_red(iOrigin,5)
            }
            if (
ispredator[iPlayer]!=0)
            {
                
get_user_origin(iPlayer,iOrigin)
                
fx_bleed_green(iOrigin)
                
fx_blood_small_green(iOrigin,5)
            }
        }
    }
}

 
//---------------[DEATH BLOOD EFFECTS (HEADSHOT/GRANADE EXPLOTION)]---------------
public death_blood()
{
    new 
iOrigin[3]
    new 
sWeapon[32]
    new 
id read_data(2)
    new 
iHeadshot read_data(3)
    
    
read_data(4,sWeapon,31)
    
    if (
iHeadshot)
    {
        if(
ispredator[id]==0)
        {
            
get_user_origin(id,iOrigin)
            
fx_headshot_red(iOrigin)
            
fx_blood_large_red(iOrigin,2)
            
fx_blood_small_red(iOrigin,5)
        }
        if(
ispredator[id]!=0)
        {
            
get_user_origin(id,iOrigin)
            
fx_headshot_green(iOrigin)
            
fx_blood_large_green(iOrigin,2)
            
fx_blood_small_green(iOrigin,5)
        }
    }
    else if (
equal(sWeapon,"grenade"))
    {
        if(
ispredator[id]==0)
        {
            
get_user_origin(id,iOrigin)
            
// Effects
            
fx_blood_red(iOrigin)
            
fx_blood_red(iOrigin)
            
fx_blood_red(iOrigin)
            
fx_bleed_red(iOrigin)
            
fx_bleed_red(iOrigin)
            
fx_headshot_red(iOrigin)
            
fx_trans(id,0)
            
fx_gib_explode(iOrigin)
            
fx_blood_large_red(iOrigin,10)
            
fx_blood_small_red(iOrigin,25)
            
// Hide body
            
iOrigin[2] = iOrigin[2]-20
            set_user_origin
(id,iOrigin)
        }
        if(
ispredator[id]!=0)
        {
            
get_user_origin(id,iOrigin)
            
// Effects
            
fx_blood_green(iOrigin)
            
fx_blood_green(iOrigin)
            
fx_blood_green(iOrigin)
            
fx_bleed_green(iOrigin)
            
fx_bleed_green(iOrigin)
            
fx_headshot_green(iOrigin)
            
fx_trans(id,0)
            
fx_gib_explode(iOrigin)
            
fx_blood_large_green(iOrigin,10)
            
fx_blood_small_green(iOrigin,25)
            
// Hide body
            
iOrigin[2] = iOrigin[2]-20
            set_user_origin
(id,iOrigin)
        }
    } 
    if(
ispredator[id]==0)
    {
        
fx_blood_small_red(iOrigin,12)
        
fx_blood_large_red(iOrigin,5)
    }
    if(
ispredator[id]!=0)
    {
        
fx_blood_small_green(iOrigin,12)
        
fx_blood_large_green(iOrigin,5)
    }
}

//---------------[AUTO BIND SYSTEM]---------------

public func_autobind(id)
{
    
client_cmd(id,"bind p pcview")
    
client_cmd(id,"bind mouse3 ppfire")
    
console_print(id,"Key Defaults are bound. ENJOY!")
    return 
PLUGIN_HANDLED
}

//---------------[BODY HEAT SYSTEM CONNECT]---------------
public client_connect(id)
{
    
onoroff[id] = 0
    ispredator
[id]=0
    plasma
[id]=0
}

//---------------[BODY HEAT AND LIGHTSIGHT SYSTEM]---------------
public func_bodyheat()
{
    new 
players[32]
    new 
pnum,origin[3]
    new 
idheat,id
    get_players
(players,pnum,"a")
    for (new 
0pnumi++)
    {
        
id players[i]
        if(
ispredator[id]!=&& ispredator[id]!=5)
        {
            if (
onoroff[id]==&& is_user_alive(id))
            {
                for (new 
0pnumj++)
                {
                    
idheat players[j]
                    if (
idheat != id && ispredator[idheat]==&& is_user_alive(idheat))
                    {
                        
get_user_origin(idheat,origin,0)
                        
message_begin(MSG_ONE,SVC_TEMPENTITY,origin,id)
                        
write_byte(21)
                        
write_coord(origin[0])
                        
write_coord(origin[1])
                        
write_coord(origin[2])
                        
write_coord(origin[0])
                        
write_coord(origin[1])
                        
write_coord(origin[2]+30)
                        
write_short(gTrailModel)
                        
write_byte(0)
                        
write_byte(1)
                        
write_byte(6)
                        
write_byte(60)
                        
write_byte(1)
                        
write_byte(250// red
                        
write_byte(60// green
                        
write_byte(0// blue
                        
write_byte(255//brightness
                        
write_byte(0)
                        
message_end()
                    }
                }
            }
            if (
onoroff[id]==&& is_user_alive(id))
            {
                for (new 
0pnumj++)
                {
                    
idheat players[j]
                    if (
idheat != id && ispredator[idheat]!=&& is_user_alive(idheat))
                    {
                        
get_user_origin(idheat,origin,0)
                        
message_begin(MSG_ONE,SVC_TEMPENTITY,origin,id)
                        
write_byte(21)
                        
write_coord(origin[0])
                        
write_coord(origin[1])
                        
write_coord(origin[2])
                        
write_coord(origin[0])
                        
write_coord(origin[1])
                        
write_coord(origin[2]+30)
                        
write_short(gTrailModel)
                        
write_byte(0)
                        
write_byte(1)
                        
write_byte(6)
                        
write_byte(60)
                        
write_byte(1)
                        
write_byte(255// red
                        
write_byte(255// green
                        
write_byte(255// blue
                        
write_byte(255//brightness
                        
write_byte(0)
                        
message_end()
                    }
                }
            }
        }
    }
}

  
//=======================================================================================
  //======================================[Info Area]======================================
  //=======================================================================================

//---------------[Predator Help]---------------
public func_predhelp(id)
{
    
show_motd(id,"/addons/amxmodx/plugins/predhelp.txt","Predator Help")
}

//---------------[Predator Cost Check]---------------
public func_predcost(id)
{
    new 
msg[101]
    
format(msg,100,"^x01You need ^x04%d frags ^x01 and ^x04%d money ^x01 to be a predator.",get_cvar_num("admin_frags_predator"),get_cvar_num("admin_money_predator"))
    
message_begin(MSG_ONE,MsgSayText,{0,0,0},id)
    
write_byte(id)
    
write_string(msg)
    
message_end()
}

//---------------[Predator On or Off check]---------------
public func_predon(id)
{
    new 
msg[101]
    if(
get_cvar_num("admin_enable_predator")==1)
    {
        
format(msg,100,"^x01Predator Mode is ^x03 On.")
    }
    if(
get_cvar_num("admin_enable_predator")==0)
    {
        
format(msg,100,"^x01Predator Mode is ^x03 Off.")
    }
    
message_begin(MSG_ONE,MsgSayText,{0,0,0},id)
    
write_byte(id)
    
write_string(msg)
    
message_end()


Przeczytaj cały wpis

Odnośnik do komentarza
Udostępnij na innych stronach

Gość
Ten temat został zamknięty. Brak możliwości dodania odpowiedzi.
 Udostępnij

  • Ostatnio przeglądający   0 użytkowników

    • Brak zarejestrowanych użytkowników przeglądających tę stronę.
×
×
  • Dodaj nową pozycję...