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Ostatnia wygrana prohost w dniu 25 Listopad 2017

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231 Master Guardian Elite

O prohost

  • Tytuł
    Legendary Eagle
  • Urodziny 20.10.1995

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  • Imię:
    Judasz
  • Płeć:
    Mężczyzna

Ostatnie wizyty

8,785 wyświetleń profilu
  1. prohost

    [ANY] File editor

    This plugin allows admins to manage server files without remote access. You can: - Open and edit files using menus; - Rename files/folders; - Create folders; - Create files; - Copy any type of file; - Move any type of file; - Delete files. Command: sm_files (Requires ROOT admin accesss). Please, report me errors and bugs! Thanks for helping me: KissLick TODO list: Spoiler - Add updater support; - Add more editing options; - Reduce code size and make it simpler. Attached Files Get Plugin or Get Source (FileEditor.sp - 25.3 KB) Wyświetl pełny artykuł
  2. Description : Just like it CoD ... NOT ! I tried to replicate it, but I never played the game, so I don't really know. This thread give me the inspiration. Features : One shot, one kill, dammage multiplicated by 999 ! Physic is f*cked up too ! Custom spawns ! More features are coming soon (if I got idea, YOU GIVE ME !) Command and Cvar : sm_createspawn - Create a new spawn at the vers position that you are. You want to create at least 20 spawns for a maximum of fun and less boring matches ! Require : Admin flag map change Installation : 1) Put [CSGO] One in the chamber.smx in your plugin folder : sourcemod/plugins 2) Restart server, reload map or reload plugins folder, and that's it, really. 3) Create spawn using "sm_createspawn" !! 4) Restart game using "mp_restartgame 1" ! Or you could also reload the map NOTE: Spawns positions are reloaded every map change, so don't forget to reload the map ! Require the following include to compile manually : multicolors Request and things to do : Nothing... I guess.. Feel free to request ! Logs : Spoiler 1.0 - first public release. Attached Files [CSGO] One in the chamber.smx (19.2 KB) Get Plugin or Get Source ([CSGO] One in the chamber.sp - 8.4 KB) Wyświetl pełny artykuł
  3. prohost

    Help

    How can I change the musics in the radio menu? Thank, Gold Man:wink: Wyświetl pełny artykuł
  4. Respawn Effects For Team Fortress 2 Hello there! This is my first ever plugin i ever made in SourceMod. So don't flame me pls :cry: This plugin adds a particle effect when a player respawns. It can be customized to have 2 different particles on each Team the player is (BLU and RED). That's all it's purpose. Be sure to leave suggestions and if there's a bug leave it below! ConVars Spoiler sm_rsfx_bluparticle "teleportedin_blue" - Sets the particle name for the BLU team when a player respawns. sm_rsfx_redparticle "teleportedin_red" - Sets the particle name for the RED team when a player respawns. sm_rsfx_defaultparticle "electrocuted_blue" - Don't touch this for now. Useless. Requirements Sourcemod 1.7+ Credits Quote: Part of the code has been provided by L. Duke to create temporary particle effects. Code can be found right here. Everything else was made by me! Changelog Quote: Version 1.0 Spoiler - Initial release Attached Files respawn_sfx.smx (6.1 KB) Get Plugin or Get Source (respawn_sfx.sp - 2.3 KB) Wyświetl pełny artykuł
  5. Propshooter v1.0 This plugin allows admins by default to shoot props by typing !ps, !propshooter in chat, or sm_ps, sm_propshooter in console. Features: Menu + Admin menu (Same menu, depends on access flags) When propshooter is activated, bullets do 0 damage Change prop model (Models can be added to propshooter_paths.txt) Change color/alpha on the prop (Colors can be added to propshooter_colors.txt) Remove props (Admins with the flag "b" can remove all props on map) Admin menu to change cvars listed down below Cvars: Quote: propshooter_proplifespan (Default: 3) Sets the amount of seconds the prop will be alive. (0 for unlimited, or until player disconnects or removes the props) propshooter_maxprops (Default: 50) Sets the maximum amount props to be on the map at the same time for each player propshooter_adminonly (Default: 1) 1 for admin only, 0 for anyone Players can do (If propshooter_adminonly 0): Shoot props Change prop model Set color/alpha on the prop Delete their own props Ingame menu: Spoiler Admin Non-Admin Installation: Quote: Place propshooter.smx in addons/sourcemod/plugins Place propshooter_paths.txt in addons/sourcemod/configs Place propshooter_colors.txt in addons/sourcemod/configs Credits: Me Pelipoika (bester mann) Attached Files propshooter.smx (18.0 KB) propshooter_colors.txt (1.1 KB) propshooter_paths.txt (1.5 KB) Get Plugin or Get Source (propshooter.sp - 32.2 KB) Wyświetl pełny artykuł
  6. Jailbreak Warden with a admin menu. - Written by P4NDAzz This plugins allows you and your players to take control over the prison for a round. This is a very good plugin for those servers having problem which counter-Terrorist should decide the rules for the round. This plugin makes is way more easier for admins at your server to take control of some situations. This plugin is based on Ecca's warden plugin so don't hate. But I've been changing a lot in this plugin. I've added a admin menu where you can do the following: Remove the current warden Go on duty (You'll be the warden if you're CT) Mute dead/alive players. Choose diffrent messages for diffrent type of days. Open a misc menu where you can paint, place markers in diffrent colors also remove the markers. Open a credit menu. My steam profile will pop up in the chat. Commands sm_w / sm_warden / sm_c - Allows the player taking the charge over prisoners sm_uw / sm_unwarden - Allows the player to retire from the position sm_rw - Allows admins to remove the current warden if available. sm_adminw - Opens the admin menu, needs flag "b" or generic access. Cvars sm_warden_better_notifications: 0 - disabled , 1 - will use hint and center say for better notifications. Features More colors at the markers. More stuffs in the menu. A shortcut in the normal adminmenu. CT ban system. Download here: http://www.mediafire.com/download/6i...quo/warden.rar Wyświetl pełny artykuł
  7. :):) A Very Simple PlayerTrail Plugin Github Address : https://github.com/mkpoli/PlayerTrail (The pink one. The blue one is from KZTimer) Attached Files PlayerTrail.7z (24.2 KB) Wyświetl pełny artykuł
  8. prohost

    [CS:GO] Aktualizacja 10.06.2016

    @TerminatorXL - Powyższy tekst nie jest mojego autorstwa, także nie do mnie zastrzeżenia.
  9. I've updated the bot quota fix plugin originally created by altex then further modified by DoPe^. Re-factored the code, I was having issues with bots not getting removed after all human players left so I added that function and cleaned up the code's logic so it makes more sense. Probably a little faster. cvars: sm_csgobotquotafix_enable - Enable bot quota fix sm_csgobotquotafix_quota - Bot quota sm_csgobotquotafix_delay_enable - Enable/Disable the Bot Join Delay sm_csgobotquotafix_delay - Delay in seconds for when the bots should join Recommend usage, e.g. a DM server: bot_quota 0 bot_quota_mode normal bot_join_after_player 0 sm_csgobotquotafix_enable 1 sm_csgobotquotafix_quota 10 Hopefully this update is of use to some people, probably those who don't want to hibernate their servers, or have weird issues were the bots aren't getting kicked for what ever reason. It's a good safeguard if nothing else. Attached Files Get Plugin or Get Source (sm_csgobotquotafix.sp - 4.5 KB) Wyświetl pełny artykuł
  10. Pierwszy dzień kwalifikacji za nami, gdzie poznaliśmy 8 zespołów, które wygrały swoje mecze oraz 8, które niestety nie dały rady. Przypomnijmy, że zespół, aby awansować musi osiągnąć 3 zwycięstwa i tylko to daje awans do ESL One Cologne. W systemie szwajcarskim, który jest stosowany w tym turnieju każda faza zawodów jest losowana od nowa. Organizatorzy wśród 8 wygranych zespołów wylosowali kolejne pary, które zmierzą się w meczach o kolejny triumf i tak samo poczynili w grupie przegranych. Poniżej pełna lista gier. Pierwsze 4 mecze to pojedynki przegranych, kolejne 4 to mecze wygranych: 13:00 OpTic vs Fluffy Gangsters 14:10 Splyce vs Renegades 15:20 TyLoo vs Immortals 16:30 dignitas vs Empire 17:40 HellRaisers vs G2 18:50 FaZe vs FlipSid3 20:00 Cloud9 vs mousesports 21:10 Gambit vs EnVyUs
  11. Mimo, że aktualnie trwają kwalifikacje offline do ESL One Cologne 2016, to Valve zdecydowało się wypuścić dość ważną aktualizację do Counter-Strike: Global Offensive. Najnowszy patch zdecydowanie najwięcej zmian wnosi na mapach. -Waga- tej łatki to prawie 100 MB. MISC: wprowadzono nową karę za samobójstwo lub rozłączenie się gracza. Zamiast braku przychodu na koniec rundy dla tego gracza, żyjący gracz z drużyny przeciwnej będzie otrzymywał tyle pieniędzy, ile trafiłoby na jego konto za zabicie rywala na oficjalnych serwerach Valve głosowanie na kolejną mapę nie będzie zawierało mapy, na której aktualnie trwa mecz zmodyfikowano zachowanie mp_endmatch_votenextmap_keepcurrent (domyślnie 1). Kiedy ustawimy tę komendę na 0, nie będzie można głosować na mapę, na której trwa mecz komenda cl_weapon_debug_show_accuracy 2 wykorzystuje pełne hitboxy graczy naprawiono błąd, który sprawiał, że moneta dziennika nie była dostępna przez interfejs ekwipunku OSX/Linux: wybranie ustawienia -Fullscreen- daje CS:GO wyłączność na ten tryb, a -Windows Fulscreen- nie daje wyłączności Tryb obserwatora: dodano komendę spec_player_by_accountid, która zmienia cel obserwatora na gracza ze SteamID64 wykorzystanym jako argument dodano komendę spec_lock_to_accountid, która, jeśli jest włączona, zablokuje obserwatora na graczu, który ma sprecyzowane SteamID64 Mapy: Cobblestone: dodano schody do platformy na B, które dają graczom CT dodatkowe opcje obrony zaktualizowano drzewa tak, aby miały dokładniejszy model kolizji naprawiono błąd renderowania na otworze w ścianie niedaleko bombsite'u A naprawiono różne bugi poprawiono widoczność między underpassem a bombsitem A Mirage: naprawiono pixelwalk na respie CT wyeliminowano kilka miejsc na bombsicie A, przez które można było patrzeć wyeliminowano kilka miejsc w przejściu z shorta na środek, przez które można było patrzeć naprawiono model kolizji granatów na vanie na B podczas chodzenia po vanie odtwarzany jest prawidłowy dźwięk schody w pałacu i apartamenty na B od teraz mają poprawny dźwięk podłoża naprawiono potencjalny błąd renderowania na otworze w ścianie w pozycji snajpera CT naprawiono różne bugi Cache: naprawiono niewielkie błędy Nuke: dodano drabinę prowadzącą na silos na B góra bombsite'u B jest tera nieprzezroczysta dodano stos skrzyń na dworze po stronie CT niewielkie poprawki w misc clip w niektórych miejscach poprawiono model kolizji naprawiono miejsce na spawnie CT, gdzie można było zgubić broń Aktualizacja modelu kolizji: dodano dokładniejszy model kolizji do modeli bombsite'ów używanych na Mirage;u, Inferno i Cache'u dodano dokładniejszy model kolizji dla beczek używanych na bombsicie B na Overpassie Aktualizacja modelu kolizji: dodano dokładniejszy model kolizji do modeli bombsite'ów używanych na Mirage'u, Inferno i Cache'u dodano dokładniejszy model kolizji dla beczek używanych na bombsicie B na Overpassie Źródło: Cybersport.
  12. prohost

    [CS:GO] VIP Mode - GO:VIP

    Hey guys, In the spirit of the CS:GO beta, I decided to develop something. Now before I get to the good stuff, I know what you're going to say: KyleS already has a VIP mod! And it's got more bells and whistles than this one! This plugin is meant specifically for CS:GO, NOT for CSS (though it would probably work in CS:S as well, I'd recommend using KyleS's version in this case) Here it goes... OVERVIEW GO:VIP is a simple VIP mode. At the beginning of each round, a random Counter-Terrorist will become the VIP. It is up to the rest of the Counter-Terrorists to escort the VIP safely to one of the rescue zones on the map. It is up to the Terrorists to kill the VIP before he is able to escape. The VIP is equipped with only a pistol with limited ammo and a knife. REQUIREMENTS - SDK Hooks (CS:GO Build): http://users.alliedmods.net/~psychonic/builds/sdkhooks/2.2/ CONFIGURATION Each map may have multiple rescue zones. There are two ways to add rescue zones to maps. SIMPLE METHOD: 1. Create a file with the following contents at addons/sourcemod/configs/rescue_zones.cfg: "RescueZones" { "de_dust" { "Rescue Zone" { "coords" "-1791.968750 3521.518555 65.151741" } } "cs_italy" { "Rescue Zone" { "coords" "859.654541 2377.340332 192.093811" "radius" "250" } } } Use the console command getpos at any time when in game to get the coords of where you are currently standing. HARDER METHOD If you are actually building the map yourself, you can tie a "trigger" brush entity to trigger_multiple and prefix it's name with "vip_rescue_zone" (ex: vip_rescue_zone, vip_rescue_zone_1, or vip_rescue_zone_a all will work) This method is tougher but allows for more precision with the bounding box. VARIABLES govip_min_ct (default: 2) - Minimum number of CTs to play GOVIP govip_min_t (default: 1) - Minimum number of Ts to play GOVIP govip_weapon (default: weapon_p250) - Weapon given to VIP INSTALLATION 0. Install required extension: http://users.alliedmods.net/~psychonic/builds/sdkhooks/2.2/ 1. Copy govip.smx into addons/sourcemod/plugins. 2. Optional but recommended, copy rescue_zones.cfg int addons/sourcemod/configs and tweak it to add additional map support. 3. Restart your server. KNOWN ISSUES (halp!) 1. Currently, CS_SetTeamScore() isn't working. 2. Sometimes bots ignore weapon restriction hook. 3. Money isn't being awarded to the winning team. TODO LIST 1. Right now it's kinda hard to spot your target. We need a specific (ideally custom) model for the VIP. 2. Maps, maps, maps. I'll try to port some CS:S versions (using BSPZIP I should be able to embed all the textures, sounds, etc) 3. More default rescue zones for the configuration. TEST SERVER Temporarily being used for testing PUG plugin Pobierz: govip.smx govip.sp rescue_zones.cfg
  13. DESCRIPTION: GameType should be Casual This plugin allows server admins to set the next round to be a Zeus (taser) round. At the end of the round prior to the zeus round, all alive player's weapons will be remembered so they will get them back at the conclusion of the zeus round. During the Zeus Round, players cannot buy any weapons. They will be given a knife and a zeus. If they get a frag with the zeus, they will get another zeus. If they fire the zeus and miss, they'll have only their knife to try and get a kill. If they get a knife kill, they'll get a zeus. At the start of the round after the Zeus Round, they'll get their weapons back if they had any from the round before the zeus round. Their money will also be reset back to what it was prior to the Zeus Round (if you set the plugin to do that with the CVar sm_zeusround_savemoney which was introduced in 0.0.1.3). This plugin was a request from here. Cvars: "sm_zeusround_cleanup" = "1" min. 0.000000 max. 1.000000 - Should the dropped tasers be removed from the ground during the Zeus round? 0 = NO 1 = YES "sm_zeusround_countdown" = "1" ( def. "0" ) min. 0.000000 max. 1.000000 - Display the number of zeus rounds remaining when multiple consecutive rounds set as zeus rounds? 0 = NO 1 = YES "sm_zeusround_lastround" = "1" ( def. "0" ) min. 0.000000 max. 1.000000 - Should the last round be a zeus round? Only works if you only use mp_maxrounds to end the map. 0 = NO 1 = YES "sm_zeusround_mode" = "1" min. 1.000000 max. 2.000000 - Available Zeus Modes: 1 = On Demand, use sm_zeusround [#] to start zeus rounds 2 = Always Zeus Round (every round is a zeus only round). "sm_zeusround_savemoney" = "1" min. 0.000000 max. 1.000000 - Should the players money be saved at the start of the Zeus round and restored after the Zeus round? 0 = NO 1 = YES "sm_zeusround_saveweapons" = "1" min. 0.000000 max. 1.000000 - Should the players get their old weapons back after the Zeus round? 0 = NO 1 = YES "sm_zeusround_stripbomb" = "1" min. 0.000000 max. 1.000000 - Should the bomb be stripped during the Zeus round? 0 = NO 1 = YES "sm_zeusround_striphostages" = "1" min. 0.000000 max. 1.000000 - Should the hostages be removed during the Zeus round? 0 = NO 1 = YES "sm_zeusround_useupdater" = "1" ( def. "0" ) min. 0.000000 max. 1.000000 - Utilize 'Updater' plugin to auto-update Zeus Round when updates are published? 0 = NO 1 = YES Admin Commands: "sm_zeusround" - Set the next round(s) to be a Zeus Round As of 0.0.1.1, command now has a number of rounds variable. As of 0.0.1.6, it will now support 3 digit rounds (max 999) sm_zeusround 2 will set the next two rounds as Zeus Rounds. REQUIREMENTS: SDKHooks - Version 2.2 (or better) for CS:GO Updater - optional Compiling Required Includes: cstrike sdkhooks colors updater autoexecconfig (https://forums.alliedmods.net/showthread.php?t=204254) KNOWN ISSUES If you start the Zeus Round during the warmup round, the round after the warmup will not be a Zeus Round - I'll continue to work on a solution for this. For Zeus Last Round, you must have mp_timelimit 0, mp_fraglimit 0, mp_match_can_clinch 0 in order for the last round CVar to make the last round a zeus round automagically. INSTALLATION: Copy the zeusround.smx file to your addons/sourcemod/plugins folder and the zeusround.phrases.txt translation file to your addons/sourcemod/translations folder. You'll have to download the .smx attached file because the online compiler won't work due to the includes. The first time you run the plugin, it will create its config file in your cfg/sourcemod folder. Upgrading? If you're manually upgrading, make sure you grab a fresh copy of the translation file because as of 0.0.1.8 it was updated. If you use Updater, then it will automatically be updated. Updated translation file as of 0.0.1.8 New CVar as of 0.0.2.0 Pobierz: zeusround.phrases.txt zeusround.smx zeusround.sp
  14. Description I wrote this plugin for warmod servers. Generally choosing teams from a friend pool is a pain in the a.. so this selects random players from the server and adds them to teams. Other players remain at spec. You can choose how many players will be distributed. It doesn't force players to stay there. (Warmod does that) Also you can switch players between teams or to spec. Server With This Plugin Cvars // Number of players to play. (0 means everybody will be assaigned a team.) // - // Default: "0" sm_chooseforme_teamsize "0" (Cfg will be created after first run of the plugin.) Usage sm_cfmswap <name|playerlist> , swaps player to other team. sm_cfmspec <name|playerlist>, swaps player to spectator mode. Writing "playerlist" instead of name will open a player list menu. sm_chooseforme <player count|Optional> Player Count: x=0 Distribute every player to teams x>0 Distribute x players to teams without an argument (sm_chooseforme) uses the value in CFG Admin Menu this is what I use in my adminmenu_custom.cfg; "Randomize teams" { "admin" "sm_admin" "cmd" "sm_cfmrandomize @1" "execute" "player" "1" { "type" "list" "title" "Players Count" "1" "10" "1." "10 players" "2" "12" "2." "12 players" "3" "20" "3." "20 players" "4" "32" "4." "32 players" "5" "0" "5." "Everyone" } } "Switch Player Team" { "admin" "sm_admin" "cmd" "sm_cfmswap playerlist" "execute" "player" } "Switch to Spec" { "admin" "sm_admin" "cmd" "sm_cfmspec playerlist" "execute" "player" } Changelog Updater fix V1.5.2, 2013-04-18 Dropbox related updater fix V1.5.1, 2012-08-30 Code Cleaning Skin Related Code Adjustments Translations Support Added translation: Tr Updater Support V1.4, 2012-08-25 CS:GO support Custom model friendly (server side models at CS:S) V1.3, 2012-07-27 *Fixed model bug when alive targets are switched between teams. V1.2, 2012-06-30 Round ends when last member of a team is switched. If the terrorist with C4 is swithed to CT, drops the bomb first. V1.1, 2012-06-27 Fixed switching Source Tv to team bug Added internal player menu for swapping. (sm_cfmswap playerlist, sm_cfmspec playerlist) v1.0, 2012-06-01 Initial release. Installation instructions Download the sm_chooseforme.zip and extract the contents to your sourcemod folder. Pobierz: sm_chooseforme.sp sm_chooseforme.zip
  15. Search and Rescue for CSS CSGO This is basically normal defuse mode except that players leave Dogtags when they die which can either be picked up by Allies which allows them to respawn or Enemies who then cannot respawn until the round ends. Its RECOMMENDED to play this mode on de_ maps. Also recommended to alter the mp_roundtime cvar. Note: To compile this Plugin you need the 1.7 compiler. You can either use the attached smx file below or download the repository and compile it yourself. No other include required than those which come with sourcemod. ConVars sm_sar_version - Version of the Search and Rescue Plugin sm_sar_dogtag_time - Time in seconds an ally can be respawned sm_sar_dogtag_distance - Distance a player must be to pickup the dogtag Commands sm_spawn <#userid|name> will respawn the player you need ADMFLAG_ROOT (or z) to use this. Installation Just drag and drop the csgo_sar.smx in /addons/sourcemod/plugins folder Source Source can be found on GitHub Pobierz: csgo_sar.smx
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