RSSy MYGO.pl Opublikowano Luty 21, 2020 o 21:00 RSSy Udostępnij Opublikowano Luty 21, 2020 o 21:00 Hello, I'm trying to make this tap into gameME api to get a players rank / position and display it in a HUD. It has a tag mismatch and its not working all. Not even displaying the HUD. Maybe I'm taking the wrong approach or doing this totally wrong. I spent so much time editing this, can anyone help me finish it? Thanks in advance. Compiled warning: PHP Code: // C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\addons\amxmodx\scripting\test32.sma(28) : warning 213: tag mismatch // Header size: 460 bytes // Code size: 756 bytes // Data size: 712 bytes // Stack/heap size: 16384 bytes // Total requirements: 18312 bytes // // 1 Warning. // Done. // // Compilation Time: 0.36 sec // ---------------------------------------- My would be Frankenstein plugin. PHP Code: #include <amxmodx> #include <gameme> #include <csx> #define QUERY_TYPE_ONCLIENTPUTINSERVER 1 const Float:REFRESH_RATE = 1.0; public plugin_init( ) { register_plugin( "GameME HUD Rank", "0.1", "no0ne" ); set_task( REFRESH_RATE, "QuerygameMEStatsCallback", .flags = "b" ); } public cmdginfo(id) { // We call the native to get a response from gameme QueryGameMEStats("playerinfo", id, "QuerygameMEStatsCallback", QUERY_TYPE_ONCLIENTPUTINSERVER); return PLUGIN_HANDLED; } public QuerygameMEStatsCallback(command, payload, client, &DataPack:datapack) { { ResetPack(datapack) new iRank = ReadPackCell(datapack) SetPackPosition(datapack, 18) new iSkill = ReadPackCell(datapack); DestroyDataPack(datapack) set_hudmessage( 0, 255, 0, -0.01, -0.2, .holdtime = ( REFRESH_RATE + 0.2 ), .fadeintime = 0.1, .fadeouttime = 0.1, .channel = 3 ); show_hudmessage( iRank, "Rank: %d / %d", "QuerygameMEStatsCallback: command -> %i, payload -> %i, client -> %N", command, payload, client, iRank, iSkill ); } } INC file for gameME api: PHP Code: #if defined _gameme_included_ #endinput #endif #define _gameme_included_ // raw message handling #define RAW_MESSAGE_RANK 1 #define RAW_MESSAGE_PLACE 2 #define RAW_MESSAGE_KDEATH 3 #define RAW_MESSAGE_SESSION_DATA 4 #define RAW_MESSAGE_TOP10 5 #define RAW_MESSAGE_NEXT 6 // callbacks #define RAW_MESSAGE_CALLBACK_PLAYER 101 #define RAW_MESSAGE_CALLBACK_TOP10 102 #define RAW_MESSAGE_CALLBACK_NEXT 103 // internal usage #define RAW_MESSAGE_CALLBACK_INT_CLOSE 1000 #define RAW_MESSAGE_CALLBACK_INT_SPECTATOR 1001 forward onGameMEStatsRank(command, client, message_prefix[], &DataPack:datapack); forward onGameMEStatsPublicCommand(command, client, message_prefix[], &DataPack:datapack); forward onGameMEStatsTop10(command, client, message_prefix[], &DataPack:datapack); forward onGameMEStatsNext(command, client, message_prefix[], &DataPack:datapack); /** * Query gameME Stats data from a client * * @param request Request type (only 'playerinfo' available) * @param client Client index. * @param func Callback function. * @param payload Payload to distinct queries. * @noreturn */ native QueryGameMEStats(request[], client, func[], payload = 0); /** * Query Top10 players from gameME Stats * * @param request Request type (currently only 'top10' available) * @param client Client index. * @param func Callback function. * @param payload Payload to distinct queries. * @noreturn */ native QueryGameMEStatsTop10(request[], client, func[], payload = 0); /** * Query next players from gameME Stats for s specified client * * @param request Request type (currently only 'next' available) * @param client Client index. * @param func Callback function. * @param payload Payload to distinct queries. * @noreturn */ native QueryGameMEStatsNext(request[], client, func[], payload = 0); /** * Query internal (preformatted) gameME Stats data * * @param request Request type. * @param client Client index. * @param func Callback function. * @param payload Payload to distinct queries. * @noreturn */ native QueryIntGameMEStats(request[], client, func[], payload = 0, limit = 0); Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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