RSSy MYGO.pl Opublikowano Kwiecień 17, 2020 o 14:25 RSSy Udostępnij Opublikowano Kwiecień 17, 2020 o 14:25 Where i can find this i searched everywhere but didnt found... Code: #include <amxmodx> #include <fakemeta> #include <fun> #include <engine> #include <hamsandwich> #include <zombieplague> #define PLUGIN "Choose knifes" #define VERSION "1.0" #define AUTHOR "CHyC/4e/l" #define VIP ADMIN_LEVEL_H #define MAXPLAYERS 32 new combat_v_model[] = "models/zb/v_combat_knife.mdl" new combat_p_model[] = "models/zb/p_combat_knife.mdl" new strong_v_model[] = "models/zb/v_strong_knife.mdl" new strong_p_model[] = "models/zb/p_strong_knife.mdl" new axe_v_model[] = "models/zb/v_axe_knife.mdl" new axe_p_model[] = "models/zb/p_axe_knife.mdl" new katana_v_model[] = "models/zb/v_katana_knife.mdl" new katana_p_model[] = "models/zb/p_katana_knife.mdl" new hammer_v_model[] = "models/zb/v_hammer_knife.mdl" new hammer_p_model[] = "models/zb/p_hammer_knife.mdl" const m_pPlayer = 41 const m_flNextPrimaryAttack = 46 const m_flNextSecondaryAttack = 47 const m_flTimeWeaponIdle = 48 new g_hasSpeed[33], SayText new bool:g_WasShowed[MAXPLAYERS + 1] new g_knife_combat[33], cvar_knife_combat_jump, cvar_knife_combat_spd, cvar_knife_combat_dmg, cvar_knife_combat_knock, cvar_knife_combat_spd_attack2 new g_knife_strong[33], cvar_knife_strong_jump, cvar_knife_strong_spd, cvar_knife_strong_dmg, cvar_knife_strong_knock, cvar_knife_strong_spd_attack2 new g_knife_axe[33], cvar_knife_axe_jump, cvar_knife_axe_spd, cvar_knife_axe_dmg, cvar_knife_axe_knock, cvar_knife_axe_spd_attack2 new g_knife_katana[33], cvar_knife_katana_jump, cvar_knife_katana_spd, cvar_knife_katana_dmg, cvar_knife_katana_knock, cvar_knife_katana_spd_attack2 new g_knife_hammer[33], cvar_knife_hammer_jump, cvar_knife_hammer_spd, cvar_knife_hammer_dmg, cvar_knife_hammer_knock, cvar_hammer_spd_attack2 new const g_sound_knife[] = { "items/gunpickup2.wav" } new const combat_sounds[][] = { "zmwpn/zb_knife/combat_deploy.wav", "zmwpn/zb_knife/combat_hit.wav" , "zmwpn/zb_knife/combat_hit.wav" , "zmwpn/zb_knife/combat_hit.wav" , "zmwpn/zb_knife/combat_hit.wav" , "zmwpn/zb_knife/combat_hitwall.wav", "zmwpn/zb_knife/combat_slash.wav", "zmwpn/zb_knife/combat_slash.wav", "zmwpn/zb_knife/combat_stab.wav" } new const strong_sounds[][] = { "zmwpn/zb_knife/strong_deploy.wav", "zmwpn/zb_knife/strong_hit.wav", "zmwpn/zb_knife/strong_hit.wav", "zmwpn/zb_knife/strong_hit.wav", "zmwpn/zb_knife/strong_hit.wav", "zmwpn/zb_knife/strong_hitwall.wav", "zmwpn/zb_knife/strong_slash.wav", "zmwpn/zb_knife/strong_slash.wav", "zmwpn/zb_knife/strong_stab.wav" } new const axe_sounds[][] = { "zmwpn/zb_knife/axe_deploy.wav", "zmwpn/zb_knife/axe_hit.wav", "zmwpn/zb_knife/axe_hit.wav", "zmwpn/zb_knife/axe_hit.wav", "zmwpn/zb_knife/axe_hit.wav", "zmwpn/zb_knife/axe_hitwall.wav", "zmwpn/zb_knife/axe_slash.wav", "zmwpn/zb_knife/axe_slash.wav", "zmwpn/zb_knife/axe_stab.wav" } new const katana_sounds[][] = { "zmwpn/zb_knife/katana_deploy.wav", "zmwpn/zb_knife/katana_hit.wav", "zmwpn/zb_knife/katana_hit.wav", "zmwpn/zb_knife/katana_hit.wav", "zmwpn/zb_knife/katana_hit.wav", "zmwpn/zb_knife/katana_hitwall.wav", "zmwpn/zb_knife/katana_slash.wav", "zmwpn/zb_knife/katana_slash.wav", "zmwpn/zb_knife/katana_stab.wav" } new const hammer_sounds[][] = { "zmwpn/zb_knife/hammer_deploy.wav", "zmwpn/zb_knife/hammer_hit.wav", "zmwpn/zb_knife/hammer_hit.wav", "zmwpn/zb_knife/hammer_hit.wav", "zmwpn/zb_knife/hammer_hit.wav", "zmwpn/zb_knife/hammer_hitwall.wav", "zmwpn/zb_knife/hammer_slash.wav", "zmwpn/zb_knife/hammer_slash.wav", "zmwpn/zb_knife/hammer_stab.wav" } new const oldknife_sounds[][] = { "weapons/knife_deploy1.wav", "weapons/knife_hit1.wav", "weapons/knife_hit2.wav", "weapons/knife_hit3.wav", "weapons/knife_hit4.wav", "weapons/knife_hitwall1.wav", "weapons/knife_slash1.wav", "weapons/knife_slash2.wav", "weapons/knife_stab.wav" } public plugin_init() { register_plugin(PLUGIN , VERSION , AUTHOR); register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER); SayText = get_user_msgid("SayText") register_clcmd("say /knife","knife_menu",ADMIN_ALL,"knife_menu") register_clcmd("/knife","knife_menu",ADMIN_ALL,"knife_menu") register_clcmd("combat", "give_combat") register_clcmd("strong", "give_strong") register_clcmd("axe", "give_axe") register_clcmd("katana", "give_katana") register_clcmd("hammer", "give_hammer") register_event("CurWeapon","checkWeapon","be","1=1"); register_event("Damage" , "event_Damage" , "b" , "2>0"); register_forward(FM_PlayerPreThink, "fw_PlayerPreThink"); register_forward(FM_EmitSound, "fw_EmitSound"); register_message(get_user_msgid("DeathMsg"), "message_DeathMsg"); RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage"); RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fw_Knife_SecondaryAttack_Post", 1) cvar_knife_combat_jump= register_cvar("zp_knife_combat_jump", "270.0"); cvar_knife_combat_spd = register_cvar("zp_knife_combat_spd", "310.0"); cvar_knife_combat_dmg = register_cvar("zp_knife_combat_dmg" , "4.0"); cvar_knife_combat_knock = register_cvar("zp_knife_combat_knock" , "6.0"); cvar_knife_combat_spd_attack2 = register_cvar("zp_knife_combat_spd_attack2" , "1.2"); cvar_knife_strong_jump= register_cvar("zp_knife_strong_jump", "265.0"); cvar_knife_strong_spd = register_cvar("zp_knife_strong_spd", "255.0"); cvar_knife_strong_dmg = register_cvar("zp_knife_strong_dmg" , "12.0"); cvar_knife_strong_knock = register_cvar("zp_knife_strong_knock" , "7.0"); cvar_knife_strong_spd_attack2 = register_cvar("zp_knife_strong_spd_attack2" , "1.6"); cvar_knife_axe_jump= register_cvar("zp_knife_axe_jump", "335.0"); cvar_knife_axe_spd = register_cvar("zp_knife_axe_spd", "250.0"); cvar_knife_axe_dmg = register_cvar("zp_knife_axe_dmg" , "5.0"); cvar_knife_axe_knock = register_cvar("zp_knife_axe_knock" , "6.0"); cvar_knife_axe_spd_attack2 = register_cvar("zp_knife_axe_spd_attack2" , "1.4"); cvar_knife_katana_jump= register_cvar("zp_knife_katana_jump", "275.0"); cvar_knife_katana_spd = register_cvar("zp_knife_katana_spd", "265.0"); cvar_knife_katana_dmg = register_cvar("zp_knife_katana_dmg" , "5.0"); cvar_knife_katana_knock = register_cvar("zp_knife_katana_knock" , "15.0"); cvar_knife_katana_spd_attack2 = register_cvar("zp_knife_katana_spd_attack2" , "1.2"); cvar_knife_hammer_jump= register_cvar("zp_knife_hammer_jump", "335.0"); cvar_knife_hammer_spd= register_cvar("zp_knife_hammer_spd", "315.0"); cvar_knife_hammer_dmg = register_cvar("zp_knife_hammer_dmg" , "15.0"); cvar_knife_hammer_knock = register_cvar("zp_knife_hammer_knock" , "15.0"); cvar_hammer_spd_attack2 = register_cvar("zp_knife_hammer_spd_attack2" , "1.8"); register_event("HLTV", "event_round_start", "a", "1=0", "2=0") } public client_connect(id) { g_knife_combat[id] = false g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = false g_hasSpeed[id] = false } public client_disconnect(id) { g_knife_combat[id] = false g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = false g_hasSpeed[id] = false } public plugin_precache() { precache_model(combat_v_model) precache_model(combat_p_model) precache_model(strong_v_model) precache_model(strong_p_model) precache_model(axe_v_model) precache_model(axe_p_model) precache_model(katana_v_model) precache_model(katana_p_model) precache_model(hammer_v_model) precache_model(hammer_p_model) precache_sound(g_sound_knife) for(new i = 0; i < sizeof combat_sounds; i++) precache_sound(combat_sounds) for(new i = 0; i < sizeof strong_sounds; i++) precache_sound(strong_sounds) for(new i = 0; i < sizeof axe_sounds; i++) precache_sound(axe_sounds) for(new i = 0; i < sizeof katana_sounds; i++) precache_sound(katana_sounds) for(new i = 0; i < sizeof hammer_sounds; i++) precache_sound(hammer_sounds) } public event_round_start(id) { for (new i; i < MAXPLAYERS + 1; i++) g_WasShowed = false } public knife_menu(id) { if (g_WasShowed[id]) { print_col_chat(id, "^1[^4ZP^1] Knife menu mozete da koristite samo jednom u rundi!") return PLUGIN_HANDLED } if(is_user_alive(id) && !zp_get_user_zombie(id)) { my_menu(id) } return PLUGIN_HANDLED } public my_menu(id) { new menu = menu_create("\yChose your knife!", "menu_handler"); menu_additem(menu, "\wCombat \y[ Speed ]", "1", 0); menu_additem(menu, "\wStrong \y[ Damage ]", "2", 0); menu_additem(menu, "\wAxe \y[ Jump ]", "3", 0); menu_additem(menu, "\wKatana \y[ Knockback ]", "4", 0); menu_additem(menu, "\wHammer \r[ VIP | Boost ]", "5", 0); menu_setprop(menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, menu, 0); } public menu_handler(id, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu); return PLUGIN_HANDLED; } new data[6], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new key = str_to_num(data); switch(key) { case 1: { give_combat(id) menu_destroy(menu); return PLUGIN_HANDLED } case 2: { give_strong(id) menu_destroy(menu); return PLUGIN_HANDLED } case 3: { give_axe(id) menu_destroy(menu); return PLUGIN_HANDLED } case 4: { give_katana(id) menu_destroy(menu); return PLUGIN_HANDLED } case 5: { give_hammer(id) menu_destroy(menu); return PLUGIN_HANDLED } } menu_destroy(menu); return PLUGIN_HANDLED } public give_combat(id) { g_knife_combat[id] = true g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = false g_hasSpeed[id] = true g_WasShowed[id] = true engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } public give_strong(id) { g_knife_combat[id] = false g_knife_strong[id] = true g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = false g_hasSpeed[id] = true g_WasShowed[id] = true engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } public give_axe(id) { g_knife_combat[id] = false g_knife_strong[id] = false g_knife_axe[id] = true g_knife_katana[id] = false g_knife_hammer[id] = false g_hasSpeed[id] = true g_WasShowed[id] = true engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } public give_katana(id) { g_knife_combat[id] = false g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = true g_knife_hammer[id] = false g_hasSpeed[id] = true g_WasShowed[id] = true engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } public give_hammer(id) { if (get_user_flags(id) & VIP) { g_knife_combat[id] = false g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = true g_hasSpeed[id] = true g_WasShowed[id] = true engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } else { client_cmd(id, "/knife") g_WasShowed[id] = true } } public checkWeapon(id) { new plrWeapId plrWeapId = get_user_weapon(id) if (plrWeapId == CSW_KNIFE && (g_knife_combat[id] || g_knife_strong[id] || g_knife_axe[id] || g_knife_katana[id] || g_knife_hammer[id])) { checkModel(id) } } public checkModel(id) { if (zp_get_user_zombie(id)) return PLUGIN_HANDLED if (g_knife_combat[id]) { set_pev(id, pev_viewmodel2, combat_v_model) set_pev(id, pev_weaponmodel2, combat_p_model) } if (g_knife_strong[id]) { set_pev(id, pev_viewmodel2, strong_v_model) set_pev(id, pev_weaponmodel2, strong_p_model) } if (g_knife_axe[id]) { set_pev(id, pev_viewmodel2, axe_v_model) set_pev(id, pev_weaponmodel2, axe_p_model) } if (g_knife_katana[id]) { set_pev(id, pev_viewmodel2, katana_v_model) set_pev(id, pev_weaponmodel2, katana_p_model) } if (g_knife_hammer[id]) { set_pev(id, pev_viewmodel2, hammer_v_model) set_pev(id, pev_weaponmodel2, hammer_p_model) } return PLUGIN_HANDLED } public fw_EmitSound(id, channel, const sound[]) { if(!is_user_alive(id) || zp_get_user_zombie(id)) return FMRES_IGNORED for(new i = 0; i < sizeof combat_sounds; i++) for(new i = 0; i < sizeof strong_sounds; i++) for(new i = 0; i < sizeof axe_sounds; i++) for(new i = 0; i < sizeof katana_sounds; i++) for(new i = 0; i < sizeof hammer_sounds; i++) { if(equal(sound, oldknife_sounds)) { if (g_knife_combat[id]) { emit_sound(id, channel, combat_sounds, 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } if (g_knife_strong[id]) { emit_sound(id, channel, strong_sounds, 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } if (g_knife_axe[id]) { emit_sound(id, channel, axe_sounds, 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } if (g_knife_katana[id]) { emit_sound(id, channel, katana_sounds, 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } if (g_knife_hammer[id]) { emit_sound(id, channel, hammer_sounds, 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } if (!g_knife_combat[id] || !g_knife_strong[id] || !g_knife_axe[id] || !g_knife_katana[id] || !g_knife_hammer[id]) { emit_sound(id, channel, oldknife_sounds, 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } } } return FMRES_IGNORED } public message_DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iattacker, ivictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iattacker = get_msg_arg_int(1) ivictim = get_msg_arg_int(2) if(!is_user_connected(iattacker) || iattacker == ivictim) return PLUGIN_CONTINUE if (!zp_get_user_zombie(iattacker)) { if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_knife_combat[iattacker]) set_msg_arg_string(4, "Combat knife") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_knife_strong[iattacker]) set_msg_arg_string(4, "Strong knife") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_knife_axe[iattacker]) set_msg_arg_string(4, "Axe knife") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_knife_katana[iattacker]) set_msg_arg_string(4, "Katana knife") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_knife_hammer[iattacker]) set_msg_arg_string(4, "Ice knife") } } return PLUGIN_CONTINUE } stock print_col_chat(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!g", "^4"); // Green Color replace_all(msg, 190, "!y", "^1"); // Default Color replace_all(msg, 190, "!t", "^3"); // Team Color if (id) players[0] = id; else get_players(players, count, "ch"); { for ( new i = 0; i < count; i++ ) { if ( is_user_connected(players) ) { message_begin(MSG_ONE_UNRELIABLE, SayText, _, players); write_byte(players); write_string(msg); message_end(); } } } } public fw_PlayerPreThink(id) { if(!is_user_alive(id) || zp_get_user_zombie(id)) return FMRES_IGNORED new temp[2], weapon = get_user_weapon(id, temp[0], temp[1]) if (weapon == CSW_KNIFE && g_knife_combat[id]) { g_hasSpeed[id] = true set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_combat_spd)) } if(weapon == CSW_KNIFE && g_knife_combat[id]) if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED if (flags & FL_WATERJUMP) return FMRES_IGNORED if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_knife_combat_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 6) } if (weapon == CSW_KNIFE && g_knife_strong[id]) { g_hasSpeed[id] = true set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_strong_spd)) if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED if (flags & FL_WATERJUMP) return FMRES_IGNORED if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_knife_strong_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 6) } } if (weapon == CSW_KNIFE && g_knife_axe[id]) { g_hasSpeed[id] = true set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_axe_spd)) if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED if (flags & FL_WATERJUMP) return FMRES_IGNORED if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_knife_axe_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 6) } } if (weapon == CSW_KNIFE && g_knife_katana[id]) { g_hasSpeed[id] = true set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_katana_spd)) if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED if (flags & FL_WATERJUMP) return FMRES_IGNORED if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_knife_katana_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 6) } } if (weapon == CSW_KNIFE && g_knife_hammer[id]) { g_hasSpeed[id] = true set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_hammer_spd)) if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED if (flags & FL_WATERJUMP) return FMRES_IGNORED if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_knife_hammer_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 6) } } return FMRES_IGNORED } public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type) { if(!is_user_connected(attacker)) return HAM_IGNORED if(zp_get_user_zombie(attacker)) return HAM_IGNORED new weapon = get_user_weapon(attacker) if (weapon == CSW_KNIFE && g_knife_combat[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_combat_dmg)) } if (weapon == CSW_KNIFE && g_knife_strong[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_strong_dmg)) } if (weapon == CSW_KNIFE && g_knife_axe[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_axe_dmg)) } if (weapon == CSW_KNIFE && g_knife_katana[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_katana_dmg)) } if (weapon == CSW_KNIFE && g_knife_hammer[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_hammer_dmg)) } return HAM_IGNORED } public fw_Knife_SecondaryAttack_Post(knife) { static id id = get_pdata_cbase(knife, m_pPlayer, 4) if(zp_get_user_zombie(id)) return HAM_IGNORED if(is_user_connected(id) && g_knife_combat[id]) { static Float:flRate flRate = get_pcvar_float(cvar_knife_combat_spd_attack2) set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) } if(is_user_connected(id) && g_knife_strong[id]) { static Float:flRate flRate = get_pcvar_float(cvar_knife_strong_spd_attack2) set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) } if(is_user_connected(id) && g_knife_axe[id]) { static Float:flRate flRate = get_pcvar_float(cvar_knife_axe_spd_attack2) set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) } if(is_user_connected(id) && g_knife_katana[id]) { static Float:flRate flRate = get_pcvar_float(cvar_knife_katana_spd_attack2) set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) } if(is_user_connected(id) && g_knife_hammer[id]) { static Float:flRate flRate = get_pcvar_float(cvar_hammer_spd_attack2) set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) } return HAM_IGNORED } public event_Damage(id) { new weapon , attacker = get_user_attacker(id , weapon); if(!is_user_alive(attacker)) return PLUGIN_CONTINUE; if(weapon == CSW_KNIFE && g_knife_combat[attacker]) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } if(weapon == CSW_KNIFE && g_knife_strong[attacker]) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } if(weapon == CSW_KNIFE && g_knife_axe[attacker]) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } if(weapon == CSW_KNIFE && g_knife_katana[attacker]) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } if(weapon == CSW_KNIFE && g_knife_hammer[attacker]) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } return PLUGIN_CONTINUE; } stock create_velocity_vector(victim,attacker,Float:velocity[3]) { if(!zp_get_user_zombie(victim) || !is_user_alive(attacker)) return 0; new Float:vicorigin[3]; new Float:attorigin[3]; entity_get_vector(victim , EV_VEC_origin , vicorigin); entity_get_vector(attacker , EV_VEC_origin , attorigin); new Float:origin2[3] origin2[0] = vicorigin[0] - attorigin[0]; origin2[1] = vicorigin[1] - attorigin[1]; new Float:largestnum = 0.0; if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]); if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]); origin2[0] /= largestnum; origin2[1] /= largestnum; if (g_knife_combat[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker); } if (g_knife_strong[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker); } if (g_knife_axe[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker); } if (g_knife_katana[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker); } if (g_knife_hammer[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker); } if(velocity[0] <= 20.0 || velocity[1] <= 20.0) velocity[2] = random_float(200.0 , 275.0); return 1; } public client_putinserver(id) { switch(random_num(0, 0)) { case 0: { g_knife_combat[id] = true g_hasSpeed[id] = true } } } 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