RSSy MYGO.pl Opublikowano Czerwiec 4, 2020 o 04:00 RSSy Udostępnij Opublikowano Czerwiec 4, 2020 o 04:00 About: Thanks to "Lux" for the idea. Allows Special Infected to melee/scratch explosives to ignite them. CVars: Saved to l4d_special_explosives.cfg in your servers \left4dead\cfg\sourcemod\ folder. PHP Code: // 0=Plugin off, 1=Plugin on. l4d_special_explosives_allow "1" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d_special_explosives_modes "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d_special_explosives_modes_off "" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d_special_explosives_modes_tog "0" // Allow special infected to scratch and explode: 1=GasCans, 2=Firework Crates, 4=Oxygen Tank, 8=Propane Tank, 15=All. Add numbers together. l4d_special_explosives_explosives "15" // 0=Any time. 1=Special Infected must be on fire to ignite explosives l4d_special_explosives_fire "0" // Allow these special infected to use: 0=All, 1=Smoker, 2=Boomer, 4=Hunter, 8=Spitter, 16=Jockey, 32=Charger, 64=Tank. Add numbers together. l4d_special_explosives_types "0" // Special Infected Ignite Explosives plugin version. l4d_special_explosives_version Changes: Code: 1.1 (04-Jun-2020) - Added cvar "l4d_special_explosives_fire" to control if Special Infected need to be on fire. - Added cvar "l4d_special_explosives_types" to control which Special Infected can ignite. - Fixed errors from non-networked entities spawning. - Fixed possibly including other models. 1.0 (04-Jun-2020) - Initial release. Installation: Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder. Attached Files Get Plugin or Get Source (l4d_special_explosives.sp - 11.0 KB) Wyświetl pełny artykuł Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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