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8 Days Later CS 1.6 Zombie Mod


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8 Days Later is a CS 1.6 zombie mod built off of Zombie Swarm version 2.4, it's a human vs. zombies deathmatch with no time limit. This is a simple mod, I wasn't happy with the feature creep in other zombie mods with crazy stuff like zombie classes and frost grenades so I made my own. Unlike Zombie Swarm 3.1 where everything is pitch black so only the zombies can see with their nightvision, 8 Days Later balances the game by giving the zombies increased speed and more health/armor. The best part of this mod is that you can play it on any map and choose either side to be zombies or human.



There are also other configuration options for turning zombie nightvision off or changing its color to be green or red. You can also turn on spooky ambient sounds and/or turn on nightmode with thunder and lightning effects (like in the original Zombie Swarm mod) to give maps a new feel. Here is the full config file:

Code:

; ZOMBIE_MOD_ENABLED
; 0 turns the mod off, 1 turns the mod on
; 1 is default

; TERRORISTS_ARE_ZOMBIES
; 0 makes the counter-terrorists be zombies, 1 makes the terrorists be zombies
; 1 is default

; ZOMBIE_HEALTH
; amount of zombie health, should be much lower than armor to encourage aiming for the head
; 1000 is default

; ZOMBIE_ARMOR
; amount of zombie armor, should be much higher than health to encourage aiming for the head
; 4000 is default

; ZOMBIE_SPEED
; how fast the zombies can move
; 400 is default

; ZOMBIE_NIGHTVISION
; 0 turns nightvision off, 1 is red tinted, 2 is the standard green nightvision
; 0 is default

; ZOMBIE_DISPLAY_HEALTH_AND_ARMOR
; 0 doesn't display anything, 1 displays health and armor in the lower left hand corner of screen
; 0 is default

; NIGHT_MODE
; 0 is regular map lighting, 1 darkens the light, 2 darkens the light with thunder and lightning effects
; 0 is default

; NIGHT_MODE_DARKNESS_LEVEL
; values are 1-5 where 1 is the brightest level and 5 is pitch black
; 3 is default

; WEATHER_MODE
; 0 is regular map weather, 1 is rain, 2 is snow
; 0 is default

; SPOOKY_AMBIENT_SOUNDS
; adds spooky wind "whoosh"-ing ambient sounds
; 0 is default

; HUMAN_HEAD_DAMAGE_FOR_WONKY_CAMERA
; the amount of damage a human has to take in the head for the camera angle to get messed up
; 55 is default

; ZOMBIE_HEAD_DAMAGE_FOR_WONKY_CAMERA
; the amount of damage a zombie has to take in the head for the camera angle to get messed up
; 150 is default

[MAIN_CONFIG]
ZOMBIE_MOD_ENABLED = 1
TERRORISTS_ARE_ZOMBIES = 1
ZOMBIE_HEALTH = 1000
ZOMBIE_ARMOR = 4000
ZOMBIE_SPEED = 400
ZOMBIE_NIGHTVISION = 0
ZOMBIE_DISPLAY_HEALTH_AND_ARMOR = 0
NIGHT_MODE = 0
NIGHT_MODE_DARKNESS_LEVEL = 3
WEATHER_MODE = 0
SPOOKY_AMBIENT_SOUNDS = 0
HUMAN_HEAD_DAMAGE_FOR_WONKY_CAMERA = 55
ZOMBIE_HEAD_DAMAGE_FOR_WONKY_CAMERA = 150

There also two console commands, zombieModEnable [0 or 1] and zombieTs [0 or 1]. You can use these console commands to turn off the mod or make the zombies be on the other team. This will apply the changes and reset the match so you don't have to shut down the server, make a change to the config file, and start the server back up again.

donations: https://paypal.me/benjohnson2001

Attached Files
File Type: zip eightDaysLater.zip (848.0 KB)
File Type: sma Get Plugin or Get Source (eightDaysLater.sma - 30.1 KB)

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