RSSy MYGO.pl Opublikowano Lipiec 16, 2020 o 17:54 RSSy Udostępnij Opublikowano Lipiec 16, 2020 o 17:54 ―――――――――――――――――――――――――――――――――――――――― ―――――――――――――――――――――――――――――――――――――――― ◆ New syntaxes ◆ HUD timer ◆ Zombie/Human menu ◆ Human shop (ingame currency) ◆ Admin menu ◆ Leader menu (beacon, sprites..) ◆ Zombie/Human models ◆ Zombie/Human classes ◆ VIP features ◆ Nemesis feature ◆ New and old sounds ◆ Flash (= freeze grenade), He (= fire grenade) ◆ Weapon menu ◆ Config settings ◆ Natives ◆ Warning: player models are not automaticly downloading, use plugin for it ► VIP Flag: a (reservation) ► Admin flag: b (ban) ► Leader flag: o (custom_1) Commands: ► /leader [LEADER MENU] ► /zr, /menu, /ze, /zm [MAIN MENU] ► /respawn, /r [RESPAWN DURING FIRST INFECTION TIME] ► /guns, /weapons, /gun, /get [WEAPONS MENU] ► /zclass, /class, /human [ZOMBIE/HUMAN CLASSES] ► /za, /zea, /zadmin [ADMIN MENU] Code: // This file was auto-generated by SourceMod (v1.10.0.6455) // ConVars for plugin "zombie_escape-premium.smx" // How many extra lives will big boss have [HUMAN CLASS] // - // Default: "1" sm_ze_bigboss_extralives "1" // Type of grenade for bomber-man [HUMAN CLASS] // - // Default: "weapon_hegrenade" sm_ze_bomberman_grenade "weapon_hegrenade" // Model for defend material sprite/marker (VMT) // - // Default: "materials/ze_premium/defendhere.vmt" sm_ze_defend_leader_material_vmt "materials/ze_premium/defendhere.vmt" // Model for defend material sprite/marker (VTF) // - // Default: "materials/ze_premium/defendhere.vtf" sm_ze_defend_leader_material_vtf "materials/ze_premium/defendhere.vtf" // How much HP will evil clown get [ZOMBIE CLASS] // - // Default: "1000" sm_ze_evilclown_hp "1000" // How much +speed (sm_ze_zombiespeed + evil clown speed) will evil clown get [ZOMBIE CLASS] // - // Default: "0.2" sm_ze_evilclown_speed "0.2" // Price of flash nade // - // Default: "1000" sm_ze_flashnade "1000" // Model for followme material sprite (VMT) // - // Default: "materials/ze_premium/followme.vmt" sm_ze_followme_leader_material_vmt "materials/ze_premium/followme.vmt" // Model for followme material sprite (VTF) // - // Default: "materials/ze_premium/followme.vtf" sm_ze_followme_leader_material_vtf "materials/ze_premium/followme.vtf" // How much gravity, will gravity get [ZOMBIE CLASS] // - // Default: "0.8" sm_ze_gravity "0.8" // Type of item, what will healer get [HUMAN CLASS] // - // Default: "weapon_healthshot" sm_ze_healer_healthshot "weapon_healthshot" // Price of healthshot // - // Default: "2000" sm_ze_healthshot "2000" // How much HP, will tank get [HUMAN CLASS] // - // Default: "50" sm_ze_heavyman_hp "50" // Price of he nade // - // Default: "1000" sm_ze_henade "1000" // Model for humans // - // Default: "models/player/custom_player/pikajew/hlvr/hazmat_worker/hazmat_worker.mdl" sm_ze_human_model "models/player/custom_player/pikajew/hlvr/hazmat_worker/hazmat_worker.mdl" // Amout of human HP // - // Default: "100" sm_ze_humanhp "100" // Time to first infection // - // Default: "30" sm_ze_infection "30" // Maximum usage of weapon menu // - // Default: "2" sm_ze_maximum_usage "2" // Price of molotov // - // Default: "1000" sm_ze_molotov "1000" // Amout of mother zombie HP // - // Default: "20000" sm_ze_motherzombiehp "20000" // How much chance in percent to first zombie will be nemesis, 0 = disabled // - // Default: "10" sm_ze_nemesis "10" // Amout of nemesis gravity // - // Default: "0.7" sm_ze_nemesis_gravity "0.7" // Amout of nemesis HP // - // Default: "30000" sm_ze_nemesis_hp "30000" // Model of Nemesis // - // Default: "models/player/custom_player/owston/re3/nemesis/nemesis_remake1.mdl" sm_ze_nemesis_model "models/player/custom_player/owston/re3/nemesis/nemesis_remake1.mdl" // Amout of nemesis speed // - // Default: "1.7" sm_ze_nemesis_speed "1.7" // How much speed, wil runner get [ZOMBIE CLASS] // - // Default: "0.3" sm_ze_runner "0.3" // How much HP, will tank get [ZOMBIE CLASS] // - // Default: "2000" sm_ze_tank "2000" // Model for zombies // - // Default: "models/player/custom_player/kodua/frozen_nazi/frozen_nazi.mdl" sm_ze_zombie_model "models/player/custom_player/kodua/frozen_nazi/frozen_nazi.mdl" // How much chance in percent to will be zombie riot round, 0 = disabled // - // Default: "10" sm_ze_zombie_riot "10" // When will player get shield, 1 = after infected, respawn, 0 = only after respawn // - // Default: "1" sm_ze_zombie_riot_shield "1" // Amout of zombie HP // - // Default: "10000" sm_ze_zombiehp "10000" // Amout of zombie speed // - // Default: "1.2" sm_ze_zombiespeed "1.2" ◆ Version: 2.0 ◆ Added chance to first infected player will be nemesis ◆ Added new commands ◆ Added to admin menu option to pause infection timer ◆ Changed natives and fixed some bugs ◆ Fixed error message, when is empty server ◆ Version: 3.0 ◆ Added new convars for classes ◆ Fixed problem with first round (starting round) ◆ Added +1 frag for player who infected human ◆ Added kill information when player is infected ◆ New native ZR_OnClientInfected(int client, int attacker) [called when is player - human infected by other player - zombie) ◆ New nemesis pain sounds! ◆ Improvement in coding ◆ Fixed he grenade ◆ Version: 3.5 ◆ Fixed some other bugs ◆ Added new natives [ZR_IsSpecialround, ZR_OnClientHumanPost, ZR_RespawnAction, ZR_OnClientRespawned] ◆ Added support for ZR older plugins (better compatibility) ◆ Added zombie riot round TODO: ◆ More features for zombie escape ◆ GitHub: https://github.com/SniperOO7/Zombie-Escape-Premium ◆ Steam profile: STEAM URL ◆ For private job contact me on STEAM! ◆ If you like my plugin, you can give me donate: DONATE IMAGES: NEW FRAG UPDATE: Attached Files ze_premium.zip (747.4 KB) ze_premium_v3.zip (806.2 KB) ze_premium_v3.5.zip (853.6 KB) Get Plugin or Get Source (zr_repeatkill.sp - 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