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[CS:GO] Zombie Escape Premium


MYGO.pl
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68747470733a2f2f692e696d6775722e636f6d2f
◆ New syntaxes
◆ HUD timer
◆ Zombie/Human menu
◆ Human shop (ingame currency)
◆ Admin menu
◆ Leader menu (beacon, sprites..)
◆ Zombie/Human models
◆ Zombie/Human classes
◆ VIP features
◆ Nemesis feature
◆ New and old sounds
◆ Flash (= freeze grenade), He (= fire grenade)
◆ Weapon menu
◆ Config settings
◆ Natives
◆ Warning: player models are not automaticly downloading, use plugin for it


► VIP Flag: a (reservation)
► Admin flag: b (ban)
► Leader flag: o (custom_1)


Commands:
► /leader [LEADER MENU]
► /zr, /menu, /ze, /zm [MAIN MENU]
► /respawn, /r [RESPAWN DURING FIRST INFECTION TIME]
► /guns, /weapons, /gun, /get [WEAPONS MENU]
► /zclass, /class, /human [ZOMBIE/HUMAN CLASSES]
► /za, /zea, /zadmin [ADMIN MENU]


Code:

// This file was auto-generated by SourceMod (v1.10.0.6455)
// ConVars for plugin "zombie_escape-premium.smx"


// How many extra lives will big boss have [HUMAN CLASS]
// -
// Default: "1"
sm_ze_bigboss_extralives "1"

// Type of grenade for bomber-man [HUMAN CLASS]
// -
// Default: "weapon_hegrenade"
sm_ze_bomberman_grenade "weapon_hegrenade"

// Model for defend material sprite/marker (VMT)
// -
// Default: "materials/ze_premium/defendhere.vmt"
sm_ze_defend_leader_material_vmt "materials/ze_premium/defendhere.vmt"

// Model for defend material sprite/marker (VTF)
// -
// Default: "materials/ze_premium/defendhere.vtf"
sm_ze_defend_leader_material_vtf "materials/ze_premium/defendhere.vtf"

// How much HP will evil clown get [ZOMBIE CLASS]
// -
// Default: "1000"
sm_ze_evilclown_hp "1000"

// How much +speed (sm_ze_zombiespeed + evil clown speed) will evil clown get [ZOMBIE CLASS]
// -
// Default: "0.2"
sm_ze_evilclown_speed "0.2"

// Price of flash nade
// -
// Default: "1000"
sm_ze_flashnade "1000"

// Model for followme material sprite (VMT)
// -
// Default: "materials/ze_premium/followme.vmt"
sm_ze_followme_leader_material_vmt "materials/ze_premium/followme.vmt"

// Model for followme material sprite (VTF)
// -
// Default: "materials/ze_premium/followme.vtf"
sm_ze_followme_leader_material_vtf "materials/ze_premium/followme.vtf"

// How much gravity, will gravity get [ZOMBIE CLASS]
// -
// Default: "0.8"
sm_ze_gravity "0.8"

// Type of item, what will healer get [HUMAN CLASS]
// -
// Default: "weapon_healthshot"
sm_ze_healer_healthshot "weapon_healthshot"

// Price of healthshot
// -
// Default: "2000"
sm_ze_healthshot "2000"

// How much HP, will tank get [HUMAN CLASS]
// -
// Default: "50"
sm_ze_heavyman_hp "50"

// Price of he nade
// -
// Default: "1000"
sm_ze_henade "1000"

// Model for humans
// -
// Default: "models/player/custom_player/pikajew/hlvr/hazmat_worker/hazmat_worker.mdl"
sm_ze_human_model "models/player/custom_player/pikajew/hlvr/hazmat_worker/hazmat_worker.mdl"

// Amout of human HP
// -
// Default: "100"
sm_ze_humanhp "100"

// Time to first infection
// -
// Default: "30"
sm_ze_infection "30"

// Maximum usage of weapon menu
// -
// Default: "2"
sm_ze_maximum_usage "2"

// Price of molotov
// -
// Default: "1000"
sm_ze_molotov "1000"

// Amout of mother zombie HP
// -
// Default: "20000"
sm_ze_motherzombiehp "20000"

// How much chance in percent to first zombie will be nemesis, 0 = disabled
// -
// Default: "10"
sm_ze_nemesis "10"

// Amout of nemesis gravity
// -
// Default: "0.7"
sm_ze_nemesis_gravity "0.7"

// Amout of nemesis HP
// -
// Default: "30000"
sm_ze_nemesis_hp "30000"

// Model of Nemesis
// -
// Default: "models/player/custom_player/owston/re3/nemesis/nemesis_remake1.mdl"
sm_ze_nemesis_model "models/player/custom_player/owston/re3/nemesis/nemesis_remake1.mdl"

// Amout of nemesis speed
// -
// Default: "1.7"
sm_ze_nemesis_speed "1.7"

// How much speed, wil runner get [ZOMBIE CLASS]
// -
// Default: "0.3"
sm_ze_runner "0.3"

// How much HP, will tank get [ZOMBIE CLASS]
// -
// Default: "2000"
sm_ze_tank "2000"

// Model for zombies
// -
// Default: "models/player/custom_player/kodua/frozen_nazi/frozen_nazi.mdl"
sm_ze_zombie_model "models/player/custom_player/kodua/frozen_nazi/frozen_nazi.mdl"

// How much chance in percent to will be zombie riot round, 0 = disabled
// -
// Default: "10"
sm_ze_zombie_riot "10"

// When will player get shield, 1 = after infected, respawn, 0 = only after respawn
// -
// Default: "1"
sm_ze_zombie_riot_shield "1"

// Amout of zombie HP
// -
// Default: "10000"
sm_ze_zombiehp "10000"

// Amout of zombie speed
// -
// Default: "1.2"
sm_ze_zombiespeed "1.2"

68747470733a2f2f692e696d6775722e636f6d2f
◆ Version: 2.0
◆ Added chance to first infected player will be nemesis
◆ Added new commands
◆ Added to admin menu option to pause infection timer
◆ Changed natives and fixed some bugs
◆ Fixed error message, when is empty server


◆ Version: 3.0
◆ Added new convars for classes
◆ Fixed problem with first round (starting round)
◆ Added +1 frag for player who infected human
◆ Added kill information when player is infected
◆ New native ZR_OnClientInfected(int client, int attacker) [called when is player - human infected by other player - zombie)
◆ New nemesis pain sounds!
◆ Improvement in coding
◆ Fixed he grenade


◆ Version: 3.5
◆ Fixed some other bugs
◆ Added new natives [ZR_IsSpecialround, ZR_OnClientHumanPost, ZR_RespawnAction, ZR_OnClientRespawned]
Added support for ZR older plugins (better compatibility)
◆ Added zombie riot round


TODO:
◆ More features for zombie escape


68747470733a2f2f692e696d6775722e636f6d2f
◆ GitHub: https://github.com/SniperOO7/Zombie-Escape-Premium
◆ Steam profile: STEAM URL
◆ For private job contact me on STEAM!
◆ If you like my plugin, you can give me donate: DONATE


IMAGES:
68747470733a2f2f692e696d6775722e636f6d2f

NEW FRAG UPDATE:
68747470733a2f2f692e696d6775722e636f6d2f

Attached Files
File Type: zip ze_premium.zip (747.4 KB)
File Type: zip ze_premium_v3.zip (806.2 KB)
File Type: zip ze_premium_v3.5.zip (853.6 KB)
File Type: sp Get Plugin or Get Source (zr_repeatkill.sp - 2.1 KB)

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