RSSy MYGO.pl Opublikowano Lipiec 20, 2020 o 11:53 RSSy Udostępnij Opublikowano Lipiec 20, 2020 o 11:53 Hello guys i am here i want help to limit this shopmenu can u help me ? i want for 1000 HP you can buy it one in 1 round buff m4a1 4 per map jetpack 5 per map Nemesis(1 per map) survivor(1 per map) assassin(1 per map) sniper (1 per map) Thanks This is the code Quote: #include <amxmodx> #include <fun> #include <zombieplague> #include <pointweapons> new Point[33], cvar_head_points, cvar_not_head_points public plugin_natives() { register_native("zp_get_user_points", "native_get_user_points", 1) register_native("zp_set_user_points", "native_set_user_points", 1) register_native("zp_reset_user_points", "native_reset_user_points", 1) } public native_get_user_points(id) { return Point[id] } public plugin_precache(){ precache_sound("zombie_plague/buymode.wav") } public native_set_user_points(id, amount) { Point[id] = amount } public native_reset_user_points(id) { Point[id] = 0 } public plugin_init() { register_plugin("[ZP43] Addons: Points", "3.0", "OPkiller Gaming") register_clcmd("say /shop", "point_menu") register_clcmd("say_team /shop", "point_menu") // Cvars cvar_not_head_points = register_cvar("zp_points_normal_reward", "1") // Points reward for a player who kills ZM in anyplace execpt head cvar_head_points = register_cvar("zp_points_head_reward", "1") // Points reward for a player who kills ZM in head } public client_death(killer,victim,weapon,hitplace,TK ) { if(hitplace == HIT_HEAD) { Point[killer] += get_pcvar_num(cvar_head_points) } else { Point[killer] += get_pcvar_num(cvar_not_head_points) } } public point_menu(id) { if(zp_get_user_assassin(id) || zp_get_user_sniper(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id) || zp_is_assassin_round() || zp_is_nemesis_round() || zp_is_apocalypse_round() || zp_is_armageddon_round() || zp_is_assassin_round() || zp_is_nemesis_round() || zp_is_nightmare_round() || zp_is_plague_round() || zp_is_swarm_round()) { client_print_color(id,"!t[!gZP!t]!nYou canno't use !gshopmenu !nright now !") }else { new menu = menu_create( "\rShop Menu", "point_handler") menu_additem( menu, "\wBuy \r1000 Health \wFor 25 \ypoint", "1", 0 ) menu_additem( menu, "\wBuy \r500 ammo packs \wFor 30 \ypoint", "2", 0 ) menu_additem( menu, "\wBuy \rBuff M4 \wFor 40 \ypoint", "3", 0 ) menu_additem( menu, "\wBuy \rJetpack+Bazooka \wFor 45 \ypoint", "4", 0 ) menu_additem( menu, "\wBuy \rNemesis (Only First Zombie) \wFor 150 \ypoint", "5", 0 ) menu_additem( menu, "\wBuy \rSurvivor (Only Last Human) \wFor 200 \ypoint", "6", 0 ) menu_additem( menu, "\wBuy \rAssassin (Only First Zombie) \wFor 120 \ypoint", "7", 0 ) menu_additem( menu, "\wBuy \rSniper (Only Last Human) \wFor 160 \ypoint", "8", 0 ) menu_display( id, menu, 0 ) } } public point_handler(id, menu, item) { if(item == MENU_EXIT) { menu_destroy(menu) return PLUGIN_HANDLED } switch(item) { case 0: { if(Point[id] >= 25 && !zp_get_user_zombie(id)) { set_user_health(id,get_user_health(id) + 1000) client_print_color(id,"!t[!gZP!t] !nYou have bought !g1000 hp !nfor 25 !gpoints!"); Point[id] -= 25 } else { client_print_color(id,"!t[!gZP!t] !nHey Maybe u don't have enough points or ur !gzombie , !gassassin , !gsurvivor !nect..") } } case 1: { if(Point[id] >= 30 && !zp_get_user_zombie(id)) { zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + 500) client_print_color(id,"!t[!gZP!t] !nou have bought !g500 ammo packs !nfor 30 points!"); Point[id] -= 30 } else { client_print_color(id,"!t[!gZP!t] !nHey Maybe u don't have enough points or You are !gzombie , !gassassin , !gsurvivor !nect..") } } case 2: { if(Point[id] >= 40 && !zp_get_user_zombie(id)) { give_weapon_buffm4(id) client_print_color(id,"!t[!gZP!t] !nYou have bought !gBuff M4 !nfor 40 points!"); Point[id] -= 40 } else { client_print_color(id,"!t[!gZP!t] !nHey Maybe u don't have enough points or You are !gzombie , !gassassin , !gsurvivor !nect..") } } case 3: { if(Point[id] >= 45 && !zp_get_user_zombie(id)){ points_get_jetpack(id) client_print_color(id,"!t[!gZP!t] !nYou have bought !gJetpack+Bazooka !nfor !n45 !gpoint!n!") Point[id] -= 45 } else { client_print_color(id,"!t[!gZP!t] !nHey Maybe u don't have enough points or You are !gzombie , !gassassin , !gsurvivor !nect..") } } case 4: { if(Point[id] >= 150 && zp_get_user_first_zombie(id)) { new ZsName[32] get_user_name(id,ZsName,32) zp_make_user_nemesis(id) client_print_color(0,"!gHeyyy , !nBe Ready !g%s !nbought !gnemesis !nfrom shopmenu try to kill him and get !greward!!",ZsName) client_cmd(0,"spk ^"sound/zombie_plague/buymode.wav^"") Point[id] -= 150 } else { client_print_color(id,"!t[!gZP!t] !nHey Maybe u don't have enough !gpoints !nor You are !nNot !gFirst Zombie") } } case 5: { if(Point[id] >= 200 && zp_get_user_last_human(id)) { new ZsName[32] get_user_name(id,ZsName,32) zp_make_user_survivor(id) client_print_color(0,"!t[!gZP!t] !gHeyyy , !nBe Ready !g%s !nbought !gSurvivor !nfrom shopmenu try to kill him and get !greward!!",ZsName) client_cmd(0,"spk ^"sound/zombie_plague/buymode.wav^"") Point[id] -= 200 } else { client_print_color(id,"!t[!gZP!t] !nHey Maybe u don't have enough !gpoints !nor You are !nNot !gLast Human") } } case 6: { if(Point[id] >= 120 && zp_get_user_first_zombie(id)) { new ZsName[32] get_user_name(id,ZsName,32) zp_make_user_assassin(id) client_print_color(0,"!t[!gZP!t] !gHeyyy , !nBe Ready !g%s !nbought !gAssassin !nfrom shopmenu try to kill him and get !greward!!",ZsName) client_cmd(0,"spk ^"sound/zombie_plague/buymode.wav^"") Point[id] -= 120 } else { client_print_color(id,"!t[!gZP!t] !nHey Maybe u don't have enough !gpoints !nor You are !nNot !gFirst Zombie") } } case 7: { if(Point[id] >= 160 && zp_get_user_last_human(id)) { new Snipname[32] get_user_name(id,Snipname,32) zp_make_user_sniper(id) client_print_color(0,"!t[!gZP!t] !gHeyyy , !nBe Ready !g%s !nbought !gSniper !nfrom shopmenu try to kill him and get !greward!!",Snipname) client_cmd(0,"spk ^"sound/zombie_plague/buymode.wav^"") Point[id] -= 160 } else { client_print_color(id,"!t[!gZP!t] !nHey Maybe u don't have enough !gpoints !nor You are !nNot !gLast Human") } } } menu_destroy(menu) return PLUGIN_HANDLED } stock client_print_color(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!g", "^x04"); // Green Color replace_all(msg, 190, "!n", "^x01"); // Default Color replace_all(msg, 190, "!t", "^x03"); // Team Color if (id) players[0] = id; else get_players(players, count, "ch"); { for (new i = 0; i < count; i++) { if (is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); write_byte(players); write_string(msg); message_end(); } } } } Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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