RSSy MYGO.pl Opublikowano Styczeń 3, 2021 o 13:07 RSSy Udostępnij Opublikowano Styczeń 3, 2021 o 13:07 Can edit zombie can kill human for 1 kit Can edit only this knife kit work only for ct comand please Quote: #define CUSTOM_MODELS 0 #define CUSTOM_SOUNDS 0 #if ( CUSTOM_MODELS ) new MODEL_VIEW[] = "models/v_knife.mdl" new MODEL_PLAYER[] = "models/p_knife.mdl" #endif new SOUND_SLASH1[] = "weapon/knife_slash1.wav" new SOUND_SLASH2[] = "weapon/knife_slash2.wav" new SOUND_HIT1[] = "weapon/knife_hit1.wav" new SOUND_HIT2[] = "weapon/knife_hit2.wav" new SOUND_HIT3[] = "weapon/knife_hit3.wav" new SOUND_HIT4[] = "weapon/knife_hit4.wav" new SOUND_STAB[] = "weapon/knife_stab.wav" new SOUND_DEPLOY[] = "weapon/knife_deploy1.wav" new SOUND_HITWALL[] = "weapon/knife_hitwall1.wav" /* DO NOT EDIT BEYOND THIS LINE UNLESS YOU KNOW WHAT YOU ARE DOING */ #include <amxmodx> #include <fakemeta> #include <engine> new PLUGIN_NAME[] = "AIO Knife Plugin" new PLUGIN_AUTHOR[] = "Cheap_Suit" new PLUGIN_VERSION[] = "1.4" public plugin_init() { register_plugin( PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR ) register_cvar( "amx_knife_boost", "0.0" ) register_cvar( "amx_knife_damage", "9.0" ) register_cvar( "amx_knife_jump", "0" ) register_event( "CurWeapon", "Event_CurWeapon", "be", "1=1" ) register_event( "Damage", "Event_Damage", "b", "2!0" ) #if (CUSTOM_SOUNDS) register_forward( FM_EmitSound, "fw_EmitSound" ) #endif } public plugin_precache() { #if ( CUSTOM_MODELS ) precache_model( MODEL_VIEW ) precache_model( MODEL_PLAYER ) #endif #if ( CUSTOM_SOUNDS ) precache_sound( SOUND_SLASH1 ) precache_sound( SOUND_SLASH2 ) precache_sound( SOUND_HIT1 ) precache_sound( SOUND_HIT2 ) precache_sound( SOUND_HIT3 ) precache_sound( SOUND_HIT4 ) precache_sound( SOUND_DEPLOY ) precache_sound( SOUND_HITWALL ) #endif } public Event_CurWeapon( id ) { if ( !is_user_connected( id ) || !is_user_alive( id ) ) return PLUGIN_CONTINUE new WeaponID = read_data( 2 ) if ( WeaponID != CSW_KNIFE ) return PLUGIN_CONTINUE new Float:addSpeed = get_cvar_float( "amx_knife_boost" ) if ( addSpeed > 0.0 ) entity_set_float(id, EV_FL_maxspeed, 240.0 + addSpeed ) #if ( CUSTOM_MODELS ) entity_set_string( id, EV_SZ_viewmodel, MODEL_VIEW ) entity_set_string( id, EV_SZ_weaponmodel, MODEL_PLAYER ) #endif return PLUGIN_CONTINUE; } public Event_Damage( id ) { new weapon, bodypart new attacker = get_user_attacker( id, weapon, bodypart ) if ( !is_user_alive( id ) || !is_user_alive( attacker ) ) return PLUGIN_CONTINUE if ( weapon != CSW_KNIFE ) return PLUGIN_CONTINUE new iHealth = get_user_health( id ) new iDamage = floatround( float( read_data(2) ) * get_cvar_float( "amx_knife_damage" ) ) if ( iHealth > iDamage ) fakedamage( id, "weapon_knife", float( iDamage ), read_data( 3 ) ) else { user_silentkill( id ) make_deathmsg( attacker, id, 0, "knife" ) } return PLUGIN_CONTINUE } public client_PreThink( id ) { if ( !is_user_connected( id ) || !is_user_alive( id ) ) return PLUGIN_CONTINUE new temp[2], weapon = get_user_weapon( id, temp[0], temp[1] ) if ( weapon != CSW_KNIFE ) return PLUGIN_CONTINUE if ( ( get_user_button( id ) & IN_JUMP ) && !( get_user_oldbutton( id ) & IN_JUMP ) ) { new flags = entity_get_int( id, EV_INT_flags ) new waterlvl = entity_get_int( id, EV_INT_waterlevel ) if ( !( flags & FL_ONGROUND ) ) return PLUGIN_CONTINUE if ( flags & FL_WATERJUMP ) return PLUGIN_CONTINUE if ( waterlvl > 1 ) return PLUGIN_CONTINUE new Float:fVelocity[3] entity_get_vector( id, EV_VEC_velocity, fVelocity ) fVelocity[2] += get_cvar_float( "amx_knife_jump" ) entity_set_vector( id, EV_VEC_velocity, fVelocity ) entity_set_int( id, EV_INT_gaitsequence, 6 ) } return PLUGIN_CONTINUE; } public fw_EmitSound( id, channel, sound[] ) { if ( !is_user_connected( id ) || !is_user_alive( id ) ) return FMRES_IGNORED new temp[2], weapon = get_user_weapon( id, temp[0], temp[1] ) if ( weapon != CSW_KNIFE ) return FMRES_IGNORED if ( equal ( sound, "weapons/knife_slash1.wav" ) ) { emit_sound( id, CHAN_WEAPON, SOUND_SLASH1, 1.0, ATTN_NORM, 0, PITCH_NORM ) return FMRES_SUPERCEDE } if ( equal ( sound, "weapons/knife_slash2.wav" ) ) { emit_sound( id, CHAN_WEAPON, SOUND_SLASH2, 1.0, ATTN_NORM, 0, PITCH_NORM ) return FMRES_SUPERCEDE; } if ( equal ( sound, "weapons/knife_deploy1.wav" ) ) { emit_sound( id, CHAN_WEAPON, SOUND_DEPLOY, 1.0, ATTN_NORM, 0, PITCH_NORM ) return FMRES_SUPERCEDE; } if ( equal ( sound, "weapons/knife_hitwall1.wav" ) ) { emit_sound( id, CHAN_WEAPON, SOUND_HITWALL, 1.0, ATTN_NORM, 0, PITCH_NORM ) return FMRES_SUPERCEDE } if ( equal ( sound, "weapons/knife_hit1.wav" ) ) { emit_sound( id, CHAN_WEAPON, SOUND_HIT1, 1.0, ATTN_NORM, 0, PITCH_NORM ) return FMRES_SUPERCEDE } if ( equal ( sound, "weapons/knife_hit2.wav" ) ) { emit_sound( id, CHAN_WEAPON, SOUND_HIT2, 1.0, ATTN_NORM, 0, PITCH_NORM ) return FMRES_SUPERCEDE } if ( equal ( sound, "weapons/knife_hit3.wav" ) ) { emit_sound( id, CHAN_WEAPON, SOUND_HIT3, 1.0, ATTN_NORM, 0, PITCH_NORM ) return FMRES_SUPERCEDE } if ( equal ( sound, "weapons/knife_hit4.wav" ) ) { emit_sound( id, CHAN_WEAPON, SOUND_HIT4, 1.0, ATTN_NORM, 0, PITCH_NORM ) return FMRES_SUPERCEDE } if ( equal ( sound, "weapons/knife_stab.wav" ) ) { emit_sound( id, CHAN_WEAPON, SOUND_STAB, 1.0, ATTN_NORM, 0, PITCH_NORM ) return FMRES_SUPERCEDE } return FMRES_IGNORED } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par } */ Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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