RSSy MYGO.pl Opublikowano Wrzesień 2, 2016 o 12:45 RSSy Udostępnij Opublikowano Wrzesień 2, 2016 o 12:45 Description: This plugin allows players to decapitate each other via headshots, knife and grenades.Video demonstrationConfiguration:Main cfg file can be found here: csgo/cfg/sourcemod/ZombieDecapitation.txtConsole Variables: Code: // HE grenade critical hit damage // - // Default: "1500" sm_decap_crit_dmg_he "1500" // Knife critical hit damage // - // Default: "3000" sm_decap_crit_dmg_knife "3000" // Enable/Disable critical hit with HE grenade // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_decap_crit_he "0" // Enable/Disable critical hit with knife // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_decap_crit_knife "1" // Victim's HP must be less or equal for decapitation (except knife/he instant decapitation) // - // Default: "2000" sm_decap_dmg "2000" // Enable/Disable victim's FOV change after decapitation // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_decap_fov "1" // FOV for decapitated players // - // Default: "120" sm_decap_fov_num "120" // Enable/Disable HE grenade decapitation // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_decap_he "1" // Enable/Disable instant decapitation with HE grenade // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_decap_he_inst "0" // Enable/Disable headshot decapitation // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_decap_headshot "1" // Enable/Disable knife decapitation // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_decap_knife "1" // Enable/Disable instant decapitation with knife // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_decap_knife_inst "1" // Maximum number of heads on the ground // - // Default: "16" sm_decap_max_heads "16" // Enable/Disable blood effect // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_decap_particles "1" // Enable/Disable victim's screen shaking after decapitation // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_decap_shake "1" // Enable/Disable decapitation sound // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_decap_sound "1" // Sound path // - // Default: "misc/decapitation/headshot.mp3" sm_decap_soundpath "misc/decapitation/headshot.mp3" // Sound path for knife decapitation // - // Default: "misc/decapitation/crit.mp3" sm_decap_soundpath_crit "misc/decapitation/crit.mp3" You also need to set up your models in csgo/cfg/sourcemod/ZombieDecapitation_models.txt (It already contains most of the known models.)Example: Code: "zombie_v3" { "oldmodel" "models/player/custom_player/legacy/zombie/zombie_v3.mdl" "bodymodel" "models/player/custom_player/legacy/zombie/zombie_v3_hs.mdl" "headmodel" "models/player/custom_player/legacy/zombie/zombie_v3_head.mdl" } Supported models:Decapitation pack 2Hellknight v2Frozen ZombieWilliam Birkin packZeds packRequirements: needed emitsoundany.inc to compile. It was originally made for use on zombie mod servers, but despite the title this plugin has no zombie:reloaded dependencies and can be used in any other gamemode if you have appropriate models for it. Attached Files ZombieDecapitation.zip (167.5 KB) Wyświetl pełny artykuł Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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