RSSy MYGO.pl Opublikowano Styczeń 18, 2021 o 12:27 RSSy Udostępnij Opublikowano Styczeń 18, 2021 o 12:27 Team Fortress 2 Bunnyhop A simple bunnyhop plugin with no bloat for Team Fortress 2. Download on GitHub Or check out the Source Code FeaturesSmooth auto-bunnyhopping by holding down the jump button No speed loss on a successful jump Works well even with high ping Allows jumping while ducked Unlimited speed while bunnyhopping Support for TF2-specific movement actions in mid-air (e.g. Scout's air dash, B.A.S.E. Jumper parachute, etc.) Requirements SourceMod 1.10 MemoryPatch (compile only) InstallationInstall SourceMod 1.10 Click the "Download" button at the top of the page Download the attached release archive (typically called tf-bhop-<version>.zip) Extract the contents of the archive into your server's tf folder Run sm plugins load tf-bhop or restart your server Happy jumping! ConVars The plugin creates the following console variables, configurable in cfg/sourcemod/plugin.tf-bhop.cfg: sv_enablebunnyhopping ( def. "1" ) - Allow player speed to exceed maximum running speed sv_autobunnyhopping ( def. "1" ) - Players automatically re-jump while holding jump button sv_duckbunnyhopping ( def. "1" ) - Allow jumping while ducked Recommended Configuration I recommend the following server configuration for a smooth experience. These are personal preference, so choose values that you are comfortable with: Code: sv_airaccelerate 150 // Increase acceleration when in the air tf_parachute_maxspeed_xy 99999.9f // Prevent speed clamping when deploying a parachute Technical Details Most other bunnyhop plugins will wait until a player touches the ground (aka when the client flags contain FL_ONGROUND), then manually add velocity to make them bounce back up. This makes bunnyjumping feel "laggy" and unnatural because the movement code tends to zero out your z-velocity when you hit the ground first. The solution to this problem is to allow the player to jump again before the movement code gets the chance to set the z-velocity to 0. A few plugins do this already, but don't quite work in TF2 due to the extra movement options in mid-air the game provides (double jumps, B.A.S.E. Jumper parachutes, etc.). With this plugin, I have managed to fix those problems, creating the smoothest bunnyjumping experience. Additionally, there are memory patches in place to allow you to jump while ducking and to unlock the maximum speed while bunnyhopping. Wyświetl pełny artykuł Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Rekomendowane odpowiedzi