RSSy MYGO.pl Opublikowano Sierpień 29, 2021 o 18:13 RSSy Udostępnij Opublikowano Sierpień 29, 2021 o 18:13 Description This plugin applies a random beam to some items to make them easier to identify on the map. Creates a similar effect applied to loot items on Borderlands/Diablo. Based on the workshop addon Borderlands Loot Beams [Server Mod] (With Sprites) by ReneTM, which inspired and helped me a lot on doing this. FeaturesAllow configuring the beam color (random or specific). Allow configuring the beam length/width. Allow configuring the hdr color multiplier. Allow enabling/disabling the halo glow. Allow to replicate the glow color. L4D2 only. ([L4D2] Random Glow Item) Allow ignoring scavenge gas cans. Preview Cvars A configuration file named "l4d_random_beam_item.cfg" will automatically be created for you upon the first run in the "\cfg\sourcemod\" folder. PHP Code: // Enable/Disable the plugin. // 0 = Disable, 1 = Enable. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d_random_beam_item_enable "1" // Algorithm value to detect the beam minimum brightness for a random color (not accurate). // - // Default: "0.5" // Minimum: "0.000000" // Maximum: "1.000000" l4d_random_beam_item_min_brightness "0.5" // Delete *_spawn entities when its count reaches 0. // 0 = OFF, 1 = ON. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d_random_beam_item_remove_spawner "1" // Apply beam to scavenge gascans. // 0 = OFF, 1 = ON. // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" l4d_random_beam_item_scavenge_gascan "0" // (L4D2 only) Apply the same color from glow. // 0 = OFF, 1 = ON. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d_random_beam_item_use_glow_color "1" Data file (data/l4d_random_beam_item.cfg) PHP Code: // Attributes explained: // "enable" -> Apply plugin beam to entity. "0" = Disable, "1" = Enable. // "random" -> Apply a random beam color. "0" = OFF, "1" = ON. // "color" -> Item beam color. Use three values between 0-255 separated by spaces. "<0-255> <0-255> <0-255>", e.g: "255 255 255". Ignored when "random" is "1". // "length" -> Length of the spotlight beam. // "width" -> Width of the spotlight beam. // "hdr" -> Multiplier for sprite color by when running in HDR mode. Value is divided by 10, e.g: "25" becomes "2.5". Note: High values can become too bright. // "halo" -> Enable halo glow. "0" = OFF, "1" = ON. "l4d_random_beam_item" { "default" { "enable" "1" "random" "0" "color" "255 255 255" "length" "70" "width" "5" "hdr" "20" "halo" "1" } "classnames" { // Primary Weapons - Slot 1 // Tier 1 // SMGs "weapon_smg" { "enable" "1" "random" "1" "color" "255 0 255" } "weapon_smg_silenced" { "enable" "1" "random" "1" "color" "255 0 255" } "weapon_smg_mp5" { "enable" "1" "random" "1" "color" "255 0 255" } // Shotguns "weapon_pumpshotgun" { "enable" "1" "random" "1" "color" "255 0 255" } "weapon_shotgun_chrome" { "enable" "1" "random" "1" "color" "255 0 255" } // Tier 2 // Rifles "weapon_rifle" { "enable" "1" "random" "1" "color" "255 0 255" } "weapon_rifle_desert" { "enable" "1" "random" "1" "color" "255 0 255" } "weapon_rifle_ak47" { "enable" "1" "random" "1" "color" "255 0 255" } "weapon_rifle_sg552" { "enable" "1" "random" "1" "color" "255 0 255" } // Shotguns "weapon_autoshotgun" { "enable" "1" "random" "1" "color" "255 0 255" } "weapon_shotgun_spas" { "enable" "1" "random" "1" "color" "255 0 255" } // Snipers "weapon_hunting_rifle" { "enable" "1" "random" "1" "color" "255 0 255" } "weapon_sniper_military" { "enable" "1" "random" "1" "color" "255 0 255" } "weapon_sniper_scout" { "enable" "1" "random" "1" "color" "255 0 255" } "weapon_sniper_awp" { "enable" "1" "random" "1" "color" "255 0 255" } // Tier 3 "weapon_rifle_m60" { "enable" "1" "random" "1" "color" "255 0 255" } "weapon_grenade_launcher" { "enable" "1" "random" "1" "color" "255 0 255" } // Secondary Weapons - Slot 2 // Pistols "weapon_pistol" { "enable" "1" "random" "1" "color" "255 0 255" } "weapon_pistol_magnum" { "enable" "1" "random" "1" "color" "255 0 255" } // Throwables - Slot 3 "weapon_molotov" { "enable" "1" "random" "1" "color" "255 100 0" } "weapon_pipe_bomb" { "enable" "1" "random" "1" "color" "255 100 0" } "weapon_vomitjar" { "enable" "1" "random" "1" "color" "255 100 0" } // Upgrade Packs - Slot 4 "weapon_upgradepack_explosive" { "enable" "1" "random" "1" "color" "0 255 0" } "weapon_upgradepack_incendiary" { "enable" "1" "random" "1" "color" "0 255 0" } // Health Items - Slot 4 "weapon_first_aid_kit" { "enable" "1" "random" "1" "color" "0 255 0" } "weapon_defibrillator" { "enable" "1" "random" "1" "color" "0 255 0" } // Health Items - Slot 5 "weapon_pain_pills" { "enable" "1" "random" "1" "color" "0 255 0" } "weapon_adrenaline" { "enable" "1" "random" "1" "color" "0 255 0" } // Carryables "weapon_gnome" { "enable" "1" "random" "1" "color" "255 0 0" } "weapon_cola_bottles" { "enable" "1" "random" "1" "color" "255 0 0" } "weapon_gascan" { "enable" "1" "random" "1" "color" "255 0 0" } "weapon_propanetank" { "enable" "1" "random" "1" "color" "255 0 0" } "weapon_oxygentank" { "enable" "1" "random" "1" "color" "255 0 0" } "weapon_fireworkcrate" { "enable" "1" "random" "1" "color" "255 0 0" } // Upgrades "upgrade_laser_sight" { "enable" "1" "random" "1" "color" "0 255 255" } "upgrade_ammo_incendiary" { "enable" "1" "random" "1" "color" "0 255 255" } "upgrade_ammo_explosive" { "enable" "1" "random" "1" "color" "0 255 255" } // Others "weapon_ammo" { "enable" "1" "random" "1" "color" "255 255 255" } "survivor_death_model" { "enable" "0" "random" "1" "color" "255 0 0" } "prop_fuel_barrel" { "enable" "0" "random" "1" "color" "255 0 0" } "prop_car_alarm" { "enable" "0" "random" "1" "color" "255 255 255" } "prop_physics" { "enable" "0" "random" "1" "color" "255 255 255" } // Miniguns "prop_minigun" { "enable" "1" "random" "1" "color" "255 255 255" } "prop_minigun_l4d1" { "enable" "1" "random" "1" "color" "255 255 255" } // Melees - Slot 2 "weapon_chainsaw" { "enable" "1" "random" "1" "color" "255 0 0" } "weapon_melee" { "enable" "1" "random" "1" "color" "255 0 0" } } "melees" { "fireaxe" { "enable" "1" "random" "1" "color" "255 0 0" } "frying_pan" { "enable" "1" "random" "1" "color" "255 0 0" } "machete" { "enable" "1" "random" "1" "color" "255 0 0" } "baseball_bat" { "enable" "1" "random" "1" "color" "255 0 0" } "crowbar" { "enable" "1" "random" "1" "color" "255 0 0" } "cricket_bat" { "enable" "1" "random" "1" "color" "255 0 0" } "tonfa" { "enable" "1" "random" "1" "color" "255 0 0" } "katana" { "enable" "1" "random" "1" "color" "255 0 0" } "electric_guitar" { "enable" "1" "random" "1" "color" "255 0 0" } "knife" { "enable" "1" "random" "1" "color" "255 0 0" } "golfclub" { "enable" "1" "random" "1" "color" "255 0 0" } "pitchfork" { "enable" "1" "random" "1" "color" "255 0 0" } "shovel" { "enable" "1" "random" "1" "color" "255 0 0" } "riotshield" { "enable" "1" "random" "1" "color" "255 0 0" } } } Admin Commands sm_beaminfo => Outputs to the chat the beam info about the entity at your crosshair. (z flag required) sm_beamreload => Reload the beam color configs. (z flag required) sm_print_cvars_l4d_random_beam_item => Print the plugin related cvars and their respective values to the console. (z flag required) Change Log Spoiler 1.0.0 (29-August-2021) - Initial release. Notes This plugin creates an extra beam_spotlight entity for each item enabled in the config. There isn't an option to make the glow team-based (and I won't support it, only works with cl_fullupdate command, when changing teams). The color brightness algorithm maybe need a better calculation. It is used to minimize the number of entities with a weak color that you almost can't see. To Do Add more configs. (by model / targetname / regex) Thank you! ReneTM - for his Borderlands Loot Beams [Server Mod] (With Sprites), which inspired and helped me a lot on doing this. Related Plugins [L4D2] Random Glow Item by Marttt Post Reply Any feedback, bug reports, fixes, improvements, translations or suggestions for the plugin are welcome. Installation Put the "l4d_random_beam_item.cfg" file in your "\addons\sourcemod\data\" folder. Put the "l4d_random_beam_item.smx" file (click Get Plugin) in your "\addons\sourcemod\plugins\" folder. Attached Files Get Plugin or Get Source (l4d_random_beam_item.sp - 38.1 KB) Wyświetl pełny artykuł Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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