RSSy MYGO.pl Opublikowano Wrzesień 21, 2021 o 13:58 RSSy Udostępnij Opublikowano Wrzesień 21, 2021 o 13:58 I need a little help to fix the hud I tried adding fps: % s to show the player's fps, but it stays at 0 I don't know what I'm failing... Code i use [FPS] PHP Code: new g_iUserFPS[32+1]; ... public fw_CmdStart(id, uc_handle) { // Get player's FPS accurately g_iUserFPS[id] = floatround(1 / (get_uc(uc_handle, UC_Msec) * 0.001)); } ... } // Spectating someone else? if (player != ID_SHOWHUD) { new player_name[32] get_user_name(player, player_name, charsmax(player_name)) // Show name, health, class, and money set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1) if (LibraryExists(LIBRARY_AMMOPACKS, LibType_Library)) ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "| %L: %s |^n| HP: %d | %L %s | %L %d | %s |^n| SERVER 24/7 | FPS %d |", ID_SHOWHUD, "SPECTATING", player_name, get_user_health(player), ID_SHOWHUD, "CLASS_CLASS", class_name, ID_SHOWHUD, "AMMO_PACKS1", zp_ammopacks_get(player), rankNames[currentPlayerRank], g_iUserFPS[player]) else ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "| %L: %s |^n| HP: %d | %L %s | %L %d | %s |^n| SERVERS 24/7 | FPS %d |", ID_SHOWHUD, "SPECTATING", player_name, get_user_health(player), ID_SHOWHUD, "CLASS_CLASS", class_name, ID_SHOWHUD, "MONEY1", cs_get_user_money(player), rankNames[currentPlayerRank], g_iUserFPS[player]) } else { // Show health, class set_hudmessage(red, green, blue, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1) if (LibraryExists(LIBRARY_AMMOPACKS, LibType_Library)) ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "| HP: %d | %L %s | %L %d | %s |^n| SERVERS 24/7 | FPS %d |", get_user_health(ID_SHOWHUD), ID_SHOWHUD, "CLASS_CLASS", class_name, ID_SHOWHUD, "AMMO_PACKS1", zp_ammopacks_get(ID_SHOWHUD), rankNames[currentPlayerRank], g_iUserFPS[player]) else ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "| HP: %d | %L %s | %s |^n| SERVERS 24/7 | FPS %d |", get_user_health(ID_SHOWHUD), ID_SHOWHUD, "CLASS_CLASS", class_name, rankNames[currentPlayerRank], g_iUserFPS[player]) } } SMA FULL PHP Code: /*================================================================================ ---------------------------- -*- [ZP] HUD Information -*- ---------------------------- This plugin is part of Zombie Plague Mod and is distributed under the terms of the GNU General Public License. Check ZP_ReadMe.txt for details. ================================================================================*/ #include <amxmodx> #include <fun> #include <cstrike> #include <fakemeta> #include <zp50_class_human> #include <zp50_class_zombie> #define LIBRARY_NEMESIS "zp50_class_nemesis" #include <zp50_class_nemesis> #define LIBRARY_SURVIVOR "zp50_class_survivor" #include <zp50_class_survivor> #define LIBRARY_AMMOPACKS "zp50_ammopacks" #include <zp50_ammopacks> new PlayerRank[33] new const rankNames[20][] = { "Rookie", "Noob", "Killer", "Pro", "Swat", "Hitman", "Spy", "Savage", "Devil", "Guardian", "Headtaker", "Dragon", "Skyfall", "Rocketman", "Monster", "Dominator", "Demon Slayer", "Legendary", "Savage", "GodLike" } new const packNames[20] = { 0, 100, 500, 1000, 2000, 5000, 6000, 7000, 8000, 9000, 10000, 11000, 15000, 20000, 50000, 60000, 70000, 80000, 100000, 9999999 } const Float:HUD_SPECT_X = -1.0 const Float:HUD_SPECT_Y = 0.85 const Float:HUD_STATS_X = -1.0 const Float:HUD_STATS_Y = 0.85 const HUD_STATS_ZOMBIE_R = 200 const HUD_STATS_ZOMBIE_G = 250 const HUD_STATS_ZOMBIE_B = 0 const HUD_STATS_HUMAN_R = 0 const HUD_STATS_HUMAN_G = 200 const HUD_STATS_HUMAN_B = 250 const HUD_STATS_SPEC_R = 255 const HUD_STATS_SPEC_G = 255 const HUD_STATS_SPEC_B = 255 #define TASK_SHOWHUD 100 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) new g_iUserFPS[32+1]; const PEV_SPEC_TARGET = pev_iuser2 new g_MsgSync public plugin_init() { register_plugin("[ZP] HUD Information", ZP_VERSION_STRING, "ZP Dev Team") g_MsgSync = CreateHudSyncObj() } public plugin_natives() { set_module_filter("module_filter") set_native_filter("native_filter") } public module_filter(const module[]) { if (equal(module, LIBRARY_NEMESIS) || equal(module, LIBRARY_SURVIVOR) || equal(module, LIBRARY_AMMOPACKS)) return PLUGIN_HANDLED; return PLUGIN_CONTINUE; } public native_filter(const name[], index, trap) { if (!trap) return PLUGIN_HANDLED; return PLUGIN_CONTINUE; } public client_putinserver(id) { if (!is_user_bot(id)) { // Set the custom HUD display task set_task(1.0, "ShowHUD", id+TASK_SHOWHUD, _, _, "b") } } public client_disconnect(id) { remove_task(id+TASK_SHOWHUD) } public fw_CmdStart(id, uc_handle) { // Get player's FPS accurately g_iUserFPS[id] = floatround(1 / (get_uc(uc_handle, UC_Msec) * 0.001)); } // Show HUD Task public ShowHUD(taskid) { new player = ID_SHOWHUD new currentPlayerRank = 0; while(currentPlayerRank < (20 - 1)) { if(zp_ammopacks_get(player) >= packNames[currentPlayerRank + 1]) ++currentPlayerRank; else break ; } PlayerRank[player] = currentPlayerRank; // Player dead? if (!is_user_alive(player)) { // Get spectating target player = pev(player, PEV_SPEC_TARGET) // Target not alive if (!is_user_alive(player)) return; } // Format classname static class_name[32], transkey[64] new red, green, blue if (zp_core_is_zombie(player)) // zombies { red = HUD_STATS_ZOMBIE_R green = HUD_STATS_ZOMBIE_G blue = HUD_STATS_ZOMBIE_B // Nemesis Class loaded? if (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && zp_class_nemesis_get(player)) formatex(class_name, charsmax(class_name), "%L", ID_SHOWHUD, "CLASS_NEMESIS") else { zp_class_zombie_get_name(zp_class_zombie_get_current(player), class_name, charsmax(class_name)) // ML support for class name formatex(transkey, charsmax(transkey), "ZOMBIENAME %s", class_name) if (GetLangTransKey(transkey) != TransKey_Bad) formatex(class_name, charsmax(class_name), "%L", ID_SHOWHUD, transkey) } } else // humans { red = HUD_STATS_HUMAN_R green = HUD_STATS_HUMAN_G blue = HUD_STATS_HUMAN_B // Survivor Class loaded? if (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && zp_class_survivor_get(player)) formatex(class_name, charsmax(class_name), "%L", ID_SHOWHUD, "CLASS_SURVIVOR") else { zp_class_human_get_name(zp_class_human_get_current(player), class_name, charsmax(class_name)) // ML support for class name formatex(transkey, charsmax(transkey), "HUMANNAME %s", class_name) if (GetLangTransKey(transkey) != TransKey_Bad) formatex(class_name, charsmax(class_name), "%L", ID_SHOWHUD, transkey) } } // Spectating someone else? if (player != ID_SHOWHUD) { new player_name[32] get_user_name(player, player_name, charsmax(player_name)) // Show name, health, class, and money set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1) if (LibraryExists(LIBRARY_AMMOPACKS, LibType_Library)) ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "| %L: %s |^n| HP: %d | %L %s | %L %d | %s |^n| [UG] UNITEDGAMERZ.HK.SITE | FPS %d |", ID_SHOWHUD, "SPECTATING", player_name, get_user_health(player), ID_SHOWHUD, "CLASS_CLASS", class_name, ID_SHOWHUD, "AMMO_PACKS1", zp_ammopacks_get(player), rankNames[currentPlayerRank], g_iUserFPS[player]) else ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "| %L: %s |^n| HP: %d | %L %s | %L %d | %s |^n| [UG] UNITEDGAMERZ.HK.SITE | FPS %d |", ID_SHOWHUD, "SPECTATING", player_name, get_user_health(player), ID_SHOWHUD, "CLASS_CLASS", class_name, ID_SHOWHUD, "MONEY1", cs_get_user_money(player), rankNames[currentPlayerRank], g_iUserFPS[player]) } else { // Show health, class set_hudmessage(red, green, blue, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1) if (LibraryExists(LIBRARY_AMMOPACKS, LibType_Library)) ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "| HP: %d | %L %s | %L %d | %s |^n| [UG] UNITEDGAMERZ.HK.SITE | FPS %d |", get_user_health(ID_SHOWHUD), ID_SHOWHUD, "CLASS_CLASS", class_name, ID_SHOWHUD, "AMMO_PACKS1", zp_ammopacks_get(ID_SHOWHUD), rankNames[currentPlayerRank], g_iUserFPS[player]) else ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "| HP: %d | %L %s | %s |^n| [UG] UNITEDGAMERZ.HK.SITE | FPS %d |", get_user_health(ID_SHOWHUD), ID_SHOWHUD, "CLASS_CLASS", class_name, rankNames[currentPlayerRank], g_iUserFPS[player]) } } Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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