RSSy MYGO.pl Opublikowano Styczeń 29, 2022 o 22:31 RSSy Udostępnij Opublikowano Styczeń 29, 2022 o 22:31 Authors: panxiaohai & AtomicStryker & Ivailosp & OtterNas3 (Fork by Dragokas) Notice:This is a fork of original work from panxiaohai. Published by request. My previous public version was 1.0.5. See the changelog for news. Description:When some one die, there are two ways to bring him back to life in this plugin:1. Using First Aid Kit: - Going close to blinking light, select medkit and press Crouch+Use for several seconds befor blinking light disappear, after revive, the medkit will disappear. 2. Using CPR: - Going close to blinking light, press Crouch+Use for several seconds as quick as possible, the dead one will be revived and go to black and white. Settings (ConVars):Can be found in cfg/sourcemod/l4d_revive&cpr.cfg PHP Code: // Enable ability to revive a dead player? (0 - No, 1 - Yes) l4d_revive_enable "1" // How long does revive with medkit take? l4d_revive_duration "10" // Revive with medkit health l4d_revive_health "50" // Dead bodys can be revived with medkit up to x seconds, 0:disable revive l4d_revive_maxtime "300" // Enable ability to CPR a dead player? (0 - No, 1 - Yes) l4d_CPR_enable "1" // Dead bodys can be CPR within x seconds, 0:disable artificial respiration l4d_CPR_maxtime "15" // How long does CPR take l4d_CPR_duration "6" // Incaps count set after somebody CPR you (set -1 to use default game black/white incap count) l4d_CPR_incap_count "-1" // Y Offset from the floor of spawned particle light effect l4d_CPR_floor_offset "0" Particle Light types: There 3 types, which can be selected by checging value of "LIGHT_TYPE" in file l4d_revivecpr.sp and recompilation: PHP Code: // (default) - to use little red light #define LIGHT_TYPE 1 // (default) - to use little green light #define LIGHT_TYPE 2 // (default) - to use bright red light (attention: performance issues are noticed when I used this particle!) #define LIGHT_TYPE 3 Commands:Nothing. Natives & Forwards: (for developers) Spoiler PHP Code: /** * Restrict opportunity to revive player (until round end). * * @param iTarget If specified, control ability to revive this player. * @param iInitiator If specified, control ability of initiator to revive somebody. * @param bLock true - to block ability, false - allow. * @param fTimeout If specified, revert changes after this amount of seconds. * * @error Wrong number of arguments. * @noreturn */ native int RC_ReviveLock(int iTarget = 0, int iInitiator = 0, bool bLock = true, float fTimeout = 0.0); /** * Called when somebody finished CPR you. * * @param client Client index who did CPR. * @param subject Client index been revived. * @param bUseMedkit true - if medkit used. */ forward void OnClientCPR(int client, int subject, bool bUseMedkit); Compatibility: - L4D1 - L4D2 ChangeLog: Spoiler Quote: 1.0.11 (29-Jan-2022) Dragokas - Fixed formula for calculation Y position of particle light. - Added ConVar l4d_CPR_floor_offset - Y Offset from the floor of spawned particle light effect. - Included Spanish translation and small changes to English (thanks to @Ernecio). - Updated "Heartbeat" plugin detection method. - Added LIGHT_TYPE define to be able to change particle name (allowed values: 1 - little red, 2 - little green, 3 - bright red (can cause performance issues)). - Config file is renamed to l4d_revive&cpr.cfg. - Fixed compilation warnings on SM 1.11. 1.0.10 (Dragokas) - Removing particle when player go !afk. - Player respawned in sitting state. 1.0.9 (Dragokas) - Prevented rare case with double-revive. 1.0.8 (Dragokas) - Code speed optimization. - Code is beautified. - Passing entities by reference and other safe checks. - Fixed medkit entities leak. - Added compatibility with "Heartbeat (Revive Fix - Post Revive Options)" plugin (thanks to Silvers for helping testing) - Added ConVar "l4d_CPR_incap_count" - def.: -1 - Incaps count set after somebody CPR you (set -1 to use default game incap count of black/white) - Added ConVar "l4d_revive_enable" - def.: 1 - Enable ability to revive a dead player? (0 - No, 1 - Yes) - Added ConVar "l4d_CPR_enable" - def.: 1 - Enable ability to CPR a dead player? (0 - No, 1 - Yes) - Changed ConVars flags to notify. - Improved code for preventing statistics reset on respawn. 1.0.7 (Dragokas) - Added native RC_ReviveLock. - Little optimizations. 1.0.6 (Dragokas) - Appended gamedata to support L4D2 1.0.5 (Dragokas) - signal light is replaced by more bright ligth (thanks to Sunyata) - added particle precaching. - RemoveEdict is replaced by AcceptEntityInput. - added the sound when you successfully revived the player and when you began to revive. 1.0.4 (Dragokas) - Created global forward: void OnClientCPR(int client, int subject, bool bUseMedkit) 1.0.3 (Dragokas) - Fixed the case when player died in the air so you unable to help him. 1.0.2 (Dragokas) - Added translation into Russian (with coloring support) - Translated to new syntax and methodmaps 1.0.1 (Dragokas) - Added restoring player statictics DonateDonates are very appreciated and welcomed for further inspiration, make me happy, and make next updates came out more often: - Patreon (Paypal) - BitCoin - Ю.Money Attached Files CPR.zip (26.6 KB) Wyświetl pełny artykuł Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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