RSSy MYGO.pl Opublikowano Marzec 10, 2022 o 15:36 RSSy Udostępnij Opublikowano Marzec 10, 2022 o 15:36 [TF2] Mann vs. Mann A custom Team Fortress 2 gamemode that mixes Mann vs. Machine mechanics with regular gameplay. Have you ever wondered what it would be like to use your Mann vs. Machine upgrades to fight real players instead of robots? Do you hate respawning and wish you could just buy back into the game, or be revived by a friendly Medic? If you answered yes to any of these questions, this gamemode got your back. Inspired by the scrapped Bounty Mode, players may purchase Mann vs. Machine upgrades at resupply lockers with money earned from fallen enemies. ? Source Code on GitHub Features Fully functioning Mann vs. Machine mechanics in regular gameplayPlayer and Item Upgrades Power Up Canteens Money Pickups Buybacks Revive Markers ...and much more Compatible with all official gamemodes (except Mann vs. Machine) Support for custom upgrade files Configurable using plugin ConVars Download You can find the latest release package on the Releases tab of the GitHub repository. You can also find the change log between versions there. ? Download Latest Release Requirements SourceMod 1.10+ TF2Attributes DHooks 2 with Detour Support (included in SM 1.11) MemoryPatch (compile only) ConVars Console output from the find command (because I'm lazy): PHP Code: "mvm_custom_upgrades_file" = "" - Custom upgrade menu file to use, set to an empty string to use the default. "mvm_medigun_shield_damage_modifier" = "0" - Multiplier to damage of the shield created by the Medi Guns 'Projectile Shield' upgrade. "mvm_gas_explode_damage_modifier" = "0.5" - Multiplier to damage of the explosion created by the Gas Passers 'Explode On Ignite' upgrade. "mvm_enable_music" = "1" - When set to 1, Mann vs. Machine music will play at the start and end of a round. "mvm_spawn_protection" = "1" - When set to 1, players are granted ubercharge while they leave their spawn. "mvm_showhealth" = "0" - When set to 1, shows a floating health icon over enemy players. "mvm_upgrades_reset_mode" = "0" - How player upgrades and credits are reset after a full round has been played. 0 = Reset if teams are being switched or scrambled. 1 = Always reset. 2 = Never reset. "mvm_currency_hud_position_y" = "0.75" min. -1.000000 max. 1.000000 - y coordinate of the currency HUD message, from 0 to 1. -1.0 is the center. "mvm_currency_hud_position_x" = "-1" min. -1.000000 max. 1.000000 - x coordinate of the currency HUD message, from 0 to 1. -1.0 is the center. "mvm_currency_rewards_player_modifier_medieval" = "0.33" - Multiplier to dropped currency in medieval mode. "mvm_currency_rewards_player_modifier_arena" = "2.0" - Multiplier to dropped currency in arena mode. "mvm_currency_rewards_player_catchup_max" = "1.5" min. 1.000000 - Maximum currency bonus multiplier for losing teams. "mvm_currency_rewards_player_count_bonus" = "2.0" min. 1.000000 - Multiplier to dropped currency that gradually increases up to this value until all player slots have been filled. "mvm_currency_rewards_player_killed" = "15" - The fixed number of credits dropped by players on death. "mvm_currency_starting" = "1000" min. 0.000000 - Number of credits that players get at the start of a match. "mvm_enable" = "1" - When set, the plugin will be enabled. "mvm_version" = "1.6.0" notify singleplayer replicated - Mann vs. Mann plugin version Wyświetl pełny artykuł Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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