RSSy MYGO.pl Opublikowano Kwiecień 22, 2022 o 16:37 RSSy Udostępnij Opublikowano Kwiecień 22, 2022 o 16:37 Hi, I got a problem with 2 plugins. First one: Code: #include amxmodx #include cstrike #include fun #include hamsandwich #include fakemeta_util #define p. "VIP Deathrun" #define v. "1.0" #define a. "Jică Măcelaru'" new g_Cvar[5], bool:Speed[33], bool:Speedx[33], bool:Gravity[33]; enum { Primary = 1, Secondary, Knife, Grenades, C4 }; public plugin_init() { register_plugin p., v., a.; register_clcmd "say /vmenu", "vipMenu"; register_event "CurWeapon", "CurrWeapon", "be", "1=1"; register_event "DeathMsg", "Death", "a"; g_Cvar[0] = register_cvar("vip_hp", "800"); g_Cvar[1] = register_cvar("vip_speed", "1200.0"); g_Cvar[2] = register_cvar("vip_gravity", "0.3125"); g_Cvar[3] = register_cvar("vip_ap", "800"); g_Cvar[4] = register_cvar("vip_invis", "150"); } public vipMenu(id) { if(!is_user_alive(id)) return 1; if(!(get_user_flags(id) & ADMIN_LEVEL_H)) { client_print_color id, print_team_default, "^3[Hyper.GlobalElite.Ro] ^1Pentru a putea deschide meniul ai nevoie de ^4VIP^1."; return 1; } new menu = menu_create("\r[Hyper.GlobalElite.Ro] \dChoose your VIP item:", "menuItem"); menu_additem(menu, "\r[Hyper] \yViață", "1"); menu_additem(menu, "\r[Hyper] \yViteză", "2"); menu_additem(menu, "\r[Hyper] \yGravitație", "3"); menu_additem(menu, "\r[Hyper] \yAk47 \d+ \yM4a1 \d+ \yDeagle", "4"); menu_additem(menu, "\r[Hyper] \yRifles \r[Strong Weapons]", "5"); menu_additem(menu, "\r[Hyper] \yShield", "6"); menu_additem(menu, "\r[Hyper] \yPachet grenade", "7"); menu_additem(menu, "\r[Hyper] \yMachine Guns \r[5.9]", "8"); menu_additem(menu, "\r[Hyper] \yViteză normală", "9"); menu_additem(menu, "\r[Hyper] \yArmură" , "10"); menu_additem(menu, "\r[Hyper] \yInvizibilitate" , "11"); menu_display id, menu, 0; return 1; } public menuItem(id, menu, item, player) { if(!is_user_alive(id)) return 1; if(item == MENU_EXIT) return 1; new data[6], iName[64], access, callback; menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback); new key = str_to_num(data) switch(key) { case 1: set_user_health id, get_pcvar_num(g_Cvar[0]); case 2: { Speed[id] = true; CurrWeapon(id); } case 3: { Gravity[id] = true; CurrWeapon(id); } case 4: { give_item id, "weapon_ak47"; give_item id, "weapon_m4a1"; give_item id, "weapon_deagle"; cs_set_user_bpammo id, CSW_AK47, 250; cs_set_user_bpammo id, CSW_M4A1, 250; cs_set_user_bpammo id, CSW_DEAGLE, 250; } case 5: { give_item id, "weapon_ak47"; give_item id, "weapon_m4a1"; give_item id, "weapon_deagle"; give_item id, "weapon_famas"; give_item id, "weapon_awp"; give_item id, "weapon_mp5navy"; give_item id, "weapon_ump45"; give_item id, "weapon_galil"; give_item id, "weapon_scout"; give_item id, "weapon_aug"; give_item id, "weapon_sg550"; give_item id, "weapon_m3"; give_item id, "weapon_xm1014"; give_item id, "weapon_g3sg1"; cs_set_user_bpammo id, CSW_AK47, 250; cs_set_user_bpammo id, CSW_M4A1, 250; cs_set_user_bpammo id, CSW_DEAGLE, 250; cs_set_user_bpammo id, CSW_FAMAS, 250; cs_set_user_bpammo id, CSW_AWP, 250; cs_set_user_bpammo id, CSW_MP5NAVY, 250; cs_set_user_bpammo id, CSW_UMP45, 250; cs_set_user_bpammo id, CSW_GALIL, 250; cs_set_user_bpammo id, CSW_SCOUT, 250; cs_set_user_bpammo id, CSW_AUG, 250; cs_set_user_bpammo id, CSW_SG550, 250; cs_set_user_bpammo id, CSW_M3, 250; cs_set_user_bpammo id, CSW_XM1014, 250; cs_set_user_bpammo id, CSW_G3SG1, 250; } case 6: { StripWeapons id, Primary; give_item id, "weapon_shield"; } case 7: { give_item id, "weapon_hegrenade"; cs_set_user_bpammo id, CSW_HEGRENADE, 8; } case 8: { give_item id, "weapon_m249"; cs_set_user_bpammo id, CSW_M249, 300; } case 9: { Speedx[id] = true; CurrWeapon(id); } case 10: set_user_armor id, set_user_armor id, get_pcvar_num(g_Cvar[3]); case 11: set_user_rendering id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, get_pcvar_num(g_Cvar[4]); } return 1; } public CurrWeapon(id) { if(Speed[id] == true) set_user_maxspeed id, float(get_pcvar_num(g_Cvar[1])); if(Speedx[id] == true) set_user_maxspeed id, 260.0; if(Gravity[id] == true) set_pev id, pev_gravity, 0.3125; } public client_connected(id) { Gravity[id] = false; Speed[id] = false; Speedx[id] = false; } public Death() { new id = read_data(2); Gravity[id] = false; Speed[id] = false; set_user_rendering id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255; return 1; } stock StripWeapons(id, Type, bool: bSwitchIfActive = true) { new iReturn; if(is_user_alive(id)) { new iEntity, iWeapon; while((iWeapon = GetWeaponFromSlot(id, Type, iEntity)) > 0) iReturn = ham_strip_user_weapon(id, iWeapon, Type, bSwitchIfActive); } return iReturn; } stock GetWeaponFromSlot( id , iSlot , &iEntity ) { if ( !( 1 <= iSlot <= 5 ) ) return 0; iEntity = 0; const m_rgpPlayerItems_Slot0 = 367; const m_iId = 43; const XO_WEAPONS = 4; const XO_PLAYER = 5; iEntity = get_pdata_cbase( id , m_rgpPlayerItems_Slot0 + iSlot , XO_PLAYER ); return ( iEntity > 0 ) ? get_pdata_int( iEntity , m_iId , XO_WEAPONS ) : 0; } stock ham_strip_user_weapon(id, iCswId, iSlot = 0, bool:bSwitchIfActive = true) { new iWeapon if( !iSlot ) { static const iWeaponsSlots[] = { -1, 2, //CSW_P228 -1, 1, //CSW_SCOUT 4, //CSW_HEGRENADE 1, //CSW_XM1014 5, //CSW_C4 1, //CSW_MAC10 1, //CSW_AUG 2, //CSW_ELITE 2, //CSW_FIVESEVEN 1, //CSW_UMP45 1, //CSW_SG550 1, //CSW_GALIL 1, //CSW_FAMAS 2, //CSW_USP 2, //CSW_GLOCK18 1, //CSW_AWP 1, //CSW_MP5NAVY 1, //CSW_M249 1, //CSW_M3 1, //CSW_M4A1 1, //CSW_TMP 1, //CSW_G3SG1 2, //CSW_DEAGLE 1, //CSW_SG552 1, //CSW_AK47 3, //CSW_KNIFE 1, //CSW_P90 1 //CSW_SHIELD } iSlot = iWeaponsSlots[iCswId] } const XTRA_OFS_PLAYER = 5 const m_rgpPlayerItems_Slot0 = 367 iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_Slot0 + iSlot, XTRA_OFS_PLAYER) const XTRA_OFS_WEAPON = 4 const m_pNext = 42 const m_iId = 43 while( iWeapon > 0 ) { if( get_pdata_int(iWeapon, m_iId, XTRA_OFS_WEAPON) == iCswId ) { break } iWeapon = get_pdata_cbase(iWeapon, m_pNext, XTRA_OFS_WEAPON) } if( iWeapon > 0 ) { const m_pActiveItem = 373 if( bSwitchIfActive && get_pdata_cbase(id, m_pActiveItem, XTRA_OFS_PLAYER) == iWeapon ) { ExecuteHamB(Ham_Weapon_RetireWeapon, iWeapon) } if( ExecuteHamB(Ham_RemovePlayerItem, id, iWeapon) ) { user_has_weapon(id, iCswId, 0) ExecuteHamB(Ham_Item_Kill, iWeapon) return 1 } } return 0 } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par } */ and the second one: Code: #include <amxmodx> #include <amxmisc> #include <engine> #include <vault> #include <fun> #define PLUGIN "Knife Mod" #define VERSION "1.0" #define AUTHOR "spunko" #define TASK_INTERVAL 4.0 #define MAX_HEALTH 255 new knife_model[33] new g_Menu new CVAR_HIGHSPEED new CVAR_LOWSPEED new CVAR_LOWGRAV new CVAR_NORMGRAV new CVAR_HEALTH_ADD new CVAR_HEALTH_MAX new CVAR_DAMAGE public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event( "Damage", "event_damage", "be" ) register_event("CurWeapon","CurWeapon","be","1=1") g_Menu = register_menuid("Knife Mod") register_menucmd(g_Menu, 1023, "knifemenu") register_clcmd("say /knife", "display_knife") CVAR_HIGHSPEED = register_cvar("km_highspeed","340") CVAR_LOWSPEED = register_cvar("km_lowspeed","170") CVAR_HEALTH_ADD = register_cvar("km_addhealth", "3") CVAR_HEALTH_MAX = register_cvar("km_maxhealth", "75") CVAR_DAMAGE = register_cvar("km_damage", "2") CVAR_LOWGRAV = register_cvar("km_lowgravity" , "400") CVAR_NORMGRAV = get_cvar_pointer("sv_gravity") //set_task(480.0, "kmodmsg", 0, _, _, "b") } public plugin_precache() { precache_model("models/ac/kein1.mdl") precache_model("models/ac/p_butcher.mdl") precache_model("models/ac/v_ruyi-stick.mdl") precache_model("models/ac/p_ruyi-stick.mdl") precache_model("models/ac/hie.mdl") precache_model("models/ac/p_bak.mdl") precache_model("models/ac/drag.mdl") precache_model("models/ac/p_pocket.mdl") precache_model("models/v_knife.mdl") precache_model("models/p_knife.mdl") } public display_knife(id) { new menuBody[512] add(menuBody, 511, "\r[Hyper.GlobalElite.Ro] \ySelect Knife Mod^n^n") add(menuBody, 511, "\d[1] \yDamage mare^n") add(menuBody, 511, "\d[2] \yNu se aud pasii^n") add(menuBody, 511, "\d[3] \yViteza mare^n") add(menuBody, 511, "\d[4] \yGravitatie mica^n") add(menuBody, 511, "\d[5] \yRegenerare HP") new keys = ( 1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<4 | 1<<9 ) show_menu(id, keys, menuBody, -1, "Knife Mod") } public knifemenu(id, key) { switch(key) { case 0: SetKnife(id , 4) case 1: SetKnife(id , 2) case 2: SetKnife(id , 3) case 3: SetKnife(id , 1) case 4: SetKnife(id , 0) default: return PLUGIN_HANDLED } SaveData(id) return PLUGIN_HANDLED } public SetKnife(id , Knife) { knife_model[id] = Knife new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) if ( Weapon != CSW_KNIFE ) return PLUGIN_HANDLED new vModel[56], pModel[56]; switch(Knife) { case 0: { format(vModel,55,"models/v_knife.mdl") format(pModel,55,"models/p_knife.mdl") } case 1: { format(vModel,55,"models/ac/kein1.mdl") format(pModel,55,"models/ac/p_butcher.mdl") } case 2: { format(vModel,55,"models/ac/hie.mdl") format(pModel,55,"models/ac/p_bak.mdl") } case 3: { format(vModel,55,"models/ac/drag.mdl") format(pModel,55,"models/ac/p_pocket.mdl") } case 4: { format(vModel,55,"models/ac/v_ruyi-stick.mdl") format(pModel,55,"models/ac/p_ruyi-stick.mdl") } } entity_set_string(id, EV_SZ_viewmodel, vModel) entity_set_string(id, EV_SZ_weaponmodel, pModel) return PLUGIN_HANDLED; } public event_damage( id ) { new victim_id = id; if( !is_user_connected( victim_id ) ) return PLUGIN_CONTINUE new dmg_take = read_data( 2 ); new dmgtype = read_data( 3 ); new Float:multiplier = get_pcvar_float(CVAR_DAMAGE); new Float:damage = dmg_take * multiplier; new health = get_user_health( victim_id ); new iWeapID, attacker_id = get_user_attacker( victim_id, iWeapID ); if( !is_user_connected( attacker_id ) || !is_user_alive( victim_id ) ) { return PLUGIN_HANDLED } if( iWeapID == CSW_KNIFE && knife_model[attacker_id] == 4 ) { if( floatround(damage) >= health ) { if( victim_id == attacker_id ) { return PLUGIN_CONTINUE }else{ log_kill( attacker_id, victim_id, "knife", 0 ); } return PLUGIN_CONTINUE }else { if( victim_id == attacker_id ) return PLUGIN_CONTINUE fakedamage( victim_id, "weapon_knife", damage, dmgtype ); } } return PLUGIN_CONTINUE } public CurWeapon(id) { new Weapon = read_data(2) // Set Knife Model SetKnife(id, knife_model[id]) // Task Options if(knife_model[id] == 0 && !task_exists(id) && Weapon == CSW_KNIFE) set_task(TASK_INTERVAL , "task_healing",id,_,_,"b") else if(task_exists(id)) remove_task(id) // Abilities set_user_footsteps(id , ( (knife_model[id] == 2 && Weapon == CSW_KNIFE) ? 1 : 0) ) new Float:Gravity = ((knife_model[id] == 1 && Weapon == CSW_KNIFE)? get_pcvar_float(CVAR_LOWGRAV) : get_pcvar_float(CVAR_NORMGRAV)) / 800.0 set_user_gravity(id , Gravity) // Speed new Float:Speed if(Weapon != CSW_KNIFE || knife_model[id] < 3) return PLUGIN_CONTINUE else if(knife_model[id] == 3) Speed = get_pcvar_float(CVAR_HIGHSPEED) else if(knife_model[id] == 4) Speed = get_pcvar_float(CVAR_LOWSPEED) set_user_maxspeed(id, Speed) return PLUGIN_HANDLED } stock log_kill(killer, victim, weapon[],headshot) { user_silentkill( victim ); message_begin( MSG_ALL, get_user_msgid( "DeathMsg" ), {0,0,0}, 0 ); write_byte( killer ); write_byte( victim ); write_byte( headshot ); write_string( weapon ); message_end(); new kfrags = get_user_frags( killer ); set_user_frags( killer, kfrags++ ); new vfrags = get_user_frags( victim ); set_user_frags( victim, vfrags++ ); return PLUGIN_CONTINUE } public task_healing(id) { new addhealth = get_pcvar_num(CVAR_HEALTH_ADD) if (!addhealth) return new maxhealth = get_pcvar_num(CVAR_HEALTH_MAX) if (maxhealth > MAX_HEALTH) { set_pcvar_num(CVAR_HEALTH_MAX, MAX_HEALTH) maxhealth = MAX_HEALTH } new health = get_user_health(id) if (is_user_alive(id) && (health < maxhealth)) { set_user_health(id, health + addhealth) set_hudmessage(0, 255, 0, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.1, 4) show_hudmessage(id,"<< !!HEAL IN PROGRESS!! >>") message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id) write_short(1<<10) write_short(1<<10) write_short(0x0000) write_byte(0) write_byte(200) write_byte(0) write_byte(75) message_end() } else { if (is_user_alive(id) && (health > maxhealth)) remove_task(id) } } public client_disconnect(id) { if(task_exists(id)) remove_task(id) } /*public kmodmsg() { client_print(0,print_chat,"[AMXX] Type /knife to change your knife skins") }*/ public client_authorized(id) { LoadData(id) } SaveData(id) { new authid[32] get_user_authid(id, authid, 31) new vaultkey[64] new vaultdata[64] format(vaultkey, 63, "KMOD_%s", authid) format(vaultdata, 63, "%d", knife_model[id]) set_vaultdata(vaultkey, vaultdata) } LoadData(id) { new authid[32] get_user_authid(id,authid,31) new vaultkey[64], vaultdata[64] format(vaultkey, 63, "KMOD_%s", authid) get_vaultdata(vaultkey, vaultdata, 63) knife_model[id] = str_to_num(vaultdata) } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par } */ the problem is whenever I select Viteza (speed) from the vip menu or the speed knife from /knife it gives me super jump and I don't know how to solve it. 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