RSSy MYGO.pl Opublikowano Maj 12, 2022 o 11:22 RSSy Udostępnij Opublikowano Maj 12, 2022 o 11:22 is it possible to change the color of a hud sprite from the default orange to red? I've seen it done in a TFC server but they probably used an amxx plugin. https://streamable.com/nwzls3 Essentially the concussion_grenade sprite changes colors when you hit the +gren2 key. I'd like to know if im going in the right direction. I was hoping i could just swap out the weapon id / item names but it seems alot more complex than that. tf_weapon_concussiongrenade, TFC_WPN_CONCUSSIONGRENADE are the weapon id / item ids. Are there any other resources i can look at to get a better grasp on this? original hud sprite concept : https://forums.alliedmods.net/showthread.php?t=175632 where i got my source fork https://forums.alliedmods.net/showpo...06&postcount=3 item name / ids http://www.amxmodx.org/doc/index.htm...cx%2Findex.htm item name / ids https://github.com/alliedmodders/met...tamod/ents/tfc Quote: #include <amxmodx> #include <hamsandwich> #include <fakemeta> #include <tfcx> #include <tfcconst> new MsgIndexWeaponList; public plugin_precache() { precache_generic( "sprites/weapon_mirv.txt" ); precache_generic( "sprites/yolo.spr" ); } public plugin_init() { MsgIndexWeaponList = get_user_msgid( "WeaponList" ); RegisterHam( Ham_Item_AddToPlayer, "tf_weapon_concussiongrenade", "OnAddToPlayerHegrenade", .Post = true ); RegisterHam( Ham_Item_ItemSlot, "tf_weapon_concussiongrenade", "OnItemSlotHegrenade" ); register_clcmd( "tf_weapon_concussiongrenade", "ClientCommand_SelectFlare" ); } public ClientCommand_SelectFlare( const client ) { engclient_cmd( client, "tf_weapon_concussiongrenade" ); } public OnAddToPlayerHegrenade( const item, const player ) { if( pev_valid( item ) && is_user_alive( player ) ) // just for safety. { message_begin( MSG_ONE, MsgIndexWeaponList, .player = player ); { write_string( "tf_weapon_mirvgrenade" ); // WeaponName write_byte( -1 ); // PrimaryAmmoID write_byte( -1 ); // PrimaryAmmoMaxAmount write_byte( -1 ); // SecondaryAmmoID write_byte( -1 ); // SecondaryAmmoMaxAmount write_byte( 4 ); // SlotID (0...N) write_byte( 1 ); // NumberInSlot (1...N) write_byte( TFC_WPN_CONCUSSIONGRENADE ); // WeaponID write_byte( 0 ); // Flags } message_end(); } } public OnItemSlotGrenade( const item ) { SetHamReturnInteger( 5 ); return HAM_SUPERCEDE; } Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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