RSSy MYGO.pl Opublikowano Maj 14, 2022 o 12:25 RSSy Udostępnij Opublikowano Maj 14, 2022 o 12:25 PHP Code: #include <amxmodx> #include <cstrike> #include <fakemeta> #include <engine> #include <hamsandwich> #define PLUGIN "[JBE] Screw Driver" #define VERSION "0.1" #define AUTHOR "Godzilla" native jbe_get_user_money(id); #define BALISONG_DAMAGE 2.0 // Damage #define COST 500 // Item cost #define SOUND_PICKUP "items/gunpickup2.wav" new const Balisong_Model[][] = { "models/v_balisong.mdl", "models/p_balisong.mdl" } new const Balisong_Sound[][] = { "weapons/balisong_deploy.wav", "weapons/balisong_hitwall.wav", "weapons/balisong_slash.wav", "weapons/balisong_hit.wav", "weapons/balisong_hit.wav" } new bool:g_balisong[33] new bool:g_hidden_balisong[33] public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_forward(FM_EmitSound, "fw_EmitSound") RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage", false) RegisterHam(Ham_Killed, "player", "PlayerKilled", true) RegisterHam(Ham_Item_Deploy, "weapon_knife", "fw_Item_Deploy_Post", true) register_clcmd("radio2", "HiddenBalisong") register_clcmd("say /balisong", "BuyBalisong") } public plugin_precache() { for(new i = 0; i < sizeof Balisong_Model; i++) precache_model(Balisong_Model[i]) for(new i = 0; i < sizeof Balisong_Sound; i++) precache_sound(Balisong_Sound[i]) precache_sound(SOUND_PICKUP) } public plugin_natives() { register_native("jbe_give_balisong", "GiveBalisong", 1) register_native("jbe_get_balisong", "GetBalisong", 1) } public BuyBalisong(id) { if(g_balisong[id]) return if(jbe_get_user_money(id) < COST) return jbe_get_user_money(id, jbe_get_user_money(id) - COST) GiveBalisong(id) } public GiveBalisong(id) { if(g_balisong[id]) return if(jbe_get_user_money(id) < COST) return jbe_get_user_money(id, jbe_get_user_money(id) - COST) if(get_user_weapon(id) == CSW_KNIFE) { set_pev(id, pev_viewmodel2, Balisong_Model[0]) set_pev(id, pev_weaponmodel2, Balisong_Model[1]) set_pdata_float(id, 83, 0.95, 5) } g_balisong[id] = true g_hidden_balisong[id] = false engfunc(EngFunc_EmitSound, id, CHAN_BODY, SOUND_PICKUP, 1.0, ATTN_NORM, 0, PITCH_NORM) message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id) write_byte(29) message_end() } public GetBalisong(id) return g_balisong[id] public HiddenBalisong(id) { if(!is_user_alive(id) || !g_balisong[id]) return if(get_user_weapon(id) != CSW_KNIFE) return if(g_hidden_balisong[id]) g_hidden_balisong[id] = false else g_hidden_balisong[id] = true set_pdata_float(id, 83, 0.95, 5) if(user_has_weapon(id, CSW_KNIFE)) ExecuteHamB(Ham_Item_Deploy, find_ent_by_owner(-1, "weapon_knife", id)) engclient_cmd(id, "weapon_knife") emessage_begin(MSG_ONE, get_user_msgid("CurWeapon"), _, id) ewrite_byte(1) ewrite_byte(CSW_KNIFE) ewrite_byte(-1) emessage_end() } public fw_EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch) { if(is_user_connected(id) && g_balisong[id] && !g_hidden_balisong[id]) { if(sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i' && sample[11] == 'f' && sample[12] == 'e') { switch(sample[17]) { case 'l': emit_sound(id, channel, Balisong_Sound[0], volume, attn, flags, pitch) // knife_deploy1.wav case 'w': emit_sound(id, channel, Balisong_Sound[1], volume, attn, flags, pitch) // knife_hitwall1.wav case 's': emit_sound(id, channel, Balisong_Sound[2], volume, attn, flags, pitch) // knife_slash(1-2).wav case 'b': emit_sound(id, channel, Balisong_Sound[3], volume, attn, flags, pitch) // knife_stab.wav default: emit_sound(id, channel, Balisong_Sound[4], volume, attn, flags, pitch) // knife_hit(1-4).wav } return FMRES_SUPERCEDE } } return FMRES_IGNORED } public fw_Item_Deploy_Post(weapon_ent) { static owner; owner = pev(weapon_ent, pev_owner) if(is_user_alive(owner) && g_balisong[owner]) { if(!g_hidden_balisong[owner]) { set_pev(owner, pev_viewmodel2, Balisong_Model[0]) set_pev(owner, pev_weaponmodel2, Balisong_Model[1]) set_pdata_float(owner, 83, 0.95, 5) } } } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if (victim != attacker && is_user_connected(attacker)) { if(get_user_weapon(attacker) == CSW_KNIFE) { if(g_balisong[attacker] && !g_hidden_balisong[attacker]) SetHamParamFloat(4, damage * BALISONG_DAMAGE) } } } public PlayerKilled(victim, attacker) { if(!is_user_connected(victim)) return HAM_IGNORED if(!g_balisong[victim]) return HAM_IGNORED g_balisong[victim] = false g_hidden_balisong[victim] = false return HAM_IGNORED } can someone fix this error that i get from compile this sma file Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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