RSSy MYGO.pl Opublikowano Lipiec 6, 2022 o 09:07 RSSy Udostępnij Opublikowano Lipiec 6, 2022 o 09:07 Hello, Can you help me with knife menu, i like to disable knockback and whatever it is: When i hit zombie with knife it bounce in the air, i like to remove that, can you help me? Check the video to see what im talking about example Code: #include <amxmodx> #include <fakemeta> #include <fun> #include <engine> #include <hamsandwich> #include <zombieplague> #define PLUGIN "ZP knife menu" #define VERSION "1.0" #define AUTHOR "Mohamed" #define VIP ADMIN_LEVEL_H #define ADMIN_FLAG ADMIN_BAN #define SVIP ADMIN_LEVEL_G #define BOSS ADMIN_PASSWORD #define MAXPLAYERS 32 #define ID_FBURN1 (taskid - 100) #define ID_FBURN2 (taskid - 100) #define ID_FBURN3 (taskid - 100) #define ID_FBURN4 (taskid - 100) #define ID_FBURN5 (taskid - 100) #define ID_FBURN6 (taskid - 100) #define ID_FBURN7 (taskid - 100) new g_burning1[33], g_burning2[33], g_burning3[33], g_burning4[33], g_burning5[33], g_burning6[33], g_burning7[33], g_sprite1, g_sprite2, g_sprite3, g_sprite4, g_sprite5, g_sprite6, g_sprite7 new combat_v_model[] = "models/zp_knife_menu/v_combat_knife.mdl" new combat_p_model[] = "models/zp_knife_menu/p_combat_knife.mdl" new strong_v_model[] = "models/zp_knife_menu/v_strong_knife.mdl" new strong_p_model[] = "models/zp_knife_menu/p_strong_knife.mdl" new axe_v_model[] = "models/zp_knife_menu/v_axe_knife.mdl" new axe_p_model[] = "models/zp_knife_menu/p_axe_knife.mdl" new katana_v_model[] = "models/zp_knife_menu/v_warhammer.mdl" new katana_p_model[] = "models/zp_knife_menu/p_warhammer.mdl" new hammer_v_model[] = "models/zp_knife_menu/v_warhammer_storm.mdl" new hammer_p_model[] = "models/zp_knife_menu/p_warhammer_storm.mdl" new thanatos_v_model[] = "models/zp_knife_menu/v_warhammer_ice.mdl" new thanatos_p_model[] = "models/zp_knife_menu/p_warhammer_ice.mdl" new boss_v_model[] = "models/zp_knife_menu/v_boss_hammer.mdl" new boss_p_model[] = "models/zp_knife_menu/p_boss_hammer.mdl" new sur_v_model[] = "models/zp_knife_menu/v_sur_hammer.mdl" new sur_p_model[] = "models/zp_knife_menu/p_sur_hammer.mdl" const m_pPlayer = 41 const m_flNextPrimaryAttack = 46 const m_flNextSecondaryAttack = 47 const m_flTimeWeaponIdle = 48 new g_hasSpeed[33], SayText new bool:g_WasShowed[MAXPLAYERS + 1] new g_knife_combat[33], cvar_knife_combat_jump, cvar_knife_combat_spd, cvar_knife_combat_dmg, cvar_knife_combat_knock, cvar_knife_combat_spd_attack2 new g_knife_strong[33], cvar_knife_strong_jump, cvar_knife_strong_spd, cvar_knife_strong_dmg, cvar_knife_strong_knock, cvar_knife_strong_spd_attack2 new g_knife_axe[33], cvar_knife_axe_jump, cvar_knife_axe_spd, cvar_knife_axe_dmg, cvar_knife_axe_knock, cvar_knife_axe_spd_attack2 new g_knife_katana[33], cvar_knife_katana_jump, cvar_knife_katana_spd, cvar_knife_katana_dmg, cvar_knife_katana_knock, cvar_knife_katana_spd_attack2 new g_knife_hammer[33], cvar_knife_hammer_jump, cvar_knife_hammer_spd, cvar_knife_hammer_dmg, cvar_knife_hammer_knock, cvar_hammer_spd_attack2 new g_knife_thanatos[33], cvar_knife_thanatos_jump, cvar_knife_thanatos_spd, cvar_knife_thanatos_dmg, cvar_knife_thanatos_knock, cvar_thanatos_spd_attack2 new g_knife_boss[33], cvar_knife_boss_jump, cvar_knife_boss_spd, cvar_knife_boss_dmg, cvar_knife_boss_knock, cvar_boss_spd_attack2 new g_knife_sur[33], cvar_knife_sur_jump, cvar_knife_sur_spd, cvar_knife_sur_dmg, cvar_knife_sur_knock, cvar_sur_spd_attack2 new const g_sound_knife[] = { "items/gunpickup2.wav" } new const combat_sounds[][] = { "zp_knife_menu/cabret_deploy.wav", "zp_knife_menu/cabret_hit.wav" , "zp_knife_menu/cabret_hit.wav" , "zp_knife_menu/cabret_hitwall.wav", "zp_knife_menu/cabret_slash.wav", "zp_knife_menu/cabret_stab.wav" } new const strong_sounds[][] = { "zp_knife_menu/katana_deploy.wav", "zp_knife_menu/katana_hit.wav", "zp_knife_menu/katana_hit.wav", "zp_knife_menu/katana_hitwall.wav", "zp_knife_menu/katana_slash.wav", "zp_knife_menu/katana_stab.wav" } new const axe_sounds[][] = { "zp_knife_menu/thanatos_deploy.wav", "zp_knife_menu/thanatos_hit.wav", "zp_knife_menu/thanatos_hit.wav", "zp_knife_menu/thanatos_hitwall.wav", "zp_knife_menu/thanatos_slash.wav", "zp_knife_menu/thanatos_stab.wav" } new const katana_sounds[][] = { "zp_knife_menu/hammer_deploy.wav", "zp_knife_menu/hammer_hit.wav", "zp_knife_menu/hammer_hit.wav", "zp_knife_menu/hammer_hitwall.wav", "zp_knife_menu/hammer_slash.wav", "zp_knife_menu/hammer_stab.wav" } new const hammer_sounds[][] = { "zp_knife_menu/warhammer_deploy.wav", "zp_knife_menu/warhammer_hit.wav", "zp_knife_menu/warhammer_hit.wav", "zp_knife_menu/warhammer_hitwall.wav", "zp_knife_menu/warhammer_slash.wav", "zp_knife_menu/warhammer_stab.wav" } new const thanatos_sounds[][] = { "zp_knife_menu/warhammer_deploy.wav", "zp_knife_menu/warhammer_hit.wav", "zp_knife_menu/warhammer_hit.wav", "zp_knife_menu/warhammer_hitwall.wav", "zp_knife_menu/warhammer_slash.wav", "zp_knife_menu/warhammer_stab.wav" } new const boss_sounds[][] = { "zp_knife_menu/warhammer_deploy.wav", "zp_knife_menu/warhammer_hit.wav", "zp_knife_menu/warhammer_hit.wav", "zp_knife_menu/warhammer_hitwall.wav", "zp_knife_menu/warhammer_slash.wav", "zp_knife_menu/warhammer_stab.wav" } new const sur_sounds[][] = { "zp_knife_menu/warhammer_deploy.wav", "zp_knife_menu/warhammer_hit.wav", "zp_knife_menu/warhammer_hit.wav", "zp_knife_menu/warhammer_hitwall.wav", "zp_knife_menu/warhammer_slash.wav", "zp_knife_menu/warhammer_stab.wav" } public plugin_init() { register_plugin(PLUGIN , VERSION , AUTHOR); register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER); SayText = get_user_msgid("SayText") register_clcmd("say /knife","knife_menu",ADMIN_ALL,"knife_menu") register_clcmd("/knife","knife_menu",ADMIN_ALL,"knife_menu") register_clcmd("combat", "give_combat") register_clcmd("strong", "give_strong") register_clcmd("axe", "give_axe") register_clcmd("katana", "give_katana") register_clcmd("hammer", "give_hammer") register_clcmd("thanatos", "give_thanatos") register_clcmd("boss", "give_boss") register_clcmd("sur", "give_sur") register_event("CurWeapon","checkWeapon","be","1=1"); register_event("Damage" , "event_Damage" , "b" , "2>0"); register_forward(FM_PlayerPreThink, "fw_PlayerPreThink"); register_forward(FM_EmitSound, "CEntity__EmitSound"); register_message(get_user_msgid("DeathMsg"), "message_DeathMsg"); RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage"); RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fw_Knife_SecondaryAttack_Post", 1) cvar_knife_combat_jump= register_cvar("zp_knife_combat_jump", "270.0"); cvar_knife_combat_spd = register_cvar("zp_knife_combat_spd", "310.0"); cvar_knife_combat_dmg = register_cvar("zp_knife_combat_dmg" , "4.0"); cvar_knife_combat_knock = register_cvar("zp_knife_combat_knock" , "6.0"); cvar_knife_combat_spd_attack2 = register_cvar("zp_knife_combat_spd_attack2" , "1.2"); cvar_knife_strong_jump= register_cvar("zp_knife_strong_jump", "265.0"); cvar_knife_strong_spd = register_cvar("zp_knife_strong_spd", "255.0"); cvar_knife_strong_dmg = register_cvar("zp_knife_strong_dmg" , "12.0"); cvar_knife_strong_knock = register_cvar("zp_knife_strong_knock" , "7.0"); cvar_knife_strong_spd_attack2 = register_cvar("zp_knife_strong_spd_attack2" , "1.6"); cvar_knife_axe_jump= register_cvar("zp_knife_axe_jump", "335.0"); cvar_knife_axe_spd = register_cvar("zp_knife_axe_spd", "250.0"); cvar_knife_axe_dmg = register_cvar("zp_knife_axe_dmg" , "5.0"); cvar_knife_axe_knock = register_cvar("zp_knife_axe_knock" , "6.0"); cvar_knife_axe_spd_attack2 = register_cvar("zp_knife_axe_spd_attack2" , "1.4"); cvar_knife_katana_jump= register_cvar("zp_knife_katana_jump", "275.0"); cvar_knife_katana_spd = register_cvar("zp_knife_katana_spd", "265.0"); cvar_knife_katana_dmg = register_cvar("zp_knife_katana_dmg" , "5.0"); cvar_knife_katana_knock = register_cvar("zp_knife_katana_knock" , "15.0"); cvar_knife_katana_spd_attack2 = register_cvar("zp_knife_katana_spd_attack2" , "1.2"); cvar_knife_hammer_jump= register_cvar("zp_knife_hammer_jump", "335.0"); cvar_knife_hammer_spd= register_cvar("zp_knife_hammer_spd", "315.0"); cvar_knife_hammer_dmg = register_cvar("zp_knife_hammer_dmg" , "15.0"); cvar_knife_hammer_knock = register_cvar("zp_knife_hammer_knock" , "15.0"); cvar_hammer_spd_attack2 = register_cvar("zp_knife_hammer_spd_attack2" , "1.8"); cvar_knife_thanatos_jump= register_cvar("zp_knife_thanatos_jump", "385.0"); cvar_knife_thanatos_spd= register_cvar("zp_knife_thanatos_spd", "320.0"); cvar_knife_thanatos_dmg = register_cvar("zp_knife_thanatos_dmg" , "17.0"); cvar_knife_thanatos_knock = register_cvar("zp_knife_thanatos_knock" , "17.0"); cvar_thanatos_spd_attack2 = register_cvar("zp_knife_thanatos_spd_attack2" , "1.8"); cvar_knife_boss_jump= register_cvar("zp_knife_boss_jump", "400.0"); cvar_knife_boss_spd= register_cvar("zp_knife_boss_spd", "350.0"); cvar_knife_boss_dmg = register_cvar("zp_knife_boss_dmg" , "20.0"); cvar_knife_boss_knock = register_cvar("zp_knife_boss_knock" , "120.0"); cvar_boss_spd_attack2 = register_cvar("zp_knife_boss_spd_attack2" , "2.0"); cvar_knife_sur_jump= register_cvar("zp_knife_sur_jump", "380.0"); cvar_knife_sur_spd= register_cvar("zp_knife_sur_spd", "370.0"); cvar_knife_sur_dmg = register_cvar("zp_knife_sur_dmg" , "22.0"); cvar_knife_sur_knock = register_cvar("zp_knife_sur_knock" , "100.0"); cvar_sur_spd_attack2 = register_cvar("zp_knife_sur_spd_attack2" , "2.2"); register_event("HLTV", "event_round_start", "a", "1=0", "2=0") } public zp_round_started() { for(new id = 1; id <=get_maxplayers(); id++) { if(zp_get_user_survivor(id)) set_task(1.0, "task_give", id+45634) } } public task_give(id) { id -= 45634 if(zp_get_user_survivor(id) && is_user_alive(id)) { give_sur(id) } } public zp_round_ended() { for(new id = 1; id <=get_maxplayers(); id++) { if(zp_get_user_survivor(id)) set_task(1.0, "task_remove", id-45634) } } public task_remove(id) { id -= -45634 if(zp_get_user_survivor(id)) { remove_sur(id) } } public client_connect(id) { g_knife_combat[id] = false g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = false g_knife_thanatos[id] = false g_knife_boss[id] = false g_knife_sur[id] = false g_hasSpeed[id] = false } public client_disconnect(id) { g_knife_combat[id] = false g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = false g_knife_thanatos[id] = false g_knife_boss[id] = false g_knife_sur[id] = false g_hasSpeed[id] = false } public plugin_precache() { precache_model(combat_v_model) precache_model(combat_p_model) precache_model(strong_v_model) precache_model(strong_p_model) precache_model(axe_v_model) precache_model(axe_p_model) precache_model(katana_v_model) precache_model(katana_p_model) precache_model(hammer_v_model) precache_model(hammer_p_model) precache_model(thanatos_p_model) precache_model(thanatos_v_model) precache_model(boss_p_model) precache_model(boss_v_model) precache_model(sur_p_model) precache_model(sur_v_model) precache_sound(g_sound_knife) for(new i = 0; i < sizeof combat_sounds; i++) precache_sound(combat_sounds[i]) for(new i = 0; i < sizeof strong_sounds; i++) precache_sound(strong_sounds[i]) for(new i = 0; i < sizeof axe_sounds; i++) precache_sound(axe_sounds[i]) for(new i = 0; i < sizeof katana_sounds; i++) precache_sound(katana_sounds[i]) for(new i = 0; i < sizeof hammer_sounds; i++) precache_sound(hammer_sounds[i]) for(new i = 0; i < sizeof thanatos_sounds; i++) precache_sound(thanatos_sounds[i]) for(new i = 0; i < sizeof boss_sounds; i++) precache_sound(boss_sounds[i]) for(new i = 0; i < sizeof sur_sounds; i++) precache_sound(sur_sounds[i]) g_sprite1 = precache_model("sprites/zp_knife_menu/1.spr") g_sprite2 = precache_model("sprites/zp_knife_menu/2.spr") g_sprite3 = precache_model("sprites/zp_knife_menu/3.spr") g_sprite4 = precache_model("sprites/zp_knife_menu/4.spr") g_sprite5 = precache_model("sprites/zp_knife_menu/5.spr") g_sprite6 = precache_model("sprites/zp_knife_menu/6.spr") g_sprite7 = precache_model("sprites/zp_knife_menu/7.spr") } public event_round_start(id) { for (new i; i < MAXPLAYERS + 1; i++) g_WasShowed[i] = false } public knife_menu(id) { if(is_user_alive(id) && !zp_get_user_zombie(id) && !zp_get_user_survivor(id)) { my_menu(id) } return PLUGIN_HANDLED } public my_menu(id) { new menu = menu_create("\w|\r**\w[ZP] \rNEW Knife \yMenu\r**\w|^n\w|\r**\wBy \yMohamed :D\r**\w|^n", "menu_handler"); menu_additem(menu, "\r|\wCombat \dKnife\r| \w[\wSpeed]", "1", 0); menu_additem(menu, "\r|\wStrong \dKnife\r| \w[\wDamage]", "2", 0); menu_additem(menu, "\r|\wAxe \dKnife\r| \w[\wJump]^n", "3", 0); if(get_user_flags(id) & VIP) menu_additem(menu, "\r|\wWar \dHammer\r| \r[\wVip \yx2\r]", "4", 0); else menu_additem(menu, "\r|\wWar \dHammer\r| \r[\wVIP \yCost - 2 boost\r]", "4", 0); if(get_user_flags(id) & SVIP) menu_additem(menu, "\r|\wStorm \dHammer\r| \r[\wSvip \yx4\r]", "5", 0); else menu_additem(menu, "\r|\wStorm \dHammer\r| \r[\wSVIP \yCost - 4 boost\r]", "5", 0); if(get_user_flags(id) & ADMIN_FLAG) menu_additem(menu, "\r|\wIce \dHammer\r| \r[\wADMIN \yx6\r]^n", "6", 0); else menu_additem(menu, "\r|\wIce \dHammer\r| \r[\wAdmin \yCost - 6 boost\r]", "6", 0); if(get_user_flags(id) & BOSS) menu_additem(menu, "\r|\wBoss \dHammer\r| \r[\wOwner \yFull Skill xXx\r]", "7", 0); else menu_additem(menu, "\r|\wBoss \dHammer\r| \r[\wOWNER \yCost - 20 Euro\r]", "7", 0); menu_setprop(menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, menu, 0); } public menu_handler(id, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu); return PLUGIN_HANDLED; } new data[7], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new key = str_to_num(data); switch(key) { case 1: { give_combat(id) menu_destroy(menu); return PLUGIN_HANDLED } case 2: { give_strong(id) menu_destroy(menu); return PLUGIN_HANDLED } case 3: { give_axe(id) menu_destroy(menu); return PLUGIN_HANDLED } case 4: { give_katana(id) menu_destroy(menu); return PLUGIN_HANDLED } case 5: { give_hammer(id) menu_destroy(menu); return PLUGIN_HANDLED } case 6: { give_thanatos(id) menu_destroy(menu); return PLUGIN_HANDLED } case 7: { give_boss(id) menu_destroy(menu); return PLUGIN_HANDLED } } menu_destroy(menu); return PLUGIN_HANDLED } public give_combat(id) { g_knife_combat[id] = true g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = false g_knife_thanatos[id] = false g_knife_boss[id] = false g_knife_sur[id] = false g_hasSpeed[id] = true g_WasShowed[id] = true engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } public give_strong(id) { g_knife_combat[id] = false g_knife_strong[id] = true g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = false g_knife_thanatos[id] = false g_knife_boss[id] = false g_knife_sur[id] = false g_hasSpeed[id] = true g_WasShowed[id] = true engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } public give_axe(id) { g_knife_combat[id] = false g_knife_strong[id] = false g_knife_axe[id] = true g_knife_katana[id] = false g_knife_hammer[id] = false g_knife_thanatos[id] = false g_knife_sur[id] = false g_knife_boss[id] = false g_hasSpeed[id] = true g_WasShowed[id] = true engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } public give_katana(id) if (get_user_flags(id) & VIP) { g_knife_combat[id] = false g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = true g_knife_hammer[id] = false g_knife_thanatos[id] = false g_knife_boss[id] = false g_knife_sur[id] = false g_hasSpeed[id] = true g_WasShowed[id] = true engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } public give_hammer(id) if (get_user_flags(id) & SVIP) { g_knife_combat[id] = false g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = true g_knife_thanatos[id] = false g_knife_boss[id] = false g_knife_sur[id] = false g_hasSpeed[id] = true g_WasShowed[id] = true engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } public give_thanatos(id) if (get_user_flags(id) & ADMIN_FLAG) { g_knife_combat[id] = false g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = false g_knife_thanatos[id] = true g_knife_boss[id] = false g_knife_sur[id] = false g_hasSpeed[id] = true g_WasShowed[id] = true engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } public give_boss(id) if (get_user_flags(id) & BOSS) { g_knife_combat[id] = false g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = false g_knife_thanatos[id] = false g_knife_boss[id] = true g_knife_sur[id] = false g_hasSpeed[id] = true g_WasShowed[id] = true engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } public give_sur(id) { g_knife_combat[id] = false g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = false g_knife_thanatos[id] = false g_knife_boss[id] = false g_knife_sur[id] = true g_hasSpeed[id] = true g_WasShowed[id] = true engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } public remove_sur(id) { g_knife_combat[id] = true g_knife_strong[id] = false g_knife_axe[id] = false g_knife_katana[id] = false g_knife_hammer[id] = false g_knife_thanatos[id] = false g_knife_boss[id] = false g_knife_sur[id] = false g_hasSpeed[id] = false g_WasShowed[id] = false engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM) } public checkWeapon(id) { new plrWeapId plrWeapId = get_user_weapon(id) if (plrWeapId == CSW_KNIFE && (g_knife_combat[id] || g_knife_strong[id] || g_knife_axe[id] || g_knife_katana[id] || g_knife_hammer[id]|| g_knife_thanatos[id] || g_knife_boss[id] || g_knife_sur[id])) { checkModel(id) } } public checkModel(id) { if (zp_get_user_zombie(id)) return PLUGIN_HANDLED if (g_knife_combat[id]) { set_pev(id, pev_viewmodel2, combat_v_model) set_pev(id, pev_weaponmodel2, combat_p_model) } if (g_knife_strong[id]) { set_pev(id, pev_viewmodel2, strong_v_model) set_pev(id, pev_weaponmodel2, strong_p_model) } if (g_knife_axe[id]) { set_pev(id, pev_viewmodel2, axe_v_model) set_pev(id, pev_weaponmodel2, axe_p_model) } if (g_knife_katana[id]) { set_pev(id, pev_viewmodel2, katana_v_model) set_pev(id, pev_weaponmodel2, katana_p_model) } if (g_knife_hammer[id]) { set_pev(id, pev_viewmodel2, hammer_v_model) set_pev(id, pev_weaponmodel2, hammer_p_model) } if (g_knife_thanatos[id]) { set_pev(id, pev_viewmodel2, thanatos_v_model) set_pev(id, pev_weaponmodel2, thanatos_p_model) } if (g_knife_boss[id]) { set_pev(id, pev_viewmodel2, boss_v_model) set_pev(id, pev_weaponmodel2, boss_p_model) } if (g_knife_sur[id]) { set_pev(id, pev_viewmodel2, sur_v_model) set_pev(id, pev_weaponmodel2, sur_p_model) } return PLUGIN_HANDLED } public CEntity__EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch) { if (!is_user_connected(id)) return HAM_IGNORED if (zp_get_user_zombie(id)) return HAM_IGNORED if (sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i') { if (sample[14] == 'd') { if(g_knife_combat[id]) emit_sound(id, channel, combat_sounds[0], volume, attn, flags, pitch) if(g_knife_strong[id]) emit_sound(id, channel, strong_sounds[0], volume, attn, flags, pitch) if(g_knife_axe[id]) emit_sound(id, channel, axe_sounds[0], volume, attn, flags, pitch) if(g_knife_katana[id]) emit_sound(id, channel, katana_sounds[0], volume, attn, flags, pitch) if(g_knife_hammer[id]) emit_sound(id, channel, hammer_sounds[0], volume, attn, flags, pitch) if(g_knife_thanatos[id]) emit_sound(id, channel, thanatos_sounds[0], volume, attn, flags, pitch) if(g_knife_boss[id]) emit_sound(id, channel, boss_sounds[0], volume, attn, flags, pitch) if(g_knife_sur[id]) emit_sound(id, channel, sur_sounds[0], volume, attn, flags, pitch) } else if (sample[14] == 'h') { if (sample[17] == 'w') { if(g_knife_combat[id]) emit_sound(id, channel, combat_sounds[3], volume, attn, flags, pitch) if(g_knife_strong[id]) emit_sound(id, channel, strong_sounds[3], volume, attn, flags, pitch) if(g_knife_axe[id]) emit_sound(id, channel, axe_sounds[3], volume, attn, flags, pitch) if(g_knife_katana[id] ) emit_sound(id, channel, katana_sounds[3], volume, attn, flags, pitch) if(g_knife_hammer[id]) emit_sound(id, channel, hammer_sounds[3], volume, attn, flags, pitch) if(g_knife_thanatos[id]) emit_sound(id, channel, thanatos_sounds[3], volume, attn, flags, pitch) if(g_knife_boss[id]) emit_sound(id, channel, boss_sounds[3], volume, attn, flags, pitch) if(g_knife_sur[id]) emit_sound(id, channel, sur_sounds[3], volume, attn, flags, pitch) } else { if(g_knife_combat[id]) emit_sound(id, channel, combat_sounds[random_num(1,2)], volume, attn, flags, pitch) if(g_knife_strong[id]) emit_sound(id, channel, strong_sounds[random_num(1,2)], volume, attn, flags, pitch) if(g_knife_axe[id]) emit_sound(id, channel, axe_sounds[random_num(1,2)], volume, attn, flags, pitch) if(g_knife_katana[id]) emit_sound(id, channel, katana_sounds[random_num(1,2)], volume, attn, flags, pitch) if(g_knife_hammer[id]) emit_sound(id, channel, hammer_sounds[random_num(1,2)], volume, attn, flags, pitch) if(g_knife_thanatos[id]) emit_sound(id, channel, thanatos_sounds[random_num(1,2)], volume, attn, flags, pitch) if(g_knife_boss[id]) emit_sound(id, channel, boss_sounds[random_num(1,2)], volume, attn, flags, pitch) if(g_knife_sur[id]) emit_sound(id, channel, sur_sounds[random_num(1,2)], volume, attn, flags, pitch) } } else { if (sample[15] == 'l') { if(g_knife_combat[id]) emit_sound(id, channel, combat_sounds[4], volume, attn, flags, pitch) if(g_knife_strong[id]) emit_sound(id, channel, strong_sounds[4], volume, attn, flags, pitch) if(g_knife_axe[id]) emit_sound(id, channel, axe_sounds[4], volume, attn, flags, pitch) if(g_knife_katana[id]) emit_sound(id, channel, katana_sounds[4], volume, attn, flags, pitch) if(g_knife_hammer[id]) emit_sound(id, channel, hammer_sounds[4], volume, attn, flags, pitch) if(g_knife_thanatos[id]) emit_sound(id, channel, thanatos_sounds[4], volume, attn, flags, pitch) if(g_knife_boss[id]) emit_sound(id, channel, boss_sounds[4], volume, attn, flags, pitch) if(g_knife_sur[id]) emit_sound(id, channel, sur_sounds[4], volume, attn, flags, pitch) } else { if(g_knife_combat[id]) emit_sound(id, channel, combat_sounds[5], volume, attn, flags, pitch) if(g_knife_strong[id] ) emit_sound(id, channel, strong_sounds[5], volume, attn, flags, pitch) if(g_knife_axe[id] ) emit_sound(id, channel, axe_sounds[5], volume, attn, flags, pitch) if(g_knife_katana[id]) emit_sound(id, channel, katana_sounds[5], volume, attn, flags, pitch) if(g_knife_hammer[id]) emit_sound(id, channel, hammer_sounds[5], volume, attn, flags, pitch) if(g_knife_thanatos[id]) emit_sound(id, channel, thanatos_sounds[5], volume, attn, flags, pitch) if(g_knife_boss[id]) emit_sound(id, channel, boss_sounds[5], volume, attn, flags, pitch) if(g_knife_sur[id]) emit_sound(id, channel, sur_sounds[5], volume, attn, flags, pitch) } } return HAM_SUPERCEDE } return HAM_IGNORED } public message_DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iattacker, ivictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iattacker = get_msg_arg_int(1) ivictim = get_msg_arg_int(2) if(!is_user_connected(iattacker) || iattacker == ivictim) return PLUGIN_CONTINUE if (!zp_get_user_zombie(iattacker)) { if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_knife_combat[iattacker]) set_msg_arg_string(4, "Combat knife") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_knife_strong[iattacker]) set_msg_arg_string(4, "Strong knife") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_knife_axe[iattacker]) set_msg_arg_string(4, "Axe knife") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_knife_katana[iattacker]) set_msg_arg_string(4, "Katana knife") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_knife_hammer[iattacker]) set_msg_arg_string(4, "Ice knife") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_knife_thanatos[iattacker]) set_msg_arg_string(4, "Scythe knife") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_knife_boss[iattacker]) set_msg_arg_string(4, "Fire knife") } if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE) { if(g_knife_sur[iattacker]) set_msg_arg_string(4, "Sur knife") } } return PLUGIN_CONTINUE } stock print_col_chat(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!g", "^4"); // Green Color replace_all(msg, 190, "!y", "^1"); // Default Color replace_all(msg, 190, "!t", "^3"); // Team Color if (id) players[0] = id; else get_players(players, count, "ch"); { for ( new i = 0; i < count; i++ ) { if ( is_user_connected(players[i]) ) { message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i]); write_byte(players[i]); write_string(msg); message_end(); } } } } public fw_PlayerPreThink(id) { if(!is_user_alive(id) || zp_get_user_zombie(id)) return FMRES_IGNORED new temp[2], weapon = get_user_weapon(id, temp[0], temp[1]) if (weapon == CSW_KNIFE && g_knife_combat[id]) { g_hasSpeed[id] = true set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_combat_spd)) } if(weapon == CSW_KNIFE && g_knife_combat[id]) if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED if (flags & FL_WATERJUMP) return FMRES_IGNORED if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_knife_combat_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 7) } if (weapon == CSW_KNIFE && g_knife_strong[id]) { g_hasSpeed[id] = true set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_strong_spd)) if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED if (flags & FL_WATERJUMP) return FMRES_IGNORED if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_knife_strong_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 7) } } if (weapon == CSW_KNIFE && g_knife_axe[id]) { g_hasSpeed[id] = true set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_axe_spd)) if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED if (flags & FL_WATERJUMP) return FMRES_IGNORED if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_knife_axe_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 7) } } if (weapon == CSW_KNIFE && g_knife_katana[id]) { g_hasSpeed[id] = true set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_katana_spd)) if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED if (flags & FL_WATERJUMP) return FMRES_IGNORED if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_knife_katana_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 7) } } if (weapon == CSW_KNIFE && g_knife_hammer[id]) { g_hasSpeed[id] = true set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_hammer_spd)) if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED if (flags & FL_WATERJUMP) return FMRES_IGNORED if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_knife_hammer_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 7) } } if (weapon == CSW_KNIFE && g_knife_thanatos[id]) { g_hasSpeed[id] = true set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_thanatos_spd)) if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED if (flags & FL_WATERJUMP) return FMRES_IGNORED if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_knife_thanatos_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 7) } } if (weapon == CSW_KNIFE && g_knife_boss[id]) { g_hasSpeed[id] = true set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_boss_spd)) if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED if (flags & FL_WATERJUMP) return FMRES_IGNORED if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_knife_boss_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 7) } } if (weapon == CSW_KNIFE && g_knife_sur[id]) { g_hasSpeed[id] = true set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_sur_spd)) if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP)) { new flags = pev(id, pev_flags) new waterlvl = pev(id, pev_waterlevel) if (!(flags & FL_ONGROUND)) return FMRES_IGNORED if (flags & FL_WATERJUMP) return FMRES_IGNORED if (waterlvl > 1) return FMRES_IGNORED new Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[2] += get_pcvar_num(cvar_knife_sur_jump) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, 7) } } return FMRES_IGNORED } public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type) { if(!is_user_connected(attacker)) return HAM_IGNORED if(zp_get_user_zombie(attacker)) return HAM_IGNORED new weapon = get_user_weapon(attacker) if (weapon == CSW_KNIFE && g_knife_combat[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_combat_dmg)) } if (weapon == CSW_KNIFE && g_knife_strong[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_strong_dmg)) } if (weapon == CSW_KNIFE && g_knife_axe[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_axe_dmg)) } if (weapon == CSW_KNIFE && g_knife_katana[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_katana_dmg)) } if (weapon == CSW_KNIFE && g_knife_hammer[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_hammer_dmg)) } if (weapon == CSW_KNIFE && g_knife_thanatos[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_thanatos_dmg)) } if (weapon == CSW_KNIFE && g_knife_boss[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_boss_dmg)) } if (weapon == CSW_KNIFE && g_knife_sur[attacker]) { SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_sur_dmg)) } if (weapon == CSW_KNIFE && g_knife_combat[attacker]) { if(!task_exists(victim + 100)) { g_burning1[victim] += 5 set_task(0.1, "Burning1", victim + 100, _, _, "b") } } if (weapon == CSW_KNIFE && g_knife_strong[attacker]) { if(!task_exists(victim + 100)) { g_burning2[victim] += 6 set_task(0.1, "Burning2", victim + 100, _, _, "b") } } if (weapon == CSW_KNIFE && g_knife_axe[attacker]) { if(!task_exists(victim + 100)) { g_burning3[victim] += 4 set_task(0.1, "Burning3", victim + 100, _, _, "b") } } if (weapon == CSW_KNIFE && g_knife_katana[attacker]) { if(!task_exists(victim + 100)) { g_burning4[victim] += 7 set_task(0.1, "Burning4", victim + 100, _, _, "b") } } if (weapon == CSW_KNIFE && g_knife_hammer[attacker]) { if(!task_exists(victim + 100)) { g_burning5[victim] += 8 set_task(0.1, "Burning5", victim + 100, _, _, "b") } } if (weapon == CSW_KNIFE && g_knife_thanatos[attacker]) { if(!task_exists(victim + 100)) { g_burning6[victim] += 9 set_task(0.1, "Burning6", victim + 100, _, _, "b") } } if (weapon == CSW_KNIFE && g_knife_boss[attacker]) { if(!task_exists(victim + 100)) { g_burning7[victim] += 11 set_task(0.1, "Burning7", victim + 100, _, _, "b") } } return HAM_IGNORED } public fw_Knife_SecondaryAttack_Post(knife) { static id id = get_pdata_cbase(knife, m_pPlayer, 4) if(zp_get_user_zombie(id)) return HAM_IGNORED if(is_user_connected(id) && g_knife_combat[id]) { static Float:flRate flRate = get_pcvar_float(cvar_knife_combat_spd_attack2) set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) } if(is_user_connected(id) && g_knife_strong[id]) { static Float:flRate flRate = get_pcvar_float(cvar_knife_strong_spd_attack2) set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) } if(is_user_connected(id) && g_knife_axe[id]) { static Float:flRate flRate = get_pcvar_float(cvar_knife_axe_spd_attack2) set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) } if(is_user_connected(id) && g_knife_katana[id]) { static Float:flRate flRate = get_pcvar_float(cvar_knife_katana_spd_attack2) set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) } if(is_user_connected(id) && g_knife_hammer[id]) { static Float:flRate flRate = get_pcvar_float(cvar_hammer_spd_attack2) set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) } if(is_user_connected(id) && g_knife_thanatos[id]) { static Float:flRate flRate = get_pcvar_float(cvar_thanatos_spd_attack2) set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) } if(is_user_connected(id) && g_knife_boss[id]) { static Float:flRate flRate = get_pcvar_float(cvar_boss_spd_attack2) set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) } if(is_user_connected(id) && g_knife_sur[id]) { static Float:flRate flRate = get_pcvar_float(cvar_sur_spd_attack2) set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) } return HAM_IGNORED } public Burning1(taskid) { static origin[3], flags get_user_origin(ID_FBURN1, origin) flags = pev(ID_FBURN1, pev_flags) if ((flags & FL_INWATER) || g_burning1[ID_FBURN1] < 1 || !is_user_alive(ID_FBURN1)) { remove_task(taskid) return } message_begin(MSG_PVS, SVC_TEMPENTITY, origin) write_byte(TE_SPRITE) write_coord(origin[0]+random_num(-5, 5)) write_coord(origin[1]+random_num(-5, 5)) write_coord(origin[2]+random_num(-10, 10)) write_short(g_sprite1) write_byte(2) write_byte(200) message_end() g_burning1[ID_FBURN1]-- } public Burning2(taskid) { static origin[3], flags get_user_origin(ID_FBURN2, origin) flags = pev(ID_FBURN2, pev_flags) if ((flags & FL_INWATER) || g_burning2[ID_FBURN2] < 1 || !is_user_alive(ID_FBURN2)) { remove_task(taskid) return } message_begin(MSG_PVS, SVC_TEMPENTITY, origin) write_byte(TE_SPRITE) write_coord(origin[0]+random_num(-5, 5)) write_coord(origin[1]+random_num(-5, 5)) write_coord(origin[2]+random_num(-10, 10)) write_short(g_sprite2) write_byte(2) write_byte(200) message_end() g_burning2[ID_FBURN2]-- } public Burning3(taskid) { static origin[3], flags get_user_origin(ID_FBURN3, origin) flags = pev(ID_FBURN3, pev_flags) if ((flags & FL_INWATER) || g_burning3[ID_FBURN3] < 1 || !is_user_alive(ID_FBURN3)) { remove_task(taskid) return } message_begin(MSG_PVS, SVC_TEMPENTITY, origin) write_byte(TE_SPRITE) write_coord(origin[0]+random_num(-5, 5)) write_coord(origin[1]+random_num(-5, 5)) write_coord(origin[2]+random_num(-10, 10)) write_short(g_sprite3) write_byte(2) write_byte(200) message_end() g_burning3[ID_FBURN3]-- } public Burning4(taskid) { static origin[3], flags get_user_origin(ID_FBURN4, origin) flags = pev(ID_FBURN1, pev_flags) if ((flags & FL_INWATER) || g_burning4[ID_FBURN4] < 1 || !is_user_alive(ID_FBURN4)) { remove_task(taskid) return } message_begin(MSG_PVS, SVC_TEMPENTITY, origin) write_byte(TE_SPRITE) write_coord(origin[0]+random_num(-5, 5)) write_coord(origin[1]+random_num(-5, 5)) write_coord(origin[2]+random_num(-10, 10)) write_short(g_sprite4) write_byte(2) write_byte(200) message_end() g_burning4[ID_FBURN1]-- } public Burning5(taskid) { static origin[3], flags get_user_origin(ID_FBURN5, origin) flags = pev(ID_FBURN5, pev_flags) if ((flags & FL_INWATER) || g_burning5[ID_FBURN5] < 1 || !is_user_alive(ID_FBURN5)) { remove_task(taskid) return } message_begin(MSG_PVS, SVC_TEMPENTITY, origin) write_byte(TE_SPRITE) write_coord(origin[0]+random_num(-5, 5)) write_coord(origin[1]+random_num(-5, 5)) write_coord(origin[2]+random_num(-10, 10)) write_short(g_sprite5) write_byte(2) write_byte(200) message_end() g_burning5[ID_FBURN5]-- } public Burning6(taskid) { static origin[3], flags get_user_origin(ID_FBURN6, origin) flags = pev(ID_FBURN6, pev_flags) if ((flags & FL_INWATER) || g_burning6[ID_FBURN6] < 1 || !is_user_alive(ID_FBURN6)) { remove_task(taskid) return } message_begin(MSG_PVS, SVC_TEMPENTITY, origin) write_byte(TE_SPRITE) write_coord(origin[0]+random_num(-5, 5)) write_coord(origin[1]+random_num(-5, 5)) write_coord(origin[2]+random_num(-10, 10)) write_short(g_sprite6) write_byte(2) write_byte(200) message_end() g_burning6[ID_FBURN6]-- } public Burning7(taskid) { static origin[3], flags get_user_origin(ID_FBURN7, origin) flags = pev(ID_FBURN7, pev_flags) if ((flags & FL_INWATER) || g_burning7[ID_FBURN7] < 1 || !is_user_alive(ID_FBURN7)) { remove_task(taskid) return } message_begin(MSG_PVS, SVC_TEMPENTITY, origin) write_byte(TE_SPRITE) write_coord(origin[0]+random_num(-5, 5)) write_coord(origin[1]+random_num(-5, 5)) write_coord(origin[2]+random_num(-10, 10)) write_short(g_sprite7) write_byte(2) write_byte(200) message_end() g_burning7[ID_FBURN7]-- } public event_Damage(id) { new weapon , attacker = get_user_attacker(id , weapon); if(!is_user_alive(attacker)) return PLUGIN_CONTINUE; if(weapon == CSW_KNIFE && g_knife_combat[attacker]) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } if(weapon == CSW_KNIFE && g_knife_strong[attacker]) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } if(weapon == CSW_KNIFE && g_knife_axe[attacker]) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } if(weapon == CSW_KNIFE && g_knife_katana[attacker]) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } if(weapon == CSW_KNIFE && g_knife_hammer[attacker]) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } if(weapon == CSW_KNIFE && g_knife_thanatos[attacker]) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } if(weapon == CSW_KNIFE && g_knife_boss[attacker]) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } if(weapon == CSW_KNIFE && g_knife_sur[attacker]) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } return PLUGIN_CONTINUE; } stock create_velocity_vector(victim,attacker,Float:velocity[3]) { if(!zp_get_user_zombie(victim) || !is_user_alive(attacker)) return 0; new Float:vicorigin[3]; new Float:attorigin[3]; entity_get_vector(victim , EV_VEC_origin , vicorigin); entity_get_vector(attacker , EV_VEC_origin , attorigin); new Float:origin2[3] origin2[0] = vicorigin[0] - attorigin[0]; origin2[1] = vicorigin[1] - attorigin[1]; new Float:largestnum = 0.0; if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]); if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]); origin2[0] /= largestnum; origin2[1] /= largestnum; if (g_knife_combat[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker); } if (g_knife_strong[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker); } if (g_knife_axe[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker); } if (g_knife_katana[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker); } if (g_knife_hammer[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker); } if (g_knife_thanatos[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_thanatos_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_thanatos_knock) * 3000) ) / get_entity_distance(victim , attacker); } if (g_knife_boss[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_boss_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_boss_knock) * 3000) ) / get_entity_distance(victim , attacker); } if (g_knife_sur[attacker]) { velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_sur_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_sur_knock) * 3000) ) / get_entity_distance(victim , attacker); } if(velocity[0] <= 20.0 || velocity[1] <= 20.0) velocity[2] = random_float(200.0 , 275.0); return 1; } public client_putinserver(id) { switch(random_num(0, 0)) { case 0: { g_knife_combat[id] = true g_hasSpeed[id] = true } } } Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Rekomendowane odpowiedzi