RSSy MYGO.pl Opublikowano Sierpień 11, 2022 o 12:48 RSSy Udostępnij Opublikowano Sierpień 11, 2022 o 12:48 Hi , I have this plugin and when I have c4 when I buy gun from vipgunmenu c4 remove. how to fix that ? PHP Code: #include <amxmodx>#include <amxmisc>#include <hamsandwich>#include <fun>#include <cstrike>#include <ColorChat>new g_c4, g_roundnew cvar_second#define PREFIX_CENTER "[ Buy Vip/Admin ~> Your Site ]"#define PREFIX_CHAT "^4[ Buy Vip/Admin ~> Your Site ]"#define ADMIN_ACCESS ADMIN_LEVEL_Hpublic plugin_init(){ register_plugin("Free Vip Menu", "", "vulcaNN") cvar_second = register_cvar("Show_Menu_Secondes", "15") RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1) register_logevent("logevent_round_start", 2, "1=Round_Start") register_event("TextMsg", "Event_Round_Restart", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")}public fw_PlayerSpawn_Post(id){ if (!is_user_alive(id)) return; set_task(get_pcvar_float(cvar_second), "Vip_menu", id)} public logevent_round_start(){ g_round++ if(g_round >= 2) { for(new i = 1; i <= get_maxplayers(); i++) { if(!is_user_connected(i)) continue menu_vmenu(i) } }}public Event_Round_Restart(){ g_round = 0}public menu_vmenu(id){ if(g_round < 2) { // ColorChat(id, GREEN, "%s ^01Buy Vip/Admin : Your Site", PREFIX_CHAT) ; This is for if they wanted to tell you from which round the menu appears. return PLUGIN_HANDLED } OpenMenu(id) return PLUGIN_HANDLED;}public OpenMenu(id){ if (!is_user_alive(id)) return new flags = get_user_flags(id) new menu = menu_create("\w[ \yBuy Vip/Admin : \rYour Site \w]", "OpenMenu_sub") menu_additem( menu, "\yAK47 \y+ \rDealge \y+ \yiTem Pack \w[FREE]", "", 0) menu_additem( menu, "\yM4A1 \y+ \rDealge \y+ \yiTem Pack \w[FREE]", "", 0) menu_additem( menu, "\yFAMAS \y+ \rDealge \y+ \yiTem Pack \r[VIP]", "", ADMIN_ACCESS) menu_additem( menu, "\yGALIL \y+ \rDealge \y+ \yiTem Pack \r[VIP]", "", ADMIN_ACCESS) menu_additem( menu, "\yAUG \y+ \rDealge \y+ \yiTem Pack \r[VIP]", "", ADMIN_ACCESS) menu_additem( menu, "\ySG552 \y+ \rDealge \y+ \yiTem Pack \r[VIP]", "", ADMIN_ACCESS) menu_additem( menu, "\yAWP \y+ \rDealge \y+ \yiTem Pack \r[VIP]", "", ADMIN_ACCESS) menu_setprop(menu, MPROP_EXITNAME, "\wExit") menu_display(id, menu, 0)}public OpenMenu_sub(id, menu, item){ if(item == MENU_EXIT) { menu_destroy(menu) return PLUGIN_HANDLED } switch(item) { case 0: { select_ak47(id) } case 1: { select_m4a1(id) } case 2: { select_famas(id) } case 3: { select_galil(id) } case 4: { select_aug(id) } case 5: { select_sg552(id) } case 6: { select_awp(id) } } menu_destroy(menu) return PLUGIN_HANDLED}public select_ak47(id){ strip_user_weapons(id) give_item(id, "weapon_knife") give_item(id, "item_assaultsuit") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") give_item(id, "weapon_ak47") cs_set_user_bpammo(id, CSW_AK47, 90) give_item(id, "weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 35)}public select_m4a1(id){ strip_user_weapons(id) give_item(id, "weapon_knife") give_item(id, "item_assaultsuit") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") give_item(id, "weapon_m4a1") cs_set_user_bpammo(id, CSW_M4A1, 90) give_item(id, "weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 35)}public select_famas(id){ strip_user_weapons(id) give_item(id, "weapon_knife") give_item(id, "item_assaultsuit") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") give_item(id, "weapon_famas") cs_set_user_bpammo(id, CSW_FAMAS, 90) give_item(id, "weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 35)}public select_galil(id){ strip_user_weapons(id) give_item(id, "weapon_knife") give_item(id, "item_assaultsuit") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") give_item(id, "weapon_galil") cs_set_user_bpammo(id, CSW_GALIL, 90) give_item(id, "weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 35)}public select_aug(id){ strip_user_weapons(id) give_item(id, "weapon_knife") give_item(id, "item_assaultsuit") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") give_item(id, "weapon_aug") cs_set_user_bpammo(id, CSW_AUG, 90) give_item(id, "weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 35)}public select_sg552(id){ strip_user_weapons(id) give_item(id, "weapon_knife") give_item(id, "item_assaultsuit") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") give_item(id, "weapon_sg552") cs_set_user_bpammo(id, CSW_SG552, 90) give_item(id, "weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 35)}public select_awp(id){ strip_user_weapons(id) give_item(id, "weapon_knife") give_item(id, "item_assaultsuit") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") give_item(id, "weapon_awp") cs_set_user_bpammo(id, CSW_AWP, 90) give_item(id, "weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 35)} Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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