RSSy MYGO.pl Opublikowano Luty 24, 2023 o 16:27 RSSy Udostępnij Opublikowano Luty 24, 2023 o 16:27 Hello guys! I use zombie swarm mode and frostnade plugin, when I use frost grenade on the zombie in zombie swarm, after the freeze/chill the zombie walks slower than his original speed. Zombie is set on speed "320" walks very fast can catch up to normal human, but frost grenade after use makes zombie permanently slower for the rest of the round. I need zombie to stay at fast speed after being frozen. This bug don't happen to napalm(fire) grenade, only happens for frost grenade. I tried to make chill speed = 0, min max chance for chill = 0. It didn't work frostnade sma PHP Code: #include <amxmodx> #include <cstrike> #include <fakemeta> #include <fun> #include <hamsandwich> new const VERSION[] = "2.14"; #define message_begin_fl(%1,%2,%3,%4) engfunc(EngFunc_MessageBegin, %1, %2, %3, %4) #define write_coord_fl(%1) engfunc(EngFunc_WriteCoord, %1) #define m_pPlayer 41 #define m_pActiveItem 373 #define m_flFlashedUntil 514 #define m_flFlashHoldTime 517 #define OFFSET_WEAPON_CSWID 43 #define Ham_Player_ResetMaxSpeed Ham_Item_PreFrame #define MAX_WEAPONS 32 #define AMMO_FLASHBANG 11 #define AMMO_HEGRENADE 12 #define AMMO_SMOKEGRENADE 13 #define DMG_GRENADE (1<<24) // thanks arkshine #define FFADE_IN 0x0000 // just here so we don't pass 0 into the function #define BREAK_GLASS 0x01 #define STATUS_HIDE 0 #define STATUS_SHOW 1 #define STATUS_FLASH 2 #define GLOW_AMOUNT 1.0 #define FROST_RADIUS 240.0 #define NT_FLASHBANG (1<<0) // 1; CSW:25 #define NT_HEGRENADE (1<<1) // 2; CSW:4 #define NT_SMOKEGRENADE (1<<2) // 4; CSW:9 new const GRENADE_NAMES[][] = { "weapon_hegrenade", "weapon_flashbang", "weapon_smokegrenade" }; #define ICON_HASNADE 1 #define ICON_ISCHILLED 2 #define TASK_REMOVE_CHILL 100 #define TASK_REMOVE_FREEZE 200 new const MODEL_FROZEN[] = "models/pi_shrub.mdl"; new const MODEL_GLASSGIBS[] = "models/glassgibs.mdl"; new const SOUND_EXPLODE[] = "frostnade/frostnova.wav"; new const SOUND_FROZEN[] = "debris/glass1.wav"; new const SOUND_UNFROZEN[] = "debris/glass3.wav"; new const SOUND_CHILLED[] = "player/pl_duct2.wav"; new const SOUND_PICKUP[] = "items/gunpickup2.wav"; new const SPRITE_TRAIL[] = "sprites/laserbeam.spr"; new const SPRITE_SMOKE[] = "sprites/steam1.spr"; new const SPRITE_EXPLO[] = "sprites/shockwave.spr"; new pcv_enabled, pcv_override, pcv_nadetypes, pcv_teams, pcv_price, pcv_limit, pcv_buyzone, pcv_color, pcv_icon, pcv_by_radius, pcv_hitself, pcv_los, pcv_maxdamage, pcv_mindamage, pcv_chill_maxchance, pcv_chill_minchance, pcv_chill_duration, pcv_chill_variance, pcv_chill_speed, pcv_freeze_maxchance, pcv_freeze_minchance, pcv_freeze_duration, pcv_freeze_variance; new maxPlayers, gmsgScreenFade, gmsgStatusIcon, gmsgBlinkAcct, gmsgAmmoPickup, gmsgTextMsg, gmsgWeapPickup, glassGibs, trailSpr, smokeSpr, exploSpr, mp_friendlyfire, czero, bot_quota, czBotHams, fmFwdPPT, fnFwdPlayerChilled, fnFwdPlayerFrozen, bool:roundRestarting; new isChilled[33], isFrozen[33], frostKilled[33], novaDisplay[33], Float:glowColor[33][3], Float:oldGravity[33], oldRenderFx[33], Float:oldRenderColor[33][3], oldRenderMode[33], Float:oldRenderAmt[33], hasFrostNade[33], nadesBought[33]; public plugin_init() { register_plugin("FrostNades",VERSION,"Avalanche"); register_cvar("fn_version",VERSION,FCVAR_SERVER); pcv_enabled = register_cvar("fn_enabled","1"); pcv_override = register_cvar("fn_override","1"); pcv_nadetypes = register_cvar("fn_nadetypes","1"); // NT_SMOKEGRENADE pcv_teams = register_cvar("fn_teams","2"); pcv_price = register_cvar("fn_price","300"); pcv_icon = register_cvar("fn_icon","1"); pcv_limit = register_cvar("fn_limit","2"); pcv_buyzone = register_cvar("fn_buyzone","0"); pcv_color = register_cvar("fn_color","0 206 209"); pcv_by_radius = register_cvar("fn_by_radius","0.0"); pcv_hitself = register_cvar("fn_hitself","0"); pcv_los = register_cvar("fn_los","1"); pcv_maxdamage = register_cvar("fn_maxdamage","20.0"); pcv_mindamage = register_cvar("fn_mindamage","1.0"); pcv_chill_maxchance = register_cvar("fn_chill_maxchance","0"); pcv_chill_minchance = register_cvar("fn_chill_minchance","0"); pcv_chill_duration = register_cvar("fn_chill_duration","0"); pcv_chill_variance = register_cvar("fn_chill_variance","0"); pcv_chill_speed = register_cvar("fn_chill_speed","0"); pcv_freeze_maxchance = register_cvar("fn_freeze_maxchance","110.0"); pcv_freeze_minchance = register_cvar("fn_freeze_minchance","40.0"); pcv_freeze_duration = register_cvar("fn_freeze_duration","4.0"); pcv_freeze_variance = register_cvar("fn_freeze_variance","0.5"); mp_friendlyfire = get_cvar_pointer("mp_friendlyfire"); new mod[6]; get_modname(mod,5); if(equal(mod,"czero")) { czero = 1; bot_quota = get_cvar_pointer("bot_quota"); } maxPlayers = get_maxplayers(); gmsgScreenFade = get_user_msgid("ScreenFade"); gmsgStatusIcon = get_user_msgid("StatusIcon"); gmsgBlinkAcct = get_user_msgid("BlinkAcct"); gmsgAmmoPickup = get_user_msgid("AmmoPickup"); gmsgWeapPickup = get_user_msgid("WeapPickup"); gmsgTextMsg = get_user_msgid("TextMsg"); register_forward(FM_SetModel,"fw_setmodel",1); register_message(get_user_msgid("DeathMsg"),"msg_deathmsg"); register_event("ResetHUD", "event_resethud", "b"); register_event("TextMsg", "event_round_restart", "a", "2=#Game_Commencing", "2=#Game_will_restart_in"); register_event("HLTV", "event_new_round", "a", "1=0", "2=0"); RegisterHam(Ham_Spawn,"player","ham_player_spawn",1); RegisterHam(Ham_Killed,"player","ham_player_killed",1); RegisterHam(Ham_Player_ResetMaxSpeed,"player","ham_player_resetmaxspeed",0); RegisterHam(Ham_Think,"grenade","ham_grenade_think",0); RegisterHam(Ham_Use, "player_weaponstrip", "ham_player_weaponstrip_use", 1); for(new i=0; i<sizeof GRENADE_NAMES; i++) { RegisterHam(Ham_Item_Deploy, GRENADE_NAMES[i], "ham_grenade_deploy", 1); RegisterHam(Ham_Item_Holster, GRENADE_NAMES[i], "ham_grenade_holster", 1); RegisterHam(Ham_Item_AddToPlayer, GRENADE_NAMES[i], "ham_grenade_addtoplayer", 1); RegisterHam(Ham_Item_AddDuplicate, GRENADE_NAMES[i], "ham_grenade_addduplicate", 1); } register_clcmd("say /fn","buy_frostnade"); register_clcmd("say_team /fn","buy_frostnade"); register_clcmd("say /frostnade","buy_frostnade"); register_clcmd("say_team /frostnade","buy_frostnade"); fnFwdPlayerChilled = CreateMultiForward("frostnades_player_chilled", ET_STOP, FP_CELL, FP_CELL); fnFwdPlayerFrozen = CreateMultiForward("frostnades_player_frozen", ET_STOP, FP_CELL, FP_CELL); } public plugin_end() { DestroyForward(fnFwdPlayerChilled); DestroyForward(fnFwdPlayerFrozen); } public plugin_precache() { precache_model(MODEL_FROZEN); glassGibs = precache_model(MODEL_GLASSGIBS); precache_sound(SOUND_EXPLODE); // grenade explodes precache_sound(SOUND_FROZEN); // player is frozen precache_sound(SOUND_UNFROZEN); // frozen wears off precache_sound(SOUND_CHILLED); // player is chilled precache_sound(SOUND_PICKUP); // player buys frostnade trailSpr = precache_model(SPRITE_TRAIL); smokeSpr = precache_model(SPRITE_SMOKE); exploSpr = precache_model(SPRITE_EXPLO); } public client_putinserver(id) { isChilled[id] = 0; isFrozen[id] = 0; frostKilled[id] = 0; novaDisplay[id] = 0; hasFrostNade[id] = 0; if(czero && !czBotHams && is_user_bot(id) && get_pcvar_num(bot_quota) > 0) set_task(0.1,"czbot_hook_ham",id); } public client_disconnect(id) { if(isChilled[id]) task_remove_chill(TASK_REMOVE_CHILL+id); if(isFrozen[id]) task_remove_freeze(TASK_REMOVE_FREEZE+id); } // registering a ham hook for "player" won't register it for CZ bots, // for some reason. so we have to register it by entity. public czbot_hook_ham(id) { if(!czBotHams && is_user_connected(id) && is_user_bot(id) && get_pcvar_num(bot_quota) > 0) { RegisterHamFromEntity(Ham_Spawn,id,"ham_player_spawn",1); RegisterHamFromEntity(Ham_Killed,id,"ham_player_killed",1); RegisterHamFromEntity(Ham_Player_ResetMaxSpeed,id,"ham_player_resetmaxspeed",1); czBotHams = 1; } } // intercept server log messages to replace grenade kills with frostgrenade kills public plugin_log() { static arg[512]; if(get_pcvar_num(pcv_enabled) && read_logargc() >= 5) { read_logargv(1, arg, 7); // "killed" if(equal(arg, "killed")) { read_logargv(2, arg, 127); // info of player that was killed // get ID of player that was killed new dummy[1], killedUserId; parse_loguser(arg, dummy, 0, killedUserId); new killedId = find_player("k", killedUserId); if(killedId && frostKilled[killedId]) { // override with frostgrenade message read_logdata(arg, 511); replace(arg, 511, "with ^"grenade^"", "with ^"frostgrenade^""); log_message("%s", arg); return PLUGIN_HANDLED; } } } return PLUGIN_CONTINUE; } /**************************************** * PRIMARY FUNCTIONS AND SUCH ****************************************/ public buy_frostnade(id) { if(!get_pcvar_num(pcv_enabled) || get_pcvar_num(pcv_override)) return PLUGIN_CONTINUE; if(!is_user_alive(id)) return PLUGIN_HANDLED; if(get_pcvar_num(pcv_buyzone) && !cs_get_user_buyzone(id)) { // #Cstrike_NotInBuyZone won't work for some reason client_print(id,print_center,"You are not in a buy zone."); return PLUGIN_HANDLED; } if(!(get_pcvar_num(pcv_teams) & _:cs_get_user_team(id))) { // have to do it this way to format message_begin(MSG_ONE,gmsgTextMsg,_,id); write_byte(print_center); write_string("#Alias_Not_Avail"); write_string("Frost Grenade"); message_end(); return PLUGIN_HANDLED; } if(hasFrostNade[id]) { client_print(id,print_center,"#Cstrike_Already_Own_Weapon"); return PLUGIN_HANDLED; } new limit = get_pcvar_num(pcv_limit); if(limit && nadesBought[id] >= limit) { client_print(id,print_center,"#Cstrike_TitlesTXT_Cannot_Carry_Anymore"); return PLUGIN_HANDLED; } new money = cs_get_user_money(id), price = get_pcvar_num(pcv_price); // need more vespene gas if(money < price) { client_print(id,print_center,"#Cstrike_TitlesTXT_Not_Enough_Money"); message_begin(MSG_ONE_UNRELIABLE,gmsgBlinkAcct,_,id); write_byte(2); message_end(); return PLUGIN_HANDLED; } // try to use smokegrenade, then flashbang, then hegrenade new wpnid = CSW_SMOKEGRENADE, ammoid = AMMO_SMOKEGRENADE, wpnName[20] = "weapon_smokegrenade", type = get_pcvar_num(pcv_nadetypes); if(!(type & NT_SMOKEGRENADE)) { if(type & NT_FLASHBANG) { wpnid = CSW_FLASHBANG; ammoid = AMMO_FLASHBANG; wpnName = "weapon_flashbang"; } else if(type & NT_HEGRENADE) { wpnid = CSW_HEGRENADE; ammoid = AMMO_HEGRENADE; wpnName = "weapon_hegrenade"; } } hasFrostNade[id] = wpnid; nadesBought[id]++; cs_set_user_money(id,money - price); new ammo = cs_get_user_bpammo(id,wpnid); // give him one if(!ammo) give_item(id,wpnName); else { cs_set_user_bpammo(id,wpnid,ammo+1); // just so the player can see what kind it is on his HUD message_begin(MSG_ONE,gmsgAmmoPickup,_,id); write_byte(ammoid); write_byte(ammo+1); message_end(); message_begin(MSG_ONE,gmsgWeapPickup,_,id); write_byte(wpnid); message_end(); // won't play via cs_set_user_bpammo engfunc(EngFunc_EmitSound,id,CHAN_ITEM,SOUND_PICKUP,VOL_NORM,ATTN_NORM,0,PITCH_NORM); // for icon management grenade_added(id, wpnid); } return PLUGIN_HANDLED; } // entity is given a model (used to detect for thrown grenades) public fw_setmodel(ent,model[]) { if(!get_pcvar_num(pcv_enabled)) return FMRES_IGNORED; new owner = pev(ent,pev_owner); if(!is_user_connected(owner)) return FMRES_IGNORED; // this isn't going to explode new Float:dmgtime; pev(ent,pev_dmgtime,dmgtime); if(dmgtime == 0.0) return FMRES_IGNORED; new type, csw; if(model[7] == 'w' && model[8] == '_') { switch(model[9]) { case 'h': { type = NT_HEGRENADE; csw = CSW_HEGRENADE; } case 'f': { type = NT_FLASHBANG; csw = CSW_FLASHBANG; } case 's': { type = NT_SMOKEGRENADE; csw = CSW_SMOKEGRENADE; } } } if(!type) return FMRES_IGNORED; new team = _:cs_get_user_team(owner); // have a frostnade (override off) ;OR; override enabled, on valid team, using valid frostnade type if(hasFrostNade[owner] == csw || (get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & team) && (get_pcvar_num(pcv_nadetypes) & type))) { // not using override if(hasFrostNade[owner] == csw) { hasFrostNade[owner] = 0; if(get_pcvar_num(pcv_icon) == ICON_HASNADE) { show_icon(owner, STATUS_HIDE); } } set_pev(ent,pev_team,team); set_pev(ent,pev_bInDuck,1); // flag it as a frostnade new rgb[3], Float:rgbF[3]; get_rgb_colors(team,rgb); IVecFVec(rgb, rgbF); // glowshell set_pev(ent,pev_rendermode,kRenderNormal); set_pev(ent,pev_renderfx,kRenderFxGlowShell); set_pev(ent,pev_rendercolor,rgbF); set_pev(ent,pev_renderamt,16.0); set_beamfollow(ent,10,10,rgb,100); } return FMRES_IGNORED; } // freeze a player in place whilst he's frozen public fw_playerprethink(id) { /*if(isChilled[id]) { // remember rendering changes new fx = pev(id,pev_renderfx), Float:color[3], mode = pev(id,pev_rendermode), Float:amount; pev(id,pev_rendercolor,color); pev(id,pev_renderamt,amount); if(fx != kRenderFxGlowShell) { oldRenderFx[id] = fx; set_pev(id,pev_renderfx,kRenderFxGlowShell); } if(color[0] != glowColor[id][0] || color[1] != glowColor[id][1] || color[2] != glowColor[id][2]) { oldRenderColor[id] = color; set_pev(id,pev_rendercolor,glowColor[id]); } if(mode != kRenderNormal) { oldRenderMode[id] = mode; set_pev(id,pev_rendermode,kRenderNormal); } if(amount != GLOW_AMOUNT) { oldRenderAmt[id] = amount; set_pev(id,pev_renderamt,GLOW_AMOUNT); } }*/ if(isFrozen[id]) { set_pev(id,pev_velocity,Float:{0.0,0.0,0.0}); // stop motion new Float:gravity; pev(id,pev_gravity,gravity); // remember any gravity changes if(gravity != 0.000000001 && gravity != 999999999.9) oldGravity[id] = gravity; // if are on the ground and about to jump, set the gravity too high to really do so if((pev(id,pev_button) & IN_JUMP) && !(pev(id,pev_oldbuttons) & IN_JUMP) && (pev(id,pev_flags) & FL_ONGROUND)) set_pev(id,pev_gravity,999999999.9); // otherwise, set the gravity so low that they don't fall else set_pev(id,pev_gravity,0.000000001); } return FMRES_IGNORED; } // override grenade kill message with skull and crossbones public msg_deathmsg(msg_id,msg_dest,msg_entity) { new victim = get_msg_arg_int(2); if(!is_user_connected(victim) || !frostKilled[victim]) return PLUGIN_CONTINUE; static weapon[8]; get_msg_arg_string(4,weapon,7); if(equal(weapon,"grenade")) set_msg_arg_string(4,"frostgrenade"); //frostKilled[victim] = 0; return PLUGIN_CONTINUE; } // catch HUD reset to re-display icon if necessary public event_resethud(id) { if(!is_user_alive(id) || !get_pcvar_num(pcv_enabled)) return; if(get_pcvar_num(pcv_icon) == ICON_HASNADE) { new status = player_has_frostnade(id); show_icon(id, status); } return; } // round is restarting (TAG: sv_restartround) public event_round_restart() { // just remember for event_new_round roundRestarting = true; } // start of a new round public event_new_round() { if(roundRestarting) { roundRestarting = false; // clear frost grenades from all players (for override mode) for(new i=1;i<=maxPlayers;i++) { hasFrostNade[i] = 0; } } } // rezzed public ham_player_spawn(id) { nadesBought[id] = 0; if(is_user_alive(id)) { if(isChilled[id]) task_remove_chill(TASK_REMOVE_CHILL+id); if(isFrozen[id]) task_remove_freeze(TASK_REMOVE_FREEZE+id); } return HAM_IGNORED; } // killed to death public ham_player_killed(id) { hasFrostNade[id] = 0; if(get_pcvar_num(pcv_enabled) && get_pcvar_num(pcv_icon) == ICON_HASNADE) { show_icon(id, STATUS_HIDE); } if(isChilled[id]) task_remove_chill(TASK_REMOVE_CHILL+id); if(isFrozen[id]) task_remove_freeze(TASK_REMOVE_FREEZE+id); return HAM_IGNORED; } // movement speed is changed public ham_player_resetmaxspeed(id) { if(get_pcvar_num(pcv_enabled)) { set_user_chillfreeze_speed(id); } return HAM_IGNORED; } // grenade is ticking away public ham_grenade_think(ent) { // not a frostnade if(!pev_valid(ent) || !pev(ent,pev_bInDuck)) return HAM_IGNORED; new Float:dmgtime; pev(ent,pev_dmgtime,dmgtime); if(dmgtime > get_gametime()) return HAM_IGNORED; // and boom goes the dynamite frostnade_explode(ent); return HAM_SUPERCEDE; } // a player_weaponstrip is used public ham_player_weaponstrip_use(ent, idcaller, idactivator, use_type, Float:value) { if(idcaller >= 1 && idcaller <= maxPlayers) { // clear frostnade when using override hasFrostNade[idcaller] = 0; if(is_user_alive(idcaller) && get_pcvar_num(pcv_enabled) && get_pcvar_num(pcv_icon) == ICON_HASNADE) { new status = player_has_frostnade(idcaller); show_icon(idcaller, status); } } return HAM_IGNORED; } // some kind of grenade is deployed public ham_grenade_deploy(ent) { if(pev_valid(ent)) { grenade_deployed(get_pdata_cbase(ent, m_pPlayer, 4), get_pdata_int(ent, OFFSET_WEAPON_CSWID, 4)); } return HAM_IGNORED; } // some kind of grenade is holstered public ham_grenade_holster(ent) { if(pev_valid(ent)) { grenade_holstered(get_pdata_cbase(ent, m_pPlayer, 4), get_pdata_int(ent, OFFSET_WEAPON_CSWID, 4)); } return HAM_IGNORED; } // some kind of grenade is added to a player's inventory public ham_grenade_addtoplayer(ent, id) { if(pev_valid(ent)) { grenade_added(id, get_pdata_int(ent, OFFSET_WEAPON_CSWID, 4)); } return HAM_IGNORED; } // some kind of grenade is added to a player's inventory, when he already has one public ham_grenade_addduplicate(ent, orig) { if(pev_valid(orig)) { grenade_added(pev(orig, pev_owner), get_pdata_int(orig, OFFSET_WEAPON_CSWID, 4)); } return HAM_IGNORED; } // handle when player id deploys a grenade with weapon id wid grenade_deployed(id, wid) { // if we should worry about managing my icon now if(get_pcvar_num(pcv_enabled) && is_user_alive(id) && get_pcvar_num(pcv_icon) == ICON_HASNADE) { // if I just switched to a frost grenade if( wid == hasFrostNade[id] || (get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & _:cs_get_user_team(id)) && is_wid_in_nadetypes(wid)) ) { show_icon(id, STATUS_FLASH); } } } // handle when player id holsters a grenade with weapon id wid grenade_holstered(id, wid) { // if we should worry about managing my icon now if(get_pcvar_num(pcv_enabled) && is_user_alive(id) && get_pcvar_num(pcv_icon) == ICON_HASNADE) { // if I just holstered a frost grenade if( wid == hasFrostNade[id] || (get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & _:cs_get_user_team(id)) && is_wid_in_nadetypes(wid)) ) { // only do STATUS_SHOW or STATUS_HIDE... during holster, current weapon // will still technically be the frost grenade, but we don't want to // mistakenly flash the icon new status = (player_has_frostnade(id) != STATUS_HIDE ? STATUS_SHOW : STATUS_HIDE); show_icon(id, status); } } } // handle when player id gets a grenade with weapon id wid added to his inventory grenade_added(id, wid) { // if we should worry about managing my icon now if(get_pcvar_num(pcv_enabled) && is_user_alive(id) && get_pcvar_num(pcv_icon) == ICON_HASNADE) { // if I just got a frost grenade if( wid == hasFrostNade[id] || (get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & _:cs_get_user_team(id)) && is_wid_in_nadetypes(wid)) ) { new status = player_has_frostnade(id); show_icon(id, status); } } } // a frost grenade explodes public frostnade_explode(ent) { new nadeTeam = pev(ent,pev_team), owner = pev(ent,pev_owner), Float:nadeOrigin[3]; pev(ent,pev_origin,nadeOrigin); // make the smoke message_begin_fl(MSG_PVS,SVC_TEMPENTITY,nadeOrigin,0); write_byte(TE_SMOKE); write_coord_fl(nadeOrigin[0]); // x write_coord_fl(nadeOrigin[1]); // y write_coord_fl(nadeOrigin[2]); // z write_short(smokeSpr); // sprite write_byte(random_num(30,40)); // scale write_byte(5); // framerate message_end(); // explosion create_blast(nadeTeam,nadeOrigin); emit_sound(ent,CHAN_ITEM,SOUND_EXPLODE,VOL_NORM,ATTN_NORM,0,PITCH_NORM); // cache our cvars new ff = get_pcvar_num(mp_friendlyfire), Float:by_radius = get_pcvar_float(pcv_by_radius), hitself = get_pcvar_num(pcv_hitself), los = get_pcvar_num(pcv_los), Float:maxdamage = get_pcvar_float(pcv_maxdamage), Float:mindamage = get_pcvar_float(pcv_mindamage), Float:chill_maxchance = get_pcvar_float(pcv_chill_maxchance), Float:chill_minchance = get_pcvar_float(pcv_chill_minchance), Float:freeze_maxchance, Float:freeze_minchance; if(!by_radius) { freeze_maxchance = get_pcvar_float(pcv_freeze_maxchance); freeze_minchance = get_pcvar_float(pcv_freeze_minchance); } new ta, Float:targetOrigin[3], Float:distance, tr = create_tr2(), Float:fraction, Float:damage, gotFrozen = 0; for(new target=1;target<=maxPlayers;target++) { // dead, invincible, or self attack that is not allowed if(!is_user_alive(target) || pev(target,pev_takedamage) == DAMAGE_NO || (pev(target,pev_flags) & FL_GODMODE) ||(target == owner && !hitself)) continue; // this is a team attack with ff disabled, excluding self attack ta = (_:cs_get_user_team(target) == nadeTeam); if(ta && !ff && target != owner) continue; pev(target,pev_origin,targetOrigin); distance = vector_distance(nadeOrigin,targetOrigin); // too far if(distance > FROST_RADIUS) continue; // check line of sight if(los) { nadeOrigin[2] += 2.0; engfunc(EngFunc_TraceLine,nadeOrigin,targetOrigin,DONT_IGNORE_MONSTERS,ent,tr); nadeOrigin[2] -= 2.0; get_tr2(tr,TR_flFraction,fraction); if(fraction != 1.0 && get_tr2(tr,TR_pHit) != target) continue; } // damaged if(maxdamage > 0.0) { damage = radius_calc(distance,FROST_RADIUS,maxdamage,mindamage); if(ta) damage /= 2.0; // half damage for friendlyfire if(damage > 0.0) { frostKilled[target] = 1; ExecuteHamB(Ham_TakeDamage,target,ent,owner,damage,DMG_GRENADE); if(!is_user_alive(target)) continue; // dead now frostKilled[target] = 0; } } // frozen if((by_radius && radius_calc(distance,FROST_RADIUS,100.0,0.0) >= by_radius) || (!by_radius && random_num(1,100) <= floatround(radius_calc(distance,FROST_RADIUS,freeze_maxchance,freeze_minchance)))) { if(freeze_player(target,owner,nadeTeam)) { gotFrozen = 1; emit_sound(target,CHAN_ITEM,SOUND_FROZEN,1.0,ATTN_NONE,0,PITCH_NORM); } } // chilled if(by_radius || random_num(1,100) <= floatround(radius_calc(distance,FROST_RADIUS,chill_maxchance,chill_minchance))) { if(chill_player(target,owner,nadeTeam)) { if(!gotFrozen) emit_sound(target,CHAN_ITEM,SOUND_CHILLED,VOL_NORM,ATTN_NORM,0,PITCH_NORM); } } } free_tr2(tr); set_pev(ent,pev_flags,pev(ent,pev_flags)|FL_KILLME); } freeze_player(id,attacker,nadeTeam) { new fwdRetVal = PLUGIN_CONTINUE; ExecuteForward(fnFwdPlayerFrozen, fwdRetVal, id, attacker); if(fwdRetVal == PLUGIN_HANDLED || fwdRetVal == PLUGIN_HANDLED_MAIN) { return 0; } if(!isFrozen[id]) { pev(id,pev_gravity,oldGravity[id]); // register our forward only when we need it if(!fmFwdPPT) { fmFwdPPT = register_forward(FM_PlayerPreThink,"fw_playerprethink",0); } } isFrozen[id] = nadeTeam; set_pev(id,pev_velocity,Float:{0.0,0.0,0.0}); set_user_chillfreeze_speed(id); new Float:duration = get_pcvar_float(pcv_freeze_duration), Float:variance = get_pcvar_float(pcv_freeze_variance); duration += random_float(-variance,variance); remove_task(TASK_REMOVE_FREEZE+id); set_task(duration,"task_remove_freeze",TASK_REMOVE_FREEZE+id); if(!pev_valid(novaDisplay[id])) create_nova(id); if(get_pcvar_num(pcv_icon) == ICON_ISCHILLED) { show_icon(id, STATUS_FLASH); } return 1; } public task_remove_freeze(taskid) { new id = taskid-TASK_REMOVE_FREEZE; if(pev_valid(novaDisplay[id])) { new Float:origin[3]; pev(novaDisplay[id],pev_origin,origin); // add some tracers message_begin_fl(MSG_PVS,SVC_TEMPENTITY,origin,0); write_byte(TE_IMPLOSION); write_coord_fl(origin[0]); // x write_coord_fl(origin[1]); // y write_coord_fl(origin[2] + 8.0); // z write_byte(64); // radius write_byte(10); // count write_byte(3); // duration message_end(); // add some sparks message_begin_fl(MSG_PVS,SVC_TEMPENTITY,origin,0); write_byte(TE_SPARKS); write_coord_fl(origin[0]); // x write_coord_fl(origin[1]); // y write_coord_fl(origin[2]); // z message_end(); // add the shatter message_begin_fl(MSG_PAS,SVC_TEMPENTITY,origin,0); write_byte(TE_BREAKMODEL); write_coord_fl(origin[0]); // x write_coord_fl(origin[1]); // y write_coord_fl(origin[2] + 24.0); // z write_coord_fl(16.0); // size x write_coord_fl(16.0); // size y write_coord_fl(16.0); // size z write_coord(random_num(-50,50)); // velocity x write_coord(random_num(-50,50)); // velocity y write_coord_fl(25.0); // velocity z write_byte(10); // random velocity write_short(glassGibs); // model write_byte(10); // count write_byte(25); // life write_byte(BREAK_GLASS); // flags message_end(); emit_sound(novaDisplay[id],CHAN_ITEM,SOUND_UNFROZEN,VOL_NORM,ATTN_NORM,0,PITCH_NORM); set_pev(novaDisplay[id],pev_flags,pev(novaDisplay[id],pev_flags)|FL_KILLME); } isFrozen[id] = 0; novaDisplay[id] = 0; // unregister forward if we are no longer using it unregister_prethink(); if(!is_user_connected(id)) return; // restore speed, but then check for chilled ExecuteHam(Ham_Player_ResetMaxSpeed, id); set_user_chillfreeze_speed(id); set_pev(id,pev_gravity,oldGravity[id]); new status = STATUS_HIDE; // sometimes trail fades during freeze, reapply if(isChilled[id]) { status = STATUS_SHOW; new rgb[3]; get_rgb_colors(isChilled[id],rgb); set_beamfollow(id,30,8,rgb,100); } if(get_pcvar_num(pcv_icon) == ICON_ISCHILLED) { show_icon(id, status); } } chill_player(id,attacker,nadeTeam) { new fwdRetVal = PLUGIN_CONTINUE; ExecuteForward(fnFwdPlayerChilled, fwdRetVal, id, attacker); if(fwdRetVal == PLUGIN_HANDLED || fwdRetVal == PLUGIN_HANDLED_MAIN) { return 0; } // we aren't already been chilled if(!isChilled[id]) { oldRenderFx[id] = pev(id,pev_renderfx); pev(id,pev_rendercolor,oldRenderColor[id]); oldRenderMode[id] = pev(id,pev_rendermode); pev(id,pev_renderamt,oldRenderAmt[id]); isChilled[id] = nadeTeam; // fix -- thanks Exolent // register our forward only when we need it //if(!fmFwdPPT) fmFwdPPT = register_forward(FM_PlayerPreThink,"fw_playerprethink",0); } isChilled[id] = nadeTeam; set_user_chillfreeze_speed(id); new Float:duration = get_pcvar_float(pcv_chill_duration), Float:variance = get_pcvar_float(pcv_chill_variance); duration += random_float(-variance,variance); remove_task(TASK_REMOVE_CHILL+id); set_task(duration,"task_remove_chill",TASK_REMOVE_CHILL+id); new rgb[3]; get_rgb_colors(nadeTeam,rgb); IVecFVec(rgb, glowColor[id]); // glowshell set_user_rendering(id, kRenderFxGlowShell, rgb[0], rgb[1], rgb[2], kRenderNormal, floatround(GLOW_AMOUNT)); set_beamfollow(id,30,8,rgb,100); // I decided to let the frostnade tint override a flashbang, // because if you are frozen, then you have much bigger problems. // add a blue tint to their screen message_begin(MSG_ONE,gmsgScreenFade,_,id); write_short(floatround(4096.0 * duration)); // duration write_short(floatround(3072.0 * duration)); // hold time (4096.0 * 0.75) write_short(FFADE_IN); // flags write_byte(rgb[0]); // red write_byte(rgb[1]); // green write_byte(rgb[2]); // blue write_byte(100); // alpha message_end(); if(get_pcvar_num(pcv_icon) == ICON_ISCHILLED && !isFrozen[id]) { show_icon(id, STATUS_SHOW); } return 1; } public task_remove_chill(taskid) { new id = taskid-TASK_REMOVE_CHILL; isChilled[id] = 0; // unregister forward if we are no longer using it //unregister_prethink(); if(!is_user_connected(id)) return; // set speed to normal, then check for frozen ExecuteHam(Ham_Player_ResetMaxSpeed, id); set_user_chillfreeze_speed(id); // reset rendering set_user_rendering(id, oldRenderFx[id], floatround(oldRenderColor[id][0]), floatround(oldRenderColor[id][1]), floatround(oldRenderColor[id][2]), oldRenderMode[id], floatround(oldRenderAmt[id])); clear_beamfollow(id); // calculate end of flashbang new Float:flashedUntil = get_pdata_float(id,m_flFlashedUntil), Float:flashHoldTime = get_pdata_float(id,m_flFlashHoldTime), Float:endOfFlash = flashedUntil + (flashHoldTime * 0.67); // not blinded if(get_gametime() >= endOfFlash) { // clear tint message_begin(MSG_ONE,gmsgScreenFade,_,id); write_short(0); // duration write_short(0); // hold time write_short(FFADE_IN); // flags write_byte(0); // red write_byte(0); // green write_byte(0); // blue write_byte(255); // alpha message_end(); } if(get_pcvar_num(pcv_icon) == ICON_ISCHILLED && !isFrozen[id]) { show_icon(id, STATUS_HIDE); } } // make a frost nova at a player's feet create_nova(id) { new nova = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"info_target")); engfunc(EngFunc_SetSize,nova,Float:{-8.0,-8.0,-4.0},Float:{8.0,8.0,4.0}); engfunc(EngFunc_SetModel,nova,MODEL_FROZEN); // random orientation new Float:angles[3]; angles[1] = random_float(0.0,360.0); set_pev(nova,pev_angles,angles); // put it at their feet new Float:novaOrigin[3]; pev(id,pev_origin,novaOrigin); engfunc(EngFunc_SetOrigin,nova,novaOrigin); // make it translucent new rgb[3]; get_rgb_colors(isFrozen[id], rgb); IVecFVec(rgb, angles); // let's just use angles set_pev(nova,pev_rendercolor,angles); // see above set_pev(nova,pev_rendermode,kRenderTransAlpha); set_pev(nova,pev_renderfx,kRenderFxGlowShell); set_pev(nova,pev_renderamt,128.0); novaDisplay[id] = nova; } /**************************************** * UTILITY FUNCTIONS ****************************************/ // check if prethink is still being used, if not, unhook it unregister_prethink() { if(fmFwdPPT) { new i; for(i=1;i<=maxPlayers;i++) if(/*isChilled[i] ||*/ isFrozen[i]) break; if(i > maxPlayers) { unregister_forward(FM_PlayerPreThink,fmFwdPPT,0); fmFwdPPT = 0; } } } // make the explosion effects create_blast(team,Float:origin[3]) { new rgb[3]; get_rgb_colors(team,rgb); // smallest ring message_begin_fl(MSG_PVS,SVC_TEMPENTITY,origin,0); write_byte(TE_BEAMCYLINDER); write_coord_fl(origin[0]); // x write_coord_fl(origin[1]); // y write_coord_fl(origin[2]); // z write_coord_fl(origin[0]); // x axis write_coord_fl(origin[1]); // y axis write_coord_fl(origin[2] + 385.0); // z axis write_short(exploSpr); // sprite write_byte(0); // start frame write_byte(0); // framerate write_byte(4); // life write_byte(60); // width write_byte(0); // noise write_byte(rgb[0]); // red write_byte(rgb[1]); // green write_byte(rgb[2]); // blue write_byte(100); // brightness write_byte(0); // speed message_end(); // medium ring message_begin_fl(MSG_PVS,SVC_TEMPENTITY,origin,0); write_byte(TE_BEAMCYLINDER); write_coord_fl(origin[0]); // x write_coord_fl(origin[1]); // y write_coord_fl(origin[2]); // z write_coord_fl(origin[0]); // x axis write_coord_fl(origin[1]); // y axis write_coord_fl(origin[2] + 470.0); // z axis write_short(exploSpr); // sprite write_byte(0); // start frame write_byte(0); // framerate write_byte(4); // life write_byte(60); // width write_byte(0); // noise write_byte(rgb[0]); // red write_byte(rgb[1]); // green write_byte(rgb[2]); // blue write_byte(100); // brightness write_byte(0); // speed message_end(); // largest ring message_begin_fl(MSG_PVS,SVC_TEMPENTITY,origin,0); write_byte(TE_BEAMCYLINDER); write_coord_fl(origin[0]); // x write_coord_fl(origin[1]); // y write_coord_fl(origin[2]); // z write_coord_fl(origin[0]); // x axis write_coord_fl(origin[1]); // y axis write_coord_fl(origin[2] + 555.0); // z axis write_short(exploSpr); // sprite write_byte(0); // start frame write_byte(0); // framerate write_byte(4); // life write_byte(60); // width write_byte(0); // noise write_byte(rgb[0]); // red write_byte(rgb[1]); // green write_byte(rgb[2]); // blue write_byte(100); // brightness write_byte(0); // speed message_end(); // light effect message_begin_fl(MSG_PAS,SVC_TEMPENTITY,origin,0); write_byte(TE_DLIGHT); write_coord_fl(origin[0]); // x write_coord_fl(origin[1]); // y write_coord_fl(origin[2]); // z write_byte(floatround(FROST_RADIUS/5.0)); // radius write_byte(rgb[0]); // r write_byte(rgb[1]); // g write_byte(rgb[2]); // b write_byte(8); // life write_byte(60); // decay rate message_end(); } // give an entity a beam trail set_beamfollow(ent,life,width,rgb[3],brightness) { clear_beamfollow(ent); message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(TE_BEAMFOLLOW); write_short(ent); // entity write_short(trailSpr); // sprite write_byte(life); // life write_byte(width); // width write_byte(rgb[0]); // red write_byte(rgb[1]); // green write_byte(rgb[2]); // blue write_byte(brightness); // brightness message_end(); } // removes beam trails from an entity clear_beamfollow(ent) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(TE_KILLBEAM); write_short(ent); // entity message_end(); } // gets the appropriate color and displays the frostnade icon to the player with the given status show_icon(id, status) { static rgb[3]; if(status) get_rgb_colors(_:cs_get_user_team(id), rgb); // only get colors if we need to message_begin(MSG_ONE,gmsgStatusIcon,_,id); write_byte(status); // status (0=hide, 1=show, 2=flash) write_string("dmg_cold"); // sprite name write_byte(rgb[0]); // red write_byte(rgb[1]); // green write_byte(rgb[2]); // blue message_end(); } // checks if a weapon id is included in fn_nadetypes is_wid_in_nadetypes(wid) { new types = get_pcvar_num(pcv_nadetypes); return ( (wid == CSW_HEGRENADE && (types & NT_HEGRENADE)) || (wid == CSW_FLASHBANG && (types & NT_FLASHBANG)) || (wid == CSW_SMOKEGRENADE && (types & NT_SMOKEGRENADE)) ); } // checks if a player has a frostnade, taking into account fn_override and such. // returns: STATUS_HIDE = no frostnade, STATUS_SHOW = has frostnade but not deployed, STATUS_FLASH = has frostnade and deployed player_has_frostnade(id) { new retVal = STATUS_HIDE, curwpn = get_user_weapon(id); // no override, variable explicitly set if(hasFrostNade[id]) { retVal = (curwpn == hasFrostNade[id] ? STATUS_FLASH : STATUS_SHOW); } // override enabled, and I'm on the right team else if(get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & _:cs_get_user_team(id))) { new types = get_pcvar_num(pcv_nadetypes); if((types & NT_HEGRENADE) && cs_get_user_bpammo(id, CSW_HEGRENADE) > 0) { retVal = (curwpn == CSW_HEGRENADE ? STATUS_FLASH : STATUS_SHOW); } if(retVal != STATUS_FLASH && (types & NT_FLASHBANG) && cs_get_user_bpammo(id, CSW_FLASHBANG) > 0) { retVal = (curwpn == CSW_FLASHBANG ? STATUS_FLASH : STATUS_SHOW); } if(retVal != STATUS_FLASH && (types & NT_SMOKEGRENADE) && cs_get_user_bpammo(id, NT_SMOKEGRENADE) > 0) { retVal = (curwpn == NT_SMOKEGRENADE ? STATUS_FLASH : STATUS_SHOW); } } return retVal; } // gets RGB colors from the cvar get_rgb_colors(team,rgb[3]) { static color[12], parts[3][4]; get_pcvar_string(pcv_color,color,11); // if cvar is set to "team", use colors based on the given team if(equali(color,"team",4)) { if(team == 1) { rgb[0] = 150; rgb[1] = 0; rgb[2] = 0; } else { rgb[0] = 0; rgb[1] = 0; rgb[2] = 150; } } else { parse(color,parts[0],3,parts[1],3,parts[2],3); rgb[0] = str_to_num(parts[0]); rgb[1] = str_to_num(parts[1]); rgb[2] = str_to_num(parts[2]); } } // scale a value equally (inversely?) with the distance that something // is from the center of another thing. that makes pretty much no sense, // so basically, the closer we are to the center of a ring, the higher // our value gets. // // EXAMPLE: distance = 60.0, radius = 240.0, maxVal = 100.0, minVal = 20.0 // we are 0.75 (1.0-(60.0/240.0)) of the way to the radius, so scaled with our // values, it comes out to 80.0 (20.0 + (0.75 * (100.0 - 20.0))) Float:radius_calc(Float:distance,Float:radius,Float:maxVal,Float:minVal) { if(maxVal <= 0.0) return 0.0; if(minVal >= maxVal) return minVal; return minVal + ((1.0 - (distance / radius)) * (maxVal - minVal)); } // sets a user's chilled/frozen speed if applicable // (NOTE: does NOT reset his maxspeed if he is not chilled/frozen) set_user_chillfreeze_speed(id) { if(isFrozen[id]) { set_user_maxspeed(id, 1.0); } else if(isChilled[id]) { set_user_maxspeed(id, get_default_maxspeed(id)*(get_pcvar_float(pcv_chill_speed)/100.0)); } } // gets the maxspeed a user should have, given his current weapon stock Float:get_default_maxspeed(id) { new wEnt = get_pdata_cbase(id, m_pActiveItem), Float:result = 250.0; if(pev_valid(wEnt)) { ExecuteHam(Ham_CS_Item_GetMaxSpeed, wEnt, result); } return result; } Zombie swarm sma PHP Code: #include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> #include <engine> #include <fakemeta> //Sets the sky you want for your server #define SKYNAME "space" //The time before zombies have leap at round start. Has to be a float/decimal #define LEAP_CD 5.0 #define MAX_PLAYERS 32 new bool:g_restart_attempt[MAX_PLAYERS + 1] #define ZOMBIE_MISS 2 new miss_zombie[ZOMBIE_MISS][] = {"zombie/claw_miss1.wav", "zombie/claw_miss2.wav" } #define ZOMBIE_HIT 3 new hit_zombie[ZOMBIE_HIT][] = {"zombie/claw_strike1.wav", "zombie/claw_strike2.wav","zombie/claw_strike3.wav" } #define ZOMBIE_PAIN 2 new pain_zombie[ZOMBIE_PAIN][] = {"zombie_swarm/zombie_pain1.wav", "zombie_swarm/zombie_pain2.wav" } #define HUMAN_PAIN 2 new pain_human[HUMAN_PAIN][] = {"zombie_swarm/human_pain1.wav", "zombie_swarm/human_pain2.wav" } #define Keysmenu_1 (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<9) #define fm_find_ent_by_class(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "classname", %2) #define SLOT_PRIMARY 1 #define SLOT_SECONDARY 2 #define SLOT_KNIFE 3 #define SLOT_GRENADE 4 #define SLOT_C4 5 #define PRIMARY_WEAPONS_BIT_SUM ((1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)) #define SECONDARY_WEAPONS_BIT_SUM ((2<<CSW_P228)|(2<<CSW_ELITE)|(2<<CSW_FIVESEVEN)|(CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)) stock g_WeaponSlots[] = { 0, 2, 0, 1, 4, 1, 5, 1, 1, 4, 2, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1 ,1, 4, 2, 1, 1, 3, 1 } stock g_MaxBPAmmo[] = { 0, 52, 0, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90, 90, 90, 100, 120, 30, 120, 200, 21, 90, 120, 90, 2, 35, 90, 90, 0, 100 } new bool:g_zombie[33] new bool:buying new bool:g_speed new mod_name[32] = "Zombie Swarm" //Pcvars... new zomb_switch, zomb_hp,zomb_ap,zomb_speed,zomb_lightning, zomb_leap,zomb_money,zomb_zdmg, zomb_hdmg,zomb_ammo, zomb_nvg, zomb_obj, bool:g_leap[33] new MODEL[256], zomb_model, use_model new bombMap = 0 new hostageMap = 0 //The old commands new g_autoteam, g_limitteams, g_flashlight new hudsync #define PLUGIN "Zombie Swarm" #define VERSION "" #define AUTHOR "Mini_Midget" public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_cvar(PLUGIN,VERSION,FCVAR_SERVER) register_dictionary("zombie_swarm.txt") register_logevent("logevent_round_start",2, "1=Round_Start") register_logevent("logevent_round_end", 2, "1=Round_End") register_event("ResetHUD","event_hud_reset", "be") register_event("TextMsg","event_restart_attempt", "a", "2=#Game_will_restart_in") register_event("CurWeapon","event_cur_weapon","be", "1=1") register_event("Damage","event_damage_scream","be","2!0","3=0") register_event("Damage", "event_damage", "be", "2!0","3=0","4!0") register_event("StatusIcon", "event_status_icon", "be", "1=1", "1=2", "2=c4") register_event("HLTV", "event_new_round", "a", "1=0", "2=0") register_forward(FM_ClientUserInfoChanged,"fw_info") register_forward(FM_PlayerPreThink,"fw_prethink") register_forward(FM_PlayerPostThink,"fw_postthink") register_forward(FM_Touch,"fw_Touch"); register_forward( FM_EmitSound, "fw_EmitSound" ) register_forward(FM_CmdStart, "fw_Cmd") register_forward(FM_GetGameDescription,"GameDesc") register_message(get_user_msgid("Scenario"),"message_scenario"); register_message(get_user_msgid("BombDrop"),"message_bombdrop"); register_message(get_user_msgid("AmmoPickup"),"message_ammopickup"); register_message(get_user_msgid("TextMsg"),"message_textmsg"); register_message(get_user_msgid("HostagePos"),"message_hostagepos"); register_clcmd("say","clcmd_say") register_menucmd(register_menuid("Buy Menu"), Keysmenu_1, "buy_menu") register_clcmd("fullupdate","clcmd_fullupdate") register_concmd("zombie_swarm", "zsonoff", ADMIN_IMMUNITY, "<0/1> Disable/Enable Zombie Swarm") zomb_switch = register_cvar("zs_enabled","1") zomb_hp = register_cvar("zs_health","4000") zomb_ap = register_cvar("zs_armour","500") zomb_speed = register_cvar("zs_speed","320") zomb_lightning = register_cvar("zs_lightning","2") zomb_leap = register_cvar("zs_leap","1") zomb_money = register_cvar("zs_money","7000") zomb_zdmg = register_cvar("zs_zdmg","55") zomb_hdmg = register_cvar("zs_hdmg","150") zomb_ammo = register_cvar("zs_ammo","0") zomb_nvg = register_cvar("zs_nvg","0") zomb_obj = register_cvar("zs_objectives","1") zomb_model = register_cvar("zs_model","zombie_swarm") use_model = register_cvar("zs_use","1") if(fm_find_ent_by_class(1, "info_bomb_target") || fm_find_ent_by_class(1, "func_bomb_target")) bombMap = 1; if(fm_find_ent_by_class(1,"hostage_entity")) hostageMap = 1 g_autoteam = get_cvar_num("mp_autoteambalance") g_limitteams = get_cvar_num("mp_limitteams") g_flashlight = get_cvar_num("mp_flashlight") server_cmd("sv_skyname %s", SKYNAME) server_cmd("sv_maxspeed 1000") set_cvar_num("mp_autoteambalance",0) set_cvar_num("mp_limitteams", 1) set_cvar_num("mp_flashlight", 1) set_task(1.0, "lightning_effects") set_task(1.0, "ambience_loop") format(mod_name, 31, "Zombie Swarm %s", VERSION) hudsync = CreateHudSyncObj() } public plugin_precache() { precache_model("models/player/zombie_swarm/zombie_swarm.mdl") precache_model("models/v_knife_zombie.mdl") precache_sound("zombie_swarm/ambience.wav") new i for (i = 0; i < ZOMBIE_MISS; i++) precache_sound(miss_zombie[i]) for (i = 0; i < ZOMBIE_HIT; i++) precache_sound(hit_zombie[i]) for (i = 0; i < ZOMBIE_PAIN; i++) precache_sound(pain_zombie[i]) for (i = 0; i < HUMAN_PAIN; i++) precache_sound(pain_human[i]) } public client_putinserver(id) { g_zombie[id] = false g_restart_attempt[id] = false g_speed = false client_cmd(id, "stopsound") } public zsonoff(id,level,cid) { if (!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED new szArg[5] read_argv(1, szArg, 4) if (equali(szArg,"1") || equali(szArg,"on")) { if (get_cvar_num("zombie_swarm") == 1) { console_print(id, "%s is already on!", PLUGIN) return PLUGIN_HANDLED } zs_on() set_hudmessage(255, 255, 255, -1.0, 0.25, 0, 1.0, 5.0, 0.1, 0.2, -1) show_hudmessage(0, "%s is now ON!", PLUGIN) console_print(0, "%s has been turned ON!", PLUGIN) client_print(0, print_chat, "%s has been turned ON!", PLUGIN) return PLUGIN_HANDLED } if (equali(szArg,"0") || equali(szArg,"off")) { if (get_cvar_num("zs_enabled") == 0) { console_print(id, "%s is already off!", PLUGIN) return PLUGIN_HANDLED } zs_off() set_hudmessage(255, 255, 255, -1.0, 0.25, 0, 1.0, 5.0, 0.1, 0.2, -1) show_hudmessage(0, "%s has been turned OFF!", PLUGIN) console_print(0, "%s has been turned OFF!", PLUGIN) client_print(0, print_chat, "%s has been turned OFF!", PLUGIN) return PLUGIN_HANDLED } console_print(id, "Invalid argument!") client_print(id, print_chat, "Invalid argument!") return PLUGIN_HANDLED } public zs_on() { new maxplayers = get_maxplayers() for (new i = 1; i <= maxplayers; i++) { g_zombie[i] = false g_restart_attempt[i] = false } set_cvar_num("zs_enabled", 1) set_task(1.0, "lightning_effects") set_task(1.0, "ambience_loop") set_cvar_num("mp_autoteambalance",0) set_cvar_num("mp_limitteams", 1) set_cvar_num("mp_flashlight", 1) set_cvar_num("sv_restartround", 3) } public zs_off() { new maxplayers = get_maxplayers() for (new i = 1; i <= maxplayers; i++) { g_zombie[i] = false g_restart_attempt[i] = false client_cmd(i, "stopsound") } set_cvar_num("zs_enabled", 0) set_lights("#OFF") remove_task(12175) set_cvar_num("mp_autoteambalance",g_autoteam) set_cvar_num("mp_limitteams", g_limitteams) set_cvar_num("mp_flashlight", g_flashlight) set_cvar_num("sv_restartround", 3) } public GameDesc() { forward_return(FMV_STRING, mod_name) return FMRES_SUPERCEDE } public event_new_round(id) { if(hostageMap && get_pcvar_num(zomb_obj)) set_task(0.1,"move_hostages") buying = true new Float:buy_time = get_cvar_float("mp_buytime") * 60 set_task(buy_time, "buy_false", 7294) g_speed = false new freeze = get_cvar_num("mp_freezetime") set_task(float(freeze),"allow_speed") } public allow_speed() { g_speed = true new players[32], num, i get_players(players, num) for (i = 0 ; i < num; i++) if (g_zombie[players[i]]) set_user_maxspeed(players[i], (get_pcvar_float(zomb_speed))) } public logevent_round_start(id) { if(!get_pcvar_num(zomb_switch)) return PLUGIN_HANDLED if (get_pcvar_num(zomb_nvg)) server_cmd("amx_restrict on nvgs") else server_cmd("amx_restrict off nvgs") set_task (0.5 , "team_check") set_task (5.0 , "StartMsg") if (g_zombie[id]) set_user_maxspeed(id,(get_pcvar_float(zomb_speed))) return PLUGIN_CONTINUE } public logevent_round_end() { if (task_exists(7294)) remove_task(7294) } public buy_false() buying = false public clcmd_fullupdate() return PLUGIN_HANDLED public event_restart_attempt() { if(!get_pcvar_num(zomb_switch)) return PLUGIN_HANDLED new players[32], num get_players(players, num, "a") for (new i; i < num; i++) g_restart_attempt[players[i]] = true return PLUGIN_CONTINUE } public event_hud_reset(id) { if(!get_pcvar_num(zomb_switch)) return PLUGIN_HANDLED if (g_restart_attempt[id]) g_restart_attempt[id] = false set_task(0.2,"event_player_spawn",id) return PLUGIN_CONTINUE } public event_player_spawn(id) { if(!is_user_alive(id)) return PLUGIN_HANDLED new CsTeams:team = cs_get_user_team(id) new CsArmorType:ArmorType = CS_ARMOR_VESTHELM if(team == CS_TEAM_T) { g_zombie[id] = true set_task(random_float(0.1,0.5), "Reset_Weapons", id) //Strips zombies if they do have guns set_user_health(id,get_pcvar_num(zomb_hp)) cs_set_user_armor(id,get_pcvar_num(zomb_ap),ArmorType) set_user_footsteps(id, 1) set_user_gravity(id,0.875) cs_set_user_money(id,0) if (g_speed) set_user_maxspeed(id,(get_pcvar_float(zomb_speed))) if (!cs_get_user_nvg(id)) { cs_set_user_nvg(id,1) engclient_cmd(id, "nightvision") } } else if(team == CS_TEAM_CT) { g_zombie[id] = false set_user_footsteps(id, 0) cs_set_user_money(id, cs_get_user_money(id) + get_pcvar_num(zomb_money)) if (get_pcvar_num(use_model)) cs_reset_user_model(id) } ShowHUD(id) return PLUGIN_CONTINUE } public fw_info(id,buffer) { if (g_zombie[id]) return FMRES_SUPERCEDE return FMRES_IGNORED } public fw_postthink(id) { if (!is_user_alive(id) || !get_pcvar_num(use_model)) return FMRES_IGNORED if (g_zombie[id]) { new szModel[33] get_pcvar_string(zomb_model, MODEL, 255) cs_get_user_model(id, szModel, 32) if (containi(szModel, MODEL) ==-1 ) { new info = engfunc(EngFunc_GetInfoKeyBuffer, id) engfunc(EngFunc_SetClientKeyValue, id, info, "model", MODEL) } } return FMRES_IGNORED } public fw_prethink(id) { if (!(pev(id, pev_button) & (IN_JUMP | IN_DUCK) == (IN_JUMP | IN_DUCK))) return FMRES_IGNORED; if (!(pev(id, pev_flags) & FL_ONGROUND) || fm_get_speed(id) < 80 || !g_leap[id] || !g_zombie[id]) return FMRES_IGNORED; static Float:velocity[3] velocity_by_aim(id, 500, velocity) velocity[2] = 300.0 set_pev(id, pev_velocity, velocity) g_leap[id] = false set_task(LEAP_CD, "leap_again", id) return FMRES_IGNORED } public leap_again(id) { g_leap[id] = true } public ShowHUD(id) { if(!is_user_alive(id)) return PLUGIN_HANDLED if(g_zombie[id]) { new hp = get_user_health(id) new ap = get_user_armor(id) set_hudmessage(255, 180, 0, 0.02, 0.90, 0, 0.0, 0.3, 0.0, 0.0) ShowSyncHudMsg(id, hudsync , "HP: %d |AP : %d", hp, ap) } set_task(0.1 , "ShowHUD" , id) return PLUGIN_CONTINUE } public event_cur_weapon(id) { if(!get_pcvar_num(zomb_switch)) return PLUGIN_HANDLED if(!is_user_alive(id)) return PLUGIN_HANDLED new weapon = read_data(2) new clip = read_data(3) if (g_WeaponSlots[weapon] == SLOT_PRIMARY || g_WeaponSlots[weapon] == SLOT_SECONDARY) { switch (get_pcvar_num(zomb_ammo)) { case 1: { new ammo = cs_get_user_bpammo(id, weapon) if (ammo < g_MaxBPAmmo[weapon]) { cs_set_user_bpammo(id, weapon, g_MaxBPAmmo[weapon]) } } case 2: { give_ammo(id , weapon , clip) } } } if ( g_zombie[id] && g_speed ) set_user_maxspeed(id,(get_pcvar_float(zomb_speed))) if (g_zombie[id] && g_WeaponSlots[weapon] == SLOT_KNIFE) set_pev(id, pev_viewmodel, engfunc(EngFunc_AllocString, "models/v_knife_zombie.mdl")) return PLUGIN_CONTINUE } public give_ammo(id , weapon , clip) { if (!is_user_alive(id)) return PLUGIN_HANDLED if (!clip) { new weapname[33] get_weaponname(weapon , weapname , 32) new wpn = -1 while((wpn = fm_find_ent_by_class(wpn , weapname)) != 0) { if(id == pev(wpn,pev_owner)) { cs_set_weapon_ammo(wpn , maxclip(weapon)) break; } } } return PLUGIN_CONTINUE } public event_status_icon(id) { if(!get_pcvar_num(zomb_switch)) return PLUGIN_HANDLED engclient_cmd(id, "drop", "weapon_c4") set_task(0.1, "delete_c4") return PLUGIN_CONTINUE } public delete_c4() { new ent = find_ent_by_class(-1, "weaponbox") while (ent > 0) { new model[33] entity_get_string(ent, EV_SZ_model, model, 32) if (equali(model, "models/w_backpack.mdl")) { remove_entity(ent) return PLUGIN_CONTINUE } ent = find_ent_by_class(ent, "weaponbox") } return PLUGIN_CONTINUE } public Reset_Weapons(id) { if(!is_user_alive(id)) return PLUGIN_HANDLED if(g_zombie[id]) { strip_user_weapons(id) give_item(id,"weapon_knife") if (is_user_bot(id)) { return PLUGIN_HANDLED } else if (get_pcvar_num(zomb_leap)) { set_task(LEAP_CD,"cooldown_begin",id) set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 14.0) show_hudmessage(id, "%L",LANG_PLAYER,"LEAP_WAIT",floatround(LEAP_CD)) } } return PLUGIN_CONTINUE } public cooldown_begin(id) { if (!is_user_alive(id)) return PLUGIN_HANDLED if (g_zombie[id]) { set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 5.0) show_hudmessage(id, "%L",LANG_PLAYER,"LEAP_READY") g_leap[id] = true } return PLUGIN_CONTINUE } public team_check() { new players[32],num,i,id get_players(players,num,"d") for(i = 0; i < num; i++) { id = players[i] if (!g_zombie[id]) { user_silentkill(id) cs_set_user_team(id,CS_TEAM_T) } } return PLUGIN_HANDLED } public StartMsg(id) { client_print(0,print_chat,"%L",LANG_PLAYER,"WELCOME_MSG", VERSION) client_print(0,print_chat,"%L",LANG_PLAYER,"ZOMBIE_MSG", get_pcvar_num(zomb_hp), get_pcvar_num(zomb_ap), get_pcvar_num(zomb_speed)) client_print(0,print_chat,"%L",LANG_PLAYER,"HELP_MSG") } public lightning_effects() { if(!get_pcvar_num(zomb_switch)) return PLUGIN_HANDLED if (get_pcvar_num(zomb_lightning) == 0) { set_lights("#OFF") remove_task(12175) set_task(20.0,"lightning_effects") } else if (get_pcvar_num(zomb_lightning) == 1) { set_lights("a") set_task(random_float(10.0,17.0),"thunder_clap",12175) } else if (get_pcvar_num(zomb_lightning) == 2) { set_lights("f") remove_task(12175) set_task(20.0,"lightning_effects") } return PLUGIN_CONTINUE } public thunder_clap() { if(!get_pcvar_num(zomb_switch)) return PLUGIN_HANDLED set_lights("p") client_cmd(0,"speak ambience/thunder_clap.wav") set_task(1.25,"lightning_effects",12175) return PLUGIN_CONTINUE } public ambience_loop() { if(!get_pcvar_num(zomb_switch)) return PLUGIN_HANDLED client_cmd(0,"spk zombie_swarm/ambience.wav") set_task(17.0,"ambience_loop") return PLUGIN_CONTINUE } public fw_Touch(pToucher, pTouched) { if(!get_pcvar_num(zomb_switch)) return FMRES_IGNORED if ( !pev_valid(pToucher) || !pev_valid(pTouched) ) return FMRES_IGNORED if ( !is_user_connected(pTouched) ) return FMRES_IGNORED if ( !g_zombie[pTouched] ) return FMRES_IGNORED new className[32] pev(pToucher, pev_classname, className, 31) if ( equal(className, "weaponbox") || equal(className, "armoury_entity" ) || equal(className, "weapon_shield" ) ) return FMRES_SUPERCEDE return FMRES_IGNORED } public fw_EmitSound(id, channel, sample[]) { if(!get_pcvar_num(zomb_switch)) return FMRES_IGNORED if ( !is_user_alive(id) || !g_zombie[id] ) return FMRES_IGNORED if ( sample[0] == 'w' && sample[1] == 'e' && sample[8] == 'k' && sample[9] == 'n' ) { switch(sample[17]) { case 'l': return FMRES_SUPERCEDE case 's', 'w': { emit_sound(id, CHAN_WEAPON, miss_zombie[random_num(0, ZOMBIE_MISS - 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } case 'b', '1', '2', '3', '4': { emit_sound(id, CHAN_WEAPON, hit_zombie[random_num(0, ZOMBIE_HIT - 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } } } else if (equal(sample,"items/nvg_on.wav") || (equal(sample,"items/nvg_off.wav"))) return FMRES_SUPERCEDE return FMRES_IGNORED } public fw_Cmd(id, handle, seed) { new impulse = get_uc(handle, UC_Impulse) if (impulse == 100 && g_zombie[id]) { set_uc(handle, UC_Impulse, 0) } return FMRES_HANDLED } public event_damage_scream(id) { if(!get_pcvar_num(zomb_switch)) return PLUGIN_HANDLED if(!is_user_alive(id)) return PLUGIN_HANDLED if ( g_zombie[id] ) { emit_sound(id, CHAN_VOICE, pain_zombie[random_num(0, ZOMBIE_PAIN - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM) } else { emit_sound(id, CHAN_VOICE, pain_human[random_num(0, HUMAN_PAIN - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM) } return PLUGIN_HANDLED } public event_damage(id) { if(!get_pcvar_num(zomb_switch)) return PLUGIN_HANDLED if(!is_user_alive(id)) return PLUGIN_HANDLED new damage = read_data(2) new weapon, hitzone new attacker = get_user_attacker(id, weapon, hitzone) new Float:Random_Float[3] for(new i = 0; i < 3; i++) Random_Float[i] = random_float(100.0, 125.0) new current_hp = get_user_health(attacker) new max_hp = get_pcvar_num(zomb_hp) new zdmg = get_pcvar_num(zomb_zdmg) new hdmg = get_pcvar_num(zomb_hdmg) current_hp += damage if (attacker > sizeof g_zombie) return PLUGIN_CONTINUE if ( g_zombie[attacker] && weapon == CSW_KNIFE ) { if (zdmg <= 0) return PLUGIN_CONTINUE else if (damage >= zdmg) Punch_View(id, Random_Float) if ( current_hp >= max_hp ) { set_user_health(attacker, max_hp) } else { set_user_health(attacker, current_hp) } } else if ( !g_zombie[attacker] && hitzone == HIT_HEAD) { if (hdmg <= 0) return PLUGIN_CONTINUE else if (damage >= hdmg) Punch_View(id, Random_Float) } return PLUGIN_HANDLED } public clcmd_say(id) { if(!get_pcvar_num(zomb_switch)) return PLUGIN_HANDLED static ARGS[15] read_args(ARGS,14) remove_quotes(ARGS) if(equali(ARGS,"/help")) { zombie_help(id) } else if (equali(ARGS,"/bm")) { if ( !is_user_alive(id) ) { client_print(id, print_center, "%L", id, "BUY_ALIVE") return PLUGIN_HANDLED } else if ( g_zombie[id] ) { client_print(id, print_center, "%L", id, "BUY_HUMAN") return PLUGIN_HANDLED } else if ( !cs_get_user_buyzone(id) ) { client_print(id, print_center, "%L", id, "BUY_BUYZONE") return PLUGIN_HANDLED } else if (!buying) { new Float:time_buy = get_cvar_float("mp_buytime") * 60 client_print(id, print_center, "%L", id, "BUY_TIME", floatround(time_buy)) return PLUGIN_HANDLED } else { show_menu(id, Keysmenu_1, "\yBuy Menu\w^n^n1. .40 Dual Elites \y($800)\w^n2. INGRAM MAC-10 \y($1400)\w^n3. IDF Defender \y($2000)\w^n4. CV-47 \y($2500)\w^n5. KREIG 552 \y($3500)\w^n6. D3/AU-1 \y($5000)\w^n^n0. Exit") } return PLUGIN_HANDLED } return PLUGIN_CONTINUE } public zombie_help(id) { new help_title[64], len static msg[2047] format(help_title,63,"%L",id,"HELP_HEADER") len = format(msg,2046,"<body bgcolor=#f5f5f5><font color=#000000><br>") len += format(msg[len],2046-len,"<center><h2>%L</h2><br><table><tr><td><p><b><font color=#000000>",id,"HELP_TITLE") len += format(msg[len],2046-len,"<h2>%L</h2>",id,"HELP_OBJECTIVE") len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE") len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE_KNIFE") len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE_NVG") if (get_pcvar_num(zomb_leap)) len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE_LEAP") if (get_pcvar_num(zomb_zdmg) >= 1) len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE_HIT",get_pcvar_num(zomb_zdmg)) len += format(msg[len],2046-len,"<h2>%L</h2>",id,"HELP_HUMAN") len += format(msg[len],2046-len,"%L<br>",id,"HELP_HUMAN_GUNS") if (get_pcvar_num(zomb_nvg)) len += format(msg[len],2046-len,"%L<br>",id,"HELP_HUMAN_NVG") if (get_pcvar_num(zomb_hdmg) >= 1) len += format(msg[len],2046-len,"%L<br>",id,"HELP_HUMAN_HIT",get_pcvar_num(zomb_hdmg)) len += format(msg[len],2046-len,"<h2>%L</h2>",id,"HELP_TIPS") len += format(msg[len],2046-len,"%L<br>",id,"HELP_TIPS_ONE") len += format(msg[len],2046-len,"%L<br>",id,"HELP_TIPS_TWO") len += format(msg[len],2046-len,"%L<br>",id,"HELP_ENJOY") len += format(msg[len],2046-len,"</b><br></td></tr></table><br>Mini_Midget</center>") show_motd(id,msg,help_title) } public buy_menu(id, key) { new money = cs_get_user_money(id) new dualcost = 800 new mac10cost = 1400 new idfcost = 2000 new akcost = 2500 new kreigcost = 3500 new D3cost = 5000 switch (key) { case 0: { if(money < dualcost) { client_print(id, print_center, "%L",id, "BUY_MONEY", dualcost) } else { drop_sec(id) cs_set_user_money(id, money - dualcost) give_item(id,"weapon_elite") } } case 1: { if(money < mac10cost) { client_print(id, print_center, "%L",id, "BUY_MONEY", mac10cost) } else { drop_prim(id) cs_set_user_money(id, money - mac10cost) give_item(id,"weapon_mac10") } } case 2: { if(money < idfcost) { client_print(id, print_center, "%L",id, "BUY_MONEY", idfcost) } else { drop_prim(id) cs_set_user_money(id, money - idfcost) give_item(id,"weapon_galil") } } case 3: { if(money < akcost) { client_print(id, print_center, "%L",id, "BUY_MONEY", akcost) } else { drop_prim(id) cs_set_user_money(id, money - akcost) give_item(id,"weapon_ak47") } } case 4: { if(money < kreigcost) { client_print(id, print_center, "%L",id, "BUY_MONEY", kreigcost) } else { drop_prim(id) cs_set_user_money(id, money - kreigcost) give_item(id,"weapon_sg552") } } case 5: { if(money < D3cost) { client_print(id, print_center, "%L",id, "BUY_MONEY", D3cost) } else { drop_prim(id) cs_set_user_money(id, money - D3cost) give_item(id,"weapon_g3sg1") } } case 9: return PLUGIN_HANDLED } return PLUGIN_HANDLED } public message_hostagepos(msg_id,msg_dest,msg_entity) { if(!get_pcvar_num(zomb_obj)) return PLUGIN_CONTINUE return PLUGIN_HANDLED; } public message_textmsg(msg_id,msg_dest,msg_entity) { if(!bombMap || !get_pcvar_num(zomb_obj)) return PLUGIN_CONTINUE; static message[16]; get_msg_arg_string(2, message, 15); if(equal(message,"#Game_bomb_drop")) return PLUGIN_HANDLED; return PLUGIN_CONTINUE; } public message_ammopickup(msg_id,msg_dest,msg_entity) { if(!bombMap || !get_pcvar_num(zomb_obj)) return PLUGIN_CONTINUE; if(get_msg_arg_int(1) == 14) // C4 return PLUGIN_HANDLED; return PLUGIN_CONTINUE; } public message_bombdrop(msg_id,msg_dest,msg_entity) { if(!get_pcvar_num(zomb_obj)) return PLUGIN_HANDLED; return PLUGIN_CONTINUE; } public message_scenario(msg_id,msg_dest,msg_entity) { if(get_msg_args() > 1 && get_pcvar_num(zomb_obj)) { new sprite[8]; get_msg_arg_string(2, sprite, 7); if(equal(sprite,"hostage")) return PLUGIN_HANDLED; } return PLUGIN_CONTINUE; } public move_hostages() { new ent; while((ent = fm_find_ent_by_class(ent,"hostage_entity")) != 0) set_pev(ent, pev_origin, Float:{8192.0,8192.0,8192.0}); } //Stocks by VEN stock drop_prim(id) { new weapons[32], num get_user_weapons(id, weapons, num) for (new i = 0; i < num; i++) { if (PRIMARY_WEAPONS_BIT_SUM & (1<<weapons[i])) { static wname[32] get_weaponname(weapons[i], wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } } stock drop_sec(id) { new weapons[32], num get_user_weapons(id, weapons, num) for (new i = 0; i < num; i++) { if (SECONDARY_WEAPONS_BIT_SUM & (2<<weapons[i])) { static wname[32] get_weaponname(weapons[i], wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } } //Stock by Cheap_Suit stock Punch_View(id, Float:ViewAngle[3]) { entity_set_vector(id, EV_VEC_punchangle, ViewAngle) } //Stock by v3x stock maxclip(weapon) { new ca = 0 switch (weapon) { case CSW_P228 : ca = 13 case CSW_SCOUT : ca = 10 case CSW_HEGRENADE : ca = 0 case CSW_XM1014 : ca = 7 case CSW_C4 : ca = 0 case CSW_MAC10 : ca = 30 case CSW_AUG : ca = 30 case CSW_SMOKEGRENADE : ca = 0 case CSW_ELITE : ca = 30 case CSW_FIVESEVEN : ca = 20 case CSW_UMP45 : ca = 25 case CSW_SG550 : ca = 30 case CSW_GALI : ca = 35 case CSW_FAMAS : ca = 25 case CSW_USP : ca = 12 case CSW_GLOCK18 : ca = 20 case CSW_AWP : ca = 10 case CSW_MP5NAVY : ca = 30 case CSW_M249 : ca = 100 case CSW_M3 : ca = 8 case CSW_M4A1 : ca = 30 case CSW_TMP : ca = 30 case CSW_G3SG1 : ca = 20 case CSW_FLASHBANG : ca = 0; case CSW_DEAGLE : ca = 7 case CSW_SG552 : ca = 30 case CSW_AK47 : ca = 30 case CSW_P90 : ca = 50 } return ca; } // Get entity's speed (from fakemeta_util) stock fm_get_speed(entity) { static Float:velocity[3] pev(entity, pev_velocity, velocity) return floatround(vector_length(velocity)); } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang5129\\ f0\\ fs16 \n\\ par } */ Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Rekomendowane odpowiedzi