RSSy MYGO.pl Opublikowano Grudzień 3, 2023 o 20:43 RSSy Udostępnij Opublikowano Grudzień 3, 2023 o 20:43 Hi, I have this Vampire Zombie class which should heal when it hits an enemy, but it also heal when it hits an ally. Can someone modify it so it wont heal if u hit an ally ? Code: #include <amxmodx> #include <fakemeta> #include <basebuilder> #include <hamsandwich> #include <fun> #include <xs> // Plugin stuff new const PLUGIN[] = "[ZP] Zombie Class: Vampire Zombie" new const VERSION[] = "1.0" new const AUTHOR[] = "NiHiLaNTh" // Zombie parametres new const zclass5_name[] = { "Vampire Zombie" } // name new const zclass5_info[] = { "\r[\wV.I.P\r]" } // description new const zclass5_model[] = { "baseb_SnowMan" } // player model new const zclass5_clawmodel[] = { "v_candycane_snowman_bb" } // claw model const zclass5_health = 1500 // health const zclass5_speed = 220 // speed const Float:zclass5_gravity = 0.7 // gravity const zclass5_admin = ADMIN_LEVEL_H const zclass5_credits = 0 // Class ID new g_zclass_vampire; // CVAR pointers new pcv_multi; // Zombie classes must be registered on plugin precache public plugin_precache() { g_zclass_vampire = bb_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, 0.0, zclass5_admin, zclass5_credits); } // Plugin initialization public plugin_init() { // Register our plugin register_plugin(PLUGIN, VERSION, AUTHOR) // Forward RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") // CVAR pcv_multi = register_cvar("zp_vampire_multi", "2") // additional health multiplier } // Target has been injected... public zp_user_infected_post(id, infector, nemesis) { // Our zm class if (zp_get_user_zombie_class(id) == g_zclass_vampire) { client_print(id, print_chat, "[ZP] Damage or infect someone to get additional health."); VampireInit(id); } // Vampire zombie cannot damage anyone on Single/Multi infection rounds so... if (zp_get_user_zombie_class(infector) == g_zclass_vampire) { set_pev(infector, pev_health, float(pev(infector, pev_health) + 1000)) } } // Victim took damage from entity public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type) { // Not alive if (!is_user_alive(victim)) return; if (!zp_get_user_zombie(attacker)) return; if (zp_get_user_zombie_class(attacker) == g_zclass_vampire) { // Calculate additional health static ExtraHealth; ExtraHealth = floatround(damage * get_pcvar_num(pcv_multi)) // Set new health set_pev(attacker, pev_health, float(pev(attacker, pev_health) + ExtraHealth)) } } // Vampire zombie was born... public VampireInit(id) { // Not alive if (!is_user_alive(id)) return PLUGIN_CONTINUE; // Not our zombie class if (zp_get_user_zombie_class(id) != g_zclass_vampire) return PLUGIN_CONTINUE; return PLUGIN_CONTINUE; } Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Rekomendowane odpowiedzi