RSSy MYGO.pl Opublikowano Sierpień 9, 2017 o 13:55 RSSy Udostępnij Opublikowano Sierpień 9, 2017 o 13:55 Hai, this plugin allows you to manipulate/edit entities in-game.Command: sm_fire <target> <action> <value> | ADMFLAG_BAN Targets Single!self - "yourself"!picker - "target under your crosshair"@playername - "playername"*index - "entity index"Multiple!all - "every player on server"!blue - "every player on team blue"!red - "every player on team red"!bots - "every bot on server"#targetname - "targetname of entity"classname - "classname of entity" Actions data (full) - "displays entity id, classname and targetname (more info if you write data full)"removeslot <slot> - "remove a players weapon slot (0-5)"stun <duration> - "stuns a player"setname <name> - "sets targetname for entity"kill - "kills entity or forces suicide on player"addorg <x> <y> <z> - "adds origin to entity"addang <pitch> <yaw> <roll> - "adds angles to entity"setorg <x> <y> <z> - "sets origin for entity"setang <pitch> <yaw> <roll> - "sets angles for entity"copy <x> <y> <z> <pitch> <yaw> <roll> - "copies entity to given location with angles (only works with props)"class <tfclass> - "sets players class"setheadscale <value> - "sets players headscale"settorsoscale <value> - "sets players torsoscale"sethandscale <value> - "sets players handscale"resetscale - "resets all scales to 1"fp or firstperson - "enables firstperson for player"tp or thirdperson - "enables thirdperson for player"teleport <target> - "teleports entity to target"addcond <value> - "adds condition to player"removecond <value> - "removes condition from player" !aim when using !aim as target you can use one of the following actions:data - "displays trace startpos, startang, endpos and entity hit"prop <modelpath> - "spawns a prop_dynamic at crosshair location"create <entity name> - "creates an entity and stores it"delete - "deletes stored entity"value <key> <value> - "adds keyvalues to stored entity"spawn - "spawns the entity with given keyvalues" Datamap Manipulation If you type a datamap as action it will output a value for it or you can edit that value if possible. Usage: sm_fire <target> <datamap> <value> Examples:sm_fire !self m_flGravity 0.3 - "sets the clients gravity to 0.3"sm_fire !picker m_iMaxHealth - "shows client the max health of picker."sm_fire @pear m_flMaxspeed 370 - "sets pears maxspeed to 370"sm_fire *6 m_iName - "shows client the targetname of entity with index 6" Else Everything else will be treated like ent_fire.sm_fire <target> setmodelscale 5 sm_fire <target> addoutput origin 0 0 0 (do not use quotes) sm_fire <target> color 255+0+32 etc. Please note: - only for tf2, will make non-tf2 version in the future - still has lots of bugs - my first plugin published Source on github: https://github.com/bakapear/sourcemo...ting/smfire.sp feedback is much appreciated! :3 Attached Files Get Plugin or Get Source (smfire.sp - 25.3 KB) Wyświetl pełny artykuł Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Rekomendowane odpowiedzi
Jeśli chcesz dodać odpowiedź, zaloguj się lub zarejestruj nowe konto
Jedynie zarejestrowani użytkownicy mogą komentować zawartość tej strony.
Zarejestruj nowe konto
Załóż nowe konto. To bardzo proste!
Zarejestruj sięZaloguj się
Posiadasz już konto? Zaloguj się poniżej.
Zaloguj się