RSSy MYGO.pl Opublikowano Styczeń 31, 2024 o 10:32 RSSy Udostępnij Opublikowano Styczeń 31, 2024 o 10:32 Descriptionadd normal beamring and thirdstrike beamring to survivors. please experience it in the game Cvars PHP Code: // 1 = enable normal beamring, 2 = enable thirdstrike beamring. add numbers together // - // Default: "3" // Minimum: "0.000000" // Maximum: "3.000000" survivor_beamring_enable "3" // amplitude of normal beamring // - // Default: "0.0" // Minimum: "0.000000" survivor_beamring_normal_amplitude "0.0" // attachment of position to show normal beamring. leave empty to use client abs origin // - // Default: "spine" survivor_beamring_normal_attachment "spine" // color and alpha of normal beamring, split up with space // - // Default: "0 255 0 255" survivor_beamring_normal_color "0 255 0 255" // end radius of normal beamring // - // Default: "30.0" // Minimum: "0.000000" survivor_beamring_normal_end_radius "30.0" // interval to show normal beamring again // - // Default: "1.0" // Minimum: "0.100000" survivor_beamring_normal_interval "1.0" // life of normal beamring // - // Default: "0.06" // Minimum: "0.060000" survivor_beamring_normal_life "0.06" // model of normal beamring // - // Default: "materials/sprites/laserbeam.vmt" survivor_beamring_normal_model "materials/sprites/laserbeam.vmt" // start radius of normal beamring // - // Default: "0.0" // Minimum: "0.000000" survivor_beamring_normal_start_radius "0.0" // width of normal beamring // - // Default: "1.0" // Minimum: "0.000000" survivor_beamring_normal_width "1.0" // height add to z axis of normal beamring // - // Default: "0.0" survivor_beamring_normal_z_axis "0.0" // amplitude of thirdstrike beamring // - // Default: "0.0" // Minimum: "0.000000" survivor_beamring_thirdstrike_amplitude "0.0" // attachment of position to show thirdstrike beamring. leave empty to use client abs origin // - // Default: "spine" survivor_beamring_thirdstrike_attachment "spine" // color and alpha of thirdstrike beamring, split up with space // - // Default: "0 0 0 255" survivor_beamring_thirdstrike_color "0 0 0 255" // end radius of thirdstrike beamring // - // Default: "30.0" // Minimum: "0.000000" survivor_beamring_thirdstrike_end_radius "30.0" // interval to show thirdstrike beamring again // - // Default: "0.6" // Minimum: "0.100000" survivor_beamring_thirdstrike_interval "0.6" // life of thirdstrike beamring // - // Default: "0.06" // Minimum: "0.060000" survivor_beamring_thirdstrike_life "0.06" // model of thirdstrike beamring // - // Default: "materials/vgui/black.vmt" survivor_beamring_thirdstrike_model "materials/vgui/black.vmt" // start radius of thirdstrike beamring // - // Default: "0.0" // Minimum: "0.000000" survivor_beamring_thirdstrike_start_radius "0.0" // width of thirdstrike beamring // - // Default: "1.5" // Minimum: "0.000000" survivor_beamring_thirdstrike_width "1.5" // height add to z axis of thirdstrike beamring // - // Default: "0.0" survivor_beamring_thirdstrike_z_axis "0.0" Change log Spoiler Code: 1.0 (2024-01-31: init public release. Attached Files Get Plugin or Get Source (survivor_beamring.sp - 12.5 KB) Wyświetl pełny artykuł Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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