RSSy MYGO.pl Opublikowano Kwiecień 24, 2024 o 02:22 RSSy Udostępnij Opublikowano Kwiecień 24, 2024 o 02:22 Hello! This plugin are supposed to burn players alive to death. the plugin made by f117bomb, i just found it yesterday but i got 2 problems-There is no Effects, Sounds-If you try to burn other players you die to can anyone fix it PHP Code: /* AMX Mod script. * * (c) Copyright 2002-2003, f117bomb * This file is provided as is (no warranties). */ #include <amxmodx> #include <amxmisc> #include <fun> public plugin_init() { register_plugin("AINO Commands", "2.0", "AMX(x) Community") register_dictionary("admin_allinone.txt") register_concmd("amx_slay_fire","fire_player",ADMIN_MAP,"<authid, nick or #userid>") } new gmsgDamage,smoke,mflash new onfire[33] public fire_player(id,level,cid) { if (!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED new arg[32] read_argv(1,arg,31) new victim = cmd_target(id,arg,7) if (!victim) return PLUGIN_HANDLED new skIndex[2] skIndex[0] = victim new name[32] get_user_name(victim,name,31) onfire[victim] = 1 ignite_effects(skIndex) ignite_player(skIndex) new adminname[32] get_user_name(id,adminname,31) switch(get_cvar_num("amx_show_activity")) { case 2: client_print(0, print_chat, "%L", LANG_PLAYER, "AINO_FIRE_PLAYER_CASE2", adminname, name) case 1: client_print(0, print_chat, "%L", LANG_PLAYER, "AINO_FIRE_PLAYER_CASE1", name) } console_print(id, "%L", LANG_PLAYER, "AINO_FIRE_PLAYER_SUCCESS",name) log_amx("%L", LANG_SERVER, "AINO_LOG_FIRE_PLAYER", adminname, name) return PLUGIN_HANDLED } public ignite_effects(skIndex[]) { new kIndex = skIndex[0] gmsgDamage = get_user_msgid("Damage") if (is_user_alive(kIndex) && onfire[kIndex] ) { new korigin[3] get_user_origin(kIndex,korigin) //TE_SPRITE - additive sprite, plays 1 cycle message_begin( MSG_BROADCAST,SVC_TEMPENTITY) write_byte( 17 ) write_coord(korigin[0]) // coord, coord, coord (position) write_coord(korigin[1]) write_coord(korigin[2]) write_short( mflash ) // short (sprite index) write_byte( 20 ) // byte (scale in 0.1's) write_byte( 200 ) // byte (brightness) message_end() //Smoke message_begin( MSG_BROADCAST,SVC_TEMPENTITY,korigin) write_byte( 5 ) write_coord(korigin[0])// coord coord coord (position) write_coord(korigin[1]) write_coord(korigin[2]) write_short( smoke )// short (sprite index) write_byte( 20 ) // byte (scale in 0.1's) write_byte( 15 ) // byte (framerate) message_end() set_task(0.2, "ignite_effects" , 0 , skIndex, 2) } else { if( onfire[kIndex] ) { emit_sound(kIndex,CHAN_AUTO, "scientist/scream21.wav", 0.6, ATTN_NORM, 0, PITCH_HIGH) onfire[kIndex] = 0 } } return PLUGIN_CONTINUE } public ignite_player(skIndex[]) { new kIndex = skIndex[0] if (is_user_alive(kIndex) && onfire[kIndex] ) { new korigin[3] new players[32], inum = 0 new pOrigin[3] new kHeath = get_user_health(kIndex) get_user_origin(kIndex,korigin) //create some damage set_user_health(kIndex,kHeath - 10) message_begin(MSG_ONE, gmsgDamage, {0,0,0}, kIndex) write_byte(30) // dmg_save write_byte(30) // dmg_take write_long(1<<21) // visibleDamageBits write_coord(korigin[0]) // damageOrigin.x write_coord(korigin[1]) // damageOrigin.y write_coord(korigin[2]) // damageOrigin.z message_end() //create some sound emit_sound(kIndex,CHAN_ITEM, "ambience/flameburst1.wav", 0.6, ATTN_NORM, 0, PITCH_NORM) //Ignite Others get_players(players,inum,"a") for(new i = 0 ;i < inum; ++i) { get_user_origin(players[i],pOrigin) if( get_distance(korigin,pOrigin) < 100 ) { if( !onfire[players[i]] ) { new spIndex[2] spIndex[0] = players[i] new pName[32], kName[32] get_user_name(players[i],pName,31) get_user_name(kIndex,kName,31) emit_sound(players[i],CHAN_WEAPON ,"scientist/scream07.wav", 1.0, ATTN_NORM, 0, PITCH_HIGH) client_print(0, 3, "%L", LANG_PLAYER, "* [AMXX] OH! NO! %s has caught %s on fire!",kName,pName) onfire[players[i]] =1 ignite_player(players[i]) ignite_effects(players[i]) } } } players[0] = 0 pOrigin[0] = 0 korigin[0] = 0 //Call Again in 2 seconds set_task(2.0, "ignite_player" , 0 , skIndex, 2) } return PLUGIN_CONTINUE } Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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