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[L4D2] Gifts Drop & Spawn


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This plugin allows you to spawn gifts so that players can collect them and earn points in addition to a special weapon in the event that a special gift is collected.
  • Those special infected when dying sometimes spawn gifts
  • Two types of gifts: Standard and Special
  • The life of the gift normally lasts 60 seconds, after that it will disappear
  • The gifts rotate on their own axis
  • Different gift models are spawned with colors and aura (the models can be found in the file "data/l4d2_gifts.cfg")
  • The type, model and scala of the gift are configured in the file "data / l4d2_gifts.cfg" (Not all models of l4d2 accept scale).
  • There is probability of spawning of gifts of each type and in general, configurable by cvars.
  • The points and life of the gift are configurable by cvars
  • Console commands to see how many points you have won and how many gifts you have collected per map and round.
  • The database can be the same one you have for the statistics of the player or a new one, in the case of the second it must be added to the databases.cfg file (Currently I have worked with the database l4dstats of the plugin https: // forums .alliedmods.net / showthread.php? t = 115965) If you want to put your own database, you can modify the plugin to your liking.
  • Reload the file (data / l4d2_gifts.cfg) by means of a command

Commands
Console Commands:
  • sm_giftpoints/sm_giftp: View points for gifts collected
  • sm_giftcollect/sm_giftc: View number of gifts collected
Admin Commands:
  • sm_gift: Spawn a gift in your position
  • sm_reloadgifts: Reload the config file of gifts (data/l4d2_gifts.cfg)

Cvars:
Saved to l4d2_gifts.cfg in your servers \cfg\sourcemod\ folder.
Code:

// Chance (%) of infected drop gift.
// -
// Default: "30"
// Minimum: "1.000000"
// Maximum: "100.000000"
l4d2_gifts_chance "10"

// Enable gifts 0: Disable, 1: Enable
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_gifts_enabled "1"

// How long the gift stay on ground (seconds)
// -
// Default: "60"
// Minimum: "0.000000"
l4d2_gifts_giflife "60"

// Points for take a gift standard (animals and other objects)
// -
// Default: "10"
// Minimum: "1.000000"
l4d2_gifts_pointsE "10"

// Points for take a gift special
// -
// Default: "20"
// Minimum: "1.000000"
l4d2_gifts_pointsS "20"

// Probability for gifts standard (animals and other objects) with respect to chance of infected drop gift.
// -
// Default: "80"
// Minimum: "1.000000"
// Maximum: "100.000000"
l4d2_gifts_probabilityE "92"

// Probability for gift special with respect to chance of infected drop gift.
// -
// Default: "20"
// Minimum: "1.000000"
l4d2_gifts_probabilityS "8"

Requirements:
Installation:
Download the .zip and extract the files to their respective folders in your servers \addons\sourcemod\ folder.

Change Log:

Code:

1.3.2 (05-November-2017)
        - Added array's Client's Gifts Points (CurrentPointsForMap & CurrentPointsForRound)
        - Added dimensional array's Client's Gifts Number (CurrentGiftsForMap && CurrentGiftsForRound)
        - Added array's Client's Gifts Total (CurrentGiftsTotalForMap && CurrentGiftsTotalForRound)
        - Added command "sm_giftpoints" alias "sm_giftp" for players to view points for gifts collected in the current map and
          current round.
        - Added command "sm_giftcollect" alias "sm_giftc" for players to view the number for gifts collected in the current map and
          current round specific for type the gift.

1.3.1 (04-October-2017)
        - Added translations, required for the spawn gifts
        - Fixed the name of weapons for print to chat when spawn gifts

1.3 (03-October-2017)
        - Added a config file for the gifts "l4d2_gifts" replacing the definitions.
          Here you specify the path and model type, and the type of gift whether standard or special.
        - Changed cvar l4d2_gifts_pointsA for l4d2_gifts_pointsE
        - Fixed the gifts with models not physic that did not show up
        - Added OnPlayerRunCmd forward when a survivor presses +USE on gifts static.
        - Added command "sm_reloadgifts" for reloads the settings from the config file "l4d2_gifts"
        - Added cvar "l4d2_gifts_probabilityE" to the probability for gifts standard (animals and other objects)
          with respect to chance of infected drop gift. (Chance of infected drop gift represents 100% of these).
        - Added cvar "l4d2_gifts_probabilityS" to the probability for gift special with respect to chance of infected drop gift.
        - Added definition MAX_GIFTS to set the maximum of gifts.

1.2.1 (19-July-2017)
        - Added weapons to the gifts square for give to the player when he catches the gifts

1.2 (01-June-2017)
        - Added cvar "l4d2_gifts_pointsA" to the points for take a gift (animals and other objects).
        - Added cvar "l4d2_gifts_pointsS" to the points for take a gift square.
        - Added sound for gifts animals and gifts square when these are caught
        - Added the config file that should be executed after plugin load.
        - Added the databases config to the points of the gifts
        - Added a hook for when the console variables values is changed.

1.1 (15-March-2017)
        - Added command "sm_gift" for admins to spawn gifts. Used for the developer.
        - Added cvar "l4d2_gifts_enabled" to toggle to turn on or off the gifts.
        - Added cvar "l4d2_gifts_giflife" to the time that the gift stay on ground in seconds.
        - Added cvar "l4d2_gifts_chance" to the chance (%) of infected drop gift.
        - Added TAG CHAT for PrintChatToAll to the gifts spawned

1.0 (20-January-2017)
        - Initial release.

Current Translations: English (en), Spanish (es).

Attached Files
File Type: sp Get Plugin or Get Source (l4d2_gifts.sp - 28.5 KB)
File Type: zip l4d2_gifts.zip (114.9 KB)

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