RSSy MYGO.pl Opublikowano Kwiecień 11, 2020 o 17:33 RSSy Udostępnij Opublikowano Kwiecień 11, 2020 o 17:33 hello can someone help me please im trying to make this plugin work with this shop Here but when i open the shop and buy it it doesn't work it doesn't give me unlimited clip what am i doing wrong thanks PHP Code: /*================================================================================ ------------------------------------------- -*- [ZP] Extra Item: Unlimited Clip 1.0 -*- ------------------------------------------- ~~~~~~~~~~~~~~~ - Description - ~~~~~~~~~~~~~~~ This item/upgrade gives players unlimited clip ammo for a single round. ================================================================================*/ #include <amxmodx> #include <fakemeta> #include <bb_ammopacks> /*================================================================================ [Plugin Customization] =================================================================================*/ new const g_item_name[] = { "Unlimited Clip (single round)" } const g_item_cost = 10 /*============================================================================*/ // CS Offsets #if cellbits == 32 const OFFSET_CLIPAMMO = 51 #else const OFFSET_CLIPAMMO = 65 #endif const OFFSET_LINUX_WEAPONS = 4 // Max Clip for weapons new const MAXCLIP[] = { -1, 13, -1, 10, 1, 7, -1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20, 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 } new g_itemid_infammo, g_has_unlimited_clip[33] public plugin_init() { register_plugin("[ZP] Extra: Unlimited Clip", "1.0", "MeRcyLeZZ") bb_shop_item_add( "Unlimited Clip", 30, 2, "message_cur_weapon") register_event("HLTV", "event_round_start", "a", "1=0", "2=0") register_message(get_user_msgid("CurWeapon"), "message_cur_weapon") } // Player buys our upgrade, set the unlimited ammo flag public zp_extra_item_selected(player, itemid) { if (itemid == g_itemid_infammo) g_has_unlimited_clip[player] = true } // Reset flags for all players on newround public event_round_start() { for (new id; id <= 32; id++) g_has_unlimited_clip[id] = false; } // Unlimited clip code public message_cur_weapon(msg_id, msg_dest, msg_entity) { // Player doesn't have the unlimited clip upgrade if (!g_has_unlimited_clip[msg_entity]) return; // Player not alive or not an active weapon if (!is_user_alive(msg_entity) || get_msg_arg_int(1) != 1) return; static weapon, clip weapon = get_msg_arg_int(2) // get weapon ID clip = get_msg_arg_int(3) // get weapon clip // Unlimited Clip Ammo if (MAXCLIP[weapon] > 2) // skip grenades { set_msg_arg_int(3, get_msg_argtype(3), MAXCLIP[weapon]) // HUD should show full clip all the time if (clip < 2) // refill when clip is nearly empty { // Get the weapon entity static wname[32], weapon_ent get_weaponname(weapon, wname, sizeof wname - 1) weapon_ent = fm_find_ent_by_owner(-1, wname, msg_entity) // Set max clip on weapon fm_set_weapon_ammo(weapon_ent, MAXCLIP[weapon]) } } } // Find entity by its owner (from fakemeta_util) stock fm_find_ent_by_owner(entity, const classname[], owner) { while ((entity = engfunc(EngFunc_FindEntityByString, entity, "classname", classname)) && pev(entity, pev_owner) != owner) {} return entity; } // Set Weapon Clip Ammo stock fm_set_weapon_ammo(entity, amount) { set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS); } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang3082\\ f0\\ fs16 \n\\ par } */ Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Rekomendowane odpowiedzi