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  1. Description: Cfg Console Variables anomaly happens time by time, and caused by Valve bug: values can not be read from cfg-files and remains by default if you reach some limit of the number of lines in server.cfg / or cfg-files in total. This problem is described more in the topic: https://forums.alliedmods.net/showthread.php?t=307696 Also, this plugin check: - if some cfg files contain wrong values that exceed max/min value allowed. - unused ConVars. Commands: 1. "sm_convar_anomaly_show" - to compare values in cfg files with actual in-game Cvar to find anomalies/unused cvars. 2. "sm_convar_anomaly_fix" - to attempt to fix Cvar anomalies. By default, log-file is located at: "addons/sourcemod/logs/CVar_Anomaly.log" Settings (ConVars): 1. "convar_anomaly_autofix" - fix Cvar anomaly automatically before each map start? (0 - off {default}, 1 - on). 2. "convar_anomaly_logpos" - where to write log? (1 - client conlose, 2 - server console, 4 - file, 1+2+4=7 - all places). 3. "convar_cfg_files_include" - if you need more cfg-files to process, place them here, separated by star (*) 4. "convar_cfg_files_exclude" - if you need exclude some cfg-files from processing, place them here, separated by star (*) 5. "convar_cvar_names_exclude" - if you need concrete ConVars to exclude from processing, place them here, separated by star (*) Warning: some plugins / game specificially change its ConVars in-game process, so the final report is not necessarily accurate. Using: To enable automatic fix, set "convar_anomaly_autofix" in cfg/sourcemod/sm_convar_anomaly.cfg file to 1. Attached Files Get Plugin or Get Source (sm_convar_anomaly.sp - 15.5 KB) Wyświetl pełny artykuł
  2. Simple Guard Menu Description This is a simple plugin for JailBreak servers to let the guards control the round with a guard menu. Features Enable/Disable TeamBlock Enable/Disable FriendlyFire Mute Prisoners for one minute (Once a round) Extend current time left with five minute (Once a round) Tag/UnTag a player with green color 100% Translatability (Default: English and Hungarian) ConVars and Commands sm_gm_enabled - Enable the guardmenu system? sm_gm_mute - Enable prisoner mute part? sm_gm_extend - Enable time extend part? sm_gm_tagging - Enable player tagging part? !guardmenu (also !gm) Installation Upload the files Load the plugin or change the map Configure the plugin over guardmenu.cfg (csgo/cfg/sourcemod/guardmenu.cfg) Requests or Known bugs Nothing yet :fox: Github here Download here Wyświetl pełny artykuł
  3. [ZR]Simple Rank: A simple rank system destined to Zombie Mod/Zombie Escape servers. Since I didn't find a rank plugin with the specifics that I wanted, I decided to make one by myself. It's still in beta, so it has a lot to go through (and it's my first plugin with databases). Requirements: Zombie Reloaded - https://forums.alliedmods.net/showthread.php?t=277597 Installation: Drag the file named zr_rank.smx to addons/sourcemod/plugins; Add the database in databases.cfg located in addons/sourcemod/configs, like this: Code: "zr_rank" { "driver" "mysql" "host" "YOUR_HOST_ADDRESS" "database" "YOUR_DATABASE_NAME" "user" "DATABASE_USERNAME" "pass" "USERNAME_PASSWORD" } Restart the server; Edit the cvars as you like in, zr_rank.cfg, located in cfg/sourcemod; ConVars: zr_rank_startpoints (Default: 100) - Number of points that a new player starts; zr_rank_infecthuman (Default: 1) - Number of points that you get when you infect an human (0 will disable it) zr_rank_killzombie (Default: 1) - Number of points that you get when you kill a zombie (0 will disable it) zr_rank_killzombie_headshot (Default: 2) - Number of points that you get when you kill a zombie with an headshot (0 will disable it); zr_rank_killzombie_knife (Default: 5) - Number of points that you get when you kill a zombie with a knife (0 will disable it); zr_rank_killzombie_he (Default: 3) - Number of points that you get when you kill a zombie with a He Grenade (0 will disable it); zr_rank_killzombie_smokeflashbang (Default: 20) - Number of points that you get when you kill a zombie with a Smoke/Flashbang (0 will disable it); zr_rank_stabzombie_left (Default: 1) - Number of points that you get when you stab a zombie with left mouse button (0 will disable it); zr_rank_stabzombie_right (Default: 1) - Number of points that you get when you stab a zombie with right mouse button (0 will disable it); Commands: sm_rank - It shows your positions in the rank and your total points; sm_top - It shows the Top 10 players listed in the database; sm_resetrank_all - It will reset all the players in the database (needs ROOT FLAG to have access); Links: Github Repository Download To-Do List: Translations; Support for more than 10 players in the sm_top command; Better checker for left and right mouse buttons when you stab a zombie; Giving points when humans finish a map (and register the map's levels/stages); A simple API for another sub-plugins; A WebPage to show the rank of any player; Optimize the code (A LOT); Other suggestions given to me; Changelog: 1.0 - Plugin Release Wyświetl pełny artykuł
  4. Demo You can login with your steam or use user: demo password: demo Tired of the outdated style of other game server managers? If so, Hawthorne is the panel for you. Hawthorne is packed with every feature a server owner could ask for including: ban management, mute and gags, chat logs, etc. Refer to the Features section for a full list of features. It will also have integration with the up and coming powerful forum software TwainBB (https://github.com/laevis/twainbb) Disclaimer: This project is developed by indietyp (Discord: indietyp#5629) under the company Laevis. I am marketing manager for Laevis and the community manager of the project. I will be keeping this thread up to date and will be answering questions in order to keep weight off his shoulders. Currently Implemented Ban Management Mute & Gag Players Stats API (Refer to API and Documentation for more info) Extensive logging to database and file Features to Come Reports Announcements Webhooks Discord Bot Public Pages Open to suggestions(!) this is a project we want to build together. In the far future Player Reports Controlling your servers right in the panel (restart, stop, etc) Requirements A machine running: centOS 7 and 8, Ubuntu 16+, Debian 8 and 9 (Extensively tested under Ubuntu 16 LTS, developed under macOS) Webserver of your choice (nginx/apache) MySQL or MariaDB Install Disclaimer: A full, indepth installation guide is available here: https://docs.hawthornepanel.org/#/ge...with-hawthorne Create a database with a name of your choice. You will be asked for this information later in the installation so do not forget it. Run the following command: sh -c "$(curl -fsSL raw.githubusercontent.com/laevis/hawthorne/master/cli/install.sh)" Set up the webserver according to your needs. More information about the webserver installation is available here: https://docs.hawthornepanel.org/#/ge...-configuration Move the files from the sourcemod directory to your game server directory Set up the ./cfg/hawthorne.cfg file accordingly Code: ht_manager - Management server address including port and protocol ht_manager_token - Management server provided token (required) ht_admin - Toggle the internal admin module ht_ban - Toggle the internal ban module ht_global_ban - Toggle of serverwide bans ht_global_mutegag - Toggle of serverwide mute & gags ht_log - Toggle the internal chatlog module ht_mutegag - Toggle the internal mute and gag module ht_autoban - Enable automatic bans for suspected alternate accounts from already banned users ht_hextags - Enables hextag support ht_hextags_format - How the hextag string is formatted | U for uppercase, L for lowercase, R for no change Commands are similar to vanilla sourcemod plugins so I assume no explanation needed !mute !unmute !gag !ungag !silence !unsilence !addban Spoiler Spoiler Code: v0.7.0 (2018-04-12) This is the first public release, so basically everything was added so far. Added: eastereggs Removed: humans Updated: upgraded humans to robots (this is a real upgrade guys, herm robots) Fixed: world hunger v0.7.1 (2018-04-16) Added: demo mode Added: UI mainframe functionality in settings Fixed: internal mainframe integration v0.7.2 (2018-04-19) Added: Docker Image Added: TravisCI automation preparations Added: dev branch Updated: /tools/ is now /cli/ Fixed: non interactive mode for installation v0.7.3 (2018-04-21) Added: Docker demo mode Added: Toolchain version (Requested by Czar) Added: Additional parameters for installation script Fixed: Login w/o location in steam (Thanks to Twiz for spotting that) Fixed: Toolchain update (Thanks to Czar for spotting that) v0.7.4 (2018-04-28) Added: German (100%), Swedish (80%), Dutch (60%), Chinese (46%) and Italian (18%) support. Help is appreciated! Let me know on Discord. Added: Ability to edit internal users and groups Added: Ability to delete internal users and groups Added: Parameters roles and groups in /api/v1/users/<uuid> - POST Fixed: hawthorne update Thanks to Hexah for testing Fixed: Toolchain SELinux support Thanks to Hexah for testing Fixed: Login on some platforms Thanks to Niceday for spotting that bug Fixed: Adding a server Thanks to Twiz, Niceday and Hexah for spotting that bug Fixed: Steam based search Thanks to Hexah for spotting that bug Updated: docs and updated README Updated: moved hawthorne to the parent company laevis Deprecated: Parameters role, group and promotion in /api/v1/users/<uuid> - POST (removed in v0.9) v0.8.0 (2018-05-08) Added: Mute & Gag support on the plugin Added: REST-API plugin trigger parameter when PUT Added: CS:GO Windows server support (Twiz) Added: Swedish (100%), Chinese (58%), Pirate English (31%), Russian (13%) Fixed: Encoding and transformation issue - regarding validation of IP Fixed: Rendering issue if no data was present (Twiz, Niceday, Hexah) Fixed: StartUp of SM plugin (Twiz, Hexah) Fixed: Usage of cyrillic letters does not crash the application anymore. (ffnull) Tested: SourceMod plugin v0.8.1 (2018-05-11) Updated: sm-ripext to v1.0.5 to resolve crashing on Windows Added: hawthorne verify v0.8.2 (2018-05-13) Fixed: SM: NotifyPostAdminCheck is not called on every person (Twiz, Hexah) Fixed: No static content anymore on the severs users page (Twiz, Hexah) Fixed: hawthorne version (Hexah) Updated: yum installation (Yasaka) v0.8.3 (2018-05-17) Added: SM: Ability to merge permission with existing systems Added: SM: Hextags support Added: SM: sm_reloadadmins support Added: External System Importer (SourceMod and BoomPanel) Fixed: SM: OnClientPostAdminFilter is now called instead of NotifyPostAdminCheck Fixed: template rendering for servers Fixed: use compact format for tokens Updated: /api/users/<u:uuid> now returns roles with names v0.8.4 (2018-05-21) Added: SM: Colorized output Added: Importer for sourcemod Fixed: SM: improved punish commands Fixed: Importer Fixed: Server view, finally Fixed: UTF8 support in Docker containers Fixed: Installation requirement for mysql Fixed: Mute/Gag and Ban API calls Updated: SM: blocking native SM calls Repository Documentation API FAQ What games can this be used for? - Hawthorne can (in theory) be used for any sourcemod compatible games. The panel has majoritively tested on CS:GO servers and minorly testing on TF2. What is the mainframe? Spoiler The mainframe is a means to concentrate centralized services to a dezentralized servers, with services that either cannot be offered on a dezentralized basis or are incredibly hard to achieve. *The usage of the mainframe is completely optional.* What data is collected? Spoiler It is only the data collected that needs to be collected, meaning for reports it is only the report itself for 24h - with the data collected listed here:https://docs.hawthornepanel.org/#/to...ence?id=report _the data cannot be backtraced to you_ and is only used when the command `hawthorne report` is used and is for enabling an easier debugging of your problems and case. When your installation is connected to the mainframe, only your used port and ip are saved to recognise and validate you. The future Discord bot will only save up the messages in a queue and then save them and for mails only when a mail was sent from your instance is saved, to verify the rate limit per machine. The data is only necessary to serve you. Your information will not be sold. I keep having problems with <Insert Bug/Error>. - This project still has a lot of bugs, so please be patient. The fastest way to report and have a bug fixed is to reach one of the developers in discord (link to both discord server and discord ID's below) Project Team Project Lead and Developer: indietyp (Discord: indietyp#5629) Developer: akke (Discord: akke#8993) Community Manager: Me :P (Discord: Czar#1337) Logo Design: jneubrand Credits Translators JubJub niceday EdgarTheEngineer hexah ffnull akke Wyświetl pełny artykuł
  5. Simple plugin to block the usage of certain conditions with the 'addcond' command which requires cheats to run. Some conditions cause crashes and this simply blocks them. Requested by a guy named Accuracious over Discord chat. sm_addcondfix_version - VERSION - Version Control. sm_addcondfix_blocked - 88 - Conditions the plugin should block. (separate by spaces) Attached Files Get Plugin or Get Source (addcond_fix.sp - 1.2 KB) Wyświetl pełny artykuł
  6. Set My Name Introduction Ever wanted to change your name to something else just like before the Orange box update in 2010? Now, you can! This plugin will allow any player to change their in-game name on the server they are connected to as many times as they want without having to go on Steam and change their name. You can reset to your actual Steam name at any time! Commands For players, they only have to remember one command: sm_name <new name> (leave blank to reset to Steam name) ConVars The only ConVar there is: sm_name_version - Duh Installation Simply download the name.smx provided in the attachment, and drop it in your ./addons/sourcemod/plugins/ Note: For the plugin to work properly, you will need to have every player re-connect in order for their SteamID to be read and stored. The plugin will not work properly if you drop the plugin in your plugins folder, refresh the plugins list and try to change your name since the plugin did not store SteamIDs upon connection. Simply restart the server or refresh your plugins list and reload the map. Suggestion List Couple things that could be done: Block certain names from being used Enable/Disable the plugin Prevent one or more players from using the command sm_name after an admin renamed them Adding a public command to target a player to know what their actual Steam name is Punishment system for using inappropriate names Limit how many times a user can change his name within a time frame Additional Notes The plugin is really simple, meaning that its base function is to change your name in-game and/or switch back to your Steam name. I have not made checks whether the name you are trying to set is already set in-game or when you try to reset your name to your Steam name it is already your Steam name. The source code is available, so if you want to edit it, you can. For admins: If you rename another player, said player can change back his name with ease, so if you want to prevent a user from changing his name again, then this plugin will need an edit. Updating and recompiling If you plan on editing and recompiling the plugin, the only file you are going to need in addition to the provided files by Sourcemod is morecolors.inc I apologize to advanced Sourcemod coders if the code looks messy or unprofessional. Like I said in my first plugin post, I am still quite new to all of this. Lastly, I have not seen any other plugins do this, so I apologize in advance if this was done before. Version History Quote: Version 1.0.0.0 Initial release of plugin Set My Name Attached Files Get Plugin or Get Source (name.sp - 5.5 KB) name.smx (10.9 KB) Wyświetl pełny artykuł
  7. * This is a modified version of the original SM_Hosties with a lot of fixes and changes. I have lot of plans to do with it. Description First of all I want to appriciate Databomb's hard work with his really cool plugins! Thanks for Bara and Shanapu for advices and tips. This is a ReWrite of SM_Hosties (databomb, dataviruset and DorCoMaNdO) This is a Useful Jailbreak mod in many ways. [Old post: https://forums.alliedmods.net/showthread.php?t=307206 ] The Feature list can be found here Credits Original plugin, SM_Hosties Original author, Databomb Tester, Revan Thanks for Zyten and his community. CVAR and Command list Available commands !rules !lastrequest (also: !lr) !checkplayers !stoplr (also: !abortlr and !cancellr) ConVar list can be found here What is different...? The list of the fixes and modifications can be found here Changelog Quote: 2018-05-19 (v2.3.3) * Added the SteamWorks include * Added the smlib include * Added Bayonet to the RightKnifeAntiCheat * Added GetLastButton for updates in the future * Added new cvar for debug (sm_hosties_debug_enabled 1 or 0) * Added support for CSS in Thirdperson KnifeFight * Added reset to Thirdperson Toggle * Added debug texts (kills only (yet)) * Added support again for MyJailbreak * Added support again for 3RD party LR * Added RightKnife to the AntiCheat * Added AntiCheat for Shot4Shot * Added AntiCheat for Dodgeball * Added AntiCheat for NoScope * Added AntiCheat for RockPaperScissors * Added AntiCheat for Race * Modifed Shot4Shot to the AntiCheat * Modifed Mag4Mag to the AntiCheat * Modifed RockPaperScissorts to the AntiCheat * Modifed Race to the AntiCheat * Modifed JumpContest to the AntiCheat * Changed the info (line 123) * Changed the Announce (line 321) * Changed sourceban to sourcebanpp include * Fixed DodgeBall ItemEquip * Fixed NoScope ItemEquip * Fixed NoScope StartCheat (More Info Below) * Fixed TaserCrash * Fixed the Outsider slay in DodgeBall * Fixed the AirKnife slay in Race * Fixed KeepingTaserBug * Fixed KnifeFight Taser Glitch * Fixed Thirdperson in Knife Fight * Fixed Shot4Shot CheatMissDetection * Fixed Shot4Shot AmmoReplace * Fixed Shot4Shot Usp Bug (More Info Below) * Fixed LR Pistol ClipBug (More Info Below) * Fixed LR Health Issues (More Info Below) * Modified LR End (More Info Below) * Modified the AntiCheat (Won't slay just if you hurt your opponent) * Modified StripAllWeapons (by Databomb's original solution) * Restricted the AntiCheat to Default LRs * Colored the DebugTexts WIKI and Instructions ENT_Hosties WIKI - here Installing instructions - here Update instructions - here Version change instructions - here TODO List - here Download: here GitHub: here Download Beta: here Beta TODO list: here GitHub Beta: here Wyświetl pełny artykuł
  8. Gangs - Credits Donation (v1.0) About This plugin is designed to work with Jailbreak Gangs from Headline. This plugin only works with the custom credits system built-in the plugin. Features - Setup minimum/maximum allowed donation - Fee system, define if receiver or sender pay for the fees. - Change amount of fee if desired Commands Quote: sm_donatecredits nick/#userid amount CVARs Quote: credits_donation_min_amount (Default: 0) - Minimum amount of credits required to donate. credits_donation_max_amount (Default: 0) - Maximum amount of credits required to donate. 0 = Unlimited. credits_donation_fee (Default: 0.0) - Fees for the donation. credits_donation_fee_subtract (Default: 1) - Receiver pays for the fees. Example: If "credits_donation_fee" is "0.1" and the sender sends 1000 credits. Quote: credits_donation_fee_subtract 1 = Receiver will receive 900 credits_donation_fee_subtract 0 = Sender will need 1100 to send 1000 to the receiver, and receiver will receive 1000. Installation Drop "hl_gangs_credit_donation.smx" inside Plugins folder. Drop "hl_gangs_credits_donation.phrases.txt" inside Translations folder. Change map to generate the .cfg file and setup your cvars. Dependencies Jailbreak Gangs by Headline. Changelog Quote: 2018-05-17 (v1.0) * Initial Release * Requested by j1gg here If you have any issues, just let me know. Attached Files hl_gangs_credits_donation.phrases.txt (958 Bytes) hl_gangs_credit_donation.smx (10.9 KB) Get Plugin or Get Source (hl_gangs_credit_donation.sp - 4.4 KB) Wyświetl pełny artykuł
  9. Entity Utilities Description: Change/View properties of entities either created by client or map Preview: Commands: Quote: sm_ent_create - Creates an entity sm_ent_keyvalue - Dispatch a keyvalue to an entity (Used before spawning) sm_ent_keyvaluefloat - Dispatch a float keyvalue to an entity (Used before spawning) sm_ent_keyvaluevector - Dispatch a vector keyvalue to an entity (Used before spawning) sm_ent_spawn - Spawns the entity sm_ent_input - Accept Entity Input sm_ent_position - Sets position of selected entity to aim (Position can be passed as arguments as 3 floats) sm_ent_angles - Sets angles of selected entity to aim (Angles can be passed as arguments as 3 floats) sm_ent_velocity - Sets velocity of selected entity, passed by argument as 3 floats sm_ent_selected - Prints generic information about selected entity sm_ent_select - Select an entity at aim (Selects by name if argument is passed) sm_ent_select_index - Select an entity by entity index sm_ent_select_ref - Select an entity by entity reference sm_ent_select_self - Select your player sm_ent_select_world - Select the world (Entity 0) sm_ent_setprop - Set property of an entity sm_ent_getprop - Print property of an entity sm_ent_killall - Kills all entities spawned by players sm_ent_killmy - Kills entities spawned by player using this command sm_ent_killunowned - Kills entities spawned by players that disconnected sm_ent_list - Lists all entities owned by a client sm_ent_count - Prints amount of existing entities with classname passed as arg Convars: Quote: entityutilities_destroy_ents_on_disconnect - 1 - Should the players entities get destroyed on disconnect entityutilities_print_precise_vectors - 1 - Should vectors be printed with many decimals or 2 decimals Extra: Quote: To get list of props/classes, enter these commands in your server console: sm_dump_netprops netprops.txt sm_dump_datamaps datamaps.txt sm_dump_classes classes.txt After doing that, there should be 3 .txt files in your server csgo folder Using "sm_ent_input Kill" on player/world will cause your server to crash Credits: Me Pelipoika DOWNLOAD Wyświetl pełny artykuł
  10. A friend of mine asked me for a way to block +zoom and toggle_zoom from being used, so I came up with this. I am still very new to coding with Sourcemod, and it is my first plugin posted publicly, so I apologize in advance if the code is incorrect/poorly written to advanced SM coders. (PS: The info just above this post got wiped when I clicked post thread? I filled in the blanks.) Attached Files Get Plugin or Get Source (zoomblocker.sp - 617 Bytes) zoomblocker.smx (3.7 KB) Wyświetl pełny artykuł
  11. MYGO.pl

    [CS:GO] Murder

    Description A gamemode of deception and murder, based off of Murder in the Dark. One person is a murderer with a knife, who is trying to secretly kill off the other players. The other players must use their wits to find out who it is and kill them first. Unfortunately they only have the one gun between them. (Source) Instructions After adding all the files in the correct places, you need to add a MySQL database to make the plugin work. Go to configs/databases.cfg and add "Murder" with your own database information. Example: Code: "Murder" { "driver" "default" "host" "YourHost" "database" "YourDatabase" "user" "YourUser" "pass" "YourPassword" //"timeout" "0" "port" "3306" } To add or modify the prop models or voice commands; go to configs/Murder/Props.cfg or Radio.cfg and follow the format. Example: Code: "Props" { "Model name" { "model" "model's path" } } Code: "Radio" { "Sound name" { "sound" "sound's path" } } All the models you could use are here. Some of them don't work. ConVars Spoiler murder_players_needed - Amount of players needed to start a murder game. murder_radio_delay - Amount of time to delay between the uses of the voice commands. murder_smoke_time - Amount of time to trigger the smoke effect on the murderer. murder_smoke_addition - Amount of time added to each kill the murderer receives to delay the smoke effect. murder_models_enabled - Enable Model switching during disguise? murder_prop_disguise_amount - Amount of clues needed to be able disguise as dead players. murder_prop_gun_amount - Amount of props collected to receive a gun. murder_prop_respawn_time - Amount of time till a random set of props spawn. murder_knife_duration - The time that gives the murderer his knife back after throwing. murder_footsteps_life - Life time of the footsteps displayed on the ground. murder_doublejump_enabled - Enable Multi or double Jumping? murder_doublejump_max - Max amount of jumps allowed in the air? murder_doublejump_height - Height of each jump? Natives Spoiler /** * Retrieves the current Murderer. * * @noparam * @return Murderer User ID */ native int GetMurderer(); /** * Sets a client to be a Murderer. * * @param Index Client's User ID * @noreturn */ native void SetMurderer(int client); /** * Retrieves the current Detective. * * @noparam * @return Detective User ID */ native int GetDetective(); /** * Sets a client to be a Detective or Special Bystander. * * @param Index Client's User ID * @noreturn */ native void SetDetective(int client); /** * Retrieves client's character. * * @param Index Client's User ID * @param String Client's Character Name (with chat colors) * @noreturn */ native void GetClientCharacter(int client, char[] sCharacterName); Credits Bara - Grabber Mod paegus - Double Jump I forgot who else.. If I used your code, let me know, so I could credit you. Attached Files Murder.zip (296.3 KB) Wyświetl pełny artykuł
  12. Ammo Cvars fix! If you want to set N amount of ammo for a specific type of weapon, you can now use these cvars. Add them to "server.cfg" or in any other config you'd like. *You may leave them by default, if you doesn't want to change them! Cvars that are fixed: Code: ammo_50AE_max //weapon_deagle ammo_762mm_max //weapon_ak47, weapon_ssg08, weapon_aug, weapon_scar20, weapon_g3sg1 ammo_556mm_max //weapon_galilar, weapon_famas, weapon_m4a1, weapon_sg556 ammo_556mm_small_max //weapon_m4a1_silencer ammo_556mm_box_max //weapon_m249, weapon_negev ammo_338mag_max //weapon_awp ammo_9mm_max //weapon_glock, weapon_elite, weapon_tec9, weapon_mp9, weapon_mp7, weapon_bizon ammo_buckshot_max //weapon_nova, weapon_xm1014, weapon_sawedoff, weapon_mag7 ammo_45acp_max //weapon_mac10, weapon_ump45 ammo_357sig_max //weapon_hkp2000 ammo_357sig_small_max //weapon_usp_silencer ammo_357sig_min_max //weapon_cz75a ammo_57mm_max //weapon_fiveseven, weapon_p90 ammo_357sig_p250_max //weapon_p250 ammo_50AE_revolver_max //weapon_revolver *Not an original cvar! Example of usage: Code: ammo_50AE_max 50 ammo_357sig_small_max 120 Adding these cvars to "server.cfg" will increase both Deagle and USP-S ammo size to 50 and 120 respectively. Attached Files ammofix.smx (6.9 KB) Get Plugin or Get Source (ammofix.sp - 5.3 KB) Wyświetl pełny artykuł
  13. MYGO.pl

    [CS:GO] VIP

    Hello (sorry for my english) I am looking for VIP plugin for CSGO with this futures: 1. On 2. round VIP player can choose ak-47, m4a1, m4a1-s (this menu should be available only for 10sec or less. I mean he can not pick weapon after this time.) + kevlar + helm (and if it is possible it can pop up after round start) 2. VIP tag 3. HE grenade every round for VIP (this should be editable for vip player 0-no, 1-yes) 4. reserved slot for VIP Wyświetl pełny artykuł
  14. Info I made this plugin because none of the existing "stuck" plugins worked for my server. I looked at Erreur's stuck plugin and removed the timer so it wouldn't be taking unnecessary cpu usage. Also I inserted a 0.01 second delay to the checks as otherwise sourcemod doesn't seem to process the code properly. Finally I removed the traceray code because it seemed to cause more problems than anything. After doing some tests it now seems to work in any scenario where the player is truly stuck. If you are running CS:GO (or CS:S) ZR you can optionally add a delay for Humans or Zombies. *Notes* If the radius (horizontal or vertical) size is too large and step size too small it will take a long time for the stuck check to complete, try to keep them within reason This could potentially be used to glitch out of the map or out of intentional stuck mechanics (ZE items) If the player is found to be stuck, they will be returned to their original position Credits to Erreur 500's [Stuck] plugin which this plugin is based. Commands / Cvar Code: sm_stuck - Player command sm_stuck_limit - How many times can the player use !stuck before being placed on cooldown, 0 = disabled sm_stuck_wait - How long is the player put on cooldown for? (in seconds) sm_stuck_horizontal_radius - How far should the plugin check horizontally from the players position? sm_stuck_vertical_radius - How far should the plugin check vertically from the players position? sm_stuck_horizontal_step - Step this far, check 360 degrees around player and then step again until radius is reached (Player width is 32) sm_stuck_vertical_step - Step this far, check 360 degrees around player and then step again until radius is reached (Player height is 80) sm_stuck_delay_h - [ZR optional] How long humans must wait after using command begin unstuck - 0 = disabled sm_stuck_delay_z - [ZR optional] How long zombies must wait after using command begin unstuck - 0 = disabled Changelog: Quote: Version 1.2: Initial release Download Latest Version 1.2: Download pre-compiled plugin with optional CS:GO ZR support Attached Files Get Plugin or Get Source (antistuck.sp - 15.6 KB) antistuck.smx (10.6 KB) Wyświetl pełny artykuł
  15. Salut eu sunt K1nG si astazi vreau sa v-a postez pluginul la care am lucrat 48 de ore, vreau sa v-a postez acest plugin pentru Countre Strike Source v34, poate uni il aveti uni il cauta. Descriere: Atunci cand intra un administrator pe server, canta o muzica, pe care a-ti ales-o dumnevoastra. Comenzi: sm_Admin_Bun_Venit_volume - Setezi volumul cat de tare sa cante muzica. sm_Admin_Bun_Venit_flag - Setezi flag-ul la care admini sa cante. Link descarcare: http://www.fileshare.ro/en/e3172829317 Wyświetl pełny artykuł
  16. About: This plugin lets the Tank, Smoker and Spitter continue running whilst using their ability. Boomer can be enabled with: sm_cvar z_vomit_fatigue 0; Smoker speed while the tongue is out: sm_cvar tongue_victim_max_speed; Some cvars for allowing continious usage of abilities, for reference and testing. PHP Code: sm_cvar z_tank_throw_interval 2; sm_cvar z_vomit_interval 0; sm_cvar tongue_hit_delay 0; sm_cvar tongue_miss_delay 0; sm_cvar z_spit_interval 0; sm_cvar z_charge_interval 0; Thanks: Visual77 - Testing various methods Dragokas and Lux - Various help CVars: Saved to l4d_infected_movement.cfg in your servers \cfg\sourcemod\ folder. PHP Code: // 0=Plugin off, 1=Allow players only, 2=Allow bots only, 3=Both. l4d_infected_movement_allow "3" // These Special Infected can use: 1=Smoker, 2=Spitter, 4=Tank, 7=All. l4d_infected_movement_type "7" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d_infected_movement_modes "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d_infected_movement_modes_off "" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d_infected_movement_modes_tog "0" // Ability Movement plugin version. l4d_infected_movement_version Changes: Code: 1.0 (05-May-2018) - Initial release. Installation: Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder. Attached Files Get Plugin or Get Source (l4d_infected_movement.sp - 9.3 KB) Wyświetl pełny artykuł
  17. This is my first SourceMod plugin! Any feedback would be appreciated. AutoAllTalk is a simple plugin that enables sv_alltalk when your player count drops below a certain threshold. For example, if your threshold is 17, sv_alltalk will be 1 until there are 17 players in the server, at which point the plugin will set sv_alltalk to 0. Once the player count drops back down to 16 or less, sv_alltalk will be set back to 1. CVARS sm_aat_threshold - player count at which to disable alltalk. Dependencies [Dev only] More Colors Plans If there's interest, I'd port this plugin to other games. It currently only hooks TF2-exclusive events. Once I have some play testers, I have to double-check I hooked all the right events. Changelog Commit history available at this Gist. 2018-05-03 (v1.0.1) Switched to using GetConvarInt() rather than <convar>.IntValue 2018-05-02 (v1.0.0) Initial creation Attached Files Get Plugin or Get Source (autoalltalk.sp - 5.0 KB) autoalltalk.smx (11.3 KB) Wyświetl pełny artykuł
  18. Video: https://www.youtube.com/watch?v=1WNI-f6QDPQ About: The analog keyboards/gamepads can be abused to have unfair advantages over players with regular keyboards. i.e., fast walking without footstep sound, or impossible run speeds below the maximum amount. This plugin fixes the behavior and disables impossible movement values from happening. Note: Possibly incompatible with the Oryx bunnyhop anticheat. Attached Files Get Plugin or Get Source (analog_keyboard_fix.sp - 2.6 KB) Wyświetl pełny artykuł
  19. MYGO.pl

    [CS:GO] Sm_Scores

    Sm_Scores Hi! So I was recently searching around for a similar plugin, but couldn't just find anything that satisfied me enough. Sure, there were a lot of good plugins that I could use, however I thought that it isn't that hard to make it yourself, so I did it. And here I am today, still using this plugin on my own servers and it works great! (In my eyes). Please, do not let the simplicity of this script get judget, I made it to fill up my needs, also I thought about posting it here if anyone had the similar needs as me :). Enjoy the release, didn't correct my grammar or spelling, so my English might be broken I think lol. Get a girl's heart, don't know how tho lol, wish me good luck. Finnish school. Get into another school and finnish education. Become a billionaire. "Bill Gates ain't got shit on me" Attached Files Get Plugin or Get Source (Sm_Scores.sp - 1.2 KB) Wyświetl pełny artykuł
  20. MYGO.pl

    ff2 Modelling

    So, I tried to do my own boss for ff2, but I stuck on creating model, can someone help me? I need do something like this (https://loadout.tf/?class=Demoman&id[]=30282-15&id[]=874&id[]=30061&id[]=482~0&id[]=1099) (P.S. Sorry for bad english) Wyświetl pełny artykuł
  21. MYGO.pl

    [CS:GO] Glow Menu

    CS:GO Glow Menu A request made in this post - https://forums.alliedmods.net/showthread.php?t=306534 A menu which players can enable Glow to themselves. The colors that are shown on the menu can be changed in a config file. Also, the glow can be restricted to a certain flag and has 4 different styles to use. Some screenshots are in the github (link below), soon will be added in this post. ConVars: sm_glowcolor_style (1 by Default) - It changes the Glow Style to the players (Min 0, Max 3). WARNING: If you set the style to 0, the glow can be seen through walls; sm_glowcolor_default (255 255 255 by Default) - Default Glow Color for players which haven't choosed the color from the menu. Empty will disable it; sm_glowcolor_flag (Empty by Default) - Restrict the Glow to players with a certain flag. Installation: Drag the file named colors.cfg to addons/sourcemod/configs/glow_colors. Drag the file named csgo_glow_menu.smx to addons/sourcemod/plugins. Drag the file named csgo_glowcolor_menu.phrases.txt to addons/sourcemod/translations. Drag the file named csgo_glowcolor_menu.cfg to cfg/sourcemod. Load the plugin or just wait for the next map. Change the ConVars as you wish in the file csgo_glowcolor_menu.cfg located in cfg/sourcemod Requirements: (To Show the Glow to everyone): Set your server with the sv_force_transmit_players ConVar to 1 (To Compile): ColorVariables - https://github.com/PremyslTalich/ColorVariables FAQ: Q: This plugin can my servers massively? R: Since transmits need a little more resource from where your server is hosted, it can lag the server. If that happens, change the cvar sm_glowcolor_default to "", or restrict the glow to a certain flag, changing the cvar sm_glowcolor_flag; Q: The Glow can be seen through walls? R: As I said above, if you set the cvar sm_glowcolor_style to 0, everyone can see the glow through walls. However, no matter which style you choose, the glow can be seen through smokes. If I find a solution for this, I'll update the plugin ASAP. Links: Github Repository Download Many thanks to: Lannister, for testing and giving suggestions about the plugin; Mitchell, for letting me use some of his code from his Advanced Admin ESP Changelog: 1.0 - Plugin Release Wyświetl pełny artykuł
  22. Hitsounds This plugin plays a sound when you hit an enemy. There is a common bug in CSGO where you will shoot someone and blood comes out but they take more damage, this fixes that by letting you know you hit them. The hitsounds work through all materials, and when mp_teammates_are_enemies is enabled. Use /hs to toggle it on or off The plugin also tells clients that they have it enabled every time they connect. This is my first plugin and I'm not the best coder so please send me criticism. Attached Files Hitsounds.smx (5.3 KB) Get Plugin or Get Source (Hitsounds.sp - 2.9 KB) Wyświetl pełny artykuł
  23. Description: This plugin allow admins with root flags to change flags of all admins in the admin.cfg files, to create or modify admins using SteamID, and to add flags to players who are in-game, It's useful for owners if one of them don't have access to the admins.cfg file and facilitate adding admins in-game. Unlike Despirator's plugin, this one save changes into your admins.cfg file, but here you have to delete all comments in this file, otherwise it will replies errors. Commands: "sm_addmin": Open the the admin manager menu "sm_addmins" "sm_addadmin" "sm_addadmins" Cvar: CreateConVar("sm_sql_on", "1", "If MySQL or SQLlite is launched") Here is a demonstration video of this plugin: Here Attached Files Get Plugin or Get Source (Addmin.sp - 14.3 KB) Wyświetl pełny artykuł
  24. I'm slowly releasing (which takes a good bit of time) a bunch of my older/smaller plugins that have just been sitting around and others might want them. I don't plan on fully supporting all of them, as I don't currently have the time for that, but wanted to make them available to others. By now, some of these may have similar plugins released by others - I don't intend on checking. Plugin Description: TOG TK Tracker Tracks team kills (TKs) in a database and provides natives and forwards to interact with other plugins. Notifies admins of connecting players with TK counts above a configurable threshold (can be disabled). Download Package Source Code See Github repository for plugin details and instructions. Wyświetl pełny artykuł
  25. I'm slowly releasing (which takes a good bit of time) a bunch of my older/smaller plugins that have just been sitting around and others might want them. I don't plan on fully supporting all of them, as I don't currently have the time for that, but wanted to make them available to others. By now, some of these may have similar plugins released by others - I don't intend on checking. Plugin Description: TOG Double Press Blocker Blocks pressing buttons multiple times per round, allows admins to add buttons to an ignore list, see button info, find buttons, and more. This plugin was developed primarily for Deathrun servers. Additional features: Buttons can be colored based on status (pressed vs not pressed). Settings are saved per-map, so each map is customizable. Settings saved are: Disable plugin for the map, glow colors for buttons based on status, and specific buttons being ignored by the plugin. Specific buttons can be ignored, and are saved in the per-map settings. Notes: This is important, since some buttons need to be pressed multiple times, and others you dont want colored by status. Additionally, the method used is based on how old the map is. In very old maps, the only good identifier for buttons is the coordinates. However, since buttons move when pressing them, you have to build in an adjustable tolerance that is saved in the per-map settings. Too high and it will catch other buttons....too low and it wont be recognised after it moves. If the map isnt very old, Hammer IDs are used to identify the buttons (Hammer eventually started forcing Hammer IDs for buttons). The Hammer ID method is clean and easy. The coordinates one can be buggy sometimes, but again, that is for old maps. Configurable admin flag(s) using the TOG Flag System. All buttons are listed in an admin menu. From the sub-menu for a specific button, the button can be triggered, beaconed, or can have all available info printed to console for you. Beacons and triggers are printed in chat for all to see (to prevent admin abuse). Plugin also notifies admins if a map has never been configured and buttons should be checked. Download Package Source Code See Github repository for plugin details and instructions. Wyświetl pełny artykuł
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