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  1. Hi guys. Welcome to my plugins. That's my first one so if it as any error contact me to i solve it. What does de plugin do? Easy that plugin, when any player joins your server, it shows on chat a message with the name of the player. :bacon!:Requirements::bacon!: Colors.inc (i will leave it attached) Sourcemod The plugin only has the portuguese version but later i will post a new version with english and portuguese translations! Example: Connect Message: • ➜ Player: ("player:" has the default cs go chat color) scarlxrd1734 Disconnect Message: • ➜ O jogador scarlxrd1734 saiu do servidor. ("o jogador" and "saiu do servidor" have the default color of the cs go chat) If you can donate me at: Steam: https://steamcommunity.com/tradeoffe...token=JeDfXskt Paypal: https://www.paypal.com/cgi-bin/websc...=2ECJQK5FUNCSG Attached Files colors.inc (25.5 KB) scarlxrdjoinanddisconnectmessage.smx (7.3 KB) Wyświetl pełny artykuł
  2. Plugin that shows total damage like in fortnite and I was inspired by that plugin. My actual goal was to recreate fortnite damage as close to original as I can... So that what I've got: VIDEO EXAMPLE Also here few screenshots: Features: Code: - Show total damage like in fortnite; - Sums all shotgun shots damage and displaying them as one, instead of damage spam; - 2 Types of hits, critical and default (Critical stands for headshot, and default one is for any other part of body); - Only player who attacked or player who is spectating attacker will see total damage; - Possibility to disable\enable functionality for bots via cvar "fortnite_hits_allowforbots"; Available cvars can be modified in "/csgo/cfg/sourcemod/plugin.fortnite_hits.cfg" file after plugin was launched at least once Changelog: Code: 1.0.0: - Release; Please report any bug that you may find! Attached Files fortnite_hits_1.0.0.zip (63.0 KB) Wyświetl pełny artykuł
  3. Rate Thread MyWeaponAllocator for splewis Retake This weapon allocator simulates different kinds of rounds - FULLBUY, FORCEBUY, PISTOL & (DEAGLE). These rounds will be set through two different modes. - Ascending rounds (mywa_rounds_chance 1) - first x rounds will be PISTOL, then x FORCEBUY rounds after that x FULLBUY rounds. - Random rounds by chance (mywa_rounds_chance 0) - It's a random chance to play FULLBUY, FORCEBUY, PISTOL & DEAGLE rounds in no special order. DEAGLE rounds are only available on random rounds (mywa_rounds_chance 0) & don't give grenades. Players can choose their preferred weapons for these rounds through !gun menu. The plugin will give equipment (grenades, armor & kit) in these rounds based on the configured money, mode & max amount of grenades. Take a look at the configuration for a better understanding. ConVars Spoiler Code: // 0 - disabled, 1 - enable weapons menu // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" mywa_enable "1" // 0 - chance / 1- rounds // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" mywa_rounds_chance "1" // percent chance a round will be a pistol round (mywa_rounds_chance 0) // - // Default: "20" // Minimum: "0.000000" mywa_chance_pistol "20" // percent chance a round will be a force round (mywa_rounds_chance 0) // - // Default: "30" // Minimum: "0.000000" mywa_chance_force "30" // percent chance a round will be a deagle round (mywa_rounds_chance 0) // - // Default: "5" // Minimum: "0.000000" mywa_chance_deagle "5" // how many round will be pistol round (mywa_rounds_chance 1) // - // Default: "3" // Minimum: "0.000000" mywa_rounds_pistol "3" // how many round will be force round (mywa_rounds_chance 1) // - // Default: "4" // Minimum: "0.000000" mywa_rounds_force "4" // money for weapons and equipment on fullbuy round // - // Default: "16000" // Minimum: "0.000000" mywa_money_full "16000" // money for weapons and equipment on pistol round // - // Default: "800" // Minimum: "0.000000" mywa_money_pistol "800" // money for weapons and equipment on forcebuy round // - // Default: "2400" // Minimum: "0.000000" mywa_money_force "2400" // min number of player in terrorist team before AWP is available for T // - // Default: "3" // Minimum: "1.000000" mywa_awp_min_t "3" // min number of player in terrorist team before scout is available for T // - // Default: "2" // Minimum: "1.000000" mywa_scout_min_t "2" // max number of AWPs for terrorist team / 0 - no AWPs // - // Default: "1" // Minimum: "0.000000" mywa_awp_t "1" // max number of scouts for terrorist team in force rounds/ 0 - no scouts // - // Default: "1" // Minimum: "0.000000" mywa_scout_t "1" // max number of molotovs for terrorist team / 0 - no molotovs // - // Default: "2" // Minimum: "0.000000" mywa_molotov_t "2" // max number of smokegrenades for terrorist team / 0 - no smokegrenades // - // Default: "2" // Minimum: "0.000000" mywa_smoke_t "2" // max number of flashbangs for terrorist team / 0 - no flashbangs // - // Default: "3" // Minimum: "0.000000" mywa_flash_t "3" // max number of HEgrenades for terrorist team / 0 - no HEgrenades // - // Default: "3" // Minimum: "0.000000" mywa_he_t "3" // min number of player in counter-terrorist team before AWP is available for CT // - // Default: "3" // Minimum: "1.000000" mywa_awp_min_ct "3" // min number of player in counter-terrorist team before scout is available for CT // - // Default: "2" // Minimum: "1.000000" mywa_scout_min_ct "2" // max number of AWPs for counter-terrorist team / 0 - no AWPs // - // Default: "1" // Minimum: "0.000000" mywa_awp_ct "1" // max number of scouts for counter-terrorist team in force rounds/ 0 - no scouts // - // Default: "1" // Minimum: "0.000000" mywa_scout_ct "1" // max number of molotovs for counter-terrorist team / 0 - no molotovs // - // Default: "2" // Minimum: "0.000000" mywa_molotov_ct "2" // max number of smokegrenades for counter-terrorist team / 0 - no smokegrenades // - // Default: "2" // Minimum: "0.000000" mywa_smoke_ct "2" // max number of flashbangs for counter-terrorist team / 0 - no flashbangs // - // Default: "3" // Minimum: "0.000000" mywa_flash_ct "3" // max number of HEgrenades for counter-terrorist team / 0 - no HEgrenades // - // Default: "3" // Minimum: "0.000000" mywa_he_ct "3" // order to buy the equipments / 0 - random, 1 - 1st grenades 2nd armor & kit, 2 - 1st armor & kit 2nd grenades // - // Default: "0" // Minimum: "0.000000" // Maximum: "2.000000" mywa_buy_order "0" // 0 - disabled, 1 - enable kevlar // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" mywa_kevlar "1" // 0 - disabled, 1 - enable helm // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" mywa_helm "1" // 0 - disabled, 1 - enable defuser // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" mywa_defuser "1" // 0 - disabled, 1 - enable deagle for pistol & fullbuy rounds // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" mywa_deagle "1" // 0 - disabled, 1 - enable revolver for pistol & fullbuy rounds // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" mywa_revolver "1" // 0 - disabled, 1 - enable bombsite notifications // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" mywa_bombsite "1" Required plugins Retake by splewis ChangeLog Quote: v2.0 public release Credits :bacon!: Leeter & xooni for the idea, commissioning & testing! Thx for share! Big thanks @splewis for his great work on retake! Also big thanks to all sourcemod & metamod developers out there! Include file for compile retakes.inc Installation Quote: MyWeaponAllocator.smx -> addons/sourcemod/plugins/ MyWeaponAllocator.phrases.txt -> addons/sourcemod/translations/ MyWeaponAllocator.sp -> addons/sourcemod/scripting/ (optional) Config file sourcemod/retakes/MyWeaponAllocator.cfg will be generated after first startup Have Fun! Give feedback! Github https://github.com/shanapu/MyWeaponAllocator You like my work for the community? Buy me a beer! Attached Files Get Plugin or Get Source (MyWeaponAllocator.sp - 30.7 KB) MyWeaponAllocator.zip (43.0 KB) Wyświetl pełny artykuł
  4. EMOTES v1.0 :nono: Description - Spawn emotes above you head by typing an emote name in the chat Preview Convars Quote: - emotes_animate_emotes - 1 - Should the emotes animate or just snap (Setting this to 0 will increase server performance if needed) Stock Config key is what the user needs to type in the chat to trigger the emote material is the path to the material you want to display. (Leave out the extension, also make sure you have the .vmt and .vtf in the same folder) PHP Code: "emotes" { "anele" { "key" "ANELE" "material" "materials/emotes/anele" } "gachigasm" { "key" "gachiGASM" "material" "materials/emotes/gachigasm" } "heyguys" { "key" "HeyGuys" "material" "materials/emotes/heyguys" } "jebaited" { "key" "Jebaited" "material" "materials/emotes/jebaited" } "kappapride" { "key" "KappaPride" "material" "materials/emotes/kappapride" } "lul" { "key" "LUL" "material" "materials/emotes/lul" } "minglee" { "key" "MingLee" "material" "materials/emotes/minglee" } "wutface" { "key" "WutFace" "material" "materials/emotes/wutface" } "4house" { "key" "4House" "material" "materials/emotes/4house" } "feelsbadman" { "key" "FeelsBadMan" "material" "materials/emotes/feelsbadman" } "forsene" { "key" "forsenE" "material" "materials/emotes/forsene" } "hyperbruh" { "key" "HYPERBRUH" "material" "materials/emotes/hyperbruh" } "omegalul" { "key" "OMEGALUL" "material" "materials/emotes/omegalul" } "pagchomp" { "key" "PagChomp" "material" "materials/emotes/pagchomp" } "trihard" { "key" "TriHard" "material" "materials/emotes/trihard" } "lulw" { "key" "LULW" "material" "materials/emotes/lulw" } "pepehands" { "key" "PepeHands" "material" "materials/emotes/pepehands" } } Extra Quote: The stock emotes I put in the materials folder are all 64x64. VTFEdit flags for the emote materials: - Clamp S - Clamp T - No Mipmap - No Level Of Detail - Eight Bit Alpha VMT file settings: PHP Code: UnlitGeneric { "$basetexture" "emotes/<materialnamewithoutextension>" "$nocull" 1 "$translucent" "1" "$spriteorientation" "oriented" "$color" "{150 150 150}" } Credits Me DOWNLOAD Wyświetl pełny artykuł
  5. # Description This plugin adds new modes for the grenades, providing the ability to use them for example as proximity mines or lasermines. There're currently 4 grenade modes: > Normal (Classic) > Impact (Explode after any contact) > Proximity (Explode when a enemy is near) > Lasermine (Explode when a enemy crosses the laser) The mode can be configurated per grenade type using the command "+lookatweapon" (F by default). For the moment, only the hegrenade, flashbang and smokegrenade are supported. I hope to support the decoy grenade and the incendiary grenade in the future. The tactical awareness grenade will certainly NOT be supported. The color in proximity and lasermine modes depends if the grenade is from an ally or an enemy (=> You will see the grenades of your team blue while your enemies will see your grenades red, and vice versa). # Installation > Download "grenade_modes.smx" using the button Get Plugin below. > Put "grenade_modes.smx" in "addons/soucemod/plugins/" > Download "translations.zip". > Unzip "translations.zip" in "addons/soucemod/translations/" Et voilà, the installation is done! # Console Variables (Cvars) TODO (NONE FOR THE MOMENT) # Future plans * Add cvars * Add new translations (:bee:) * Support the decoy grenade * Support the incendiary grenade # Repository https://bitbucket.org/nyuufr/sourcem...ns/src/master/ Have fun, and don't hesitate to report any bugs :bee: Attached Thumbnails Attached Files Get Plugin or Get Source (grenade_modes.sp - 37.4 KB) translations.zip (1.0 KB) Wyświetl pełny artykuł
  6. Records and playbacks player's movement. Might be useful for scripted or TAS speedruns. Note that, long-time recorded movements can be not exactly match relative your original movement. Also, scripted players cannot repeat the door opening. Recorded movement will be saved in "Path_SM/plugins/disabled/movements/default.txt" file in format "buttons:pitch:yaw:weapon". Installation: server/cfg/sourcemod/plugins/sm_movement_reader.smx ConVars: st_mr_record – Specify client index to record (def. "0"). st_mr_play – Specify client index to playback (def. "0"). st_mr_force_file – Force custom file name to playback (def. "default"). Commands: st_mr_stop – Stop any record/playback. st_mr_get_frame – Get current playback frame from the file for debugging. Links: Download ST: http://steamcommunity.com/sharedfile.../?id=510955402 Download Speedrunner Tools: https://forums.alliedmods.net/showthread.php?t=304789 Download Auto Bunnyhop: https://forums.alliedmods.net/showthread.php?t=291999 Download Auto Commonboost: https://forums.alliedmods.net/showthread.php?t=302498 Attached Files Get Plugin or Get Source (sm_movement_reader.sp - 8.5 KB) Wyświetl pełny artykuł
  7. [Any] Delay Command v. 18.0714 This plugin allows admins to schedule commands to be run in the future. It takes heavy inspiration from this this plugin: https://forums.alliedmods.net/showthread.php?t=134288 Commands: sm_delaycmd [time in seconds] [command to run], deafult access ADMFLAG_GENERIC. This command allows those with access to schedule command usage for a later time. For example, running the command sm_delaycmd 300 sm_kick @all "time's up!" would kick all players after 5 minutes with the reason "time's up!" If a player disconnects while commands are pending, those commands will be cancelled. sm_delaycmd_list [target], default access ADMFLAG_GENERIC. This command allows the user to view a list of all pending commands queued by the target player(s), printed to the console. Players who do not have access to sm_delaycmd_viewothers (defaults to ADMFLAG_GENERIC) will be unable to specify a target; the target is assumed to be themselves. sm_delaycmd_cancel [handle], default access ADMFLAG_GENERIC. Players can use this command, in conjunction with a handle code given to them by sm_delaycmd_list, to cancel a pending command. Players with access to sm_delaycmd_cancelothers (defaults to ADMFLAG_GENERIC) can specify command handles queued by other players. Players without access to this override can only cancel their own pending commands. sm_delaycmdrcon [time in seconds] [command to run], default access ADMFLAG_RCON. This command is similar to sm_delaycmd, except the command will be run by the server console. These commands will not be cancelled if the player leaves the server. sm_delaycmdrcon_list [target], default access ADMFLAG_RCON. This command prints all pending sm_delaycmdrcon commands to the console sm_delaycmdrcon_cancel [handle], default access ADMFLAG_RCON. This command cancels a pending command that was queued via sm_delaycmdrcon. CVARS, shown with default values: sm_delaycmd_update 2 - Controls Updater compatibility 0 : Completely disables Updater integration 1 : Updater will notify you in Updater.log if an update becomes available. 2 : Updater will automatically download any updates. They will be installed on the next server start or map change. 3 : Updater will automatically download and immediately install any updates. Changelog: Spoiler 18.0714 - Initial release. DOWNLOADS: Plugin Source Required custom includes: ddhoward_updater.inc updater.inc (source) If you like what you see here, please consider donating~ Wyświetl pełny artykuł
  8. This is a fun plugin that will make you laugh for the first 10 servers you view with this plugin. Every time a person uses !ws, !knife, !nametag or !wslang, the following message will appear in chat for all: \x03NAME\x01 tried to steal\x03 Gaben\x01's gold by using the command\x04 !COMMANDNAME if the server has WS ( any plugin with the name of "Weapons & Knives" ) the phrase "tried to steal" will change to "stole". Give me some skins if you also oppose stealing Gaben's gold in this link: https://steamcommunity.com/tradeoffe...token=PcWsqvO6 Attached Files Get Plugin or Get Source (wsShamer.sp - 1.7 KB) Wyświetl pełny artykuł
  9. Rate Thread Executes - Bombsite overlays for splewis executes Shows on roundstart a overlays which bombsite is active. ConVars Code: sm_executes_overlays_team - Show overlays only for counter-terrorists sm_executes_overlays_time - How long show the Bombsite overlays? in seconds sm_executes_overlays_path_a - Path to the bombsite A overlay DONT TYPE .vmt or .vft sm_executes_overlays_path_b - Path to the bombsite B overlay DONT TYPE .vmt or .vft Required plugins executes by splewis ChangeLog Quote: v1.2 initial release Credits :bacon!: Big thanks @splewis for his great work! Also big thanks to all sourcemod & metamod developers out there! eDanny for request & first test Include file for compile executes.inc overlays.inc Installation Quote: Open gameserver folder and copy the folders addons/ & materials/ to your gameservers root csgo/ directory Open fastDL folder and copy the folder materials/ to your FastDownload servers csgo/ directory Run plugin for the first time and .cfg file will be generated Have fun! Give feedback! Github https://github.com/shanapu/executes-overlays You like my work for the community? Attached Files executes-overlays.zip (114.9 KB) Get Plugin or Get Source (executes_overlays.sp - 3.3 KB) Wyświetl pełny artykuł
  10. Panorama Check This plugin allows you to detect if a client is using the CS:GO panorama UI and is designed to be used as a dependency for other plugins. I based this code off the snippet I posted here. Hopeful this helps to ease implementation of this into existing plugins. This plugin isn't heavily tested and is made as a temporary solution to detecting which CS:GO UI an individual player is using until valve completely migrates to the new panorama UI. This allows you to include panorama_check in your plugins that need such detection and then use the included native to check if a client uses the panorama UI. Feel free to report any issues you find in a reply below or add me on steam. If you add me on steam, please comment why or it could be a very long time before I add you. http://steamcommunity.com/id/hypnos_/ Attached Files Get Plugin or Get Source (panorama_check.sp - 1.4 KB) panorama_check.smx (4.2 KB) panorama_check.inc (614 Bytes) Wyświetl pełny artykuł
  11. There's an annoying bug that mapgroup votes ( both end match and change map player votes ) change to a random map in the group instead of changing to the winning map, this fixes it ( it's not a perfect fix but as long as no plugins change the cvar "nextlevel" shouldn't have issues. Attached Files Get Plugin or Get Source (MapGroupWorkaround.sp - 1.8 KB) Wyświetl pełny artykuł
  12. im Leaving Forever Im Delete My Account Because All Members Heat Me :cry: :cry: :cry: Thanks ALL members Im Love You ALL :oops: :cry: Wyświetl pełny artykuł
  13. Special thanks to guys from AM -> nosop and Kailo, thanks for helping me ^^ Description CS:GO plugin that make kill feed like in Fortnite (in chat) and disable kill feed from CS:GO (right top). Installation Download file, open zip file, drag files (addons) and place it into your csgo root folder Change log Spoiler 1.0.0 - Initial commit Download Plugin | Source | Repository | Ideas? Wyświetl pełny artykuł
  14. FaceBook : https://www.facebook.com/taha.hrm.7 Contact Me If you Need Any Mods Enjoy :oops: Attached Files AutoMixMODByTaha.zip (62.0 KB) Wyświetl pełny artykuł
  15. My English... Sorry. ||||||||||||||||||||||||||||||||||||||||||||| ||||||||||||||||||||||||||| 24 Custom Animations Particles (Screen Effect) Player Incap All Survivors Exclusives 3 Particles (Random) ||||||||||||||||||||||||||||||||||||||||||||| ||||||||||||||||||||||||||| Original author old_school_01 effect https://yadi.sk/i/yA2GuWco3YjLhk "ObliO", https://steamcommunity.com/profiles/76561197996641190 GoodChit, https://steamcommunity.com/profiles/76561198060053890 мяFunreal. https://steamcommunity.com/id/MrFunreal Original Mod "Jules' Fabulous Mod" https://steamcommunity.com/sharedfil...text=particles Demonstration: NICK 1 https://yadi.sk/i/yA2GuWco3YjLhk 2 https://yadi.sk/i/XOKI00X43YjLi3 3 https://yadi.sk/i/BPbeP4uy3YjLiB ROCHELLE 4 https://yadi.sk/i/_CrhHOlO3YjLiN 5 https://yadi.sk/i/1V0HBhz63YjLiQ 6 https://yadi.sk/i/PAsh0Iqz3YjLiZ COACH 7 https://yadi.sk/i/bT-JMPO_3YjLid 8 https://yadi.sk/i/645uazjc3YjLig 9 https://yadi.sk/i/pKzcJrk53YjLik ELLIS 10 https://yadi.sk/i/RstaH2uZ3YjLjk 11 https://yadi.sk/i/1y3Y7Iiv3YjLjo 12 https://yadi.sk/i/stx6yzB73YjLjz BILL 13 https://yadi.sk/i/yinwqT9P3YjLk3 14 https://yadi.sk/i/Jzan7S4Z3YjLkA 15 https://yadi.sk/i/HcMXdwMs3YjLkC ZOEY 16 https://yadi.sk/i/Cevmultu3YjLkG 17 https://yadi.sk/i/_4mjamNN3YjLkL 18 https://yadi.sk/i/7PmxVPai3YjLkX FRANCIS 19 https://yadi.sk/i/uUpRfXT-3YjLkZ 20 https://yadi.sk/i/2PBrEWqZ3YjLkf 21 https://yadi.sk/i/zeSKYO7s3YjLkj LOUIS 22 https://yadi.sk/i/laeZpjv63YjLku 23 https://yadi.sk/i/fUUEWkY53YjLkx 24 https://yadi.sk/i/5ZEf2Xjp3YjLm5 Installation: 1 Download My Archive 2 SM File/Folder Downloader and Precacher (install plugin + fill file downloads.ini) https://forums.alliedmods.net/showthread.php?p=602270 3 Fast DL. Originally Posted by ReV0L33t Hey! This is my first ever tutorial that I have posted on FPSB. I really was looking for some idea that could be useful to others that I already have knowledge of. Today I was working on my server and thought..."How do you make your server a Fast Download server?" I searched it up on Google and easily learned it. It is seriously very easy, but it takes a few minutes to set up. So here we go! First, you need to get a website host that allows .bsp files to be uploaded. For example: When you purchase a www.gameservers.com server, they give you a free website along with your server. This site DOES allow .bsp's. Next, you need to create a few folders. The first one is a cstrike folder inside of your website control panel. If you use FTP, then you can easily do that. Inside the cstrike folder, make a folder called maps. You may also create other folders in the main cstrike folder such as materials, models, sounds, etc. I am going to be talking about making maps fast download and not the other ones. You can use the information here for reference for the other folders but for now, we will be talking about making maps into fast download. Now, inside the maps folder is where you want to place your .bsp files. For reference, .bsp files are files that hold maps for the Half-Life Source engines. For instance, you can take a map (download) from FPSB and inside the .rar file that you get when you download is a .bsp file. You would then drag it into the maps folder inside your website FTP. After your map is done uploading onto your web host, you are almost done. Lastly, you need to go to your server.cfg inside your server FTP or control panel (whichever you prefer) and enter the following commands somewhere in the file: (cstrike replace left4dead2) sv_downloadurl "http://www.YourWebHostURL.com/cstrike" sv_allowdownload 1 sv_allowupload 1 You need to delete the "http://www.YourWebHostURL.com/cstrike" and replace it with your url. For example, my URL is "http://ultimatesurf.clanservers.com/cstrike" so I would put sv_downloadurl "http://ultimatesurf.clanservers.com/cstrike" sv_allowdownload 1 sv_allowupload 1 You must include your website URL then /cstrike at the end of it. Also make sure that the .bsp map that you put into your website FTP is also in your server's maps folder. Save it and restart your server. Your server should now be running with Fast Download! The purpose of this tutorial was to get traffic into your server. More gamers that go into public servers search for a Fast Download server. The downloads become a lot faster and do not give you an error such as "Missing Map" or "Disconnecting" There is a way to bzip2 your .bsp files and upload them onto your website FTP instead of the plain .bsp but in my opinion the downloads take a bit longer. The advantage of bzip2 is to make the file smaller so you have more room in your website. 4 Installation My archive (server + content-host) 5 Reaload server Attached Files [L4D2] CUSTOM_PARTICLE_SCREEN_EFFECT.zip (96.0 KB) Wyświetl pełny artykuł
  16. A very simple plugin which prevents func_tanktrain or func_tracktrain from giving you an unfair boost after touching it. This plugin should ONLY be used if your server has auto-bunnyhopping enabled or has any auto-bh based styles (if you're using a bhop timer), otherwise it's pointless! Source Code I've tested it in CS:GO only and I don't know if it works in other games as well. Someone please let me know if there are any problems on other platforms. Well that's it. There's not much more to say about this plugin. :P Attached Files Get Plugin or Get Source (func_tanktrain-unbooster.sp - 2.1 KB) Wyświetl pełny artykuł
  17. L4D2 Mission Manager This plugin provides a set of APIs which allows other plugins to access the mission/map list: e.g. which map comes after the current one. Coop, versus, scavenge and survival modes are currently supported. Installation: Drop l4d2_mission_manager.smx into the "left4dead2/addons/sourcemod/plugins" folder This plugin itself does not affect the game play. There is only one command available: "sm_lmm_list", which lists installed maps on the server. Sample usage and output: Code: sm_lmm_list coop Gamemode = coop (17 missions) 1. L4D2C1 (4 maps) , c1m1_hotel , c1m2_streets , c1m3_mall , c1m4_atrium 2. L4D2C10 (5 maps) , c10m1_caves , c10m2_drainage , c10m3_ranchhouse , c10m4_mainstreet , c10m5_houseboat 3. L4D2C11 (5 maps) , c11m1_greenhouse , c11m2_offices , c11m3_garage , c11m4_terminal , c11m5_runway 4. L4D2C12 (5 maps) , C12m1_hilltop , C12m2_traintunnel , C12m3_bridge , C12m4_barn , C12m5_cornfield 5. L4D2C13 (4 maps) , c13m1_alpinecreek , c13m2_southpinestream , c13m3_memorialbridge , c13m4_cutthroatcreek 6. L4D2C2 (5 maps) , c2m1_highway , c2m2_fairgrounds , c2m3_coaster , c2m4_barns , c2m5_concert 7. L4D2C3 (4 maps) , c3m1_plankcountry , c3m2_swamp , c3m3_shantytown , c3m4_plantation 8. L4D2C4 (5 maps) , c4m1_milltown_a , c4m2_sugarmill_a , c4m3_sugarmill_b , c4m4_milltown_b , c4m5_milltown_escape 9. L4D2C5 (5 maps) , c5m1_waterfront , c5m2_park , c5m3_cemetery , c5m4_quarter , c5m5_bridge 10. L4D2C6 (3 maps) , c6m1_riverbank , c6m2_bedlam , c6m3_port 11. L4D2C7 (3 maps) , c7m1_docks , c7m2_barge , c7m3_port 12. L4D2C8 (5 maps) , c8m1_apartment , c8m2_subway , c8m3_sewers , c8m4_interior , c8m5_rooftop 13. L4D2C9 (2 maps) , c9m1_alleys , c9m2_lots 14. CrashBandicootTheReturn (6 maps) , CrashBandicootMap1 , CrashBandicootMap2 , CrashBandicootMap3 , CrashBandicootMap4 , CrashBandicootMap5 , CrashBandicootMap6 15. l4d2CrashBandicoot2 (4 maps) , l4d2_CrashBandicootvs1 , l4d2_CrashBandicootvs2 , l4d2_CrashBandicootvs3 , l4d2_CrashBandicootvs4 16. QuestionableEthicsAlphaTest (5 maps) , qe2_ep1 , qe2_ep2 , qe2_ep3 , qe2_ep4 , qe2_ep5 17. QuestionableEthics (4 maps) , qe_1_cliche , qe_2_remember_me , qe_3_unorthodox_paradox , qe_4_ultimate_test ------------------- During the loading of server, the plugins scans for installed maps/missions and copies all text files in the mission "virtual folder" into mission.cache folder. (mission folder is "virtual" because it is not located on the real filesystem, instead, those text files are in VPK files and mapped to a in-game filesystem by the Source engine) If you want to use this API, you should include l4d2_mission_manager.inc in your sp file: PHP Code: #include <l4d2_mission_manager> Latest source code is available on Github: https://github.com/rikka0w0/l4d2_mission_manager The version here is the last stable release. PS: How to make the on-server compilation work? My SP file has a custom inc file (l4d2_mission_manager.inc) Attached Files Get Plugin or Get Source (l4d2_mission_manager.sp - 19.3 KB) l4d2_mission_manager.inc (792 Bytes) l4d2_mission_manager.smx (11.7 KB) Wyświetl pełny artykuł
  18. English EN Rock The Vote is a plugin that allows players to start voting for a map change by gaining the required number of votes. Plugin code has been modified thanks to which it has become more flexible and functional. Changes CHANGES Splitting the plugin into two modes: Default — standard operation mode of the plugin. This plugin build into SourceMod; Advanced — an advanced mode of the plugin. Just to him and all the changes that are listed below; Instead of displaying the number of votes received from the number of required (N votes, M required), the plugin shows how many more votes are needed to start voting for the card change (required X more votes yet); Using correct endings depending on the number of votes/players remaining; Added cvar rtv_MinVotes, which is responsible for the minimum required number of votes required to start voting for the card change; Added a message about first vote for map change («Player "Player" has start Rock The Vote...»); Added cvar rtv_firstvote allowing on/off message about first vote; Addition to cvar sm_rtv_minplayers (rtv_MinPlayers): display the required number of players corresponding to the value of the cvar; Added cvar rtv_Timer allowing on/off displays the time after which you can vote to change the map; Added cvar rtv_TimeFormat allowing to select the format of the remaining time, after which the voting for the map change will be available (only in seconds / hours, minutes, seconds); Added cvar rtv_Info allowing on/off information message after the player has voted («Write in chat '!rtv' to join...»); Added command sm_unrtv allowing canceling your vote; Added cvar rtv_log allowing on/off the entry action of the plugin log; Added admin command rtv_status with flag "b" which displays information about the plugin; Added cvar rtv_CancelVote allowing on/off usage the command sm_unrtv. There are still some changes but they are not so significant and are more aimed at creating the most pleasant and convenient perception of the plugin. Plugin compiled and tested on SourceMod 1.6.3 and 1.7.1. ConVars CVARS // Plugin mode // 0 - Default // 1 - Advanced // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" rtv_Mode "1" // When to change the map after a succesful RTV // 0 - Instant // 1 - RoundEnd // 2 - MapEnd // - // Default: "0" // Minimum: "0.000000" // Maximum: "2.000000" rtv_ChangeTime "0" // Time (in seconds) before first RTV can be held // - // Default: "120.0" // Minimum: "0.000000" rtv_InitialDelay "120.0" // Time (in seconds) after a failed RTV before another can be held // - // Default: "240.0" // Minimum: "0.000000" rtv_Interval "240.0" // Number of players required before RTV will be enabled. // - // Default: "0" // Minimum: "0.000000" // Maximum: "65.000000" rtv_MinPlayers "0" // Percentage of players needed to rockthevote (Def 60%) // - // Default: "0.60" // Minimum: "0.050000" // Maximum: "1.000000" rtv_Needed "0.60" // What to do with RTV's after a mapvote has completed. // 0 - Allow, success = instant change // 1 - Deny // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" rtv_PostVoteAction "0" // ============================================= ============================================= // The following functions will work only if the variable rtv_Mode takes the value "1" (enable advanced plugin mode) // ============================================= ============================================= // Show a message of the first RTV? // 1 - Enable // 0 - Disable // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" rtv_FirstVote "1" // Number of votes required before RTV will be enabled. // - // Default: "2" // Minimum: "1.000000" // Maximum: "65.000000" rtv_MinVotes "2" // Show time before first RTV can be held? // 1 - Enable // 0 - Disable // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" rtv_Timer "1" // The format of displaying of the time // 0 - Only in seconds // 1 - In Hours, Minutes, Seconds // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" rtv_TimeFormat "1" // Show an information message after a player has voted for map change? // 0 - Disable // 1 - Yes, only after the first vote // 2 - Yes, always // - // Default: "0" // Minimum: "0.000000" // Maximum: "2.000000" rtv_Info "0" // Logging plugin actions? // 1 - Enable // 0 - Disable // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" rtv_Log "1" // Allow players to cancel their given RTV? // 1 - Enable // 0 - Disable // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" rtv_CancelVote "1" Commands COMMANDS sm_rtv - Vote to map change sm_rockthevote - Vote to map change sm_unrtv - Cancel your Rock the Vote sm_unrockthevote - Cancel your Rock the Vote sm_nominate - Command to execute plugin function Admin Commands ADMIN COMMANDS rtv_status - Show plugin status Install INSTALL rtv_advanced.cfg put to cstrike/cfg/sourcemod rtv_advanced.smx put to cstrike/addons/sourcemod/plugins rtv_advanced.phrases.txt put to cstrike/addons/sourcemod/translations Change Log CHANGE LOG Soon... Russian RU Внесённые изменения ВНЕСЁННЫЕ ИЗМЕНЕНИЯ Rock The Vote - плагин, с помощью которого игроки могут запустить голосование за смену карты, набрав необходимое количество голосов. Код плагина был модифицирован, благодаря чему он стал более гибким и функциональным: Разделение работы плагина на два режима: Default — стандартный режим работы плагина. Данная сборка плагина идёт вместе с SourceMod; Advanced — усовершенствованный режим работы плагина. Как раз к нему и относятся все внесённые изменения, которые перечислены ниже; Вместо вывода количества полученных голосов из количества необходимых (N голосов из M необходимых), плагин показывает, сколько ещё необходимо голосов для запуска голосования за смену карты (необходимо ещё X голосов); Использование верных окончаний в зависимости от количества оставшихся голосов/необходимых игроков; Добавлена переменная rtv_MinVotes, отвечающая за минимальное необходимое количество голосов, требующихся для запуска голосования за смену карты; Добавлен вывод сообщения о том, кто первый проголосовал за смену карты («Игрок "Player" запустил голосование Rock The Vote...»); Добавлена переменная rtv_FirstVote, с помощью которой можно вкл./выкл. сообщение о том, кто первый проголосовал за смену карты; Дополнение к переменной sm_rtv_minplayers (rtv_MinPlayers): показ необходимого количества игроков, соответствующего значению переменной; Добавлена переменная rtv_Timer, позволяющая вкл./выкл. отображение времени, спустя которое будет доступно голосование за смену карты; Добавлена переменная rtv_TimeFormat, позволяющая выбрать формат вывода оставшегося времени, спустя которое будет доступно голосование за смену карты (только в секундах / часы, минуты, секунды); Добавления переменная rtv_Info, позволяющая вкл./выкл. информационное сообщение после того, как игрок проголосовал («Напишите в чате '!rtv', чтобы присоединиться...»); Добавлена команда sm_unrtv, позволяющая отменить свой голос за смену карты; Добавлена переменная rtv_Log, позволяющая вкл./выкл. запись действий плагина в лог; Добавлена команда rtv_status для администраторов с флагом "b", которая выводит информацию о плагине в консоль; Добавлена переменная rtv_CancelVote, позволяющая вкл./выкл. использование команды sm_unrtv. Присутствуют ещё некоторые изменения, но они не так значительны и в большей степени направлены на создание наиболее приятного и удобного восприятия плагина. Скомпилирован и протестирован на SourceMod 1.6.3 и SourceMod 1.7.1. Переменные ПЕРЕМЕННЫЕ // Режим работы плагина // 0 - Стандартный // 1 - Усовершенствованный // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" rtv_Mode "1" // Когда менять карту? // 0 - Сразу после голосования // 1 - В конце раунда // 2 - В конце карты // - // Default: "0" // Minimum: "0.000000" // Maximum: "2.000000" rtv_ChangeTime "0" // Время (в секундах), после которого голосование за смену карты будет доступно на новой карте // - // Default: "120.0" // Minimum: "0.000000" rtv_InitialDelay "120.0" // Время (в секундах) между голосованиями за смену карты // 0 - Выключить // - // Default: "240.0" // Minimum: "0.000000" rtv_Interval "240.0" // Необходимое количество игроков, находящихся на сервере, после которого будет возможен запуск голосования за смену карты // 0 - Выключить // - // Default: "0" // Minimum: "0.000000" // Maximum: "65.000000" rtv_MinPlayers "0" // Необходимый процент голосов для запуска голосования за смену карты // - // Default: "0.60" // Minimum: "0.050000" // Maximum: "1.000000" rtv_Needed "0.60" // Разрешить запускать голосование Rock the Vote ещё, если оно уже было проведено? // 0 - Разрешить // 1 - Запретить // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" rtv_PostVoteAction "0" // ============================================= ============================================= // Следующие функции работают, только если переменная rtv_Mode принимает значение "1" (включён усовершенствованный режим работы плагина) // ============================================= ============================================= // Показывать сообщение о том, кто первый проголосовал за смену карты? // 1 - Включить // 0 - Выключить // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" rtv_FirstVote "1" // Минимальное необходимое количество голосов для запуска голосования за смену карты // 0 - Выключить // - // Default: "2" // Minimum: "1.000000" // Maximum: "65.000000" rtv_MinVotes "2" // Отображать время, спустя которое будет доступно голосование за смену карту? // 1 - Включить // 0 - Выключить // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" rtv_Timer "1" // Формат отображения времени // 0 - Только секунды // 1 - Часы, минуты, секунды // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" rtv_TimeFormat "1" // Показывать информационное сообщение ДЛЯ ВСЕХ ИГРОКОВ после того, как какой-либо игрок проголосовал за смену карты? // 0 - Выключить // 1 - Да, только после первого голоса // 2 - Да, всегда // - // Default: "0" // Minimum: "0.000000" // Maximum: "2.000000" rtv_Info "0" // Записывать действия плагина в лог? // 1 - Включить // 0 - Выключить // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" rtv_Log "1" // Разрешить игрокам отменять отданные голоса за смену карты? // 1 - Включить // 0 - Выключить // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" rtv_CancelVote "1" Команды КОМАНДЫ sm_rtv - Проголосовать за смену карты sm_rockthevote - Проголосовать за смену карты sm_unrtv - Отменить голос за смену карты sm_unrockthevote - Отменить голос за смену карты sm_nominate - Специальная команда для выполнения функций плагина Команды администратора КОМАНДЫ АДМИНИСТРАТОРА rtv_status - Показать информацию о плагине Установка УСТАНОВКА rtv_advanced.cfg поместить в cstrike/cfg/sourcemod rtv_advanced.smx поместить в cstrike/addons/sourcemod/plugins rtv_advanced.phrases.txt поместить в cstrike/addons/sourcemod/translations История изменеий ИСТОРИЯ ИЗМЕНЕНИЙ Скоро... Wyświetl pełny artykuł
  19. Automatic Campaign Switcher This version of Automatic Campaign Switcher is based on ChrisP`s original version, which is available here: https://forums.alliedmods.net/showthread.php?t=156392 Introduction Automatic Campaign Switcher, or ACS, was written as an easy way to keep the Left4Dead 2 default map rotation going on a server without people being booted because the vote to restart a campaign was not passed. I also tried to write ACS in such a way that it would be easy to change for those who wish to edit the source to have custom campaigns and maps in l4d2 as well. If you decide not to edit the files, then ACS will cycle through maps in chronological order corresponding to the L4D story timeline. ACS also includes a voting system in which people can vote for their favorite campaign/map on a finale or scavenge map. The winning campaign/map will become the next map the server loads. Installation Put the .smx file into your "plugins" folder, unzip translations.zip to "translations" folder. Features The improved version inherits all feature of the original version, with several advanced feature added: 1. Adding new maps no longer requires modification to the sp file and recompile it, the plugin automatically finds them. No more hard coding 2. Better localization support, messages, menus and map names can now be displayed in client`s language 3. Bug fixes, e.g. the original version uses a wrong way to load CVars. Console Variables (CVars) Most of them have exactly the same definition as the original version, (please refer to ChrisP`s original post), except some new CVars: 1. acs_chmap_announce_mode, controls how to advertise the "!chmap" command 2. acs_chmap_broadcast_interval, controls the frequency of the "!chmap" advertisement <Not ready yet> Wyświetl pełny artykuł
  20. Description: Plugin that save (database support) and show on scoreboard total wins of players. Made for battle royal servers. Cvars: Configure the cfg/sourcemod/wins_counter.cfg file generated when you load the plugin. Download: Main repository Direct download Code changes Wyświetl pełny artykuł
  21. Abusive Admin Commands Hi there, so I've recently been watching more and more YouTube videos (not Counter-Strike related) about admins punishing players with funny commands. So I've decided to make similar commands to what I saw, and here we are. I first started playing around, and I've been using it for a couple of hours, annoying other people and I found that extremely entertaining and funny. I hope you are not too dissapointed. ^^ Commands and Usage: Code: All of these commands requires ADMFLAG_GENERIC. !f - Will gather all the client names on the server, and make them spam 'f' in the chat. !flipflop - Will gather all the client names on the server, and make them spam 'flipflop' in the chat. !bully <playername> - Will make the target bully him/herself, with saying mean sentences in the chat. Please, report any bugs or issues. Sincerely - Mugiwara Attached Files Get Plugin or Get Source (Abusive Admin Commands.sp - 4.8 KB) csgocolors.inc (14.9 KB) Wyświetl pełny artykuł
  22. MYGO.pl

    [CSGO] SkylerAdmins

    SkylerAdmins v0.01 Description: a plugin for general purpose in any csgo server displaying the online admins to the client. commands: /admins 0/1 only an admin can activate the command /admins Displaying menu of the online admins Found a bug or have an idea write it to me and I will look up for it! Credits: empty this time :( Attached Files Get Plugin or Get Source (SkylerAdmins.sp - 2.2 KB) SkylerAdmins.smx (5.6 KB) skyler.inc (4.0 KB) Wyświetl pełny artykuł
  23. As you can see this plugin displays in chat the name of the admin and their group. Cmd: !Admins. That's my first plugin ever so I released it. Opinions are welcome :3 Changelog Code: >> First Release Wyświetl pełny artykuł
  24. As you can see this plugin displays in chat the name of the admin and their group. Cmd: !Admins. That's my first plugin ever so I released it. Opinions are welcome :3 Attached Files Get Plugin or Get Source (admin_list.sp - 1.3 KB) Wyświetl pełny artykuł
  25. Intro Because I have not found any solution that prevents this despicable bug for this version of L4D 1. I have decided to create this plugin and share it here. Its function is based on changing characters of the players. In which character will change to all players who share the same character of the real player who has scared the witch. CVAR/Command list l4d_witch_fix_enable //1 , 0 : Enable or disable plugin. l4d_witch_fix_announce //1: Enable all player announcement of Witch Rager, -1: Only player target announcements, 0: Disable l4d_witch_fix_announce_type //1:ChatText, 2:CenterText, 3,HintText" l4d_witch_fix_announces_message // Set alert message for player target of Witch l4d_witch_fix_announces_message_all //Set alert message for all players l4d_witch_fix_mode // Set Fix Type Mode, 1:Enable change model survivor 0: Only Person character (no change model) Changelog HTML Code: 2018-06-22 (v1.0) * Initial release. credits: Evil Witch Character Select Menu (2.5a/b) pd: sorry by mi bad english :cry: Attached Files Get Plugin or Get Source (l4d_witch_target_fix.sp - 17.0 KB) l4d_witch_target_fix.smx (11.8 KB) Wyświetl pełny artykuł
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