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  1. Description Spawn a chicken as pet, you can add any model on it. Install Upload files to your server. Add your models configs/kento_chicken/models.cfg, and don't forget to upload your file to both server and fastdl. Add your files in configs/kento_chicken/downloads.cfg, one file path per line. Cvars PHP Code: sm_chicken_kill //Will chicken disappear after his breeder killed? 0 = no, 1= yes Commands PHP Code: sm_chicken //Chicken menu. sm_ec // Edit chicken menu. Changelog Spoiler 1.0 Release. Known Bugs Github Issues To Do Nothing to do now. Donate If you apreciate my work, you can donate me via steam trade offer or paypal. Git Repo Download Wyświetl pełny artykuł
  2. [TF2] Thermal Thruster Crash Fix Description: Fixes the notorious crash https://crash.limetech.org/stats/server_srv.so/CStudioHdr%3A%3AGetSharedPoseParameter(int%2C %20int)%20const External Dependencies: - DHooks Source: - Github Installation: - Download jetpack_fix.smx - Download jetpack_fix.txt - Drop jetpack_fix.smx inside your plugins folder. - Drop jetpack_fix.txt inside your gamedata folder. Final: Hope you all enjoy that fix for this annoying crash that has been living for like half a year :bacon: Attached Files jetpack_fix.txt (149 Bytes) jetpack_fix.smx (5.4 KB) Wyświetl pełny artykuł
  3. Updates to do: -improve gameplay - make it more easier to build - improve the build - Note : If you have more any update to do reply there or send me message in steam. - Note : I will take some time to make this updates.If you want to make it and send me to i publish there i m thankful About Plugin and cvars: -The cvars to build are !wall !floor !ramp. -You can add custom builds in configs/builds.txt. « Bugs: I don t finded any bugs If you find send me message in steam or reply there Credits: FusionLock for original propspawner plugin Hexah for help making it Plugin And Me: Mine Github Mine Steam profile Plugin Download Suggestions are welcome! :3 Wyświetl pełny artykuł
  4. Adrenaline makes you react faster to knockdowns and staggers, meaning can recover faster from such events. PHP Code: // (1 = [Enabled]) (0 = [Don't even ask xD]) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" ar_allow "1" // (1.0 = Minspeed(Default speed) 2.0 = 2x speed of recovery // - // Default: "2.0" // Minimum: "1.000000" // Maximum: "100.000000" ar_animspeed "2.0" Thanks to Silvers for advice Bug: Does not work when hit by tankrock. Attached Files Get Plugin or Get Source ([L4D2]Adrenaline_Recovery.sp - 5.1 KB) Wyświetl pełny artykuł
  5. Mute On Votes (v1.0) About As requested by Kamizon on Mute On Vote I've updated ReFlexPoison's plugin. Take a look below to read more about the new features. Features - New Syntax. - Players who joined during a vote will be muted. - Admin Immunity (CVAR). - Warden Immunity for Jailbreak servers. (CVAR). - Mutes/Gags won't be registered to SourceBans. CVARs Quote: mov_enabled - Enable/Disable the plugin. By default is set to "1". mov_immunity - Admins with flag B (ADMFLAG_GENERIC) will be immune. By default is set to "1". mov_method - 0 = Mute. 1 = Gag. 2 = Silence. By default is set to "0". mov_wardenimmunity - For Jailbreak servers with Warden plugin, this will enable wardens to be immune to mute and proceed with the game. By default is set to "0". Installation Drop "MuteOnVotes.smx" inside Plugins folder. Drop "muteonvotes.phrases.txt" inside Translations folder. Change map to generate the .cfg file and setup your cvars. Dependencies Only if CVAR "mov_wardenimmunity" is set to 1: Jailbreak Warden by ecca. Changelog Quote: 2018-07-27 (v1.0) * Initial Release * Credits Thanks to ReFlexPoison for his Plugin Mute On Vote. Thanks to Mugiwara, domino_ and Techno for some help with my doubts. c: If you have any issues, just let me know. Attached Files MuteOnVotes.smx (11.1 KB) Get Plugin or Get Source (MuteOnVotes.sp - 5.3 KB) muteonvotes.phrases.txt (1.0 KB) Wyświetl pełny artykuł
  6. If your server crashes a lot, you might find it infuriating to always start on a single map. This plugin aims to sort that out by selecting a random map when the server crashes. This is my first released plugin, hence being super simple. There are no CVARs, installation is as simple as putting the ".smx" file into your plugins folder. Attached Files Get Plugin or Get Source (random_starting_map.sp - 750 Bytes) Wyświetl pełny artykuł
  7. What's this? This is a plugin that allows players to get a random über instead of a random critical hit in TF2. This can be edited in various ways: instead of über, it can be any other condition described here, allowing for random Batallion's Backup effects, random Megaheals, and more. The duration of the condition can be edited as well, and if you want the crits to happen alongside or during such condition, you can enable them as well. In order to prevent unkillable players, the plugin won't apply the condition again if they're already under such condition. Why? This plugin is intended to make fun of "random crit" parodies, such as (the titular) random übers, random defenses, and more. It is ultimately a simple, silly plugin that allows to spice up gameplay for servers that have random crits enabled by changing them into a condition with any duration. Do you want to make players randomly turn into dwarves (by using the condition 75)? Go right ahead! Command list: sm_randomuber_enable (Default: 1) - Enables (1) or disables (0) the plugin. sm_randomuber_condition (Default: 5) - Chooses which condition to use if the player gets a random crit. 5 is the übercharge condition. sm_randomuber_duration (Default: 3.0) - The duration of the condition that will get applied to the player if they get a random crit. sm_randomuber_allowcrit (Default: 0) - Should the player be able to get their random crit and their condition at the same time? 0 disables this, 1 enables it instead. sm_randomuber_allowcritduringcond (Default: 0) - Should the player be able to roll for crits during the duration of their applied condition? 0 disables this, 1 enables it instead. Installation instructions: Click "Get Plugin", download it and add it to your sourcemod's plugins folder. You also need to have random crits enabled by having "tf_weapon_criticals 1" on your server.cfg or written on the server's console. After that, you should be done! Changelog HTML Code: 2018-07-26: Initial release. Enjoy! Attached Files Get Plugin or Get Source (randomubers.sp - 3.4 KB) Wyświetl pełny artykuł
  8. AutoSendCommandConsole Description I made this simple plugin to send commands by the console every X seconds (it was made to be compatible with Windows ... which no other type of this kind does.). I'm a beginner in programming, so I did something pretty basic. I realized that a lot of people needed a plugin with this function, besides, I needed to update my plug-in tags connected to the steam group of my server so that the new members received their tag without having to wait change the map. I'm sorry for my English, I'm Brazilian. Cvars sm_autosendcmdconsole_command "" // Command to send to the console (null = disabled). Default: 5 seconds sm_autosendcmdconsole_interval "" // Number of seconds used for the repeat timer (0 = disabled). Default: sm_reloadccc Installation instructions Download the file AutoSendCommandConsolev0.2.smx and put it in the addons/sourcemod/plugins folder Start the server to load the plugin or type in the console: sm plugins load AutoSendCommandConsolev0.2.smx Cvars, set the command and interval time in cfg/sourcemod/AutoSendCommandConsole.cfg Changelog Quote: 07-20-18 | V 0.1 - Initial release. 07-23-18 | V 0.2 - Bug fixes and adding cvars. Attached Files AutoSendCommandConsolev0.2.smx (4.7 KB) Get Plugin or Get Source (AutoSendCommandConsolev0.2.sp - 2.0 KB) Wyświetl pełny artykuł
  9. Thanks: "Sev" for the initial idea and testing Features: Jumping: The cvar l4d2_charger_jump lets chargers jump while charging. Collision: The cvar l4d2_charger_charge controls if charging into a survivor grabs them (default game behaviour) or throws them out the way. Pummel: The cvar l4d2_charger_finish will drop survivors after charging with them instead of default game behaviour to pummel. Pickup: The cvar l4d2_charger_pickup let's chargers melee punch survivors to grab and drop them. Survivor Shove: The cvar l4d2_charger_shove lets survivors shove chargers to release a survivor being pummeled or carried. ConVars: Saved to l4d2_charger_action.cfg in your servers \cfg\sourcemod\ folder. PHP Code: // 0=Plugin off, 1=Plugin on. l4d2_charger_allow "1" // 0=Grab survivor on contact (default L4D2). 1=Fling survivors on contact instead of grab (works on bots). l4d2_charger_charge "1" // 0=Pummel after charging and carrying (default L4D2). 1=Drop survivor with no pummel. 2=Drop when a carried survivor is incapped. l4d2_charger_finish "3" // Allow chargers to jump while charging. 0=Off. 1=When alone. 2=Also when carrying a survivor. l4d2_charger_jump "2" // Allow chargers to carry and drop survivors with the melee button (RMB). 0=Off. 1=Grab Incapped. 2=Grab Standing. 4=Drop Incapped. 8=Drop Standing. 16=Grab while charging (requires l4d2_charger_punch cvar). Add numbers together. l4d2_charger_pickup "31" // Allow pummel to be started and stopped while carrying a survivor (LMB). 0=Off. 1=Incapped only. 2=Any survivor. l4d2_charger_pummel "2" // 0=Off. 1=Allow punching while charging. l4d2_charger_punch "1" // 0=Off. 1=Allow a charger to charge again while carrying a survivor, after their charge meter refills. l4d2_charger_repeat "0" // Survivors can shove chargers to release pummeled victims. 0=Off. 1=Release only. 2=Stumble survivor. 4=Stumble charger. 7=All. Add numbers together. l4d2_charger_shove "7" Changes: Code: 1.0 (21-Jul-2018) - Initial release. Bug Reporting: Any issues or errors please explain how to replicate and show your "sm plugins list" and your cvar config. You could recompile the plugin and change "#define DEBUG" 0 to 1, to provide more details. Requirements: Extension: DHooks (Experimental dynamic detour support) Installation: Download the .zip and extract the files to their respective folders in your servers \addons\sourcemod\ folder. Attached Files l4d2_charger_action.zip (24.9 KB) Wyświetl pełny artykuł
  10. Simple plugin that sends a player or a group of players to the spectator team forcefully. Commands Quote: sm_spec <player|#userid|@group> - Sends them to spectator! Attached Files Get Plugin or Get Source (spec.sp - 1.2 KB) spec.smx (5.2 KB) Wyświetl pełny artykuł
  11. Hi guys. Welcome to my plugins. That's my first one so if it as any error contact me to i solve it. What does de plugin do? Easy that plugin, when any player joins your server, it shows on chat a message with the name of the player. :bacon!:Requirements::bacon!: Colors.inc (i will leave it attached) Sourcemod The plugin only has the portuguese version but later i will post a new version with english and portuguese translations! Example: Connect Message: • ➜ Player: ("player:" has the default cs go chat color) scarlxrd1734 Disconnect Message: • ➜ O jogador scarlxrd1734 saiu do servidor. ("o jogador" and "saiu do servidor" have the default color of the cs go chat) If you can donate me at: Steam: https://steamcommunity.com/tradeoffe...token=JeDfXskt Paypal: https://www.paypal.com/cgi-bin/websc...=2ECJQK5FUNCSG Attached Files colors.inc (25.5 KB) scarlxrdjoinanddisconnectmessage.smx (7.3 KB) Wyświetl pełny artykuł
  12. Plugin that shows total damage like in fortnite and I was inspired by that plugin. My actual goal was to recreate fortnite damage as close to original as I can... So that what I've got: VIDEO EXAMPLE Also here few screenshots: Features: Code: - Show total damage like in fortnite; - Sums all shotgun shots damage and displaying them as one, instead of damage spam; - 2 Types of hits, critical and default (Critical stands for headshot, and default one is for any other part of body); - Only player who attacked or player who is spectating attacker will see total damage; - Possibility to disable\enable functionality for bots via cvar "fortnite_hits_allowforbots"; Available cvars can be modified in "/csgo/cfg/sourcemod/plugin.fortnite_hits.cfg" file after plugin was launched at least once Changelog: Code: 1.0.0: - Release; Please report any bug that you may find! Attached Files fortnite_hits_1.0.0.zip (63.0 KB) Wyświetl pełny artykuł
  13. Rate Thread MyWeaponAllocator for splewis Retake This weapon allocator simulates different kinds of rounds - FULLBUY, FORCEBUY, PISTOL & (DEAGLE). These rounds will be set through two different modes. - Ascending rounds (mywa_rounds_chance 1) - first x rounds will be PISTOL, then x FORCEBUY rounds after that x FULLBUY rounds. - Random rounds by chance (mywa_rounds_chance 0) - It's a random chance to play FULLBUY, FORCEBUY, PISTOL & DEAGLE rounds in no special order. DEAGLE rounds are only available on random rounds (mywa_rounds_chance 0) & don't give grenades. Players can choose their preferred weapons for these rounds through !gun menu. The plugin will give equipment (grenades, armor & kit) in these rounds based on the configured money, mode & max amount of grenades. Take a look at the configuration for a better understanding. ConVars Spoiler Code: // 0 - disabled, 1 - enable weapons menu // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" mywa_enable "1" // 0 - chance / 1- rounds // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" mywa_rounds_chance "1" // percent chance a round will be a pistol round (mywa_rounds_chance 0) // - // Default: "20" // Minimum: "0.000000" mywa_chance_pistol "20" // percent chance a round will be a force round (mywa_rounds_chance 0) // - // Default: "30" // Minimum: "0.000000" mywa_chance_force "30" // percent chance a round will be a deagle round (mywa_rounds_chance 0) // - // Default: "5" // Minimum: "0.000000" mywa_chance_deagle "5" // how many round will be pistol round (mywa_rounds_chance 1) // - // Default: "3" // Minimum: "0.000000" mywa_rounds_pistol "3" // how many round will be force round (mywa_rounds_chance 1) // - // Default: "4" // Minimum: "0.000000" mywa_rounds_force "4" // money for weapons and equipment on fullbuy round // - // Default: "16000" // Minimum: "0.000000" mywa_money_full "16000" // money for weapons and equipment on pistol round // - // Default: "800" // Minimum: "0.000000" mywa_money_pistol "800" // money for weapons and equipment on forcebuy round // - // Default: "2400" // Minimum: "0.000000" mywa_money_force "2400" // min number of player in terrorist team before AWP is available for T // - // Default: "3" // Minimum: "1.000000" mywa_awp_min_t "3" // min number of player in terrorist team before scout is available for T // - // Default: "2" // Minimum: "1.000000" mywa_scout_min_t "2" // max number of AWPs for terrorist team / 0 - no AWPs // - // Default: "1" // Minimum: "0.000000" mywa_awp_t "1" // max number of scouts for terrorist team in force rounds/ 0 - no scouts // - // Default: "1" // Minimum: "0.000000" mywa_scout_t "1" // max number of molotovs for terrorist team / 0 - no molotovs // - // Default: "2" // Minimum: "0.000000" mywa_molotov_t "2" // max number of smokegrenades for terrorist team / 0 - no smokegrenades // - // Default: "2" // Minimum: "0.000000" mywa_smoke_t "2" // max number of flashbangs for terrorist team / 0 - no flashbangs // - // Default: "3" // Minimum: "0.000000" mywa_flash_t "3" // max number of HEgrenades for terrorist team / 0 - no HEgrenades // - // Default: "3" // Minimum: "0.000000" mywa_he_t "3" // min number of player in counter-terrorist team before AWP is available for CT // - // Default: "3" // Minimum: "1.000000" mywa_awp_min_ct "3" // min number of player in counter-terrorist team before scout is available for CT // - // Default: "2" // Minimum: "1.000000" mywa_scout_min_ct "2" // max number of AWPs for counter-terrorist team / 0 - no AWPs // - // Default: "1" // Minimum: "0.000000" mywa_awp_ct "1" // max number of scouts for counter-terrorist team in force rounds/ 0 - no scouts // - // Default: "1" // Minimum: "0.000000" mywa_scout_ct "1" // max number of molotovs for counter-terrorist team / 0 - no molotovs // - // Default: "2" // Minimum: "0.000000" mywa_molotov_ct "2" // max number of smokegrenades for counter-terrorist team / 0 - no smokegrenades // - // Default: "2" // Minimum: "0.000000" mywa_smoke_ct "2" // max number of flashbangs for counter-terrorist team / 0 - no flashbangs // - // Default: "3" // Minimum: "0.000000" mywa_flash_ct "3" // max number of HEgrenades for counter-terrorist team / 0 - no HEgrenades // - // Default: "3" // Minimum: "0.000000" mywa_he_ct "3" // order to buy the equipments / 0 - random, 1 - 1st grenades 2nd armor & kit, 2 - 1st armor & kit 2nd grenades // - // Default: "0" // Minimum: "0.000000" // Maximum: "2.000000" mywa_buy_order "0" // 0 - disabled, 1 - enable kevlar // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" mywa_kevlar "1" // 0 - disabled, 1 - enable helm // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" mywa_helm "1" // 0 - disabled, 1 - enable defuser // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" mywa_defuser "1" // 0 - disabled, 1 - enable deagle for pistol & fullbuy rounds // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" mywa_deagle "1" // 0 - disabled, 1 - enable revolver for pistol & fullbuy rounds // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" mywa_revolver "1" // 0 - disabled, 1 - enable bombsite notifications // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" mywa_bombsite "1" Required plugins Retake by splewis ChangeLog Quote: v2.0 public release Credits :bacon!: Leeter & xooni for the idea, commissioning & testing! Thx for share! Big thanks @splewis for his great work on retake! Also big thanks to all sourcemod & metamod developers out there! Include file for compile retakes.inc Installation Quote: MyWeaponAllocator.smx -> addons/sourcemod/plugins/ MyWeaponAllocator.phrases.txt -> addons/sourcemod/translations/ MyWeaponAllocator.sp -> addons/sourcemod/scripting/ (optional) Config file sourcemod/retakes/MyWeaponAllocator.cfg will be generated after first startup Have Fun! Give feedback! Github https://github.com/shanapu/MyWeaponAllocator You like my work for the community? Buy me a beer! Attached Files Get Plugin or Get Source (MyWeaponAllocator.sp - 30.7 KB) MyWeaponAllocator.zip (43.0 KB) Wyświetl pełny artykuł
  14. EMOTES v1.0 :nono: Description - Spawn emotes above you head by typing an emote name in the chat Preview Convars Quote: - emotes_animate_emotes - 1 - Should the emotes animate or just snap (Setting this to 0 will increase server performance if needed) Stock Config key is what the user needs to type in the chat to trigger the emote material is the path to the material you want to display. (Leave out the extension, also make sure you have the .vmt and .vtf in the same folder) PHP Code: "emotes" { "anele" { "key" "ANELE" "material" "materials/emotes/anele" } "gachigasm" { "key" "gachiGASM" "material" "materials/emotes/gachigasm" } "heyguys" { "key" "HeyGuys" "material" "materials/emotes/heyguys" } "jebaited" { "key" "Jebaited" "material" "materials/emotes/jebaited" } "kappapride" { "key" "KappaPride" "material" "materials/emotes/kappapride" } "lul" { "key" "LUL" "material" "materials/emotes/lul" } "minglee" { "key" "MingLee" "material" "materials/emotes/minglee" } "wutface" { "key" "WutFace" "material" "materials/emotes/wutface" } "4house" { "key" "4House" "material" "materials/emotes/4house" } "feelsbadman" { "key" "FeelsBadMan" "material" "materials/emotes/feelsbadman" } "forsene" { "key" "forsenE" "material" "materials/emotes/forsene" } "hyperbruh" { "key" "HYPERBRUH" "material" "materials/emotes/hyperbruh" } "omegalul" { "key" "OMEGALUL" "material" "materials/emotes/omegalul" } "pagchomp" { "key" "PagChomp" "material" "materials/emotes/pagchomp" } "trihard" { "key" "TriHard" "material" "materials/emotes/trihard" } "lulw" { "key" "LULW" "material" "materials/emotes/lulw" } "pepehands" { "key" "PepeHands" "material" "materials/emotes/pepehands" } } Extra Quote: The stock emotes I put in the materials folder are all 64x64. VTFEdit flags for the emote materials: - Clamp S - Clamp T - No Mipmap - No Level Of Detail - Eight Bit Alpha VMT file settings: PHP Code: UnlitGeneric { "$basetexture" "emotes/<materialnamewithoutextension>" "$nocull" 1 "$translucent" "1" "$spriteorientation" "oriented" "$color" "{150 150 150}" } Credits Me DOWNLOAD Wyświetl pełny artykuł
  15. # Description This plugin adds new modes for the grenades, providing the ability to use them for example as proximity mines or lasermines. There're currently 4 grenade modes: > Normal (Classic) > Impact (Explode after any contact) > Proximity (Explode when a enemy is near) > Lasermine (Explode when a enemy crosses the laser) The mode can be configurated per grenade type using the command "+lookatweapon" (F by default). For the moment, only the hegrenade, flashbang and smokegrenade are supported. I hope to support the decoy grenade and the incendiary grenade in the future. The tactical awareness grenade will certainly NOT be supported. The color in proximity and lasermine modes depends if the grenade is from an ally or an enemy (=> You will see the grenades of your team blue while your enemies will see your grenades red, and vice versa). # Installation > Download "grenade_modes.smx" using the button Get Plugin below. > Put "grenade_modes.smx" in "addons/soucemod/plugins/" > Download "translations.zip". > Unzip "translations.zip" in "addons/soucemod/translations/" Et voilà, the installation is done! # Console Variables (Cvars) TODO (NONE FOR THE MOMENT) # Future plans * Add cvars * Add new translations (:bee:) * Support the decoy grenade * Support the incendiary grenade # Repository https://bitbucket.org/nyuufr/sourcem...ns/src/master/ Have fun, and don't hesitate to report any bugs :bee: Attached Thumbnails Attached Files Get Plugin or Get Source (grenade_modes.sp - 37.4 KB) translations.zip (1.0 KB) Wyświetl pełny artykuł
  16. Records and playbacks player's movement. Might be useful for scripted or TAS speedruns. Note that, long-time recorded movements can be not exactly match relative your original movement. Also, scripted players cannot repeat the door opening. Recorded movement will be saved in "Path_SM/plugins/disabled/movements/default.txt" file in format "buttons:pitch:yaw:weapon". Installation: server/cfg/sourcemod/plugins/sm_movement_reader.smx ConVars: st_mr_record – Specify client index to record (def. "0"). st_mr_play – Specify client index to playback (def. "0"). st_mr_force_file – Force custom file name to playback (def. "default"). Commands: st_mr_stop – Stop any record/playback. st_mr_get_frame – Get current playback frame from the file for debugging. Links: Download ST: http://steamcommunity.com/sharedfile.../?id=510955402 Download Speedrunner Tools: https://forums.alliedmods.net/showthread.php?t=304789 Download Auto Bunnyhop: https://forums.alliedmods.net/showthread.php?t=291999 Download Auto Commonboost: https://forums.alliedmods.net/showthread.php?t=302498 Attached Files Get Plugin or Get Source (sm_movement_reader.sp - 8.5 KB) Wyświetl pełny artykuł
  17. [Any] Delay Command v. 18.0714 This plugin allows admins to schedule commands to be run in the future. It takes heavy inspiration from this this plugin: https://forums.alliedmods.net/showthread.php?t=134288 Commands: sm_delaycmd [time in seconds] [command to run], deafult access ADMFLAG_GENERIC. This command allows those with access to schedule command usage for a later time. For example, running the command sm_delaycmd 300 sm_kick @all "time's up!" would kick all players after 5 minutes with the reason "time's up!" If a player disconnects while commands are pending, those commands will be cancelled. sm_delaycmd_list [target], default access ADMFLAG_GENERIC. This command allows the user to view a list of all pending commands queued by the target player(s), printed to the console. Players who do not have access to sm_delaycmd_viewothers (defaults to ADMFLAG_GENERIC) will be unable to specify a target; the target is assumed to be themselves. sm_delaycmd_cancel [handle], default access ADMFLAG_GENERIC. Players can use this command, in conjunction with a handle code given to them by sm_delaycmd_list, to cancel a pending command. Players with access to sm_delaycmd_cancelothers (defaults to ADMFLAG_GENERIC) can specify command handles queued by other players. Players without access to this override can only cancel their own pending commands. sm_delaycmdrcon [time in seconds] [command to run], default access ADMFLAG_RCON. This command is similar to sm_delaycmd, except the command will be run by the server console. These commands will not be cancelled if the player leaves the server. sm_delaycmdrcon_list [target], default access ADMFLAG_RCON. This command prints all pending sm_delaycmdrcon commands to the console sm_delaycmdrcon_cancel [handle], default access ADMFLAG_RCON. This command cancels a pending command that was queued via sm_delaycmdrcon. CVARS, shown with default values: sm_delaycmd_update 2 - Controls Updater compatibility 0 : Completely disables Updater integration 1 : Updater will notify you in Updater.log if an update becomes available. 2 : Updater will automatically download any updates. They will be installed on the next server start or map change. 3 : Updater will automatically download and immediately install any updates. Changelog: Spoiler 18.0714 - Initial release. DOWNLOADS: Plugin Source Required custom includes: ddhoward_updater.inc updater.inc (source) If you like what you see here, please consider donating~ Wyświetl pełny artykuł
  18. This is a fun plugin that will make you laugh for the first 10 servers you view with this plugin. Every time a person uses !ws, !knife, !nametag or !wslang, the following message will appear in chat for all: \x03NAME\x01 tried to steal\x03 Gaben\x01's gold by using the command\x04 !COMMANDNAME if the server has WS ( any plugin with the name of "Weapons & Knives" ) the phrase "tried to steal" will change to "stole". Give me some skins if you also oppose stealing Gaben's gold in this link: https://steamcommunity.com/tradeoffe...token=PcWsqvO6 Attached Files Get Plugin or Get Source (wsShamer.sp - 1.7 KB) Wyświetl pełny artykuł
  19. Rate Thread Executes - Bombsite overlays for splewis executes Shows on roundstart a overlays which bombsite is active. ConVars Code: sm_executes_overlays_team - Show overlays only for counter-terrorists sm_executes_overlays_time - How long show the Bombsite overlays? in seconds sm_executes_overlays_path_a - Path to the bombsite A overlay DONT TYPE .vmt or .vft sm_executes_overlays_path_b - Path to the bombsite B overlay DONT TYPE .vmt or .vft Required plugins executes by splewis ChangeLog Quote: v1.2 initial release Credits :bacon!: Big thanks @splewis for his great work! Also big thanks to all sourcemod & metamod developers out there! eDanny for request & first test Include file for compile executes.inc overlays.inc Installation Quote: Open gameserver folder and copy the folders addons/ & materials/ to your gameservers root csgo/ directory Open fastDL folder and copy the folder materials/ to your FastDownload servers csgo/ directory Run plugin for the first time and .cfg file will be generated Have fun! Give feedback! Github https://github.com/shanapu/executes-overlays You like my work for the community? Attached Files executes-overlays.zip (114.9 KB) Get Plugin or Get Source (executes_overlays.sp - 3.3 KB) Wyświetl pełny artykuł
  20. Panorama Check This plugin allows you to detect if a client is using the CS:GO panorama UI and is designed to be used as a dependency for other plugins. I based this code off the snippet I posted here. Hopeful this helps to ease implementation of this into existing plugins. This plugin isn't heavily tested and is made as a temporary solution to detecting which CS:GO UI an individual player is using until valve completely migrates to the new panorama UI. This allows you to include panorama_check in your plugins that need such detection and then use the included native to check if a client uses the panorama UI. Feel free to report any issues you find in a reply below or add me on steam. If you add me on steam, please comment why or it could be a very long time before I add you. http://steamcommunity.com/id/hypnos_/ Attached Files Get Plugin or Get Source (panorama_check.sp - 1.4 KB) panorama_check.smx (4.2 KB) panorama_check.inc (614 Bytes) Wyświetl pełny artykuł
  21. There's an annoying bug that mapgroup votes ( both end match and change map player votes ) change to a random map in the group instead of changing to the winning map, this fixes it ( it's not a perfect fix but as long as no plugins change the cvar "nextlevel" shouldn't have issues. Attached Files Get Plugin or Get Source (MapGroupWorkaround.sp - 1.8 KB) Wyświetl pełny artykuł
  22. im Leaving Forever Im Delete My Account Because All Members Heat Me :cry: :cry: :cry: Thanks ALL members Im Love You ALL :oops: :cry: Wyświetl pełny artykuł
  23. Special thanks to guys from AM -> nosop and Kailo, thanks for helping me ^^ Description CS:GO plugin that make kill feed like in Fortnite (in chat) and disable kill feed from CS:GO (right top). Installation Download file, open zip file, drag files (addons) and place it into your csgo root folder Change log Spoiler 1.0.0 - Initial commit Download Plugin | Source | Repository | Ideas? Wyświetl pełny artykuł
  24. FaceBook : https://www.facebook.com/taha.hrm.7 Contact Me If you Need Any Mods Enjoy :oops: Attached Files AutoMixMODByTaha.zip (62.0 KB) Wyświetl pełny artykuł
  25. My English... Sorry. ||||||||||||||||||||||||||||||||||||||||||||| ||||||||||||||||||||||||||| 24 Custom Animations Particles (Screen Effect) Player Incap All Survivors Exclusives 3 Particles (Random) ||||||||||||||||||||||||||||||||||||||||||||| ||||||||||||||||||||||||||| Original author old_school_01 effect https://yadi.sk/i/yA2GuWco3YjLhk "ObliO", https://steamcommunity.com/profiles/76561197996641190 GoodChit, https://steamcommunity.com/profiles/76561198060053890 мяFunreal. https://steamcommunity.com/id/MrFunreal Original Mod "Jules' Fabulous Mod" https://steamcommunity.com/sharedfil...text=particles Demonstration: NICK 1 https://yadi.sk/i/yA2GuWco3YjLhk 2 https://yadi.sk/i/XOKI00X43YjLi3 3 https://yadi.sk/i/BPbeP4uy3YjLiB ROCHELLE 4 https://yadi.sk/i/_CrhHOlO3YjLiN 5 https://yadi.sk/i/1V0HBhz63YjLiQ 6 https://yadi.sk/i/PAsh0Iqz3YjLiZ COACH 7 https://yadi.sk/i/bT-JMPO_3YjLid 8 https://yadi.sk/i/645uazjc3YjLig 9 https://yadi.sk/i/pKzcJrk53YjLik ELLIS 10 https://yadi.sk/i/RstaH2uZ3YjLjk 11 https://yadi.sk/i/1y3Y7Iiv3YjLjo 12 https://yadi.sk/i/stx6yzB73YjLjz BILL 13 https://yadi.sk/i/yinwqT9P3YjLk3 14 https://yadi.sk/i/Jzan7S4Z3YjLkA 15 https://yadi.sk/i/HcMXdwMs3YjLkC ZOEY 16 https://yadi.sk/i/Cevmultu3YjLkG 17 https://yadi.sk/i/_4mjamNN3YjLkL 18 https://yadi.sk/i/7PmxVPai3YjLkX FRANCIS 19 https://yadi.sk/i/uUpRfXT-3YjLkZ 20 https://yadi.sk/i/2PBrEWqZ3YjLkf 21 https://yadi.sk/i/zeSKYO7s3YjLkj LOUIS 22 https://yadi.sk/i/laeZpjv63YjLku 23 https://yadi.sk/i/fUUEWkY53YjLkx 24 https://yadi.sk/i/5ZEf2Xjp3YjLm5 Installation: 1 Download My Archive 2 SM File/Folder Downloader and Precacher (install plugin + fill file downloads.ini) https://forums.alliedmods.net/showthread.php?p=602270 3 Fast DL. Originally Posted by ReV0L33t Hey! This is my first ever tutorial that I have posted on FPSB. I really was looking for some idea that could be useful to others that I already have knowledge of. Today I was working on my server and thought..."How do you make your server a Fast Download server?" I searched it up on Google and easily learned it. It is seriously very easy, but it takes a few minutes to set up. So here we go! First, you need to get a website host that allows .bsp files to be uploaded. For example: When you purchase a www.gameservers.com server, they give you a free website along with your server. This site DOES allow .bsp's. Next, you need to create a few folders. The first one is a cstrike folder inside of your website control panel. If you use FTP, then you can easily do that. Inside the cstrike folder, make a folder called maps. You may also create other folders in the main cstrike folder such as materials, models, sounds, etc. I am going to be talking about making maps fast download and not the other ones. You can use the information here for reference for the other folders but for now, we will be talking about making maps into fast download. Now, inside the maps folder is where you want to place your .bsp files. For reference, .bsp files are files that hold maps for the Half-Life Source engines. For instance, you can take a map (download) from FPSB and inside the .rar file that you get when you download is a .bsp file. You would then drag it into the maps folder inside your website FTP. After your map is done uploading onto your web host, you are almost done. Lastly, you need to go to your server.cfg inside your server FTP or control panel (whichever you prefer) and enter the following commands somewhere in the file: (cstrike replace left4dead2) sv_downloadurl "http://www.YourWebHostURL.com/cstrike" sv_allowdownload 1 sv_allowupload 1 You need to delete the "http://www.YourWebHostURL.com/cstrike" and replace it with your url. For example, my URL is "http://ultimatesurf.clanservers.com/cstrike" so I would put sv_downloadurl "http://ultimatesurf.clanservers.com/cstrike" sv_allowdownload 1 sv_allowupload 1 You must include your website URL then /cstrike at the end of it. Also make sure that the .bsp map that you put into your website FTP is also in your server's maps folder. Save it and restart your server. Your server should now be running with Fast Download! The purpose of this tutorial was to get traffic into your server. More gamers that go into public servers search for a Fast Download server. The downloads become a lot faster and do not give you an error such as "Missing Map" or "Disconnecting" There is a way to bzip2 your .bsp files and upload them onto your website FTP instead of the plain .bsp but in my opinion the downloads take a bit longer. The advantage of bzip2 is to make the file smaller so you have more room in your website. 4 Installation My archive (server + content-host) 5 Reaload server Attached Files [L4D2] CUSTOM_PARTICLE_SCREEN_EFFECT.zip (96.0 KB) Wyświetl pełny artykuł
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