owner_2019
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Odpowiedzi opublikowane przez owner_2019
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Hiya, everyone. Another one of my originalities.
So since The Sacrifice finale was a bit dull for me, I decided to make this one to add effects for real experience. If you know other finale maps (custom or not) that needs one player to sacrifice him/herself, I'll be glad to add that.
The effects I added were simple but I'm open to suggestions:- Slow Motion Effects (When bridge is lowered only.)
Quote:
Changelog: 04-27-16
- First release.
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GameMe Connect Message
This will display a connect message (adjusted through convar) when ever a player connects.
How it works:
There is a webserver php script which will parse the gameme's API XML output into something smaller and readable for SteamWorks to read easily.
Convars:Code:
sm_gmconnect_enable 1 //Enables/Disables this plugin.
sm_gmconnect_redirect "" //Link to the hosted PHP script
sm_gmconnect_account "" //Gameme Account
sm_gmconnect_format "--" //Connect Message format, see below {1}
sm_gmconnect_flag "b" // User must have this flag to be able to see the connect message, set to blank for all players can see.
sm_gmconnect_game "" //Game of which the server is currently wanting to poll, i.e. "csgo"/"tf2" {2}
sm_gmconnect_method "0" //Method of when the connect message is shown; 0 = OnClientAuth, 1 = Player_spawn
The connect message (as of v1.1.0) has only a few options to print: rank, time, kills, deaths, assists.
These tags are replaced with the following:
{rank} - Player's Overall Rank.
{kills} - Player's total kills
{deaths} - Player's total deaths.
{assists} - Player's total assists.
{itime} - Prints out the int value of time
{ftime} - Prints out the formatted string of time.
There are color tags which are replaced with their corresponding unicode, i.e. {07}/{08} will be replaced with the source2009 unicode to do hex color codes: {07}FF0000 will be Full Red, etc.
Example format (CS:GO):
{0F}[{10}GMC{0F}]{03} {name}{01} connected. Rank: #{04}{rank}
[GMC] mtch connected. Rank: #16
{2} Game Convar
This is a convar just incase you want tf2/csgo stats to show up in other games, etc.
List of supported games by GameMe
Setup
Just upload the php script to your webspace, and setup the config to your gameme account to poll.
Right now the plugin only works for getting the overall status the player's accounts, player kills and deaths will be from all game servers in the selected game/account pair. I plan on adding more to this, and having the ability to request more specific stats. Right now the php script is generic as fuck, and will error out if not properly handled.
DOWNLOAD
Plugin
WebServer PHP Script
Source
Github -
Give the infinity ammo for a player, who will buy it
Ammo will be reset during the infection
Use smlib.inc and zombieplague.inc to compile the file.Spoiler -
Add support for zombie escape maps
Will teleport zombie to spawn, which was infected by server -
Add support for zombie escape maps
Will teleport zombie to spawn, which was infected by server -
Pozytywne i negatywne opinie na temat firmy Hostandplay.pl
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Quote:
Version: 1.1
Author: gubka
Add new weapon to human
Settings:Quote:
#define EXTRA_ITEM_NAME "AN94"
#define EXTRA_ITEM_COST 5
#define EXTRA_ITEM_LEVEL 0
#define EXTRA_ITEM_ONLINE 0
#define EXTRA_ITEM_LIMIT 0
#define WEAPON_NAME "weapon_an94"
#define WEAPON_REFERANCE "weapon_ak47"
#define MODEL_WORLD "models/weapons/an94/w_rif_an94.mdl"
#define MODEL_VIEW "models/weapons/an94/v_rif_an94.mdl"
#define SOUND_FIRE "weapons/an94.mp3"
#define WEAPON_MULTIPLIER_DAMAGE 1.13
Download:
Yandex.Disk -
Quote:
Version: 1.1
Author: gubka
Add new weapon to human
Settings:Quote:
#define EXTRA_ITEM_NAME "M98"
#define EXTRA_ITEM_COST 5
#define EXTRA_ITEM_LEVEL 0
#define EXTRA_ITEM_ONLINE 0
#define EXTRA_ITEM_LIMIT 0
#define WEAPON_NAME "weapon_m98"
#define WEAPON_REFERANCE "weapon_awp"
#define MODEL_WORLD "models/weapons/m98/w_snip_m98.mdl"
#define MODEL_VIEW "models/weapons/m98/v_snip_m98.mdl"
#define SOUND_FIRE "weapons/M98B/fire.mp3"
#define WEAPON_MULTIPLIER_DAMAGE 1.2
Download:
Yandex.Disk -
Another original plugin, hopefully it will help servers with custom campaigns especially Lost.
I wanted to share this to you all because I noticed that whenever loading the finale map of the said custom campaign, players die because they were spawned below the saferoom. In rare cases, all players are spawned below too, resulting to repeating mission losses.
What this plugin simply does is create a repeating 1.0 seconds timer to teleport all survivors to the given coordinates and 10.0 seconds to stop the teleportation. It will automatically disable if current map is not the finale map of Lost.
I made this simple one with yet another simple coding that teleports all spawned survivors back to the coordinates of the start saferoom. I got them through "getpos_exact" game command.
For those who know how to tangle with codings, please give me suggestions on how to add checks for falling survivors and getting their "m_vecOrigin" entprops, and improve this plugin.
Oh, and if you know any other custom campaigns that spawns survivors below the saferoom on any map, I'll be glad to add them in this plugin. Custom campaign can be downloaded hereQuote:
Changelog: 04-24-16
- First release.
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This is Still in Dev and is Apart of my Enhancement Projects.
https://www.youtube.com/watch?v=0n4kqXucVWU
Video Above is Just the start of my project,
nothing really to configue but will be more options later.
I'm stuck, with the idea from Timocop adding dynamic light to molotov when it is held,
But i know how to do this with OnGameFrame, but i would prefer not, a suggestion from Timo is to use OnPlayerRunCmd, but my inexperience i'm not able to do this :c
Yea i'm a very slow learner so could be a while until i have done this.
When this is complete, it maybe merged with silver's plugin or merged with its own version.Code:
ConVars:
EnhanceThrowables
1 = on
0 = off
(Release 0.2)
Smlib Needed to compile instead, i will convert the stocks to normal when its complete if i don't really use the stocks -
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Quote:
Version: 1.0
Author: gubka
Add new weapon to human
Settings:Quote:
#define EXTRA_ITEM_NAME "AK117"
#define EXTRA_ITEM_COST 5
#define EXTRA_ITEM_LEVEL 0
#define EXTRA_ITEM_ONLINE 0
#define EXTRA_ITEM_LIMIT 0
#define WEAPON_NAME "weapon_ak117"
#define WEAPON_REFERANCE "weapon_ak47"
#define MODEL_WORLD "models/weapons/ak117/w_rif_ak117.mdl"
#define MODEL_VIEW "models/weapons/ak117/v_rif_ak117.mdl"
#define SOUND_FIRE "weapons/ak117_shoot.mp3"
Download:
Yandex.Disk -
Hi all.
Take a look at the screenshot.
Suspected bugs. If the smoker released language and was not able to catch you, because of the other plug-ins, the victim will be transparent to the end of the map.
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
???? ??????.
??????? ?????, ??? ???????? ??? ????????? ??????? ??????.
????????? ???? ??????? ? ???????.
1. ???? ??????????? "?????" ??? ???? ??????????? survivor_upgrade_smoker_neutralizer_enable
?????????? ??.
2. ???? ??????????? ?????? "???? ????????", ????????? ????, ??? ????????????? ???????????? ???????? ??????????. -
Description:
I created this plugin to my server. But he can work to any other. You can also change the difficulty settings in the plugin script. I'm not strong in the scripts, so I did not create configuration file. But the script does not change difficult. Look for the code and the next will be its value. You can add many other game codes itself and add values. Sorry my EN.
Thanks:
Thanks, chinagreenelvis, for cge_l4d2_commonregulator.sp plugin on its base this plugin is created. -
Steam Group Credits
Module to give credits for players who are member in your steam group!
Tested [CSS]
Description:Spoiler
Requirements:
Cvars:- sm_group_enable_adverts "1" Enable/Disable notifications for all players in chat (1=On/0=Off)
- sm_groupid_add "xxxxxxx" Steam Group ID
- sm_group_credits "xx" Credits to give per X time, if player is in group.
- sm_group_credits_time "xx" Time in seconds to deal credits.
Chat Commands:- !sgc automatically turns (On/Off) Steam Group Credits, Client Announcements.
How to get steam group id?:
Goto your steam group -> Click 'Visit Admin Page' -> Done id appears
For newbs: Look attachment picture.
Changelog:Code:
1.0 - Plugin release
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I've come across some servers recently, and i've found that most servers are changing from using Personal DJ's who use their own playlists uploaded on SLAM to play through mic in games, to the server having it's on radio plugin in general. All thats left to type upon entering the server is "!radio" and walah'' the radio starts playing. Can anyone tell me what plugin this is? Or if i'm wrong, just.. how i can implement this into my own server to test? Thanks in advanced. Really hoping someoen could provide me with if not the answer i need, at least some guidance into where i can find more information. Thank you!
Edited: Also it'll be great if it typed the Current playing song in the chatbox and had a lot of cool features in it. -
Hi all.
This test plug-in gives the player health and armor in the start rounds. Each player is returning from viewers updated health and armor.
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
???? ??????.
???? ???????? ??????, ???????????? ??? ?????????????? ???????? ? ????? ? ?????? ????? ????? ? ????? ????? ? ???????? ??????????? ???? ????? ???????? ?? ????????. -
Hi all.
The plugin is designed to create a tank and a witch in every round. The plug in works such principles. If you do not kill the current tank or a witch, a witch or a new tank appears. At the beginning of salvation (call for help on the radio), the plugin stops spawn tank, until the next map.
Choose a plug-in for your game.
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
???? ??????, ??? ???????? ??????, ??? ??? ????? ???? ????????. ???? ?????? ???????????? ???????? ????? ?????? ??? ???? ? ??????. ???? ?? ?? ????? ???????? ?????, ?????? ?? ???????? ?????? ?????, ????? ??? ????????? ? ??????. ????? ??????? :D. ????? ?? ??????? ?????? ?? ?????, ???????? ?? ????????? ????? "??? ??????????", ?????? ?????????? ???????? ?????, ?? ????????? ?????.
????????? ?????? ??? ???????? ??? ???? ????=). -
Enhancement System:
NotMuch to configue, i will add config support in later versions
GoreSystem:
(Only Commons supported & Boomer so far)MoreGore :shock:,
(infected only)BloodPool on Death :twisted:,
Headshot only Gore,
Explosion Only Gore)
Cap Of 20 Particles at once refresh is +1 every 0.1secs (Keep entitys down and prevent clients from crashing (Blood pool not effected by cap))
Upcoming next update Survivor Gore and specials & maybe dynamic pipebomb light flash if i have time
Gore Frameworks already set up i tested it abit and all is fine from 1hour of testing with no errors but i can't test everything that can happen, please post bugs :3
I Recommend Silvers Dynamic light and Muzzle flash What I used in the video also just to save questions :D
https://www.youtube.com/watch?v=5v1udfnzIkI Bit Of gameplay with lots of zombies and blood :D
Credits to Timocop for helping me see silly stuff "This < should be this way > ":P
https://forums.alliedmods.net/attach...4&d=1453067879 <--- smlib is Needed to Compile yourself
Aswell as a PreCompiled Version for easy.
This is Still alpha so it may not be bug free
Log:
(Release Version 0.2 Alpha) -
Phew, I must be targeting to be the first user to post many modified plugins. Well, here's another one.
Since the original one has the broken glow feature, I fixed it in this version.
FIXES:- In Cooperative gamemodes, the original removed but didn't add glows to the limping survivors after map changes. Well, I fixed that with loop checking on players whose "m_currentReviveCount" entprops is equal to the cvar "survivor_max_incapacitated_count" and adds the glow back.
- If you're using my [L4D/L4D2] HP Rewards plugin, players may notice they still have their glows on after killing the tank and already fixed that with another loop checking on all players and removes annoying glows.
- Copied Merudo's death notifier code to let others know who died.
Quote:
Changelog: 04-17-16
- First release.
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Finally, after 12345678910 years of editing, I proudly present my modified version of the Ready Up plugin!
Since I only made this plugin to call one module, I removed all unnecessary booleans, handles, timers, etc. so that they won't be leaking memory handles and produce server crashes. What the module does is: It calculates all players' distances and the radius within each other.
Let's say if one player goes naughty and runs ahead, he/she will be detected by the module. If said rusher reaches a certain amount of distance, the module gets the team distance and automatically teleports the rusher back to his/her team. Also, there's another one - if teleported rusher reaches a certain limit of rushing, the module (depending on your config) kicks or kill that rusher.
This might be helpful for servers with troublesome rushers, causing mission losses every single day.Quote:
Changelog: 04-16-16
- First release.
- If you want to kill or kick rushers and change the rushing limits, just change the config located in sourcemod/configs/readyup/norushing.cfg. You have to find for these lines:PHP Code:
"Rushing Limit" "5"
"Maximum Amount Of Survivors" "4"
"Action Needed For Rushers" "1" // 1 - Kill rusher, 2 - Kick rusher
PHP Code:
"Rushing Limit" "your value"
"Maximum Amount Of Survivors" "total number of survivors"
"Action Needed For Rushers" "your value"
Please report any bugs or feedbacks. Thank you in advance! - If you want to kill or kick rushers and change the rushing limits, just change the config located in sourcemod/configs/readyup/norushing.cfg. You have to find for these lines:
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[ANY] Player Reputationsv1.0.0
Description:
This plugin allows players to rate each other creating a system of reputation.
Originally meant to be used as a reputation system for trade servers to show who are regular sellers/buyers.
I decided to release this because I haven't done much in terms of public plugins so I want to release some stuff and more are coming soon :)
Hasn't really had extensive testing so any bug testers are welcome and appreciated.
Been working on a custom web page to display reputations and I'll most likely release that later if there is a want for one.
Meanwhile: http://arcticgaming.net/forums/reputations.php
Commands:- sm_rep <client> - Displays a client's reputation
- sm_updaterep <client> [amount] <reason> - Updates a reputation to a client
- sm_addrep <client> [amount] <reason> - Adds reputation to a client
Admin Commands:- sm_clearrep <client> - Clears a client's reputation (Root Admin by default)
Cvars:- sm_can_multiple_rep (0) - If enabled (1) then users are allowed to give multiple ratings to the same user
- sm_can_update_rep (1) - If enabled (1) then users are allowed to update previous ratings to a user (Only works with sm_can_multiple_rep set to 0)
- sm_min_rep (-10) - Lowest rating amount a player can give (Must be lower than sm_max_rep)
- sm_max_rep (10) - Highest rating amount a player can give (Must be higher than sm_min_rep)
- sm_chat_prefix (1) - If enabled (1) then a chat prefix will be shown with rep amount (Will change method later)
- sm_connect_announce (1) - If enabled (1) then an announcement with rep amount will be shown on client connect
- sm_rep_reasons (1) - If enabled (1) then reasons can be used in ratings
API:
Not much for now but you can grab a player's reputation countCode:
/**
* Gets a client's reputation
*
* @param client Client index.
* @return Returns reputation amount
*
* @error Invalid client
*/
native Reputation_GetRep(int client);
This plugin requires a MySQL database. It will look for a configuration named "reputation". Example:Code:
"reputation"
{
"driver" "mysql"
"host" "example.com"
"database" "example_database"
"user" "exampleuser"
"pass" "examplepassword"
//"timeout" "0"
"port" "3306"
}
Code:
v1.0.0 - Initial Release
Mathiaas - Bug Testing
August- Annoying me non-stop
Anyone I forgot I am sorry, please let me now
Download: -
Hiya, another modification today.
So you already know what this plugin does, but I wasn't satisfied with the original one especially when it comes to reviving your teammates and you have no items to help them.
MODIFICATIONS:- Instead of checking the incapped player whether he/she has items to save others, I removed it and replaced it with the distance checking instead.
- Instead of pressing CTRL to help others, I replaced it with RELOAD to prevent conflicts (i.e when you are close to another incapped player, you press CTRL and the original plugin glitches whether to help yourself or the other player)
Quote:
Changelog: 04-16-16
- First release.
- Made L4D2 version only. I'm planning to make for L4D if I have more time.
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[TF2] MidAir Mod
Gamemod based on Quake midair mod, Goal of midair is to kill your opponent while he is airborne.How to play:
Goal of midair is to kill your opponent while he is airborne.
Everyone spawns as soldier or demoman .
Opponents take damage only when they are in mid air , and they become green.
Use rockets or pipebomb / stickybomb to force opponents into mid air and hit them while they are airborne.
Great for improving soldier aiming skills!
Soldiers have 8 rockets , Demomans 8 pipebombs.
Cvars
midair_enable 1 Enable /Disable mod
ma_gamedescription Change Game description to MidAir
Download maps
www.wantedgov.it/midair/midairmaps.zip
Official Server :
94.23.68.246:27035 WantedGoV.IT | MidAir Mod Official Server
Steam Group
http://steamcommunity.com/groups/midair
[TF2] Huntsman Hell 2 (v1.0.0, 4/27/16)
w [NOWE] Pluginy
Opublikowano
By: TheWreckingCrew6
Credits: Thank you to Powerlord for the original plugin.
Plugins that helped create this one:
Features:
What Is a Special Round?
"Well Wrecking, it's a round that is special" - Smartass
While he's not wrong, a special round consists of the round being a round of another class. Class options currently consist of...
A Medic Round Consists of...
And An Engy Round Consists of...
*Chances of a special round happening can be changed in the Convars! Also, chances of a medic round over an engy round can also be edited. Or Vice Versa.*
Dependencies:
Client Commands:
Admin Commands:
ConVars:
***Cvars are loaded from cfg/sourcemod/huntsmanhell2.cfg.***
Installation Instructions:
Upcoming Features:
ChangeLog:
V1.0.0 - 4/27/16 - 12:00 AM CST- This is the first version...What do you expect....
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