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Treść opublikowana przez MYGO.pl

  1. Hello. This would be my first boss. I took the script from this page: https://github.com/VSH2-Devs/Vs-Saxt...lugin-Tutorial) I hope you will like it. .smx file should be placed in tf/addons/sourcemod/plugins. .sp file must be placed in tf/addons/sourcemod/scripting. config should be placed in tf/addons/saxton_hale/boss_cfg. Everything worked for me when testing. I hope it will work for you too. Attached Files Free Soldier Boss.zip (25.3 KB) Przeczytaj cały wpis
  2. Hello . I'd like a plugin for the top 15, that doesn't use the csstats.dat file. The problem is that , the file keeps being re-created every time the server crashes or is restarted . Also, if possible, I'd like that the plugin to have the same usually commands as the default one ( I'm saying about /me, /hp , etc. ) . I'm using and old version of the AmxModX, and I think that might be the problem . But changing that, would be the last resort Przeczytaj cały wpis
  3. i was wondering if someone had a plugin for l4d1 that plays the weapon pin sounds in the sound folder ingame for when you finish a mag ingame Przeczytaj cały wpis
  4. Hi, this plugin allows you to reload garand without being at the end of the loader like k98. This is a plugin originaly made by FeuerSturm and use dukehacks plugin, I just updated it to not use dukehacks plugin like this it work only with sourcemod. This plugin create folder and file setting in : dod/cfg/dod_reloadgarand/dod_reloadgarand.cfg Sorry for my english but i'm french. ;-) Attached Files Get Plugin or Get Source (dod_reloadgarand_source.sp - 3.0 KB) Wyświetl pełny artykuł
  5. Hi, It's a plugin that prevents bots (RCBOT2) making Team Killing. You feel the impact of bullets, you are slowed down but you no longer lose life. Sorry for my english, but i'm french. ;-) Attached Files Get Plugin or Get Source (dod_anti_bot_tk.sp - 2.1 KB) Wyświetl pełny artykuł
  6. hi, need plugin for switch all dead CT to T on last round before change map for basebuilder Przeczytaj cały wpis
  7. Hello everyone so basicly iam loking for plugin that when someone died when he type /ghost he will return from death and he can look around the map and moving like alive players but he cant prees buttons or holding weapons and he can only attack the other alive dead players and alive players can see them or touch them and when one tr stil alive they will all return to death Przeczytaj cały wpis
  8. . Enforce Gametypes (l4d_enforce_gametypes) by Mystik Spiral Objective: Prevent client using mm_dedicated_force_servers to override sv_gametypes on server. If mp_gamemode from incoming connection is not included in sv_gametypes, reject client connection. If sv_gametypes is not set in your server.cfg file, it should default to: coop,realism,survival,versus,scavenge,dash,ho ldout,shootzones Description and options: My server has sv_gametypes set to "coop,realism,nightmaredifficulty", but I was seeing other active game modes. I discovered that clients were setting mm_dedicated_force_servers to my server IP address and port, then connecting from lobby. Apparently, mm_dedicated_force_servers overrides the value for sv_gametypes. This simple plugin checks the value of mp_gamemode (set during lobby reservation) and compares it to the values in sv_gametypes... if there is no match the client connections are rejected. This plugin does not have any configurable console variables. Notes: This plugin does everything I expect it to do and I do not plan to add any new features. However, if you use this and find any bugs, please let me know and I will do my best to correct them. I have only tested this with L4D2, but I expect it should also work with L4D1. It will probably work with any game that uses sv_gametypes and mp_gamemode. Version history: Code: 25-Apr-2023 v1.0 - Initial releaseInstallation: Place the l4d_enforce_gametypes.smx file in the SourceMod "plugins" directory. Attached Files Get Plugin or Get Source (l4d_enforce_gametypes.sp - 3.7 KB) Wyświetl pełny artykuł
  9. https://forums.alliedmods.net/showthread.php?t=283342 ^^^ This is the original thread with the plugin I have right now. You see, whenever the aimbot is on, it tries to headshot with every weapon, including the AWP. I simply request a modification to the plugin that makes the aimbot aim for the chest (where the AWP one-shots) rather than the head. Much thanks. <3 Przeczytaj cały wpis
  10. I'm using this combo sounds plugin but I keep getting this error in console and only the knife sounds are audible in the server. Any ideas? [AMXX] Run time error 25: parameter error [AMXX] [0] ultimate_sounds.sma::death_msg (line 366) String formatted incorrectly - parameter 10 (total 9) Line 366 would be this one: PHP Code: ShowSyncHudMsg(0, gmsgHudSync, "%L", LANG_PLAYER, messageshp[ random_num(0,MESSAGESHP-1) ],ite ,ict ,name,get_user_health(last)) PHP Code: /******************************************************************************** * AMX Mod X script. * * Ultimate Sounds (Ultimate_Sounds.sma) * Copyright (C) 2006-2008 Bmann_420 / Dizzy / Hoboman * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * ********************************************************************************* * * AMXX Ultimate Sounds Vers. 1.7 * Last Update: 1/26/2007 * * by Dizzy / Bmann_420 & Hoboman * Link: http://forums.alliedmods.net/showthread.php?t=7342 * * ********************************************************************************* * * /////////////////////////////////////////////////// * // AMXMOD[X] // * // ::Ultimate sounds:: // * // Origional: by Hephaistos // * // Ported by: Dizzy // * // Edited by: Hoboman, bmann_420 // * // // * // cvar: // * // streak_mode < flags > // * // "a" - messages // * // "b" - sounds // * // // * // knife_mode < flags > // * // "a" - messages // * // "b" - sounds // * // // * // hs_mode < flags > // * // "a" - messages // * // "b" - sounds // * // // * // lastman_mode < flags > // * // "a" - messages // * // "b" - hp // * // "c" - sounds // * /////////////////////////////////////////////////// * ********************************************************************************* */ // Plugin Info new const PLUGIN[] = "Ultimate Sounds" new const VERSION[] = "1.8" new const AUTHOR[] = "Dizzy / Bmann_420" // Includes #include <amxmodx> //Defines #define KNIFEMESSAGES 5 #define MESSAGESNOHP 5 #define MESSAGESHP 5 #define LEVELS 12 //Pcvars new streak_mode, knife_mode, hs_mode, lastman_mode new gmsgHudSync new kills[33] = {0,...}; new deaths[33] = {0,...}; new alone_ann = 0 new levels[12] = {4, 5, 6, 7, 8, 9, 10, 11, 12, 15, 20, 25}; //Streak Sounds new stksounds[12][] = { "kisounds/supercombo", "kisounds/hypercombo", "kisounds/brutalcombo", "kisounds/mastercombo", "kisounds/awesomecombo", "kisounds/blastercombo", "kisounds/monstercombo", "kisounds/kingcombo", "kisounds/killercombo", "kisounds/ultracombo", "kisounds/ultimatecombo", "kisounds/zkcombo" } new stkmessages[12][] = { "%s: Super Combo!", "%s: Hyper Combo!", "%s: Brutal Combo!", "%s: Master Combo!", "%s: Awesome Combo!", "%s: Blaster Combo!", "%s: Monster Combo!", "%s: King Combo!", "%s: Killer Combo!", "%s: Ultra Combo!", "%s: Ultimate Combo!", "%s: Monster Kill!" } new knifemessages[KNIFEMESSAGES][] = { "KNIFE_MSG_1", "KNIFE_MSG_2", "KNIFE_MSG_3", "KNIFE_MSG_4", "KNIFE_MSG_5" } new messagesnohp[MESSAGESNOHP][] = { "NOHP_MSG_1", "NOHP_MSG_2", "NOHP_MSG_3", "NOHP_MSG_4", "NOHP_MSG_5" } new messageshp[MESSAGESHP][] = { "HP_MSG_1", "HP_MSG_2", "HP_MSG_3", "HP_MSG_4", "HP_MSG_5" } public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_cvar("ultimate_sounds",VERSION,FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_UNLOGGED|FCVAR_SPONLY) register_dictionary("ultimate_sounds.txt") register_event("DeathMsg","hs","a","3=1") register_event("DeathMsg","knife_kill","a","4&kni") register_event("ResetHUD", "reset_hud", "b"); register_event("DeathMsg", "death_event", "a"); register_event("DeathMsg","death_msg","a") register_event("SendAudio","roundend_msg","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw") register_event("TextMsg","roundend_msg","a","2&#Game_C","2&#Game_w") lastman_mode = register_cvar("lastman_mode","abc") streak_mode = register_cvar("streak_mode","ab") knife_mode = register_cvar("knife_mode","ab") hs_mode = register_cvar("hs_mode","ab") gmsgHudSync = CreateHudSyncObj() return PLUGIN_CONTINUE } get_streak() { new streak[3] get_pcvar_string(streak_mode,streak,2) return read_flags(streak) } public death_event(id) { new streak = get_streak() if ((streak&1) || (streak&2)) { new killer = read_data(1); new victim = read_data(2); if (0 < killer <= get_maxplayers()) return PLUGIN_CONTINUE; kills[killer] += 1; kills[victim] = 0; deaths[killer] = 0; deaths[victim] += 1; for (new i = 0; i < LEVELS; i++) { if (kills[killer] == levels[i]) { announce(killer, i); return PLUGIN_CONTINUE; } } } return PLUGIN_CONTINUE; } announce(killer, level) { new streak = get_streak() if (streak&1) { new name[32]; get_user_name(killer, name, 32); set_hudmessage(0, 100, 200, 0.05, 0.65, 2, 0.02, 6.0, 0.01, 0.1, 2); ShowSyncHudMsg(0, gmsgHudSync, stkmessages[level], name); } if (streak&2){ for(new i=1;i<=get_maxplayers();i++) if(is_user_connected(i)==1 ) client_cmd(i, "spk %s", stksounds[level]); } } public reset_hud(id) { new streak = get_streak() if (streak&1) { if (kills[id] > levels[0]) { client_print(id, print_chat,"%L", id, "KILL_STREAK", kills[id]); } else if (deaths[id] > 1) { client_print(id, print_chat,"%L", id, "DEATH_STREAK", deaths[id]); } } } public client_connect(id) { new streak = get_streak() if ((streak&1) || (streak&2)) { kills[id] = 0; deaths[id] = 0; } } public knife_kill() { new knifemode[4] get_pcvar_string(knife_mode,knifemode,4) new knifemode_bit = read_flags(knifemode) if (knifemode_bit & 1) { new killer_id = read_data(1) new victim_id = read_data(2) new killer_name[33], victim_name[33] get_user_name(killer_id,killer_name,33) get_user_name(victim_id,victim_name,33) set_hudmessage(200, 100, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1) ShowSyncHudMsg(0, gmsgHudSync, "%L", LANG_PLAYER, knifemessages[ random_num(0,KNIFEMESSAGES-1) ],killer_name,victim_name) } if (knifemode_bit & 2) { for(new i=1;i<=get_maxplayers();i++) if( is_user_connected(i) == 1 ) client_cmd(i,"spk kisounds/0humiliation") } } public roundend_msg(id) alone_ann = 0 public death_msg(id) { new lmmode[8] get_pcvar_string(lastman_mode,lmmode,8) new lmmode_bit = read_flags(lmmode) new players_ct[32], players_t[32], ict, ite, last get_players(players_ct,ict,"ae","CT") get_players(players_t,ite,"ae","TERRORIST") if (ict==1&&ite==1) { new name1[32], name2[32] get_user_name(players_ct[0],name1,32) get_user_name(players_t[0],name2,32) set_hudmessage(200, 100, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1) if (lmmode_bit & 1) { if (lmmode_bit & 2) { ShowSyncHudMsg(0, gmsgHudSync, "%s (%i hp) vs. %s (%i hp)",name1,get_user_health(players_ct[0]),name2,get_user_health(players_t[0])) } else { ShowSyncHudMsg(0, gmsgHudSync, "%s vs. %s",name1,name2) } if (lmmode_bit & 4) { for(new i=1;i<=get_maxplayers();i++) if( is_user_connected(i) == 1 ) client_cmd(i,"spk kisounds/0maytheforce") } } } else { if (ict==1&&ite>1&&alone_ann==0&&(lmmode_bit & 4)) { last=players_ct[0] client_cmd(last,"spk kisounds/0oneandonly") } else if (ite==1&&ict>1&&alone_ann==0&&(lmmode_bit & 4)) { last=players_t[0] client_cmd(last,"spk kisounds/0oneandonly") } else { return PLUGIN_CONTINUE } alone_ann = last new name[32] get_user_name(last,name,32) if (lmmode_bit & 1) { set_hudmessage(200, 100, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1) if (lmmode_bit & 2) { ShowSyncHudMsg(0, gmsgHudSync, "%L", LANG_PLAYER, messageshp[ random_num(0,MESSAGESHP-1) ],ite ,ict ,name,get_user_health(last)) } else { ShowSyncHudMsg(0, gmsgHudSync, "%L", LANG_PLAYER, messagesnohp[ random_num(0,MESSAGESNOHP-1) ],ite ,ict ,name ) } } } return PLUGIN_CONTINUE } public hs() { new hsmode[4] get_pcvar_string(hs_mode,hsmode,4) new hsmode_bit = read_flags(hsmode) if (hsmode_bit & 1) { new killer_id = read_data(1) new victim_id = read_data(2) new victim_name[33] get_user_name(victim_id,victim_name,33) set_hudmessage(200, 100, 0, -1.0, 0.30, 0, 3.0, 3.0, 0.15, 0.15, 1) ShowSyncHudMsg(killer_id, gmsgHudSync, ".:GUATE:.^nTe piteaste a %s !!",victim_name) } } public plugin_precache() { precache_sound("kisounds/supercombo.wav") precache_sound("kisounds/hypercombo.wav") precache_sound("kisounds/brutalcombo.wav") precache_sound("kisounds/mastercombo.wav") precache_sound("kisounds/awesomecombo.wav") precache_sound("kisounds/blastercombo.wav") precache_sound("kisounds/monstercombo.wav") precache_sound("kisounds/kingcombo.wav") precache_sound("kisounds/killercombo.wav") precache_sound("kisounds/ultracombo.wav") precache_sound("kisounds/ultimatecombo.wav") precache_sound("kisounds/zkcombo.wav") precache_sound("kisounds/0humiliation.wav") precache_sound("kisounds/0maytheforce.wav") precache_sound("kisounds/0oneandonly.wav") return PLUGIN_CONTINUE } Przeczytaj cały wpis
  11. I wanted to share a simple csgo web panel that I started developing for someone. I can continue the development on the panel if desired. You can contact me. FeaturesWeb FTP Maps Admins Player List Panel Accounts Server Console CPU & RAM Usage Restart & Start & Stop with web panel. ( For linux but need settings for shell exec. ) Auto fastdl for maps. Settings & Set up:Install the web files in the rar to the server where the server is installed. Edit lines 71 and 77 from the include/ayarlar.php file. Open the include/mysql.php file and set your database settings. Upload the .sql file to the database and make your settings in the panels table. Create a password with online md5 and replace it with the one in the "password" section from paneller. Attached Files htdocs.zip (1.30 MB) Wyświetl pełny artykuł
  12. Hi, after 10 years away from PC due to working. I lost all of my plugins of basebuilder 5.4 with a color menu exported from 6.5 version So, if someone can help me with it. (In 2013, when i did i just edited natives and lines for do work it), but i lost all knowledge x) Please don't say **use 6.5 better** /colors = Colors menu Attached Files Get Plugin or Get Source (basebuilder54.sma - 51.7 KB) Przeczytaj cały wpis
  13. Hi, I have a CS 1.6 server and we are using a rank system based on frags. Is there a way that, for example, a player that reaches 50,000 frags types /cash in the server chat and automatically gets vip access (i.e. "akm" flags in the users.ini file)? I have always kwown that you have to "manually" add new users to the users.ini file, so I'm wondering if such a thing is possible. Thanks! Przeczytaj cały wpis
  14. No other ways have worked, objects.txt, commands, both, etc... There seems to have been a plugin to do this at some point, but I cant find it anywhere on the internet and forum search isn't working. (It also seems to have stopped working) Przeczytaj cały wpis
  15. Ambience Sounds Manager - v0.0.1, published at : 21/04/2023 Description This plugin allows you to have constantly ambience sound playing. All you have to do is add your music into the ini file and add the duration of the music. For a nice soft loop i recommend using a float value, there are websites teaching you how to see the duration of your music with milliseconds Ini File ConfigurationUSE_SAY_COMMANDS 0/1 - 1 uses say /volume and /ambience | 0 uses Nightvision / Jointeam (N / M keys) AUTO_PLAY_AFTER_JOIN 0/1 - If 0 the player has to toggle it himself TIME_FOR_AUTO_PLAY *float* - Time to play the music after client_putinserver sound/directory/musicname.mp3 *float Duration of music* Example of ambience_manager.ini on Harry Potter Mod: Code: ; Some essencial stuff ; Use say commands 1 - If 0 it will use nightvision and team keys (N / M) USE_SAY_COMMANDS 0 ; If 0 player has to toggle the music himself AUTO_PLAY_AFTER_JOIN 1 ; Time it takes to play the music after client_putinsever TIME_FOR_AUTO_PLAY 3.0 ; Directory and duration of the music sound/harry_potter/ambience2.mp3 86.4 Attached Files Get Plugin or Get Source (ambience_manager.sma - 4.0 KB) ambience_manager.ini (355 Bytes) Przeczytaj cały wpis
  16. hey i am new here, can someone help me with this code Przeczytaj cały wpis
  17. [ANY] Chat Command Silencer [ Command Silencer ( ! / . ) + Force Lower Case Commands ] ( 1.0.3 ) .:[ ConVars ]:. Spoiler Code: // Enable Chat Command Silencer Plugin // 1= Yes // 0= No cmd_slint_enable "1" //========================================================================================== // Make Chat Command Silencer For Admins Only // 1= Yes ( Specific Flags cmd_slint_admin_flag ) // 0= No ( Everyone ) cmd_slint_admin "0" // if cmd_slint_admin 1 which flags is it cmd_slint_admin_flag "abcdefghijklmnoz" // Force After Commands ( ! . / ) UPPERCASE To lowercase // 1= Yes // 0= No cmd_slint_caps "0" //========================================================================================== // Silent Command Chat Begin With (!) // 1= Yes // 0= No cmd_slint_exclamation "0" // Silent Command Chat Begin With (.) // 1= Yes // 0= No cmd_slint_dot "0" // Silent Command Chat Begin With (/) // 1= Yes // 0= No cmd_slint_slash "0" .:[ Change Log ]:. Spoiler 1.0.3 - Fix Bug - Added cmd_slint_admin Make Chat Command Silencer For Admins Only - Added cmd_slint_admin_flag custom flags for cmd_slint_admin - Added cmd_slint_caps Force UPPERCASE To lowercase after Commands ( ! . / ) - Fix Always lowercase 1.0.2 - Fix Bug - Added Space Silencer into commands 1.0.1 - Fix Bug - Added Space cmd_slint_space 1.0.0 - Initial Release .:[ Download ]:. GitHub || Download Wyświetl pełny artykuł
  18. Tag / Prefix Manager - v0.0.1, published at : 20/04/2023 Description This is a simple plugin that allows you to make players have a Tag/Prefix as you desire. So you can have OWNER, LEADER, ADMIN, MODERATOR, VIP, etc defined by their flags. Differences between the othersTags are defined by Flag and only by Flag so people can't use other Tags You can define wich flag is stronger in order to set that specific Tag Made in Hogwarts rukia tags_manager.ini File Preview: Code: ; Remember that Force is about enumeration so 1 is stronger than 2 ; In this default file you can see ADMIN 2 and VIP 4 ; So ADMIN will be stronger and the client will get the ADMIN tag ; flag TAG Force l OWNER 1 t VIP 4 a ADMIN 2 d MODERATOR 3 Attached Files Get Plugin or Get Source (tags_manager.sma - 2.8 KB) tags_manager.ini (251 Bytes) Przeczytaj cały wpis
  19. Hi, I would like to ask where I can edit the button for using cod class skill (rocket, dynamite, etc..). I want to change it because Im using parachute on E already. I was not able to find any +use, or IN_USE in code. So.. :shock: Thank you so much. Attached Files Get Plugin or Get Source (QTM_CodMod.sma - 38.9 KB) Przeczytaj cały wpis
  20. Hi, i want you to itroduce my plugin for cases in CSGO. Inspired by Kratoss, but codes was completelly remade. Its paid plugin, because it took so much time and i made it with many features for normal players or for VIP players, im working now ony website where can i show u video how it works, but for now u can conatct me on my discord. For more info u can contact me on my DISCORD: KITSUNE#8109 Attached Thumbnails Wyświetl pełny artykuł
  21. Really simple example of a plugin that removes items at the start of a map Looking for feedback on how to improve the code, ( clock check too often? ) thanks I think the code I edited this from was by Oliveboy Attached Files noRPG3.smx (4.2 KB) Get Plugin or Get Source (removerpg.sp - 2.3 KB) Wyświetl pełny artykuł
  22. Here lies my GunGame setup for hl2dm many have asked me for. Requirements: Dhooks <- https://forums.alliedmods.net/showthread.php?t=180114 (For Custom Guns) https://drive.google.com/file/d/1w38...usp=share_link 172.107.2.27:27030 Server with the plugin. Wyświetl pełny artykuł
  23. As the title suggests, I request a plugin that allows survivors to use Hunter Jump. It will be used on my arms race server, and I believe the original gameplay lacks novelty, so I request this plugin to improve the server's gameplay. If you are willing to help after seeing this request, I would be very grateful! Przeczytaj cały wpis
  24. Hello every one, QuickDroLLL here, so basicly iam loking for /status for my server the plugin has those functions when someone type /status a menu will shown have those functions as well: Top Money it will show motd for the 15 best with the who have the most money in server (using jbe_get_user_money(id) native) Top Kills it will show motd for the 15 best with kills in the server Top Deaths it will show motd for the 15 best who got killed in server xD Top Time Played it will show motd for the 15 best time played in server Przeczytaj cały wpis
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