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Treść opublikowana przez MYGO.pl

  1. Description: With this plugin, you can set or remove the password for server with the command for example: set the password: sm_pw 123 remove the password: sm_rpw This plugin is not supported in Black Mesa! How to install: Move .smx file to plugins folder Move .sp file to plugins folder Attached Files Password.zip (15.6 KB) Wyświetl pełny artykuł
  2. Description: This plugin makes ai hunter high pounce survivor by flying sky-ceil. Usage: Just put it into 'plugins' folder. Cvars: hsc_enable: Turn on/off the plugin. hsc_stop_dis: The distance that plugin won't take control of ai hunter. hsc_max_leap: Max times hunter leap to sky. hsc_human: Turn on/off player hunter control. hsc_limit: Max count that hunters fly sky-ceil at the time. hsc_reset_interval: After this cvar time hunter's leap count reset to 0. Source: You can find latest source at my GitHub: Paimon-Kawaii - L4D2-Plugins/MyPlugins/HunterSkyCeil :wink: Download: Attached Files hunter_skyceil.smx (10.0 KB) Wyświetl pełny artykuł
  3. Description This plugin allows you to exclude maps that have already been played from the vote. Convars You have some convars available to interact with this plugin : - sm_endmatchvote_max <number>: Configure the number of matches an already played map must be excluded. default : 0 for infinite. - sm_endmatchvote_mode <1|2> : Configure the persistant (1) or temporary (2) memory of the already played maps. default : 1 - sm_endmatchvote_reset : Reset the excluded maps. - sm_endmatchvote_list : List the excluded maps. Source https://github.com/Kitof/csgo_ceomv Thanks Thanks to Bacardi and Ilusion9 for the initial code. Thanks to the Discord for their help. Attached Files Get Plugin or Get Source (ceomv.sp - 12.9 KB) Wyświetl pełny artykuł
  4. Splashing On The Water Sprite Author - zoonyarts Implementation - MayroN Plugin Authors - MayroN | Connor McLeod | fl0wer | Flymic24 Description The plugin adds sprite splashes on the water to the game Zbot Support Sprite display in effect Walking in the water Fall into the water Water shots (knife doesn't count) Grenade explosion in water There is a macro in the code, after how long to show the sprite when walking on water There is a bug only in this case (do not know how to fix it yet) ---------------------- If you are near the water, and shoot through the water at a wall, for example, which is not in the water, then splashes are displayed near the wall (the video is present at the end) ----------------------- Video https://www.youtube.com/watch?v=9HoQaw97xkA PHP Code: #define FOOTSTEPS_WATER_DELAY 0.5 // How long to show splashes on the water when walking Attached Files Get Plugin or Get Source (splashing_on_the_water.sma - 4.6 KB) splashing_on_the_water.zip (105.0 KB) Przeczytaj cały wpis
  5. CS 1.6 has sound falloff for the weapons, like you cannot hear someone firing from 1 side of the map to the other. Would a plugin be possible to make it so you can hear anyone firing from anywhere on the map? Przeczytaj cały wpis
  6. Description: We can define many tasks for players and award for making them. all ideas Please take a look below: 1. Obtain 3 first kills and reward 10000 gold coins. 2. After 2 consecutive rounds of death, give 10 health points, 200 armor, 10000 gold coins, and 1 health cycle per second as a bonus. 3. Give away 5000 gold coins after the first 3 hits. 4. Reward 10000 gold coins for three random weapons to kill enemies. 5. After successfully installing C4 3 times, give away 10000 gold coins as a gift. 6. Explode 3 times and give away 20000 gold coins as a gift. 7. Successfully disarmed 3 times, giving away 20000 gold coins as a gift. 8. Three people died in a grenade explosion, giving away 10000 gold coins as a gift. 9. Kill 3 people with a knife and give 50000 gold coins as a gift. 10. Survive 3 consecutive rounds and give away exclusive weapon skins. 11. Play the game for every 5 minutes and give away 10000 gold coins (while developing a MySQL online duration ranking system). 12. Unlimited turn undead kills 5 consecutive enemies, turns red and replaces exclusive character skin. 13. 3 assists and a gift of 5000 gold coins. Ideas come from: https://forums.alliedmods.net/showthread.php?t=73664 Thanks Scherzo.because Now only for kill enemies or survive rounds. It could be prize for using different weapons, not typical kill (fe. Headshots with nade), for player who good evade death or whatever you want. So I want this idea can reach the acme of perfection. please help, thanks!:) Przeczytaj cały wpis
  7. L4D2 black screen bug caused by self-healing and reviving exploit There is a bug in L4D2 that makes the screen go black for players who are revived by someone who is also healing themselves. This exploit has ruined the game experience for many players on my server. You can read more about this issue in this steam group discussion: https://steamcommunity.com/app/550/d...1657100/?ctp=2 I am looking for a plugin that can block this exploit by preventing players from reviving teammates while self healing. This would help to fix the bug and make the game more enjoyable. If anyone can create such a plugin, I would be very grateful. Thank you. Przeczytaj cały wpis
  8. I know that the plugin already exists but it is compaitble for linux and one that is published in sourcemod but is outdated and I don't know if it would currently work correctly I would like someone to do the readyup for windows but an updated one, or maybe it exists but I'm so blind that I can't see it, if anyone has information or wants to make the plugin a reality that would be great, thanks I'm talking about the readyup plugin for left 4 dead 2 Przeczytaj cały wpis
  9. about recent i felt realism expert need some challenge, some similar plugins should exist here as well, but i decided write myself. plugin primary feature is replace the gun spawners to single gun with random ammo. random ammo idea from [L4D2] Random guns ammo by Iciaria, my friend said these similar to 'No More Room in Hell' when you using together series of ammo limited plugins i've written, ammo will become a real resource in the game this is no doubt part of my realism ConVar PHP Code: // max percent of reserved ammo, -1=fixed scale use *_min limited_gun_ammo_max "0.0" // min percent of reserved ammo, -1=fixed scale use *_max, both -1 to cancel random ammo feature limited_gun_ammo_min "1.0" Related Plugins[L4D2] Random guns ammo by Iciaria - random ammo idea [L4D & L4D2] Take Ammo From Previous Weapon v1.3 [9-December-2022] - transfer ammo [L4D2] Loots Popup - loot clip [L4D & L4D2] Percentage Limited Ammo Pile changelogv1.0 (29-May-2023) - just released Installation put l4d2_limited_gun.smx on /plugins/ required install [L4D & L4D2] Left 4 DHooks Direct optional: compatible with [L4D/L4D2] Reserve (Ammo) Control Attached Files Get Plugin or Get Source (l4d2_limited_gun.sp - 13.1 KB) Wyświetl pełny artykuł
  10. about im keep thinking how make upgrade packs useful, but finally i knew i CANT because that breaking the shoting experience. when survivor received the upgrade ammo also fill the primary weapon ammo once time i think these better than creating ammo pile, they wont break the game balance and ground also my part of realism :) changelogv1.0 (29-May-2023) - just released Installation put l4d2_upgradepack_ammo.smx on /plugins/ put l4d2_upgradepack_ammo.txt on /gamedata/ Attached Files Get Plugin or Get Source (l4d2_upgradepack_ammo.sp - 2.2 KB) l4d2_upgradepack_ammo.txt (1.1 KB) Wyświetl pełny artykuł
  11. I was having problems with cheats being enabled on a server for no obvious reason. I wasn't able to figure out what was causing it, so I made this small plugin to automatically disable cheats when they are enabled. The plugin, however, cannot tell why exactly cheats were enabled, be it via RCON, the server console, or another plugin changing the value. ConVars: sm_nocheats_enabled: When set, the plugin will start detecting when sv_cheats changes, and will reset the value if necessary. sm_nocheats_broadcast: When set, the plugin will broadcast a message to chat saying that No Cheats was triggered. The plugin will always write this message to the SourceMod logs regardless of the value, so server operators can see exactly when cheats get enabled. Attached Files Get Plugin or Get Source (nocheats.sp - 1.1 KB) Wyświetl pełny artykuł
  12. Could y'all please provide a plugin or a link to a plugin that can prevent the display of the "[Player] is now idle." message when a player becomes idle in Left 4 Dead 2? I would greatly appreciate the assistance. Thank you! Przeczytaj cały wpis
  13. Name: Player Welcome Message Description: Automatically welcomes players upon joining the server. Upon player connect, a server message will welcome them. These messages can be changed in the source file and recompiled to your liking. EDIT: Shoot, I posted in the wrong section, could a moderator fix this? Meant for SourceMod. Attached Files welcomemsg.smx (2.4 KB) Get Plugin or Get Source (welcomemsg.sp - 1.4 KB) Przeczytaj cały wpis
  14. Description This plugin only allow members of the Steam Group to join your server Cvars steam_api_key - mandatory for using the steam api - https://steamcommunity.com/dev/apikey whitelist_enable (default: 1) - toggle plugin steam_group - steam group id - steamcommunity.com/groups/<name>/edit *you must have admin access whitelist_flags (default: empty) - Admin flags that bypass whitelist check Modules If you're using async gRIP you need its module. Get it here https://github.com/In-line/grip Additional information Great way to boost your Steam Group Image Steam ID Group Attached Files Get Plugin or Get Source (steam_group_whitelist.sma - 4.7 KB) Get Plugin or Get Source (steam_group_whitelist_grip.sma - 4.3 KB) Przeczytaj cały wpis
  15. DescriptionSimply set float value of health buffer after revived from down. I MADE this simple plugin cause I found that cvar "survivor_revive_health" only supports integer. Cvars PHP Code: // how many health buffer will get after revived from down? // - // Default: "29.2" // Minimum: "0.000000" revive_health_buffer_value "29.2" Change log Spoiler Code: 1.0 (2023-05-28: init public release. Attached Files Get Plugin or Get Source (revive_health_buffer.sp - 1.8 KB) Wyświetl pełny artykuł
  16. [FUN] Invalid player 1 [AMXX] Displaying debug trace (plugin "tourmaps.amxx", version "0.5") [AMXX] Run time error 10: native error (native "strip_user_weapons") [0] tourmaps.sma::strip (line 456) PHP Code: public strip (p[1]) { strip_user_weapons (p[0]) //line 456 new team = get_user_team (p[0]) - 1 if (team >= 0 && team <2) { for (new wpi = 0; wpi < g_MapWeaponCount[g_MapsOrder[g_CurrentMapId]][team]; wpi ++) { new weapon[32] if(g_MapWeapon[g_CurrentMapId][team][wpi] == CSW_SHIELD) format(weapon, 31, "weapon_shield") else get_weaponname(g_MapWeapon[g_MapsOrder[g_CurrentMapId]][team][wpi],weapon,31) #if DEBUG == 1 server_print ("weapon %s - %d",weapon,g_MapWeapon[g_MapsOrder[g_CurrentMapId]][team][wpi]) #endif give_item (p[0],weapon) give_item (p[0],"item_kevlar") if (g_MapWeapon[g_MapsOrder[g_CurrentMapId]][team][wpi] != CSW_KNIFE) cs_set_user_bpammo (p[0],g_MapWeapon[g_MapsOrder[g_CurrentMapId]][team][wpi],g_MapWeaponAmount[g_MapsOrder[g_CurrentMapId]][team][wpi]) } } } Any ideas as how to solve it? I thought about checking if the user is alive but I don't know where to put it best. Przeczytaj cały wpis
  17. The idea of the plugin is that a vote will be held to choose the time of the players current map A menu will open after say 50 seconds of going to the map, and players will choose from which time they want to set Vote Timelimit For This namemap 1. 15 Minutes 2. 25 Minutes 3. 30 Minutes 4. I don't want to vote It may also be possible to add a cmd to admin to open this menu -- And also In the last 3 minutes A vote will be held for the extension of time Do you want to extend the time 1. 5 Minutes 2. 10 Miuntes 3. I don't want to extend the time Przeczytaj cały wpis
  18. Hello This would be the second boss I've done. I got the script from this site: https://github.com/VSH2-Devs/Vs-Saxt...lugin-Tutorial) plugin: tf2/addons/sourcemod/plugins scripting: tf2/addons/sourcemod/scripting configs: tf2/addons/sourcemod/configs/saxton_hale/boss_cfgs I hope you like this boss better than the previous one. Attached Files GhostEye.zip (5.19 MB) Wyświetl pełny artykuł
  19. I searched for a plugin to set the player's angles and pos, I found the following two plugins. Dev Cmds https://forums.alliedmods.net/showthread.php?t=187566 simple set ang https://forums.alliedmods.net/showthread.php?t=223450 I have to enter the command from the server console But dev cmds plugin can only use commands from within the game Also simple set ang has to use playerid so this is not what I was looking for I just want to use setpos,setang for all ct without sv_cheats 1(sm_setpos @ct 123 456 789,sm_setang @ct 0 0 0) Przeczytaj cały wpis
  20. I searched for a plugin to set the player's angles and pos, I found the following two plugins. Dev Cmds https://forums.alliedmods.net/showthread.php?t=187566 simple set ang https://forums.alliedmods.net/showthread.php?t=223450 I have to enter the command from the server console But dev cmds plugin can only use commands from within the game Also simple set ang has to use playerid so this is not what I was looking for I just want to use setpos,setang for all ct without sv_cheats 1(sm_setpos @ct 123 456 789,sm_setang @ct 0 0 0) Thank you in advance Przeczytaj cały wpis
  21. Hello, I have cs 1.6 server with Zombie Plague mod. Is it possible to make plugin that will log commands to discord server, if yes how much it will cost the plugin Example command to be logged Code: L 05/23/2023 - 22:24:27: SaMi(STEAM_0:1:33868283) Upgrade Ammo Bank To Level 1! L 05/23/2023 - 23:29:19: *Unstoppable* Clyde.(STEAM_0:0:326549685) donated 2000 Ammo to akii(STEAM_0:0:597812710)! L 05/23/2023 - 23:29:23: *Unstoppable* Clyde.(STEAM_0:0:326549685) donated 2000 Ammo to Hentai-Squad Milf[1](STEAM_0:0:332793731)! L 05/23/2023 - 23:29:49: 7rood(STEAM_0:0:20491675) donated 555 Ammo to 7rood(STEAM_0:0:20491675)! Przeczytaj cały wpis
  22. What's This?This plugin attempts to improve the behavior of Survivor Bots as much as possible without giving them the huge cheat-like advantages, like godmode, infinite ammo, etc.Noteable Features:Bots now properly approach their melee target and switch between normal swings and bashing + ability for them to use chainsaws. Bots can now pickup and use Tier 3 weapons without having to modify weapon scripts via addons and plugins. You can set the weapon preferences for each survivor type (Coach, Zoey, etc.) using the "l4d2_improvedbots_weapon_preference_*" convars in the game console or plugin's config. Bots that are near witches will slowwalk if the witch isn't close to become enraged. You can make bots that carry props like gnome or gascans to not drop them in any circumstances whatsoever, unless they're incapacitated or grabbed by SI. If the survivor team has too many same types of grenades or sub-types of weapons, they will swap their to the one that isn't. Improved and configurable item scavenging system Bots now avoid moving through areas that are covered in spit or fire and try to find another way to get to their destination. They also react faster to getting spit under them and escape much efficiently. Bots will try to dodge the chargin' chargers and tank's rock that are thrown at them. Bots now will deploy ammopacks if they have any primary weapon and defib dead survivors if they can. Bots with shotguns will switch to their pistols if the target is too far away from them. Also, bots with sniper rifles now don't switch to pistols if target is close to them. Bots with pump shotguns and CSS sniper rifles can shove upon firing to boost their firerate. Bots shouldn't now completely ignore targets that are directly behind them and shoot at witch's feet at close range. If the optional plugin is enabled, bots shouldn't now try to save a survivor if tanks are near them Bots can now throw grenades at huge mob and tanks. And other features that I forgot about due to too much work. Many of the features above can be disabled or tweaked in the config file. ConVars: PHP Code: // If survivor bot shouldn't drop his currently carrying prop no matter what. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d2_improvedbots_alwayscarryprop "1" // Makes survivor bots automatically shove every nearby infected. <0: Disabled, 1: All infected, 2: Only if infected is behind them> // - // Default: "1" // Minimum: "0.000000" // Maximum: "2.000000" l4d2_improvedbots_autoshove_enabled "1" // Makes survivor bots change their grenade type if there's too much of the same one, Ex. Pipe-Bomb to Molotov. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d2_improvedbots_changeweaponiftoomanysubtype_grenades "1" // Makes survivor bots change their primary weapon subtype if there's too much of the same one, Ex. change AK-47 to M16 or SPAS-12 to Autoshotgun. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d2_improvedbots_changeweaponiftoomanysubtype_primaries "1" // Enables survivor bots's charger dodging behavior. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d2_improvedbots_chargerevasion "1" // Range at which survivor's dead body should be for bot to consider it reviveable. // - // Default: "2000" // Minimum: "0.000000" l4d2_improvedbots_defib_revive_distance "2000" // Enable bots reviving dead players with defibrillators if they have one available. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d2_improvedbots_defib_revive_enabled "1" // If bots should deploy their upgrade pack when available and not in combat. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d2_improvedbots_deployupgradepacks "1" // If bots shouldn't switch to their pistol while they have sniper rifle equiped. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d2_improvedbots_dontswitchtopistol "1" If bots should take cover from tank's thrown rocks. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d2_improvedbots_takecoverfromtankrocks "1" // If bots should avoid and retreat from tanks that are nearby punchable props like cars. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d2_improvedbots_avoidtanksnearpunchableprops "1" // Enables survivor bots' improved spitter acid evasion // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d2_improvedbots_evadespitteracids "1" // The field of view of survivor bots. // - // Default: "60.0" // Minimum: "0.000000" // Maximum: "180.000000" l4d2_improvedbots_vision_fieldofview "60.0" // The time required for bots to notice enemy target is multiplied to this value. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "4.000000" l4d2_improvedbots_vision_noticetimescale "1.0" // Chance at which survivor bot may shove after firing a bolt-action sniper rifle. <0: Disabled, 1: Always> // - // Default: "3" // Minimum: "0.000000" l4d2_improvedbots_fireshove_chance_css_sniperrifles "3" // Chance at which survivor bot may shove after firing a pump-action shotgun. <0: Disabled, 1: Always> // - // Default: "4" // Minimum: "0.000000" l4d2_improvedbots_fireshove_chance_pumpshotguns "4" // Enables survivor bots throwing grenades. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d2_improvedbots_grenadethrowing_enabled "1" // What grenades should survivor bots throw? <1: Pipe-Bomb, 2: Molotov, 4: Bile Bomb. Add numbers together.> // - // Default: "7" // Minimum: "1.000000" // Maximum: "7.000000" l4d2_improvedbots_grenadethrowing_grenadetypes "7" // Infected count required to throw grenade Multiplier (Value * SurvivorCount). // - // Default: "3.75" // Minimum: "1.000000" l4d2_improvedbots_grenadethrowing_horde_size_multiplier "3.75" // Second number to pick to randomize next grenade throw time. // - // Default: "30" // Minimum: "0.000000" l4d2_improvedbots_grenadethrowing_next_throw_time_max "30" // First number to pick to randomize next grenade throw time. // - // Default: "20" // Minimum: "0.000000" l4d2_improvedbots_grenadethrowing_next_throw_time_min "20" // Range at which target needs to be for bot to throw grenade at it. // - // Default: "1000" l4d2_improvedbots_grenadethrowing_throw_range "1000" // Makes survivor bots force attack pinned survivor's SI if possible. <0: Disabled, 1: Shoot at attacker, 2: Shove the attacker if close enough. Add numbers together.> // - // Default: "3" // Minimum: "0.000000" // Maximum: "3.000000" l4d2_improvedbots_help_pinnedfriend_enabled "3" // Range at which bots will start firing at SI. // - // Default: "2000" // Minimum: "0.000000" l4d2_improvedbots_help_pinnedfriend_shootrange "2000" // Range at which bots will start to bash SI. // - // Default: "75" l4d2_improvedbots_help_pinnedfriend_shoverange "75" // Enable improved bot item scavenging for specified items. <0: Disable, 1: Pipe Bomb, 2: Molotov, 4: Bile Bomb, 8: Medkit, 16: Defibrillator, 32: UpgradePack, 64: Pain Pills, 128: Adrenaline, 256: Laser Sights, 512: Ammopack, 1024: Ammopile, 2048: Chainsaw // - // Default: "16383" // Minimum: "0.000000" // Maximum: "16383.000000" l4d2_improvedbots_itemscavenge_enabled "16383" // The bots' scavenge distance is multiplied to this value when there's no human players left in the team. // - // Default: "3.0" // Minimum: "0.000000" l4d2_improvedbots_itemscavenge_nohumans_rangemultiplier "3.0" // Distance at which item should be for bot to able to pick it up. // - // Default: "96" // Minimum: "0.000000" l4d2_improvedbots_itemscavenge_pickup_distance "96" // Distance at which item should be for bot to move it. // - // Default: "300" // Minimum: "0.000000" l4d2_improvedbots_itemscavenge_scavenge_distance "300" // Distance at which a visible item should be for bot to move it. // - // Default: "600" // Minimum: "0.000000" l4d2_improvedbots_itemscavenge_scavenge_visible_distance "600" // If bots shouldn't stop moving in combat when there's no human players in team. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d2_improvedbots_keepmovingincombat "1" // Range at which bot's target should be to start taking aim at it. // - // Default: "125" // Minimum: "0.000000" l4d2_improvedbots_melee_aim_range "125" // Range at which bot's target should be to approach it. <0: Disable Approaching> // - // Default: "500" // Minimum: "0.000000" l4d2_improvedbots_melee_approach_range "500" // Range at which bot's target should be to start attacking it. // - // Default: "70" // Minimum: "0.000000" l4d2_improvedbots_melee_attack_range "70" // The total number of chainsaws allowed on the team. <0: Bots never use chainsaw> // - // Default: "1" // Minimum: "0.000000" l4d2_improvedbots_melee_chainsaw_limit "1" // The nearby infected count required for bot to switch to chainsaw. // - // Default: "6" // Minimum: "1.000000" l4d2_improvedbots_melee_chainsaw_switch_count "6" // Enables survivor bots' improved melee behaviour. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d2_improvedbots_melee_enabled "1" // The total number of melee weapons allowed on the team. <0: Bots never use melee> // - // Default: "1" // Minimum: "0.000000" l4d2_improvedbots_melee_max_team "1" // Chance for bot to bash target instead of attacking with melee. <0: Disable Bashing> // - // Default: "4" // Minimum: "0.000000" l4d2_improvedbots_melee_shove_chance "4" // The nearby infected count required for bot to switch to their melee weapon. // - // Default: "3" // Minimum: "1.000000" l4d2_improvedbots_melee_switch_count "3" // Range at which bot's target should be to switch to melee weapon. // - // Default: "300" // Minimum: "0.000000" l4d2_improvedbots_melee_switch_range "300" // Bots' data computing time delay (infected count, nearby friends, etc). Increasing the value might help increasing the game performance, but slow down bots. // - // Default: "0.1" // Minimum: "0.033000" l4d2_improvedbots_process_time "0.1" // Enables survivor bots shooting tank's thrown rocks. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d2_improvedbots_shootattankrocks_enabled "1" // Range at which rock needs to be for bot to start shooting at it. // - // Default: "1500" // Minimum: "0.000000" l4d2_improvedbots_shootattankrocks_range "1500" // If bots should change their primary weapon to other one if they're using CSS weapons. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d2_improvedbots_switchoffcssweapon "1" // Enables survivor bots' improved target selection. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d2_improvedbots_targetselection_enabled "1" // If bots shouldn't target common infected that are currently not attacking survivors. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d2_improvedbots_targetselection_ignoredociles "1" // Range at which target need to be for bots to start firing at it. // - // Default: "2000" // Minimum: "0.000000" l4d2_improvedbots_targetselection_shootrange "2000" // Range at which target need to be for bots to start firing at it with secondary weapon. // - // Default: "1500" // Minimum: "0.000000" l4d2_improvedbots_targetselection_shootrange_pistol "1500" // Range at which target need to be for bots to start firing at it with shotgun. // - // Default: "750" // Minimum: "0.000000" l4d2_improvedbots_targetselection_shootrange_shotgun "750" // Range at which target need to be for bots to start firing at it with sniper rifle. // - // Default: "3000" // Minimum: "0.000000" l4d2_improvedbots_targetselection_shootrange_sniperrifle "3000" // The total number of grenade launchers allowed on the team. <0: Bots never use grenade launcher> // - // Default: "1" // Minimum: "0.000000" l4d2_improvedbots_tier3weaponlimit_grenadelauncher "1" // The total number of M60s allowed on the team. <0: Bots never use M60> // - // Default: "1" // Minimum: "0.000000" l4d2_improvedbots_tier3weaponlimit_m60 "1" // Bot Bill's weapon preference. <0: Default, 1: Assault Rifle, 2: Shotgun, 3: Sniper Rifle, 4: SMG, 5: Secondary Weapon> // - // Default: "1" // Minimum: "0.000000" // Maximum: "5.000000" l4d2_improvedbots_weapon_preference_bill "1" // Bot Coach's weapon preference. <0: Default, 1: Assault Rifle, 2: Shotgun, 3: Sniper Rifle, 4: SMG, 5: Secondary Weapon> // - // Default: "2" // Minimum: "0.000000" // Maximum: "5.000000" l4d2_improvedbots_weapon_preference_coach "2" // Bot Ellis's weapon preference. <0: Default, 1: Assault Rifle, 2: Shotgun, 3: Sniper Rifle, 4: SMG, 5: Secondary Weapon> // - // Default: "3" // Minimum: "0.000000" // Maximum: "5.000000" l4d2_improvedbots_weapon_preference_ellis "3" // Bot Francis's weapon preference. <0: Default, 1: Assault Rifle, 2: Shotgun, 3: Sniper Rifle, 4: SMG, 5: Secondary Weapon> // - // Default: "2" // Minimum: "0.000000" // Maximum: "5.000000" l4d2_improvedbots_weapon_preference_francis "2" // Bot Louis's weapon preference. <0: Default, 1: Assault Rifle, 2: Shotgun, 3: Sniper Rifle, 4: SMG, 5: Secondary Weapon> // - // Default: "1" // Minimum: "0.000000" // Maximum: "5.000000" l4d2_improvedbots_weapon_preference_louis "1" // If every survivor bot should only use magnum instead of regular pistol if possible. // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" l4d2_improvedbots_weapon_preference_magnums_only "0" // Bot Nick's weapon preference. <0: Default, 1: Assault Rifle, 2: Shotgun, 3: Sniper Rifle, 4: SMG, 5: Secondary Weapon> // - // Default: "1" // Minimum: "0.000000" // Maximum: "5.000000" l4d2_improvedbots_weapon_preference_nick "1" // Bot Rochelle's weapon preference. <0: Default, 1: Assault Rifle, 2: Shotgun, 3: Sniper Rifle, 4: SMG, 5: Secondary Weapon> // - // Default: "1" // Minimum: "0.000000" // Maximum: "5.000000" l4d2_improvedbots_weapon_preference_rochelle "1" // Bot Zoey's weapon preference. <0: Default, 1: Assault Rifle, 2: Shotgun, 3: Sniper Rifle, 4: SMG, 5: Secondary Weapon> // - // Default: "3" // Minimum: "0.000000" // Maximum: "5.000000" l4d2_improvedbots_weapon_preference_zoey "3" // Allows survivor bots to crown witch on their path if they're holding any shotgun type weapon. <0: Disabled; 1: Only if survivor team doesn't have any human players; 2:Enabled> // - // Default: "1" // Minimum: "0.000000" // Maximum: "2.000000" l4d2_improvedbots_witchbehavior_allowcrowning "1" // Survivor bots will start walking near witch if they're this range near her and she's not disturbed. <0: Disabled> // - // Default: "500" // Minimum: "0.000000" l4d2_improvedbots_witchbehavior_walkwhennearby "500" Change Log: Code: 1.0 (24-May-2023) - Initial release. Requirements:SourceMod 1.11+. Left 4 DHooks Direct. Actions (Optional - Required for some tank and witch related behaviors to work). Installation:Download the .smx file and put into the \addons\sourcemod\plugins folder. Download the .txt gamedata file and put into the \addons\sourcemod\gamedata folder. Attached Files Get Plugin or Get Source (l4d2_sb_ai_improver.sp - 222.2 KB) l4d2_sb_ai_improver.smx (84.2 KB) l4d2_improved_bots.txt (4.3 KB) Wyświetl pełny artykuł
  23. Hello, I would like to ask if anyone knows any plugin (source ) that shows in the chat when we kill a special infected with a headshot, I've seen something similar using the points system. for use in my dedicated server "ex: earned 20 points for killing jockey with headshot." just for the sheer wrath of these special ones hahah Przeczytaj cały wpis
  24. DescriptionMakes infected ignore info_goal_infected_chase(vomitjar) out of nav. I tested this plugin and seems to be working great but I tested it on server with default plugins so don't consider it will work same for you. Behavior of this plugin highly depends on other plugins. RequiredActions Left 4 Dhooks ConVarssm_infected_vomitjar_failed_path_threshold – threshold value for count of failed updates (the higher value then more accurate) Source code Attached Files l4d2_vomitjar_out_of_nav_ignore.smx (9.4 KB) Wyświetl pełny artykuł
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