Skocz do zawartości

Nowy szablon forum

mygo.pl

Stworzyliśmy dla Was nowy wygląd forum. Z pewnością znajdziesz rzeczy, które wg Ciebie mogą zostać zmienione - wspomnij o tym w specjalnym wątku.

Czytaj więcej

Jak założyć własną sieć

serwerów CS

Zastanawiasz się nad prowadzeniem własnej sieci serwerów? Przeczytaj podstawowe informacje, na które należy zwrócić uwagę, przy takim projekcie.

Czytaj więcej

Tworzymy spis sieci

dodaj swoją

Dodaj sieć do której należysz, pozwoli to na promocję i budowę ogólnopolskiej bazy sieci CS.

Czytaj więcej

MYGO.pl

RSSy
  • Postów

    28667
  • Dołączył

  • Ostatnia wizyta

    nigdy
  • Wygrane w rankingu

    11

Treść opublikowana przez MYGO.pl

  1. Hello. I've recently started using this weapon models replacement plugin but I can't seem to manage to make it so only users with ADMIN_LEVEL_A can use the skins. I'm not that familiar with ReAPI and everytime I try I get "Invalid player" errors and stuff. Here's the code. PHP Code: #include <amxmodx> #include <reapi> #define PLUGIN "[Reapi] Replace Weapon Models" #define VERSION "1.0" #define AUTHOR "[N]drs" #define rg_get_weapon_id(%0) get_member(get_member(get_member(%0, m_pPlayer), m_pActiveItem), m_iId) new const szV_Model[] = "models/custom/v_usp.mdl" new const szP_Model[] = "models/custom/p_usp.mdl" public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) RegisterHookChain(RG_CBasePlayerWeapon_DefaultDeploy, "OnPlayerChangeWeapon_Pre", false) } public plugin_precache() { precache_model(szV_Model) precache_model(szP_Model) } public OnPlayerChangeWeapon_Pre(const iEntity, szViewModel[], szWeaponModel[]) { switch(rg_get_weapon_id(iEntity)) { case CSW_USP: { SetHookChainArg(2, ATYPE_STRING, szV_Model) SetHookChainArg(3, ATYPE_STRING, szP_Model) } } return HC_CONTINUE } If you guys can help me out, I will be extremely happy. Thanks! Przeczytaj cały wpis
  2. Hi, i using this plugin https://forums.alliedmods.net/showthread.php?t=84015 , it would be possible to make the bots choose human classes please ? thank you very much in advance. Przeczytaj cały wpis
  3. is there any way to change player command if he disconnect the server? i have fps_menu and in this fps menu there is r_drawentities 0-1 if player select r_drawentities "1" and left the server r_drawentities will stay "1" bcs this command remove all models Request i want to every player if they disconnect the server r_drawentities will be "0" like this ----> PHP Code: public client_disconnected(id) { client_cmd(id, "r_drawentities ^"0^") } The problem is its not working :( Przeczytaj cały wpis
  4. Want to make a zombie escape server using escapers zone plugins, and adding gamemodes ect.. Need a scripter that would make it Przeczytaj cały wpis
  5. Hi there I'm looking for a plugin where admin can enable all talk, I've looked at almost all the plugins out there at the moment. It is precisely what the admin must be able to activate / deactivate all talk, but if an admin forgets to deactivate, it automatically deactivates after a desired time. it is for DOD/CS 1.6 Przeczytaj cały wpis
  6. help me where can i find this plugin https://www.hizliresim.com/pe8cwpt Attached Thumbnails Wyświetl pełny artykuł
  7. Hi, looking for someone to make a plugin that plays a sound when you kill an SI with a headshot, and a different sound for CI headshots, thanks. Przeczytaj cały wpis
  8. Hi i wanted a plugin that when i revive in spectator that i am invisable. I have amx revive plugin but when i revive with it he give me a prisoner model. Przeczytaj cały wpis
  9. Hi guys, HI, i have problem with Gun Xp Mod with bots, because bots have only knife without weapons, Please some plugin to work with bots ? here is the plugin I use https://forums.alliedmods.net/showthread.php?p=802294, Please and Thanks very much Przeczytaj cały wpis
  10. Hi guys. I need a plugin for zombie plague that give on level up more damage, faster Reload, Speed only for humans, Please and thanks very much Przeczytaj cały wpis
  11. [CSGO] Gloves Arm Fixer [ Fix Gloves Arms For Custom Models ] .:[ ConVars ]:. Spoiler Gloves-Arm-Fixer(With Gloves Plugin).smx Spoiler Code: // Arm Gloves Fixer(With Gloves Plugin)? // 1= Enable // 0= Disable agf_enable_plugin "1" // Force remove gloves plugin on custom arms? // 1= yes // 0= no agf_force_remove "0" // Timer delay to make fix arm/gloves, make it higher if there is apply skins delay agf_delay_fixer "2.0" Gloves-Arm-Fixer(Without Gloves Plugin).smx Spoiler Code: // Arm Gloves Fixer? // 1= Enable // 0= Disable agf2_enable_plugin "1" // Timer delay to make fix arm/gloves, make it higher if there is apply skins delay agf2_delay_fixer "2.0" .:[ FAQ ]:. Spoiler What Gloves-Arm-Fixer(With Gloves Plugin).smx do? Spoiler if server using gloves.smx and custom arms/model the plugin will fix only people with default gloves if they use gloves.smx the custom arms will not override unless if you turn agf_force_remove "1" it will force custom arm on gloves.smx What Gloves-Arm-Fixer(Without Gloves Plugin).smx do? Spoiler if server not using gloves.smx and custom arms/model the plugin will fix arms/model .:[ Change Log ]:. Spoiler (1.0.0) -Initial Release .:[ Download ]:. GitHub || Download Wyświetl pełny artykuł
  12. Description Hostname in *scoreboard will have a indefinite sliding effect every second Cvars hostname_maxchars (default: 24) - Maximum displayed characters Video https://imgur.com/JUsWl9t For demonstration purposes I set hostname_maxchars to 9 Attached Files Get Plugin or Get Source (hostname_slide_effect.sma - 1.0 KB) Przeczytaj cały wpis
  13. MultiMod Manager (Counter Strike) Introduction Hi :3, this is my first post here. I want to share with you this project that I have published for 2 years now on my personal GitHub. A project that arose from the fact of improving old multimod plugins that had few features and limitations. Now I feel more confident to share it with you, since it is in a stable version. The project is open to new ideas and suggestions to continue improving it even more. I want to thank the collaborators who have participated and those who are still participating, both in the development of ideas, in testing and debugging. Special thanks to metita who has been the one who has helped me the most in testing and debugging. Post in spanish: https://amxmodx-es.com/Thread-MultiMod-Manager--25264 (Not tested in CS:CZ) Contributorsmetita Mía Totopizza Roccoxx r0ma Maxi605 RequirementsAmxModX >= 1.9.0.5263 ReHLDS >= 3.9.0.752-dev ReGameDLL >= 5.20.0.516-dev ReAPI >= 5.19.0.217 ReSemiclip >= 2.3.9 (Optional) FeaturesConfigurations through JSON file Votemod Votemap Nominations RTV (Rock The Vote) Admin commands Recently played mods and maps Config file (JSON) (e.g) addons/amxmodx/configs/multimod_manager/configs.json Code: { "global_chat_prefix": "!g[MULTIMOD]", // !g = ^4 (Green color) // !t = ^3 (Team color) // !y = ^1 (con_color cvar) "adminflags": { "menu": "u", // menu access "managemods": "a", // immunity "selectmenu": "f", // amx_map command "forcevotemod": "f",// amx_map command "votemenu": "j" // amx_vote and other vote commands }, "rockthevote": { "enable": true, // true / false "cooldown": 120, // min = 0 (disabled) "minplayers": 3, // min = 0 (disabled) | max = 32 "percentage": 75 // min = 0 (disabled) | max = 100 }, "nomination": { "mods": true, // true / false "maps": true // true / false }, "admin_max_options_in_menu": 9, // min = 2 | max = 9 "mods_in_menu": 9, // min = 2 | max = 9 "maps_in_menu": 9, // min = 2 | max = 9 "max_recent_mods": 5, // min = 0 "max_recent_maps": 5, // min = 0 "overwrite_mapcycle": true, // true / false (overwrites the mapcycle.txt with the maps of the selected mod) "resemiclip_path": "", // Path where the add-on is located // Leave empty to disable this option ("") // If the path does not exist, it will be considered as disabled // E.g.: "addons/resemiclip" "change_game_description": true, // true / false (Changes the game description with the name of the mod) "mods": [ // The first mode will always be the default mode, it cannot be blocked { "modname": "GunGame", // Mod name. // E.g.: "GunGame" "mod_tag": "gg", // Mod tag // E.g.: "gg" "mapsfile": "gungame_maps.ini", // Only the file name along with the extension. // The file must be located in "addons/amxmodx/configs/multimod_manager/mapsfiles/" // E.g.: "gungame_maps.ini" "change_map_type": 0, // "change_map_type": 0 (The map will change at the end of the map) // "change_map_type": 1 (The map will change at the end of the round) // "change_map_type": 2 (Allows to play 1 more round and then changes the map) "cvars": [ "sv_gravity 900", "sv_alltalk 1" ], // Cvars that are executed when starting the mode, all the ones you want // Each cvar in quotes and separated by commas // E.g.: "cvars": [ "sv_gravity 900", "sv_alltalk 1", "hostname My CS Server", "mp_roundtime 6" ] // Leave "cvars": [ ] // to not load cvars "plugins": [ "plugin10.amxx", "plugin20.amxx" ], // Plugins that are needed for this mode, all the ones you want // Each plugin in quotes, separated by commas and with its corresponding extension // E.g.: "plugins": [ "gungame.amxx", "ultimate_sounds.amxx", "csstats.amxx" ] // Leave "plugins": [ ] // to not load cvars "resemiclip_config": { "semiclip": "1", "team": "3", // 0 = all | 1 = T | 2 = CT | 3 = Team "time": "0", "crouch": "0", "effects": "0", "distance": "250", "transparency": "0", "penetfire": "0" } }, { "modname":"DeathMatch", "mod_tag": "dm", "mapsfile":"deathmatch_maps.ini", "change_map_type": 1, "cvars": [ "sv_gravity 900", "sv_alltalk 1" ], "plugins": [ "plugin11.amxx", "plugin21.amxx", "plugin33.amxx", "plugin44.amxx", "plugin5.amxx" ], "resemiclip_config": { "semiclip": "1", "team": "3", "time": "0", "crouch": "0", "effects": "0", "distance": "250", "transparency": "0", "penetfire": "0" } }, { "modname":"Fruta", "mod_tag": "fr", "mapsfile":"fruta_maps.ini", "change_map_type": 1, "cvars": [ "sv_gravity 900", "sv_alltalk 1" ], "plugins": [ "plugin12.amxx", "plugin22.amxx", "plugin32.amxx", "plugin42.amxx" ], "resemiclip_config": { "semiclip": "1", "team": "3", "time": "0", "crouch": "0", "effects": "0", "distance": "250", "transparency": "0", "penetfire": "0" } }, { "modname":"Zombie Plague", "mod_tag": "zp", "mapsfile":"zp_maps.ini", "change_map_type": 1, "cvars": [ "sv_gravity 900", "sv_alltalk 1" ], "plugins": [ "plugin13.amxx", "plugin23.amxx", "plugin33.amxx", "plugin43.amxx", "plugin53.amxx", "plugin63.amxx", "plugin73.amxx" ], "resemiclip_config": { "semiclip": "1", "team": "3", "time": "0", "crouch": "0", "effects": "0", "distance": "250", "transparency": "0", "penetfire": "0" } }, { "modname":"PaintBall", "mod_tag": "pb", "mapsfile":"paintball_maps.ini", "change_map_type": 1, "cvars": [ "sv_gravity 900", "sv_alltalk 1" ], "plugins": [ "plugin14.amxx", "plugin24.amxx", "plugin34.amxx", "plugin44.amxx" ], "resemiclip_config": { "semiclip": "1", "team": "3", "time": "0", "crouch": "0", "effects": "0", "distance": "250", "transparency": "0", "penetfire": "0" } }, { "modname":"HNS", "mod_tag": "hns", "mapsfile":"hns_maps.ini", "change_map_type": 1, "cvars": [ "sv_gravity 900", "sv_alltalk 1" ], "plugins": [ "plugin15.amxx", "plugin25.amxx", "plugin35.amxx", "plugin45.amxx" ], "resemiclip_config": { "semiclip": "1", "team": "3", "time": "0", "crouch": "0", "effects": "0", "distance": "250", "transparency": "0", "penetfire": "0" } }, { "modname":"Surf", "mod_tag": "sf", "mapsfile":"surf_maps.ini", "change_map_type": 1, "cvars": [ "sv_gravity 900", "sv_alltalk 1" ], "plugins": [ "plugin15.amxx", "plugin25.amxx", "plugin35.amxx" ], "resemiclip_config": { "semiclip": "1", "team": "3", "time": "0", "crouch": "0", "effects": "0", "distance": "250", "transparency": "0", "penetfire": "0" } } ] }Say commandsrecentmods: Opens a list of recently played mods. recentmaps: Opens a list of recently played maps of the current mod. currentmod: Shows the current mod. currentmap: Shows the current map. nextmod: Shows the next voted mod. nextmap: Shows the next voted map. timeleft: Shows the remaining time or remaining rounds. Console commandsamx_multimod: Opens an admin command menu. API (natives) PHP Code: /** * Return the current mod index based on JSON position. * * @return (int) Index of the current mod. */ native mm_get_mod_id(); /** * Retrieves mod name. * * @note If the destination buffer is too small to hold the source string, the * destination will be truncated. * * @param iModId Mod index. * @param szOutput Buffer to copy mod name to. * @param iLen Buffer size. * * @return (int) -1 on error. * >= 0 Number of cells written. */ native mm_get_mod_name(const iModId, szOutput[], const iLen); /** * Retrieves mod tag. * * @note If the destination buffer is too small to hold the source string, the * destination will be truncated. * * @param iModId Mod index. * @param szOutput Buffer to copy mod tag to. * @param iLen Buffer size. * * @return (int) -1 on error. * >= 0 Number of cells written. */ native mm_get_mod_tag(const iModId, szOutput[], const iLen); /** * Return the next mod index based on JSON position if nextmod is already chosen. * * @return (int) -1 if nextmod is not chosen yet. * >= 0 Index of the next mod. */ native mm_get_nextmod_id(); /** * Retrieves next mod name. * * @note If the destination buffer is too small to hold the source string, the * destination will be truncated. * * @param szOutput Buffer to copy mod name to. * @param iLen Buffer size. * * @return (int) -1 on error. * >= 0 Number of cells written. */ native mm_get_nextmod_name(szOutput[], const iLen); /** * Force a votemod. * * @return (int) 1 on success, 0 otherwise */ native mm_force_votemod(); Compilation Download the repository to any folder, open the multimod_manager.sma file and compile from there with your favorite text editor (Sublime Text, VSCode recommended). It is not necessary to copy the .inc files to the includes folder where you have the compiler, but it is recommended if you compile from there. Repository https://github.com/FEDERICOMB96/amxx-multimod-manager Attached Files amxx-multimod-manager-main.zip (55.4 KB) Przeczytaj cały wpis
  14. Hi, i need 1 plugin to mute someone microphone forever in every map for example permanently mute this Steam ID -> STEAM_0:1:544251234 Can someone please create this or does it already exist somewhere? thanks Przeczytaj cały wpis
  15. About:Allows the Tanks thrown rock to bounce off objects. Cvars: Saved to l4d_tank_rock_bounce.cfg in your servers \cfg\sourcemod\ folder. PHP Code: // 0=Plugin off, 1=Plugin on. l4d_tank_rock_bounce_allow "1" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d_tank_rock_bounce_modes "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d_tank_rock_bounce_modes_off "" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d_tank_rock_bounce_modes_tog "0" // Entity classnames the rock can bounce off. World is on by default. Separate by commas (no spaces). Empty = world only. l4d_tank_rock_bounce_objects "prop_dynamic,prop_physics,prop_door_rotating,weapon_gascan" // Number of times a single rock is allowed to bounce before exploding. l4d_tank_rock_bounce_repeat "3" // Each bounce will scale the velocity by this much. 1.0 = Bounce at full speed. 0.5 = Half velocity each bounce. 0.2 = Very slow after bounce. l4d_tank_rock_bounce_scale "0.75" // Minimum speed the rock must be moving to allow bouncing. l4d_tank_rock_bounce_speed "400.0" // Riot Uncommon Penetration plugin version. l4d_tank_rock_bounce_version Changes: Code: 1.0 (10-Jul-2023) - Initial release. Requirements:Uses Left 4 DHooks Direct plugin version 1.134 or newer. Installation:DO NOT click 'Get Plugin' or it will fail to compile because this plugin requires Left 4 DHooks Direct!Download the .smx file and put into your servers \addons\sourcemod\plugins folder. Attached Files Get Plugin or Get Source (l4d_tank_rock_bounce.sp - 11.6 KB) l4d_tank_rock_bounce.smx (9.5 KB) Wyświetl pełny artykuł
  16. About:Allows the Tanks thrown rock to explode various explosive items when contacting them. Cvars: Saved to l4d_tank_rock_pops.cfg in your servers \cfg\sourcemod\ folder. PHP Code: // 0=Plugin off, 1=Plugin on. l4d_tank_rock_pops_allow "1" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d_tank_rock_pops_modes "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d_tank_rock_pops_modes_off "" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d_tank_rock_pops_modes_tog "0" // Which entities can explode: 1=GasCan, 2=Oxygen Tank, 4=Propane Tank, 8=Firework Crate, 16=Fuel Barrel, 31=All. Add numbers together. l4d_tank_rock_pops_objects "31" // Riot Uncommon Penetration plugin version. l4d_tank_rock_pops_version Changes: Code: 1.0 (10-Jul-2023) - Initial release. Requirements:Uses Left 4 DHooks Direct plugin version 1.134 or newer. Installation:DO NOT click 'Get Plugin' or it will fail to compile because this plugin requires Left 4 DHooks Direct!Download the .smx file and put into your servers \addons\sourcemod\plugins folder. Attached Files Get Plugin or Get Source (l4d_tank_rock_pops.sp - 7.8 KB) l4d_tank_rock_pops.smx (6.7 KB) Wyświetl pełny artykuł
  17. Is there a plugin that when I start a new round in Zombie mode they all go to the CT/Human team? I placed: bot_join_team ct mp_limitteams 0 However, in the next round, they both split evenly again. Attached Thumbnails Przeczytaj cały wpis
  18. Can someone maybe help me? So on my deathmatch server version 2.0.9 deathmatch, csgo on inferno the spawns no matter where we spawn on the map we get stuck in boxes or in the walll or the ground but on every other map things to seem to work perfectly fine does anyone know how to fix spawn points or maybe even get a new plugin Wyświetl pełny artykuł
  19. Hi i wanted a plugin that i can add costom model like tree or box or for example cash register Przeczytaj cały wpis
  20. This plugin add simply clan system for Left 4 dead 1 for use this plugin. Commands in file SP you can translate to English version. Enjoy! ------------------------------------------------------------ instruction: 1.Install older version SOURCEMOD. 2.Copy file systemclan.smx to Plugins folder. 3.ENJOY! ------------------------------------------------------------ this just for fun i can't test all functions implemented in this plugin because i don't have two computers for test it. If u see some bugs please write to chat here. ------------------------------------------------------------ HOW TO USE IN GAME: all commands can write in chatgame: !createclan <name your clan> !joinclan !leaveclan !listclan !t <your message to clan member> ------------------------------------------------------------ its all for using to game. Wyświetl pełny artykuł
  21. I have seen plugins forcing animations on a player for example when crawling. Silvers is the one behind the plugin. I noticed the unique way he had made it possible via creating a clone'd model of the player's survivor to perform the animation fluidly. I was wondering under the request if it could be possible for anyone to do the same process but INSTEAD making it to where the survivors actually have animations looking behind themselves, etc. Like they did in Left 4 Dead 1. I understand in Left 4 Dead 2 they have their sequence setup to perform these animations HOWEVER for some odd reason, Valve broke it to the point they do not perform these animations. And considering TLS Team did not repair this bug is a major bummer especially for us third-person players, thus I reach out to the plugin creates to see about having a plugin made to resolve this issue? I know it's such a small detail. However, it's a perfect detail to have especially for the Third-Person fanatics out there. Example of what I mean: https://www.youtube.com/watch?v=y87e9XFTH-E Proof that it is in the QC file for the survivors in L4D2. $sequence "NamVet_AimMatrix_Pistol_Incap" { "a_NamVet_AimMatrix_Pistol_Incap_straight _up" "a_NamVet_AimMatrix_Pistol_Incap_straight _up" "a_NamVet_AimMatrix_Pistol_Incap_straight _up" "a_NamVet_AimMatrix_Pistol_Incap_straight _up" "a_NamVet_AimMatrix_Pistol_Incap_straight _up" "a_NamVet_AimMatrix_Pistol_Incap_straight _up" "a_NamVet_AimMatrix_Pistol_Incap_straight _up" "a_NamVet_AimMatrix_Pistol_Incap_straight _up" "a_NamVet_AimMatrix_Pistol_Incap_straight _up" "a_NamVet_AimMatrix_Pistol_Incap_Xup_cent er" "a_NamVet_AimMatrix_Pistol_Incap_Xup_righ t45" "a_NamVet_AimMatrix_Pistol_Incap_up_right " "a_NamVet_AimMatrix_Pistol_Incap_up_right 45" "a_NamVet_AimMatrix_Pistol_Incap_up_cente r" "a_NamVet_AimMatrix_Pistol_Incap_up_left4 5" "a_NamVet_AimMatrix_Pistol_Incap_up_left" "a_NamVet_AimMatrix_Pistol_Incap_Xup_left 45" "a_NamVet_AimMatrix_Pistol_Incap_Xup_cent er" "a_NamVet_AimMatrix_Pistol_Incap_Xmid_cen ter" "a_NamVet_AimMatrix_Pistol_Incap_Xmid_rig ht45 " "a_NamVet_AimMatrix_Pistol_Incap_mid_righ t" "a_NamVet_AimMatrix_Pistol_Incap_mid_righ t45" "a_NamVet_AimMatrix_Pistol_Incap_mid_cent er" "a_NamVet_AimMatrix_Pistol_Incap_mid_left 45" "a_NamVet_AimMatrix_Pistol_Incap_mid_left " "a_NamVet_AimMatrix_Pistol_Incap_Xmid_lef t45" "a_NamVet_AimMatrix_Pistol_Incap_Xmid_cen ter" "a_NamVet_AimMatrix_Pistol_Incap_Xdown_ce nter " "a_NamVet_AimMatrix_Pistol_Incap_Xdown_ri ght4 5" "a_NamVet_AimMatrix_Pistol_Incap_down_rig ht" "a_NamVet_AimMatrix_Pistol_Incap_down_rig ht45 " "a_NamVet_AimMatrix_Pistol_Incap_down_cen ter" "a_NamVet_AimMatrix_Pistol_Incap_down_lef t45" "a_NamVet_AimMatrix_Pistol_Incap_down_lef t" "a_NamVet_AimMatrix_Pistol_Incap_Xdown_le ft45 " "a_NamVet_AimMatrix_Pistol_Incap_Xdown_ce nter " blend "body_yaw" -180 180 blend "body_pitch" -90 45 blendwidth 9 delta fadein 0.2 fadeout 0.2 hidden iklock "rfoot" 1 0 iklock "lfoot" 1 0 } If you manage to see this message, I really would enjoy seeing this plugin becoming an actual thing! Here's my Discord in case you would like to contact me a lot easier. DISCORD: theoriginalchurch Przeczytaj cały wpis
  22. [ANY] Server Overlay Banner [ Toggle On/Off Server Banner with flags or vip list and more... ] .:[ ConVars ]:. Spoiler Code: // enable overlay plugin? // 1= yes // 0= no ov_enable_plugin "1" // Path to the start Overlay DONT TYPE .vmt or .vft ov_overlay_path "overlay/goldkingzbanner" // show overlay to? // 2= alive players only and exclude died/spectators // 1= died/spectators only // 0= all alive + dead/spectators ov_show_overlay "0" //========================================================================================== // make banner togglable? // 3= yes ( specific steamids ov_steamid_list_path ) need restart server // 2= yes ( specific flags ov_flags ) // 1= yes ( everyone can toggle on/off ) // 0= no (disable toggle on/off ) ov_enable_toggle "0" // [if ov_enable_toggle 2] which flags is it ov_flags "abcdefghijklmnoz" // [if ov_enable_toggle 3] where is list steamid located in addons/sourcemod/ ov_steamid_list_path "configs/viplist.txt" //========================================================================================== // [if ov_enable_toggle 1 or 2 or 3] which commands would you like to make it toggle on/off hide banner (need restart server) // - // Default: "sm_hidebanner;sm_bannerhide;sm_banner" ov_cmd "sm_hidebanner;sm_bannerhide;sm_banner" .:[ Tutorial ]:. Spoiler >>Video<< Spoiler >>Text<< Spoiler 1- make sure you have template or just go to any game and screen shot 3840x2160 resolution. 2- Make new project in photoshop with transparent background, then edit photo as you like and let template guide you. 3- After you done make sure you delete/hide template and save files as PNG. 4- Download VTFEdit and use x86 or x64 depend on your pc. 5- Before you do anything you must enable "View"->"Mask" To see the result of transparency in real time after importing PNG (green, black,white) means not good image transparent. 6- Also Disable "Options"->"Auto Create VMT File" To disable auto create VMT will will do it manually. 7- Play PNGs and see which number is ended/lays do you like to add if you want animated. 8- Then "File"->"Save As..." and name the file + locate where you want to put VTF path then save it and remember the path + file name. 9- After that "Tools"->"Create VMT File"->"Textures" press on browser of "Base Texture 1" and locate VTF + we make sure path not included csgo/materials. 10- Then "Tools"->"Create VMT File"->"Options" make sure "Shader > UnlitGeneric" + Tick/Enable on Translucent then save save VTF located. 11- You will have now 2 files .VTF and .VMT at same path. 12- Now if you want animated open .VMT and add These Lines under "$translucent" 1 and edit "animatedTextureFrameRate" "X" For how many frames. 13- Uploaded it both server and FASTDL and make sure edit "Server-Overlay-Banner.cfg > ov_overlay_path" add path and file name without .VTF or .VMT at end. .:[ Change Log ]:. Spoiler (1.0.0) -Initial Release .:[ Download ]:. GitHub || Download Wyświetl pełny artykuł
  23. source code :https://github.com/bklol/gokz-line command !line the routeline can be auto update if you enable it or you can just update yourself in menu and also provide an api to query time difference (between player and replaydata )。 Attached Files kz_ghostbean_en.smx (17.6 KB) Wyświetl pełny artykuł
  24. Gives you some health for damage dealt per hit. Cvars: sm_vampirismrate In %, gives the rate of vampirism (aka how much health do you get from damage dealt, 100 is you getting the same amount of health as the amount of damage dealt) This is my first plugin. So please give feedback. Attached Files vampire.smx (4.8 KB) Get Plugin or Get Source (vampire.sp - 2.0 KB) Wyświetl pełny artykuł
  25. The Infection Yet another Zombie Survival Gamemode for TF2 This gamemode is inspired by Super Zombie Fortress, Zombie Riot and other Zombie related custom gamemodes. note that not every code in this plugin is mine, but i gave credit. i'm not very good at coding so expect some warnings in this plugin. Requirements TF2Items TF2Attributes (nosoop fork) Steamtools Timescale Windows Fix (WINDOWS ONLY) CVars Code: sm_infection_enable 0/1 - When enabled, The Infection gamemode will be enabled. Scrambles teams when changed.Features The BLU Team are survivors. The RED Team are Zombies. When enabled or disabled, the plugin will scramble teams to make it balanced. Survivors have the ability to rage. Soldier, Heavy and Medic have their own rage powerups. When medics use their rage: They will revive any zombies near them and make them survivors again. Survivors are ubered for 10 seconds, and are under Quick-Fix uber for 25 seconds. When Soldier and Heavy use their rage: Zombies will be in loser state for 5 seconds. When classes other than Medic, Soldier and Heavy use their rage: Zombies will be stunned for 5 seconds. When setup time is finished, some Half-Life music will play. When the second remaining survivor dies, the last one gets an indefinite buff until death. The last remaining survivor dying will result in their team losing. If a survivor dies, they become infected. Enhances TFBot AI by making item_teamflag entities that follow Zombies and Survivors depending on the team Zombie Scouts are equipped with Mad Milk that will slow down enemies. Zombie Pyros can put enemies on fire. Zombie Classes The Clubber - A Demoman but with a spiked club. Very hazardous to deal with as it can cause bleeding. The Stunner - A Pyro with an electric sign that can slow down enemies on hit. The Igniter - A pyro that can deal more damage to burning enemies. It also has extremely fast speed. The Fast Zombie - Scouts with speed almost as fast as a Super Scout. They can mark enemies for death and make them bleed for 5 seconds. The Mini Clubber - Scouts with The Clubber's spiked club without bleeding. It can stun enemies for 10 seconds. The Market Gardener - Soldiers with a Market Gardener that won't crit when rocket jumping. It can stun enemies for 10 seconds. The Equalizer - Soldier with a heavily modified Equalizer. There is no damage penalty, and damage will increase as health decreases. The Pain Train - Soldier with extremely fast speed. The Pain Train is very dangerous. The Knight and Specialized Knight - Demoman with a battle axe. It has slightly fast attack rate. The Boomer - Demoman with extremely fast speed that can easily blow up enemies and themselves. The Killer Boxer - Heavy with dangerous boxing gloves. It can airblast and has a 100% damage bonus. The Tumor - Heavy with Bread Bite that acts like Spy's Knife. The Sharpened Heavy - Heavy with extremely fast speed that can cause bleeding. The Cannibal - Medic with a Ubersaw that can cause bleeding. The Healer - Medic with specialized healing powers that has a really fast attack rate. It can cause bleeding. This class must taunt to heal teammates around them. Giant - A very easy boss with tons of health. It is very slow and acts like a Giant Robot. Super Zombie - This subclass spreads the virus faster than any other class. When an enemy is attacked by this subclass will cause dangerous bleeding. The infected survivor must get a health kit ASAP when attacked. This class has +50% damage reduction on wearer, and is generally very large, but not as large as a Giant. Download here on GitHub :fox: Wyświetl pełny artykuł
×
×
  • Dodaj nową pozycję...