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MYGO.pl

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Treść opublikowana przez MYGO.pl

  1. scale the damage on low ammo for rare usage. dosen't work for grenade launcher, and recommand not enable for m60 rifle. Commandssm_scale_damage_on_low_ammo_reload (admin flag "z") :reload config data from file. Change log Spoiler Code: 1.0 (2024-01-30: init public release. Configs installationput scale_damage_on_low_ammo.cfg in sourcemod/data/ when sum of clip and ammo lower than "ammo_left", damage will scale to "damage_scale", but at least take 1.0 damage. Attached Files Get Plugin or Get Source (scale_damage_on_low_ammo.sp - 5.6 KB) scale_damage_on_low_ammo.cfg (1.4 KB) Wyświetl pełny artykuł
  2. Description; Its general purpose is to limit satchel and tripmine, if it exceeds the limit, the entity is removed. If the satchel is exploded or the owner of the satchel dies, its right is reset. If the tripmine explodes, the owner's right is reduced. Cvars; tripmine_limit 5 // value: default 5 satchel_limit 5 // value : default 5 Attached Files Get Plugin or Get Source (satchel_tripmine_limit.sma - 2.4 KB) Przeczytaj cały wpis
  3. History This plugin was originally built on this , but I modified it for my own personal needs and added more functionality, making it a completely different plugin now. Description This plugin adds custom tags based on admin flags or based on SteamID's. It also has support for LevelsRank and it can add the Translation Phrase of the corresponding rank from LR before the tag. You should read the plugin's beggining to understand some key-factors and if you want to enable the support for LevelsRank DependenciesSimple Chat Processor MultiColors Optional: LevelsRank ConVars and Commands Spoiler PHP Code: // This file was auto-generated by SourceMod (v1.11.0.6952) // ConVars for plugin "advanced-tagmanager.smx" // Enable or disable the plugin menu // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_advtm_enable "1" // THIS CVAR WONT EXIST IF YOU DO NOT ENABLE LEVELSRANK SUPPORT IN THE PLUGIN // Try to fit rank, tag and name before the ':' (only affects clients that have both a rank and a tag) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_advtm_trim "1" // And commands sm_advtm_reload: "Reloads all of the configs and reassigns tags" sm_advtm_getcookie <name/userid>: "Get the advtm_chattag cookie of a client" sm_advtm_setcookie <name/userid> <cookie>: "Set the advtm_chattag cookie of a client (dont use unless necessary)" Installation Copy and paste the files into your SourceMod folder. If you want to compile for SourceMod 1.10 or if you want to enable LevelsRank support and compile make sure you have the dependencies installed. ImportantThe config file "advancedtagmanager_simpletags.cfg" should be ranked by the flags required and it should always exist with an entry present, otherwise the plugin will fail; the other two files are optional. It provides a fast and easy configuration by just specifying the flags, but if two flags of the tags are the same or anything else that would make the user get the incorrect flags you must use the "advancedtagmanager_tags.cfg" where you specify the STEAMID2 of the user. "advancedtagmanager_tags.cfg" will always take priority over "advancedtagmanager_simpletags.cfg" because it is a more targeted way of managing the tag. If the client's name gets trimmed because of the length of the rank or the tag, either modify the rank from the Translation Phrase of LevelsRank or shorten the tag length, or just enable sm_advtm_trim 1 and it will move the name into the message. If someone can test this on CS:GO and reply if it works it would be great. I would also love to post pictures if I figure out how xd Tested on Sourcemod 1.10 and 1.11! Attached Files advanced-tagmanager.zip (30.9 KB) Wyświetl pełny artykuł
  4. Description : Unfortunately on dod:s there are more and more buggy maps which do not have enough Player Spawn, this plugin which will log the maps which in a simple text file. Setting : File : HTML Code: dod/cfg/dod_spawn_missing/dod_spawn_missing.cfg PHP Code: // This file was auto-generated by SourceMod (v1.11.0.6502) // ConVars for plugin "dod_spawn_missing.smx" // number of spawn for one team, server 32 slots = 16 // - // Default: "16" // Minimum: "1.000000" // Maximum: "17.000000" dod_num_spawn "16" Facilities : 1. Download files. 2. Upload files to server : [PHP]dod/addons/sourcemod/plugins/dod_spawn_missing.smx dod/addons/sourcemod/scripting/dod_spawn_missing.sp [PHP] 4. Change map, plugin will create cfg file. 5. Setting cfg file : 4. Change map, it'ok. Log File : HTML Code: dod/addons/sourcemod/logs/spawn_missing.txt Important : The log file will only be created in case you have launched a map on which there is not enough spawn. Changelog : Plugin 1.0 Have fun... ;-) Attached Files Get Plugin or Get Source (dod_spawn_missing.sp - 1.7 KB) Wyświetl pełny artykuł
  5. Thanks to Knoxville101 Knoxville101 for explaining to me when the bug occurred. Description : This plugin fixes a bug created by some mappers who copied the mdl from the original flag and simply changed the textures which results in you changing the flags on all the official maps that you play after this map. When does the bug occur? : If you are on your server on an official map and you put a buggy map, you will not have the problem. You leave this map running on your server, you quit dod:s, you launch dod:s, you connect to the server and there you see the modified flags, you put an official map and you still have the modified flags. Is there a list of bugged maps? : Not really, Knoxville101 has600 maps on its server and it has around sixty bugged maps. Here is the start of a list he gave me so I could test the plugin: PHP Code: dod_len_place_b3 ar_4_towers ar_agency ar_byre ar_dust_strip ar_lumberyard ar_badlands ar_bank_d3 ar_cobblestone_courtyard ar_office ar_poolstay ar_safehouse_lake ar_safehouse_r2a ar_shoots ar_stmarc ar_stmarc_r3 dod_killingfieldz_snow_rc4 dod_killingfieldz_syp_rc69 etc... Facilities : 1. Download files. 2. Upload files to server : [PHP]dod/addons/sourcemod/plugins/dod_fix_keep_flag.smx dod/addons/sourcemod/scripting/dod_fix_keep_flag.sp dod/materials/models/mapmodels/flags2/alliedflag.vmt dod/materials/models/mapmodels/flags2/alliedflag.vtf dod/materials/models/mapmodels/flags2/axisflag.vmt dod/materials/models/mapmodels/flags2/axisflag.vtf dod/materials/models/mapmodels/flags2/britflag.vmt dod/materials/models/mapmodels/flags2/britflag.vtf dod/materials/models/mapmodels/flags2/neutralflag.vmt dod/materials/models/mapmodels/flags2/neutralflag.vtf dod/models/mapmodels/flags2.dx80.vtx dod/models/mapmodels/flags2.dx90.vtx dod/models/mapmodels/flags2.mdl dod/models/mapmodels/flags2.sw.vtx dod/models/mapmodels/flags2.vvd [PHP] 3. Update your FastDownload. 4. Change map, and it's ok. Important : Don't forget to update your FastDownload otherwise players will not be able to download the files. Changelog : Plugin 1.0 Have fun... ;-) Attached Files Get Plugin or Get Source (dod_fix_keep_flag.sp - 2.9 KB) fix_keep_flag.zip (290.2 KB) Wyświetl pełny artykuł
  6. I am not the author of this plugin, I simply update code with new declaration and some new functions. Original Autor : FeuerSturm Original post : https://forums.alliedmods.net/showthread.php?t=78872 Original Source File : DOD:S PLUGINS Description : This plugin will add a little fun to your server, just enableit and all players will be respawned with Knife/Spade and/or Colt/P38 (depending on your settings). SmokeGrenades and/or FragGrenades can be added as well! Amount of clips for the pistols can be set by cvar! Players can gain health boosts by killing with a melee weapon or by making headshots with the pistol (configurable!). Players can be made glow in their team's color (Green for Allies / Red for Axis) Setting : Folder : HTML Code: dod/cfg/dod_closecombat_source/dod_closecombat_source.cfg PHP Code: // This file was auto-generated by SourceMod (v1.11.0.6502) // ConVars for plugin "dod_closecombat_source.smx" // <1/0> = enable/disable displaying a hint message about the CloseCombat setup for spawning players // - // Default: "1" dod_closecombat_announce "1" // <0/#> = set number of frag grenades to give to each player - 0 to disable fraggrenades! // - // Default: "3" dod_closecombat_fraggrenades "3" // <1/0> = enable/disable making players glow in their team's color // - // Default: "1" dod_closecombat_glowplayers "1" // <#/0> = set amount of health points to add for pistol headshots - 0=disable // - // Default: "10" dod_closecombat_headshotbonushp "10" // <#/0> = set amount of health points to add for melee kills - 0=disable // - // Default: "25" dod_closecombat_meleebonushp "25" // <#> = set amount of clips to hand out for the pistol // - // Default: "50" dod_closecombat_pistolclips "50" // <0/#> = set number of smoke grenades to give to each player - 0 to disable smokegrenades! // - // Default: "2" dod_closecombat_smokegrenades "2" // <1/0> = enable/disable using sounds for headshots, melee kills and announcement // - // Default: "1" dod_closecombat_sounds "1" // <1/2/3/0> = set CloseCombat Weapons - 1=Melee only - 2=Pistols only - 3=Melee & Pistols - 0=disabled! // - // Default: "0" dod_closecombat_source "0" Start mode : You start mode by changing cvar value : <1/2/3/0> = set CloseCombat Weapons - 1=Melee only - 2=Pistols only - 3=Melee & Pistols - 0=disabled! HTML Code: dod_closecombat_source Important : This plugin may conflict with others affecting weapons: Gungame, Pistol (adds a pistol), ammo, Bazooka Mode, etc... Facilities : Download files. Upload files to server : PHP Code: dod\addons\sourcemod\plugins\dod_closecombat_source.smx dod\addons\sourcemod\scripting\dod_closecombat_source.sp dod\addons\sourcemod\translations\dod_closecombat_source.txt Change map, like this cfg files were created by plugin. Setting files. Change map. Changelog : Plugin 1.0 : 13 October 2008 - Version 1.0 Plugin 1.1 : 16 November 2008 . smoke grenades and/or frag grenades can be added to players closecombat equipment as well! (see new cvars "dod_closecombat_fraggrenades" and "dod_closecombat_smokegrenades") . added Multi-Language support! . fixed players still glowing after disabling the plugin . fixed "Client X is not in game" errors Plugin 1.2 : Plugin udated by Micmacx Have fun... ;-) Attached Files Get Plugin or Get Source (dod_closecombat_source.sp - 12.2 KB) dod_closecombat_source.txt (944 Bytes) Wyświetl pełny artykuł
  7. https://forums.alliedmods.net/showpo...3&postcount=25 Hello everyone, this plugin does not work in ZP 5.0. Can you fix this? Thanks Przeczytaj cały wpis
  8. Commands "sm_hrc" enter the menu hl2mp\cfg\sourcemod\HRCBOTMENU.cfg default for the plugin to work properly in manual mode recommended to delete cvars in server.cfg: mp_teamplay ,hrcbot_autobalancebots Attached Files Get Plugin or Get Source ([HL2DM]Hrcbotmenu.sp - 22.7 KB) Wyświetl pełny artykuł
  9. MYGO.pl

    RSSL4D2

    Hello everybody! My English is bad. Help me find the plugin: when you kill an ordinary or special zombie, kill + 1 appears on the screen and so on. Please help me. Attached Thumbnails Przeczytaj cały wpis
  10. i need a no weapon dropping plugin Przeczytaj cały wpis
  11. DAFTAR SLOT BANK BRI, SITUS SLOT BANK BRI, LINK SLOT BANK BRI, LOGIN SLOT BANK BRI, AKUN SLOT BANK BRI LINK DAFTAR > https://direct.lc.chat/15139074/ WA : 0813-7817-2369 Game Terbaik Slot Bank BRI Gampang Menang Slot Bank BRI Gates of Olympus Slot Bank BRI Mahjong Ways 2 Slot Bank BRI Sweet Bonanza Slot Bank BRI Starlight Princess Slot Bank BRI Koi Gate Slot Bank BRI Pragmatic Play Slot Bank BRI Joker Gaming Slot Bank BRI Spadegaming Slot Bank BRI RTG Slot Slot Bank BRI Flow Gaming Slot Bank BRI Microgaming Slot Bank BRI Playtech Slot Bank BRI Habanero Slot Bank BRI PG Soft Slot Bank BRI Play'n Go Slot Bank BRI CQ9 Slot Bank BRI Global Gaming Slot Bank BRI One Touch Przeczytaj cały wpis
  12. How to make BOT use random numbers IP, Instead of 127.0.0.1 This way it looks better Przeczytaj cały wpis
  13. MYGO.pl

    RSSSpawn Effect

    What's the necessary code to make a player not spawn directly (like a ghost), but completely invisible and unharmeful (can't damage any non-ghosted player) till he spawn by using USE button... its a fun idea. And no, I don't support the idea of classic spectating, I want the ghost to play and walk normally. Przeczytaj cały wpis
  14. MYGO.pl

    RSSL4D2

    Hello everybody! My English is bad. Help me find the plugin: when you kill an ordinary or special zombie, kill + 1 appears on the screen and so on. Please help me. Attached Thumbnails Przeczytaj cały wpis
  15. Hello. Is it possible to hide the IP address of those with ADMIN_IMMUNITY flag when using the amx_last command? Thanks! PHP Code: public cmdLast(id, level, cid) { if (!cmd_access(id, level, cid, 1)) { return PLUGIN_HANDLED; } new name[MAX_NAME_LENGTH]; new authid[32]; new ip[32]; new flags[32]; new access; // This alignment is a bit weird (it should grow if the name is larger) // but otherwise for the more common shorter name, it'll wrap in server console // Steam client display is all skewed anyway because of the non fixed font. console_print(id, "%19s %20s %15s %s", "name", "authid", "ip", "access"); for (new i = 0; i < g_Size; i++) { GetInfo(i, name, charsmax(name), authid, charsmax(authid), ip, charsmax(ip), access); get_flags(access, flags, charsmax(flags)); console_print(id, "%19s %20s %15s %s", name, authid, ip, flags); } console_print(id, "%d old connections saved.", g_Size); return PLUGIN_HANDLED; } Przeczytaj cały wpis
  16. Description Creates a beam distinguishing captured resource points by color. Features Allow configuring beam model/alpha/width/height. Allow configuring beam color based on team capture. Allow configuring time transition between captured/capturing. Preview Cvars A configuration file named "nd_resource_point_beam.cfg" will automatically be created for you upon the first run in the "\cfg\sourcemod\" folder. PHP Code: // Beam alpha. // 0 = Disable. // - // Default: "255" // Minimum: "0.000000" // Maximum: "255.000000" nd_resource_point_beam_alpha "255" // Beam color for consortium faction. // Use three values between 0-255 separated by spaces ("<0-255> <0-255> <0-255>"). // - // Default: "0 0 255" nd_resource_point_beam_color_consortium "0 0 255" // Beam color for consortium faction. // Use three values between 0-255 separated by spaces ("<0-255> <0-255> <0-255>"). // - // Default: "255 0 0" nd_resource_point_beam_color_empire "255 0 0" // Beam color for uncaptured resources. // Use three values between 0-255 separated by spaces ("<0-255> <0-255> <0-255>"). // - // Default: "255 255 255" nd_resource_point_beam_color_none "255 255 255" // Enable/Disable the plugin. // 0 = Disable, 1 = Enable. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" nd_resource_point_beam_enable "1" // Beam height. // 0 = World Max. // - // Default: "0.0" // Minimum: "0.000000" nd_resource_point_beam_height "0.0" // Beam model. // - // Default: "sprites/widestripe.vmt" nd_resource_point_beam_model "sprites/widestripe.vmt" // How often should check for capturing resources to toogle the color. // 0 = OFF. // - // Default: "0.5" // Minimum: "0.000000" nd_resource_point_beam_timer_toogle "0.5" // Beam end width. // - // Default: "0.0" // Minimum: "0.000000" nd_resource_point_beam_width_end "0.0" // Beam start width. // - // Default: "25.0" // Minimum: "0.000000" nd_resource_point_beam_width_start "25.0" Admin Commands sm_print_cvars_nd_resource_point_beam => Print the plugin related cvars and their respective values to the console. (z flag required) Change Log Spoiler 1.0.0 (25-January-2024) - Initial release. To Do Allow clients to enable/disable the beam visibility by cookies. Thank you! databomb - for all the help and plugins shared. Vertex (Redstone) - for all the help and plugins shared. Post Reply Any feedback, bug reports, fixes, improvements, translations or suggestions for the plugin are welcome. Installation Put the "nd_resource_point_beam.smx" file (click Get Plugin) in your "\addons\sourcemod\plugins\" folder. Attached Files Get Plugin or Get Source (nd_resource_point_beam.sp - 24.7 KB) Wyświetl pełny artykuł
  17. MYGO.pl

    RSSL4D2

    hello everyone! My English is bad. Please help me find the plugin: When you kill an ordinary zombie, the kill +1 entry appears on the screen and so on. Please help me Attached Thumbnails Przeczytaj cały wpis
  18. BATASTOTO adalah destinasi utama bagi para penggemar judi online yang mencari beragam permainan kasino, termasuk Slot Mahjong Ways yang sedang naik daun. Jika Anda ingin merasakan sensasi perjudian online dan mencoba keberuntungan Anda di mesin slot yang menghibur ini, artikel ini akan membimbing Anda melalui proses pendaftaran di BATASTOTO dan cara memulai petualangan bermain di link Slot Mahjong Ways. Langkah 1: Mendaftar di BATASTOTO Pendaftaran di BATASTOTO adalah langkah awal yang harus Anda ambil untuk memasuki dunia perjudian online. Berikut adalah panduan langkah demi langkahnya: Kunjungi Situs Resmi BATASTOTO: Pertama-tama, buka peramban web favorit Anda dan ketikkan alamat situs resmi BATASTOTO di bilah alamat. Cari Tombol “Daftar” atau “Register”: Di halaman utama situs, Anda akan menemukan tombol “Daftar” atau “Register.” Klik tombol ini untuk memulai proses pendaftaran. Isi Formulir Pendaftaran: Anda akan diarahkan ke halaman formulir pendaftaran. Di sini, Anda perlu mengisi informasi pribadi seperti nama lengkap, alamat email, nomor telepon, tanggal lahir, dan data lain yang diminta. Pastikan untuk memberikan informasi yang akurat. Pilih Username dan Kata Sandi: Buat username yang unik dan kata sandi yang kuat untuk akun Anda. Kata sandi yang kuat sebaiknya terdiri dari kombinasi huruf besar, huruf kecil, angka, dan karakter khusus. Selalu simpan kata sandi Anda dengan aman. Verifikasi Akun: Setelah mengisi formulir pendaftaran, Anda mungkin perlu memverifikasi akun Anda. Ini biasanya melibatkan pengiriman tautan verifikasi ke alamat email yang Anda daftarkan. Klik tautan tersebut untuk mengaktifkan akun Anda. Langkah 2: Memulai Bermain di Slot Mahjong Ways Setelah berhasil mendaftar di BATASTOTO, Anda siap untuk mencoba peruntungan Anda di Slot Mahjong Ways. Berikut adalah langkah-langkahnya: Login ke Akun Anda: Kembali ke halaman utama situs BATASTOTO dan klik tombol “Login.” Masukkan username dan kata sandi yang telah Anda buat saat mendaftar. Cari Slot Mahjong Ways: Setelah masuk, Anda dapat menggunakan fitur pencarian atau menjelajahi kategori permainan kasino untuk menemukan permainan Slot Mahjong Ways. Biasanya, Anda dapat menemukan slot ini di bawah kategori “Mesin Slot” atau “Permainan Kasino.” Mulai Bermain: Klik permainan Slot Mahjong Ways untuk memulai petualangan berjudi Anda. Anda dapat memilih jumlah taruhan yang ingin Anda pasang per putaran dan memutar gulungan dengan mengklik tombol “Putar.” Bonus dan Promosi di BATASTOTO: BATASTOTO sering menawarkan berbagai bonus dan promosi kepada pemainnya. Ini bisa mencakup bonus selamat datang, putaran gratis, bonus deposit, dan penawaran khusus lainnya yang dapat meningkatkan peluang Anda untuk meraih kemenangan besar. Pastikan untuk mengunjungi halaman promosi di situs BATASTOTO secara berkala untuk memanfaatkan penawaran terbaru yang tersedia. Dengan daftar BATASTOTO dan bermain di link Slot Olympus Gacor, Anda akan memasuki dunia perjudian online yang menarik. Tetaplah bermain dengan bijak, mengatur batasan anggaran Anda, dan nikmatilah pengalaman berjudi dengan tanggung jawab. Semoga artikel ini membantu Anda memulai perjalanan judi online Anda dengan sukses. Selamat bermain, dan semoga keberuntungan selalu berpihak pada Anda! Przeczytaj cały wpis
  19. Description; Resets score and death Requirements; AMXX 1.9 or higher Say command; /rs - /reset Attached Files Get Plugin or Get Source (reset_score.sma - 1.3 KB) Przeczytaj cały wpis
  20. Description; Players can only use allowed player models on the server, otherwise the default zombie model will be made. Attached Files Get Plugin or Get Source (allowed_models.sma - 1.1 KB) Przeczytaj cały wpis
  21. Description; Prints the damage attack or received on the screen as hud. Cvar; bullet_dmg 1-on / 0-off Attached Files Get Plugin or Get Source (hl_bullet_damage.sma - 1.1 KB) Przeczytaj cały wpis
  22. [DOD:S] Teamplay Auto team balance windows/linux - Auto team balance for day of defeat source. Rant: There are more better auto team balancer plugins than this. Another team balance plugin. But this team balance system try mimic CTeamplayRoundBasedRules::BalanceTeams( bool bRequireSwitcheesToBeDead ) what can be found from Source SDK files. - DHooks required, get latest SourceMod version. - This not have admin immunity - This balance everyone, in team (bots, human players) How it works. - There is 60 seconds cooldown at round start, so there not happen any team balance first. - After cooldown, respawnwaves will trigger unbalance team check, and based of that it will start balance players to another team. - On specific respawnwave (from "heavier" team side) when auto team balance kicks in, 2 seconds before respawn those lucky dead once have transferred to another team. At this point team balance could work slowly. You may start thinking "this not work" but it works. It depends of players time spend on server, have player forced team change lately, is player dead and how many players need transfer. This team balance system use own simple score system based of those previous mentioned conditions. - For simple way to say this, specific players pending team change, but those need to get killed. That takes some time. How sm_autoteambalance setting works, use addition 1 + 2 0 = Team balance disabled. 1 = Team balance enabled, by default team balance dead players on respawnwave, silently. +2 = Team balance alive players. Will team balance both dead and alive players on respawnwave, killing alive player during team change. Team balancing is faster. +4 = Do team balance on round start event. Team change kill player. +8 = Disable team balance on respawnwaves. +16 = Show team balance system chat messages and play one sound. Team balance enabled, chat messages: 1 + 16 = sm_autoteambalance 17 - Value 16 works as well, number 1 kindy already included on every setting. Team balance also alive players, chat messages, balance on round start: 2 + 16 + 4 = sm_autoteambalance 22 Disable team balance on respawnwaves, do balance on round start: 8 + 4 = sm_autoteambalance 12 Silent team balance: sm_autoteambalance 1 Chat messages [SM] Auto team balance active + sound "common/warning.wav" [SM] Auto team balance in progress [SM] Auto team balance in progress [SM] bot01, bot02, bot03 was team balanced. [SM] bot01, bot02, bot03 was team balanced. Plugin cvars Code: "sm_teams_unbalance_limit" = "1" min. 0.000000 max. 30.000000 - Teams are unbalanced when one team has this many more players than the other team. (0 disables check) "sm_autoteambalance" = "1" min. 0.000000 - Automatically balance the teams based on sm_teams_unbalance_limit. 0 = off, 1 = dead players on respawnwave Code: ├───addons │ └───sourcemod │ ├───gamedata │ │ dhooks-dods-teambalance.games.txt │ │ │ ├───plugins │ │ dodsteamplayautoteambalance.smx │ │ │ └───scripting │ │ dodsteamplayautoteambalance.sp │ │ │ └───dodsteamplayautoteambalance │ teambalance.sp │ └───cfg readme_dodsteamplayautoteambalance.txtIf you experience any server crashes, please remove this plugin from your server and look again. To compile plugin source code, get SourceMod pack and use that, not web compiler. There is ready compiled plugin smx Attached Files dodsteamplayautoteambalance.zip (15.3 KB) Wyświetl pełny artykuł
  23. Where can I find it? Is it made with AmxMod? Przeczytaj cały wpis
  24. Hello everyone, I've been looking for a weapon menu plugin for a few days and I can't find it, I'm sorry if I disturb you with this post! Weapon Menu 1.[PISTOL]: 1.USP 2.Glock 3.Deagle 2.[GUN]: 1.Ak-47 2.M4A1 3.AWP vip acces with t flag 3.Remember Selection the menu appears in each round for 10 seconds and can only be accessed once per round if you do not choose to keep a selection of weapons, so that you can change the selection of weapons, write in chat weapons and the menu appears again in the next round. At each spawn normal player receives armor, 1 grenade, 1 flash and full ammo for selected weapons, VIP player receives armor, helmet, 2 grenades, 2 flash and full ammo for selected weapons. This is my first post and please be patient! Thank you for your help and I appreciate the work you do! Przeczytaj cały wpis
  25. maptier Get surf map tier from database (chat/console) Usage PHP Code: # In chat: !tier / !tier <mapname> # In console sm_tier / sm_tier <mapname> # [Server] surf_nyx map is tier 1! RequirementsSourcemod and Metamod MySQL Database connected to the server (sourcemod/configs/databases.cfg) morecolors.inc (For compiling the plugin only) Setup DownloadGrab the latest release from the release page or download from this post Code: git clone https://github.com/noillt/maptier.git Prepare the databaseCreate a new database or choose the one you're already using Import surf map tiers into the database: PHP Code: mysql -u username -p database < maplist.sql Plugin installationPlace plugins and translations into addons/sourcemod/ Set maptier-db in addons/sourcemod/configs/databases.cfg PHP Code: "maptier-db" { "driver" "mysql" "host" "127.0.0.1" "database" "" "user" "" "pass" "" } Restart the server or type sm plugins load maptier in the console to load the plugin. ConfigurationYou can modify the phrases in addons/sourcemod/translations/maptier.phrases.txt Change which database is used in addons/sourcemod/configs/databases.cfg (maptier-db) Noticemaplist.sql is a direct replica of OuiSURF/Surf_Maps maintained spreadsheet of all the maps. We will be updating maplist.sql regurarily to match it. Current map count: 819 Changelogv0.0.7 - 2023-12-10Added new maps to maplist.sql Current map count: 819 v0.0.6 - 2023-06-16Added surf_seaside maplist.sql Changed DROP TABLE IF EXISTS for easier update Changed surf_assail, surf_intra, surf_undergrowth tiers fixed v0.0.5 - 2023-06-15Fixed Invalid query Handle 0 (error: 4) Attached Files maptier-master.zip (32.5 KB) maptier.smx (11.0 KB) Get Plugin or Get Source (maptier.sp - 3.0 KB) maptier.phrases.txt (315 Bytes) Wyświetl pełny artykuł
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