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  1. MYGO.pl

    RSSSpawn Effect

    What's the necessary code to make a player not spawn directly (like a ghost), but completely invisible and unharmeful (can't damage any non-ghosted player) till he spawn by using USE button... its a fun idea. And no, I don't support the idea of classic spectating, I want the ghost to play and walk normally. Przeczytaj cały wpis
  2. MYGO.pl

    RSSL4D2

    Hello everybody! My English is bad. Help me find the plugin: when you kill an ordinary or special zombie, kill + 1 appears on the screen and so on. Please help me. Attached Thumbnails Przeczytaj cały wpis
  3. Hello. Is it possible to hide the IP address of those with ADMIN_IMMUNITY flag when using the amx_last command? Thanks! PHP Code: public cmdLast(id, level, cid) { if (!cmd_access(id, level, cid, 1)) { return PLUGIN_HANDLED; } new name[MAX_NAME_LENGTH]; new authid[32]; new ip[32]; new flags[32]; new access; // This alignment is a bit weird (it should grow if the name is larger) // but otherwise for the more common shorter name, it'll wrap in server console // Steam client display is all skewed anyway because of the non fixed font. console_print(id, "%19s %20s %15s %s", "name", "authid", "ip", "access"); for (new i = 0; i < g_Size; i++) { GetInfo(i, name, charsmax(name), authid, charsmax(authid), ip, charsmax(ip), access); get_flags(access, flags, charsmax(flags)); console_print(id, "%19s %20s %15s %s", name, authid, ip, flags); } console_print(id, "%d old connections saved.", g_Size); return PLUGIN_HANDLED; } Przeczytaj cały wpis
  4. Description Creates a beam distinguishing captured resource points by color. Features Allow configuring beam model/alpha/width/height. Allow configuring beam color based on team capture. Allow configuring time transition between captured/capturing. Preview Cvars A configuration file named "nd_resource_point_beam.cfg" will automatically be created for you upon the first run in the "\cfg\sourcemod\" folder. PHP Code: // Beam alpha. // 0 = Disable. // - // Default: "255" // Minimum: "0.000000" // Maximum: "255.000000" nd_resource_point_beam_alpha "255" // Beam color for consortium faction. // Use three values between 0-255 separated by spaces ("<0-255> <0-255> <0-255>"). // - // Default: "0 0 255" nd_resource_point_beam_color_consortium "0 0 255" // Beam color for consortium faction. // Use three values between 0-255 separated by spaces ("<0-255> <0-255> <0-255>"). // - // Default: "255 0 0" nd_resource_point_beam_color_empire "255 0 0" // Beam color for uncaptured resources. // Use three values between 0-255 separated by spaces ("<0-255> <0-255> <0-255>"). // - // Default: "255 255 255" nd_resource_point_beam_color_none "255 255 255" // Enable/Disable the plugin. // 0 = Disable, 1 = Enable. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" nd_resource_point_beam_enable "1" // Beam height. // 0 = World Max. // - // Default: "0.0" // Minimum: "0.000000" nd_resource_point_beam_height "0.0" // Beam model. // - // Default: "sprites/widestripe.vmt" nd_resource_point_beam_model "sprites/widestripe.vmt" // How often should check for capturing resources to toogle the color. // 0 = OFF. // - // Default: "0.5" // Minimum: "0.000000" nd_resource_point_beam_timer_toogle "0.5" // Beam end width. // - // Default: "0.0" // Minimum: "0.000000" nd_resource_point_beam_width_end "0.0" // Beam start width. // - // Default: "25.0" // Minimum: "0.000000" nd_resource_point_beam_width_start "25.0" Admin Commands sm_print_cvars_nd_resource_point_beam => Print the plugin related cvars and their respective values to the console. (z flag required) Change Log Spoiler 1.0.0 (25-January-2024) - Initial release. To Do Allow clients to enable/disable the beam visibility by cookies. Thank you! databomb - for all the help and plugins shared. Vertex (Redstone) - for all the help and plugins shared. Post Reply Any feedback, bug reports, fixes, improvements, translations or suggestions for the plugin are welcome. Installation Put the "nd_resource_point_beam.smx" file (click Get Plugin) in your "\addons\sourcemod\plugins\" folder. Attached Files Get Plugin or Get Source (nd_resource_point_beam.sp - 24.7 KB) Wyświetl pełny artykuł
  5. MYGO.pl

    RSSL4D2

    hello everyone! My English is bad. Please help me find the plugin: When you kill an ordinary zombie, the kill +1 entry appears on the screen and so on. Please help me Attached Thumbnails Przeczytaj cały wpis
  6. BATASTOTO adalah destinasi utama bagi para penggemar judi online yang mencari beragam permainan kasino, termasuk Slot Mahjong Ways yang sedang naik daun. Jika Anda ingin merasakan sensasi perjudian online dan mencoba keberuntungan Anda di mesin slot yang menghibur ini, artikel ini akan membimbing Anda melalui proses pendaftaran di BATASTOTO dan cara memulai petualangan bermain di link Slot Mahjong Ways. Langkah 1: Mendaftar di BATASTOTO Pendaftaran di BATASTOTO adalah langkah awal yang harus Anda ambil untuk memasuki dunia perjudian online. Berikut adalah panduan langkah demi langkahnya: Kunjungi Situs Resmi BATASTOTO: Pertama-tama, buka peramban web favorit Anda dan ketikkan alamat situs resmi BATASTOTO di bilah alamat. Cari Tombol “Daftar” atau “Register”: Di halaman utama situs, Anda akan menemukan tombol “Daftar” atau “Register.” Klik tombol ini untuk memulai proses pendaftaran. Isi Formulir Pendaftaran: Anda akan diarahkan ke halaman formulir pendaftaran. Di sini, Anda perlu mengisi informasi pribadi seperti nama lengkap, alamat email, nomor telepon, tanggal lahir, dan data lain yang diminta. Pastikan untuk memberikan informasi yang akurat. Pilih Username dan Kata Sandi: Buat username yang unik dan kata sandi yang kuat untuk akun Anda. Kata sandi yang kuat sebaiknya terdiri dari kombinasi huruf besar, huruf kecil, angka, dan karakter khusus. Selalu simpan kata sandi Anda dengan aman. Verifikasi Akun: Setelah mengisi formulir pendaftaran, Anda mungkin perlu memverifikasi akun Anda. Ini biasanya melibatkan pengiriman tautan verifikasi ke alamat email yang Anda daftarkan. Klik tautan tersebut untuk mengaktifkan akun Anda. Langkah 2: Memulai Bermain di Slot Mahjong Ways Setelah berhasil mendaftar di BATASTOTO, Anda siap untuk mencoba peruntungan Anda di Slot Mahjong Ways. Berikut adalah langkah-langkahnya: Login ke Akun Anda: Kembali ke halaman utama situs BATASTOTO dan klik tombol “Login.” Masukkan username dan kata sandi yang telah Anda buat saat mendaftar. Cari Slot Mahjong Ways: Setelah masuk, Anda dapat menggunakan fitur pencarian atau menjelajahi kategori permainan kasino untuk menemukan permainan Slot Mahjong Ways. Biasanya, Anda dapat menemukan slot ini di bawah kategori “Mesin Slot” atau “Permainan Kasino.” Mulai Bermain: Klik permainan Slot Mahjong Ways untuk memulai petualangan berjudi Anda. Anda dapat memilih jumlah taruhan yang ingin Anda pasang per putaran dan memutar gulungan dengan mengklik tombol “Putar.” Bonus dan Promosi di BATASTOTO: BATASTOTO sering menawarkan berbagai bonus dan promosi kepada pemainnya. Ini bisa mencakup bonus selamat datang, putaran gratis, bonus deposit, dan penawaran khusus lainnya yang dapat meningkatkan peluang Anda untuk meraih kemenangan besar. Pastikan untuk mengunjungi halaman promosi di situs BATASTOTO secara berkala untuk memanfaatkan penawaran terbaru yang tersedia. Dengan daftar BATASTOTO dan bermain di link Slot Olympus Gacor, Anda akan memasuki dunia perjudian online yang menarik. Tetaplah bermain dengan bijak, mengatur batasan anggaran Anda, dan nikmatilah pengalaman berjudi dengan tanggung jawab. Semoga artikel ini membantu Anda memulai perjalanan judi online Anda dengan sukses. Selamat bermain, dan semoga keberuntungan selalu berpihak pada Anda! Przeczytaj cały wpis
  7. Description; Resets score and death Requirements; AMXX 1.9 or higher Say command; /rs - /reset Attached Files Get Plugin or Get Source (reset_score.sma - 1.3 KB) Przeczytaj cały wpis
  8. Description; Players can only use allowed player models on the server, otherwise the default zombie model will be made. Attached Files Get Plugin or Get Source (allowed_models.sma - 1.1 KB) Przeczytaj cały wpis
  9. Description; Prints the damage attack or received on the screen as hud. Cvar; bullet_dmg 1-on / 0-off Attached Files Get Plugin or Get Source (hl_bullet_damage.sma - 1.1 KB) Przeczytaj cały wpis
  10. [DOD:S] Teamplay Auto team balance windows/linux - Auto team balance for day of defeat source. Rant: There are more better auto team balancer plugins than this. Another team balance plugin. But this team balance system try mimic CTeamplayRoundBasedRules::BalanceTeams( bool bRequireSwitcheesToBeDead ) what can be found from Source SDK files. - DHooks required, get latest SourceMod version. - This not have admin immunity - This balance everyone, in team (bots, human players) How it works. - There is 60 seconds cooldown at round start, so there not happen any team balance first. - After cooldown, respawnwaves will trigger unbalance team check, and based of that it will start balance players to another team. - On specific respawnwave (from "heavier" team side) when auto team balance kicks in, 2 seconds before respawn those lucky dead once have transferred to another team. At this point team balance could work slowly. You may start thinking "this not work" but it works. It depends of players time spend on server, have player forced team change lately, is player dead and how many players need transfer. This team balance system use own simple score system based of those previous mentioned conditions. - For simple way to say this, specific players pending team change, but those need to get killed. That takes some time. How sm_autoteambalance setting works, use addition 1 + 2 0 = Team balance disabled. 1 = Team balance enabled, by default team balance dead players on respawnwave, silently. +2 = Team balance alive players. Will team balance both dead and alive players on respawnwave, killing alive player during team change. Team balancing is faster. +4 = Do team balance on round start event. Team change kill player. +8 = Disable team balance on respawnwaves. +16 = Show team balance system chat messages and play one sound. Team balance enabled, chat messages: 1 + 16 = sm_autoteambalance 17 - Value 16 works as well, number 1 kindy already included on every setting. Team balance also alive players, chat messages, balance on round start: 2 + 16 + 4 = sm_autoteambalance 22 Disable team balance on respawnwaves, do balance on round start: 8 + 4 = sm_autoteambalance 12 Silent team balance: sm_autoteambalance 1 Chat messages [SM] Auto team balance active + sound "common/warning.wav" [SM] Auto team balance in progress [SM] Auto team balance in progress [SM] bot01, bot02, bot03 was team balanced. [SM] bot01, bot02, bot03 was team balanced. Plugin cvars Code: "sm_teams_unbalance_limit" = "1" min. 0.000000 max. 30.000000 - Teams are unbalanced when one team has this many more players than the other team. (0 disables check) "sm_autoteambalance" = "1" min. 0.000000 - Automatically balance the teams based on sm_teams_unbalance_limit. 0 = off, 1 = dead players on respawnwave Code: ├───addons │ └───sourcemod │ ├───gamedata │ │ dhooks-dods-teambalance.games.txt │ │ │ ├───plugins │ │ dodsteamplayautoteambalance.smx │ │ │ └───scripting │ │ dodsteamplayautoteambalance.sp │ │ │ └───dodsteamplayautoteambalance │ teambalance.sp │ └───cfg readme_dodsteamplayautoteambalance.txtIf you experience any server crashes, please remove this plugin from your server and look again. To compile plugin source code, get SourceMod pack and use that, not web compiler. There is ready compiled plugin smx Attached Files dodsteamplayautoteambalance.zip (15.3 KB) Wyświetl pełny artykuł
  11. Where can I find it? Is it made with AmxMod? Przeczytaj cały wpis
  12. Hello everyone, I've been looking for a weapon menu plugin for a few days and I can't find it, I'm sorry if I disturb you with this post! Weapon Menu 1.[PISTOL]: 1.USP 2.Glock 3.Deagle 2.[GUN]: 1.Ak-47 2.M4A1 3.AWP vip acces with t flag 3.Remember Selection the menu appears in each round for 10 seconds and can only be accessed once per round if you do not choose to keep a selection of weapons, so that you can change the selection of weapons, write in chat weapons and the menu appears again in the next round. At each spawn normal player receives armor, 1 grenade, 1 flash and full ammo for selected weapons, VIP player receives armor, helmet, 2 grenades, 2 flash and full ammo for selected weapons. This is my first post and please be patient! Thank you for your help and I appreciate the work you do! Przeczytaj cały wpis
  13. maptier Get surf map tier from database (chat/console) Usage PHP Code: # In chat: !tier / !tier <mapname> # In console sm_tier / sm_tier <mapname> # [Server] surf_nyx map is tier 1! RequirementsSourcemod and Metamod MySQL Database connected to the server (sourcemod/configs/databases.cfg) morecolors.inc (For compiling the plugin only) Setup DownloadGrab the latest release from the release page or download from this post Code: git clone https://github.com/noillt/maptier.git Prepare the databaseCreate a new database or choose the one you're already using Import surf map tiers into the database: PHP Code: mysql -u username -p database < maplist.sql Plugin installationPlace plugins and translations into addons/sourcemod/ Set maptier-db in addons/sourcemod/configs/databases.cfg PHP Code: "maptier-db" { "driver" "mysql" "host" "127.0.0.1" "database" "" "user" "" "pass" "" } Restart the server or type sm plugins load maptier in the console to load the plugin. ConfigurationYou can modify the phrases in addons/sourcemod/translations/maptier.phrases.txt Change which database is used in addons/sourcemod/configs/databases.cfg (maptier-db) Noticemaplist.sql is a direct replica of OuiSURF/Surf_Maps maintained spreadsheet of all the maps. We will be updating maplist.sql regurarily to match it. Current map count: 819 Changelogv0.0.7 - 2023-12-10Added new maps to maplist.sql Current map count: 819 v0.0.6 - 2023-06-16Added surf_seaside maplist.sql Changed DROP TABLE IF EXISTS for easier update Changed surf_assail, surf_intra, surf_undergrowth tiers fixed v0.0.5 - 2023-06-15Fixed Invalid query Handle 0 (error: 4) Attached Files maptier-master.zip (32.5 KB) maptier.smx (11.0 KB) Get Plugin or Get Source (maptier.sp - 3.0 KB) maptier.phrases.txt (315 Bytes) Wyświetl pełny artykuł
  14. Hi! I´m looking for a custom spray plugin for cs 1.6, i was looking here: https://forums.alliedmods.net/showthread.php?t=168081 but this plugin is not working. Przeczytaj cały wpis
  15. Description; During the game, the weapon box, corpses and skull corpse parts cleans. Cvar; corpse_clean 1-on / 0-off wpbox_clean 1-on / 0-off gibs_clean 1-on / 0-off Attached Files Get Plugin or Get Source (wpbox_corpse_gibs.sma - 1.6 KB) wpbox_corpse_gibs.amxx (2.5 KB) Przeczytaj cały wpis
  16. Description; Turns on/off gauss damage taken from walls Cvar; sv_wallgauss 1-damage on / 0-damage off Attached Files Get Plugin or Get Source (no_wallgauss.sma - 1,005 Bytes) no_wallgauss.amxx (1.9 KB) Przeczytaj cały wpis
  17. https://forums.alliedmods.net/showthread.php?t=51098 Have set up bot file I would like to ask because the bot setting is forced to be in a team. Can this plugin ignore bots? Just want to influence players Przeczytaj cały wpis
  18. Hello, i'm french, so sorry if my english is bad ^^' I want to install sourceop on my hl2dm server, this plugin charging but i have an error and it crashed my server, here is the error on the sourceop log: [01/19/24 11:10:29 PM] CreateCombineBall was not found inside of the server dll. Can you help me ? Thanks ! Wyświetl pełny artykuł
  19. Does someone know where I can find thi golden deagle skin? I searched everywhere on google but couldn't find it. https://imgur.com/a/tSbcVCj Przeczytaj cały wpis
  20. Thanks to Bar https://github.com/eyal282/csgo-wepl...ay/tree/master There are missing sounds and models, be patient, as there's not even CS 2 working anyways :D Wyświetl pełny artykuł
  21. I found this fun old plugin called flying crowbar, but unfortunately each time you throwing the crowbar it stays in players hand thus allowing you to throw it infinitely (until you select another weapon). Can someone fix this please? Tested on AMXX 1.10 and the lastest steam version of HL. Attached Files Get Plugin or Get Source (fly_crowbar.sma - 6.5 KB) Przeczytaj cały wpis
  22. #include < amxmodx > #include < fakemeta > public plugin_precache( ) { precache_model( "models/devil.mdl" ); } public plugin_init( ) { new const VERSION[ ] = "1.3"; register_plugin( "Santa Hat", VERSION, "xPaw" ); set_pcvar_string( register_cvar( "santa_hat", VERSION, FCVAR_SERVER ), VERSION ); if( !get_pcvar_num( register_cvar( "amx_santahat", "1" ) ) ) { return; } } public Hat(id) { if (is_user_alive(id) && is_user_steam(id)) { new iEntity = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")); if (pev_valid(iEntity)) { engfunc(EngFunc_SetModel, iEntity, "models/devil.mdl"); set_pev(iEntity, pev_movetype, MOVETYPE_FOLLOW); set_pev(iEntity, pev_aiment, id); set_pev(iEntity, pev_owner, id); } } } public client_putinserver(id) { Hat(id); } stock bool:is_user_steam(id) { new auth[65] get_user_authid(id,auth,64) if(contain(auth, "STEAM_0:0:") != -1 || contain(auth, "STEAM_0:1:") != -1) return true; return false; } I want to add hat only for steamid . can you help me? This plugin will add some devil things (horns and tail ) to one player , but this script is for all players , i want only for which steamid i add Przeczytaj cały wpis
  23. Hi! Using prefix_de and prefix_cs works for native cvars. I use amxx.cfg for that and then i use maps/prefix_* for deeper customization. But i cant help but notice that cvars from plugins won't impact if i add them in the prefix cfg files. I just requested a plugin for bot freezetime for example (along many others that i can't set cvars to a specific value other than the amxx.cfg file) HTML Code: #include <amxmodx> #include <engine> #define PLUGIN "Bot Freeze" #define VERSION "1.0" #define AUTHOR "mlibre" new const bot_cvar[][] = { 0, "bot_freeze", "yb_freeze_bots" } new mp_bot_freezetime, type public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_logevent("logevent_round_start", 2, "1=Round_Start") mp_bot_freezetime = register_cvar("mp_bot_freezetime", "10") //<-starts after mp_freezetime } public plugin_cfg() { for(new i = 1; i < sizeof bot_cvar; i++) { if(cvar_exists(bot_cvar[i])) { type = i break } } mp_bot_freezetime = get_pcvar_num(mp_bot_freezetime) } public logevent_round_start() { if(task_exists(666)) { remove_task(666) } set_task(float(mp_bot_freezetime), "bot_task", 666) bot_action(1) } public bot_task() { bot_action(0) } stock bot_action(x) { switch(type) { case 1,2: set_cvar_num(bot_cvar[type], x) default: { new bots[32], maxbots get_players(bots, maxbots, "adh") for(new i, id; i < maxbots; i++) { id = bots[i] if(x) entity_set_int(id, EV_INT_flags, entity_get_int(id, EV_INT_flags) | FL_FROZEN) else entity_set_int(id, EV_INT_flags, entity_get_int(id, EV_INT_flags) & ~FL_FROZEN) } } } }Is there a plugin that can handle this scenarios and force cvars per map or prefix? Thanks guys! Przeczytaj cały wpis
  24. Zbots are rushers :nono: Can someone make this happen? Like a mp_bot_freezetime 10 and if mp_freezetime is 5 Human player will have 5 seconds and bots 10. Przeczytaj cały wpis
  25. Hello guys! I would like to add bots to this plugin PHP Code: #include <amxmodx> #include <amxmisc> #include <hamsandwich> #include <cstrike> #include <fun> #define PLUGIN "Respawn" #define VERSION "1.0" #define AUTHOR "NapoleoN#" new pRespawnEnabled, bool:FirstSpawn[33] public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) RegisterHam(Ham_Killed, "player", "PostPlayerKilled", 1) pRespawnEnabled = register_cvar("amx_respawn","1") register_event("TeamInfo" , "TeamInfo" , "a") server_cmd("mp_buytime 0") } public client_connect(id) { FirstSpawn[id] = true } public PostPlayerKilled(iVictim, iAttacker, shouldgib) { if(get_pcvar_num(pRespawnEnabled)) { set_task(2.0, "RespawnVictim", iVictim) } } public RespawnVictim(id) { if(get_pcvar_num(pRespawnEnabled) && !is_user_alive(id)) { ExecuteHamB(Ham_CS_RoundRespawn, id) } } public TeamInfo() { new id , szTeam[ 2 ]; id = read_data( 1 ) read_data( 2 , szTeam , charsmax( szTeam ) ) switch( szTeam[ 0 ] ) { case 'T': { if(FirstSpawn[id]) { set_task(2.0, "RespawnVictim", id) FirstSpawn[id] = false } } case 'C': { if(FirstSpawn[id]) { set_task(2.0, "RespawnVictim", id) FirstSpawn[id] = false } } } } Instant respawn plugin, but doesn't work with bots. Przeczytaj cały wpis
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