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MYGO.pl

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Treść opublikowana przez MYGO.pl

  1. Hello everyone, Today i tried to add two plugins of vip 1.9.2 to make two vip menus for admins and one for vips but i dunno how can anyone help me in this how may i make two vip menus and both are same of flags one vip.ini and one vip1.ini Thanks for help Przeczytaj cały wpis
  2. Features: Provides more options for both games, such as when the screen should turn black and white and how many revives are allowed. Options to control when the heartbeat sound plays and when survivors should start vocalizing that they're about to die. This fixes L4D1 players going from black and white on the 2nd revive to normal color after subsequent revives when increasing the survivor_max_incapacitated_count cvar value. The bug is described here by Dragokas. This plugins cvar l4d_heartbeat_revives overwrites the games survivor_max_incapacitated_count cvar, so set your desired value in this plugins cvar config. Cvar default values of "2" is what the game uses by default. Thanks: "Dragokas" - For the inspiration. CVars: Saved to l4d_heartbeat.cfg in your servers \cfg\sourcemod\ folder. PHP Code: // 0=Plugin off, 1=Plugin on. l4d_heartbeat_allow "1" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d_heartbeat_modes "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d_heartbeat_modes_off "" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d_heartbeat_modes_tog "0" // How many revives are allowed before a player is killed (wrapper to survivor_max_incapacitated_count cvar). l4d_heartbeat_revives "2" // How many revives until the black and white screen overlay starts. l4d_heartbeat_screen "2" // How many revives until the heartbeat sound starts playing. l4d_heartbeat_sound "2" // How many revives until the player vocalizing that they're about to die. l4d_heartbeat_vocalize "2" // Heartbeat plugin version. l4d_heartbeat_version Changes: Code: 1.0 (17-Mar-2020) - Initial release. Installation: Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder. Attached Files Get Plugin or Get Source (l4d_heartbeat.sp - 12.8 KB) Wyświetl pełny artykuł
  3. hello sir I want to make two features in vip one is vip have their own models for CT AND T second is I will give free vip to all but only special flag vip can get only awp weapon and awp weapon model also change not same like others plazz help me Przeczytaj cały wpis
  4. Skin Pack By L Duke Now For Sourcemod Including Skinchooser ! Inluding All Config Datas Inluding bz2 Files For Fast Download Extract all Files To The Right Directory. Restart Your Server. Finished Now Everyone Can Choose A Very Cool Skin Many Thanks Goes To L-Duke Best Regards Crawfy Download Skin Pack Here Przeczytaj cały wpis
  5. for gugname, right now it only lets one mp3 for when u knife someone and get knifed can I please have maybe be able to have 3 or 5 mp3s for both when u knife someone and when u get knifed Przeczytaj cały wpis
  6. If there is a plugin that prevent the server-address(IP) from being added to HLSW? "addip" cannot be useful Przeczytaj cały wpis
  7. MYGO.pl

    [L4D2] Shop

    this plugin adds a store to l4d2 games to open a store and buy something just type !shop in the chat (or sm_shop in the console), for admins there is a command !givemoney with this command you can give players money for example: !givemoney pewdiepie 100000. If your friend does not have enough money, just share your money a little: enter !pay your friend’s name and the amount of money.:) Attached Files [L4D2] Store.smx (10.2 KB) Get Plugin or Get Source ([L4D2] Store.sp - 18.0 KB) Wyświetl pełny artykuł
  8. About: As you know particles should be uncache on end maps (Just like models, materials). But somehow uncache function is broken in CS:GO. Thus string table is filled after played some maps (Reached to 1023/1023). And you can't see particles correctly anymore until restart server. This plugin does fix uncache function and revert string tables as cleaned up. Requirements: None Thanks: gubka - Idea for implement this inside SM Plugins. (My older version was an extension) https://forums.alliedmods.net/showthread.php?t=313951 GFLClan.com, ZombiEden.cn - Testing a lot. Changes: Code: 1.0 (16/03/2020) - Initial release (With supporting Windows OS) Attached Files Get Plugin or Get Source (CSGO_ParticleSystemFix.sp - 14.4 KB) CSGO_ParticleSystemFix.games.txt (2.8 KB) Wyświetl pełny artykuł
  9. Hi, i have installed kz mod today on my local cs 1.6 server and i can't find any plugin that will stop blocks by doing that: Przeczytaj cały wpis
  10. Description: This plugin simulate the coronavirus infection (covid19). Idea by https://forums.alliedmods.net/showthread.php?t=321894 Commands: sm_givevirus <name> - for give the coronavirus to someone (Required admin flag ban "d" for use). sm_removevirus <name> - for remove the coronavirus to someone (Required admin flag ban "d" for use). Cvars: Configure the file sm_coronavirus.cfg generated on cfg/sourcemod on the first load. Code: // Seconds that you need to stay in a quarantine zone for be healed. // - // Default: "60.0" sm_coronavirus_quarantine_time "60.0" // Chance of share coronavirus. // - // Default: "10" sm_coronavirus_share_chance "10" // Chance of share coronavirus when you cough. // - // Default: "60" sm_coronavirus_share_chancecough "60" // Seconds for have the blind effect. // - // Default: "5.0" sm_coronavirus_time_blind "5.0" // Each X seconds for have the coronavirus effects. // - // Default: "30.0" sm_coronavirus_time_effects "30.0" // Each X seconds for share the coronavirus. // - // Default: "5.0" sm_coronavirus_time_share "5.0" // Seconds for start to know that you have coronavirus. // - // Default: "60.0" sm_coronavirus_time_start "60.0" // Coronavirus plugin version. // - // Default: "0.2 pre alpha" sm_coronavirus_version "0.2 pre alpha" // Damage that produce coronavirus when you have the effects. // - // Default: "5" sm_coronavirus_virus_damage "5" // Distance min for share coronavirus to someone. // - // Default: "100.0" sm_coronavirus_virus_distance "100.0" Requeriment (optional): Devzones plugin for create a zone with the prefix "safezone" that will be use as quarantine zone. Download: Main repository Direct download Code changes Wyświetl pełny artykuł
  11. Colored Rocket Trail A simple HL plugin that will add a random color to RPG rockets. Code: #include <amxmodx> #include <fakemeta> #define ROCKET_TRAIL TE_BEAMFOLLOW #define RANDOM_COLOR random(255) public plugin_init() { register_plugin("Colored Rocket Trail", "1.0", "thEsp"); register_message(SVC_TEMPENTITY, "msgTempEntity"); } public msgTempEntity() { if (get_msg_arg_int(1) != ROCKET_TRAIL) return; new iEntity = get_msg_arg_int(2), szClassname[32]; pev(iEntity, pev_classname, szClassname, charsmax(szClassname)); if (!equal(szClassname, "rpg_rocket")) return; set_msg_arg_int(6, 0, RANDOM_COLOR); set_msg_arg_int(7, 0, RANDOM_COLOR); set_msg_arg_int(8, 0, RANDOM_COLOR); } Source available on GitHub. Przeczytaj cały wpis
  12. Hi there, I downloaded the Peace Maker plugin and then downloaded the new version of Bobis. Everything is going great. Except for one mistake. Two chat messages are displayed in Russian. You can see here below. So far I could not find anything in the .sp files (but I am also a total noob in this sector). Since I find this plugin very good, I ask for help. Which of you can help me there please? Maybe it is possible to insert a .phrases.txt into this plugin? PLEASE HELP ME TO KEEP THIS PLUGIN LIVING Here you can download it again to help me please Attached Files smctf_1.3.zip (3.17 MB) Przeczytaj cały wpis
  13. Hi! im making a plugin for my server. an admin command of course! I want to know how to kill someone, or kill everyone, something similar to roblox admin commands. Can you please help me? Code: /* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #define PLUGIN "New Plug-In" #define VERSION "1.0" #define AUTHOR "author" public plugin_init() { register_plugin(Kill player, 1.0, Modder) register_concmd("amx_kill", "cmd_kill", ADMIN_SLAY, "<target>") .. } Przeczytaj cały wpis
  14. MYGO.pl

    Vote with time

    Hello its possible to make vote with time when is 23:00 ti 10:00 admin cant make vote and when its 10 in morning can make vote for maps Przeczytaj cały wpis
  15. Hello everyone, I'm suggesting for a plugin for players disable plugins by choice like I added a trail plugin and the player doesnt like all trail so the player writes amx_example and it opens menu with settings what to off and what to on And those settings are created by me in INI File or sma Is that possible or impossible, Thanks for understanding, Thanks for reading. Cheers Przeczytaj cały wpis
  16. Unusual Effects This plugin introduces unusual effects from Team Fortress 2. Includes head and feet effects. See here for a (almost) full overview. GitHub I developed this plugin several years ago when I used to own a gaming community. I was deleting some folders to free up space the other day when I found it and thought it would be a waste to forever delete it as it still might be useful for some of you. The code ain't pretty, it uses the old syntax but hey it works I think. Features 57 head effects 44 feet effects Toggleable third person on the menu. Setup Download the plugin archive. Upload everything to your gameserver. Edit addons/sourcemod/databases.cfg and add a database entry for the plugin: Quote: "unusual" { "driver" "sqlite" "database" "unusual-effects" } Edit server convars on cfg/sourcemod/unusual_effects.cfg to your taste. Chat Commands Open the menu: !ue !unusualeffects !unusual !unusuals Server Convars sm_ue_method - This plugin has two alternative ways of putting the effects on the players: normal (more stable, can't hide head effects in first person), experimental (buggy, sometimes doesn't work but hides head effects in first person). Default value: normal sm_ue_flag - Restrict usage of the plugin to players with the given sourcemod flag. If left empty everyone can access it. Default value: o sm_ue_time - How long (seconds) players are able to change the effect they are using after a round starts. Default value: 300 Known Bugs Players can't see the effects the first time they connect after downloading the files from the server. This is unavoidable. The client's game engine only loads the particle effects next time the map changes. Attached Files Unusual Effects.zip (4.13 MB) Get Plugin or Get Source (unusual_effects.sp - 29.3 KB) Wyświetl pełny artykuł
  17. NightVision SourceMod plugin that allows players to enable custom "night vision". Features: This plugin was created to light up dark maps and help players navigate on them. There's no green night vision, as it wasn't it's purpose, but you can look at Creating custom templates section, and create your own variation of night vision template, as this plugin has support for that. Examples: Before: After (using 3rd default template): Installing notices: Install plugin like you normally would, don't forget about cfg file (addons/sourcemod/configs/nightvision.cfg) and .raw files (materials/gammacase/nightvision/*.raw) (don't forget to add these files to fastdl to!). If you satisfied with default template presets then you are done with installing it, if not, then take a look at Creating custom templates section for more information! Usage: Use sm_nightvision (sm_nv for short) to toggle the nightvision. Use sm_nightvisionsettings (sm_nvs for short) to open settings menu, where you can configure your night vision (Note: it can be configured in real time, just enable it and then open settings menu). Creating custom templates: To create and use custom templates you need to create .raw files (which are color correction files used by color_correction entity), which can be created and configured in game (here's video tutorial on how to create them). After you've done creating them you need to add them into addons/sourcemod/configs/nightvision.cfg, follow the description added to Template1, after you've done with cfg file, you should be able to see and use it in game. Special thanks: mbhound#0001 - for helping me to test this plugin before release. If you found bug or want to suggest something, please do it here. DOWNLOAD SOURCE Wyświetl pełny artykuł
  18. About: Makes players un-zoom / un-scope Sniper Rifles on each shot. Thanks to "Iizuka07" for the idea and request. Cvars: Saved to l4d_unscope.cfg in your servers \cfg\sourcemod\ folder. PHP Code: // 0=Plugin off, 1=Plugin on. l4d_unscope_allow "1" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d_unscope_modes "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d_unscope_modes_off "" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d_unscope_modes_tog "0" // 1=Hunting Rifle. L4D2 only: 2=Sniper Military, 4=Sniper AWP, 8=Sniper Scout. 15=All. l4d_unscope_types "15" // "1" in L4D1. // Unscope plugin version. l4d_unscope_version Changes: Code: 1.0 (14-Mar-2020) - Initial release. Installation: Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder. Download the .txt gamedata file and put into your servers \addons\sourcemod\gamedata\ folder. Attached Files l4d_unscope.txt (268 Bytes) Get Plugin or Get Source (l4d_unscope.sp - 7.7 KB) Wyświetl pełny artykuł
  19. About: Stumbles the Tank when hurt by the Grenade Launcher projectile. Thanks to "Iizuka07" for the idea and request. Cvars: Saved to l4d2_tank_stumble.cfg in your servers \cfg\sourcemod\ folder. PHP Code: // 0=Plugin off, 1=Plugin on. l4d2_tank_stumble_allow "1" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d2_tank_stumble_modes "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d2_tank_stumble_modes_off "" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d2_tank_stumble_modes_tog "0" // The distance the Tank must be to the Grenade Launcher projectile impact to stumble. l4d2_tank_stumble_range "200.0" // Unscope plugin version. l4d2_tank_stumble_version Changes: Code: 1.0 (14-Mar-2020) - Initial release. Installation: Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder. Attached Files Get Plugin or Get Source (l4d2_tank_stumble.sp - 8.6 KB) Wyświetl pełny artykuł
  20. Hi my friends i need a plugin not round end until a player is killed. When a player is killed the round ends. And you can set it to custom maps, not all maps. Sorry my english is not good. Tnx Przeczytaj cały wpis
  21. ------------------------ INTRO -------------------------------- What does this plugin do? Like in the title, it plays a custom entry song when a player joins the server. You can add a player from configs/EntrySong.txt ------------------------ Features -------------------------------- * Cookie based option to turn off / turn on the entry songs for each player ( !ENTRYSONGS ) * Easy to understand config file * Low server load when using this plugin ------------------------ Versions -------------------------------- 1.0 - First release ------------------------ Download / Github -------------------------------- * GitHub LINK * Direct Download ------------------------ Notes -------------------------------- * I dont know if a plugin like this one exists, I made it for fun to learn new things. I hope you like it :wink: Wyświetl pełny artykuł
  22. Author: Timiditas (fork by Dragokas) Description: By default, SourceMod reloads plugin on map change only (in case its file modification time is changed). This plugin does the same each 2 seconds (adjustable). *New features: - Notify in chat about reloading, loading, unloading. - Show plugin load status in chat (only when first load attempt was un-successfull) - Can load newly added plugins (you must set it in ConVars!) - Can reload plugin even if previous attempt is failed - Scan in subfolders (recursively) - Ensure plugin is really loaded in case it was fault due to attempt to reload it in middle-time of file uploading - ConVars allowing to select delay (shorter, to track changes faster - for dev., or vice versa, longer delay to decrese CPU load - for production server) - More optimized. Commands: Nothing Settings (ConVars): cfg/sourcemod/sm_autoreload.cfg sm_autoreload_delay - def.: 2.0 - Delay between updates (in sec.) sm_autoreload_track_new - def.: 0 - Do we need to check for new plugin files appearing? (1 - Yes, 0 - No) sm_autoreload_show_info - def.: 3 - Where to show info about reloaded plugin? (0 - Nowhere, 1 - Server, 2 - Chat, 3 - Both) Using:Place smx in "plugins" folder. Full changelog: 1.4 (13-Mar-2020) - Added better plugin deletion detection - ArrayLists are replaced by StringMap (for optimization) - some code and messages optimizaion. 1.3 (12-Mar-2020) - Added one more plugin reload attempt in case it was previously reloaded at the same moment as file uploading progress is not finished - Added displaying the status of reloaded plugin (if first attempt is failed). - Added recurse scanning into subdirectories - Added ability to track new files (activate it in "sm_autoreload_track_new" ConVar). By default, disabled to save performance. - Added displaying info in chat (can be disabled by "sm_autoreload_show_info" ConVar). Notice: you can also unload plugin by deleting the file or renaming extension e.g. into "plugin.smx.bak", or by moving it in "disabled" folder. 1.2 (22-Nov-2019) - Converted to a new syntax and methodmaps - Added ConVar "sm_autoreload_delay" - Some code optimizations 1.1 - Added command "sm plugins load" in case plugin is not loaded last time due to startup error 1.0 - Original version by Timiditas: https://forums.alliedmods.net/showthread.php?t=106320 Attached Files Get Plugin or Get Source (autoreload.sp - 8.6 KB) Wyświetl pełny artykuł
  23. if the player is spectator or die,he can see the other player's information such as name/steamid from their perspective,on a hubmessage. How to make it,please help me Przeczytaj cały wpis
  24. I have this plugin but, I want to change this plugin to client_authorized function. Can you edit please? PHP Code: #include <amxmodx> new iL_Cvar,iL_Cvar2; public plugin_init(){ register_plugin ("Naber", "1.0", "Berk"); iL_Cvar = register_cvar("amx_playercount","16"); iL_Cvar2 = register_cvar("amx_admincount","2"); set_cvar_num("sv_visiblemaxplayers",get_pcvar_num(iL_Cvar)+get_pcvar_num(iL_Cvar2)); } public client_putinserver(iP_ID){ new iL_Flag = get_user_flags(iP_ID),iL_LastProcess; new iL_Status = iL_Flag & ADMIN_RESERVATION ? 1:2; // client_print(iP_ID,print_chat,"%i",iL_Status); new sL_Players[32],iL_Num,iL_GetID,iL_PlayerFlags,iL_AdminCount,iL_PlayerCount; get_players(sL_Players,iL_Num); for(new i; i < iL_Num; i++){ iL_GetID = sL_Players[i]; iL_PlayerFlags = get_user_flags(iL_GetID); iL_PlayerFlags & ADMIN_RESERVATION ? (iL_AdminCount++):(iL_PlayerCount++); } // client_print(0,print_chat,"%i - %i",iL_AdminCount,iL_PlayerCount); switch(iL_Status){ case 1 : { if((iL_AdminCount > get_pcvar_num(iL_Cvar2)) && (iL_AdminCount > get_pcvar_num(iL_Cvar)+get_pcvar_num(iL_Cvar2))){ iL_LastProcess = 1; } } case 2 : { if(iL_PlayerCount > get_pcvar_num(iL_Cvar)){ iL_LastProcess = 1; } } } if(iL_LastProcess == 1){ server_cmd("kick #%d ^"Server is full^"",get_user_userid(iP_ID)); } } public client_connect(id){ set_cvar_num("sv_visiblemaxplayers",get_pcvar_num(iL_Cvar)+get_pcvar_num(iL_Cvar2)); } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1055\\ f0\\ fs16 \n\\ par } */ Przeczytaj cały wpis
  25. "new userid[..] get_user_userid(index,userid)" "new userid = get_user_userid(index) " I know both of them do not work. How can I get the var of "userid" ? Przeczytaj cały wpis
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