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  1. I'm trying to do it and every time a player spawn the countdown it starts again PHP Code: /* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #include <hamsandwich> #define PLUGIN "New Plug-In" #define VERSION "1.0" #define AUTHOR "author" new countdown public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) RegisterHam(Ham_Spawn, "player", "Spawn", 1); } public Spawn() { countdown = 20.0; set_task_ex(1.0,"showhud",id,"",0,SetTask_RepeatTimes,countdown); } public showhud(id) { if(--countdown > 0) { set_hudmessage(255, 255, 255, -1.0, 0.9, 0, 6.0, 1.1,0.0,0.0,4); show_hudmessage(id, "TIME: %d", countdown); } else { remove_task(id); } } Przeczytaj cały wpis
  2. Quote: /* UTF-8 func by www.DT-Club.net */ #include <amxmodx> #include <amxmisc> #include <cstrike> #include <fakemeta> #include <colorchat> #include <knifemain> #include <hamsandwich> #define VERSION "0.2" #define IsOnLadder(%1) (pev(%1, pev_movetype) == MOVETYPE_FLY) new g_userblast[33], g_blast[33], bool:g_chargeover[33], bool:g_oncharge[33], origins[33][3] new gMsgBarTime new gSpriteSmoke, gSpriteTrail, gSpriteExplosion, loot_spr, g_exploSpr new g_freezetime new cvar_blast_radius, cvar_blast_kbpower, cvar_round_reset //First 3 are mid size burn decals, second 3 are larger grenade size new gBurnDecal[6] = {28, 29, 30, 46, 47, 48} new gPcvarSpeed, gPcvarDecals new const gPowerClass[] = "knife_blast" new const gSoundCharge[] = "shmod/ssjgohan_kamehame.wav" new const gSoundRelease[] = "shmod/ssjgohan_ha.wav" new const gSoundBeam[] = "shmod/esf_beamhead.wav" new const gModelKamehameha[] = "sprites/shmod/esf_kamehameha_blue.spr" enum (+= 100) { TASK_CHARGE = 2001 } #define ID_CHARGE (taskid - TASK_CHARGE) public plugin_init() { // Plugin Info register_plugin("knife_blast", VERSION, "codefromSH") cvar_blast_radius = register_cvar("blast_radius", "400") cvar_blast_kbpower = register_cvar("blast_kbpower", "4.5") cvar_round_reset = register_cvar("blast_roundreset", "0") gPcvarSpeed = register_cvar("blast_powerspeed", "1000") gPcvarDecals = register_cvar("blast_decals", "1") register_cvar("loot_chance", "10") register_cvar("kb_version", VERSION, FCVAR_SERVER|FCVAR_SPONLY) register_clcmd("+blast", "charge_blast") register_clcmd("-blast", "fire_blast") register_concmd("amx_giveb", "cmdblast", ADMIN_KICK, "<name or #userid> [reason]") register_event("CurWeapon", "curweapon", "be", "1=1") register_event("ResetHUD", "new_round", "b") register_event("HLTV", "event_round_start", "a", "1=0", "2=0") register_logevent("logevent_round_start",2, "1=Round_Start") register_forward(FM_Think, "fm_Think") register_forward(FM_Touch, "fm_Touch") RegisterHam(Ham_Spawn, "player", "ham_playerspawn", 1) RegisterHam(Ham_Killed, "player", "fw_PlayerKilled") gMsgBarTime = get_user_msgid("BarTime") } public plugin_precache() { precache_sound(gSoundCharge) precache_sound(gSoundRelease) precache_sound(gSoundBeam) precache_model(gModelKamehameha) gSpriteTrail = precache_model("sprites/shmod/esf_trail_blue.spr") gSpriteExplosion = precache_model("sprites/shmod/esf_exp_blue.spr") gSpriteSmoke = precache_model("sprites/wall_puff4.spr") loot_spr = precache_model("sprites/loot_bag.spr") g_exploSpr = precache_model("sprites/shockwave.spr") } public event_round_start() { g_freezetime = true } public logevent_round_start() { // Freezetime ends g_freezetime = false } public cmdblast(id, level, cid) { if (!cmd_access(id, level, cid, 2)) return PLUGIN_HANDLED new arg[32] read_argv(1, arg, 31) new arg2[10] read_argv(2, arg2, 9) new count = str_to_num(arg2) new authid[32], authid2[32], name2[32], name[32] get_user_authid(id, authid, 31) get_user_name(id, name, 31) if (arg[0] == '@') { if (arg[1] == 'A' || arg[1] == 'a') { new players[32], num get_players(players, num) new i for (i=0; i<num; i++) { g_userblast[players] += count } ColorChat(0, TEAM_COLOR, "Admin:给所有玩家 %d个龟派气功",name, count) } } else { new player = cmd_target(id, arg, CMDTARGET_NO_BOTS) if (!player) return PLUGIN_HANDLED get_user_authid(player, authid2, 31) get_user_name(player, name2, 31) g_userblast[player] += count // client_print(0, print_chat, "Admin: %s --> %s add blast!", name, name2) ColorChat(0, TEAM_COLOR, "Admin:%s赠送 %s %d个龟派气功",name, name2, count) } return PLUGIN_HANDLED } public client_connect(id) { g_userblast[id] = 0 g_blast[id] = 0 client_cmd(id, "bind mouse3 +blast") } public client_disconnect(id) { if( g_userblast[id] && g_blast[id] > 0) remove_power(id, g_blast[id]) if(task_exists(462+id)) remove_task(462+id) if(fm_find_ent_by_owner(-1, "loot_marker", id) != 0) engfunc(EngFunc_RemoveEntity, fm_find_ent_by_owner(-1,"loot_marker",id)) } public new_round(id) { //while(fm_find_ent_by_class(-1, "loot_marker") != 0) // engfunc(EngFunc_RemoveEntity, fm_find_ent_by_class(-1,"loot_marker")) // if(task_exists(462+id)) // remove_task(462+id) } public ham_playerspawn(id) { if (!is_user_alive(id)) return; if(get_pcvar_num(cvar_round_reset)) g_userblast[id] = 0 g_chargeover[id] = false remove_task(id+TASK_CHARGE) remove_task(1982+id) remove_task(1980+id) emit_sound(id, CHAN_STATIC, gSoundCharge, VOL_NORM, ATTN_NORM, SND_STOP, PITCH_NORM) } public fw_PlayerKilled(victim, attacker, shouldgib) { // if(is_user_connected(victim) && (random_num(1, get_cvar_num("loot_chance")) == 1)) if(is_user_connected(victim) && random_num(1, get_cvar_num("loot_chance")) == 1) { static Float:origina[3] get_user_origin(victim, origins[victim], 0) // pev(victim, pev_origin, origins[victim], 0) new parm[1] parm[0] = victim set_task(0.5,"loot_sprite",462+victim,parm,1, "b") new mark = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")) set_pev(mark, pev_classname, "loot_marker") set_pev(mark, pev_solid, 1) origina[0] = float(origins[victim][0]) origina[1] = float(origins[victim][1]) origina[2] = float(origins[victim][2]) engfunc(EngFunc_SetOrigin, mark, origina) set_pev(mark, pev_scale, 0.2) set_pev(mark, pev_owner, victim) } remove_task(victim+TASK_CHARGE) progressBar(victim, 0) emit_sound(victim, CHAN_STATIC, gSoundCharge, VOL_NORM, ATTN_NORM, SND_STOP, PITCH_NORM) } public charge_blast(id) { if(is_mode_round()) return if(!is_user_alive(id)) return if ( g_blast[id] || g_userblast[id] < 1) return engclient_cmd(id, "weapon_knife") g_oncharge[id] = true emit_sound(id, CHAN_STATIC, gSoundCharge, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) progressBar(id, 4) // set_task(4.0, "powerCharged", id) set_task(4.0, "powerCharged", id+TASK_CHARGE) new parm[2] parm[0] = id parm[1] = 12 set_task(0.3, "create_blast", 1982+id, parm, 1, "a", 15) set_task(1.0, "create_implosion", 1980+id, parm, 1, "a", 5) } public fire_blast(id) { if(is_mode_round()) return if ( !g_chargeover[id] || !is_user_alive(id) ) { remove_task(id) remove_task(id+TASK_CHARGE) remove_task(1982+id) remove_task(1980+id) emit_sound(id, CHAN_STATIC, gSoundCharge, VOL_NORM, ATTN_NORM, SND_STOP, PITCH_NORM) progressBar(id, 0) if(g_oncharge[id]) engclient_cmd(id, "lastinv") g_oncharge[id] = false return } if ( !is_user_alive(id) && g_freezetime) return remove_task(1982+id) remove_task(1980+id) emit_sound(id, CHAN_STATIC, gSoundCharge, VOL_NORM, ATTN_NORM, SND_STOP, PITCH_NORM) emit_sound(id, CHAN_STATIC, gSoundRelease, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) progressBar(id, 0) g_chargeover[id] = false g_oncharge[id] = false create_kamehame(id) client_print(id, print_center, "龟派气功还剩: %d", g_userblast[id]) remove_task(id+TASK_CHARGE) } public powerCharged(taskid) { if(is_user_alive(ID_CHARGE)) g_chargeover[ID_CHARGE] = true remove_task(taskid) } progressBar(id, seconds) { message_begin(MSG_ONE_UNRELIABLE, gMsgBarTime, _, id) write_byte(seconds) write_byte(0) message_end() } create_kamehame(id) { new newEnt = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")) if ( !newEnt ) return g_userblast[id]-- g_blast[id] = newEnt set_pev(newEnt, pev_classname, gPowerClass) engfunc(EngFunc_SetModel, newEnt, gModelKamehameha) engfunc(EngFunc_SetSize, newEnt, {-2.0, -2.0, -2.0}, {2.0, 2.0, 2.0}) new Float:fl_Origin[3], Float:fl_Angles[3], Float:fl_vAngle[3] pev(id, pev_origin, fl_Origin) pev(id, pev_angles, fl_Angles) pev(id, pev_v_angle, fl_vAngle) fl_Origin[2] += 6.0 engfunc(EngFunc_SetOrigin, newEnt, fl_Origin) set_pev(newEnt, pev_angles, fl_Angles) set_pev(newEnt, pev_v_angle, fl_vAngle) set_pev(newEnt, pev_solid, SOLID_BBOX) set_pev(newEnt, pev_movetype, MOVETYPE_FLY) //set_pev(newent,pev_movetype,MOVETYPE_TOSS) //set_pev(newEnt,pev_movetype,MOVETYPE_TOSS) set_pev(newEnt, pev_rendermode, kRenderTransAdd) set_pev(newEnt, pev_renderamt, 255.0) set_pev(newEnt, pev_scale, 1.20) set_pev(newEnt, pev_owner, id) new Float:fl_Velocity[3], AimVec[3], Float:fl_EndOrigin[3] get_user_origin(id, AimVec, 3) IVecFVec(AimVec, fl_EndOrigin) sh_get_velocity(fl_Origin, fl_EndOrigin, get_pcvar_float(gPcvarSpeed), fl_Velocity) set_pev(newEnt, pev_velocity, fl_Velocity) emit_sound(newEnt, CHAN_STATIC, gSoundBeam, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMFOLLOW) write_short(newEnt) // entity:attachment to follow write_short(gSpriteTrail) // sprite index write_byte(100) // life in 0.1's write_byte(8) // line width in 0.1's write_byte(255) // r,g,b write_byte(255) write_byte(255) write_byte(255) // brightness message_end() new Float:gametime global_get(glb_time, gametime) set_pev(newEnt, pev_nextthink, gametime + 0.1) } public fm_Think(ent) { if ( !pev_valid(ent) ) return FMRES_IGNORED static classname[32] classname[0] = '^0' pev(ent, pev_classname, classname, 31) if ( !equal(classname, gPowerClass) ) return FMRES_IGNORED new id = pev(ent, pev_owner) if ( !is_user_connected(id) ) { fm_Touch(ent, 0) return FMRES_IGNORED } new Float:fl_Origin[3], AimVec[3], Float:fl_EndOrigin[3], Float:fl_Velocity[3], Float:fl_OldVelocity[3] new avgFactor new Float:speed = get_pcvar_float(gPcvarSpeed) get_user_origin(id, AimVec, 3) IVecFVec(AimVec, fl_EndOrigin) pev(ent, pev_origin, fl_Origin) if ( speed < 1000.0 ) avgFactor = 6 else if ( speed < 1500.0 ) avgFactor = 4 else avgFactor = 2 sh_get_velocity(fl_Origin, fl_EndOrigin, speed, fl_Velocity) pev(ent, pev_velocity, fl_OldVelocity) new oneless = avgFactor-1 fl_Velocity[0] += fl_OldVelocity[0] * oneless fl_Velocity[1] += fl_OldVelocity[1] * oneless fl_Velocity[2] += fl_OldVelocity[2] * oneless fl_Velocity[0] /= avgFactor fl_Velocity[1] /= avgFactor fl_Velocity[2] /= avgFactor //set_pev(ent, pev_movetype, MOVETYPE_FLY)//修改 set_pev(ent, pev_velocity, fl_Velocity) new Float:gametime global_get(glb_time, gametime) set_pev(ent, pev_nextthink, gametime + 0.1) return FMRES_IGNORED } public fm_Touch(ptr, ptd) { if (!pev_valid(ptr)) return FMRES_IGNORED static classname[32], classname2[32] pev(ptr, pev_classname, classname, 31) if ( equal(classname, gPowerClass) ) { static Float:fl_vExplodeAt[3], id id = pev(ptr, pev_owner) pev(ptr, pev_origin, fl_vExplodeAt) blast_knockback(id, fl_vExplodeAt, get_pcvar_float(cvar_blast_radius), get_pcvar_float(cvar_blast_kbpower)) new blastSize = floatround(get_pcvar_float(cvar_blast_radius) / 12.0) // Explosion Sprite message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GLOWSPRITE) //23 engfunc(EngFunc_WriteCoord, fl_vExplodeAt[0]) engfunc(EngFunc_WriteCoord, fl_vExplodeAt[1]) engfunc(EngFunc_WriteCoord, fl_vExplodeAt[2]) write_short(gSpriteExplosion) // model write_byte(01) // life 0.x sec write_byte(blastSize) // size write_byte(255) // brightness message_end() // Explosion (smoke, sound/effects) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_EXPLOSION) //3 engfunc(EngFunc_WriteCoord, fl_vExplodeAt[0]) engfunc(EngFunc_WriteCoord, fl_vExplodeAt[1]) engfunc(EngFunc_WriteCoord, fl_vExplodeAt[2]) write_short(gSpriteSmoke) // model write_byte(blastSize+5) // scale in 0.1's write_byte(20) // framerate write_byte(10) // flags message_end() // Create Burn Decals, if they are used if ( get_pcvar_num(gPcvarDecals) ) { // Change burn decal according to blast size new decal = random_num(0,2) if (blastSize > 18) { //If radius >~ 216 use larger decals decal += 3 } message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) //109 engfunc(EngFunc_WriteCoord, fl_vExplodeAt[0]) engfunc(EngFunc_WriteCoord, fl_vExplodeAt[1]) engfunc(EngFunc_WriteCoord, fl_vExplodeAt[2]) write_short(0) //? write_byte(gBurnDecal[decal]) //decal message_end() } emit_sound(ptr, CHAN_STATIC, gSoundBeam, VOL_NORM, ATTN_NORM, SND_STOP, PITCH_NORM) emit_sound(id, CHAN_STATIC, gSoundRelease, VOL_NORM, ATTN_NORM, SND_STOP, PITCH_NORM) engfunc(EngFunc_RemoveEntity, ptr) // Reset the Varible g_blast[id] = 0 // Switch back to previous weapon and reset speed... engclient_cmd(id, "lastinv") } if(!is_user_connected(ptd)) return FMRES_IGNORED pev(ptd, pev_classname, classname2, 31) if (equal(classname, "loot_marker")) { if(equal(classname2,"player")) { new id = pev(ptr, pev_owner) if(is_user_alive(ptd)) { if(fm_find_ent_by_owner(-1, "loot_marker", id)!=0) engfunc(EngFunc_RemoveEntity, fm_find_ent_by_owner(-1, "loot_marker" , id)) remove_task(462+id) g_userblast[ptd]++ static name[32], name2[32] get_user_name(id, name, 31) get_user_name(ptd, name2, 31) ColorChat(0, NORMAL, "^x04%s 获得龟派气功",name2, name, g_userblast[ptd]) } } } return FMRES_IGNORED } //---------------------------------------------------------------------------------------------- public remove_power(id, powerID) { new Float:fl_vOrigin[3] pev(powerID, pev_origin, fl_vOrigin) // Create an effect of kamehameha being removed message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_IMPLOSION) //14 engfunc(EngFunc_WriteCoord, fl_vOrigin[0]) engfunc(EngFunc_WriteCoord, fl_vOrigin[1]) engfunc(EngFunc_WriteCoord, fl_vOrigin[2]) write_byte(120) // radius write_byte(40) // count write_byte(45) // life in 0.1's message_end() emit_sound(powerID, CHAN_STATIC, gSoundBeam, VOL_NORM, ATTN_NORM, SND_STOP, PITCH_NORM) emit_sound(id, CHAN_STATIC, gSoundRelease, VOL_NORM, ATTN_NORM, SND_STOP, PITCH_NORM) engfunc(EngFunc_RemoveEntity, powerID) if ( is_user_connected(id) ) engclient_cmd(id, "lastinv") } public curweapon(id) { if ( !is_user_alive(id) || !g_userblast[id]) return PLUGIN_CONTINUE if ( read_data(2) != CSW_KNIFE && g_oncharge[id]) engclient_cmd(id, "weapon_knife") return PLUGIN_CONTINUE } public loot_sprite(parm[]) { //TE_SPRITE message_begin(MSG_ALL,SVC_TEMPENTITY) write_byte(17) // additive sprite, plays 1 cycle write_coord(origins[parm[0]][0]) // pos write_coord(origins[parm[0]][1]) // pos write_coord(origins[parm[0]][2]) // pos write_short (loot_spr) // spr index write_byte(2) // (scale in 0.1's) write_byte (1000) //(brightness) message_end() // remove_task(462+parm[0]) } public create_blast(parm[]) { new id = parm[0] if ( !is_user_alive(id) ) return new Iori[3] get_user_origin(id, Iori) message_begin(MSG_PVS, SVC_TEMPENTITY, Iori, 0) write_byte(21) write_coord(Iori[0]) write_coord(Iori[1]) write_coord(Iori[2]-26) write_coord(Iori[0]) write_coord(Iori[1]) write_coord(Iori[2]+555) write_short(g_exploSpr) // sprite write_byte(0) // startframe write_byte(0) // framerate write_byte(4) // life write_byte(7) // width write_byte(0) // noise write_byte(random(255)) // red write_byte(random(255)) // green write_byte(random(255)) // blue write_byte(100) // brightness write_byte(0) // speed message_end(); } public create_implosion(parm[]) { new id = parm[0] if ( !is_user_alive(id) ) return new Iori[3] get_user_origin(id, Iori) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_IMPLOSION) write_coord(Iori[0]) write_coord(Iori[1]) write_coord(Iori[2]) write_byte(180) write_byte(64) write_byte(8) message_end(); } stock sh_get_velocity(const Float:initial[3], const Float:final[3], Float:speed, Float:velocity[3]) { // Lets make sure we are within range static sv_maxvelocity; if ( !sv_maxvelocity ) { sv_maxvelocity = get_cvar_pointer("sv_maxvelocity"); } static Float:maxSpeed; maxSpeed = get_pcvar_float(sv_maxvelocity); // Time = Distance / Speed new Float:fTime = vector_distance(initial, final) / floatclamp(speed, -maxSpeed, maxSpeed); // Velocity = Distance / Time velocity[0] += (final[0] - initial[0]) / fTime; velocity[1] += (final[1] - initial[1]) / fTime; velocity[2] += (final[2] - initial[2]) / fTime; } stock blast_knockback(ent, Float:hitPointOrigin[3], Float:radius, Float:power) { new Float:entOrigin[3] new Float:velocity[3] new Float:cOrigin[3] static victim victim = -1 while ((victim = engfunc(EngFunc_FindEntityInSphere, victim, hitPointOrigin, radius)) != 0) { if (!is_user_alive(victim)) continue; pev(victim, pev_origin, entOrigin) new Float:distanceNadePl = vector_distance(entOrigin, hitPointOrigin) // Stuff on ground AND below explosion are "placed" a distance above explosion Y-wise ([2]), so that they fly if (entity_is_on_ground(victim) && entOrigin[2] < hitPointOrigin[2]) entOrigin[2] = hitPointOrigin[2] + distanceNadePl pev(victim, pev_velocity, velocity) cOrigin[0] = (entOrigin[0] - hitPointOrigin[0]) * radius / distanceNadePl + hitPointOrigin[0] cOrigin[1] = (entOrigin[1] - hitPointOrigin[1]) * radius / distanceNadePl + hitPointOrigin[1] cOrigin[2] = (entOrigin[2] - hitPointOrigin[2]) * radius / distanceNadePl + hitPointOrigin[2] velocity[0] += (cOrigin[0] - entOrigin[0]) * power velocity[1] += (cOrigin[1] - entOrigin[1]) * power velocity[2] += (cOrigin[2] - entOrigin[2]) * power message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("Damage"), _, victim) write_byte(1) // damage save write_byte(1) // damage take write_long(DMG_GENERIC) // damage type write_coord(0) // x write_coord(0) // y write_coord(0) // z message_end() get_user_killer(victim, ent) set_pev(victim, pev_velocity, velocity) } } stock fm_find_ent_by_owner(entity, const classname[], owner) { while ((entity = engfunc(EngFunc_FindEntityByString, entity, "classname", classname)) && pev(entity, pev_owner) != owner) { /* keep looping */ } return entity; } stock fm_find_ent_by_class(index, const classname[]) return engfunc(EngFunc_FindEntityByString, index, "classname", classname) public entity_is_on_ground(entity) return pev(entity, pev_flags) & FL_ONGROUND Attached Files knifemain.inc (238 Bytes) Przeczytaj cały wpis
  3. I'm Searching for those skins pack i want same skins in link those have text admin and vip https://forums.alliedmods.net/showthread.php?t=287768# Przeczytaj cały wpis
  4. Hi I need plugin team talk ( dead and alive can talk), please help ... Przeczytaj cały wpis
  5. Hei. I need few plugins ( i do not know name of them or if such plugin does exist ) #mapcycle Map rotation plugin based on amount of players ( for example 2vs2 = aim map etc... ) #wad not demanded Plugin which will turn off demanding of wad files ( player can connect to server without specific wad/mdl) #anti rush plugin which punish/kick player after rush or better will not allow players to cross specific area before amount of time #rifle restriction I found plugin but it work really badly if is aim_awp or any other awp map #wote for restriction Possibility to vote for rifle restriction turn on/off by clients (something like rtv) #wote for rules Vote like rtv for CB/FFA rules #freeze time I wish to have freeze time 3-5sec but on fy/he/aim maps to have it for 0sec Can anyone suggest plugins for me? Przeczytaj cały wpis
  6. MYGO.pl

    Plugin Request

    HELLO , I Have A cs1.6 Server (Furien Mod) And I want this Plugin : 1. LAst Furien Get : 70 Hp + 7000$ + when use bmb + Ctrl (Duck) = Invisibility 2. Last Anti-Furien Get : 70 Hp + 7000$ + Speed (400) + Golden XM1014 Przeczytaj cały wpis
  7. This affects all source sdk2013 based games and csgo. This patch is only for csgo linux and windows servers. The sdk2013 based patchs will come at a later time. Installation: add "ExploitFix_3_20_2020.txt" to your servers "csgo\addons\sourcemod\gamedata\" directory. add "ExploitFix_3_20_2020.smx" to your servers "csgo\addons\sourcemod\plugins\" directory. *NOTE* This hasn't been extensively tested yet and may show unknown net messages in your server console when an attacker trys to exploit it. Attached Files Get Plugin or Get Source (ExploitFix_3_20_2020.sp - 1.0 KB) ExploitFix_3_20_2020.txt (500 Bytes) Wyświetl pełny artykuł
  8. I want a plugin that allows each player to disable their message For example, this code is active for up to 40 seconds PHP Code: public plugin_init() { RegisterHam(Ham_Spawn, "player", "ads", 1) } public ads(id) { set_hudmessage(0, 0, 255, -1.0, 0.29, 0, 6.0, 40.0); show_hudmessage(id, "Welcom To Public Server^nAds: xxxx^nxxxxxx^nxxxxxx"); } Ten seconds until it is deactivated, the player type (say /messagestop) and the message is closed Przeczytaj cały wpis
  9. Hello, i have a zombie escape server and I'm looking for a plugin, well can someone of you make a new grab plugin and define "w" as required flag to get grab acess? Any help will be appreciated. Przeczytaj cały wpis
  10. The menu can be automatically closed after 5 seconds Can anyone do that? my menu: PHP Code: #include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> #include <hamsandwich> #include <cromchat> #define PLUGIN "Weapon_VIP" #define VERSION "2.0" #define AUTHOR "AlferD" public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_concmd("vipmenu","showmenu"); } public showmenu(id) { new menu = menu_create("\rVIP \yFree \wWeapon \dMenu", "Pressedrod"); menu_additem( menu, "Get M4A1\d+\yDeagle\d+\rItem \r[ \yFree \r]", "0"); menu_additem( menu, "Get AK47\d+\yDeagle\d+\rItem \r[ \yFree \r]", "1"); menu_additem( menu, "Get AWP\d+\yDeagle\d+\rItem \r[ \yFree \r]", "2"); menu_additem( menu, "Get Famas\d+\yElite\d+\rItem \r[ \yFree \r]", "3"); menu_additem( menu, "Get Galil\d+\yUsp\d+\rItem \r[ \yFree \r]", "4"); menu_display( id, menu, 0 ); return PLUGIN_HANDLED; } public Pressedrod(id, menu, item) { new data[6], szName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback); new key = str_to_num(data); if(!is_user_alive(id)) return PLUGIN_HANDLED switch(key) { case 0: { client_cmd(id, "m4a1"); } case 1: { client_cmd(id, "vipak47"); } case 2: { client_cmd(id, "vipawp"); } case 3: { client_cmd(id, "vipfamas"); } case 4: { client_cmd(id, "vipgalil"); } } return PLUGIN_CONTINUE } hud automatically closed: PHP Code: public Closed(id) { set_hudmessage(255, 0, 0, -1.0, 0.29, 0, 6.0, 12.0) show_hudmessage(id, "Closed Menu %d seconds",seconds) } Przeczytaj cały wpis
  11. My influx timer isn't loading. I understand the error has something to do with the database, but I don't know what exactly. Here is my logs: 20 - 00:50:55: SourceMod error session started L 03/19/2020 - 00:50:55: Info (map "surf_kitsune_fix_") (file "C:\TCAFiles\Users\bradyb\75709\csgo\addons\s ourcemod\logs\errors_20200319.log") L 03/19/2020 - 00:50:55: [SM] Failed to load plugin "influx_dropknife_css.smx": Bad engine version!. L 03/19/2020 - 00:50:55: [SM] Failed to load plugin "influx_hud_draw_css.smx": Bad engine version!. L 03/19/2020 - 00:50:55: [SM] Failed to load plugin "influx_specalltalk_css.smx": Bad engine version!. L 03/19/2020 - 00:50:55: [SM] Failed to load plugin "influx_style_tas_css.smx": Bad engine version!. L 03/19/2020 - 00:50:55: [SM] Exception reported: [Influx] Unable to establish connection to database! (Error: [1045]: Access denied for user 'root'@'64.42.177.210' (using password: NO)) L 03/19/2020 - 00:50:55: [SM] Blaming: influx_core.smx L 03/19/2020 - 00:50:55: [SM] Call stack trace: L 03/19/2020 - 00:50:55: [SM] [0] SetFailState L 03/19/2020 - 00:50:55: [SM] [1] Line 73, ./addons/sourcemod/scripting/influx_core/db.sp::DB_Init L 03/19/2020 - 00:50:55: [SM] [2] Line 587, ./addons/sourcemod/scripting/influx_core.sp::OnPluginStart L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_core.smx": Error detected in plugin startup (see error logs) L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_disableradio.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_disablesuicide.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_fixtimelimit.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_help.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_hud.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_hud_draw.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_hud_draw_csgo.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_hud_hidehud.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_hud_hideplayers.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_hud_hideplayers_wepsnd.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_hud_recchat.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_hud_recsounds.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_jumps.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_maprankings.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_mode_scroll.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_mvpstar.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_noclip.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_nocollision.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_nodmg.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_pause.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_practise.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_prespeed.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_printcptimes.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_recchat.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_recording.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_recordsmenu.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_recrank.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_recsounds.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_silent_chatcmds.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_simpleranks.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_simpleranks_chat.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_speclist.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_style_backwards.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_style_lowgrav.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_style_normal.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_style_rhsw.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_style_sw.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_style_tas_csgo.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_style_wonly.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_teams.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_teams_autojoin.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_teams_spawncmds.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_teletoend.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_teletorun.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_truevel.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_wepdrop.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_wepgive.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_zones.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_zones_autobhop.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_zones_beams.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_zones_block.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_zones_checkpoint.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_zones_freestyle.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_zones_stage.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_zones_teleport.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_zones_timer.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:50:55: [SM] Unable to load plugin "influx_zones_validator.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:51:21: Error log file session closed. L 03/19/2020 - 00:51:21: SourceMod error session started L 03/19/2020 - 00:51:21: Info (map "surf_kitsune_fix_") (file "C:\TCAFiles\Users\bradyb\75709\csgo\addons\s ourcemod\logs\errors_20200319.log") L 03/19/2020 - 00:51:21: [SM] Unable to load plugin "influx_config.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: SourceMod error session started L 03/19/2020 - 00:57:54: Info (map "surf_kitsune_fix_") (file "C:\TCAFiles\Users\bradyb\75709\csgo\addons\s ourcemod\logs\errors_20200319.log") L 03/19/2020 - 00:57:54: [SM] Failed to load plugin "influx_dropknife_css.smx": Bad engine version!. L 03/19/2020 - 00:57:54: [SM] Failed to load plugin "influx_hud_draw_css.smx": Bad engine version!. L 03/19/2020 - 00:57:54: [SM] Failed to load plugin "influx_specalltalk_css.smx": Bad engine version!. L 03/19/2020 - 00:57:54: [SM] Failed to load plugin "influx_style_tas_css.smx": Bad engine version!. L 03/19/2020 - 00:57:54: [SM] Exception reported: [Influx] Unable to establish connection to database! (Error: [1045]: Access denied for user 'root'@'64.42.177.210' (using password: NO)) L 03/19/2020 - 00:57:54: [SM] Blaming: influx_core.smx L 03/19/2020 - 00:57:54: [SM] Call stack trace: L 03/19/2020 - 00:57:54: [SM] [0] SetFailState L 03/19/2020 - 00:57:54: [SM] [1] Line 73, ./addons/sourcemod/scripting/influx_core/db.sp::DB_Init L 03/19/2020 - 00:57:54: [SM] [2] Line 587, ./addons/sourcemod/scripting/influx_core.sp::OnPluginStart L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_core.smx": Error detected in plugin startup (see error logs) L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_disableradio.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_disablesuicide.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_fixtimelimit.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_help.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_hud.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_hud_draw.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_hud_draw_csgo.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_hud_hidehud.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_hud_hideplayers.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_hud_hideplayers_wepsnd.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_hud_recchat.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_hud_recsounds.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_jumps.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_maprankings.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_mode_scroll.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_mvpstar.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_noclip.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_nocollision.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_nodmg.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_pause.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_practise.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_prespeed.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_printcptimes.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_recchat.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_recording.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_recordsmenu.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_recrank.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_recsounds.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_silent_chatcmds.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_simpleranks.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_simpleranks_chat.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_speclist.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_style_backwards.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_style_lowgrav.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_style_normal.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_style_rhsw.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_style_sw.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_style_tas_csgo.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_style_wonly.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_teams.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_teams_autojoin.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_teams_spawncmds.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_teletoend.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_teletorun.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_truevel.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_wepdrop.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_wepgive.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_zones.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_zones_autobhop.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_zones_beams.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_zones_block.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_zones_checkpoint.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_zones_freestyle.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_zones_stage.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_zones_teleport.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_zones_timer.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:57:54: [SM] Unable to load plugin "influx_zones_validator.smx": Could not find required plugin "influx_core" L 03/19/2020 - 00:58:46: Error log file session closed. L 03/19/2020 - 00:58:46: SourceMod error session started L 03/19/2020 - 00:58:46: Info (map "surf_kitsune_fix_") (file "C:\TCAFiles\Users\bradyb\75709\csgo\addons\s ourcemod\logs\errors_20200319.log") L 03/19/2020 - 00:58:46: [SM] Unable to load plugin "influx_config.smx": Could not find required plugin "influx_core" L 03/19/2020 - 01:01:28: Error log file session closed. Przeczytaj cały wpis
  12. MYGO.pl

    Proxy snort

    Effective Protection Whether you're running an internet based business, game server or blog our detection can help you mitigate the negative effects of proxy use. View all our features available to free and paid customers. Whitelist example. AS4134 #CHN no choice to get to outside world Requirements: Amxx 1.9+ Attached Files Get Plugin or Get Source (proxysnort.sma - 9.0 KB) Przeczytaj cały wpis
  13. Hi everyone, could someone make a plugin of a beam that does damage as seen in the video? https://www.youtube.com/watch?v=PMl9YIN_nSM It is a beam that a player can buy with ammo packs (you can do it with normal money, then I adapt it to buy with ammo packs). the plugin consists of: -It is a white beam/blue (like video) -Only CT can buy. -The white beam appears when a player shoots at the enemy. -The beam can attack multiple players (if it is attacking it, like video). -The beam does 10 hp damage every second. -If the player stops attacking, it gradually disappears. (like in the video) -The beam appears in a certain radius, I mean, it does not appear if the victim is very far away. Could someone help me create this plugin please or could you give me an example to guide me please ... thanks in advance Przeczytaj cały wpis
  14. hello blz. well i would like someone to help me to put this sma plugin for steam and for steam. the menu only opens for steam and for steam does not open the menu using the "n" key for steam just by typing say there it opens the menu i would like to put it like in steam just press the n key for steam it opens fast. .. #include <amxmodx> #include <amxmisc> #define PLUGIN "4FUN Menu" #define VERSION "1.0" #define AUTHOR "Fabiano" public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_clcmd("say /brisados_menu", "szybkie_menu") } public szybkie_menu(id) { new menu = menu_create("\ Brisados \Menu Rapido:", "menu_wybierz") menu_additem(menu, "\Top15", "1", 0) menu_additem(menu, "\Rank", "2", 0) menu_additem(menu, "\Servidores Brisados", "3", 0) menu_additem(menu, "\vip", "4", 0) menu_additem(menu, "\resetscore", "5", 0) menu_additem(menu, "\Admins Online", "6", 0) menu_additem(menu, "\Contato Dono", "7", 0) menu_setprop(menu, MPROP_EXIT, MEXIT_ALL) menu_display(id, menu, 0) } public menu_wybierz(id, menu, item) { if (item == MENU_EXIT) { menu_destroy(menu) return PLUGIN_HANDLED } new data[6], iName[64] new acces, callback menu_item_getinfo(menu, item, acces, data,5, iName, 63, callback) new key = str_to_num(data) switch(key) { case 1 : client_cmd(id,"say /top15") case 2 : client_cmd(id,"say /rank") case 3 : client_cmd(id,"say /serve") case 4 : client_cmd(id,"say /bsdvip") case 5 : client_cmd(id,"say /resetscore") case 6 : client_cmd(id,"say /admin") case 7 : client_cmd(id,"say /skype") } menu_destroy(menu) return PLUGIN_HANDLED } public client_connect(id) client_cmd(id,"bind ^"n^" ^"say /brisados_menu^"") Przeczytaj cały wpis
  15. say .rr, reset only scoreboard, not reset csstats ..... frags deaths do not reset rank ranking Przeczytaj cały wpis
  16. Hi is there any plugin that block pickup secondary only? I've search and only found block pickup all weapon. Thanks first! :D :D :D Przeczytaj cały wpis
  17. Video: https://youtu.be/u_MNZ_eUew4 How to reproduce a bug: 1. Fall from ledge having 1 HP and 0 Temp HP 2. Wait until someone revive you 3. Enjoy your free temp health (30 - by default survivor_revive_health cvar) What this plugin changes? After player is revived he doesn't receive free temp health. No cvar. Attached Files Get Plugin or Get Source (lfd_both_ledge.sp - 1.8 KB) Wyświetl pełny artykuł
  18. Description: This plugin simulate the breathing of the players allowing other players to hear it like in real life. Console-Variables: Quote: • breathe_are_bots_breathing Whether or not bots make breath sounds. • breathe_who_should_breathe who should make breathe sounds - 0 - Both teams, 1 - Only Terrorists, 2 - Only Counter-Terrorists. Installation instructions: • Place "breathing.mp3" into "csgo/sound" and breathe.smx into the plugins folder. Changelog: Quote: 18 March - 2020 [v1.0] • Initial release. Plans: • If you have any suggestions / bugs you found please write them below! :3 Attached Files Get Plugin or Get Source (breathe.sp - 2.3 KB) breathing.zip (154.7 KB) Wyświetl pełny artykuł
  19. I'm looking to have a Hide and Seek plugin made for CSGO. Please contact me on Discord for additional details, and so we can discuss payment. Musty#6867 Przeczytaj cały wpis
  20. Why? From my experience, the chainsaw is one of the least popular weapons in-game. In terms of weapon balance there is no reason for use-time (fuel) limitaion. No cvars. Attached Files Get Plugin or Get Source (lfd_both_chainsaw.sp - 1.2 KB) Wyświetl pełny artykuł
  21. This bug affected only servers with high tickrates, if you have standard 30 tick - do not install this plugin. It's fixes FOV issues when reloading weapon, but bug still occurs when you falling (not jumping). I have tried to fix it too with OnPlayerRunCmd, OnPreThink, OnPostThink and get stuck with it. Any way.. major headache was the reloading of the weapon. If you have an idea how to fix the rest - let us know. Video: https://youtu.be/JgFrJmZwpwk Gamedata and some code was taken from Unscope Sniper On Shoot plugin, so credits going to Silvers. Attached Files l4d_unscope.txt (268 Bytes) Get Plugin or Get Source (lfd_both_fixSG552.sp - 2.4 KB) Wyświetl pełny artykuł
  22. Hi! Anyone knows what is this plugin in photo? Przeczytaj cały wpis
  23. Hello everyone, Today i tried to add two plugins of vip 1.9.2 to make two vip menus for admins and one for vips but i dunno how can anyone help me in this how may i make two vip menus and both are same of flags one vip.ini and one vip1.ini Thanks for help Przeczytaj cały wpis
  24. Features: Provides more options for both games, such as when the screen should turn black and white and how many revives are allowed. Options to control when the heartbeat sound plays and when survivors should start vocalizing that they're about to die. This fixes L4D1 players going from black and white on the 2nd revive to normal color after subsequent revives when increasing the survivor_max_incapacitated_count cvar value. The bug is described here by Dragokas. This plugins cvar l4d_heartbeat_revives overwrites the games survivor_max_incapacitated_count cvar, so set your desired value in this plugins cvar config. Cvar default values of "2" is what the game uses by default. Thanks: "Dragokas" - For the inspiration. CVars: Saved to l4d_heartbeat.cfg in your servers \cfg\sourcemod\ folder. PHP Code: // 0=Plugin off, 1=Plugin on. l4d_heartbeat_allow "1" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d_heartbeat_modes "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d_heartbeat_modes_off "" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d_heartbeat_modes_tog "0" // How many revives are allowed before a player is killed (wrapper to survivor_max_incapacitated_count cvar). l4d_heartbeat_revives "2" // How many revives until the black and white screen overlay starts. l4d_heartbeat_screen "2" // How many revives until the heartbeat sound starts playing. l4d_heartbeat_sound "2" // How many revives until the player vocalizing that they're about to die. l4d_heartbeat_vocalize "2" // Heartbeat plugin version. l4d_heartbeat_version Changes: Code: 1.0 (17-Mar-2020) - Initial release. Installation: Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder. Attached Files Get Plugin or Get Source (l4d_heartbeat.sp - 12.8 KB) Wyświetl pełny artykuł
  25. hello sir I want to make two features in vip one is vip have their own models for CT AND T second is I will give free vip to all but only special flag vip can get only awp weapon and awp weapon model also change not same like others plazz help me Przeczytaj cały wpis
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