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Treść opublikowana przez MYGO.pl

  1. MYGO.pl

    REQ

    Hello , I have this simple afk kicker and i cant compile . Can enyone help me with this ? Thank you ! Attached Images afk.jpg (97.0 KB) Attached Files Get Plugin or Get Source (afksimplu.sma - 3.4 KB) Przeczytaj cały wpis
  2. Inspired by the chaos mods made for the Grand Theft Auto series - I decided to make a version for Left 4 Dead 2. The idea behind Chaos Mod is to enable random effects at regular intervals during play. This can result in some funny situations which will only get more varied as I add more effects. There are currently 35 effects (pictured below): Here are two pictures of the plugin in action: Install instruction can be found in the GitHub repository. I wasn't able to attach the plugin here due to an internal server error but it can also be downloaded from the releases page on github here. Please give me feedback and suggest new effects I can add! Credits: Auto Infected Spawner by Tordecybombo. Used plugin to create multiple effects. Dissolve Infected by Silvers. Used plugin as an effect. Left 4 Downtown 2 by ProdigySim, AtomicStryker and psychonic. New custom commands by honorcode23. I adapted some of the commands from this plugin to use as effects. No Safe Room Medkits by Crimson_Fox. Used code to help get the location of the saferoom. Security entity limit by Benoist3012. Spawn uncommon Infected by AtomicStryker. Used plugin to create multiple effects. vdfplus by RoyalBingBong. Used in the configurator. Weapon/Zombie Spawner by Zuko. Used plugin to create multiple effects. Weapon Damage Mod by AtomicStryker. Used plugin to create multiple effects. Wyświetl pełny artykuł
  3. Hello! I would like to add on my furien server "vip" that should have this: VIP CT Menu - M4a1/Ak47 gold - 30% more dmg - 5000$ - Deagle gold - 3000$ - No flash - 4000$ - x3 jump - +20hp/kill - +500$/kill - vip skin VIP T Menu - Super knife - 30% more dmg - 5000$ - 1 flash+1 smoke+ 1 he - 5000$ - x3 jump - 20hp/kill - 500$/kill - vip skin And extra i would like that every time a ct or furien dies should drop a box that give random 20 hp/1000%/nothing. Grab or wall hang for furien. I`m oppen to new suggestions. I hope you guys can help me, ofcourse not for free, thank you! Przeczytaj cały wpis
  4. Hello do you know any good plugin when one server have 32/32 player or when is full other player what like to conenct to go in other ip Przeczytaj cały wpis
  5. [ZE] Breakable manager Description: a simple plugin that will let you block/punish players who break objects while their teammates still using them Cvars: ze_nobreak 1/0: Block breaking objects that teammates still use. g_PunishBreaker 1/0: Punish players who break objects that teammates still use ( ze_nobreak should be set to 0 ). Changelog: Code: -V1.0: *First release. Attached Files Get Plugin or Get Source (ze_bm.sma - 1.7 KB) Przeczytaj cały wpis
  6. Hi, I want a plugin so I can change the sound of the guns Code: weapons/ak47-1.wav change to weapons/new/ak47-1.wav weapons/ak47_boltpull.wav change to weapons/new/ak47_boltpull.wav weapons/ak47_clipin.wav change to weapons/new/ak47_clipin.wav weapons/ak47_clipout.wav change to weapons/new/ak47_clipout.wav Przeczytaj cały wpis
  7. Hey, after looking at the anti-afk plugins and noticing that most have tons of extra bloat and unneed code when most of their functionality is already built into the game. I have developed this anti-afk plugin. It works pretty simply, when a player leaves the buyzone the server calls the event "exit_buyzone" we store this value in the bool "left_buyzone" then when the buytime ends. Any players who haven't left the buyzone at least once will be moved to spectator. this plugin does not kick players as there already exists settings to kick spectators after a specific amount of time. note: this only works for game types that the players can buy items in. there are no CVars required for this plugin as it only uses in-game functions. I have included the source code for this plugin if you wish to modify it in anyway. Enjoy! Attached Files Get Plugin or Get Source (chris's afk manager.sp - 1.7 KB) chris's afk manager.smx (3.5 KB) Wyświetl pełny artykuł
  8. I get this plugin and this gun has red beam(tracer) but I want to change red to blue.. what should I do? Attached Files Get Plugin or Get Source (zp_extra_ethereal.sma - 17.8 KB) Przeczytaj cały wpis
  9. I made this plugin because of the problems newly connected players that hate mod servers represent...Griefing then leaving... This plugin prevents friendly fire from newly connected players for a configurable period of time after they join...But that's not all. What this plugin also does is kick players who do a configurable set amount of damage to survivors within the time frame you set if you want to kick them...But that's not all. What this plugin also does is when players who join jump off ledges to suicide within the time frame it prevents any damage and teleports them back to where they jumped from. Number of jumps is configurable before kick as well, if you want to kick them. As always this plugin is a work in progress and any advice/requests are welcome, enjoy :) Attached Files Get Plugin or Get Source (l4d_survivor_griefer_protection.sp - 3.7 KB) Wyświetl pełny artykuł
  10. About: Updated with highly customisable preferences for each Special Infected. Merged version of [L4D] Target Patch and [L4D2] Target Patch This overrides the ChooseVictim function for each Special Infected according to your preferences. Prioritise who to attack first, vomited survivors, vomited specials, incapped, pinned etc. Can prevent specific Special Infected from targeting incapacitated survivors. Can restore L4D1 game behaviour in L4D2 so the Hunter and Tank can attack incapacitated and vomited players. Benchmarking shows the function/plugin is highly optimized and extremely quick (0.058 ms think time). Thanks: Sev - For the idea and request. BlackSabbarh - Also for the request. Lux - For fixing God Frames detour which is similar to this, and would not be possible without. hoanganh81097 - For testing version 2.0. Example Data Config: Saved to l4d_target_override.cfg in your servers \addons\sourcemod\data\ folder. PHP Code: // Rearrange order to your preference for each Special Infected class. Don't delete any values, must contain all 6. // Order: Prioritise who to attack first: 1=Normal Survivor. 2=Vomited Survivor. 3=Incapped. 4=Pinned. 5=Ledge. 6=Vomited Special Infected. // Pinned: Ignore attacking target when they're pinned by: 1=Smoker. 2=Hunter. 4=Jockey. 8=Charger. 15=All. Add numbers together. // Incap: 0=Ignore incapacitated players. 1=Allow attacking incapacitated players. 2=Only attack incapacitated players when they are vomited. 3=Only attack incapacitated when everyones incapacitated. // Voms: 0=Off. 1=Allow attacking vomited Special Infected (order number 6). // Wait: How many seconds to target someone before being allowed to switch to another target. They will switch before if the player is no longer valid or allowed to be targeted. "target_patch" { "tank" { "order" "6,2,3,1,4,5" // Preference Vomited Special Infected, then Vomited Survivors, then Incapped then normal Survivors. "pinned" "15" "incap" "1" "voms" "1" "wait" "2" } } Admin Commands: (requires "z" flag) PHP Code: sm_to_reload // Reloads the data config sm_to_stats // Displays benchmarking stats (min/avg/max). (Requires plugin recompile with DEBUG_BENCHMARK set to 1 or 2). Cvars: Saved to l4d_target_override.cfg in your servers \cfg\sourcemod\ folder. PHP Code: // 0=Plugin off, 1=Plugin on. l4d_target_override_allow "1" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d_target_override_modes "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d_target_override_modes_off "" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d_target_override_modes_tog "0" // L4D1: Override these Specials target function: 1=Smoker, 2=Boomer, 4=Hunter, 8=Tank. 15=All. Add numbers together. l4d_target_override_specials "15" // L4D2: Override these Specials target function: 1=Smoker, 2=Boomer, 4=Hunter, 8=Spitter, 16=Jockey, 32=Charger, 64=Tank. 127=All. Add numbers together. l4d_target_override_specials "127" // Target Override plugin version. l4d_target_override_version Changes: Code: 2.0 (23-Mar-2020) - Initial Release. - Combined L4D1 and L4D2 versions into 1 plugin. - Major changes to how the plugin works. - Now has a data config to choose preferences for each Special Infected. - Renamed plugin (delete the old .smx - added check to prevent duplicate plugins). - Removed cvar "l4d2_target_patch_special", now part part of data config settings. - Removed cvar "l4d2_target_patch_targets", now part part of data config settings. - Removed cvar "l4d2_target_patch_wait", now part part of data config settings. - Removed cvar "l4d2_target_patch_incap", now part part of data config settings. - Removed cvar "l4d_target_patch_incap", now part part of data config settings. Requirements: Extension: DHooks (Experimental dynamic detour support) Installation: Download the .zip and extract the files to their respective folders in your servers \addons\sourcemod\ folder. Attached Files l4d_target_override.zip (21.5 KB) Wyświetl pełny artykuł
  11. how can i block say_team @ blabla command ? gagged players using that method to chat Przeczytaj cały wpis
  12. ServerRedirect SourceMod plugin that allows players to see and connect to other servers. About This plugin provides servers list menu, where you can add your servers, so players can be redirected to them while being on server. You can redirect to any server you'd like, servers you redirect to doesn't require any fixes installed or anything like that. Also this plugin comes with A2S queries, but to actually use it you would need an optional requirement (see Requirements), after that you'll see real time statistics for every server you added. This plugin also provides some api (sourcemod/addons/scripting/include/server_redirect.inc) that you can use for your needs. Configuration To add servers to servers menu use sourcemod/addons/configs/server_redirect.cfg file and add servers you'd like by following the description. After that take a look at convar file created after first plugin launch (cfg/sourcemod/plugin.server_redirect.cfg) and configure it to your liking by following provided description. Note: If you don't see your servers in servers menu, make sure that config file in the right place under right name (sourcemod/addons/configs/server_redirect.cfg) and is configured properly. Requirements Dhooks with detour support; Socket (Optional). Special thanks To everyone in SourceMod discord who was somehow related to csgo redirect method; Screenshots Note: All servers were taken from server browser and selection was totaly random. Servers list menu: Server info menu (Shown when you chose server): If you found bug or want to suggest something, please do it here. DOWNLOAD SOURCE Wyświetl pełny artykuł
  13. Forum: Unapproved Plugins Posted By: backwards Post Time: 03-20-2020 at 06:00 Wyświetl pełny artykuł
  14. MYGO.pl

    Score + Death

    Hello i need 2 plugins 1.Players cannot drop any weapons 2.Players cant have deaths on score( so if u die u wont get death score) Przeczytaj cały wpis
  15. MYGO.pl

    Teleport bug

    Hello everyone, i have problem on my Deathrun server. When 2 or more players enter the same portal, portal won't work if other player move from portal, so can somebody help me how to fix this bug with portal Przeczytaj cały wpis
  16. In mix when it 15 rounds (end match) [CT/TRR] Wins, the list will be updated as HUD and show tops Example: PHP Code: Top Kills = "Name" (score) Top Deaths = "Name" (score) Top Bomb Explodes = "Name" (score) Top Planted Bombs = "Name" (score) Top Defuse Bombs = "Name" (score) Top Knifes = "Name" (score) Top Heatshots = "Name" (score) Przeczytaj cały wpis
  17. Good, gentlemen of alliedmodders I have created this request for help because I want to do something with the shop plugin : https://forums.alliedmods.net/showthread.php?t=284603 You see, I have a knife server and I wanted to leave only 3 items available that can be purchased only 1 time in each regeneration of which 2 are not in the store, those 2 items that are not in the store are to restore life to 35hp(For 35hp maps) not to add + hp as it is already by default and the other would be a jihad bomb that explodes the players who are nearby with a sound before exploding as in the servers of catch the traitor Could you help me with that? I would really appreciate it, excuse the obvious translation:bacon!: Przeczytaj cały wpis
  18. Hei i'm looking for plugin which will gives kill sound from cs:go (ding - for client which killed another person) Przeczytaj cały wpis
  19. MYGO.pl

    Anti rush

    Hei i'm looking for plugin which will punish/kick player after rush or better will not allow players to cross specific area before amount of time Przeczytaj cały wpis
  20. Hello, I would ask for your help what should I do to eliminate errors Search Results Web search results nothing LOGI SERWER: Code: L 03/21/2020 - 00:06:24: [SM] Blaming: yRanks.smx L 03/21/2020 - 00:06:24: [SM] Call stack trace: L 03/21/2020 - 00:06:24: [SM] [1] Line 141, D:\Workspace\FFA\yRanks.sp::UpdateStatus L 03/21/2020 - 00:07:35: [SM] Exception reported: Array index out-of-bounds (index 19, limit 19) L 03/21/2020 - 00:07:35: [SM] Blaming: yRanks.smx L 03/21/2020 - 00:07:35: [SM] Call stack trace: L 03/21/2020 - 00:07:35: [SM] [1] Line 155, D:\Workspace\FFA\yRanks.sp::UpdateStatus L 03/21/2020 - 00:10:10: [SM] Exception reported: Array index out-of-bounds (index 19, limit 19) L 03/21/2020 - 00:10:10: [SM] Blaming: yRanks.smx L 03/21/2020 - 00:10:10: [SM] Call stack trace: L 03/21/2020 - 00:10:10: [SM] [1] Line 155, D:\Workspace\FFA\yRanks.sp::UpdateStatus L 03/21/2020 - 00:10:16: [SM] Exception reported: Array index out-of-bounds (index 19, limit 19) L 03/21/2020 - 00:10:16: [SM] Blaming: yRanks.smx L 03/21/2020 - 00:10:16: [SM] Call stack trace: L 03/21/2020 - 00:10:16: [SM] [1] Line 155, D:\Workspace\FFA\yRanks.sp::UpdateStatus L 03/21/2020 - 00:10:18: [SM] Exception reported: Array index out-of-bounds (index 19, limit 19) L 03/21/2020 - 00:10:18: [SM] Blaming: yRanks.smx L 03/21/2020 - 00:10:18: [SM] Call stack trace: L 03/21/2020 - 00:10:18: [SM] [1] Line 155, D:\Workspace\FFA\yRanks.sp::UpdateStatus L 03/21/2020 - 00:13:06: [SM] Exception reported: Array index out-of-bounds (index 19, limit 19) L 03/21/2020 - 00:13:06: [SM] Blaming: yRanks.smx L 03/21/2020 - 00:13:06: [SM] Call stack trace: L 03/21/2020 - 00:13:06: [SM] [1] Line 155, D:\Workspace\FFA\yRanks.sp::UpdateStatus L 03/21/2020 - 00:13:51: [SM] Exception reported: Array index out-of-bounds (index 19, limit 19) L 03/21/2020 - 00:13:51: [SM] Blaming: yRanks.smx L 03/21/2020 - 00:13:51: [SM] Call stack trace: L 03/21/2020 - 00:13:51: [SM] [1] Line 155, D:\Workspace\FFA\yRanks.sp::UpdateStatus L 03/21/2020 - 00:18:48: [SM] Exception reported: Array index out-of-bounds (index 19, limit 19) L 03/21/2020 - 00:18:48: [SM] Blaming: yRanks.smx L 03/21/2020 - 00:18:48: [SM] Call stack trace: L 03/21/2020 - 00:18:48: [SM] [1] Line 155, D:\Workspace\FFA\yRanks.sp::UpdateStatus L 03/21/2020 - 00:19:54: [SM] Exception reported: Array index out-of-bounds (index 19, limit 19) L 03/21/2020 - 00:19:54: [SM] Blaming: yRanks.smx L 03/21/2020 - 00:19:54: [SM] Call stack trace: L 03/21/2020 - 00:19:54: [SM] [1] Line 155, D:\Workspace\FFA\yRanks.sp::UpdateStatus L 03/21/2020 - 00:23:03: [SM] Exception reported: Array index out-of-bounds (index 19, limit 19) L 03/21/2020 - 00:23:03: [SM] Blaming: yRanks.smx PLIKS yranks.sp Code: /******************************************************** 1.0 - Pierwsze wydanie pluginu. 1.1 - Dodanie możliwości zmiany wyglądu rang w tabeli. 1.2 - Optymalizacja kodu, poprawienie komunikatów na chacie pod względem estetycznym, zmiana timera zapisującego dane na akcję w Event_RoundEnd 1.3 - Dodanie opcji wyłączenia złotych naboi, zmiana kominkatów, ukrywanie opcji przy wyłączonych złotych nabojach. 1.4 - Dodanie hudu ********************************************************/ /* [ Includes ] */ #include <sourcemod> #include <sdktools> #include <sdkhooks> #include <multicolors> #include <clientprefs> #include <yRanks> /* [ Compiler Options ] */ #pragma newdecls required #pragma semicolon 1 /* [ Defines ] */ #define PluginTag "{lightred}★{darkred} Ranks {lightred}★{default}" #define Table_Main "yRanks_Main" #define Table_Stats "yRanks_Stats" /* [ Modules ] */ #include "yRanks/yRanks_Globals.sp" #include "yRanks/yRanks_Commands.sp" #include "yRanks/yRanks_Database.sp" #include "yRanks/yRanks_Events.sp" #include "yRanks/yRanks_AdminPanel.sp" #include "yRanks/yRanks_standardActions.sp" #include "yRanks/yRanks_Helpers.sp" #include "yRanks/yRanks_Natives.sp" #include "yRanks/yRanks_Config.sp" /* [ Plugin Author And Informations ] */ public Plugin myinfo = { name = "[CS:GO] Yamakashi - [ yRanks ]", author = Plugin_Author, description = Plugin_Description, version = "1.4", url = Plugin_Url }; /* [ Plugin Startup ] */ public void OnPluginStart() { /* [ Admin Commands ] */ RegAdminCmd("sm_ap", AdminPanel_Command, ADMFLAG_ROOT, "Panel Administracyjny"); RegAdminCmd("sm_adminpanel", AdminPanel_Command, ADMFLAG_ROOT, "Panel Administracyjny"); RegAdminCmd("sm_reloadcfg", ReloadConfigs_Command, ADMFLAG_ROOT, "Przeładowanie configów"); /* [ Commands ] */ RegConsoleCmd("sm_ranks", Ranks_Command, "Główne menu rang."); RegConsoleCmd("sm_ranga", Ranks_Command, "Główne menu rang."); RegConsoleCmd("sm_rangi", Ranks_Command, "Główne menu rang."); RegConsoleCmd("sm_rank", Ranks_Command, "Główne menu rang."); RegConsoleCmd("sm_sklep", Shop_Command, "Sklep z punktami."); RegConsoleCmd("sm_shop", Shop_Command, "Sklep z punktami."); RegConsoleCmd("sm_hud", Hud_Command, "Wybór hudu"); RegConsoleCmd("say", Say_Command); RegConsoleCmd("say_team", Say_Command); /* [ Hooks ] */ HookEvent("round_end", Event_RoundEnd); HookEvent("round_mvp", Event_RoundMvp); HookEvent("bomb_defused", Event_BombDefused); HookEvent("bomb_planted", Event_BombPlanted); HookEvent("player_death", Event_PlayerDeath); HookEvent("hostage_rescued", Event_HostageRescued); /* [ Timers ] */ CreateTimer(360.0, AuthorInfo, _, TIMER_FLAG_NO_MAPCHANGE); /* [ Cookies ] */ g_hCookie1 = RegClientCookie("first_connection", "Pierwsze połaczenie", CookieAccess_Private); g_hCookie2 = RegClientCookie("type_of_hud", "Rodzaj hudu", CookieAccess_Private); /* [ Database Connect ] */ DatabaseConnect(); /* [ Hud ] */ g_hHud = CreateHudSynchronizer(); /* [ Check Player ] */ LoopClients(i) { OnClientCookiesCached(i); OnClientPutInServer(i); } /* [ LogFile ] */ char sDate[16]; FormatTime(sDate, sizeof(sDate), "%Y-%m-%d", GetTime()); BuildPath(Path_SM, g_sLogFile, sizeof(g_sLogFile), "logs/yRanks/%s.log", sDate); /* [ ConfigFile ] */ BuildPath(Path_SM, g_sConfigPathMain, sizeof(g_sConfigPathMain), "configs/yRanks/yRanks_Main.cfg"); BuildPath(Path_SM, g_sConfigPathShop, sizeof(g_sConfigPathShop), "configs/yRanks/yRanks_Shop.cfg"); BuildPath(Path_SM, g_sConfigPathRanks, sizeof(g_sConfigPathRanks), "configs/yRanks/yRanks_Ranks.cfg"); } /* [ Timers ] */ public Action UpdateEverythingTimer(Handle timer, any client) { if(IsValidClient(client)) { UpdateEverything(client); CreateTimer(30.0, UpdateEverythingTimer, client, TIMER_FLAG_NO_MAPCHANGE); } } public Action AuthorInfo(Handle timer) { LoopClients(i) { CPrintToChat(i, "%s {darkred}=========> {lightred}Informacja{darkred} <=========", PluginTag); CPrintToChat(i, "%s Plugin został napisany przez {lime}Yamakashiego{default}.", PluginTag); CPrintToChat(i, "%s {darkred}=========> {lightred}Informacja{darkred} <=========", PluginTag); } CreateTimer(360.0, AuthorInfo, _, TIMER_FLAG_NO_MAPCHANGE); } public Action UpdateStatus(Handle timer, int client) { char sBuffer[1024]; if(IsValidClient(client)) { if(g_iHud[client] == 1) { if(IsPlayerAlive(client)) { Format(sBuffer, sizeof(sBuffer), "<font color='#FF0033'>Ranga:</font> %s", g_sRanksNames[g_iRank[client]]); if(g_iRank[client] > 18) Format(sBuffer, sizeof(sBuffer), "%s\n<font color='#FF0033'>Punkty:</font> %d", sBuffer, g_iScore[client]); else Format(sBuffer, sizeof(sBuffer), "%s\n<font color='#FF0033'>Punkty:</font> %d/%d", sBuffer, g_iScore[client], g_iRequirements[g_iRank[client] + 1]); } else { int spect = GetEntProp(client, Prop_Send, "m_iObserverMode"); if(spect == 4 || spect == 5) { int target = GetEntPropEnt(client, Prop_Send, "m_hObserverTarget"); if(target != -1 && IsValidClient(target)) { Format(sBuffer, sizeof(sBuffer), "<font color='#FF0033'>Odznaka:</font> %s", g_sRanksNames[g_iRank[target]]); if(g_iRank[target] > 18) Format(sBuffer, sizeof(sBuffer), "%s\n<font color='#FF0033'>Zabójstwa:</font> %d", sBuffer, g_iScore[target]); else Format(sBuffer, sizeof(sBuffer), "%s\n<font color='#FF0033'>Zabójstwa:</font> %d/%d", sBuffer, g_iScore[target], g_iRequirements[g_iRank[target] + 1]); } } } PrintHintText(client, sBuffer); } else if(g_iHud[client] == 2) { if(IsPlayerAlive(client)) { Format(sBuffer, sizeof(sBuffer), "# Ranga: %s", g_sRanksNames[g_iRank[client]]); if(g_iRank[client] > 18) Format(sBuffer, sizeof(sBuffer), "%s\n# Punkty: %d", sBuffer, g_iScore[client]); else Format(sBuffer, sizeof(sBuffer), "%s\n# Punkty: %d/%d", sBuffer, g_iScore[client], g_iRequirements[g_iRank[client] + 1]); SetHudTextParams(0.03, -0.33, 1.0, 6, 231, 1, 255, 0, 10.0, 0.0, 0.0); ShowSyncHudText(client, g_hHud, sBuffer); } else { int spect = GetEntProp(client, Prop_Send, "m_iObserverMode"); if(spect == 4 || spect == 5) { int target = GetEntPropEnt(client, Prop_Send, "m_hObserverTarget"); if(target != -1 && IsValidClient(target)) { Format(sBuffer, sizeof(sBuffer), "# Ranga: %s", g_sRanksNames[g_iRank[target]]); if(g_iRank[target] > 18) Format(sBuffer, sizeof(sBuffer), "%s\n# Punkty: %d", sBuffer, g_iScore[target]); else Format(sBuffer, sizeof(sBuffer), "%s\n# Punkty: %d/%d", sBuffer, g_iScore[target], g_iRequirements[g_iRank[target] + 1]); SetHudTextParams(0.03, -0.33, 1.0, 6, 231, 1, 255, 0, 10.0, 0.0, 0.0); ShowSyncHudText(client, g_hHud, sBuffer); } } } } } CreateTimer(0.1, UpdateStatus, client, TIMER_FLAG_NO_MAPCHANGE); } Przeczytaj cały wpis
  21. hello, i want a countdown with fov sprites on player's screen counting from 10 to 1 , show sprite every number and remove every 1 seconds then add new sprites start with event_new_round Przeczytaj cały wpis
  22. Hey there, What is the best zombie plague bots that can be used? I know about Podbots, but no waypoints for most of the maps Zbot is illegal, I don't mind using it, any link for Linux? CS Bot enabler doesn't work, there's no guide/cvars or cmds list I can find Any help would be appreciated! Przeczytaj cały wpis
  23. Hello guys , i've been google-ing about this and found nothing so i came to ask the best ( alliedmods) I want to make a change on my server which includes changing the time after the bomb explodes ( default is 45 as i see - i want it to be changed to 60 ) . If anyone has any idea about this request / a plugin or a solution i would be very grateful > HAVE A NICE DAY < ty anticipated Przeczytaj cały wpis
  24. This plugin enables certain automatic weapons to set their fire mode (Single/Burst/Auto) Pistol and magnum fire modes are also included. Desert Rifle is not allowed because of the way it burst fires already. This plugin is a work in progress and any feedback or suggestions are appreciated. Thanks to Lux for coding advice as usual. Thanks to TimoCop for his Automatic Pistols plugin which gave me a baseline to work with. I make no claim this works 100% under every scenario, I have been the only one testing this until now. PRESS ZOOM KEY TO CHANGE FIRE MODE Compatibility - Fire modes are saved to the weapon entity, so if you use multiple equipment which uses multiple guns switching them will cause the fire modes to reset, because every time you switch it becomes a new entity, eventually i will come up with a fix for this. Automatic Pistols by TimoCop may interfere with this plugins fire modes, if it does let me know and i'll add options to disable fire modes on Pistols/Magnums in this plugin. Eventually I will add options per gun to enable disable specific guns using fire modes. Attached Files Get Plugin or Get Source (l4d2_weapon_fire_modes.sp - 5.6 KB) Wyświetl pełny artykuł
  25. Forum: Unapproved Plugins Posted By: Jogn Wick Post Time: 03-21-2020 at 11:16 Wyświetl pełny artykuł
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