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Treść opublikowana przez MYGO.pl

  1. Adds and upper-limit to amount of alien drones that can exist at once, game can let spawns run rampant until something causes a crash. Default alien limit of 400 and removes oldest alien if above the limit. To change the upper-limit change this define and recompile #define MAX_ALIENS 400 Attached Files Get Plugin or Get Source (AlienSafeLimit.sp - 3.8 KB) Wyświetl pełny artykuł
  2. This plugin only can used in Versus Mode. And tell you your teammates' anti-human action. My English not good so maybe some place I can't expressing my meaning clearly. Welcome modify. Put the staggersolver.txt in *\addons\sourcemod\gamedata. Put the l4d2_fear_your_teammates.smx in *\addons\sourcemod\plugins. Attached Files Get Plugin or Get Source (l4d2_fear_your_teammates.sp - 12.3 KB) staggersolver.txt (206 Bytes) l4d2_fear_your_teammates.smx (12.5 KB) Wyświetl pełny artykuł
  3. Description: Give players the new ExoJump Boots. Command: sm_exojump <#userid|name> - admin flag b required. Cvars: Code: "exojump" game cheat - equips or removes exojump "sv_exojump_jumpbonus_forward" = "0.4" client replicated - ExoJump forwards velocity bonus when duck jumping "sv_exojump_jumpbonus_up" = "0.58" client replicated - ExoJump upwards bonus when holding the jump button "sv_exostaminajumpcost" = ".040" min. 0.000000 client replicated - Stamina penalty for jumping with exo legs "sv_exostaminalandcost" = ".015" min. 0.000000 client replicated - Stamina penalty for landing with exo legs "sv_falldamage_exojump_multiplier" = "0.4" client replicated - ExoJump fall damage multiplier "sv_jump_impulse_exojump_multiplier" = "1.05" client replicated - ExoJump impulse multiplier Download: Main repository Direct download Code changes Wyświetl pełny artykuł
  4. NO ROUND TIME LIMIT What this plugin does is just disable round time limit to 0 making it infinite, the plugin have commands to disable it, if you want COMMANDS (CMDS) ntm_on / Enables the plugin ntm_off / Disables the plugin ntm_ver / Shows plugin version ConVars (CVARS) ntm_ver / Shows plugin version ntm_announce / Enables/Disables plugin announcement on change-team To compile by yourself you'll need morecolors morecolors Attached Files NoTimeLimit.smx (13.1 KB) Get Plugin or Get Source (NoTimeLimit.sp - 5.7 KB) Wyświetl pełny artykuł
  5. Hello guys mayby someone can help with this countdown plugin? i wanna upload it to Zombie plague 4.3 server,it have 26 errors when i compile it mayby who know with this it's some minutes work,sorry for upload at this them new member,and for bad english.Respect for try :) Attached Files Get Plugin or Get Source (gameplay_countdown.sma - 28.0 KB) Wyświetl pełny artykuł
  6. About I made this plugin to add a fire effect to the Tank throwing rock when he is on fire, this one is pretty similar to the plugin [L4D & L4D2] Tank's Burning Rock by panxiaohai, but has other features. Description This plugin will ignite and give an extra damage to the rock thrown by the Tank when he is on fire. Preview Cvars A configuration file named "l4d_tank_rock_ignition.cfg" will automatically be created for you upon the first run in the "\cfg\sourcemod\" folder. PHP Code: // Should the Tank rock start always on fire?. 0 = Ignite the rock only if the Tank is set on fire, 1 = Always throw ignited rocks. // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" l4d_tank_rock_ignition_always "0" // Allows to ignite the rock in the air after it has been thrown. This option will ignite the rock if it is hit by incendiary ammunition or if it go through the fire. 0 = OFF, 1 = ON. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d_tank_rock_ignition_burn_on_air "1" // How long (in seconds) after the Tank began to thrown the rock the plugin should check that the Tank is set on fire to ignite the rock, if it is not already on fire. 0 = OFF. // - // Default: "2.2" // Minimum: "0.000000" l4d_tank_rock_ignition_check_on_throw "2.2" // Damage multiplier for Tank rocks on fire. // Example: "1.1" gives +10% damage from an ignited rock. // - // Default: "1.1" // Minimum: "0.000000" l4d_tank_rock_ignition_damage_multiplier "1.1" // Enables/Disables the plugin. 0 = Plugin OFF, 1 = Plugin ON. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d_tank_rock_ignition_enabled "1" // How long (in seconds) the rock will be set on fire. 0 = OFF. // - // Default: "120.0" // Minimum: "0.000000" l4d_tank_rock_ignition_fire_duration "120.0" // Turn off the plugin in these game modes, separate by commas (no spaces). Empty = none. // Known values: coop,realism,versus,survival,scavenge,teamversus,teamscavenge, // mutation[1-20],community[1-6],gunbrain,l4d1coop,l4d1vs,holdout,dash,shootzones. // - // Default: "" l4d_tank_rock_ignition_gamemodes_off "" // Turn on the plugin in these game modes, separate by commas (no spaces). Empty = all. // Known values: coop,realism,versus,survival,scavenge,teamversus,teamscavenge, // mutation[1-20],community[1-6],gunbrain,l4d1coop,l4d1vs,holdout,dash,shootzones. // - // Default: "" l4d_tank_rock_ignition_gamemodes_on "" // Turn on the plugin in these game modes. // Known values: 0 = all, 1 = coop, 2 = survival, 4 = versus, 8 = scavenge. // Add numbers greater than 0 for multiple options. // Example: "3", enables for "coop" (1) and "survival" (2). // - // Default: "0" // Minimum: "0.000000" // Maximum: "15.000000" l4d_tank_rock_ignition_gamemodes_toggle "0" // Which models can be ignited. // Known values: 1 = rock, 2 = trunk, 4 = unknown model. // Add numbers greater than 0 for multiple options. // Example: "3", enables for "rock" (1) and "trunk" (2). // - // Default: "3" // Minimum: "1.000000" // Maximum: "7.000000" l4d_tank_rock_ignition_model_type "3" // How long (in seconds) the victim will be set on fire after being hit by a rock. 0 = OFF. // - // Default: "2.0" // Minimum: "0.000000" l4d_tank_rock_ignition_victim_fire_duration "2.0" Admin Commands PHP Code: sm_l4d_tank_rock_ignition_print_cvars // Prints the plugin related cvars and their respective values to the console. (needs "z" flag). Change Log Spoiler 1.0.0 (26-April-2019) - Initial release. Notes A ignited rock gets destroyed faster, since it takes damage over time when set on fire. A ignited rock does not give damage over time to a survivor when hit (as is, game design), but does to infected. A ignited rock does not explode gascans/propane tanks/oxygen tanks. To Do [*]Create a damage over time on the survivor hitted by an ignited rock.[*]Add a fire particule to the survivor hitted by an ignited rock.[*]Make gascans/propane tanks/oxygen tanks explode on hit.[*]Ignite other world entities on hit by an ignited rock. ? Thank you! Mr. Zero - for the useful stocks. Silvers - for the game mode allow stock and for the thread style. 404UNF - for the '#file' and what it does tutorial. panxiaohai - for a similar plugin. Rain - for testing in his server. Related Plugins [L4D & L4D2] Tank's Burning Rock by panxiaohai [L4D & L4D2] Random Tank Rock by Marttt [L4D & L4D2] Tank Rock Destroyer Announce by Marttt Post Reply Any feedbacks, bug reports, fixes, improvements, translations or suggestions for the plugin are welcome. Installation Put the "l4d_tank_rock_ignition.smx" file (click Get Plugin) in your "\addons\sourcemod\plugins\" folder. Attached Files Get Plugin or Get Source (l4d_tank_rock_ignition.sp - 28.1 KB) Wyświetl pełny artykuł
  7. About I made this plugin due to a request from a friend who asked me to find out which player destroyed the Tank rock, so people won't self-credit anymore. Description This plugin will announce which player destroyed the Tank rock (final hit). Preview TO-DO Cvars A configuration file named "l4d_tank_rock_destroyer_announce.cfg" will automatically be created for you upon the first run in the "\cfg\sourcemod\" folder. PHP Code: // Alternative display mode for the chat, in case the client has the chat HUD hidden. // Known values: 0 = OFF, 2 = HINT, 4 = CENTER, 8 = CONSOLE, 16 = INSTRUCTOR. // Add numbers greater than 0 for multiple options. // - // Default: "16" // Minimum: "0.000000" // Maximum: "31.000000" l4d_tank_rock_destroyer_announce_altdisplay_hiddenchathud "16" // Alternative display mode for the hint, in case the client has the hint HUD hidden. // Known values: 0 = OFF, 1 = CHAT, 4 = CENTER, 8 = CONSOLE, 16 = INSTRUCTOR. // Add numbers greater than 0 for multiple options. // - // Default: "4" // Minimum: "0.000000" // Maximum: "29.000000" l4d_tank_rock_destroyer_announce_altdisplay_hiddenhinthud "4" // Alternative display mode for the instructor hint (L4D2 only), in case the client has it disabled. // Known values: 0 = OFF, 1 = CHAT, 2 = HINT, 4 = CENTER, 8 = CONSOLE. // Add numbers greater than 0 for multiple options. // - // Default: "2" // Minimum: "0.000000" // Maximum: "31.000000" l4d_tank_rock_destroyer_announce_altdisplay_instructorhintdisabled "2" // Enables/Disables the plugin behavior on bots. 0 = OFF, 1 = ON. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d_tank_rock_destroyer_announce_bots "1" // Which kind of players should the message be applied to. // Known values: 0 = NONE, 1 = ATTACKER, 2 = SURVIVOR, 4 = INFECTED, 8 = SPECTATOR. // Add numbers greater than 0 for multiple options. // - // Default: "3" // Minimum: "0.000000" // Maximum: "15.000000" l4d_tank_rock_destroyer_announce_displayto "3" // Enables/Disables the plugin. 0 = Plugin OFF, 1 = Plugin ON. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d_tank_rock_destroyer_announce_enabled "1" // Turn off the plugin in these game modes, separate by commas (no spaces). Empty = none. // Known values: coop,realism,versus,survival,scavenge,teamversus,teamscavenge, // mutation[1-20],community[1-6],gunbrain,l4d1coop,l4d1vs,holdout,dash,shootzones. // - // Default: "" l4d_tank_rock_destroyer_announce_gamemodes_off "" // Turn on the plugin in these game modes, separate by commas (no spaces). Empty = all. // Known values: coop,realism,versus,survival,scavenge,teamversus,teamscavenge, // mutation[1-20],community[1-6],gunbrain,l4d1coop,l4d1vs,holdout,dash,shootzones. // - // Default: "" l4d_tank_rock_destroyer_announce_gamemodes_on "" // Turn on the plugin in these game modes. // Known values: 0 = all, 1 = coop, 2 = survival, 4 = versus, 8 = scavenge. // Add numbers greater than 0 for multiple options. // Example: "3", enables for "coop" (1) and "survival" (2). // - // Default: "0" // Minimum: "0.000000" // Maximum: "15.000000" l4d_tank_rock_destroyer_announce_gamemodes_toggle "0" // Displays a message to the client when a Tank rock is destroyed by a client. // Known values: 0 = OFF, 1 = CHAT, 2 = HINT, 4 = CENTER, 8 = CONSOLE, 16 = INSTRUCTOR. // Add numbers greater than 0 for multiple options. // - // Default: "1" // Minimum: "0.000000" // Maximum: "31.000000" l4d_tank_rock_destroyer_announce_msgdisplay "1" // Adds the plugin tag to the displayed messages. // Known values: 0 = OFF, 1 = CHAT, 2 = HINT, 4 = CENTER, 8 = CONSOLE, 16 = INSTRUCTOR. // Add numbers greater than 0 for multiple options. // - // Default: "0" // Minimum: "0.000000" // Maximum: "31.000000" l4d_tank_rock_destroyer_announce_tagdisplay "0" // Which teams should activate the message. // Known values: 0 = NONE, 1 = SURVIVOR, 2 = INFECTED, 4 = SPECTATOR. // Add numbers greater than 0 for multiple options. // - // Default: "1" // Minimum: "0.000000" // Maximum: "15.000000" l4d_tank_rock_destroyer_announce_team "1" Admin Commands PHP Code: sm_l4d_tank_rock_destroyer_announce_print_cvars // Prints the plugin related cvars and their respective values to the console. (needs "z" flag). Change Log Spoiler 1.0.0 (26-April-2019) - Initial release. Current Translations en - English es - Spanish pt - Brazilian Portuguese Notes TRDA stands for Tank Rock Destroy Announce. Instructor Hints do not display when the client is dead. There is no INSTRUCTOR value for L4D1 on cvars, because Instructor Hints entity does not exist on L4D1. HINT mode blinks when the HUD is hidden with the HIDEHUD_ALL (4) or HIDEHUD_MISCSTATUS (64) flag. To Do Create a configuration to customize the instructor hint. Thank you! Mr. Zero - for the useful stocks. Silvers - for the game mode allow stock and for the thread style. Lux - for the instructor hint stock. Dragokas - for the Colors in translation file tutorial. 404UNF - for the '#file' and what it does tutorial. Rain - for the request and for testing in his server. Related Plugins [L4D & L4D2] Random Tank Rock by Marttt Post Reply Any feedbacks, bug reports, fixes, improvements, translations or suggestions for the plugin are welcome. Installation Put the "l4d_tank_rock_destroyer_announce_phrases.txt" file in your "\addons\sourcemod\translations\" folder. Put the "l4d_tank_rock_destroyer_announce.smx" file (click Get Plugin) in your "\addons\sourcemod\plugins\" folder. Attached Files l4d_tank_rock_destroyer_announce.phrases.txt (3.4 KB) Get Plugin or Get Source (l4d_tank_rock_destroyer_announce.sp - 39.6 KB) Wyświetl pełny artykuł
  8. Hi all. The plugin will punish player who play in bad faith, that is, hiding from the tank. PHP Code: 26.04.2019 - Release. Sample demonstration plugin https://youtu.be/2ELFwpGu4eU Attached Files Get Plugin or Get Source (l4d_punishments for hide seek.sp - 2.2 KB) Wyświetl pełny artykuł
  9. Intro The idea of this plugin arises from the need to know the hp of the tank, without having to resort to other plugins that use HUDs or entities. So to help a friend on his server, i decided to create this plugin. The color of the tank changes as he suffers some type of damage. The color varies gradually depending on your percentage of health, among the colors: yellow-orange-red. Cvars: PHP Code: // 0: Disable, 1: Enable plugin // Default: "1" tank_hpcolor_on "1" // 0: Disable, 1: Enable color restoration if it does not suffer any damage // Default: "0" tank_hpcolor_reset "0" // Set time in seconds to restore color // Default: "0.5" // Minimum: "0.100000" tank_hpcolor_reset_delay "0.5" Notes: -if you use other plugins that change the color of the tank, possibly there is some conflict between them, therefore it is recommended to activate the cvar: tank_hpcolor_reset "1" credits Skyy Franc1sco pd: sorry for me bad english :/ Attached Files Get Plugin or Get Source (tank_hpcolor.sp - 6.3 KB) Wyświetl pełny artykuł
  10. About I made this plugin due to a request from a friend who asked to randomize the rocks thrown by the Tank like happens in the Sacrifice map (chapter 1) near the boats, where the Tank sometimes throws a trunk instead of a rock. Description The purpose of this plugin is to randomize the rock model thrown by the Tank. Preview TO-DO Cvars A configuration file named "l4d_random_tank_rock.cfg" will automatically be created for you upon the first run in the "\cfg\sourcemod\" folder. PHP Code: // Enables/Disables the plugin. 0 = Plugin OFF, 1 = Plugin ON. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d_random_tank_rock_enabled "1" // Turn off the plugin in these game modes, separate by commas (no spaces). Empty = none. // Known values: coop,realism,versus,survival,scavenge,teamversus,teamscavenge, // mutation[1-20],community[1-6],gunbrain,l4d1coop,l4d1vs,holdout,dash,shootzones. // - // Default: "" l4d_random_tank_rock_gamemodes_off "" // Turn on the plugin in these game modes, separate by commas (no spaces). Empty = all. // Known values: coop,realism,versus,survival,scavenge,teamversus,teamscavenge, // mutation[1-20],community[1-6],gunbrain,l4d1coop,l4d1vs,holdout,dash,shootzones. // - // Default: "" l4d_random_tank_rock_gamemodes_on "" // Turn on the plugin in these game modes. // Known values: 0 = all, 1 = coop, 2 = survival, 4 = versus, 8 = scavenge. // Add numbers greater than 0 for multiple options. // Example: "3", enables for "coop" (1) and "survival" (2). // - // Default: "0" // Minimum: "0.000000" // Maximum: "15.000000" l4d_random_tank_rock_gamemodes_toggle "0" // Which models should be applied to the rock thrown by the Tank. // Known values: 1 = Only Rock, 2 = Only Trunk, 3 = Rock [50%] or Trunk [50%]. // - // Default: "3" // Minimum: "1.000000" // Maximum: "3.000000" l4d_random_tank_rock_type "3" Admin Commands PHP Code: sm_l4d_random_tank_rock_print_cvars // Prints the plugin related cvars and their respective values to the console. (needs "z" flag). Change Log Spoiler 1.0.0 (23-April-2019) - Initial release. Thank you! Mr. Zero - for the useful stocks. Silvers - for the game mode allow stock and for the thread style. 404UNF - for the '#file' and what it does tutorial. Lux - for the random tank plugin. Rain - for the request and for testing in his server. Related Plugins [L4D2]RandomTank by Lux Post Reply Any feedbacks, bug reports, fixes, improvements, translations or suggestions for the plugin are welcome. Installation Put the "l4d_random_tank_rock.smx" file (click Get Plugin) in your "\addons\sourcemod\plugins\" folder. Attached Files Get Plugin or Get Source (l4d_random_tank_rock.sp - 15.8 KB) Wyświetl pełny artykuł
  11. MYGO.pl

    plugin

    to develop a plugin which coding language knowlwdge is necessary. Wyświetl pełny artykuł
  12. Description: * Disable weapons placed on the map, removes all weapons from every player & gives them AWP and KNIFE How to install: * Download the plugin from github * Copy awponly.smx to addons/sourcemod/plugins * Change map or restart your server * Go to cfg/sourcemod/awponly.cfg and configure the plugin Download: * Github: https://github.com/xSL0W/csgo_awponly * Direct Download: https://github.com/xSL0W/csgo_awponl...ive/master.zip Versions: * 1.0 - Initial release Wyświetl pełny artykuł
  13. [Store] Credits Hud So above 100 people looking for this plugin so I decide to make it by my own and post it rukia What it does? :bee: Once client enter the server it show an hud at top left with the amount of credits the client have For example : You have 123 credits. Requirements : Store by Zephyrus <= https://forums.alliedmods.net/showthread.php?t=276677 If you need any help with the plugin feel free to join my Discord or reply to this post. Feel free to donate with PayPal Attached Files Get Plugin or Get Source (store_credits.sp - 1.2 KB) Wyświetl pełny artykuł
  14. I made an allocator completely based on shanapu's one. All credit to him Riki's Weapon Allocator for splewis retakes ## Authors ## Original Developer - Thomas - shanapu This Variation Developer - Riki Gomes - Riki ## How to Install ## Move the 'retakes_rikiallocator.smx' into 'csgo/addons/sourcemod/plugins/' folder. Move the 'retakes_rikiallocator.phrases.txt' into 'csgo/addons/sourcemod/translations/' folder. OPTIONAL Move the files in the 'scripting' folder into 'csgo/addons/sourcemod/scripting' folder. ## About ## This weapon allocator simulates different kinds of rounds - FULLBUY, FORCEBUY, PISTOL, (DEAGLE). These rounds will be set through two different modes. Ascending rounds (mywa_rounds_chance 1) - first x rounds will be PISTOL, then x FORCEBUY rounds after that x FULLBUY rounds. Random rounds by chance (mywa_rounds_chance 0) - It's a random chance to play FULLBUY, FORCEBUY, PISTOL & DEAGLE rounds in no special order. DEAGLE rounds are only available on random rounds (mywa_rounds_chance 0) & don't give grenades. Player can choose their preferred weapons for these rounds through !gun menu. The menu is devided in several categories (Pistol Round, Primary, etc.). If you only want to change one weapon type you don't have to go through the sequencial menu as before. The plugin will give equipments (grenades, armor & kit) in these rounds based of the configured money, mode & max amount of grenades. This plugin increases the AWP and SSG percentage to the VIP players (in this case assuming the CUSTOM6 flag). FULL SOURCE Available at https://github.com/RikiGomes/rikiallocator NOTE: Requires autoexecconfig.inc and retakes.inc to compile. Attached Files Source.zip (13.8 KB) retakes_rikiallocator.smx (24.3 KB) retakes_rikiallocator.phrases.txt (2.9 KB) Wyświetl pełny artykuł
  15. [CS:GO ZR] Chat and Clan Tags: A plugin which set Tags on Scoreboard, and in Chat, depending of which team you are representing in the Zombie Reloaded game. The request was made here, but since the OP said it was solved and didn't share it, and people might be interested, I decided to share my version here. Requirements: Zombie Reloaded - https://forums.alliedmods.net/showthread.php?t=277597 Simple Chat Processor - https://forums.alliedmods.net/showthread.php?t=277597 Installation: Drag the file named zr_tags.smx to addons/sourcemod/plugins; Load the plugin, or change the map; Edit the cvars as you like in, zr_chat_clan_tags.cfg, located in cfg/sourcemod; ConVars: zr_chattags_enable (Default: 1) - Enables the Chat Tags for Zombies, Mother Zombies and Humans; zr_clantags_enable (Default: 1) - Enables the Clan Tags for Zombies, Mother Zombies and Humans; Links: Github Repository Download Screenshots: To-Do List: Possibility to change the color by CVAR; Possibility to set a tag if he is a "General"/Commander; Changelog: 1.0 - Plugin Release 1.1 - Inverted the CVAR initial values (before, the plugin started with disabled options); Wyświetl pełny artykuł
  16. Description: * If you have server's DNS in your steam name you will get benefits like free armor, free tags & free credits every 3 minutes Dependencies: If you're using Zephyrus Store [https://forums.alliedmods.net/showthread.php?t=276677] use goldmember_store_edition.sp OR If you're using TiBarification's Shop [https://hlmod.ru/resources/shop-core-fork.284/] use goldmember_shop_edition.sp Commands: * sm_goldtag - Opens a menu with many cool tags for scoreboard Screenshots: Versions: * 1.0 - Plugin release Download: * Github: https://github.com/xSL0W/csgo_goldmember * Direct download: https://github.com/xSL0W/csgo_goldme...ive/master.zip Credits: * kratoss1812 [https://forums.alliedmods.net/member.php?u=285749] - for the ideea of the plugin (he made a similar one) * Scai [https://forums.alliedmods.net/member.php?u=292004] - For the cool tags Wyświetl pełny artykuł
  17. Description: * This is a simple plugin which shows on the screen some stuff about your server. (Players, time, some messages like discord link & server DNS, time left, etc) * This is my first plugin xD Screenshots: * Commands: * sm_hud (Turns OFF / ON the HUD) Download: * Github: https://github.com/xSL0W/csgo_hudv2 * Direct download: https://github.com/xSL0W/csgo_hudv2/archive/master.zip Credits: * Timeleft by Fastmancz, all credits to him ( https://forums.alliedmods.net/showthread.php?t=309700 ) Wyświetl pełny artykuł
  18. MYGO.pl

    [ANY] Fly

    Description: It's similar to noclip except you can collide with things. This is a small edit of Sourcemod's funcommands plugin so credits to the Sourcemod team. Commands: sm_fly <#userid|name>: (SLAY/CHEATS) Toggles fly on a player Attached Files Get Plugin or Get Source (sm_fly.sp - 1.5 KB) Wyświetl pełny artykuł
  19. Teleports the tank to the players if one of the players has blocked the tank on the ladder. PHP Code: 18.04.2019 - Release. Attached Files Get Plugin or Get Source (l4d_anti-lock tank ladder.sp - 1.6 KB) Wyświetl pełny artykuł
  20. Created a new rewrite of my outdated discord bot, feel free to submit requests! Also, I'm looking for people to make translations here. Setup Guides Download Discord Bot Web Script TBD Wyświetl pełny artykuł
  21. Executes VIP Queue A VIP queue priority plugin for Splewis' Executes. Installation Compile the most recent version from the github repository To do so I recommend using Spider. Author Alex Blackham - Developer and Maintainer - B3none Support If you have any issues please log an issue on the repository If you appreciate the plugin then please star the repository Relevant links GitHub Repository Wyświetl pełny artykuł
  22. I didn't finish testing bugs but I doubt any will appear. This is similar to other ban systems except that this one is not designed for connetion between multiple servers. Command List: sm_ban <#userid|name> <minutes|0> [reason] - Works like all ban commands in all plugins. sm_banip <#userid|name> <minutes|0> [reason] - Works like all ban commands in all plugins. sm_fullban/sm_fban <#userid|name> <minutes|0> [reason] - Bans a client on both his steam ID and his IP Address. sm_addban <steamid|ip> <minutes|0> [reason] - Works like all ban commands in all plugins. sm_unban <steamid|ip> - Works like all ban commands in all plugins. sm_banlist - Shows you a menu with all bans that were issued in the past. sm_breachbans - A possibly useful debug command that allows all banned clients to join the server for the next 60 seconds. sm_kickbreach - Kicks all banned clients from the server ( whether it's sm_addban or sm_breachbans ) Cvar List: sqlite_bans_url - Url to show to banned clients to check. If you don't have an URL I suggest setting up a discord server for your server. No database is required to be set-up. Attached Files Get Plugin or Get Source (SQLiteBans.sp - 19.2 KB) Wyświetl pełny artykuł
  23. Features: - Adds Multi1v1 round type which sets clients HP to the convar 'sm_1v1_hp_health' ConVars: sm_1v1_hp_enabled - [0 or 1] Enable / disable the round sm_1v1_hp_health - [1 to 100] Health to set clients playing round to Admin commands: sm_1v1_hp_test - Set admins health to value of convar 'sm_1v1_hp_health' Notes: - Requires multi1v1 plugin (https://forums.alliedmods.net/showthread.php?t=241056) (https://github.com/splewis/csgo-multi-1v1/) - After changing convar 'sm_1v1_hp_health' the name of the round will not update until both this plugin and multi1v1 plugin are reloaded TODO: - Add variable health rounds (e.g. random health, multiple health settings) - Add proper config handling - Allow different weapons for round Github Attached Files Get Plugin or Get Source (multi1v1-hp.sp - 1.9 KB) multi1v1-hp.smx (6.0 KB) Wyświetl pełny artykuł
  24. About I made this plugin with the help of three other plugins. [L4D] Who Fired Car Alarm by Dartz8901 [L4D2] Car Alarm Informer by eyal282 [L4D2] Bile the World by AtomicStryker Goal The purpose of this plugin is to punish players who trigger a car alarm through vomit on them. Cvars A configuration file named "l4d_car_alarm_vomit.cfg" will automatically be created for you upon the first run in the "\cfg\sourcemod\" folder. PHP Code: // Alternative display mode for the chat, in case the client has the chat HUD hidden. // Known values: 0 = OFF, 2 = HINT, 4 = CENTER, 8 = CONSOLE, 16 = INSTRUCTOR. // Add numbers greater than 0 for multiple options. // - // Default: "16" // Minimum: "0.000000" // Maximum: "31.000000" l4d_car_alarm_vomit_altdisplay_hiddenchathud "16" // Alternative display mode for the hint, in case the client has the hint HUD hidden. // Known values: 0 = OFF, 1 = CHAT, 4 = CENTER, 8 = CONSOLE, 16 = INSTRUCTOR. // Add numbers greater than 0 for multiple options. // - // Default: "4" // Minimum: "0.000000" // Maximum: "29.000000" l4d_car_alarm_vomit_altdisplay_hiddenhinthud "4" // Alternative display mode for the instructor hint, in case the client has it disabled. // Known values: 0 = OFF, 1 = CHAT, 2 = HINT, 4 = CENTER, 8 = CONSOLE. // Add numbers greater than 0 for multiple options. // - // Default: "2" // Minimum: "0.000000" // Maximum: "31.000000" l4d_car_alarm_vomit_altdisplay_instructorhintdisabled "2" // Enables/Disables the plugin behavior on Survivor bots. 0 = OFF, 1 = ON. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d_car_alarm_vomit_bots "1" // Which kind of players should the message be applied to. // Known values: 0 = NONE, 1 = ACTIVATOR, 2 = SURVIVOR, 4 = INFECTED, 8 = SPECTATOR. // Add numbers greater than 0 for multiple options. // - // Default: "3" // Minimum: "0.000000" // Maximum: "15.000000" l4d_car_alarm_vomit_displayto "3" // Enables/Disables the plugin. 0 = Plugin OFF, 1 = Plugin ON. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d_car_alarm_vomit_enabled "1" // Players with these flags are immune to the plugin behavior. Empty = none. // Known values at "\addons\sourcemod\configs\admin_levels.cfg". // Example: "az", will apply immunity to players with "a" (reservation) or "z" (root) flag. // - // Default: "" l4d_car_alarm_vomit_flags "" // Turn off the plugin in these game modes, separate by commas (no spaces). Empty = none. // Known values: coop,realism,versus,survival,scavenge,teamversus,teamscavenge, // mutation[1-20],community[1-6],gunbrain,l4d1coop,l4d1vs,holdout,dash,shootzones. // - // Default: "" l4d_car_alarm_vomit_gamemodes_off "" // Turn on the plugin in these game modes, separate by commas (no spaces). Empty = all. // Known values: coop,realism,versus,survival,scavenge,teamversus,teamscavenge, // mutation[1-20],community[1-6],gunbrain,l4d1coop,l4d1vs,holdout,dash,shootzones. // - // Default: "" l4d_car_alarm_vomit_gamemodes_on "" // Turn on the plugin in these game modes. // Known values: 0 = all, 1 = coop, 2 = survival, 4 = versus, 8 = scavenge. // Add numbers greater than 0 for multiple options. // Example: "3", enables for "coop" (1) and "survival" (2). // - // Default: "0" // Minimum: "0.000000" // Maximum: "15.000000" l4d_car_alarm_vomit_gamemodes_toggle "0" // Displays a message to the client when starts a car alarm. // Known values: 0 = OFF, 1 = CHAT, 2 = HINT, 4 = CENTER, 8 = CONSOLE, 16 = INSTRUCTOR. // Add numbers greater than 0 for multiple options. // - // Default: "17" // Minimum: "0.000000" // Maximum: "31.000000" l4d_car_alarm_vomit_msgdisplay "17" // Adds the plugin tag to the displayed messages. // Known values: 0 = OFF, 1 = CHAT, 2 = HINT, 4 = CENTER, 8 = CONSOLE, 16 = INSTRUCTOR. // Add numbers greater than 0 for multiple options. // - // Default: "0" // Minimum: "0.000000" // Maximum: "31.000000" l4d_car_alarm_vomit_tagdisplay "0" Admin Commands PHP Code: sm_l4d_car_alarm_vomit_print_cvars // Prints the plugin related cvars and their respective values to the console. (needs "z" flag). Change Log Spoiler 1.0.0 (14-April-2019) - Initial release. Current Translations en - English es - Spanish pt - Brazilian Portuguese Notes CAV stands for Car Alarm Vomit. To detect the car alarm activator is used different ways For L4D and L4D2, I use different methods to detect the car alarm activator (since L4D does not have the triggered_car_alarm event). To Do Add a plugin preview to the thread. Create a configuration to customize the instructor hint. Thank you! Dartz8901 - for the code to detect the car alarm activator on L4D. eyal282 - for the code to detect the car alarm activator on L4D2. AtomicStryker - for the code to apply vomit on players and for the signatures file. Mr. Zero - for the useful stocks. Silvers - for the game mode allow stock. Lux - for the instructor hint stock. Dragokas - for the Colors in translation file tutorial. 404UNF - for the '#file' and what it does tutorial. kurama_youko - my old friend, for the request. Related Plugins [L4D] Who Fired Car Alarm by Dartz8901 [L4D2] Car Alarm Informer by eyal282 [L4D2] Bile the World by AtomicStryker Installation Put the "l4d_car_alarm_vomit.smx" file in your "\addons\sourcemod\plugins\" folder. Put the "l4d_car_alarm_vomit_phrases.txt" file in your "\addons\sourcemod\translations\" folder. Put the "l4d_car_alarm_vomit.txt" file in your "\addons\sourcemod\gamedata\" folder. Attached Files l4d_car_alarm_vomit.txt (548 Bytes) l4d_car_alarm_vomit.phrases.txt (2.7 KB) Get Plugin or Get Source (l4d_car_alarm_vomit.sp - 37.7 KB) l4d_car_alarm_vomit.smx (13.5 KB) Wyświetl pełny artykuł
  25. Zombie SwarmOriginal author xbatista (https://forums.alliedmods.net/member.php?u=35716) Zombie Swarm DescriptionGame is usually runs on DE, CS maps (E.G.: de_dust2) or maybe someone wants to make custom maps for it with zs_ prefix? :). Unlike other mods, this modification doesn’t have infection mod. Thats why kill or be killed. Play as team, on this gamemod teamwork is key. Zombies gets random classes with special abilities. Humans must to level up in order to get better weapons It is possible to get various upgrades from shop items but sacrificing your own weapon xp (typing command ul). When human dies he respawns in 30-60, so humans must to survive during that time, zombie respawns in few seconds. Classes pretty much like Left4Dead, it has tank who spawns over some time and is superior to other zombies, this is also key for zombies to win. Humans must survive until 0:00 GunXp mod (recommended)Humans gain xp for killing zombies, winning a round. People starts with glocks or however server is configurated and climbs on levels which makes a bit addictable server. There are ideas to expand level system even more (like reset tiers and getting rewards for it like new zombie class). This part is good for having players something to do and keep progressing. Flags (optional)There is optional flag mod, where you capture the flag and trying to protect it from other team. Flags is optional and still needs to be tested ZombiesZombie swarm has currently these classes (pretty much Left4dead): Boomer – Explodes after death, makes some damage also blinds nearby humans. Classical zombie – No special abilities Fury (Tank) – Spawns after some time, this zombie is key to victory. Hunter –This zombie can make really crazy jumps Phantom – Possibility to make himself full invisible Smoker – Can drag person with his tongue. Makes smoke effect after death. Humans Humans level up in order to get better weapon, get better upgrades. How do they get xp? Makes damage to zombies and gets some xp. Server commands!ul – Upgrades menu !guns – Reopens guns menu if closed by mistake !top10 – Can see top 10 players by level and xp !level – Can see own level and xp (edited) How to install Download latest version of Zombie Swarm, compile plugins you want, put them to addons/sourcemod/plugins. Rest of the package upload like it is packed. All plugins goes to /plugins/swarm For GunXP mod you need database add entry "gum" to databases.cfg (best if mysql) Check out the server.cfg we suggest for recommended gameplay https://github.com/Prefix/zombieswar...ter/server.cfg Where to download Download is on GitHub page (compile the source). If people grows interest in this modification I might make a build website. CreditsThank you everyone who contribute to this modification: Original author xbatista (https://forums.alliedmods.net/member.php?u=35716) Wyświetl pełny artykuł
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