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MYGO.pl

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Treść opublikowana przez MYGO.pl

  1. Plugin Information: Allows you to assign a button which will open the cells with !open Cvars: open_cells_mode: 0 - Command will not work if an admin didn't assign a button to the map, 1 - Uses all buttons in the map if button wasn't assigned to map ( default 1 ) open_cells_auto: After how much time to open the cells, set to -1 to disable ( default 60 ) Commands: !open - Opens the cell if you're a slay access admin or a CT. !assignopen - Assigns the button you're aiming at to be the map's open button. Donate: If you appreciate my work, check my signature to donate to me with PayPal / CSGO Items, or use this button: Attached Files Get Plugin or Get Source (SmartOpen.sp - 5.4 KB) Wyświetl pełny artykuł
  2. Fixes valve's defibrillator not defibbing correct survivor, sometimes even reviving an alive player. Cvars: PHP Code: // ConVars for plugin "Defib_Fix.smx" // Allowed to defib anyone from any body? // - // Default: "0" df_defib_all "0" No gamedata for this one. :P Attached Files Get Plugin or Get Source (Defib_Fix.sp - 7.0 KB) Wyświetl pełny artykuł
  3. Charger Collision patch apart of Left 4 Fix. https://github.com/LuxLuma/Left-4-fi...04%20fix/witch Huge thanks to silvers in helping me learn alot of stuff about disassembly, IDA, memory patching and finding windows signatures. Charger_Collision_patch Fixes charging only allowing to hit 1 of each survivor character index and allows charger smashing into the same survivor more than once, survivors no longer become a brick wall after being charger smashed once. Tech stuff: Patches a function in the Collision to never mark anyone as being hit by charger, they are sometimes hit 3 or 4 times on first impact so this plugin auto scales down impact forces cvar by 75%. Attached Files Get Plugin or Get Source (Charger_Collision_patch.sp - 4.9 KB) charger_collision_patch.txt (764 Bytes) Wyświetl pełny artykuł
  4. Witch fixes stuff apart of Left 4 Fix. https://github.com/LuxLuma/Left-4-fi...04%20fix/witch Huge thanks to silvers in helping me learn alot of stuff about disassembly, IDA, memory patching and finding windows signatures. Witch_Target_patch Fixes witch going after wrong clone survivor Tech stuff: Patches functions in the witchcode to use entity index instead of character index Witch_Double_Startle_Fix Fixes the witch having very long startle time while in wander mode. Tech Stuff: Forces wander startle to end next time the witch thinks Attached Files Get Plugin or Get Source (Witch_Target_patch.sp - 4.8 KB) witch_target_patch.txt (1.9 KB) Get Plugin or Get Source (Witch_Double_Startle_Fix.sp - 2.0 KB) Wyświetl pełny artykuł
  5. Warning: Alpha-version ! Description: Everytime when you throw molotov you should be careful, because you can disturb the witch :) if you throw it too far. Safe distance, chance, number of witches and spawn intervals are configurable. Settings (ConVars):l4d_witch_on_fire_enabled - Enable plugin (1 - On / 0 - Off) l4d_witch_on_fire_chance - def: 20 - Chance the witch is appear in molotov fire (1 to 100), 0 - to disable l4d_witch_on_fire_mindelay - def: 3 - Minimum time in sec. after molotov explosion when witches should appear. l4d_witch_on_fire_maxdelay - def: 7 - Maximum time in sec. after molotov explosion when witches should appear l4d_witch_on_fire_count_min - def: 2 - Minimum number of witches to spawn in the fire l4d_witch_on_fire_count_max - def: 3 - Maximum number of witches to spawn in the fire l4d_witch_on_fire_mininterval - def: 0.7 - Minimum time interval beetween each witch spawn (in sec.) l4d_witch_on_fire_maxinterval - def: 2.0 - Maximum time interval beetween each witch spawn (in sec.) l4d_witch_on_fire_minsafedist - def: 700.0 - Minimum client distance to molotov explosion point in order to allow witch spawn event to begin Credits: BHaType, MasterMind420, Lux - for different methods of identification of molotov inferno origin vector. SilverShot - for example of "hurt" entity method. TODOs: - Add changing the velocity - Add MORE fire - Fix the witch sometimes lost the target when using point_hurt and client is located too far (try delay the hurt). Bugs: - Witch on fire event triggered when somebody break the gas canister (possibly, return to BHaType method, or hook "break" output). - Too low values of "l4d_witch_on_fire_mininterval" can cause client crash (possibly, due to the sounds channel overload). - infinite rapid scream sound of some witches spawned on fire ("fixed" in v1.4) Support: - I don't plan to support this plugin anymore. Maybe, somebody wants to continue it. Compatibility: - L4D1 - L4D2 (untested) Previous changeLog Spoiler 1.4 - Fixed annoing rapidly repeatable scream witch sound that happen sometimes. - Added forcing the witch to attack molotov thrower even if witch was not in fire (e.g. accidentally relocated by game) 1.3 - Previous fix is replaced by sound hook variant (thanks to Lux). 1.2 (unfinished) - Previous fix is replaced by OnEntityDestroyed() method (thanks to MasterMind420) (doesn't fit my needs: too late to track "m_hOwnerEntity") 1.1 (unfinished) - Fixed case when event doesn't happen if molotov hits the car: SDKHook OnStartTouch is replaced by simultaneous tracking of both "inferno" and "projectile" entities (thanks to BHaType). 1.0 - Initial release. Attached Files Get Plugin or Get Source (l4d_WitchOnFire_v1.0.sp - 7.8 KB) Get Plugin or Get Source (l4d_WitchOnFire_v1.1.sp - 7.6 KB) Get Plugin or Get Source (l4d_WitchOnFire_v1.4.sp - 10.6 KB) Wyświetl pełny artykuł
  6. Hi, I'm new to these topics Can you give me a ChatTag script? Admin,Owner,HighAdmin,VIP Tags Sorry My English.Because Im from Turkey Wyświetl pełny artykuł
  7. How is it work? - it checks all chat messages by prepared censor list and replace unappropriate words (or part of words) by * asterisk. - nicknames of clients are handled as well (on connect stage), including attempt to manually rename it in-game. - all actions are logged to logs/chat_filter.log file. Compitibility: - L4D1 - L4D2 (untested) - CS (untested) - CSGO (untested) - TF (untested) Languages: - Russian only (partially hard-coded). - BTW, you can freely add your filter words in configs/chat_filter.cfg file. Settings: - sm_message_filter_enable (ConVar) - Enable plugin (1 - On / 0 - Off) - configs/chat_filter.cfg file - to edit the list of obscene phrases. Required: - SM GeoIP extension - Chat processor by Drixevel (included) https://github.com/Drixevel/Chat-Processor Credits: - Keith Warren (Shaders Allen) - for chat processor Conflicts: - May conflict with some plugins for coloring the chat (only for censored messages). Attached Files MessageFilter_v1.0.zip (53.6 KB) Wyświetl pełny artykuł
  8. MYGO.pl

    [CSGO] Custom Chat

    Description From what I've seen from publicly released chat color plugins is that they can only be defined via a config file which to me isn't very user friendly and does not let players change their stuff on the fly. So I decided to make a custom chat plugin based off of an old community I used to play on where the players can set their chat tag(with colors), name color and chat color by commands and menus. Commands sm_colors - Used to display the chat color menu sm_namecolors - Used to display the name colors menu sm_settag - Used to set a cusutom chat tag or print out the list of colors useable Changelog Spoiler Code: 1.0 Initial Release Installation 1. Install simple chat processor - link 2. Setup the database config 3. Install the plugin 4. Have fun with pretty colors Database Code: "chatcolors" { "driver" "mysql" "host" "INSERT HOST HERE" "database" "INSERT DB NAME HERE" "user" "INSERT USER HERE" "pass" "INSERT PASSWORD HERE" //"timeout" "0" //"port" "0" } Please report any problems to the github issue tracker Github Attached Files Get Plugin or Get Source (customchat.sp - 9.7 KB) customchat.smx (10.1 KB) Wyświetl pełny artykuł
  9. Cider Chat Processor Just another SayText2 hook and forward plugin. The reason this exists is primiarily because I've had so many issues with the other chat processors availalbe. I needed something that could also change the recipients before any other plugin added chat colors etc, and manage dead chat properly. Also needed it to disable say_team theroritically, so the other team can see it (without the prefix of (TEAM)). This plugin contains a few bug fixes that other processors do not contain that should prevent any exploits of players adding colors to their chat without help from a server plugin. This is pretty much a simpler version of r3dw3r3w0lf's Chat Processor plugin, I've been sitting on this for a few years now and figured since I finished my own chat plugin I'll need to release this also. This plugin is just a forwarder and will strip all unicode characters < 17 (except the terminator) from the name and message. This also doesn't use random crap includes like color variables, why the hell would a SayText2 forwarder need to assign colors anyways, that's the job for the plugin that it's forwarding to... /rant Keep in mind this was created with TF2 testing, I only did minimal testing on csgo and haven't tried some of the changes I've pushed recently. Server Operator ConVar Config Code: //Enable Cider Chat Processor sm_ccp_enable "1" //Name of the message formats config, incase you have some where else you want to put this? sm_ccp_config "configs/chat_processor.cfg" //Dead chat is seen by alive players. // (WARNING) a module plugin can use CCP_OnChatMessagePre or CCP_OnChatMessage to change the array of recipients. sm_ccp_deadchat "1" //Team chat isn't seen by other team // 0 - Disabled, say_team isn't converted to All Chat. // 1 - No Filter, all team's say_team is converted to All Chat. // 2 - Team 2's chat is converted to All Chat. // 3 - Team 3's chat is converted to All Chat. sm_ccp_teamchat "0" Developer Forwards Code: /** * Called before CCP_OnChatMessage, useful to check the author and stop the message or change whose in the recipients ArrayList. * flagstring can also be changed to make the message appear from an alive person etc. * recipients contains userIds, by default it is filled matching the processors config file. **/ forward Action CCP_OnChatMessagePre(int& author, ArrayList recipients, char[] flagstring); /** * Called while sending a chat message before It's sent to all recipients. * This is where a chat manager plugin can change the name and message to add colors etc. * Changing author to -1 will make {03} purple instead of team color (On CS:GO engine). **/ forward Action CCP_OnChatMessage(int& author, ArrayList recipients, char[] flagstring, char[] name, char[] message); /** * Called after the chat message is sent to the designated clients by the author. **/ forward void CCP_OnChatMessagePost(int author, ArrayList recipients, const char[] flagstring, const char[] formatstring, const char[] name, const char[] message); Releases (Plugin) GitHub (Source) Wyświetl pełny artykuł
  10. MYGO.pl

    [ANY] Group Assigner

    Group Assigner This plugin extends on the GroupHandlerAPI to assign steamids to multiple groups, it also has a Profile system which makes it easy for each server to have their own customized config without needing to have multiple different files and the confusion that also comes with it. No one will probably find benefit in this, however it did allow us to assign multiple different groups without needing to actually give them access to any commands or flags within admin.cfg. More information Example Config: Code: "GroupAssigner" { //Global Roles //Special People "STEAM_0:0:XXXXXXXX" "Mitch,Veteran,Contributor" //Mitch //Veterans "STEAM_0:0:YYYYYYYY" "Respected" //Person 1 "STEAM_0:1:ZZZZZZZZ" "Respected" //Person 2 "STEAM_0:1:AAAAAAAA" "Respected" //Person 3 "Server 1" { //Server 1 profile specific roles. Appends onto any of the other active profiles and the global one. "STEAM_0:0:YYYYYYYY" "Contributor" //Abraham, made several maps for Murder (For free) } "FF2" { "STEAM_0:1:AAAAAAAA" "Nice Guy,Contributor" //Person 3 "STEAM_0:1:ZZZZZZZZ" "Contributor" //Person 2 } } This plugin is stored in the same repo as the GroupHandlerAPI. Releases (Plugin) GitHub (Source) Wyświetl pełny artykuł
  11. I'm slowly releasing (which takes a good bit of time) a bunch of my older/smaller plugins that have just been sitting around and others might want them. By now, some of these may have similar plugins released by others - I don't intend on checking them all. This one was made upon request (on here? I cant find where...) and I didn't see a similar plugin in the first page or two of a search. TOG Bot Damage Immunity Makes bot/replay clients immune to damage. Installation: * Put togbotdmgimmunity.smx in the following folder: /addons/sourcemod/plugins/ Attached Files togbotdmgimmunity.smx (4.2 KB) Get Plugin or Get Source (togbotdmgimmunity.sp - 1.9 KB) Wyświetl pełny artykuł
  12. Group Handler API This API allows developers to append groups to players instead of worrying about getting their adminId and reapplying it every time the cache is rebuilt. sm_reloadadmins will reapply the groups that are registered to users. Mapchanges and player disconnects clears the cache, however you should be using OnClientPostAdminCheck to assign the group anyways. The Groups can also be normal admin groups set within Sourcebans or admin_groups.cfg, allowing server operators to completely customize what flags or access that group is allowed. CheckCommandAccess can be properly used with this api as all groups registered are given the override of the group name. Since this uses admin groups as a developer you no longer have to worry about adding or removing flags from a user, however you cannot properly delete a group from a user without unassigning their group and using DumpAdminCache(). This was created because I wanted several plugins to essentially do the same thing and kind of flew with the idea in order to allow creating those separate plugins not worry about the flag assigning issue. More information Example Plugin: Code: char myGroupNames[5][] = { "Group #1", "Group #2", "Group #3", "Group #4", "Cool Group" }; public void OnClientPostAdminCheck(int client) { int groupNum = 1; // * Does some kind of awesome calls to some kind of database some where to set this * //Only assigns the player to this group if it exists, wont create the group. // Be warned though, if you're creating the group within your plugin then assign the player it'll stick. // So make sure that you use the forward for whenever a new group is created instead. GroupHandler_Assign(client, myGroupNames[0], false); //Assign the player to the group if(groupNum >= 0 && groupNum < 5) { //Only add in if the groupNum GroupHandler_Assign(client, myGroupNames[groupNum]); } } public void GroupHandler_GroupCreated(char[] groupName, GroupId groupId) { //Called if the group wasn't found and was created as a temp group if(StrEqual(groupName, "Cool Group")) { groupId.SetFlag(Admin_Custom4, true); } } Releases (Plugin) GitHub (Source) Wyświetl pełny artykuł
  13. MYGO.pl

    TOG Admin Targeting

    I'm slowly releasing (which takes a good bit of time) a bunch of my older/smaller plugins that have just been sitting around and others might want them. By now, some of these may have similar plugins released by others - I don't intend on checking. I think this one may have been a part of other plugins at some point, but this is available for those that want it stand-alone. TOG Admin Targeting Adds @admins and @!admins targeting methods based on flag 'b'. e.g. you can target sm_slap @admins to slap all admins, or sm_slap @!admins to slap all non-admins Download Package Source Code See Github repository for plugin details and instructions. Wyświetl pełny artykuł
  14. MYGO.pl

    TOG Defaul Map

    I'm slowly releasing (which takes a good bit of time) a bunch of my older/smaller plugins that have just been sitting around and others might want them. By now, some of these may have similar plugins released by others - I don't intend on checking. TOG Default Map Changes to default map when server is empty. Download Package Source Code See Github repository for plugin details and instructions. Wyświetl pełny artykuł
  15. I'm slowly releasing (which takes a good bit of time) a bunch of my older/smaller plugins that have just been sitting around and others might want them. By now, some of these may have similar plugins released by others - I don't intend on checking. TOG Wire Pull Wire pull plugin with editable (cfg file) pull selection options and sounds for successful/failed pulls. Download Package Source Code See Github repository for plugin details and instructions. Wyświetl pełny artykuł
  16. Hello there, so as fully explained here: https://github.com/ValveSoftware/sou...-2013/pull/442 This is a very simple fix to correct the direction of the bullets. This bugs occurs on every source engine games, and maybe older. In resume, there is a bug in all valve games where your shooting position is shifted by 1 tick, due on how new positions are computed and interpolation is working (ideally, this should be a lag compensation bug). I don't know what's taking so much time to fix it for valve, but I think it's important here to have a fix, specially for surf servers. I'm sorry, that it is not a sourcemod plugin. If someone is willing to share his energy to convert this into a sourcemod plugin or extension, that would be awesome for maintainability and readability. (doing sm extensions is for me a pain in the ***) But fortunately it should autoupdate itself correctly so you won't have problems running it. Instructions and source code are on the git repo (you will need a linux system): https://github.com/XutaxKamay/firebulletsfix The binaries are in the attachements. Have fun! Attached Files firebulletsfix.so (38.1 KB) firebulletsfix.vdf (53 Bytes) Wyświetl pełny artykuł
  17. Looking to host pugs? Our alpha version of our new discord pug system is now open source. Please note! Setup instructions are not very clear. Download https://github.com/DistrictNineHost/ModuleLIFT Site Preview Discord Bot Function 1. In order to play pugs, you will need to be verified. To do this, type !login and follow the steps sent by the bot in your DM's. 2. Join the waiting lobby. 3. When there are 10 people in the lobby type !ready then follow the map selection process. 4. The bot will create all necessary channels and the map selection process will begin by reacting with emoticons. 5. Next, the captain will be chosen at random. 6. Captains will then select players to be on their team by reacting with emoticons. 7. The bot will move you into the correct channels as the teams are being selected. Finally, the bot will post the server IP in the chat and move players to their respective team voice chat channels. Wyświetl pełny artykuł
  18. Description: Restart server when all players leave the game. Features: - Able to remove crash log - some servers create it due to execution _restart command for some reason. - Grace period - plugin wait some time for new player to connect before actually doing a restart. - Control sm_restart_empty ConVar. Some admins (hosters) setup it, so many similar plugins cannot perform a restart. - 2 methods of server restart - restart time is logged to file: CRASH/restart.log Recommended for: - prophylaxis - fixing the bug with resetting all ConVars to defaults (seen on some servers, e.g. "Myarena.ru" PRO). Source of the problem is unknown. Commands: Nothing. Settings (ConVars): sm_restart_empty_enable - Enable plugin (1 - On / 0 - Off) sm_restart_empty_method - (default: 1) 1 - _restart method, 2 - crash method (use if method # 1 is not work) sm_restart_empty_delay - (default: 10.0) - Grace period (in sec.) waiting for new player to join until beginning restart the server Installation - place .smx file to addons/sourcemod/plugins Attached Files Get Plugin or Get Source (sm_RestartEmpty.sp - 3.5 KB) Wyświetl pełny artykuł
  19. This plugin provides lag compensation as well as cvars for weapon damage & range values on tank rocks. Download Links Source Compiled Dependencies smlib Lag compensation for tank rocks The lag compensation is done by keeping track of the position vector history of the tank rock(s) for each previous n frames (defined by MAX_HISTORY_FRAMES). When a survivor fires his weapon, the client frame is calculated by this formula: Command Execution Time = Current Server Time - Packet Latency - Client View Interpolation Once the frame number that the client is running at is known, the plugin draws an abstract sphere about the size of the rock at the origin vector of the rock at client frame time. A line-sphere intersection is then calculated to detect collision. At that point, the weapon damages and ranges come into play. Weapon Damage For a given weapon damage, the damage is equal to the range at which one bullet will kill the rock. For example, a damage of 200 for a gun will kill a rock in one bullet at or below the range of 200 units. Damage is scaled based on distance with this formula: Final Damage = Damage / Distance Weapon Range The weapon range is set to prevent all damages above a certain range. For example, a range of 2000 on a gun category will mean that this type of gun will do no damage to the rock above 2000 units. Note about the reason for the custom hitbox, damage and range values Since other methods have been tried by other people (without success), I felt the best way to approach this was with an abstract hitbox that does not actually exist in the game. This plugin essentially buffs the survivors, so the balance needs to be considered and because of the way this plugin is implemented (hitscan) we can't just grab the vanilla gun damage values. Cvars (cvar name - default value) Here is the list of available cvars. sm_rock_print - 0 Toggle printing of rock damage and range values. sm_rock_hitbox - 1 Toggle for rock custom hitbox. (needed for this plugin to work) sm_rock_lagcomp - 1 Toggle for lag compensation. sm_rock_godframes - 1.7 Godframe time for rock (in seconds) sm_rock_hitbox_radius - 30 Rock hitbox radius (in game units) sm_rock_damage_pistol - 75 sm_rock_damage_magnum - 1000 sm_rock_damage_shotgun - 600 sm_rock_damage_smg - 75 sm_rock_damage_rifle - 200 sm_rock_damage_melee - 1000 sm_rock_damage_sniper - 10000 sm_rock_damage_minigun - 300 sm_rock_range_min_all - 1 sm_rock_range_max_all - 2000 sm_rock_range_pistol - 2000 sm_rock_range_magnum - 2000 sm_rock_range_shotgun - 1000 sm_rock_range_smg - 2000 sm_rock_range_rifle - 2000 sm_rock_range_melee - 200 sm_rock_range_sniper - 10000 sm_rock_range_minigun - 2000 Wyświetl pełny artykuł
  20. Icons made by: Bastaz How install: Put unzip folder into the server Author: miikyway9 Original theme: here Attached Files ExtendedPlayerDeathInfo.zip (294.2 KB) Wyświetl pełny artykuł
  21. MYGO.pl

    [ANY] Void Vision

    Description: This plugin will allow you to force someone to look at the void. It's also my first plugin. It's only been tested Team Fortress 2. Commands: sm_void <#userid|name> <1/0>: (Root) Forces a player to look at the void. Bugs: Third person or taunting will break the effect. Attached Files Get Plugin or Get Source (sm_voidvision.sp - 2.2 KB) Wyświetl pełny artykuł
  22. Description: This plugin is dedicated to fool's day. It randomly change global gravity in the range 200-400 and 1000-1200 by special timing rules. Be attentive if you use "Double jumps"-like plugins. You can break your bones =)) Commands: Nothing. Settings (ConVars): sm_gravity_random_enable - Enable the plugin (1 - Yes, 0 - No) Installation - place .smx file to addons/sourcemod/plugins - place .phrases.txt file to addons/sourcemod/translations Compatibility: - L4D1 - L4D2 (untested) Support:No future support. Make your own fork. Attached Files Get Plugin or Get Source (sm_gravity_random.sp - 3.2 KB) gravity_random.phrases.txt (132 Bytes) Wyświetl pełny artykuł
  23. Description: Who are you? Me is me, and who are YOU? This plugin is dedicated to fool's day. It mix player names. Commands: Nothing. Settings (ConVars): sm_name_exchange_enable - Enable the plugin (1 - Yes, 0 - No) Installation - place .smx file to addons/sourcemod/plugins Compatibility: - L4D1 - L4D2 (untested) Support:No future support. Make your own fork. Attached Files Get Plugin or Get Source (sm_name_exchanger.sp - 9.5 KB) Wyświetl pełny artykuł
  24. MYGO.pl

    Admin voice chat

    Hello! I havent released any plugins lately, so here we go. Description Allows admins (with b flag) to double press E (+use) and talk to each other without other players hearing them, rather than writing in team chat with @ symbol. It will display hint text when any of the admins are talking. When admins are talking, you can still hear other players, so its simular to teamspeak whisper. Got this idea, when I was writing message to admins, but accidentally wrote that inside public chat :D I have tested this in CS:GO, but might work in other games aswell. Installation Just drag and drop the plugin and boom, change the map and then double press letter E. Images Here are some images from the plugin in action Other If you got any bugs or suggestions, write them down. If by anyhow you decide, you want me to buy beer, then do it here: https://www.paypal.me/boomix . Attached Files adminvoicechat.smx (5.9 KB) Get Plugin or Get Source (adminvoicechat.sp - 3.8 KB) Wyświetl pełny artykuł
  25. THIS PLUGIN IS REQUIRED DHooks Dynamic detour support version >>> DOWNLOAD LINK <<< Description: Revert weapon pick-up function as before 3/28 CS:GO update. Thus ignore to validate line-of-sight when pickup weapons. Requirement: DHooks - Experimental dynamic detour support (2.2.0-detours7) https://blog.counter-strike.net/inde...2019/03/23732/ Code: - Players can no longer pick up weapons through walls or without direct line-of-sight. Attached Files BumpWeaponFix.games.txt (276 Bytes) Get Plugin or Get Source (BumpWeaponFix.sp - 1.5 KB) BumpWeaponFix.smx (4.9 KB) Wyświetl pełny artykuł
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