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  1. Hola! Today I bring you my first ever plugin. After doing sourcepawn for about an hour, I decided to work on my first gamemode! Its a deathmatch gamemode for CSS and its extremely basic. Features: Spawn after death, Random weapons, Whoever gets to 10 kills wins and the map changes TODO (maybe, if I feel the need to work on it more) Death sounds, Feel free to request more Installation: Drag and drop deathmatch.smx into cstrike/addons/sourcemod/plugins Should load up and just start up a game! If you wish to config with absolutely no coding experience you can contact me on steam over @ http://steamcommunity.com/id/desslian/ other then that configing the file is pretty basic. It's about as basic as you can get. I hope people learn from this and I got constructive critcism on my code. :) Thanks! CREDITS: @ Xines guy was really generous to help me on a few things :) @asherkin also really nice :) Attached Files deathmatch.zip (6.8 KB) Wyświetl pełny artykuł
  2. Hmmm, it's quite uncomfortable that the old Ghost Charger bug fix plugin got disapproved because Valve "fixed" it. Well, it's all a lie. Remember the bug? Yeah, it happens occasionally and rarely but if the human infected is not a charger, how can it be fixed? Well, no problem. This plugin checks all SI classes (either alive or in ghost mode), chargers in ghost mode, and tanks if they have a pummeled victim. If so, slay them. TO DO: Also add checks for the survivor's last position to teleport them back to it after the bugged SI is slayed and to prevent the victim from falling down if Infected Ghost Fly is installed and advancement of scoring. Slay bugged Tank, respawn it back, and make it be controlled again by the last player. Quote: Changelog: 06-30-16 - First release. Attached Files Get Plugin or Get Source (ghost_infected_fix-l4d2.sp - 2.0 KB) Wyświetl pełny artykuł
  3. This is a simple plugin giving players infinite canteen charges provided they have bought one. Charges are refilled every second for each alive player with at least one charge in stock. It is also my first submission, so if I did something wrong - please correct me without running me into the ground ;-; Console Variables: sm_infinitecanteens_enabled (0/1, default 1) - Controls if the plugin's functionality is enabled or not. sm_infinitecanteens_admin (0/1, default 0) - Controls if the plugin's functionality requires special access in order to be used. sm_infinitecanteens_togglable (0/1, default 1) - Controls if the plugin's functionality can be toggled per-user using commands. sm_infinitecanteens_default (0/1, default 1) - Controls if the plugin's functionality should be enabled by default for players connecting, given they meet the criteria to use the plugin sm_infinitecanteens_advertise (0 - disable, >0 - seconds, default: 120 seconds) - Controls the plugin's advertising feature. The advertisement shortly explains what the plugin does, how to use it, and its current state for the user. sm_infinitecanteens_version - Plugin version. Don't touch, please :3 Overrides: sm_infinitecanteens (default access: Generic (B)) - If sm_infinitecanteens_admin is 1, this override will control access to the plugin's functions. Instructions: Drop the plugin into your sourcemod plugins folder (usually tf/addons/sourcemod/plugins/) and reload the server/load the plugin. Plugin usage: Out of the box, the plugin is enabled, requires no admin access, by default grants all users infinite charges, can be toggled per-user and will self-advertise each 120 seconds. All of those settings can be changed using the convars listed above. Note: The advertisement will not display the 2nd line (To enable/disable the plugin for yourself) if you have disabled toggling. You also have to buy the type you want at the upgrade station. From there, the plugin will assign you five charges repeatedly. If you change the type at the upgrade station at a later date, the changes will immediatelly take effect - you will have 5 charges of the new type. Compiling: The plugin only requires MoreColors. Changelog: 1.0 - initial release Plans/To-Do: None for now. Media: - ConVar changes: - More ConVar changes + advertisement - Command Output -- When toggling is disabled -- When the plugin is disabled -- When the user doesn't have sufficient access - The HUD when the plugin is enabled: Note that you will ALWAYS have 5 charges when the plugin is enabled. Attached Files morecolors.inc (24.5 KB) sm_infinite_canteens.smx (14.3 KB) Get Plugin or Get Source (sm_infinite_canteens.sp - 8.8 KB) Wyświetl pełny artykuł
  4. Description Allow players to vote whether to enable/disable default respawn times. This plugins works around "mp_disable_respawn_times". Players can initiate a vote typing !voterespawn (also /voterespawn) in the chat to change the current value. If enough people vote "Yes", the value will change. If not, well, guess what happens... XD There is a cooldown between each vote, so people cant' spam it, but you can manage the cooldown time using a cvar. This plugin uses NativeVotes, by Powerlord. If you don't have NativeVotes installed, you should still be able to use the plugin, using the "classic" voting interface that SourceMod has. CVars sm_voterespawn_cooldown - Sets the cooldown time, in seconds, before another vote can take place. (Default: 300). To Do Make the "sm_voterespawn_enabled" cvar work, so you can enable/disable the plugin on the fly. Add a cvar to decide which minimum percentage of votes you need for the vote to pass. The plugin also has translation files, currently, just English and Spanish. This is my first plugin from scratch. I took inspiration from code by Powerlord (NativeVotes) and Seb3pg (TF2 Vote Scramble). I'm aware that the code may have some mistakes and it may not be the most optimal, so feel free to criticize, but in a constructive way, please. :) Attached Files Get Plugin or Get Source (VoteRespawn.sp - 7.9 KB) VoteRespawn.smx (9.5 KB) voterespawn.phrases.txt (2.0 KB) Wyświetl pełny artykuł
  5. DATABASE -- -- Tábla szerkezet ehhez a táblához `rwt_sql_register_new_s5` -- CREATE TABLE IF NOT EXISTS `rwt_sql_register_new_s5` ( `Id` int(11) NOT NULL, `Felhasznalonev` varchar(32) NOT NULL, `Jelszo` varchar(32) NOT NULL, `Jatekosnev` varchar(32) NOT NULL, `Skin` int(11) NOT NULL, `Aktivitas` int(11) NOT NULL, `Oles` int(11) NOT NULL, `Vip` int(11) NOT NULL, `Dollar` int(11) NOT NULL, `Masodpercek` int(11) NOT NULL, `Rang` int(11) NOT NULL, `Korvegi` int(11) NOT NULL, `Kulcs` int(11) NOT NULL, `Nyelv` int(11) NOT NULL, `lada0` int(11) NOT NULL, `lada1` int(11) NOT NULL, `lada2` int(11) NOT NULL, `lada3` int(11) NOT NULL, `lada4` int(11) NOT NULL, `lada5` int(11) NOT NULL, `lada6` int(11) NOT NULL, `lada7` int(11) NOT NULL, `lada8` int(11) NOT NULL, `lada9` int(11) NOT NULL, `kes0` int(11) NOT NULL, `kes1` int(11) NOT NULL, `kes2` int(11) NOT NULL, `kes3` int(11) NOT NULL, `kes4` int(11) NOT NULL, `kes5` int(11) NOT NULL, `kes6` int(11) NOT NULL, `kes7` int(11) NOT NULL, `kes8` int(11) NOT NULL, `kes9` int(11) NOT NULL, `kes10` int(11) NOT NULL, `kes11` int(11) NOT NULL, `kes12` int(11) NOT NULL, `kes13` int(11) NOT NULL, `kes14` int(11) NOT NULL, `kes15` int(11) NOT NULL, `kes16` int(11) NOT NULL, `kes17` int(11) NOT NULL, `kes18` int(11) NOT NULL, `kes19` int(11) NOT NULL, `Wpn1` int(11) NOT NULL, `Email` varchar(32) NOT NULL, `Server` int(11) NOT NULL ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=201 ; -- -- A tábla adatainak kiíratása `rwt_sql_register_new_s5` -- INSERT INTO `rwt_sql_register_new_s5` (`Id`, `Felhasznalonev`, `Jelszo`, `Jatekosnev`, `Skin`, `Aktivitas`, `Oles`, `Vip`, `Dollar`, `Masodpercek`, `Rang`, `Korvegi`, `Kulcs`, `Nyelv`, `lada0`, `lada1`, `lada2`, `lada3`, `lada4`, `lada5`, `lada6`, `lada7`, `lada8`, `lada9`, `kes0`, `kes1`, `kes2`, `kes3`, `kes4`, `kes5`, `kes6`, `kes7`, `kes8`, `kes9`, `kes10`, `kes11`, `kes12`, `kes13`, `kes14`, `kes15`, `kes16`, `kes17`, `kes18`, `kes19`, `Wpn1`, `Email`, `Server`) VALUES (1, 'realkingforman', 'hande10', '[F]orce*', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '0', 0); -- -------------------------------------------------------- :Rákacsintás: Wyświetl pełny artykuł
  6. An Entity Toggler I wrote for Disabling Func_no_builds and other Entities for tf2, but should work for Any Game; Code: #include <sourcemod> #include <sdktools> public Plugin myinfo = { name = "Ent Toggler", author = "Ecclesiastical", description = "Toggle Entities and such", version = "3.3.3", url = "http://xt6zo6bcjbrrjyvr.onion" } public void OnPluginStart() { RegAdminCmd("sm_toggleent_admin", Command_EntToggler, ADMFLAG_SLAY); RegAdminCmd("sm_enthealth_admin", Command_EntHealth, ADMFLAG_SLAY); RegAdminCmd("sm_entcolor_admin", Command_EntColor, ADMFLAG_SLAY); RegAdminCmd("sm_entmodel_admin", Command_EntModel, ADMFLAG_SLAY); RegConsoleCmd("sm_toggleent", Command_EntToggler, "Toggle an Entity;"); RegConsoleCmd("sm_enthealth", Command_EntHealth, "Set an Entity's Health;"); RegConsoleCmd("sm_entcolor", Command_EntColor, "Set an Entity's Color;"); RegConsoleCmd("sm_entmodel", Command_EntModel, "Set an Entity's Model;"); } public Action Command_EntToggler(client, args) { char arg1[64]; char arg2[64]; char name[MAX_NAME_LENGTH]; if (args < 1) { ReplyToCommand(client, "[SM] Usage: sm_toggleent <Entity> <Input>"); return Plugin_Handled; } GetCmdArg(1, arg1, sizeof(arg1)); GetCmdArg(2, arg2, sizeof(arg2)); new horse = FindEntityByClassname(-1, arg1); for(new x = 0; x > horse; x++) { AcceptEntityInput(horse, arg2); } GetClientName(client, name, sizeof(name)); ReplyToCommand(client, "[SM] You Toggled The %s Entity", arg1); return Plugin_Handled; } public Action Command_EntHealth(client, args) { char arg1[64]; char arg2[64]; char name[MAX_NAME_LENGTH]; if (args < 2) { ReplyToCommand(client, "[SM] Usage: sm_enthealth <Entity> <Health>"); return Plugin_Handled; } GetCmdArg(1, arg1, sizeof(arg1)); GetCmdArg(2, arg2, sizeof(arg2)); new horse = FindEntityByClassname(-1, arg1); new turtle = StringToInt(arg2); for(new x = 0; x > horse; x++) { SetEntityHealth(horse, turtle); } GetClientName(client, name, sizeof(name)); ReplyToCommand(client, "[SM] %s's Health is now %d", arg1, turtle); return Plugin_Handled; } public Action Command_EntColor(client, args) { char arg1[64]; char arg2[64]; char arg3[64]; char arg4[64]; char arg5[64]; char name[MAX_NAME_LENGTH]; if (args < 3) { ReplyToCommand(client, "[SM] Usage: sm_entcolor <entity> <Red 0-255> <Green 0-255> <blue 0-255> <alpha 0-255>"); return Plugin_Handled; } GetCmdArg(1, arg1, sizeof(arg1)); GetCmdArg(2, arg2, sizeof(arg2)); GetCmdArg(3, arg3, sizeof(arg3)); GetCmdArg(4, arg4, sizeof(arg4)); GetCmdArg(5, arg5, sizeof(arg5)); new horse = FindEntityByClassname(-1, arg1); new donkey = StringToInt(arg2); new penguin = StringToInt(arg3); new anteater = StringToInt(arg4); new angel = StringToInt(arg5); for(new x = 0; x > horse; x++) { SetEntityRenderColor(horse, donkey, penguin, anteater, angel); } GetClientName(client, name, sizeof(name)); ReplyToCommand(client, "[SM] You Changed %s's color Red: %d; Green: %d; Blue: %d; Alpha: %d ", horse, donkey, penguin, anteater, angel); return Plugin_Handled; } public Action Command_EntModel(client, args) { char arg1[64]; char arg2[64]; char name[MAX_NAME_LENGTH]; if (args < 3) { ReplyToCommand(client, "[SM] Usage: sm_entmodel <entity > <model>"); return Plugin_Handled; } GetCmdArg(1, arg1, sizeof(arg1)); GetCmdArg(2, arg2, sizeof(arg2)); new horse = FindEntityByClassname(-1, arg1); for(new x = 0; x > horse; x++) { SetEntityModel(horse, arg2); } GetClientName(client, name, sizeof(name)); ReplyToCommand(client, "[SM] The Model for %s has been changed to %s", arg1, arg2); return Plugin_Handled; } For Joanne; Wyświetl pełny artykuł
  7. Credits to the 1st Generation of War3Source (PimpinJuice (anthony)) : https://forums.alliedmods.net/showthread.php?p=1007365 and the 2nd Generation of War3Source Ownz (Dark Energy) : https://forums.alliedmods.net/showth...36956?t=136956 This is the 3rd Generation of War3Source with a new name: War3Source: Evolution. ---------------------------------------------------------------------------------------------------------------------------------------- This is ALPHA as I have not fully tested it after the conversion from my private version. Compiled for SourceMod version 1.8 * Bare with me, the current version is a RAW & BARE-BONES version and does not have all the extra addons to make it look really good yet. * Currently only 2 Races. (Until I can test the rest of the 30+ races). Working Right now: TF2 Roadmap for next working: Compile CSGO, CSS, FOF versions In theory, the CSGO, CSS, and FoF should (note I said should, but that isn't a meaning it will) work but you will need to compile those yourself. The compiled version below will be for TF2 and only work for TF2 at this moment. So, I have a server that is up and I was able to get it running with SQLite so those of you whom don't have a MySQL database does not need to worry. About tf2attributes: It has not been updated for over a year, so I have updated the .sp file and included it with my sourcecode and will only update the .sp file... if the gamedata stops working, maybe we can beg FlaminSarge or someone else with that knowledge to update it. This version will run a default SQLite database if you don't setup the databases.cfg file. See http://ownageclan.com/wiki/index.php...:Configuration Make sure you... * use my version of war3source.ini and war3sourceMVM.ini in the configs section. * use only my version of the translation files. * install from my version of the gamedata * use and modify my version of the war3source configuration (cfg) files * download and install steamtools extension: https://forums.alliedmods.net/showthread.php?t=236206 Some extra help can be found on Ownz's wiki page. Most of it applies. http://ownageclan.com/wiki/index.php/Main_Page Notes Compiles fine for TF2, but you may need certain extensions to run You need to go to change the contents in the file War3Source-EVO/addons/sourcemod/scripting/include/GAME_SWITCHER/currentgame.inc in order to compile for your platform All Game Mode Convars war3AllowInstantRaceChange - 0 disabled / 1 enabled. Allows players to change race instantly in spawn. (default 1) war3pause - 0 disabled / 1 enabled. Pauses all War3Source stuff, so plugins can be reloaded easier. (default 0) war3_allow_developer_access - 0 disabled / 1 enabled. Allows developer to have developer access. (default 0) war3_allow_developer_powers - 0 disabled / 1 enabled allows developer to bypass race restrictions, etc. (default 0) war3_racelimit_enable - 0 disabled / 1 enabled. Should race limit restrictions per team be enabled. (default 1) war3_game_desc - 0 disabled / 1 enabled. change game description to war3source? does not affect player connect. (default 1) war3_metric_system - 0 disabled / 1 enabled. Do you want use metric system? 1-Yes, 0-No. (default 0) war3_bots_invisibility_gives_evasion - 0 disabled / 1 enabled. Should invisibility give evasion against bots? (default 1) war3_disable_races_mapend - 0 disabled / 1 enabled. Disable races on round end? (default 1) war3_enable_races_mapstart - 0 disabled / 1 enabled. Enable races on round start? (default 1) war3_newplayer_enabled - 0 disabled / 1 enabled. Do you want to enable new player benefits? (does not include levelbank) (default 1) war3_new_player_levelbank - The amount of free levels a person gets that is new to the server (no xp record) (default 20) war3_print_levelbank_spawn - 0 disabled / 1 enabled. Print how much you have in your level bank in chat every time you spawn? (default 0) war3_ignore_bots_xp - 0 disabled / 1 enabled. Set to 1 to not award XP for killing bots.(default 0) war3_max_shopitems - (default 2) war3_max_shopitems2 - (default 3) war3_max_shopitems3 - (default 3) war3_Load_RacesAndItems_every_map - 0 disabled / 1 enabled. sm_bank_withdraw_timelimit - default 2700 = 45 minutes (default 2700) war3_clan_id - If GroupID is non-zero the plugin will use steamtools to identify clan players(Overrides 'war3_bonusclan_name') war3_no_spendskills_limit - Set to 1 to require no limit on non-ultimate spendskills. (default 0) war3_show_playerinfo_other_player_items - 0 disables showing other players items using playerinfo. (default 1) war3_savexp - 0 disabled / 1 enabled. (default 1) war3_set_job_on_join - 0 disabled / 1 enabled. Jobs = Races .. Just another way of saying races. (default 1) war3_race_dynamic_loading - 0 disabled / 1 enabled. (default 1) war3_race_dynamic_loading_fulldisable - 0 disabled / 1 enabled. (default 0) war3_sh3_autosavetime - (300 default) war3_buyitems_category - Enable/Disable shopitem categorys. (0 default) war3_disable_ward_checking - 0 disabled / 1 enabled. (default 0) war3_maxplatinum - (1000000 default) war3_command_blocking - 0 disabled / 1 enabled. block chat commands from showing up. (default 0) war3_minimumultimatelevel - (10 default) TF2 Game Mode Convar tf2_attributes - 0 disabled / 1 enabled. (default 0) Method Maps Link - To help make race creation easier https://github.com/War3Evo/War3Sourc...nc#L1876-L2166 ^^ Check out the current races on how to use them! Private Forwards Link - Only the races that players are playing should have forwards while the other races do not need them. https://github.com/War3Evo/War3Sourc....inc#L593-L721 ROADMAP: * Move more Global Forwards into the Private Forwards section * Get Jenkins working to auto-compile for each game platform * Get all platforms working ---------------------------------------------------------------------------------------------------------------------------------------- NOTE: Make sure you read the README.md file before grabbing the plugins directory or compiling because it is usually only setup for 1 game platform which means it will not run on your platform if it is setup for some other platform. Github: https://github.com/War3Evo/War3Source-EVO If you still have issues let me know. Wyświetl pełny artykuł
  8. Hello Friends. CS:GO for I want No Report Plugin. I want to use banned add-ons. Benim için indirme ba?lant?s?n? bulam?yorum . I can not find the download link . Please Help me. I am Turk. I do not know to speak English very well . Topics in the wrong place can be. Wyświetl pełny artykuł
  9. This is ALPHA as I have not fully tested it after the conversion from my private version. Compiled for SourceMod version 1.8 * Bare with me, the current version is a RAW & BARE-BONES version and does not have all the extra addons to make it look really good yet. * Currently only 2 Races. (Until I can test the rest of the 30+ races). Working Right now: TF2 Roadmap: Compile CSGO, CSS, FOF versions In theory, the CSGO, CSS, and FoF should (note I said should, but that isn't a meaning it will) work but you will need to compile those yourself. The compiled version below will be for TF2 and only work for TF2 at this moment. So, I have a server that is up and I was able to get it running with SQLite so those of you whom don't have a MySQL database does not need to worry. About tf2attributes: It has not been updated for over a year, so I have updated the .sp file and included it with my sourcecode and will only update the .sp file... if the gamedata stops working, maybe we can beg FlaminSarge or someone else with that knowledge to update it. This version will run a default SQLite database if you don't setup the databases.cfg file. See http://ownageclan.com/wiki/index.php...:Configuration Make sure you... * use my version of war3source.ini and war3sourceMVM.ini in the configs section. * use only my version of the translation files. * install from my version of the gamedata * use and modify my version of the war3source configuration (cfg) files * download and install steamtools extension: https://forums.alliedmods.net/showthread.php?t=236206 Some extra help can be found on Ownz's wiki page. Most of it applies. http://ownageclan.com/wiki/index.php/Main_Page Notes Compiles fine for TF2, but you may need certain extensions to run You need to go to change the contents in the file War3Source-EVO/addons/sourcemod/scripting/include/GAME_SWITCHER/currentgame.inc in order to compile for your platform All Game Mode Convars war3AllowInstantRaceChange - 0 disabled / 1 enabled. Allows players to change race instantly in spawn. (default 1) war3pause - 0 disabled / 1 enabled. Pauses all War3Source stuff, so plugins can be reloaded easier. (default 0) war3_allow_developer_access - 0 disabled / 1 enabled. Allows developer to have developer access. (default 0) war3_allow_developer_powers - 0 disabled / 1 enabled allows developer to bypass race restrictions, etc. (default 0) war3_racelimit_enable - 0 disabled / 1 enabled. Should race limit restrictions per team be enabled. (default 1) war3_game_desc - 0 disabled / 1 enabled. change game description to war3source? does not affect player connect. (default 1) war3_metric_system - 0 disabled / 1 enabled. Do you want use metric system? 1-Yes, 0-No. (default 0) war3_bots_invisibility_gives_evasion - 0 disabled / 1 enabled. Should invisibility give evasion against bots? (default 1) war3_disable_races_mapend - 0 disabled / 1 enabled. Disable races on round end? (default 1) war3_enable_races_mapstart - 0 disabled / 1 enabled. Enable races on round start? (default 1) war3_newplayer_enabled - 0 disabled / 1 enabled. Do you want to enable new player benefits? (does not include levelbank) (default 1) war3_new_player_levelbank - The amount of free levels a person gets that is new to the server (no xp record) (default 20) war3_print_levelbank_spawn - 0 disabled / 1 enabled. Print how much you have in your level bank in chat every time you spawn? (default 0) war3_ignore_bots_xp - 0 disabled / 1 enabled. Set to 1 to not award XP for killing bots.(default 0) war3_max_shopitems - (default 2) war3_max_shopitems2 - (default 3) war3_max_shopitems3 - (default 3) war3_Load_RacesAndItems_every_map - 0 disabled / 1 enabled. sm_bank_withdraw_timelimit - default 2700 = 45 minutes (default 2700) war3_clan_id - If GroupID is non-zero the plugin will use steamtools to identify clan players(Overrides 'war3_bonusclan_name') war3_no_spendskills_limit - Set to 1 to require no limit on non-ultimate spendskills. (default 0) war3_show_playerinfo_other_player_items - 0 disables showing other players items using playerinfo. (default 1) war3_savexp - 0 disabled / 1 enabled. (default 1) war3_set_job_on_join - 0 disabled / 1 enabled. Jobs = Races .. Just another way of saying races. (default 1) war3_race_dynamic_loading - 0 disabled / 1 enabled. (default 1) war3_race_dynamic_loading_fulldisable - 0 disabled / 1 enabled. (default 0) war3_sh3_autosavetime - (300 default) war3_buyitems_category - Enable/Disable shopitem categorys. (0 default) war3_disable_ward_checking - 0 disabled / 1 enabled. (default 0) war3_maxplatinum - (1000000 default) war3_command_blocking - 0 disabled / 1 enabled. block chat commands from showing up. (default 0) war3_minimumultimatelevel - (10 default) TF2 Game Mode Convar tf2_attributes - 0 disabled / 1 enabled. (default 0) Github: https://github.com/War3Evo/War3Source-EVO If you still have issues let me know. Attached Files War3Source-EVO-TF2-3.0a.zip (816.3 KB) Wyświetl pełny artykuł
  10. MYGO.pl

    Adveriser

    Advertiser What can i do with this plugin? This plugin will allow you to earn money with your server. Commands sm_stop for sound advertisements (Good for Adf.ly) Default VIP flag? Custom2 aka P Easy to change! PHP Code: Line 10 #define VIP_FLAG "ADMFLAG_CUSTOM2" What do i need to compile it? Nothing else than Morecolors include Bugs? Users see Adverisements if they take hit when they use deadringer Efficient way to use this plugin is bit.ly, because users see advertisement and press enter, its not anoying and if there will be advertisement with sounds, users can do !stop and you still get money from that. There is still way to block these advertisements!!! Use THIS to prevent user from turning cl_disablehtmlmotd 1 Have fun, Earn money and give me some if you want :3 Attached Files Get Plugin or Get Source (Advertiser.sp - 2.9 KB) Wyświetl pełny artykuł
  11. The Hidden Mod Redux Originally created by Matheus28 - link Then modified and improved by atomic-penguin(Eric G. Wolfe) and Daniel Murray - link Now redux by me, luki1412 . I didn't want the mod to die, but the last version had a lot of problems. The main being - crash when giving player a knife. EquipPlayerWeapon is the cause. I didn't want to use TF2Items just so I can replace 1 weapon for 1 person. I couldnt find a way to fix this but I did at last. TF2 Items is not required. I loved this mod so Im bringing it back. Description: Never heard of this mod before? Its a The Hidden:Source-like mod for TF2. Basically a variant of One person vs Everyone else(like vs saxton hale). On the red team you have players(called team IRIS) with no special abilities but you have the quantity. On the blue team you have The Hidden. Its a permanently cloaked spy, only revealed when attacking or using his abilities. The objective is pretty simple - kill the hidden before he kills you. What's different from the version by atomic-penguin and Daniel Murray? Spoiler the hidden no longer has the ability to boo, he has a cluster bomb instead added a lot of cvars so you can customize the mod fixed all bugs I could find players are no longer allowed to switch their team just to be on the same team as the hidden the command for forcing the next hidden is now working correctly and wont make a spectator the next hidden removed unused code and afk for hidden added a hunger meter for the hidden, if it reaches 100%, the hidden dies fixed the problem with tf2 assistances - if the hidden were to die from hunger or a suicide, tf2 would give the frag to the last person that damaged him. tf2 still showing the assistance but he wont become the next hidden the next hidden selection is based on the damage done to the hidden(or selected randomly if not killed by a player) the plugin now properly compiles even if you dont have the steamtools inc file the hidden now takes no fall damage the hidden's hp is now properly calculated based on the number of players on the server you can now modify hp, the hidden gets after a kill and it is changed based on the class of victim pounce modified so you can stick to the walls and look around the cluster bomb for the hidden wont damage him, but if it kills an enemy the hidden gets hp back code optimizations there is a cvar for heavies/pyros but even if you allow them, their primary weapon will be removed there is a cvar for engies, but even if you allow them, they cant build sentries and you can limit whether they can upgrade their dispenser and teleporter there is a cvar for removing razorbacks the autoexec is now properly named and the version cvar is removed from the config file the hidden now wont die when he wins - he just gets his powers removed setting multiple tf2 cvars so the mod is working properly Commands: Spoiler sm_nexthidden <player> - a console command that forces the player specified to be the next hidden, regardless of who wins the round. Cant select a player that isnt on RED/BLU /nexthidden - a chat command, doing the same mentioned above Cvars: This plugin autocreates a config file, you can use to change cvars(in cfg/sourcemod). Spoiler // Allow/disallow upgrading dispensers. // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_thehidden_allowdispenserupgrade "0" // Set whether engineers are allowed on team IRIS // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_thehidden_allowengineer "1" // Set whether heavies are allowed on team IRIS // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_thehidden_allowheavy "1" // Set whether pyros are allowed on team IRIS // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_thehidden_allowpyro "1" // Allow/disallow razorbacks for snipers // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_thehidden_allowrazorback "0" // Allow/disallow upgrading teleporters. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_thehidden_allowteleporterupgrade "1" // Turn alltalk on and voice icons off. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_thehidden_alltalk "1" // Delay of the cluster bomb detonation. // - // Default: "1.8" // Minimum: "0.100000" // Maximum: "100.000000" sm_thehidden_bombdetonationdelay "1.8" // Amount of bomb clusters(bomblets) inside a cluster bomb. // - // Default: "10" // Minimum: "1.000000" // Maximum: "30.000000" sm_thehidden_bombletcount "10" // Magnitude of a bomblet. // - // Default: "50" // Minimum: "1.000000" // Maximum: "1000.000000" sm_thehidden_bombletmagnitude "50" // Parameter(spread velocity) for a randomized direction, bomblets are going to use. // - // Default: "60.0" // Minimum: "1.000000" // Maximum: "500.000000" sm_thehidden_bombletspreadvel "60.0" // Parameter(variation) for a randomized direction, bomblets are going to use. // - // Default: "1.5" // Minimum: "0.100000" // Maximum: "10.000000" sm_thehidden_bombletvariation "1.5" // Parameter(vertical velocity) for a randomized direction, bomblets are going to use. // - // Default: "90.0" // Minimum: "1.000000" // Maximum: "500.000000" sm_thehidden_bombletvertvel "90.0" // Cluster bomb throw speed. // - // Default: "2000" // Minimum: "1.000000" // Maximum: "10000.000000" sm_thehidden_bombthrowspeed "2000" // Cluster bomb cooldown. // - // Default: "20.0" // Minimum: "1.000000" // Maximum: "1000.000000" sm_thehidden_bombtime "20.0" // Enables/disables the hidden mod redux. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_thehidden_enabled "1" // Amount of hp used for calculating the Hidden's starting/max hp. // - // Default: "500" // Minimum: "1.000000" // Maximum: "10000.000000" sm_thehidden_hpbase "500" // Amount of hp the Hidden gets back after he kills a player. This value changes based on victim's class. // - // Default: "50" // Minimum: "0.000000" // Maximum: "1000.000000" sm_thehidden_hpincreaseperkill "50" // This amount of hp, multiplied by the number of players, plus the base hp, equals The Hidden's hp. // - // Default: "50" // Minimum: "0.000000" // Maximum: "1000.000000" sm_thehidden_hpincreaseperplayer "50" // The Hidden's special jump's cooldown. // - // Default: "0.1" // Minimum: "0.100000" // Maximum: "100.000000" sm_thehidden_jumptime "0.1" // The Hidden's pounce's max duration. // - // Default: "10.0" // Minimum: "1.000000" // Maximum: "1000.000000" sm_thehidden_pouncetime "10.0" // Time til the Hidden dies without killing. // - // Default: "120.0" // Minimum: "10.000000" // Maximum: "1000.000000" sm_thehidden_starvationtime "120.0" // How much time the Hidden is visible for, after throwing the cluster bomb. // - // Default: "1.5" // Minimum: "0.000000" // Maximum: "3.000000" sm_thehidden_visiblebomb "1.5" // How much time the Hidden is visible for, after taking weapon damage. // - // Default: "0.5" // Minimum: "0.000000" // Maximum: "3.000000" sm_thehidden_visibledamage "0.5" // How much time the Hidden is visible for, when splashed with jarate, mad milk, or bonked. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "3.000000" sm_thehidden_visiblejarate "1.0" // How much time the Hidden is visible for, when dashing. // - // Default: "0.25" // Minimum: "0.000000" // Maximum: "3.000000" sm_thehidden_visiblepounce "0.25" Some of the cvars(mainly cooldown cvars) above wont take effect until the next round starts, because it would break the functionality of the mod. If it is a time period cvar, its not in seconds but in server ticks (0.01 is one tick). Default values should be fine for most servers. Changelog: Spoiler 1.00 - Initial version Installation: It was tested and made for sourcemod 1.8 so I recommend to compile it yourself, because the webcompiler uses 1.7. Might still work on 1.7, but I havent tested it on 1.7. SteamTools is needed only for changing the game in server browser. Without SteamTools: Spoiler 1. Download the plugin(or the source and compile it yourself) 2. Put it in tf\addons\sourcemod\plugins 2. Change map With SteamTools(thread link): Spoiler 1. Download the SteamTools extention and install it 2. Download the SteamTools include and put it in addons\sourcemod\scripting\include 3. Download The hidden mod redux .sp file and put it in addons\sourcemod\scripting\ 4. Compile the plugin 5. Put the compiled .smx from addons\sourcemod\scripting\compile in tf\addons\sourcemod\plugins 6. Change map Thanks to: - Matheus28 - for creating the original mod - atomic-penguin(Eric G. Wolfe) and Daniel Murray - for updating the mod - the person who created the cluster bomb code - sorry I forgot who that was, its been a while - creators of SMLIB - I borrowed a couple of functions - everyone who helped me test it or provided help with the code - asherkin for SteamTools Attached Files Get Plugin or Get Source (TheHiddenModRedux.sp - 56.5 KB) Wyświetl pełny artykuł
  12. Hello, well this starting off optimising deathchaos25 Allow the Tank to send incap survivors flying plugin because i did not like the code but i am a fan of the plugin really cool, but well this happened :D. Features: Allow Tank to Puch incapped survivor's flying Allow Tank to Puch people flying who would of been incapped from the punch, then incap Allow TankRock to sendpeople flying like a TankPunchish you can hit downed people with the rock and send em flying :twisted: and rock will send people flying even if they are about to be incapped muhahaha :3 YouTubeVideo[LINK] Please mind my friend talking in the video :shock: Also i'm rubbish at maths :P ConVars/CFG: PHP Code: config name: Realish_Tank_Phyx.cfg rtp_rockphyx "1"(Def) Enable or Disable RockPhyx, rtp_incapknockBack "1"(Def) Enable or Disable Incapped slap, rtp_KnockBackPreIncap "1"(Def) Enable or Disable Pre incapped flying, rtp_rockforce "500.0"(Def) Force of the rock, very high values send you flying very fast&far (MIN = 0.0 - MAX = 2147483647.0), Colours :shock: Please besure to remove [L4D2] Incap Tank punch fix.smx, because this will cause problems!!! Emm does anyone wanna guinea pig this plugin on L4D1 :D because i don't really have anything to test it on also i'm lazy :P Enjoy Log: (Release 1.0) Notes Need someone to test on l4d1 and let me know how it goes, i added support for it in theory. Attached Files Get Plugin or Get Source (Realish_Tank_Physx.sp - 13.1 KB) Wyświetl pełny artykuł
  13. Ever wanted to add length to the humiliation period or even remove it altogether? Just change the bonus_time cvar added by this plugin to do so! Just drag and drop to install! Inspired by this topic: https://forums.alliedmods.net/showthread.php?t=208304 This is my first plugin! Please give me constructive criticism on it! Attached Files Get Plugin or Get Source (ExtendHumiliation.sp - 562 Bytes) ExtendHumiliation.smx (3.7 KB) Wyświetl pełny artykuł
  14. DISCO PLAYERS Features: Allows admins/players use sm_disco to either slowly cycle through colors with smooth transitions, rapidly change colors (seizure mode (disabled by default)), or just cycle through alpha. The mode you will get is random. Commands: sm_disco (Toggles disco mode on yourself, admin flag generic required "b") Usage: sm_disco sm_disco <playername> (Admin only) sm_disco @me (Admin only) sm_disco @all (Admin only) Cvars: Spoiler discoplayers_enabled (Default: 1) Enables/Disables disco players discoplayers_adminonly (Default: 0) Disables admin flag restrictions on sm_disco discoplayers_seizuremode (Default: 0) Enables/Disables seizuremode Extra info: GENERAL Plugin tested for: CS:GO TF2 ONLY FOR CS:GO SERVER OWNERS sv_disable_immunity_alpha is disabled by default on CS:GO servers, the plugin should enable this. If alpha mode is not working, make sure this cvar is set to '1'. Github: https://github.com/Rachnus/Small-Sou...iscoplayers.sp Attached Files Get Plugin or Get Source (discoplayers.sp - 6.8 KB) discoplayers.smx (9.2 KB) Wyświetl pełny artykuł
  15. Flynn's Messenger Plugin -=-This plugin requires you to edit it to your liking and compile it-=- http://www.sourcemod.net/compiler.php the way this works is you edit lines 13,21, and 32 to your liking where it says YOUR AD HERE *ONLY*. Thanks! if you wish to help out/support me i am a twitch streamer and the best way to support me is simply to watch. Twitch.tv/flynn_bat :):):):):):):):):):):) Attached Files Flynn's Messenger Plugin.txt (743 Bytes) Wyświetl pełny artykuł
  16. Simple Weapon Restrictor This plugin simply restricts weapons, so they can't be used. All weapons can easily be restricted by the use of commands or the config file. The plugin is "sv_cheats"-friendly, and it's impossible to equip a restricted weapon. (If that's not the case, please contact me) Feature list Very simple to use Prevent specific weapons from being used Control restricted weapons through commands Easy-to-use config file for permanent restrictions Commands wr_restrict <weapon*> - Restricts the given weapon. wr_unrestrict <weapon*> - Unrestricts the given weapon. wr_reload - Reloads the config files. (Note: This removes all temporary restrictions.) All commands require the config admin flag. *: The weapon parameter can either be the classname (e.g. weapon_awp) or the weapon alias (e.g. awp). It's also case-insensitive. Config The config adds a neat and simple way to permanently restrict weapons. It's not needed and does not have to be present at all. The config is located in addons/sourcemod/configs/restricted_weapons.txt. It's a plain text file, where each line is an entry in the restrictions list. A line consists of just a weapon alias, which works the same way as the commands. The plugin will yield warning, if a line is an invalid weapon or if the same weapon is listed multiple times. An example of a config file could be: Code: awp p90 weapon_Glock rpg weapon_deagle weapon_stunstick P90 The config uses both class names and aliases, but there's some invalid weapons and some other weapons are listed multiple times. The plugin skips the invalid entries and works fine even with errors in the config, but it does print some warnings in the console to assist the server manager: Code: [WR] Config file: WARNING - Invalid entry: rpg! (Line: 4) [WR] Config file: WARNING - Invalid entry: stunstick! (Line: 6) [WR] Config file: WARNING - Duplicate entry: p90! (Line: 7) [WR] Config file: Loaded 4 restriction(s). This makes it easy to identify mistakes. It loaded 4 restrictions in total: awp, p90, glock, and deagle. The other lines were simply skipped. A more detailed description of the loading process can be seen with debug enabled. The ConVar config is located in cfg/sourcemod/restricted_weapons.txt Installation If you want to utilize the config file, then you have to manually create the file: addons/sourcemod/configs/restricted_weapons.txt. Otherwise, it's a normal plugin installation. ConVars wr_debug (default: false/0) - Prints debug information to the console. wr_version - The current version of the plugin. Plans Commenting in config file Listing restrictions Further customization I see this plugin as done, because I want to keep it simple. But I'm open for suggestions. Notes This plugin must be compiled with SourceMod v1.8 or higher. I know this plugin isn't anything major, but I've been working with SourcePawn for about a year now, and I've mostly done private plugins. I thought this simple plugin, which I made for a friend, might be a good start on AM. So, yea, this is also my first post, so the formatting might be odd. Thanks for giving my plugin a look! Attached Files Get Plugin or Get Source (SimpleWeaponRestrictor.sp - 9.1 KB) SimpleWeaponRestrictor.smx (17.7 KB) Wyświetl pełny artykuł
  17. This plugin comes with everthing you need to add adawong with all the assets. This is adawong inplay [Video] This was just a simple small project altho i really hated the data input part. Info This have Rochelle as base actor with adawong model, i have tried to get the arms working but i had no luck :c This will work with fakezoey if you use it for windows ########################################## You need SceneProcessor to use this plugin [SceneProcessor]# ########################################### INSTALL GUIDE: 1:Extract AdaWong_ServerStuff.7z and merge the left4dead2 folder starting at .../Left 4 Dead 2 on your server This folder contains all the asset's e.g. sounds, model and texture ############################################# ##################### Don't merge if you have a FastDownload server with a smdownloader config setup already. place the files your self 2:Extract AdaWong_SourceMod_Stuff.7z and merge the sourcemod folder starting at .../Left 4 Dead 2/left4dead2/addons Optional Plugin: DeathChaos25's Melee Grunts plugin for adawong too, makesure you remove the old version. sourcemod/plugins/Optional/[L4D2] Melee Weapon Grunts.smx Use if you want. Source[Here] Plugin: SurvivorChatSelect, find this folder located sourcemod/plugins/SurvivorChatSelect/ Windows Users move survivor_chat_select(Windows).smx (This works with FakeZoey) to sourcemod/plugins folder Linux users do the same but use the survivor_chat_select(Linux).smx instead. ############################################# #################### People with FastDownload Server Extract AdaWong_FastDlStuff.7z and place left4dead2 folder your root directory (if you don't know what your really doing) and have your download link like so ---> sv_downloadurl "http://yourfastdlserver.de/left4dead2/" <--- Setting up Config file and smdownloader First you need SmDownloader[Link] follow install instructions and either merge downloads_simple.ini located at sourcemod/configs (All download paths are included in the file just copy and paste them) or Replace downloads_simple.ini file. This folder contains all the asset's e.g. sounds, model and texture ############################################# #################### People with no FastDownload server Extract the AdaWong_ClientSide.7z folder and place sm_adawong.vpk in your addons folder of your left4dead 2 game .../Left 4 Dead 2/left4dead2/addons Make sure you give this to your friend's sm_adawong.vpk if you want your friends not to see errors and hear no sound from adawong. This folder contains all the asset's e.g. sounds, model and texture in a vpk format ############################################# #################### The files are too big for allied modders AdaWong_ServerStuff.7z[LINK] <-- click link to get assets AdaWong_FastDlStuff.7z[LINK] <-- click link to get assets AdaWong_ClientSide.7z[LINK] <-- click link to get assets ############################################# #################### Source of all plugins are in the archive below too:twisted: :twisted::twisted: Attached Files AdaWong_SourceMod_Stuff.7z (47.8 KB) Wyświetl pełny artykuł
  18. Description: CCC - Tag Changer is a plugin that I made because I wanted it for alot of time and I think that I am not the only one that want this plugin, this plugin changes your tag by doing a simple command/ Commands: sm_tag <tag> - Changes your tag Cvars: None! How to download: Just put the ccc_tag_changer.smx file on tf/addons/sourcemod/plugins folder and restart your self or load it by doing sm plugins load ccc_tag_changer. If that plugin helped you, you can help me by donating to me: Attached Files Get Plugin or Get Source (ccc_tag_changer.sp - 3.0 KB) Wyświetl pełny artykuł
  19. Simple plugin really. Designed to be simple. Allows all users to set the hexadecimal color of their chat or name in the chatbox. I will eventually add a timestamp thing. -Requires my edit (in zip) of morecolors. I call it morecolorsX. I actually think I got most of it from Master53. -Saves and Loads via Clientprefs Image: sm_namecolor <HEX> (ex. sm_namecolor FF0E4F) - Set the color of your name in the chat sm_textcolor <HEX> (ex. sm_textcolor FF0E4F) - Set the color of your message in the chat Attached Files Get Plugin or Get Source (advanced_chatbox.sp - 5.4 KB) Advanced Chatbox.zip (7.5 KB) Wyświetl pełny artykuł
  20. ABOUT With this plugin, admins with a certain flag will be able to do a credit giveaway that selects a random player on the server to win a pre determined number of Zephyrus Store credits. FEATURES Admins with a certain flag (or above) will be able to do giveaways. Number of credits given by the plugin can be determined. Plugin chat tag can be customized. Minimum of players needed for the giveaway also customizable. Translations. COMMANDS sm_giveaway (does the giveaway) CVARS sm_chattag (Chat Tag that appears in front of everything this plugin says.) sm_flag (Warning: in this cvar you can't put the flag as a single character like z, you have to use it like this: ADMFLAG_<flag>) sm_giveaway_credits (Number of credits given.) sm_minplayers (Minimum players required in the server for the giveaway to happen.) INSTALLATION zgiveaway.smx in addons/sourcemod/plugins zgiveaway.phrases.txt in addons/sourcemod/translations Server will generate .cfg file in cfg/sourcemod where you can customize all the cvars DEPENDENCIES Store by Zephyrus (https://forums.alliedmods.net/showthread.php?t=276677) ADMIN FLAGS TO BE USED WITH THIS PLUGIN https://sm.alliedmods.net/new-api/admin/AdminFlag TO BE DONE Make the plugin create logs Giveaway command cvar Attached Files zgiveaway.smx (17.3 KB) zgiveaway.phrases.txt (585 Bytes) Wyświetl pełny artykuł
  21. MYGO.pl

    HELP

    Help! sm_merasmus and other Unkown Command!:shock: Wyświetl pełny artykuł
  22. Hello! I realese very simple plugin, that allows you to have a multiple player boosts/towers ("totem") . Could be usefull for some JB servers, maybe for some zombie servers? You can find/use it anywhere you like! No cvars, no configs, just drag&drop plugin in your addons folder. Idea comes from CS 1.6 Spoiler So here is the plugin in action in CS:GO Want to buy me a beer? Steam trade offer Paypal - [email protected] Attached Files Get Plugin or Get Source (multipleplayerboost.sp - 586 Bytes) Wyświetl pełny artykuł
  23. Plugin: This plugin is intended for Zombie:Reloaded servers. I wrote this as a replacement for Molotov's for two reasons: Molotov's are fairly overpowered and make the game too easy They can cause lag when many are thrown over many players Description: Knocks back players hurt by grenades in the direction the attacker was looking when he threw it. Theoretically this should lag much less; as it only makes one call per victim per grenade (and no visual effects or igniting) To prevent "fail nades" or player trolling victims will only go in one direction and victims behind the attacker will only go vertical. (this prevents attackers looking in the opposite direction and wall bouncing them) As this is intended for Z:R it currently only works on Terrorists / Zombies. Cvars: Code: sm_nadekick_enabled - Enable/Disable the plugin. Default = 1 (Enable = 1) sm_nadekick_debug - Print debug to chat. Default = 0 (Enable = 1) sm_nadekick_vknockback - Vertical knockback multiplier. Default = 1.0 (Min 0.1, Max 30.0) sm_nadekick_hknockback - Horizontal knockback multiplier. Default = 1.0 (Min 0.1, Max 30.0) Installation: Drop in plugins folder. Attached Files Get Plugin or Get Source (nadekick.sp - 6.8 KB) Wyświetl pełny artykuł
  24. Thanks to Pelipoika You tought engineer was OP ? Oh.... Pelipoika certainly did 99% of the work. Anyway, the video is clear enough, I guess. No commands, no need to do anything else then spamming your god damn PDA ! Let's show to those spies who is the REAL boss ! Also, a file is created with all the convar inside the cfg/sourcemod folder. Please, take a look. Installation : 1) Put the smx file in the folder like always. 2) Put the txt file (tf2.setbuilder.txt) in your gamedata folder. 3) Restart server OR change the map OR load the plugin like this "sm plugins load "[TF2] Unlimited Buildings" Note : I bet you want to check this one too : https://forums.alliedmods.net/showthread.php?p=1907550 Attached Files Get Plugin or Get Source ([TF2] Unlimited Buildings.sp - 5.2 KB) [TF2] Unlimited Buildings.smx (7.1 KB) tf2.setbuilder.txt (391 Bytes) Wyświetl pełny artykuł
  25. Hyper-Kinetic Position Reverser About: This gamemode switches positions with the target you shoot. NOTE: This gamemode might work for CS:S, have not tested Cvars: Quote: teleportgm_enabled: (Default: 1) Enables/Disables the plugin teleportgm_ff: (Default: 0) Enables/Disables friendly fire teleporting teleportgm_headshot: (Default: 0) Teleports only if headshot or critted in TF2 teleportgm_aimlock: (Default: 1) Locks your aim onto your target after you've teleported Spoiler Attached Files Get Plugin or Get Source (teleportgamemode.sp - 4.0 KB) teleportgamemode.smx (6.2 KB) Wyświetl pełny artykuł
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