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  1. Most of this plugin was laid out by a good friend and he dropped this on my lap. I have full permission to post it here and I'm posting it to you guys hoping in due time it'll blossom into a fuller more capable time tracker. What it does Currently, there are 3 chat triggers. Its purpose is to track the current map time and the overall campaign time. When you start out before leaving the safe area, you'll be reminded of your last maps time (!last). When your team arrives at the safe room, you'll then be reminded of that maps run time (!now). !now Will call up the time in this format ( current map time / total campaign time). Tracking starts when a team member leaves the safe area (or removes the bar from the door). Calling !now before tracking begins will show e.g, ( 00:00:00 / 00:03:45 ). Calling !now after tracking begins will show e.g., ( 00:00:10 / 00:03:55 ). This tracking stops when the whole team is safe. !last follows the same format as !now but means ( last maps time / total campaign time up to that point ). Upon starting the next new map, you'll be reminded of this for a moment. To manually pull it up at any time, use !last. !reset Will reset all the timers (!now and !last) back to 00:00:00 / 00:00:00. Although this is helpful it was truly added because tracking doesn't currently reset if a vote to restart passes or if a changelevel changes to another map. (I'd prefer this to be automatic, if you have the time and skills to figure this out and contribute, I appreciate it). Why? A few friends and I enjoy running all the campaigns and prefer having a better description of the time spent completing them than the games "completed time". If you enjoy running and would like a better timer than the games credit summary, try it. Caveats Some campaigns won't play nice and one example is Clamtoll map 2. The tracking will never begin because player_left_start_area and/or door_unlocked are never fired. It's up to the map authors to implement this properly if at all and I don't know of another way to get this information reliably. So, the timer will kick in for the most part but when it breaks, let's blame the other guy right? Future I'd like to add a couple things to this mod but I honestly don't know the language enough to implement them any time soon. Automatic reset: When a campaign restarts or a changelevel kicks in, reset the times. !times: An array of prior times would be great, shows up upon finale? called with !times. Memory: Having times is awesome but having a time to beat would of course be better :) I feel like the plugin is complete enough to release and I hope those of you interested in it find it useful. Attached Files Get Plugin or Get Source (runtime.sp - 6.0 KB) runtime.smx (6.7 KB) runtime.tar (20.0 KB) Wyświetl pełny artykuł
  2. Universal Chat Filter (Version 0.9.6, 2016-10-01) A universal chat filter plugin using regular expressions. You can trigger text replacements, name replacements, colors, server commands, and even sounds with it. Thus you can use it as a guardian over your server's chat language as well a fun replacement tool and even for kicking annoying LMAOBox players (much faster than the VAC system). Oh, and anti CAPS is possible as well. Needs the Simple Chat Processor (Redux) plugin! Which you can find here: https://forums.alliedmods.net/showthread.php?p=1820365 Features Regex filter expression -> filter chat entries by (or player names) by using regular expressions. If you don't know what this is, take a look e.g. here: http://www.regular-expressions.info/tutorial.html Additional filter conditions -> you can specify additional filter conditions like members of a certain team, (non) admins, members of custom chatfilter groups, or exceeding a specified CAPS-letter-to-non-CAPS-letter ratio. Flexible replacements -> choose whether to block a chat entry completely or just replace it - or parts of it. You can use regex grouping tags in replacements, too. Color replacement options -> you can assign colors in your replacement expressions. (If your game supports this - sorry, CS:GO players!) Color flow replacement options -> use not only plain colors but 'rainbow-like' color flows in your replacement. Like this: Sound replacement options -> you can even play sounds as a replacement or as a part of it! Trigger actions -> use the penalty point system to trigger any server command at (almost) any point. Commands The only essential thing is to set up a proper chatfilter config file (chatfilter.cfg). Then anything else will happen automatically. For maintenance or information reasons you can use these commands: sm_chatfilter_reload-> reload the chatfilter.cfg file. sm_chatfilter_reset <name|#userid> \[<section id>\]-> reset a players penalty points. You can add a config section number if you only want to erase the points for a certain section. (See below: Configuration) sm_chatfilter_status-> show plugin details and a table of all players' information. sm_chatfilter_group <name|#userid> <group>-> assign a player to a group (that has been defined in the config file - see below). sm_chatfilter_ungroup <name|#userid>-> erase the group assignment for a player. CVars chatfilter_version-> the plugin's version, obviously... sm_chatfilter_enabled-> 1/0 for enabling or disabling the chatfilter. (Default 1) sm_chatfilter_admins-> 0/1 for disabling or enabling the chatfilter on admins. (Default 0) sm_chatfilter_keep_penalty-> 1/0 for keeping or resetting a player's penalty points on reconnect. (Default 1) sm_chatfilter_loglevel-> 0/1/2: 0 = no logging / 1 = log only triggered actions to the sourcemod log file / 2 = log actions and replacements. (Default 1) Installation First: Install the Simple Chat Processor (Redux) plugin by minimoney1! https://forums.alliedmods.net/showthread.php?p=1820365 Then copy the chatfilter.smx into your SourceMod 'plugins' directory and put the chatfilter.cfg into the 'configs' directory. Take a look inside the chatfilter.cfg and modify it to your needs! The config file: Spoiler As for now, just take a look into the file I provided with this plugin. Pretty much is described in the comments. I will publish a detailed description here later... Download Wyświetl pełny artykuł
  3. Hi, Im trying to find moneymod and headsplash plugin. Cant find it anywhere. Wyświetl pełny artykuł
  4. Yeah, it's free! I rewrote Blacky's timer from the game CS:S for CS:GO. There is also a plugin SSJ and more! All instructions will lie inside the folder! If you want to thank me, you can give me any thing, Trade Offer: https://steamcommunity.com/tradeoffe...token=M8bisq0z If you have any questions, you can add me to steam: http://steamcommunity.com/id/padalko0ff/ DOWNLOAD PLUGINS: https://drive.google.com/open?id=0B9...2l6UldBMUpuZEk Wyświetl pełny artykuł
  5. This is my first plugin for learning plugin scripting so pls go easy. From what I saw there were a lot of title plugins which used databases to store their titles along with other things. And since I couldn't be stuffed with setting up a database for my server I wrote my own plugin which uses flat file structure, hence the name. Also if any experienced programmer would like to help point out anything which should be done differently that would be nice. General feedback would be awesome too. Description Concatenates a title in front of a players name in chat. Doesn't require a database to setup and easy to use. Installation Place flat-titles.smx into sourcemod/plugins Place flat-titles.txt into sourcemod/data Feature list Titles No databases Easy to manage titles Dependencies Chat-Processor Changelog Code: 1.0 (29-9-16) -Initial Release TODO: -Optimize code? -Add support to change title colours (hard coded orange atm) -Add ability to use console/chat commands to add titles e.g. sm_addtitle <name> <title> <colour> -Add ability to change title from console/chat -Add regex support to loosen titles format -Add support for groups -Add suffixes Priority is in order of list Attached Files Get Plugin or Get Source (flat-titles.sp - 3.0 KB) flat-titles.smx (6.0 KB) flat-titles.txt (228 Bytes) Wyświetl pełny artykuł
  6. MYGO.pl

    SM Data Rates

    SM Data Rates - Show players current rates, not player rate settings. cmds: Code: sm_dataratehelp - Display Help menu sm_datarate - Show your data rates sm_datarates - Print in your console all players data rates sm_serverdatarates - Show server rate restriction settings To do: Add loss and choke info from all players Attached Images smdatarates.jpg (92.9 KB) Attached Files Get Plugin or Get Source (smdatarates.sp - 7.5 KB) Wyświetl pełny artykuł
  7. [ANY?] Contracts A very simple plugin wich add a little bit of content for the players. They will be asked to do different tasks, such as killing other players, running around, dying and what ever you want, really. The plugin is fully configurable using the small keyvalue file. An exemple of a correctly configured file can be found in the INSTALLATION part of this post. Original idea : https://forums.alliedmods.net/showthread.php?t=288138 Here is the no-finished list of avaible features for now : Fully configurable Custom contracts Contracts doesn't have the same % of luck to appear Ridiculus name Ridiculus objective Nice HUD display (for game wich have support for) :3 Using MySQLite, so you don't have to setup a database. Drag'n'drop installation 1) Download the SMX file and also the config file (CFG) using the approriate link at the end of the post. 2) Put the smx file in the PLUGINS folder. 3) Put the CFG file in the CONFIGS folder. 4) Edit the config file if needed (using your favorite text editor). PS : See the already existing content of the file. 5) Load the plugin by changing map, or restarting the server. sm_contract - Display your current contract's info. sm_contractlevel - Display your contracts stats. sm_contracttop - Display the top 7 contract's player. Admin commands : sm_givecontract - give a contract to the specified user. Require the admin generic flab (b if I remember correctly.) sm_contract_chance_get_contract "30" The % of luck to get a new contract every 5 minutes. Feel free to ask, I'll answer and do it as quickly as possible. None found yet. None, would be cool if someone would do some picture / videos. Enjoy ! Attached Files [ANY] Contract.smx (22.4 KB) Get Plugin or Get Source ([ANY] Contract.sp - 16.0 KB) contracts.cfg (735 Bytes) Wyświetl pełny artykuł
  8. Connect 4 A Connect 4 minigame simulation in a panel. Type !connect4 and challenge some other player for a game of Connect 4! This brings the old connection game to the Source Engine. Players take turns on placing discs down a grid. The player who first gets four in a row wins. The number of wins, draws and losses is stored in a database for highscore ranking. Players might pause and resume the game anytime, even across map changes. Players can type !connect4 or !playc4 to open the main menu. Installation Get the plugin and place the .smx in your plugins folder. Optionally create a "connect4" section in your databases.cfg for the highscores. If the "connect4" section is missing, the plugin just uses the "storage-local" database. Did you see...: Pong Blackjack Tetris Snake Solitaire Thanks to T.w² | Conman118 for suggesting and testing the game! Attached Images connect4.jpg (64.7 KB) Attached Files Get Plugin or Get Source (connect4.sp - 64.2 KB) Wyświetl pełny artykuł
  9. Chat-Processor Tags About Chat-Processor Tags: I'll start off by apologizing for the delay. This plugin has been technically ready for release for a week or two now. It was, on my part a result of laziness caused by my ADHD, combined with some internal debate on whether or not to actually release this publicly yet or to keep it private for my server. I chose to release it. Backstory on how this plugin was created Chat-Processor Tags started life out as just a standard copy of Dr. McKay's wonderful Custom Chat Colors plugin. After a once-over to update the code to use new syntax, some minor modifications were made to the plugin to have it require Redwerewolf's Chat-Processor plugin as well as the ColorVariables.inc include file (specifically this new syntax version that was updated by Redwerewolf). The easiest part of those modifications was converting how the config file was read, and how the information from the file was being used in formatting the message and the player's name. I also started heavily screwing around with using CPrintToChat to send the chat message to the recipients and eventually after a lot of back and forth with Redwerewolf and Pelipoika and even here, I was able to modify the way chat messages were sent to clients, and I successfully bypassed the 64 character maximum name length restriction as well which allowed for longer and/or multicolored chat tags to be used without a majority of the player's name being cut off by the maxlength limit. So what's the difference between Chat-Processor Tags and Custom Chat Colors? Simple, longer chat tags, as well as the capability to use multiple color trie values from ColorVariables.inc within one tag (meaning multicolored chat tags!). Here's an example: [!] Requirements/Dependencies: To run this plugin: You'll need the Chat-Processor plugin. To compile your own build: You'll still need the Chat-Processor plugin, but you'll also need Redwerewolf's syntax-updated ColorVariables.inc file. Not only have I just linked to that .inc file, but I've also attached it to this post, and pushed it to my CPT Git. And of course, Redwerewolf does has a copy in his Chat-Processor Git. Commands: There's only one command in this plugin, sm_reloadtags. That'll reload your config file and allow your changes to show ingame. You can override access to the command via your "admin_overrides.cfg" file. Just add in "sm_reloadtags" "flag". Just replace the "flag" bit with whatever flag you want to restrict it to, i.e. "z" or "b". Convars: No real convars here aside from sm_cpt_version, the standard version convar. Installation Instructions: Download the plugin (available via Github) Extract the files to your server. They're already in the correct directories on Github rcon sm plugins load chat-processor-tags ??? Profit! Config File Usage Instructions: Chat-Processor Tags utilizes the same config file-based system that Custom Chat Colors used, and converting your Custom Chat Colors config over to work with Chat-Processor Tags is incredibly simple. All you have to do is edit custom-chatcolors.cfg and change "admin-colors" to "chat_processor_tags", and you're done! If you're still stumped, please check out the README file on the page for the Chat-Processor Tags github repo. I go indepth on how to use the config file there. It's pretty much the same as Custom Chat Colors. I even explain how to convert your Custom Chat Colors config over into a Chat-Processor-Tags config on the README. Known Bugs: Known Bugs Currently, the only known bug that I know about is that chat messages are not properly chatflag'd and prefix'd, meaning you most likely won't see chat prefixes like (TEAM), *SPEC*, *DEAD* or (Coach). I have a version of the plugin with the chat flags properly set up, but I discovered there was a minor bug with that version where every chat message was being flagged as TF_Chat_Coach and given the "(Coach)" prefix for some reason. Redwerewolf and I are working on figuring out what's causing that, so chatflags will be a later addition. Oh, also, this maaay not work in CS:GO properly. I'm not sure if CS:GO would be able to display any colors that are added into the "tag" line for an entry. I do know that there are engine codes that CS:GO has for various colors as well....perhaps using the actual colorvariables "{engine1}", "{engine2}", etc lines in the "tag" line would work for multicolors in CS:GO? Basically, I just haven't tested this out in CS:GO yet because I haven't started up my CS:GO SourceMod sandbox server yet. Once I do, I will look into the engine codes for CS:GO and see if I can set up an easy letter-based system for CS:GO kinda like the existing T/G/O codes for team-colored, green and olive. Version History: Version History 1.0 Initial release Credits: Credits! Dr. McKay - Created the Custom Chat Colors plugin. Chat-Processor Tags wouldn't exist without him. Redwerewolf - Helped me figure a lot of things out to make this work, and he created Chat-Processor which is why I decided to create this. Pelipoika - Helped me so much with many of the silly beginner questions I had. Everyone here who helped me - Too many names to list, I had help with various things from a lot of people here. Problems? Suggestions? There shouldn't be any errors or bugs in this plugin, but if you do happen to find any, please let me know on this thread and I'll try my best to correct the issues! And as well, if you have any suggestions for ways to rework my code, or suggestions of new things to add, let me know! Attached Files chat-processor-tags.cfg (5.8 KB) Get Plugin or Get Source (chat-processor-tags.sp - 19.9 KB) chat-processor-tags.inc (4.7 KB) colorvariables.inc (32.3 KB) chat-processor-tags.smx (24.2 KB) Wyświetl pełny artykuł
  10. Description: This plugins gives bots cosmetics. Without TF2Items and other plugins. It's supposed to replace Bot weapon randomizer - https://forums.alliedmods.net/showthread.php?t=165590. There is a couple of important differences: - There is no config file for cosmetics. Mainly, because I didnt want to give bots items that are rare. This plugin gives bots cheap hats, that even free to play players can get. - Way less taxing on the server, than the original version. No problem running this on a 300fps server with 30 bots. - No configuration is needed. Upload two files, restart the server and youre good to go. - Can run alongside Give Bots Weapons Cvars: PHP Code: sm_gbc_version // version cvar - do not edit sm_gbc_enabled 1 // enable/disable this plugin. default: "1" sm_gbc_delay 2.0 // delay for giving cosmetics to bots Installation: Autogenerates a .cfg file in cfg\sourcemod when you load it for the first time. Download the plugin(or the source and compile it yourself) Put the .smx file in tf\addons\sourcemod\plugins Download the .txt file and put it in tf\addons\sourcemod\gamedata Restart the server Changelog: 1.00 - initial version Attached Files Get Plugin or Get Source (GiveBotsCosmetics.sp - 4.1 KB) give.bots.cosmetics.txt (166 Bytes) Wyświetl pełny artykuł
  11. Extended Paintball A simple paintball gamemode that can be easily enabled and disabled based on the map. Convars (copied from the README.md) Code: sm_paintball_enable <0/1> will disable/enable the painball gamemode. sm_paintball_halt <0/1> will temporarily disable/enable the paintball gamemode, usefull for map makers. sm_paintball_damage <0.0-X.X> will multiply the damage done by the configured weapon's damage. sm_paintball_firerate <0.0-X.X> Fire rate multiplier. WARNING Do not set too low, server may lag or crash. sm_paintball_speed <0.0-X.X> Velocity multiplier, the way this works may change later on. sm_paintball_hsdistance <0.0-X.X> Cheap way of detecting if the bullet hit the player in the head, set to 0.0 to disable. sm_paintball_gravity_override <0/1> Overrides the configed weapon's gravity. sm_paintball_gravity <0.0-X.X> Gravity for the paint ball sm_paintball_nodrop <0/1> Determines if the paintball should fly through the air (MOVETYPE_FLY) Config The weapons can each be configured within the paintball_weapons.cfg, more info can be found in the github README.md Required Plugins WeaponAttachmentAPI - This will allow the paintballs to originate from the player's weapon barrel, instead of the eyes. Later this will become optional. Github Project The source and the compiled version can be found here: https://github.com/MitchDizzle/Extended-PaintBall A development build, which can be unstable is here: https://github.com/MitchDizzle/Exten...tBall/tree/dev Downloads (right-click -> save-as) Plugin Gamedata Config Wyświetl pełny artykuł
  12. hello.... let me ask you something when I was in some server... I typed like this !le (write whatever you want) and the steam group connected to this server popped the events popup... pls... anyone knows about this plugin... pls tell me how to get it.... pls help...;; Wyświetl pełny artykuł
  13. Description Simple plugin that allows you to automatically disable votekick if less than X clients (modifiable with cvar) are connected to the server. It's perfect to prevent 1vs1 (2 friends kicking everyone that joins). Installation Just put the votekicklimit.sp file into \csgoserver\csgo\addons\sourcemod\scripting and the votekicklimit.smx file into \csgoserver\csgo\addons\sourcemod\plugins folder. Cvars sm_votekicklimit_enabled - Enable/disable Votekick Limit (0/1; default: 1) sm_votekicklimit_limit - Minimum amount of clients needed to disable vote kick (unlimited; default: 3) Changelog 1.0.0 - Initial release Attached Files Get Plugin or Get Source (votekicklimit.sp - 1.0 KB) Wyświetl pełny artykuł
  14. Block RCON Description: This plugin is meant to be a simple drag & drop plugin which blocks RCON commands and RCON support entirely for the server. I saw a ton of plugins that added features such as whitelisting and other useful features but I couldn't find a plugin that just flat out blocks RCON access entirely from the server. This plugin locks 'rcon_password' from being changed from an empty string and logs all attempts to change 'rcon_password' or send 'rcon' commands to the server. ConVars: sm_blockrcon_status - 1 - Status of the plugin. sm_blockrcon_logattempts - 1 - Log any attempts used to access the RCON command. sm_blockrcon_logformat - .%m_%y - Log formatting to use for the postfix information. (Can be empty) Required Extension: SM RCon (Download) Code Repository | Download | Report Bugs | Donate Wyświetl pełny artykuł
  15. L Duke's Tripmines: Reborn This was just something I did because I felt like it. It was a really easy fix. Just changed the entity from prop_physics_override to prop_dynamic_override (so it would actually stick to walls), change the way the beam is generated so it doesn't share the same "ent" variable name as the model, and converted 99% of the source code to new syntax (convars haven't been converted to new syntax yet) I'll eventually update this thing further with additional features and some game detection (because it uses Hint text and that could screw up for games that don't have Hint text) and other fun stuff. Need proof it's working? Check out these images: http://i.imgur.com/cM61XXb.jpg http://i.imgur.com/PA7NUsu.jpg Compiler needed is 1.8, don't know if it'll compile on the forums (it should) but I provided an SMX just in case Notes This should work on just about every game...I think. I tested it in TF2 and that's all I've tested it in. Hint Text may cause issues with some games but as I said above, I plan to update this plugin significantly and add some proper engine detection to handle the Hint Text situation Commands There's only one command in this plugin, and it's a normal publicly-accessible client command, so everyone has access to it. sm_tripmine - Places a tripmine (must be facing a wall or ceiling or floor or other object with which tripmines can be placed) Want to restrict who has access? Simply head over to your server's "admin_overrides.cfg" file and add in the following: Code: "sm_tripmine" "<add flag here>" Just replace the "<add flag here>" bit with whatever flag you want to restrict it to, i.e. "z" or "b". Convars sm_tripmines2016_version - Standard version convar. Do not touch! sm_tripmines_allowed - Number of tripmines to spawn with? Default: 3 sm_tripmines_activate_time - Time before the trip beam is activated? Default: 2.0 sm_tripmines_model - Model to use for the tripmine? Default: "models/props_lab/tpplug.mdl" sm_tripmines_restrictedteam - Which team should be restricted from getting tripmines? Default: 0 Usage: This is based off the team number. 0 is Spectator (not that Specs can place tripmines anyway), 1 is RED, 2 is BLU (that's usually the case). Installation Instructions Download tripmines2016.smx and put it into "addons/sourcemod/plugins" rcon sm plugins load tripmines2016 ??? Profit! Version History Version History 1.0 Initial release Credits L Duke - The original tripmine plugin Problems? Suggestions? There shouldn't be any errors or bugs in this plugin, but if you do happen to find any, please let me know on this thread and I'll try my best to correct the issues! And as well, if you have any suggestions for ways to rework my code, or suggestions of new things to add, let me know! Lastly, if you think I should create convars to control other things in this plugin, let me know! Attached Files Get Plugin or Get Source (tripmines2016.sp - 8.1 KB) tripmines2016.smx (9.4 KB) Wyświetl pełny artykuł
  16. This is a temporary fix for the horrible physics in crouching. I have not done any extensive testing with this so feedback is appreciated thanks. Disclaimer: this is not perfect, but it should not give more ticks to gain speed on e.g. more height on the jump. Attached Files Get Plugin or Get Source (crouch_fix.sp - 1.8 KB) Wyświetl pełny artykuł
  17. This is gamemode what was popular in counter-strike 1.6, but didn't make till CS:GO, atleast for public release. Deffinetly some credits go to Mitchell for his https://github.com/MitchDizzle/PaintBall , because some things are taken from here, but still this version is little bit different. Config file location: csgo/sourcemod/paintball.cfg Config file will create automaticly when you will first lauch the plugin. sm_bullet_gravity (Default: 0.2) sm_bullet_speed (Default: 1600.0) sm_grenades_chance (Default: 10) sm_grenades_enable (Default: 1) Drag & drop plugin Drag & drop models/material/sound files Reload plugins Paintball arms: https://forums.alliedmods.net/showthread.php?p=2382746 http://gamebanana.com/skins/142271 Parachute: https://forums.alliedmods.net/showthread.php?p=580269 https://forums.alliedmods.net/showpo...&postcount=555 Some paintball maps: https://steamcommunity.com/workshop/.../?id=516183523 Mostly you can use any map, but I suggest to use maps without many models, because decals of the paintball balls doesn't show up on models, but only on brushes. :) Mitchell for this one https://github.com/MitchDizzle/PaintBall Attached Files Paintball plugin.7z (25.9 KB) Paintball models.7z (492.1 KB) Wyświetl pełny artykuł
  18. Hi guys, My English is very bad, so I sorry :) This mod is rank mode to make game more fun, Rules? Simple: Killing, hs, bomb, win = exp more exp = higher rank higher rank = better perk and bonus (perk is to rewrite, bonus will be in next version) I'm very bad in writing text, so on the end you can look a screenshot :) Mod inspirated by bf2mod from amxmodx and game Battlefield 3 COMMAND sm_bfmenu - Open bfmenu sm_perk - Open menu to choose perk sm_perks - Open menu with perk description sm_bftop - Show top 15 players (order by rank and exp) sm_shop - Open (simple) shop CVAR bfmod_assist_exp "25" Exp from assist bfmod_bomb_defuse_exp "300" Exp from bomb defuse bfmod_bomb_exp_min_players "4" Min players on server, to give exp from bomb defuse/plant bfmod_bomb_plant_exp "300" Exp from bomb plant bfmod_head_sprite_hide_timeout "10.0" Time to hide rank above head bfmod_hs_exp "30" Bonus exp from headshot kill bfmod_hud_interval "1.0" HUD refresh time bfmod_hud_sprite_time "5.0" Time sprite in hud (ribbon, rank promote, etc.) bfmod_kill_exp "100" Exp from kill bfmod_rank_tag_enable "1" Enable/disable rank tag ( ex. [Rank 1] nick) bfmod_time_hud_elements "5.0" Time hud msg (ex. after kill [weapon] victim +100) CONFIG Rank exp, sprite, name - sourcemod/addons/bfmod/rank.kv Weapon alias (example ak47 -> AK-47) - sourcemod/addons/bfmod/weapon_alias.kv Ribbon exp, sprite - sourcemod/addons/bfmod/ribbon.kv SCREENSHOT Spoiler Rank above head: Ribbon and hud elements (HudCenter) Rank promotion hud sprite Hud To compilation you need multicolors (if I good remember this https://forums.alliedmods.net/showthread.php?t=247770 ) DOWNLOAD (LATEST) https://github.com/plx211/bfmod/releases SOURCE https://github.com/plx211/bfmod Have fun and good luck ;) Attached Files bfmod.zip (3.47 MB) Get Plugin or Get Source (bfmod.sp - 2.1 KB) bfmod.phrases.txt (1.7 KB) Wyświetl pełny artykuł
  19. Description: Display a menu showing all clients to talk within the last X seconds (5 seconds for the moment, I will add a cvar for control this), as well as currently talking clients. From this menu you will then be able to select a clients name, then mute, silence, or ban according to the admin users flag. Requeriments: - https://forums.alliedmods.net/showthread.php?t=245384 - https://forums.alliedmods.net/showthread.php?p=1383953 or https://forums.alliedmods.net/showthread.php?p=1883705 TODO list: -Add a cvar for configure the last X seconds talking for appear in the menu. -Add more reasons and time for ban, mute, silence. -Maybe more. Download: Main repository Direct download Code changes Wyświetl pełny artykuł
  20. Simple Player Counter This is a simple plugin (my first one! :-) serving a very specific purpose: it keeps track of the players that are currently playing on a server by maintaining zero to three files: numberofplayers.txt -> you will find the number of currently connected clients here listofplayers.txt -> holds a list of all players currently connected idlenow.txt -> indicates when no one is connected Why would you need that? Well - you don't necessarily, I think. For me, I was looking for a simple way to check my server's activity by just logging in via SSH and looking into some files (so you don't have to start the game itself). I also use the idlenow.txt file to automatically update the server when no one is connected. Maybe there are other, even more simple ways to check how many clients are connected (and that can also be used in an automatic update script running periodically)? I don't really know, to be honest. But for me this was kind of fun to write my first SourceMod plugin, so here we are! :) CVars sm_spc_version -> the plugin's version, obviously... sm_spc_countplayersfile -> File name for keeping track of the number of connected players. If set to "", the file will not be generated sm_spc_listplayersfile -> File name for generating the list of players. Again: "" means no file. sm_spc_idlefile -> File name for indicating when the server has no playsers. "" = no such file. Installation Plain & easy: put the simpleplayercounter.smx into your SourceMod config folder and Bob's your uncle. If you want to rename or disable one or more of the files described above, just edit the file .../cfg/sourcemod/plugin.simpleplayercounter.cfg (after having loaded the plugin at least once). Download You will always find the most recent version on GitHub! https://github.com/almostagreatcoder...player_counter Attached Files simpleplayercounter.smx (5.6 KB) Get Plugin or Get Source (simpleplayercounter.sp - 4.6 KB) Wyświetl pełny artykuł
  21. this plugin require [ANY] Steambot ! Description : Well, you might have guess, but it's a simple chat relay through Steam interface. Nothing more. Commands: Open a steam chat with the bot. 1) Enter SERVERLIST to get the ID of the server you want to listen to. 2) Enter LISTEN [ID] to start listening 3) Enter a message in the steam chat to transfert it directly to the server 4) SLISTEN to stop receiving messages from the server. Installation : 1) Download the smx, put it in the plugins folder 2) Configure the CVAR [IMPORTANT] A file with all the cvar is created on the first plugin run in cfg/Sourcemod/ folder called "SteamBot_ChatListener.cfg" 3) Here we go, it's done ! Request : None for the moment... feel free to ask ! Logs : 1.0 : First public release. Attached Files Steambot_ChatListener.smx (7.3 KB) Get Plugin or Get Source (Steambot_ChatListener.sp - 3.7 KB) Wyświetl pełny artykuł
  22. [CS:GO] Executes: The plugin sets up a random execute in the map. Once again the idea was taken from splewis becasue he didn't published it i re-created it for the public i hope you will enjoy Features: - Weapon Selection: player can select what weapon he would like to play as ct and if we want to play with awp - Pistol Round: x first rounds are pistol rounds (change able) Explanation: At the start of the round each player get random spawn (set by an admin) in the map, ct have spawns for all the executes (5 is recommended) and the terroirst will spawn depends on the execute, when the freeztime ends the bot will throw the execute smokes and the terroirst will try to win the round. Every player get random grenade set and weapons, in each team there is only 1awp the awp player all the other players get rifles. If the T lose the round all the T's switch to Ct and the top killers of the round in the Ct switch to the T. If the T win the round the teams will stay the same if balanced. If the teams aren't balanced the mode will balance the teams (Ct has 1 player advantage) Edit Mode: https://dl.dropboxusercontent.com/s/...5_13-07-48.mp4 Convars: -executes_pistols- how much pistols round will be. 0 to disable. -executes_winrow- how much rounds in a row the T's need to win for scramble the teams. 0 to disable Requirements: -Sourcemod 1.7+ -ClientPrefs (comes with sourcemod) -Updated gamedeta recommending the most update gamedeta from here http://www.sourcemod.net/snapshots.php Installation: -Extract executes.zip to the main csgo folder. -Add the following entry in databases.cfg (support sqlite and mysql) HTML Code: "executes" { "driver" "sqlite" "host" "localhost" "database" "executes-sqlite" "user" "root" "pass" "" } -To add default spawns set by me you need to download the defaultsql.rar file. For sqlite:put executes-sqlite.sq3 at sourcemode/data/sqlite/. and set the database "executes-sqlite" For mysql:import executes-mysql.sql to the mysql server. Configuration: The basic config file with the cvars will automatically create in config/sourcemod/executes.cfg Admin Commands: sm_scramble - Scramble the teams in the next round. sm_start - Skip the map load time. sm_pistols - Toggle pistol only mode. To add/edit executes: First type !edit to enable edit mode, to add spawns for the ct's stand wherever you want the ct's will be spawned and type !addct, to delete the closest ct spawn to you type !delct. To add execute type !add, a menu will pop up and you will need to set name for the execute by typing "!name <the execute name>" and then you will need to set a site for the execute by typing "!site <a or b>". After you finish setup the name and the site you will need to setup T spawns and Smokes, to add T spawns you will need to stand wherever you want the T will be spawned and press "Add T Spawn", you can delete T spawn by getting close to the spawn you want to delete and press "Delete T Spawn". After you finish T spawns you want to setup the smokes, you basically pressing "Add Smoke" then you throw a smoke you want to be included at the execute and later a menu will pop up with 3 options, "Throw Again" which will show you the smoke you just threw, "Confirm Smoke" that will add the smoke to the execute and "Cancel" which cancel the smoke and will let you try again. You can edit an execute by typing !execs and choosing the execute you want to edit. Client Commands: sm_guns - Change weapons preference. sm_vp - Vote for pistols only To Do List: Setup all the maps Resyntax the code Get rid of the bot and throw a fake smoke by creating an entity. 1.0.0 (20/11/2014) Official Release Credits: - splewis for the idea Attached Files executes.zip (56.8 KB) defaultsql.zip (3.2 KB) Wyświetl pełny artykuł
  23. Description: This plugins gives bots weapons. Without TF2Items and other plugins. It's supposed to replace Bot weapon randomizer - https://forums.alliedmods.net/showthread.php?t=165590. BUT, there is a couple of important differences: - there is no config file for weapons. Mainly, because I didnt want to give bots items that are rare or they require you to actually do something to get them. No skins, collectors edition weapons etc. This plugin gives bots weapons, that can be acquired through random drop or unlocks. Unique quality only. - way less taxing on the server, than the original version. No problem running this on a 300fps server with 30 bots. - no configuration is needed. Upload two files, restart the server and youre good to go. - doesnt give bots weapons that they dont know how to use. Cvars: PHP Code: sm_gbw_version // version cvar - do not edit sm_gbw_enabled 1 // enable/disable this plugin. default: "1" sm_gbw_delay 2.0 // delay for giving weapons to bots Installation: Download the plugin(or the source and compile it yourself) Put the .smx file in tf\addons\sourcemod\plugins Download the .txt gamedata file and put it in tf\addons\sourcemod\gamedata Restart the server Changelog: 1.00 - initial version Attached Files give.bots.weapons.txt (166 Bytes) Get Plugin or Get Source (GiveBotsWeapons.sp - 24.3 KB) Wyświetl pełny artykuł
  24. sm_rainbowme ROOT 8) Attached Files Get Plugin or Get Source (rainbowglow.sp - 2.9 KB) Wyświetl pełny artykuł
  25. 插件是:https://forums.alliedmods.net/showthread.php?t=203225 我唯一 是 沒有添加三明治內 -------------------------------- TF2Items_CreateWeapon(BATTLE_RIFLE_ID“tf_weap on_fists”,656,第2,9,10,“31; 5; 24; 1; 369; 1; 180; 1; 140; 200; 358; 1”,-1,_,真); -------------------------------- I set 500HP The reason is because you can let them kill taunt 如果你不 想要 爆 這是 簡單的 笑 反彈也不+ 500HP 下載pootis2 我有間諜模 Attached Files pootis.smx (6.4 KB) Get Plugin or Get Source (pootis.sp - 1.5 KB) pootis2.smx (6.4 KB) Get Plugin or Get Source (pootis2.sp - 1.5 KB) spy.smx (6.4 KB) Wyświetl pełny artykuł
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