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MYGO.pl

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Treść opublikowana przez MYGO.pl

  1. Simple Pug Plugin By Bladesmc Recommended SourceMod 1.7 to compile Description: This plugin is a simple Pick-up Game Plugin for Counter-Strike: Global Offensive. It is designed to be used as a lightweight alternative to Warmod. Features: Pros: Ready-up system Automatic Live once the player quota has been met Anyone can pause Players can vote to start even if they don't have full teams No configuration required (no ConVars, but can still be configured in the source code) Admin commands No external dependencies required to compile! Cons: No admin menu No reverting rounds No automatic GOTV recording (although it's so easy to set up without the plugin) No complex statistics Not multilingual No kniferound support Commands: !ready (alternative: !readyup) - signal yourself as ready to play the match !unready (alternatives: !readydown, !notready) - signal yourself as no longer ready to play the match !mystatus - prints your current ready status to chat !readycount - prints number of players ready to play in chat !pause - pauses the match. Only the player that paused the match can unpause it !unpause - unpauses the match. Only the player that paused the match can unpause it !voteunpause - players can vote to unpause the match (manual override in case someone is abusing the pause system) !votestart - players can vote to start the match even if they don't have enough for 5v5 Admin commands: (requires ConVar flag) !forcestart - forces the match to start !notlive - cancels the match !forceunpause - force-unpauses the match Inspired by Warmod by Versatile_BFG (https://forums.alliedmods.net/showthread.php?t=225474) Attached Files pugcommands.smx (8.7 KB) Get Plugin or Get Source (pugcommands.sp - 10.3 KB) Wyświetl pełny artykuł
  2. Description: This plugin allows the player to be expelled when shooting with the MAG7, similar to the rocket jumping (TF2). Installation: * Compile 'mag7_jumping.sp' (Or retrieve it from below ('Get Plugin')). * Put the compiled file 'mag7_jumping.smx' in 'addons/soucemod/plugins/' Et voilà, the installation is done! Cvars: PHP Code: "sm_mag7_knockback" : Set the MAG7 knockback value (Default: 650.0). "sm_mag7_velocity_kept" : Set the player velocity factor to keep (Default: 0.3 [=> 30%]). "sm_mag7_ground" : Set if the knockback works when on the ground (Default: 0). Todo: ... --------------------------- Have fun :bee:! Attached Files Get Plugin or Get Source (mag7_jumping.sp - 3.1 KB) Wyświetl pełny artykuł
  3. Quake Mod : Offensive Description : This plugin add quake player sounds to events : Hurt, Hit ,Death, Fall ,Spawn, Talk Cvars: csgo_quakemod_enable 1 Enable/disable Quake Mod: Offensive. csgo_quakemod_talk_enable 1 Enable/disable talk sound. csgo_quakemod_talk_senderhears 1 If enabled sender hears talk sound sound too. csgo_quakemod_talk_playmode 0 Talk sound play mode. 0: Play always, 1: Play only for all chat, 2: Play only for team chat Changelogs: version 1.0 initial release Credits to shaman for css version Attached Files csgo_quakemod.zip (437.3 KB) Wyświetl pełny artykuł
  4. [Multi-1v1] Challenge INTRO: Many may know of the challenge plugin I posted long before this. The old challenge plugin is much different than the one I'm presenting to you today. With a completely rewritten core, natives, forwards, and Zephrus store support: This plugin rocks. Originally being made for private use, I've decided to come out with a public release. Here we go ABOUT: This plugin is a "!challenge" addon that works with of the Multi-1v1 Plugin made by Splewis. If you are not running this mod, this plugin WILL NOT WORK. This plugin allows players to type !challenge to challenge their buddies which places them into a private arena where they can then fight each other. Once the challenge duel is over, the players get put back into their old arena locations. COMMANDS: Code: sm_challenge - Opens challenge menu sm_challenge <target> - Challenges a specific target INSTALLATION: Make sure you are running SourceMod Verson 1.7 or higher Install hl_challenge.smx into the /plugins/ folder inside of sourcemod on your game server Load the plugin manually, or change maps Edit cfg/sourcemod/hl_challenge.cfg to your liking Enjoy! NATIVES/FORWARDS: View all natives and forwards here BUGS: If you have any issues or bugs then you should create an issue on GitHub! SOURCEMOD 1.7+ ONLY DOWNLOAD : HERE Wyświetl pełny artykuł
  5. Plugin Manager Reborn This plugin allows you to load, unload and reload your plugins through a menu or commands, you can also specify flags for different plugins. e.g. everyone with the flag b can load/unload/reload basecommands.smx Commands: Spoiler sm_plugins - Opens a menu with all installed plugins where you can load/unload/reload any plugin (This menu is available under Server commands in admin menu) sm_load - Load a plugin sm_unload - Unload a plugin sm_reload - Reload a plugin sm_pmrefresh - Refresh the config file (If you wanna edit it while server is running) The flag system works the same way as adding admin flags: Code: "pluginmanager" { "pluginmanager.smx" { "flags" "abcdef" } "anotherplugin.smx" { "flags" "z" } } Github: https://github.com/Rachnus/Small-Sou...uginmanager.sp Attached Files PLUGINMANAGER.zip (13.6 KB) Get Plugin or Get Source (pluginmanager.sp - 11.6 KB) Wyświetl pełny artykuł
  6. This plugin patches the server to allow 10 human players to join a MvM game(no console spam). For Windows server it is ok. For Linux, at first will still show 0/6 players BUT after first player it will show x/10 players. GitHub: https://github.com/gabriel-munteanu/...r/tf2mvm-10plr Test server: tf2.rambase.ro:27065 Attached Files tf2mvm10plr.games.txt (1.4 KB) tf2mvm10plr.smx (4.2 KB) Get Plugin or Get Source (tf2mvm10plr.sp - 1.4 KB) Wyświetl pełny artykuł
  7. Collision Rush This plugin allows servers with a lot of players and collision enabled to solve the rush problem by disabling the collision for a few moments and after that enable the push away effect. Because sometimes the push away effect is not enough(players get stuck with each other), there is a sm_unstuck / sm_unblock (!unstuck/!unblock) command so players get unstuck on their own. Cvars sm_cr_nocollision_time - No collision time offset(after freeze time) sm_cr_pushaway_time - Push away time The plugin was tested on CS:GO. GitHub: https://github.com/gabriel-munteanu/...collision_rush Attached Files Get Plugin or Get Source (collision_rush.sp - 2.7 KB) Wyświetl pełny artykuł
  8. Installation: Auto Bunnyhop: server/cfg/sourcemod/plugins/sm_bhop.smx Commands: "!autobhop" — Toggle Auto Bunnyhop. Attached Files Get Plugin or Get Source (sm_bhop.sp - 1.1 KB) sm_bhop.smx (7.4 KB) Wyświetl pełny artykuł
  9. Hello The Best Supporters of Allied :) Please if can some one help me :/ I Need This plugin In cs1.6: IF Team Ct Or Team Terro Lose The Round The Lighting Kill hem and a cmd play a sound of lighting Please if some one know help me <3 And T'hanks so mush :oops: #DMC Wyświetl pełny artykuł
  10. Connect/Disconnect Message Description: A plugin which allow you and all the connected players on the server to see info in form of name, steamid and country of connecting/disconnecting players in the chat. Easy to edit by using the CVARS, if you for example would like to only show name and steamid in the messages and so on. CVARS: sm_connectmsg - Shows connecting messages 0 = Disable | 1 = Enable Default: "1" - Enable sm_disconnectmsg - Shows disconnecting messages 0 = Disable | 1 = Enable Default: "1" - Enable sm_steamidmsg - Shows the STEAMID in messages 0 = Disable | 1 = Enable Default: "1" - Enable sm_countrymsg - Shows the COUNTRY in messages 0 = Disable | 1 = Enable Default: "1" - Enable Installation: Put connectmessage.smx to sourcemod/plugins Put connectmessage.sp to sourcemod/scripting Attached Files Get Plugin or Get Source (connectmessage.sp - 3.5 KB) Wyświetl pełny artykuł
  11. Allows you to ride on another teammate's back! Mount: Right-Click (if tf2: with melee weapon out) Dismount: Jump (tf2) /Pickup weapon button (CSGO) for TF2 version spy is disabled (for now) Cvars: "pb_method" "0" "Method to handle a piggybacking player. 1 = force view, 2 = disable shooting (tf2 only) , 0 = do nothing "pb_enable" "1" "Enable piggybacking" Credits: Mecha the slug (original mod) Attached Files Get Plugin or Get Source (piggyback.sp - 8.2 KB) piggyback.smx (13.2 KB) Get Plugin or Get Source (piggyback_csgo.sp - 7.1 KB) piggyback_csgo.smx (12.2 KB) Wyświetl pełny artykuł
  12. Since nobody decided to publish a health bar plugin for CS:S I decided to do one. I have drawn the health bar sprites myself using PAINT.NET with VTF plugin. VMT uses "Sprite" with proper sprite orientation so that the health bar looks 2D from any angle (looks 3D and become thinner vmt specify it as "unlitgeneric" or other. Health bar changes length and colour at 5% health interval Added two cvars to make it more customizable. Cvars: Code: sm_healthbar_time 5.0 // Time before health bar disappear when player receive damage. Default = 5.0, Always show health bar = 0 sm_healthbar_render 1 /* Health bar rendermode. Default = 1, you can change it to other mode to see how the health bar is displayed in different environment. Other settings includes integers from 0 to 10 (see: https://developer.valvesoftware.com/wiki/Render_Modes)*/ How it works: If sm_healthbar_time is set to 0, healthbar will always displayed above player head until death. If sm_healthbar_time is non-zero, healthbar will only appear when player takes damage and disappears after the set value. Continuous damage will reset the timer. If any of the cvars is changed during game: Set to 0: All healthbar would be removed. Set to non-zero: All health bar will be recreated. Installation: Place sm_healthbar.smx in cstrike\addons\sourcemod\plugins Extract the sprites to your cstrike\materials folder Done Limitations: Does not work with other health regeneration mod or when player health is changed through commands like SetEntData since health change is detect through only the "player_hurt" event. Sorry, will try to implement. Bugs: If you decide to change cvar during gameplay, health bar will shift position if player is crouching or jumping. Therefore Recommend you to place the cvars in server.cfg and not change them during game play. Thats all so far. I have tried testing it over and over and did checks like if player is alive, is health bar already created ... etc. So tel me if you find any bugs other than stated in my limitations above! :) If anyone can test if this plugin works for other games please tell me thanks!!! Attached Files material.zip (14.8 KB) Get Plugin or Get Source (sm_healthbar.sp - 9.2 KB) Wyświetl pełny artykuł
  13. Since nobody decided to publish a health bar plugin for CS:S I decided to do one. I have drawn the health bar sprites myself using PAINT.NET with VTF plugin. VMT uses "Sprite" with proper sprite orientation so that the health bar looks 2D from any angle (looks 3D and become thinner when vmt specify it as "unlitgeneric" or other. Health bar changes length and colour at 5% health interval Added two cvars to make it more customizable. Cvars: Code: sm_healthbar_time 5.0 // Time before health bar disappear when player receive damage. Default = 5.0, Always show health bar = 0 sm_healthbar_render 1 // Health bar rendermode. Default = 1, you can change it to other mode to see how the health bar is displayed in different environment (default value is good enough). Other settings includes integers from 0 to 10 (see:) How it works: If sm_healthbar_time is set to 0, healthbar will always displayed above player head until death. If sm_healthbar_time is non-zero, healthbar will only appear when player takes damage and disappears after the set value. Continuous damage will reset the timer. If any of the cvars is changed during game: Set to 0: All healthbar would be removed. Set to non-zero: All health bar will be recreated. Installation: Place sm_healthbar.smx in cstrike\addons\sourcemod\plugins Extract the sprites to your cstrike\materials folder Done Limitations: Does not work with other health regeneration mod or when player health is changed through commands like SetEntData since health change is detect through only the "player_hurt" event. Sorry, will try to implement. Bugs: If you decide to change cvar during gameplay, health bar will shift position if player is crouching or jumping. Therefore Recommend you to place the cvars in server.cfg and not change them during game play. Thats all so far. I have tried testing it over and over and did checks like if player is alive, is health bar already created ... etc. So tel me if you find any bugs other than stated in my limitations above! :) Attached Files healthbar.smx (8.2 KB) material.zip (14.8 KB) Wyświetl pełny artykuł
  14. 0.1 - Release. 0.2 - Changed destroy code(thx TonyBaretta) Attached Files Get Plugin or Get Source (balance_fix.sp - 1.4 KB) balance_fix.smx (6.0 KB) Wyświetl pełny artykuł
  15. Description: This plugin is intended for Zombie:Reloaded servers, I wrote this just for fun :)Zombies standing inside an inferno created by Molotov / Incindiary will be on fire, they will get extinguished if they step outside of it.If you want the slow effect you should use Rules of _P burning slowdown fix or another such plugin. Cvars: Code: None at this moment (?) Changelog: Spoiler Quote: Version 1.0: Initial release Download & Installation: Drop in plugins folder. If compiling yourself make sure to include zombiereloaded Attached Files Get Plugin or Get Source (inf_ignite.sp - 3.5 KB) inf_ignite.smx (5.6 KB) Wyświetl pełny artykuł
  16. https://forums.alliedmods.net/showthread.php?p=1739883 remake of zeus round :) taser & knife REMAKE on start round player has deagle & awp Join see how remake work<-- :) zeus_remake_awp_dgl_v6 are only awp & dgl :) https://forums.alliedmods.net/showthread.php?t=291609 Attached Files zeusround.phrases.txt (742 Bytes) Get Plugin or Get Source (zeus_remake_awp_dgl_v6.sp - 32.1 KB) zeus_remake_awp_dgl_v6.smx (16.5 KB) Wyświetl pełny artykuł
  17. Simple Snowfall A super simple snow plugin which should work with any games, and should not cause crashes as it automatically adjusts bounds to make sure they are within a playable area. Merry Christmas :) Attached Files Get Plugin or Get Source (SimpleSnowfall.sp - 2.7 KB) Wyświetl pełny artykuł
  18. MYGO.pl

    Coinflip

    This is a coinflip plugin! You type !coinflip in the chat and the coin will flip and either land on terrorist or counter terrorist. It's 50/50% chance. I also made one for Eccas Warden plugin, so only the warden can flip the coin. Everything is translatable, so you can edit it however you want it. Put the .smx file in plugins and .txt file in translations Commands: !coinflip PHP Code: public OnPluginStart() { RegConsoleCmd("sm_coinflip", OnFlip, "Flip the coin"); LoadTranslations("warden-coinflip.phrases") } public Action:OnFlip(client, args) { if (warden_iswarden(client) == CanUseCommand) switch(GetRandomInt(1, 2)) { case 1: { CPrintToChatAll("%t %t", "MSG_PREFIX", "Terrorist"); } case 2: { CPrintToChatAll("%t %t", "MSG_PREFIX", "Counter Terrorist"); } } else { CPrintToChat(client, "%t %t", "MSG_PREFIX", "Only Warden"); } return Plugin_Handled; } This is one of my first plugins, so give criticism.:) Attached Files Warden-coinflip.smx (13.7 KB) Get Plugin or Get Source (Warden-coinflip.sp - 1,019 Bytes) warden-coinflip.phrases.txt (413 Bytes) Coinflip.smx (13.1 KB) Get Plugin or Get Source (Coinflip.sp - 789 Bytes) Coinflip.phrases.txt (285 Bytes) Wyświetl pełny artykuł
  19. This is small plugin that replaces decoy model with snowball model. Models may not seem to work very perfect, because they are from garrysmod :D Config file: cfg/sourcemod/snowball.cfg sm_EnableSnowballTrail sm_GiveAnotherSnowballAfterThrow sm_SnowballHitDamage sm_SnowballHitPlayerType sm_SpawnSnowballOnPlayerSpawn sm_TimeToGiveSnowballAfterThrow sm_SnowballEnable sm_SnowballUnfreezeTime sm_SnowballEnableOnlyWarmup Explantion for each cvar in the config file! :) I have also added one event for developers, if they want to do something with the guy who hit someone or who was hitted: Snowball_HitPlayer(int client, int attacker). Download & put files from sendproxy Download snowball files & put them in server Restart server Configure convars in cfg/sourcemod/snowball.cfg Attached Files Snowball plugin.7z (3.88 MB) Wyświetl pełny artykuł
  20. https://forums.alliedmods.net/showthread.php?p=1739883 remake of zeus round :) taser & knife REMAKE on start round player has deagle & awp + flashbang,hegrenade,molotov new round new items:) for awp servers good remake i thing:) have a nice play:) ip of test server:) Join see how remake work<-- :) Attached Files Get Plugin or Get Source (zeus_remake_awp_dgl_v5.sp - 32.8 KB) zeus_remake_awp_dgl_v5.smx (16.6 KB) zeusround.phrases.txt (742 Bytes) Wyświetl pełny artykuł
  21. Description: Simple Coop Manager is a simple plugin for cooperative servers managements. This plugin simply fixes server's needed configurations on each round and fix bots amount and player's team and even tell and move players to the team you set on the plugins configurations. Cvars: -You have to add these commands on Server.cfg (if you are running server with different coop maps use MapConfigs to make changes per map). - sm_bot_team #TeamName (T = 1 , CT = 2) (Default 1) --> This convar will tell the plugin which team should bots be added on. - sm_cm_enable 1/0 (Default 1) --> Enable/Disable plugin. - sm_bots_knife_only 1/0 (Default 1) --> this is useful when bots should not have knifes (like on Coop_Mission_Haunted) - sm_cm_maxrounds #Maxrounds --> useful on maps that have internal configurations executing them selves each round start. Note: This Plugin will Gets your server's name and add a small hint for player to join into which team so if you're going to make it work correctly add your hostname into autoexec.cfg or use it via +hostname "ServerName" into server running options. I Hope You enjoy. Attached Files Get Plugin or Get Source (Coop Manager.sp - 4.0 KB) Coop Manager.smx (5.9 KB) Wyświetl pełny artykuł
  22. MYGO.pl

    ABM

    Anyone new to SourceMod looking to add more than 4 players to their L4D2 campaign or any veterans already familiar with solutions out there but are looking for something different, here it is. It's really just a new way to do old things and adds a few complimentary features I think will be appreciated. It may for this reason never be an approved plugin but I'm pretty cool with that at this point. Some Notes On 4 different Linux servers and one virtual machine, it ran as flawless as it should. On one Windows dedicated server and one virtual machine, it blew up and crashed when adding a large number of bots. If you have time and patience and want to see if you can get it to run on Windows any better than I can, please be my guest. Because of these differences between Windows and Linux, I acknowledge this release to be alpha and without warranty of any kind. Please see my GitLab page https://gitlab.com/vbgunz/ABM for some finer detailed points about ABM. Attached Files abm.tar.gz (45.6 KB) abm.smx (28.1 KB) Get Plugin or Get Source (abm.sp - 49.6 KB) abm.txt (1.4 KB) Wyświetl pełny artykuł
  23. Description: Just what the title says. Available Cheats: Wall Hack - most of you know already know this but for those who don't, these makes walls translucent and players see through. Speed Hack - again as mentioned above but this changes the player's speed. Gravity Hack - changes the player's gravity, useful for zombie servers. Invincibility - nothing and I mean absolutely nothing can kill the player. Teleport - warps the player to another player's location. Teleport Mode - (All, Ally, Enemy) filters players that aren't in the category. Always Headshot - every kill count as a headshot. Bugs: Tested and didn't encounter any but please report if you do found something. To Do: Add more cheats. Add restrictions to prevent players from abusing the cheat. Add support for SourceBans. Improve Wall Hack. Note: The file attached below is password protected to prevent some leechers. If you want it, please PM me. Changelog: 12-14-16 : First release. Attached Files cheats_menu.zip (3.7 KB) Wyświetl pełny artykuł
  24. TF2 Snowballs description : Using Special attack key (attack3 or mouse3) players can shoot a snowball every 1.5 sec. enemy hitted get stunned for 1 sec becoming "ice color". Cvar: stunball_sound "0", "Enables/disables stunball sound. Changelogs: 1.0 initial release Attached Files Get Plugin or Get Source (snowball.sp - 3.6 KB) Wyświetl pełny artykuł
  25. Description: As stated in the title, it precaches game files that are bound to be the cause of server/game crashes. Also fixes the "player/survivor/voice/teengirl/hordeattack10.wav" missing sound file. Independencies: All plugins that precaches models. They conflict and even make the server not load the map due to repeated process of model precaching. Changelog: 12-10-16 : First release. Attached Files Get Plugin or Get Source (game_files_precacher-l4d2.sp - 8.2 KB) Wyświetl pełny artykuł
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