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Treść opublikowana przez MYGO.pl

  1. Description: This plugin blocks/limits classes for humans! It can run alongside Class Restrictions For Bots that blocks/limits classes for bots Cvars: PHP Code: sm_crh_enabled 1 //(0/1, default 1) Enable/disable restricting classes for humans in TF2. sm_crh_immunity 0 //(0/1, default 0) Enable/disable admins being immune to restricting classes in TF2. sm_crh_flags "b" //(default "") Admin flags for immunity against restricting classes in TF2. So admins can use limited/blocked classes. //They are still counted towards the limit. If multiple flags are provided, at least one has to be true. Cvar sm_crh_immunity has to be enabled. sm_crh_classmenu 0 //Enables/disables the class menu popping up when you pick the wrong class. sm_crh_sounds 0 //Enables/disables the Nope sound when you pick the wrong class. sm_crh_blu_demomen -1 sm_crh_blu_engineers -1 sm_crh_blu_heavies -1 sm_crh_blu_medics -1 sm_crh_blu_pyros -1 sm_crh_blu_scouts -1 sm_crh_blu_snipers -1 sm_crh_blu_soldiers -1 sm_crh_blu_spies -1 // Limits for Blu human classes in TF2. (-1 for no limit, 0 is disabled, 1 or anything higher will be the limit for that class. Default -1) sm_crh_red_demomen -1 sm_crh_red_engineers -1 sm_crh_red_heavies -1 sm_crh_red_medics -1 sm_crh_red_pyros -1 sm_crh_red_scouts -1 sm_crh_red_snipers -1 sm_crh_red_soldiers -1 sm_crh_red_spies -1 // Limits for Red human classes in TF2. (-1 for no limit, 0 is disabled, 1 or anything higher will be the limit for that class. Default -1) Important info: Plugin limits classes when humans spawn, so if you change limits after they have been spawned then you have to wait until they die or you can slay them (for changes to take effect). REMOVE AN OLDER VERSION OF THIS PLUGIN OR OTHER PLUGINS FOR CLASS RESTRICTION BEFORE INSTALLING THIS PLUGIN! Also, disable the tf2 default classlimit if enabled(the plugin disables this cvar but only once). Autobalance can also cause problems, depending on your settings. Installation: Autogenerates a .cfg file in cfg\sourcemod when you load it for the first time. Download the plugin(or the source and compile it yourself) Put the .smx file in tf\addons\sourcemod\plugins Load the plugin manually/Change the map/Restart the server Changelog: 9.12.2013 - 1.1 - Initial release Changes done to the original plugin: - It ignores bots - Autogenerated cfg file in tf/cfg/sourcemod folder - Cvars were renamed to sm_crh_* to be shorter - Check for max humans was added (so if you have more humans than limits, it will change scouts limit to unlimited) - Added game check 10.12.2013 - 1.11 - Removed unnecessary code - Optimized code a bit 21.4.2016 - 1.12 - Changed .wav sounds to .mp3 - Removed the print to all error messages - Logging errors when there are more humans than cvars allow - Added url to this thread 14.06.2016 - 2.00 - Reworked a big part of this plugin - Config file is now called Class_Restrictions_For_Humans - Added flag FCVAR_DONTRECORD for the version cvar so it doesnt appear in the config file - Removed flag FCVAR_PLUGIN - deprecated - Added cvars: sm_crh_text, sm_crh_sounds, sm_crh_classmenu - The plugin will now inform the player that the class is full - Cvar tf_classlimit is now being set to 0 so it doesnt break the plugin - Reworked the functions that check whether there is space for a player - Code optimizations 03.07.2016 - 2.10 - Transitional Syntax - Removed convar change hook for tf_classlimit - Changing m_lifeState when changing classes/teams - Better code readability - Modified version cvar flags 21.07.2016 - 2.11 - Changed handle type for convar handles to ConVar 05.04.2017 - 3.00 - Rewritten the third time - Fixed a bug where players could change to a class that wasnt allowed - The plugin now properly checks the number of players playing that class - Removed sound files from being precached and added to the download table - Code optimization and performance improvements Credits: DJ Tsunami for his team restricting plugin Attached Files Get Plugin or Get Source (ClassRestrictionsForHumans.sp - 12.0 KB) Wyświetl pełny artykuł
  2. Quick Map Changer Don't really like copying and pasting, so have this link: https://github.com/hahiserw/sourcemod-qmc If you are too lazy though... tl;dr for you: Type "!qmc lkn" ??? Enjoy playing on dm_lockdown PS. I wrote "HL2DM" in the title, but I think it might work for more games. I tested it only with HL2DM server. Attached Files Get Plugin or Get Source (qmc.sp - 3.9 KB) qmc.phrases.txt (333 Bytes) qmc.smx (5.1 KB) Wyświetl pełny artykuł
  3. Description One person is a murderer with a knife, who is trying to secretly kill off the other players. The other players must use their wits to find out who it is and kill them first. Unfortunately they only have the one gun between them. ^ Stolen from here How it works At the start of the round the plugin randomly selects 1 murderer to kill all the innocents and 1 innocent to get a gun. Every 20 seconds after the start of the round the plugin will choose 1 prop_dynamic(_override) to become the new piece of evidence for innocents to find to work towards a gun. ConVars Spoiler murder_min_players - default 3 murder_trail_life - default 5.0 murder_evidence_count - default 3 Todo Spoiler Add an ability for server managers to place their own weapon spawns Block pickup weapon sounds Known Bugs Spoiler None yet :D(there will be some :() Changelog Spoiler 1.0 Initial Release Credits The maintainers of the TTT plugin for figuring out how to stop the scoreboard from updating alive/dead Despirator for the env_spritetrail fix Side note to this didn't realize their was already one released whoops oh well more the merry Github Attached Files Get Plugin or Get Source (CSGOMurder.sp - 15.3 KB) CSGOMurder.smx (14.5 KB) Wyświetl pełny artykuł
  4. MYGO.pl

    Hud Write

    Hud Write V 1.0 Command : !hwrite <TEXT> Screen Shots : Script : PHP Code: #pragma semicolon 1 #define DEBUG #define PLUGIN_AUTHOR "Mithat Guner" #define PLUGIN_VERSION "1.00" #include <sourcemod> #include <sdktools> public Plugin myinfo = { name = "HUD Write", author = PLUGIN_AUTHOR, description = "HUD Write", version = PLUGIN_VERSION, url = "pluginler.com" }; public void OnPluginStart() { RegAdminCmd("sm_hwrite", write, ADMFLAG_GENERIC, "HUD Write - Mithat Guner"); } public Action write(int client, int args) { if (args < 1) { ReplyToCommand(client, "Use: sm_hwrite <text>"); return Plugin_Handled; } decl String:text[192]; GetCmdArgString(text, sizeof(text)); for(int i = 1; i <= MaxClients; i++) { if(IsClientInGame(i) && !IsFakeClient(i)) { SetHudTextParams(0.45, 0.350, 3.0, 0, 0, 255, 255, 0, 0.25, 0.5, 0.3); ShowHudText(i, 1, text); } } return Plugin_Handled; } Attached Files mithat_hudyazisi.smx (4.3 KB) Get Plugin or Get Source (mithat_hudyazisi.sp - 917 Bytes) Wyświetl pełny artykuł
  5. Installation: server/cfg/sourcemod/plugins/sm_setammo.smx Commands: sm_setammo arg1 arg2 arg3 arg4 arg5 Usage: Command "sm_setammo" is a server-side, therefore must be used in the server console. 1st argument - client index (1-32); 2nd argument - weapon slot, primary or secondary (0, 1); 3rd argument - clip size; 4th argument - ammo; 5th argument - clip size of upgrade ammo. Example of usage in "Func_Timer" of Speedrunner Tools addon: Code: hPlayer.GiveItem("pumpshotgun"); SendToServerConsole("sm_setammo " + hPlayer.GetEntityIndex() + " 0 5 10"); NOTE: Before adding number of upgrade ammo, it is necessary to have it in your weapon. Links: Speedrunner Tools: http://steamcommunity.com/sharedfile.../?id=510955402 Attached Files Get Plugin or Get Source (sm_setammo.sp - 3.5 KB) Wyświetl pełny artykuł
  6. Description Adds a new command that does what the sm_play command did on CS:S and similar games to CS:GO, by reading the sounds directory and precaching/downloading, and using EmitSoundAny to play them to the clients. Commands Spoiler sm_customplay <#userid|name> <filename> Changelog Spoiler 1.0 Initial Release Source All the code in the Command_CustomPlay function besides 1 line is credited to the sounds plugin that was made by Alliedmods Attached Files Get Plugin or Get Source (FixPlayCommand.sp - 3.2 KB) FixPlayCommand.smx (7.5 KB) emitsoundany.inc (6.0 KB) Wyświetl pełny artykuł
  7. Description Custom MVP anthem for CSGO, with clientprefs support. Install Upload files to your server. Edit configs/kento_mvp.cfg if you want to add more MVP anthem, and don't forget to upload your file to both server and fastdl. Cvars This plugin doesn't have any cvar now. Commands PHP Code: sm_mvp //Select your MVP anthem. Changelog Spoiler 1.0 Release. Known Bugs Github Issues To Do Nothing to do. Donate If you apreciate my work, you can donate me via steam trade offer Git Repo Download Wyświetl pełny artykuł
  8. [CS:GO] Mark Enemies v.1.0 Description: Quote: Mark your enemies by making them glow and displaying them onto the map for your teammates. You can mark them using the E (use) key or by doing damage. Dependency: Quote: Sourcemod 1.8+ Metamod 1.10+ Installation: Quote: Place markenemies.smx to addons/sourcemod/plugins/ Place markenemies.cfg to cfg/sourcemod/ and edit your convars to fit your needs ConVars: Quote: sm_markenemies_enabled - (Default: 1) - Enables/Disables plugin sm_markenemies_duration - (Default: 5.0) - How long should the mark last? sm_markenemies_trigger - (Default: 3) - When should enemies be marked? 1 - Use key, 2 - On damage, 3 - Both sm_markenemies_global - (Default: 1) - Enable for everyone on server, 0 - Off, 1 - On Commands: Quote: sm_markenemies <client> <1:ON | 0:OFF> - Enables mark enemies on players. sm_markenemiesme - Enables mark enemies on yourself. Version Log: Quote: v.1.0 - Release Download Source *Got lazy writing this plugin, so here is what i wrote so far* Wyświetl pełny artykuł
  9. Hello ,This is new plugin was developed by me PHP Code: #include <sourcemod> #include <sdktools> #include <sdkhooks> new String:g_szPlayerManager[50] = ""; // Entities new g_iPlayerManager = -1; // Offsets new g_iPing = -1; #define PLUGIN_URL "https://github.com/McDaived" #define PLUGIN_VERSION "1.0" #define PLUGIN_AUTHOR "McDaived" public Plugin:myinfo = { name = "Ping Faker", author = PLUGIN_AUTHOR, description = "Change ping for the players on scoreboard", version = PLUGIN_VERSION, url = PLUGIN_URL }; public OnPluginStart() { CreateConVar("fp_version", PLUGIN_VERSION, "", FCVAR_PLUGIN|FCVAR_REPLICATED|FCVAR_NOTIFY|FCVAR_CHEAT|FCVAR_DONTRECORD); g_iPing = FindSendPropOffs("CPlayerResource", "sm_iPing"); decl String:szBuffer[64]; GetGameFolderName(szBuffer, sizeof(szBuffer)); if (StrEqual("cstrike", szBuffer)) strcopy(g_szPlayerManager, sizeof(g_szPlayerManager), "cs_player_manager"); else if (StrEqual("dod", szBuffer)) strcopy(g_szPlayerManager, sizeof(g_szPlayerManager), "dod_player_manager"); else strcopy(g_szPlayerManager, sizeof(g_szPlayerManager), "player_manager"); CreateTimer(2.0, LoopClients, _, TIMER_REPEAT); } public OnMapStart() { g_iPlayerManager = FindEntityByClassname(MaxClients + 1, g_szPlayerManager); if (g_iPlayerManager == -1 || g_iPing == -1) { SetFailState("Something is missing!"); } SDKHook(g_iPlayerManager, SDKHook_ThinkPost, OnThinkPost); } new iPing[MAXPLAYERS+1]; public Action:LoopClients(Handle:timer) { for (new i = 1; i <= MaxClients; i++) { if (!IsClientInGame(i)) continue; new ping = Client_GetFakePing(i, false); if (ping <= 30) { continue; } else if (ping <= 50) { iPing[i] = GetRandomInt(20, 25); } else if (ping <= 90) { iPing[i] = GetRandomInt(50, 55); } else { iPing[i] = GetRandomInt(70, 77); } } } public OnClientDisconnect(client) { iPing[client] = 0; } public OnThinkPost(entity) { for (new target = 1; target <= MaxClients; target++) { if (iPing[target] != 0) { SetEntData(g_iPlayerManager, g_iPing + (target * 4), iPing[target]); } } } #define TICKS_TO_TIME(%1) ( GetTickInterval() * %1 ) stock Client_GetFakePing(client, bool:goldSource=true) { decl ping; new Float:latency = GetClientLatency(client, NetFlow_Outgoing); // in seconds // that should be the correct latency, we assume that cmdrate is higher // then updaterate, what is the case for default settings decl String:cl_cmdrate[4]; GetClientInfo(client, "cl_cmdrate", cl_cmdrate, sizeof(cl_cmdrate)); new Float:tickRate = GetTickInterval(); latency -= (0.5 / StringToInt(cl_cmdrate)) + TICKS_TO_TIME(1.0); // correct latency if (goldSource) { // in GoldSrc we had a different, not fixed tickrate. so we have to adjust // Source pings by half a tick to match the old GoldSrc pings. latency -= tickRate * 0.5; } ping = RoundFloat(latency * 1000.0); // as msecs ping = Math_Clamp(ping, 5, 1000); // set bounds, dont show pings under 5 msecs return ping; } stock any:Math_Clamp(any:value, any:min, any:max) { value = Math_Min(value, min); value = Math_Max(value, max); return value; } stock any:Math_Max(any:value, any:max) { if (value > max) { value = max; } return value; } stock any:Math_Min(any:value, any:min) { if (value < min) { value = min; } return value; } public Action OnClientCommand(int client, int args) { char cmd[16]; GetCmdArg(0, cmd, sizeof(cmd)); if (StrEqual(cmd, "p_faker")) { return Plugin_Handled; } return Plugin_Continue; } public void_OnPluginStart() { RegConsoleCmd("iping", Command_Test); } public Action Command_Test(int client, int args) { char arg[128]; char full[256]; GetCmdArgString(full, sizeof(full)); if (client) { PrintToServer("Ur Ping : %N"); } else { PrintToServer("done Fake ur Ping."); } PrintToServer("done Fake ur Ping: %s", full); PrintToServer("done Fake ur Ping: %d", args); for (int i=1; i<=args; i++) { GetCmdArg(i, arg, sizeof(arg)); PrintToServer("Argument %d: %s", i, arg); } return Plugin_Handled; } Attached Files Ping Faker.7z (8.6 KB) Wyświetl pełny artykuł
  10. Here is a quick plugin to help deal with a new cheat feature that allows the user to cause the bomb to instantly explode and to defuse instantly. It will permanently ban a client if the bomb_planted and bomb_exploded or bomb_begindefuse and bomb_defused are less than a second apart. Hopefully this won't be needed for long. Attached Files Get Plugin or Get Source (punish_instant_bomb.sp - 1.3 KB) Wyświetl pełny artykuł
  11. Hello everyone, this is my first time here and i don't speak english really well so forgive me please. Description: This plugin implements muselk's zombie mode (i believe he had the idea but i coded the plugin on my own). The zombies are the blue medics and the survivor are the red engineers. The gameplay is the classic zombie mode gameplay; once a survivor dies, he becomes a zombie. The game ends only with zombies's victory (if every survivor died). Features: Zombies can only be medic. Zombies can only use melee weapons. Survivors can't build sentries but they can build everything else. All doors are open (well, more like deleted from the map). Every other game mechanic (capture, payload pushin, etc.) has been desactivated. Version History: This is the first version so nothing to see here. Upcoming Features: Cleaning the corpses (it really is heavy on my gpu even though it's decent) Commands Custom round times (it relies on the map itself at the moment) Cvars Power up for the medics during the last minute. Stunning the zombies during the first seconds Muselk's version: Muselk is a well known tf2 youtuber some time ago, he made a video about a custom gamemode : zombie vs engineers. He later got a plugin (made it himself?) and set up some public server but those were always full and closed after a few months. I couldn't find this plugin anywhere so i coded it myself. You can see muselk's video about it here: https://www.youtube.com/watch?v=_OGELQemdKE My version: I recorded myself playing with bots so you could check it by yourself: https://www.youtube.com/watch?v=-gCd...ature=youtu.be You can also play on my test server which i quickly set up on my vps: 51.254.138.48 Attached Files Get Plugin or Get Source (engiesVSmedics.sp - 12.8 KB) Wyświetl pełny artykuł
  12. Description Ever had players ghosting on your servers with no idea who they are ghosting with? Well fear no longer, with one simple command you can find out which players in your server are the known ghoster's friend! Dependencies Steamworks is required ConVars Spoiler friends_api_key - Set this to whatever is your steamapi key(https://steamcommunity.com/dev/apikey) Changelog Spoiler 1.0 Initial Rlease Make sure you set the "friends_api_key" convar in your server.cfg or a file like that Attached Files Get Plugin or Get Source (Friendslist.sp - 4.4 KB) Friendslist.smx (11.5 KB) Wyświetl pełny artykuł
  13. This is my developed version of "Potatoz" Simple Warnings. Command List !warn <name / ID> [reason] | ADMFLAG_BAN !warnmic <name / ID> [reason] | ADMFLAG_BAN !resetwarnings <name / ID> | ADMFLAG_ROOT !warnings <name / ID> | Free command. Cvar List - To edit the configs of the plugin go to: cfg/sourcemod/plugin_simplewarnings sm_warn_maxwarnings_enabled | Enable automatic ban after max amount of warnings reached? 1 = Enabled 0 = Disabled sm_warn_maxwarnings | Max amount of total warnings before banning a player. 0 = Disabled sm_warn_maxwarnings_reset | Reset warnings after automatic ban? 1 = Enabled 0 = Disabled sm_warn_banduration | How long, in minutes, should a player be banned after recieving the max amount of warnings? sm_warn_maxroundwarnings | Max amount of warnings in a single round / map before banning a player. sm_warn_mic | Enable mic warnings? 1 = Enabled 0 = Disabled sm_warn_mictoban | Will a mic warning lead to a ban? 1 = Yes 0 = No sm_warn_microundtotal | Will a mic warning add to a players round / map warnings? 1 = Yes 0 = No sm_warn_announce | Enable pre-game announcments to admins? 1 = Enabled 0 = Disabled sm_warn_roundreset | Style to reset warnings, 1 = Round 0 = Map Start *PLEASE NOTE* All credit for the logic of this plugin should go to "Potatoz" TODO MySQL Integration Web Panel to view warnings. Source Code: Github Link Wyświetl pełny artykuł
  14. Chicken Strike A plugin in which players move like chickens, look like chickens, sound like chickens, BUT, they also have guns. The goal is simply to kill the enemy team, but as you have very little health and are too slow to evade fire, you must hide with normal chickens scattered across the map. When you hold your knife, you cannot do damage and are hidden (nobody will see your gun), but as soon as you draw a gun, it will appear at your side, and will become an easy target. To behave like a real chicken, you can make sounds with a command (bind it to a key). You would think it's easy, because you would just have to kill every chicken and hope you kill a player, but you cannot kill more than one non-player chicken until you kill yourself. This plugin also modifies the smokes and the decoys: Smokes creates a lot of chickens so you can hide with them, and the decoys creates a chicken with your weapon drawn, to bait the other team. If the server operator enables it with a cvar, players can choose their own skin and hat with commands, he can also choose the amount of non player chickens to spawn (and more, see convar section) This plugin is best played in small maps like demolition or arms race, in classic casual or competitive. If you play on these maps, don't forget to set mp_buy_anywhere 1, because they do not have buy-zones. You can also make your own map! Disabling the radar may be a good idea, you can download plugins for that, like this one for example Features: Player chickens Play chicken sounds Smokes spawns chickens Decoy spawns an armed chicken Chickens can have skins and hats Blocks players from killing non-player chickens Hide view model to feel like a real chicken (little buggy with alt+tab and bot controlling, can be re-enabled) CVars: Code: // This file was auto-generated by SourceMod (v1.8.0.5981) // ConVars for plugin "chickenstrike.smx" // Set if chickens can wear a Bday hat. 0 = no, 1 = yes // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" cs_bday_hat "0" // Set if chickens can wear bunny ears. 0 = no, 1 = yes // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" cs_bunny_hat "0" // MIGHT CRASH SERVER IF TOO HIGH | Number of chickens to create on round start. min = 0, max = 1000 // - // Default: "100" // Minimum: "0.000000" // Maximum: "1000.000000" cs_chicken_number "100" // How many chickens (npc) the player can kill before being auto killed? 0 = no limit, x = can only kill x before dying // - // Default: "1" // Minimum: "0.000000" cs_chickenkill_limit "1" // Set if chickens can wear a ghost cap. 0 = no, 1 = yes // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" cs_ghost_hat "0" // Set player's health. min = 1, max = 30000 // - // Default: "15" // Minimum: "1.000000" // Maximum: "3000.000000" cs_health "15" // Set if chickens cannot have hats. If this is set to 0 and no hats are enabled, this will be ignored. 0 = no, 1 = yes // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" cs_no_hat "1" // Set whether players can choose hats and skins. 0 = no, 1 = yes // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" cs_playerstyles "0" // Set if chickens can wear a pumpkin head. 0 = no, 1 = yes // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" cs_pumpkin_hat "0" // Set the chicken's skin. 0 = white, 1 = brown, 2 = both // - // Default: "0" // Minimum: "0.000000" // Maximum: "2.000000" cs_skin "0" // Show view model? 0 = no, 1 = yes // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" cs_viewmodel "0" // Displays a welcome message to new players. 0 = no message, 1 = display message // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" cs_welcomemessage "1" // Set if chickens can wear a Xmas sweater. 0 = no, 1 = yes // - // Default: "" // Minimum: "0.000000" // Maximum: "1.000000" cs_xmas_hat "" Commands: Code: "cs_play_sound" (Play a sound based on player movement: idle if walking or idle, panic if running) If cs_playerstyles "1", players can use: "cs_set_skin" (Set player skin) "cs_set_hat" (Set player hat) Admin only: "cs_strip_weapons" (Removes all weapons from a specific player) Installation: Simply download chickenstrike.smx and place it inside "csgo/addons/sourcemod/plugins/" Know bugs: Reload text will show even when gun is full Foot shadow under player (hopefully this is only client-sided) More info: Feel free to request new features and report bugs, but keep in mind I'm a beginner in making plugins, so I can't promise anything! Media: Have fun!! Attached Files ChickenStrike-Source.zip (24.6 KB) chickenstrike.zip (19.6 KB) Wyświetl pełny artykuł
  15. Description Adaptation of Mitchell's plugin found here to allow it to be used in TF2Jail so that only the warden may use it at normal times. ConVars sm_jaillazer_version - Shows version Commands +laser - Main command to make the magical lasers appear (Bind this one) -laser - Main command to stop making the magical lasers appear (Not needed if bound) sm_grant <user> - Allows admins to give users permission to use lasers without being warden. sm_revoke <user> - Allows admins to take away a users permission to use lasers without being warden. sm_wgrant <user> <duration> - Allows warden to give people permission to use lasers without being warden for a set given time. sm_wardengrant <user> <duration> - Same as above. Note that all commands are default Ban admin flag. Requirements TF2Jail Plugin Includes tf2jail Anything you want to say leave it below. (Yes I am bad at commenting) Attached Files Get Plugin or Get Source (JailLazer.sp - 6.3 KB) Wyświetl pełny artykuł
  16. This plugin will catch any super-blatent rage hackers on your servers hitting nothing but headshots. Anyone who can hit 30 kills all headshots in the server instantly gets banned followed by a kick and an in-game announcement that the hacker was detected. TODO: - Add b3none_ac_enabled CVAR - Add b3none_ac_kill_limit CVAR - Have the plugin edit the kill limit's default value depending on the mp_maxrounds value. I plan to maintain this but there really isn't much more to add in, open to suggestions :3 Download Link: Click here Wyświetl pełny artykuł
  17. Gun Commands [CSGO] This plugin allows players on your server, to quickly buy a gun with the good old way, by typing! :) as this is my very first plugin, I'm looking to learn more from it and improve on it by writing more! Please let me know your feedback! Convars - sm_gc_dropprimary - forces the player to drop his/her primary weapon upon command usage (the gun he buys with a command will replace his current gun[if it's 1] (1 - forces player to drop , 0 - disabled) - sm_gc_givemoney - secret give money command - sm_gc_bizon_p - price for a bizon - sm_gc_ak_p - price for ak - sm_gc_awp_p - price for awp - sm_gc_m4_p - price for m4 - sm_gc_aug_p - price for aug - sm_gc_famas_p - price for famas Configuration & Installation To correctly install this plugin, just move .smx into your csgo/addons/sourcemod/plugins/ To configure and change the convars, go into /csgo/cfg/sourcemod/sm_guncommands_csgo.cfg [THE PLUGIN NEEDS TO BE LOADED BEFORE THIS IS SHOWN UP] Credits! Shanapu - help with a bunch of things ; timer,boolean EasSidezz - help with me understaind convars and the money system! Shadowz_au - general sourcemod help and more! I humbly thank everyone who've helped me, i will be working on this plugin more as i've yet to finish up the guns! Quote: Plans : - Add more guns (primary) - Add more guns (secondary) - Add grenades - add cvars for you to change command triggers eg : sm_gc_chatak "ak,ak47" etc - add cvars to customize weapon message eg : sm_gc_givemessage "An AK47 has been dropped by your feet!" Quote: Changelog : v1.0 - Launch! Attached Files Get Plugin or Get Source (sm_guncommands.sp - 8.8 KB) sm_guncommands.smx (15.3 KB) Wyświetl pełny artykuł
  18. Hey, I made a plugin that was very requested by the players of my community, and I decided to do it that simply gives a protection when you're inside buyzone, and you're buying it. I made this plugin thinking about my Surf Server. This plugin goes into action as long as you use the event enter_buyzone & exit_buyzone Games that work: Counter Strike: Global Offensive (tested) - For compile use ColorVariables: Quote: https://forums.alliedmods.net/showthread.php?t=267743 If you want to use this BuyZone Protect plugin on certain maps, use this Quote: https://forums.alliedmods.net/showth...=69506?t=69506 Credits: Hallucinogenic Troll (Sorry for my Bad English) Attached Files BuyZone_protect.smx (4.3 KB) Get Plugin or Get Source (BuyZone_protect.sp - 1.3 KB) Wyświetl pełny artykuł
  19. WOrks just "Headshot gets the boom headshot sound make sure you have the file located in sound folder bhs/boomheadshot.mp3", just need to be optimized for speed Attached Files Get Plugin or Get Source (BoomHeadshot.sp - 3.3 KB) Wyświetl pełny artykuł
  20. Description: You can plant and pickup C4 as CT Installation: Drop c4_troll.smx into addons/sourcemod/plugins/ Commands sm_c4on - Enable C4 pickuping as CT sm_c4off - Disable C4 pickuping as CT sm_c4 - Give C4 Requirements: PTaH Credits: komashchenko Attached Files Get Plugin or Get Source (c4_troll.sp - 2.2 KB) c4_troll.smx (5.1 KB) Wyświetl pełny artykuł
  21. Wanna make the bots more useful? Do you want to watch them throw grenades like you wanted to? Did you expect them to...... Naaahh, you already get the point. No convars, commands, or anything unnecessary. Just simple drag and drop. Bugs: Since I haven't tested this, I'm sure there will be a lot of bugs so just post them and I'll see what I can do. - Conflicts with Gear Transfer or other plugins that allows bot to pick-up grenades 'cause this one is using the Left 4 Downtown 2 method. (I'm sure of it) To Do: Make bots throw at their feet if surrounded by massive amount of infected. (Dangerous on higher difficulties) Add a check for the target if the area around it is clear of allies to prevent FF. Changelog: 04-14 2017: First release. Attached Files Get Plugin or Get Source (grenade_throwing_bots.sp - 11.4 KB) grenade_throwing_bots.smx (10.4 KB) Wyświetl pełny artykuł
  22. Hello THIS IS AN EMPIRES MOD PLUGIN (BECAUSE OF THE MAP LIST YOU CAN PUT ANY OTHER GAME MAPS INSTEAD TO SELCET SPECFIY MAPS ) Maps can be changed by replacing "emp_blast_ob1" or any "emp_*" with map specfic to your games Client Initialized Voting -Jetpack. Allows client to start a jetpack/fartpack vote using !votejp in chat //Change the following to limit the number of time this kind of vote is called #define maxVote 3 so in this case you can call !votejp over the round 3 times before all voting stops till next map change Also vote will run for 18 seconds. Ester egg... joke when voting starts Attached Files Get Plugin or Get Source (Client_Initialized_Voting_Jetpack_Pick_map_edition.sp - 3.1 KB) Wyświetl pełny artykuł
  23. THIS IS AN EMPIRES MOD PLUGIN BUT COULD BE MODIFIED FOR OTHER GAMES Plugin command is !speedupradar CVARS Check .sp file to make changes only edit MAXPEPS //Max amount of people after which this plugin does nothing. Attached Files Get Plugin or Get Source (speedupradar.sp - 769 Bytes) Wyświetl pełny artykuł
  24. Hello Client Initialized Voting -MeepMeep. Allows client to start a host_timescale 1.7 vote using !meepmeep to speed all actions up and go 2x faster //Change the following to limit the number of time this kind of vote is called #define maxVote 3 so in this case you can call !meepmeep over the round 3 times before all voting stops till next map change Also vote will run for 18 seconds. ALSO IMPORTANT this plugins will change sv_cheats to 1 when being used so to prevent hacker from cheathing i recommend you use this plugin ASWELL https://forums.alliedmods.net/showthread.php?p=600521 ALSO IMPORTANT In your server.cfg to prevent meepmeep from carrying over without a vote on change map put the following. host_timescale 1 sv_cheats 0 Ester egg... joke when voting starts Attached Files Get Plugin or Get Source (Client_Initialized_Voting_MeepMeep.sp - 1.9 KB) Wyświetl pełny artykuł
  25. Description This Plugin is made for CS:GO 5v5 Matchmaking and is somehow inspired by CS:GO Overwatch. The gamemode works as follows: - The Ts play a default halftime with no special rules applied. - The CTs have some unique gameplay. They can only buy for 1000$ (thus pistols and grenades) and are provided with kevlar, helm and a kit. After 35 seconds into the round, they are provided with a "wallhack", meaning the Ts will have a glow around them which is visible even through walls. Thus, the disadvantage of having just pistols is compensated by superior ingame-info. Rifles can be picked up by the CTs, but they can't save them into the next round. - In addition to the general rules, the "wallhack" will also be granted when the bomb has been planted. During pistol round, the CTs do not receive armor and kit and they will have the default 800$ as start money. The "wallhack" is only activated when the bomb has been planted. The idea behind this gamemode is to add some additional tactical aspects to the game. During the first part of the round, it's time to just stay alive for the CTs. At the same time, the Ts must get the bomb down as quickly as possible. Also, the Ts should make sure not to loose a rifle to a CT. In the second part of the round, the tide begins to turn. The CTs have a huge advantage with the additional ingame-info provided. Thus, the Ts must collaborate very well. Otherwise they won't stand a chance. Requirements To run this gamemode, the CustomPlayerSkins Plugin by Mitchell is required. Make sure to install the plugin first, before running Cheaters Strike. ConVars and Settings cs_enable | 0 or 1 | Enable or disable CS:GO Cheaters Strike Plugin | Default: 1 cs_esp_time | 5 to 60 | Sets the time, when ESP is given to the CT team | Default: 35 cs_ct_money | any | Sets the money, CTs have every round (except pistol). | Default: 1000 sm_advanced_esp_tcolor | "192 160 96 64" | Determines R G B A glow colors for Terrorists team sm_advanced_esp_ctcolor | "0 0 0 0" | Determines R G B A glow colors for Counter-Terrorists team Credits and known issues The glow-feature of this plugin is based on the Advanced Admin ESP plugin by Mitchell. This plugin is currently under development. So there may be some bugs ;) Known issues: if a T player takes over a BOT, the glow won't work for the bot/player anymore. Change-Log *1.0 - First release. Additional Info Since this gamemode is new, I did not have much time to test it in a 5v5 match. Thus, I'm very much looking forward for your feedback and suggestions. Please feel free to experiment with the game-settings (CT money, ESP time) in order to find values which ensure a balanced gameplay. Attached Files cheaters_strike.smx (9.1 KB) Get Plugin or Get Source (cheaters_strike.sp - 9.5 KB) Wyświetl pełny artykuł
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