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Treść opublikowana przez MYGO.pl

  1. [Store] Guns Menu Since I didn't saw any good guns menus so I decided to do my own. Requirements : Zephyrus Store Commands : Code: sm_guns Cvars : Code: sm_gunsmenu_vip_only // Make the command only for VIP's (Zeph Store) Feel free to ask for more plugins or upgrades to this plugin :D Enjoy. Attached Files Get Plugin or Get Source (Guns_Menu.sp - 6.3 KB) Guns_Menu.smx (6.8 KB) Wyświetl pełny artykuł
  2. MYGO.pl

    OpenIdle

    Pinion's OpenIdle OpenIdle is a free/public SourceMod plugin designed to provide a number of features to your idle server. This version is for CS:GO, but it may be ported to other games in the future. Features - Force players to join a team on connect. - Respawn players automatically on death (delay configurable). - Deal damage to idle players, with options for delay, damage, and frequency. - Create custom spawn locations per map. - Supports Updater. Please post any feature requests and we'll do our best to expand functionality and fix bugs. Github https://github.com/PinionTech/pinion...e-csgo#install Install Copy the plugin into your plugins directory. Copy the configs into /cfg/sourcemod/ See the folder structure in the repo for details. Commands sm_setspawn <T / CT>: Create a new spawn location for team T or CT at your current location. Requires ADMFLAG_ROOT command access. CVARs Change these options in /cfg/sourcemod/openidle.cfg Cvar & Default Value Effect sm_openidle_customspawns_enabled "1" // Set to 0 to disable custom spawns. Spawns must be placed per map using sm_setspawn. sm_openidle_forceteam "1" // Set to 0 to disable forcing players to teams. sm_openidle_idledamage_amount "10" // The amount of damage to apply to idle players for each time they are found idle. sm_openidle_idledamage_enable "1" // Set to 0 to disable dealing damage to idle players. sm_openidle_idledamage_frequency "1" // The number of seconds to wait before damaging an idle player again. sm_openidle_idledamage_idletime "30" // The number of seconds a player must be stationary to be counted as idle. sm_openidle_respawn_enabled "1" // set to 0 to disable automatic respawn. sm_openidle_respawndelay "5.0" // The number of seconds to wait before respawning a player. sm_openidle_runconfig "1" // Run sourcemod/openidle.serverconfig.cfg at the start of rounds? Wyświetl pełny artykuł
  3. MYGO.pl

    [ANY] Whois

    [ANY] WHOIS Requested by LnG : https://forums.alliedmods.net/showthread.php?p=2654270 So, Plugin is here! :) Commands: sm_whois <playername> or !whois <playername> in chat. Output: Output is like, Playername Now, Playername when entered server first, Steamid, IP, Client has Adminship or not. Old names are stored in sourcemod/data/whoisdb.txt Screenshot: Attached Files Get Plugin or Get Source (whois.sp - 4.2 KB) whois.smx (6.2 KB) Wyświetl pełny artykuł
  4. Deathrun Redux 2019 Description Well, have you ever play deathrun before? Yea, that gamemode where some dude must kill runners with deadly traps. Now with gunfires, fixed queue and even more! Features Spoiler Reworked queue system. Now you will know who and when is going to play as death! For people who don't wanna play as death, we just leave option to remove yourself from queue! Only thing: it will work at least if server has more than 5 players. Even if player didn't know about this option, he can safely change hs team before round starts[/U]. Round won't be lost, because he is going to be replaced with next player from queue! Gameplay with "Melee Only 0" is become playable! That means you can finally use any type of weapons! Some people says, "Weapons will screw up deathrun and should be blocked". But we have done a lot of work with this and add a bunch of features into deathrun.cfg: First, it's a weapon balancing. We just restricted and replaced by stock a few naughty weapons. Also you can add any other weapon you like in the blacklist. Second, we have rebalanced the most valuable for TF2 weapons. Like medigun or sandviches won't heal you, bonk won't give you any superabilities, spies can't use cloak and disguise kit, demoshield won't give you speedboost. Also we have added option to disable selfdamage. It will help to get rid of rocket/sticky/etc -jumping! Btw, there is option to allow/restrict any types of engie builds. Fun option, can be used with this plugin. Well, let's imagine if server has something about 25 players. 24 armed reds VS one little armed blue. Yea, thats unfair. Until we gave blue more HP. So, if "Melee Only 0", max HP of activator depends on how many runners alive. E.g: More than 30 runners = 2000hp 20-30 = 1700hp 15-20 = 1500hp 10-15 = 1000hp 5-10 = 700hp 2-5 = 500hp 1 = 200hp If activator kills runners, his max HP level dropping in time. Dropped health stays as overheal. Configurations Spoiler PHP Code: "deathrun" { //Configs used if the map doesn't have it's own value. "default" { "DisableFallDamage" "1" //If 1 there won't be fall damage. "DisableSelfDamage" "1" //If 1 there won't be self damage. //Speed of every team (for reference, pyro's base speed is 300). "speed" { "runners" "300.0" //On the runners team "death" "400.0" //On the death } //How many players on the "runners" team must be alive to activate the outline (-1 = never|0 = always|>0 alive runners needed). "outline" { "runners" "0" //On the runners team "death" "-1" //On the death } } //Sounds used in this game-mode, the plugin will pre-cache them and add them to the download table. //The plugin will use all of them randomly. "sounds" { //When the round starts (NOT when the preparation period ends). "RoundStart" { "1" "vo/announcer_dec_missionbegins10s01.mp3" "2" "vo/announcer_begins_10sec.mp3" } //Played to a runner that just died. "OnDeath" { "1" "vo/announcer_dec_failure01.mp3" "2" "vo/announcer_dec_failure02.mp3" "3" "vo/announcer_am_lastmanforfeit01.mp3" "4" "vo/announcer_am_lastmanforfeit02.mp3" "5" "vo/announcer_am_lastmanforfeit03.mp3" "6" "vo/announcer_am_lastmanforfeit04.mp3" } //Played to the death after a kill (You should use many different sounds since he will be hearing this a lot). "OnKill" { "delay" "5.0" //Time after a kill that the plugin won't reproduce any "OnKill" sound. "1" "vo/announcer_dec_kill01.mp3" "2" "vo/announcer_dec_kill02.mp3" "3" "vo/announcer_dec_kill03.mp3" "4" "vo/announcer_dec_kill04.mp3" "5" "vo/announcer_dec_kill05.mp3" "6" "vo/announcer_dec_kill06.mp3" "7" "vo/announcer_dec_kill07.mp3" "8" "vo/announcer_dec_kill08.mp3" "9" "vo/announcer_dec_kill09.mp3" "10" "vo/announcer_dec_kill10.mp3" "11" "vo/announcer_dec_kill11.mp3" "12" "vo/announcer_dec_kill12.mp3" "13" "vo/announcer_dec_kill13.mp3" "14" "vo/announcer_dec_kill14.mp3" "15" "vo/announcer_dec_kill15.mp3" } //Played to the last client alive on the runners team. "LastAlive" { "1" "vo/announcer_am_lastmanalive01.mp3" "2" "vo/announcer_am_lastmanalive02.mp3" "3" "vo/announcer_am_lastmanalive03.mp3" "4" "vo/announcer_am_lastmanalive04.mp3" } } //Here we manage the weapon restriction (mostly melee-related) "weapons" { //If true (1) will restrict every other slot than melee. If False (0) the plugin wont use the rest of this config section. "MeleeOnly" "0" // if true (1) will disable spy cloack and disguise. If (0) the plugin wont set spy cloack discharged. "DisableSpyCloackandDisguise" "1" // if true (1) will disable Demo shield. If (0) the plugin wont set demo shield discharged. "DisableDemoShield" "0" // if true (1) will disable Scout drink. If (0) the plugin wont set scout drink disable. "DisableScoutDrink" "1" // if true (1) will disable heal from medic guns. Work only if MeleeOnly=0. "DisableMedicGunHeal" "1" // if true (1) will disable heal from lunch box(heavy). Work only if MeleeOnly=0. "DisableLunchBoxHeal" "1" //If true (1) will follow the "MeleeRestriction"'s rules. "RestrictedMelee" "1" //If true (1) will follow the "AllRestriction"'s rules(restrict not melee weapon). "RestrictedAll" "1" //Here we define the melee restriction rules. "AllRestriction" { "RestrictAll" "0" //If 1 "RestrictedWeapons" and restrict not melee will be ignored "RestrictedWeapons" { "1" "589" //The Eureka Effect (teleportation) "2" "450" //The Atomizer (extra jump) "3" "304" //Amputator (Lags everybody) "4" "45" //Force-A-Nature (recoil jump) "5" "812" //The Flying Guillotine (can be throwed through the wall) "6" "833" //The Flying Guillotine (Genuine) "7" "441" //The Cow Mangler 5000 (can deal damage through the wall) "8" "1101" //The B.A.S.E. Jumper (RESTRICTED AIRSPACE) "9" "1179" //Thermal Thruster (RESTRICTED AIRSPACE) "10" "130" //The Scottish Resistance (can deal damage through the wall) } "UseDefault" "1" //Use the default melee for every class "UseAllClass" "1" //Use the AllClassWeapons //If both UseDefault and UseAllClass are on, the default weapon will be treated like another weapon in the list. //If both are off the plugin will just use Default Weapons for each class "AllClassWeapons" { "1" "264" //Frying Pan "2" "423" //Saxxy "3" "474" //The Conscientious Objector "4" "880" //The Freedom Staff "5" "939" //The Bat Outta Hell "6" "954" //The Memory Maker "7" "1013" //The Ham Shank "8" "1123" //The Necro Smasher "9" "1127" //The Crossing Guard } } } //Here we define build to block "BlockBuilds" { "DisableAllBuilds" "0" // if 1 it will block ALL build //This if DisableAllBuilds = 1 "DisableDispenser" "1" //if 1 it will block dispenser "DisableSentry" "1" //if 1 it will block sentry "DisableTpEntr" "1" //if 1 it will block Teleporter Entrance "DisableTpExit" "1" //if 1 it will block Teleport exit } } Changelog Spoiler Quote: 2019-06-03 (v0.3.0) * Initial release. Installation instructions and requierments deathrun_redux.smx goes on tf/addons/sourcemod/plugins/ deathrun.cfg goes on tf/addons/sourcemod/data/deathrun/ Also you still need the tf2items extension, the steamtools extension and the TF2attributes plugin, to use deathrun redux. Commands !drmenu - shows the plugin menu !drbedeath - shows "Be the Death" menu !drnext - shows who's going to be the next death in queue. !drplace - shows your place in queue !drqueue - shows queue player list Special thanks ClassicGuzzi for his deathrun plugin! Fortress Labs community for pre-release testing. Upgraded by Kapusta and Baltica_7 Attached Files deathrun_redux_v0.3.0.zip (50.9 KB) Wyświetl pełny artykuł
  5. Hello, there is a plugin from Shavit where you can set your own color in chat, but the problem is that plugin works only with old chat processor. I've decided to fix it for a new chat processor, though still not perfect, I am happy that I managed to do something like this with my little knowledge :D. Link to original plugin: Shavit's original Chat Colors I've made the plugin to work with this chat processor: Chat-Processor Plugin is currently for admins only, if you want I can edit it to work for VIPs aswell (flag a), but everyone with some SourcePawn knowledge should be able to do this ^^ Compiling it requires chat-processor.inc Tested on: - Sourcemod 1.9, should work with Sourcemod 1.7+ Known issues: - Color changes on second message, first message with changed color has previous color. Plans into future: - Make plugin work with MySQL or SqLite - Find out what Cookie in Sourcemod is :D Hope you will like it, also remember that I am not the original author, and I am keeping that in my mind, but if I can help, I will do my best. Attached Files Get Plugin or Get Source (colormenu.sp - 2.7 KB) Wyświetl pełny artykuł
  6. The original Scavenge Remix plugin was designed to only work for the scavenge game mode. After some time and effort, this branch has been re-purposed to give relevant coop/versus maps more unique spots for gascans. Changes from the original branch: - Is compatible with Coop/Versus (but not scavenge). - It's edit mode has been changed and fixed to disable the director entirely while it's active, and restart the map once done. (Be sure to save your changes first!) - Gas Cans will NOT glow until the finale has started and will stop glowing when the rescue sequence starts. For more information about how Scavenge Remix and its edit mode works, please refer to the original plugin's page linked above. I do plan on fixing the original plugin and including it in a bundle, in the same fashion I have done with ScavengeBotsDS. Stay tuned for updates. Changelog: - 1.0: Initial Release Attached Files Get Plugin or Get Source (l4d2scav_remixDS.sp - 23.6 KB) Wyświetl pełny artykuł
  7. [TF2] Duck Piano Description: It's a duck, it's a piano, it's a duck inside a piano! A working piano that you can play if you try hard enough(!) Commands: sm_piano - Spawns a piano under your crosshair sm_pianosound <path/to/sound.wav> - Sets a custom sound sm_clearpianos - Removes all spawned pianos Convars: sm_piano_pitch - Sets the pitch range for the piano (default: 40) Changelist: June 2nd 2019 - 0.1 Initial release Attached Files Get Plugin or Get Source (duckpiano.sp - 4.3 KB) Wyświetl pełny artykuł
  8. WHAT DOES THE PLUGIN DO? This plugin allow a player with flag "a" (reservation) to change his Tag on ScoreBoard! Commands! -> !tags (this will show the menu to client choose his tag!) -> !settag <name_of_the_player> <clantag_string> EX: !settag SpirT [Developer] FIRST VERSION! (1.0.0) -> 10 custom tags! -> Message to client when choosing a TAG and errors are send to server console! -> Colored Messages to client's chat! -> Admin command to set another's player TAG! How to install it? Just place the files in your 'csgo/' folder! A config file will be created on 'csgo/cfg/TagChooser.cfg' once map changes or when the server Restarts! For more information contact me on Steam! Releases ------------- 1.0.0: -> Plugin Release ------------- GitHub Repository Attached Files Get Plugin or Get Source (TagChooser.sp - 12.1 KB) TagChooser.zip (11.8 KB) Wyświetl pełny artykuł
  9. Features Note: This is still in alpha, which means anything can be added, changed or removed at a later point in time. Records statistics gathered from human players and saves it to a database. Quote: Note: Green= Stats enabled by default Red= Stats that requires pstats_enabled to be set Survivors Kils - Number of times an infected has killed a survivor Survivors Incapped - Number of times an infected player has incapped a survivor Infected Kills - Number of times a survivor player has killed a Special Infected (Commons not counted) Infected Headshots - Number of times a survivor killed a Special Infected by Headshot Hunter Skeets (Sniper) - Number of hunters skeeted with sniper by a survivor Hunter Skeets (SG) - Number of hunters skeeted with shotgun by a survivor Hunter Skeets (Melee) - Number of hunters skeeted with melee by a survivor Tank Rock Skeets - Number rocks skeeted by a survivor Witch Crown (Standard) - Number of standard witch crowns by a survivor (up close) Witch Crown (Draw) - Number of witch draw crowns by a survivor (chip from a distance and kill up-close) Boomer Pops - Number of boomer pops by a survivor Charger Levels - Number of chargers leveled by a survivor Smoker Tongue Cuts - Number of smoker tongues cut by a survivor Hunter Deadstops - Number of hunter deadstops by a survivor Quad Booms - Number of times survivors have been quad boomed (all 4 boomed) 25 Hunter Pounces - Number of 25 point hunter pounces Death Charges - Number of times a charger has death charged a survivor Tank Rock Hits - Number of times a tank rocked a survivor A customizable connect announce feature. Allows you to display current ranking/steam id/total points of the player. This feature also supports colour coded messages. A display panel showing the player statistics of a user. This can be triggered by issuing sm_rank on the console or by typing !rank in chat. A display panel showing additional stats such as skeets, levels, boomer pops etc. (disabled by default) A display panel showing the top N players sorted by their ranking. This feature also allows the the requesting player to be able to view other player's statistics/ranking on the server. A display panel showing the ranks of the players currently present in the server. Each can be selected and preview their details. A basic points and rankings system is also implemented and can be further customized by modifying the point multipliers from the plugin configuration file (playerstats.cfg) Requirements A working database system (Mysql) skill_detect plugin. This is only required if you need the extra statistics enabled SourceMod version 1.7 above ConVars pstats_enabled - Enable/Disable this plugin pstats_debug_enabled - Enable/Disable debug messages pstats_versus_exclusive - If set, the plugin will only work for versus gamemodes pstats_record_bots - Sets whether we should record bots. By default only human players are recorded. pstats_menu_timeout - The timeout value for the player stats panel pstats_max_top_players - The max top N players to display pstats_extras_enabled - Include extra stats to be recorded pstats_display_type - 1 = Display points, 2 = Display the count, 3 = Both points and count pstats_show_rank_onjoin - If set, player rank will be displayed to the user on the start of each map pstats_cannounce_enabled - If set, connect announce will be displayed to chat when a player joins Commands sm_rank - Display the current stats & ranking of the requesting player. A panel will be displayed to the player. sm_top - Display the top N players. A menu panel will be displayed to the requesting player sm_ranks - Display the ranks of the players currently playing in the server. A menu panel will be displayed to the requesting player. sm_pstats_reload - Reloads plugin configuration. This is useful if you have modified the playerstats.cfg file. This command also synchronizes the modifier values set from the configuration file to the database (This is done by passing 'sync' as an argument) External Resources GitHub Page - To get the latest updates and for more detailed information about this plugin. Any suggestions to improve the plugin are always welcome Attached Files simpleplayerstats-1.0.0-alpha.zip (141.3 KB) Wyświetl pełny artykuł
  10. About: Allows the Jockey to automatically jump when riding on a survivor. Cvars to control humans/bots/height/delay. Use the [L4D2] Jockey jump plugin by DieTeetasse if you want humans to control when to jump. Thanks: phoenix0001 - For the idea and request CVars: Saved to l4d2_jockey_autojump.cfg in your servers \cfg\sourcemod\ folder. PHP Code: // 0=Plugin off, 1=Plugin on. l4d2_jockey_autojump_allow "1" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d2_jockey_autojump_modes "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d2_jockey_autojump_modes_off "" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d2_jockey_autojump_modes_tog "0" // 0=Humans only. 1=Bots only. 2=Both. l4d2_jockey_autojump_bots "1" // The height of the jump, must be above 250. l4d2_jockey_autojump_force "300.0" // Min time before jumping again. l4d2_jockey_autojump_time_min "0.1" // Max time before jumping again. l4d2_jockey_autojump_time_max "0.5" // Jockey Autojump plugin version. l4d2_jockey_autojump_version Changes: Code: 1.0 (01-Jun-2019) - Initial release. Installation: Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder. Attached Files Get Plugin or Get Source (l4d2_jockey_autojump.sp - 9.0 KB) Wyświetl pełny artykuł
  11. About: Suppresses specified messages from the server console. There is an extension for [ANY] game with the exact same functionality. I created this to demonstrate another method and because some [L4D/2] server owners don't look at stuff for [ANY] game and have been complaining about server console spam. This only stops messages which are inside the games "server" or "engine" library if you specify that in the gamedata. This cannot suppress dynamic messages such as those from chat or plugins. I would suggest using [ANY] Cleaner - Console warning supressor extension instead. Adding Entries: Open the gamedata .txt and duplicate the last entry from "Addresses" and "Signatures" sections. When duplicating for example "SpamPatch_Sig1" and "SpamPatch_Add1" you must change the number to be 1 more than the last entry. If any numbers are missing it will stop looking for more, so the numbers must be sequential. Enter the string you want to block from it's first character otherwise they still show in console. The string should be long enough to be unique but is not required to be full length. Changes: Code: 1.0 (01-Jun-2019) - Initial release. Installation: Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder. Download the "l4d_console_spam.txt" gamedata file and put into your servers \addons\sourcemod\gamedata\ folder. Attached Files l4d_console_spam.txt (4.3 KB) Get Plugin or Get Source (l4d_console_spam.sp - 2.0 KB) Wyświetl pełny artykuł
  12. Stops players from spawning during the round in arena mode. What this plugin does is perform an action if the player changes classes and spawns in during the round on an arena map (adjustable via arenamaps.cfg). You can keep the standard slay settings or have some fun by putting your own humiliations. (Also this is my first public non-FF2 related plugin but still related so yeah.) Example Config Code: arena_ ba_ dr_ jail_ jb_ ph_ sb_ tfdb_ vsh_ Installation Press Get Plugin .smx into plugins folder Click arenamaps.cfg .cfg into configs folder Attached Files Get Plugin or Get Source (anti-latespawn.sp - 5.5 KB) arenamaps.cfg (52 Bytes) Wyświetl pełny artykuł
  13. MYGO.pl

    [CSGO] 1V1 Duel

    Freatures Spoiler Knife + Speed battle Knife + Gravity battle AWP Noscope battle Decoy + 1 HP battle I am accepting new freature requests! Cvars Spoiler duel_knifespeed // Player speed to Knife + Speed duel duel_knifegravity // Gravity to Knife + Gravity duel duel_chatprefix // Define the prefix for chat messages Instalation Spoiler Put the folders into your game server csgo folder. IF YOU FIND ANY BUGS OR HAVE ANY FURTHER REQUESTS CONTACT ME VIA STEAM, PM OR REPLY HERE My Github Plugin repository Plugin download Donate Me Wyświetl pełny artykuł
  14. Description: • 60 seconds from the beginning of the round (you can change this in config) the NoSpread will be activated and after you start the MVP the NoSpread will be turned off Cvars: • sm_nospread_time - Time for the NoSpread timer. (Default: 60.0) • Thanks to the bar (xoxo ^^) for helping me write the code Compiling: • Download the NoSpread.sp file. • Download the colors.inc file. • Upload the colors.inc file to your includes folder. Attached Files Get Plugin or Get Source (NoSpread.sp - 1.3 KB) NoSpread.smx (8.0 KB) colors.inc (25.5 KB) Wyświetl pełny artykuł
  15. i don't have buy zone or other gun glock on all round Wyświetl pełny artykuł
  16. Description: Allow you to release by your own with "Space" (JUMP) key when you grabbed the ledge. Plugin is based on: - "Incapped Pills Pop" by AtomicStryker (fork by Dragokas) - "L4D Ledge Release" by AltPluzF4, maintained by Madcap Difference: - Basic function is work more stable. - Less CPU usage. - More checks.Known issues: - Health is not always set correctly. - Grabbing music is not always stops. Settings (ConVars): 1. l4d_ledge_release_delaytime - (def. 1.0) - How long before grabbing the ledge you can release 2. l4d_ledge_release_forbid_when_reviving - (def. 1) - Forbid release from the ledge when somebody reviving you (1 - Yes / 0 - No) Requirements:[L4D1] Health Exploit Fix Using:Compile script. Place smx in "plugins" folder. Place l4d_ledge_release.phrases.txt in "translations" folder. Translations - English - Russian CompatibilityTested on L4D1 only, should be applicable for L4D2. Attached Files l4d_ledge_release.phrases.txt (581 Bytes) Get Plugin or Get Source (l4d_ledge_release.sp - 10.5 KB) Wyświetl pełny artykuł
  17. Hi there, I'm looking for a way to have a map be flying scoutman style while the next map is back to casual. How can I do so? Cheers! Wyświetl pełny artykuł
  18. Background/Credits I play on an AWP-only server, and frequently see that the scoreline ends up around 20-1 for one team. I looked for some plugins that involved scrambling teams, and while some do exist, the few that I've seen are relatively old. These aren't all that I've seen but the first ones I can find after searching. Admin Player Team Switch and Scramble Menu by r5053 [CS:S/GO+DoD:S] Auto Team Scrambler 2 (Updated 27-12-2012 @ DODS/CSGO) by RedSword [ANY MOD] SwapTeam v1.2.6 (Updated 30/09/12) by bobbobagan CS:S Team Balance by dalto This doesn't have all of the features of the plugins I've shown above, but some of the things I've included were inspired by these and I'd like to include some of those features in the future. Description After a team wins a certain amount of rounds in a row, at the end of the round a pool of N of the top players on the winning team and N of the bottom players on the losing team are chosen and half of those two pools are swapped to the other team. ConVars (I'm not confident with how I've written these, I just looked at how the mapchooser plugin wrote ConVars and went off of that. So now I realize these ConVars are not supposed ) Spoiler PHP Code: sab_minstreak "5" //Amount of wins in a row a team needs before autobalance occurs" sab_scoretype "1" //If 0, use formula: score = Kills/Deaths+1. If 1, Kills/Deaths+Kills+1. If 2, Kills*Kills/Deaths+1." sab_displaychatmessages "1" //Whether to display chat messages if a balance occurs or not" sab_freezesurvivor "1" //Whether to freeze the person swapped if they are alive at round end. If false, they are killed" sab_lenientdecay "0" //If 1, subtract decayamount from a team's streak when they lose if their streak is greater than decayamount" sab_decayamount "2" //The amount to subtract from a streak if lenientDecay is true" sab_minplayersneeded "4" //The sum of players on both teams must be at least this number for a balance to occur" sab_amounttoswap "4" //The number of players on each team that will be swapped. This will instead use the number that is 1/8 of the maximum clients for your server if you set it to a number higher than what that would be" Installation Just drag and drop the .smx and you're good to go, the config will be auto-generated in ./csgo/cfg/sourcemod/SkillAutoBalance.cfg Dependencies These are the #includes at the top of the .sp for this script, all besides one of which should already come with your sourcemod installation. <smlib> comes from here Spoiler Code: #include <sourcemod> #include <sdktools_functions> #include <sdkhooks> #include <cstrike> #include <smlib> Plans Although I don't intend to use this feature on my server, I do plan to add the ability for admins to manually swap individuals choose one player from each team to swap. Eventually. Note This is my first plugin/thread on this forum. Just wanted to share this and hopefully people can tell me how to improve this because I am not confident in my implementation. Thanks, and if you find this useful, enjoy. edit: Get Plugin doesn't work and I'm not sure how to make it work but I put the .smx in attached files as well. Attached Files Get Plugin or Get Source (skillautobalance.sp - 9.1 KB) skillautobalance.smx (19.2 KB) Wyświetl pełny artykuł
  19. Description: If a (non-bot) player deals damage to the witch with any weapon_melee, and shot up adrenaline within the last 10 seconds, the witch will be instakilled. This is my first plugin after lurking these forums for a couple years, so this was mostly just a POC for myself to dip my feet in the water. I appreciate any feedback/suggestions! For one, if anyone could point me towards a better way to kill an an entity than PHP Code: AcceptEntityInput(victim,"Kill") then let me know and I can change it. Github Attached Files Get Plugin or Get Source (l4d2_wab.sp - 3.8 KB) Wyświetl pełny artykuł
  20. Freatures Spoiler VipMenu Custom Duel Rank System Player tags rank and staff Legend Menu Bonus cases Block BuyZone damage Remove C4 etc Commands Spoiler sm_vipmenu // Opens the vipmenu sm_tagtog // Switch the player tag , Rank tag to staff tag or staff tag to rank tag sm_legend // Opens the special menu with some customizations to guys which are Legend(The max rank possible) sm_rankbonus // Opens the bonus case sm_bonusmodel" // Activate or deactivate the bonus player model if the player wons it at the bonus case sm_stats // See player stats sm_top" // See the player top Cvars Spoiler sc_chat_prefix // Sets the plugin prefix for chat messages and menus sc_vipmenu_enabled // Enable or disable the vipmenu sc_rank_min // Min players to count rank sc_rank_toplimit // Players quantity to show in !top sc_zones_safe // Can the players get killed in buyzone or get killed from it? sc_duel_knifespeed // Player speed to Knife + Speed duel sc_duel_knifegravity // Gravity to Knife + Gravity duel I recommend you to use infinite jumping instead of sv_enableautobunnyhopping THIS PLUGIN WAS NOT FULLY TESTED BECAUSE I M WORKING ALONE ON IT IF YOU FIND ANY BUG OR HAVE ANY MORE IDEAS PLEASE CONTACT ME SO I CAN FIX IT My Github Plugin repository Plugin download Donate Me Wyświetl pełny artykuł
  21. Mapvote Mute Description This is a very basic plugin but useful. Mute all players except admins (with ban flag) when a vote starts. Then, all players will be unmuted when the vote ends. CVars None yet: Required plugin Map Chooser extended Installation Just drag and drop the smx DOWNLOAD VIA GITHUB Main page Direct download Wyświetl pełny artykuł
  22. Diam0ndz' Deathrun GitHub About: My goal is to make the most customizable Deathrun plugin for CS:GO(CS:S?) and to make it as enjoyable and compatible as possible. How it works: Similar to Course, CTs try to make it to the end of a course. However, there is a twist. A set amount of players get to be on the T side activating traps(if it isn't a freerun) to kill the CTs before the reach the end. Commands: sm_freerun - If on T side, initiates a freerun. A freerun is where the T gives a 'free round' to the CTs. sm_queue - joins the queue to become a T. ConVars: dr_freerunenabled - Sets whether Ts may activate a freerun(Default: 1) dr_freeruncooldown - Amount of rounds a T has to wait before calling another freerun(Default: 3) dr_addtperct - For every additional set amount of CTs, add an extra T(Default: 15) dr_trounds - Number of rounds a T has to spend before getting switched back to CT(Default: 3) dr_autoctrespawn - Sets whether CTs should respawn if there are no Ts(Default: 1) dr_queuesystem - Sets whether the queue system should be used(Default: 1) Changelog: v0.1.5 (5-20-19) Initial Release. Attached Files Get Plugin or Get Source (Diam0ndz' Deathrun.sp - 9.0 KB) Diam0ndz' Deathrun.smx (13.6 KB) Wyświetl pełny artykuł
  23. This plugin is a edit to ici's showtriggers plugin. It sets specific triggers to a certain color as seen here PHP Code: while ((entity = FindEntityByClassname(entity, "trigger_*")) != -1) { GetEntityClassname(entity, buffer, sizeof(buffer)); if (StrEqual(buffer, "trigger_push")) { SetEntityRenderColor(entity, 0, 255, 0, 255); } else if (StrEqual(buffer, "trigger_teleport")) { SetEntityRenderColor(entity, 255, 0, 0, 255); } else { SetEntityRenderColor(entity, 0, 0, 0, 0); } int count = GetOutputCount(entity, "m_OnStartTouch"); for (int i = 0; i < count; i++) { GetOutputParameter(entity, "m_OnStartTouch", i, buffer); // Gravity anti-pre // https://gamebanana.com/prefabs/6760 if (StrEqual(buffer, "gravity 40")) SetEntityRenderColor(entity, 255, 100, 0, 255); } count = GetOutputCount(entity, "m_OnEndTouch"); for (int i = 0; i < count; i++) { GetOutputParameter(entity, "m_OnEndTouch", i, buffer); // Gravity booster // https://gamebanana.com/prefabs/6677 if (StrContains(buffer, "gravity -") != -1) SetEntityRenderColor(entity, 0, 255, 185, 255); // Basevelocity booster // https://gamebanana.com/prefabs/7118 if (StrContains(buffer, "basevelocity") != -1) SetEntityRenderColor(entity, 0, 255, 0, 255); } } This plugin also requires the outputinfo extension, I haven't tested it with any others besides the one in Miu's boosterfix plugin. Download: https://github.com/blankbhop/improved-showtriggers Credits: Ici - Base showtriggers plugin Miu - Outputinfo extension Eric - Improvements to base plugin Blank - Trigger Menu, functionality Wyświetl pełny artykuł
  24. [ Download Enforcer ] Version: 1.0.0 Description: This plugin checks for cl_downloadfilter cvar when a player connects & if it wasn't equal to the plugin cvar (sm_downloadenforce) value, plugin forces the player to change the value and reconnect. The action is handled via VGUI Panel, So the player presses OK button only and will be reconnected with correct cl_downloadfilter value. Required: SourceMod 1.7 or Higher ConVars: sm_downloadenforce "all" - "The cl_downloadfilter value to enforce on players" Note: I tested this on CS:S and worked correctly. Please post here if it didn't work on some games. Change Log: 1.0.0 - Initial release Attached Files Get Plugin or Get Source (DownloadEnforcer.sp - 1.9 KB) Wyświetl pełny artykuł
  25. By using custom build of Accelerator possible to have forward which allows to send Discord message about server crash. Currently only Linux build for Accelerator, you can compile one for Windows from Git https://github.com/GamersClub/accelerator/tree/api Also uses https://forums.alliedmods.net/showthread.php?t=292663 (You need to add entry to discord config file of that core plugin) ConVars Quote: // What nickname hook will have. // - // Default: "Captain Crash" discord_accelerator_hookname "Captain Crash" // Role ID ir User ID to mention. // You can get Role ID or User ID by making \@User or \@Group // If you want to mention group add & before ID // - // Default: "" discord_accelerator_mention "" // Short server name // - // Default: "" discord_accelerator_servername "" // Config key from configs/discord.cfg. // - // Default: "accelerator" discord_accelerator_webhook "accelerator" Attached Files accelerator.ext.zip (162.8 KB) Get Plugin or Get Source (discord_accelerator.sp - 2.5 KB) accelerator.inc (631 Bytes) discord_accelerator.smx (4.8 KB) Wyświetl pełny artykuł
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