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Treść opublikowana przez MYGO.pl

  1. Introduction This plugin help player unlock kill achievements. You don't need to kill zombies.Just open menu and choose the item. Then wait the f**king "The Manhattan Project" unlock. Command sm_achv Attention 1.Death leads to progress interruption. 2.one second kill 1000 zombies by default. You can change MAX_KILLS_ONE_RESPONSE to accelerate killing. But fire event too often will lead to time out. Sorry for my poor english.:) Attached Files achievement_v1.0.0.smx (12.8 KB) Get Plugin or Get Source (achievement_v1.0.0.sp - 5.8 KB) Wyświetl pełny artykuł
  2. I searched about plugin for give players extra mony by killing but I can't find anyone work, so I decided remake this plugin by RIKO https://hlmod.ru/resources/vip-kill-bonus.875/ from VIP players only to all players cvar: sm_kill_bonus_hp "How much hp player will get for killing (0 - Disabled)" sm_kill_bonus_hp_hs "How much hp player will get for headshot killing (0 - Disabled)" sm_kill_bonus_hp_knife "How much hp player will get for killing by knife (0 - Disabled)" sm_kill_bonus_hp_gren "How much hp player will get for killing by He grenade (0 - Disabled)" sm_kill_bonus_max_hp "How much max hp can a player get for killing" sm_kill_bonus_money "How much money player will get for killing (0 - Disabled)" sm_kill_bonus_money_hs "How much money player will get for headshot killing (0 - Disabled)" sm_kill_bonus_money_knife "How much money player will get for killing by knife (0 - Disabled)" sm_kill_bonus_money_gren "How much money player will get for killing by He grenade (0 - Disabled)" sm_kill_bonus_max_money "How much max money can a player get for killing" Example: sm_kill_bonus_money "500" (player get 300$+500$=800$) sm_kill_bonus_money_hs "1000" (player get 300$+1000$=1300$) Attached Files Get Plugin or Get Source (killbonus.sp - 7.0 KB) killbonus.smx (6.4 KB) Wyświetl pełny artykuł
  3. my first piece of plugin! engjoy! and help me for how to write cvar plugins! Attached Files Get Plugin or Get Source (invincible.sp - 2.1 KB) invincible.smx (5.9 KB) Wyświetl pełny artykuł
  4. Toggle radio sounds Description Tired of the radio messages? You should use this plugin! You can toggle the radio messages to mute or unmute them through a client command! This won't block any radio for anyone, because there're already some plugins for do that. But this plugin will mute client-side radio text messages and sounds, so you'll be the only who won't listen the radio messages (at least that some one type the command too) WARNING! This plugin works only for CS:S. Didn't test it on CS:GO but it won't work i guess. CVars none: Client commands sm_radiomute / sm_muteradio Or just !radiomute / !muteradio: Toggle the radio sounds Installation Just drag and drop the smx file into sourcemod/plugins. Attached Files RadioMuteCmd.smx (11.5 KB) Get Plugin or Get Source (RadioMuteCmd.sp - 2.8 KB) Wyświetl pełny artykuł
  5. Description: This plugin fixes an exploit that cheaters sometimes use to make themselves unbannable, the only way to get rid of them is to manually kick them every time they rejoin. This fixes this issue by blocking unverified players from typing in chat and their usercmds (movement, actions, shooting and aiming); until they have been verified. This should work on all source games, although I have only tested it on Team Fortress 2. How to install: Place the "SteamIDAuthenticator.smx" file into your "addons/sourcemod/plugins" folder. If your server is already running, type "sm plugins refresh" in console to load this plugin. If you want to verify that it installed properly, type "sm plugins list" in console, if it is listed, it works. Showcase: https://www.youtube.com/watch?v=ViblsNdeEpY Changelog: Quote: 2018-11-14 (v1.0.0) * Initial release. Attached Files SteamIDAuthenticator.smx (4.4 KB) Get Plugin or Get Source (SteamIDAuthenticator.sp - 1.2 KB) Wyświetl pełny artykuł
  6. Hello guys! i maded the SteamID Checker plugin for cs:s/csgo just type "!steamid" in chat to see your steamid you can add this plugin in your server it helps alot of people to see steamid in just 1 sec. so this is my first plugin i hope you will like it! :) Attached Files Get Plugin or Get Source (steamid.sp - 689 Bytes) Wyświetl pełny artykuł
  7. Description This plugin ask your players Trivia questions coming from https://opentdb.com and get rewarded with Zephyrus Store credits. Dependencies Zephyrus store : https://forums.alliedmods.net/showthread.php?t=276677 Installation Upload the plugin to the plugins folder CVars Code: "sm_quizz_time_answer_questions", "15", "Time in seconds to give a answer to a question." "sm_quizz_easy_credits", "10", "The credits you earn for an easy difficulty answer" "sm_quizz_medium_credits", "20", "The credits you earn for an medium difficulty answer" "sm_quizz_hard_credits", "30", "The credits you earn for an hard difficulty answer" "sm_quizz_time_between_questions", "30", "Time in seconds between each questions." "sm_quizz_minimum_players", "1", "What should be the minimum number of players ?" Notes Hello, fellow modders, this is my first released plugin, I took Arkarr Math Credits plugin as an inspiration. Please, tell me any suggestions, optimisations, good practices! :) Attached Files Get Plugin or Get Source (store-quizz.sp - 8.0 KB) store-quizz.smx (10.1 KB) Wyświetl pełny artykuł
  8. Description: Basically a programmable Stripper:Source for plugin developers. Parses out the level string provided in SDKHooks' OnLevelInit forward into individual sets of entity properties and provides forwards for other plugins to easily read / add / remove / modify said properties. A few examples are available here. Things the plugin will clobber: Seemingly doesn't play nice with Stripper:Source, as it and SDKHooks both cache their own level entity string. I don't know if other Source Engine games use a different format for their entity strings; this was only tested against TF2. I assume it can support any game that also supports Stripper:Source. This is very much beta, not-rigorously tested software that I was commissioned to write and allowed to release publicly. Expect breaking API changes. Please report any bugs you come across. Dependencies: Requires More ADTs, a custom extension that exposes an additional collection handle type to SourceMod. The extension provides StringMultiMap handles, which are pretty much StringMap handles that allow duplicate keys (such as entity outputs). Download / Source ---- Additionally, I've written up a drop-in replacement for Stripper:Source that uses this library. Or at least tried to; not sure if every config works 100% the way that it should. Download / Source (Level KeyValues: Stripper) Wyświetl pełny artykuł
  9. Hello this is my first topic and im new here so can someone help my i want know how to add a /Shop to AMX SERVER CS 1.6 And add anything you want on it so pleass help my Thanks :) Wyświetl pełny artykuł
  10. Since SM Damage sdkhooks version is broken : Quote: Originally Posted by AtomicStryker (Post 981388) EDIT #3: Removed it for now, for having no effect ingame. I created my plugin. Yes I know, I'm late. I didn't noticed the author said that doesn't work, I've just noticed the plugin is broken. Description : Multiply the damage of a player (it can be damage deal or receive) Commands : sm_dmgmult - Multiply the damage deal of a player sm_dmgreset - Reset the damage deal of a player sm_dmgweakmult - Multiply the damage receive of a player sm_dmgweakreset - Reset the damage receive of a player sm_getdmgmult - Get the damage deal of a player sm_getdmgweakmult - Get the damage receive of a player sm_dmgresetall - Reset the damage deal/receive of a player How to use sm_dmgmult <target> <value> - To the target sm_dmgmult <value> - To yourself sm_dmgreset <target> - To the target sm_dmgreset - To yourself sm_dmgweakmult <target> <value> - To the target sm_dmgweakmult <value> - To yourself sm_dmgweakreset <target> - To the target sm_dmgweakreset - To yourself sm_getdmgmult <target> - To the target sm_getdmgmult - To yourself sm_getdmgweakmult <target> - To the target sm_getdmgweakmult - To yourself sm_dmgresetall <target> - To the target sm_dmgresetall - To yourself Examples sm_dmgmult @red 5 sm_dmgweakmult @alive 2 sm_dmgresetall @all sm_getdmgmult Gaben ConVars : sm_damagemult_version - Plugin Version sm_damagemult_enable (default = "1") - Enable/Disable the plugin sm_damagemult_default (default = "1") - Default damage deal for every players ("1" = disabled) Known Bugs: NONE Notes : Didn't do for weapon damage multiplier because don't know how to do. if sm_damagemult_default is enabled then someone use sm_dmgmult on himself, the cvar go on priority. That means if sm_damagemult_default is set to 2 and someone multiply his damage by 5, his damage is still multiplied by 2 and not by 5. Same for damage receive. Damage can stack : for example if the attacker's damage is multiplied by 5 and the victim's damage receive is multiplied by 5, it will stack : (5 + 5 = 10; damage is multiplied by 10) Credits to: 8guawong - For helping me how to make entity get damage Neuro Toxin - Same as above Mitchell - For helping me about tf2 buildings Benoist3012 - Same as above Whai - Because I'm a faggot Dependencies : [INC] Multi Colors Installation instructions : Install [INC] Multi Colors Don't click "Get Plugin" Install the .smx and put it in addons/sourcemod/plugins/ OPTIONAL : Install the .sp and put it in addons/sourcemod/scripting/ , now you can edit it and/or (re)compile it ??? profit... Changelog : DD/MM/YYYY v1.0.0 ( 10/11/2018 ) Initial release Message : Well, the plugin has been tested in tf2 so I've added func like buildings or other entity like a MvM tank can receive damage multiplied. It would be great if someone do on other games if it supported. Attached Files Get Plugin or Get Source (damagemultiplier.sp - 24.1 KB) damagemultiplier.smx (24.5 KB) Wyświetl pełny artykuł
  11. Hello everyone! If I have posted in the wrong place, sorry. I am new here and I created my account yesterday and i don't know how alliemoders works. I'm not the author of this plugin, but I need some help with it (https://forums.alliedmods.net/showthread.php?p=1681488). Basically, it was done to turn on / off the plugins installed on the dedicated server. this plugin was made to work in the game, left 4 dead 1, but this is not happening. I'm not a programmer, so I can not understand absolutely anything about it. When a type of votemods in the game the chat menu should appear, but it does not work. Again, I am not the owner of this plugin and the author supposedly named as "NoBody" (as described in the .sp file) did not post updates as far as I know, because someone had the same problem and this was not resolved. If anyone can help me I would be very grateful. ps: I'm Brazilian and as you may have noticed my English is horrible and I did my best to you can understand me;) Thanks in advance! Wyświetl pełny artykuł
  12. Note: This is Linux only for now. Game data for Windows exists, but the plugin crashes on both SDKCalls in Windows. DHooks seems fine enough. Not quite sure why. Description: Hooks into the soundscape / sound override loading process to load soundscapes / sound override files by the map's display name. Fixes completely missing ambient noises and server-sided game sounds on maps loaded in from the Steam Workshop. Does not fix the client-side issue where the game determine which search path a sound came from. That one's on Valve. ConVars: spew_sound_override_load_info (default 0): Whether or not to dump loaded sound override files to server console. Just debugging functionality. Things the plugin will clobber: You tell me. It should generally cause no issues, though I haven't done an exhaustive check against many Workshop maps. Any maps that use existing sound overrides / workarounds may have their files loaded in twice. Dependencies: Requires DHooks with dynamic detour support. stocksoup (my personal library of stocks) is a build dependency. Download / Source Wyświetl pełny artykuł
  13. This is a band-aid fix to the borked server workshop support in NMRiH 1.10.0. It enables clients to download maps through the Workshop whenever possible, reducing FastDL dependence. The maps and their respective workshop IDs must be specified in configs/workshop-dl/map_connections.cfg Structure: PHP Code: "WorkshopMaps" { "nmo_subside_v5" { "workshop_id" "1480550740" } "nmo_emergency_1101" { "workshop_id" "1480487685" } "nmo_brainstorm_a4" { "workshop_id" "1497854909" } } I've gone ahead and included a CFG containing all of the IDs for recently uploaded maps, however, no efforts will be made to keep this up to date. There's no need to remove maps that your server doesn't run, they'll simply be ignored. You must be extremely careful when it comes to specifying workshop IDs. Server will crash if an invalid workshop ID is defined. This is an issue with the game, not the plugin itself (I may eventually add a sanity check for this, anyway) CVars: sm_workshop_dl_enabled (1/0) (Default: 1) Enables or disables the plugin. Attached Files map_connections.cfg (1.6 KB) Get Plugin or Get Source (workshop-dl.sp - 1.6 KB) Wyświetl pełny artykuł
  14. Description: Plugin that allows you to build an area from three points (x, y, z) Need to compile and plugin operation: -SMLIB : https://github.com/bcserv/smlib Work with csgo,css and more Attached Files sm_zoning - en.smx (22.3 KB) Get Plugin or Get Source (sm_zoning - en.sp - 20.0 KB) sm_zoning - fr.smx (22.4 KB) Get Plugin or Get Source (sm_zoning - fr.sp - 20.1 KB) Wyświetl pełny artykuł
  15. Description: Sending server information to Telegram Commands: sm_tg_me (info about player) and sm_tg_server (info about server) Requirements: [Telegram] Core Downloads: Plugin Source Include File GitHub Link Attached Files telegram_info.smx (4.7 KB) telegram.inc (467 Bytes) Wyświetl pełny artykuł
  16. Description: Simpliest library for sending message on Telegram Inside telegram.inc: Code: #if defined _telegram_included #endinput #endif #define _telegram_included #if !defined REQUIRE_PLUGIN public __pl_telegram_SetNTVOptional() { MarkNativeAsOptional("TelegramMsg"); MarkNativeAsOptional("TelegramSend"); } #endif /** * Setup a message text. * * @param szMessage Text * * @return void */ native void TelegramMsg(const char[] szMessage); /** * Ends a message, sending into Telegram. * * @return void */ native void TelegramSend(); Downloads Plugin Config Source Include File GitHub Link Attached Files telegram.smx (5.3 KB) telegram.cfg (60 Bytes) Wyświetl pełny artykuł
  17. Custom Ranks Description Custom ranks based on RankMe points. Feature list Modifiable ranks by a config. Ranks list with details about every rank. The rank appears in the scoreboard as a tag. The rank appears in the chat with the color you have set in the config. Commands sm_ranks - opens the ranks list. Changelog Code: Version 1.0: * Release Installation Code: Drop customRanks.smx to sourcemod/plugins. Drop ranks.cfg to sourcemod/configs (default ranks). To make your own ranks: Example "Ranks" { "RANKNAME1" { "Points" "0" "Color" "WHITE" } "RANKNAME2" { "Points" "100" "Color" "YELLOW" } "RANKNAME3" { "Points" "400" "Color" "DARK_RED" } } Requirements Chat-Processor RankMe Kento Edition Credits Klaus(me). Attached Files Get Plugin or Get Source (customRanks.sp - 4.0 KB) ranks.cfg (801 Bytes) Wyświetl pełny artykuł
  18. Description: You ever wanted to do a Fortnite Emoji, in Team Fortress 2? Yeah, i don't too. But now you can! Just by typing !defaultdance or sm_defaultdance on console, you can humiliate the enemies you killed with your killer dance moves! Here is a small gif of it (low-res) PS: I never played Fortnite (and never have plans to), and don't like it, please don't hate on me, i just made this for the memes. ConVars: sm_defaultdance_version Plugin version, don't change it. sm_defaultdance_bots Chance (from 0% to 100%) for the bots do default dance after killing a player, 0 to disable. Default value is 5. Commands: sm_defaultdance Show your dance moves! Requirements: TF2Items TF2Attributes Taunt em's Gamedata If you want to compile it, you're also going to need: TF2 Stocks SDKTools Installation: 1. Extract the tf2_fdd models.zip file inside the models folder of your server. 2. Extract the tf2_fdd server.zip file on tf folder. 3. And last of all, download Taunt'em gamedata and place it inside addons/sourcemod/gamedata 4. Enjoy! Credits: A HUGE thanks to FlaminSarge for his Taunt'em mod, gamedata and code piece i ripped from his plugin. Another big mcthankies to DNWS for his Scout Default Dance client-side mod. Me, for the plugin and for poorly porting it to other characters. Known issues: Thanks to it replacing the character's default model for a while, some problems may occur, like: Shading problems. No eye pupils while dancing. Incompatibility with plugins that replace the character's base model. Note: I'd highly recommend you only use this mod on servers of default gamemodes. Download: Wyświetl pełny artykuł
  19. I'm the owner of a TF2 server and I find it annoying to type all those tf_workshop_map_sync commands just to get the maps to load from the workshop. So I offer a solution: tf_workshop_map_collection. All you have to do is make a collection on the workshop and add all your maps to it! Now all the map_sync spam is replaced by a single map_collection command! Not only does it declutter your server.cfg, but it also makes it easier to add new maps in the future! Hope this helps you like it helped me! ~Breadpudding Installation Download the SteamWorks extension and install it to your server if you haven't already. Then copy the plugin into the Congratulations, you can now use the tf_workshop_map_collection command! GitHub: https://github.com/cbpudding/tf_workshop_map_collection Submit issues here: https://github.com/cbpudding/tf_work...lection/issues Attached Files Get Plugin or Get Source (mapcollection.sp - 3.4 KB) mapcollection.smx (14.8 KB) Wyświetl pełny artykuł
  20. Description : You get valve rocket launcher and powerplay. Commands : sm_condump_on - you are Robin Walker sm_condump_off - you are not Robin Walker sm_debugrobin - A very cheap debug menu sm_beromenu - A menu to toggle the effect (Note : sm_condump_on/off cannot target anyone) sm_resettp - Set Firstperson view sm_robinmenu - When you are the TF2 creator, you have the menu to add/remove conditions(effects) ConVars : sm_berobin_version - The plugin version (don't touch this) sm_bero_sound - The sound (music) that plays when there is atleast 1 Robin Walker - (default : "ui/gamestartup26.mp3") - (Note : the music can be found on Team Fortress 2/tf/tf2_sound_misc_dir.vpk/sound) sm_bero_soundtime - The duration of the music chosed (in seconds) - (default : "96.5") sm_bero_enable - Enable or Disable the plugin - (default : "1") sm_bero_forcesoldier - If the player is not a soldier, it will change class for him - (default : "1") sm_bero_canchangeteam - If the player can change team while being the god - (default : "0") sm_bero_canattackeveryone - Set Gaben Robin to grey team to destroy his old ennemies/teammates - (default : "0") sm_bero_conservebuildings - When the player was engineer, set his buildings desactivated and godmode - "1" to conserve - "0" to remove - (default : 1) Features : Works on MvM maps (tested on MvM and a little on normal gamemode) The player can toggle thirdperson/firstperson view by calling a medic Change the player name to"Robin Walker (player name)" (It will change back to his name if he doesn't want to be Robin Walker) Hide the name change Knows bugs: On MvM, when a sentry is desactivated, and there is an enemy spy, if the spy switch to the sapper on the sentry then switch to another weapon : it will reactivate the sentry (I think it's Valve bug :() When Robin is on gray team, he can pass through everyone but for other players : they have collisions on him Dependencies : TF2Items [INC] Multi Colors Installation instructions : Install TF2Items Install [INC] Multi Colors and put into sourcemod/scripting/include Install Do not click "Get Plugin", it will send you an error Install the .smx file and put into sourcemod/plugins Optional Install the .sp file, now you can edit or compile it That's it, thanks for taking a time to read the thread Changelog : changelog 1.0.0 (2018/11/1) Initial release Note : Damn... 1500 lines for only 2 things... Attached Files Get Plugin or Get Source (berobin.sp - 45.4 KB) berobin.smx (38.2 KB) Wyświetl pełny artykuł
  21. Description: This plugin able you to show adverts into you re server.You can make money again wih adverts.Solution is there. Commands: !bonusmenu - join into the bhop zone for dead people. Cvars: sm_bonusmenu_type Requirements: WebServer or Webhost. CsGo Server Gitlab account. Additional notes: All plugin configuration is explained into plugin gitlab repository The price is negotiable if you are interested add me on steam: www.steamcommunity.com/id/diogo218dv Wyświetl pełny artykuł
  22. Winners list Description This plugin prints every alive human (if you use the ZombieReloaded version), or every alive player (if you use the normal version) from the last round played in a log file, this is useful for events maybe because you can find everything in there. What round are you playing (number of the round), what map, who typed the command? and a big list with names and steam id from every alive human/player from the last round played. CVars sm_winners_enable 1/0: This will enable/disable the plugin. If you put 0, no admins will be able to write the admin command to print the log file. Admin commands sm_winners / !winners: If an admin use this command (with ADMFLAG_GENERIC as default), it will print the log from every alive humans/players from the last round played. (Only people who have access to the FTP will be able to read the logs - located in addons/sourcemod/logs/events WARNING! Use the command after round end, when a new round begins - Installation First, just download the version that you want to install in your server, there're 2 versions of this plugin. The first one is for a normal server or whatever because it'll print a list with every player who survived in the last round played. The second one is for a zombiereloaded server because it'll print a list too but with every alive human from the last round played aswell. After you have choose your plugin, just drop every folders/files in addons/sourcemod (DROP AND UPLOAD THE logs/events FOLDERS TOO!!) How the log looks? It was tested with bots, so you will see 2 bots under this because they have survived in the round 5. PHP Code: L 10/31/2018 - 14:18:30: [EventWinners.smx] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Map: de_dust2 | Round 4 | Log printed by nano ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ L 10/31/2018 - 14:18:30: [EventWinners.smx] nano STEAM_0:0:68863967 L 10/31/2018 - 14:19:15: [EventWinners.smx] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Map: de_dust2 | Round 5 | Log printed by nano ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ L 10/31/2018 - 14:19:15: [EventWinners.smx] nano STEAM_0:0:68863967 L 10/31/2018 - 14:19:15: [EventWinners.smx] Adrian BOT L 10/31/2018 - 14:19:15: [EventWinners.smx] Mark BOT Attached Files zr_EventWinners.zip (11.7 KB) EventWinners.zip (11.6 KB) Wyświetl pełny artykuł
  23. MYGO.pl

    [Any?] hConfigMenus

    Description This plugin allows you to make a menu within a config file. The default prefix for this is |, you will have to recompile it if you wanted to change this. You can do basic functions with this plugin: reopen the menu that is open, a client command, or no command. I was bored so I just made this for fun. ConVars sm_hMenus_enabled "1" //Enables or disables the plugin Template File location: sourcemod/configs/hMenus.cfg PHP Code: "Menus" { "|template" { "flag" "" "title" "This is a regular template that anyone can use" "item0" "You can make it do certain commands.||reopen menu" "item1" "For Example, if you have store it will open up the store menu||sm_store" "item2" "There are a maximum of 16 items||reopen menu" "item3" "If you need any help, make sure to post your question on the forums||reopen menu" "item4" "If any bugs do occur with this please post ASAP on the forums||reopen menu" "item5" "I do not have anything planned with this plugin currently||reopen menu" "item6" "If you have any suggestions again post it on the forums xD||reopen menu" "item7" "-------------------------------------------------||reopen menu" "item8" "Now to make a menu is fairly simple||reopen menu" "item9" "First you would make the command to look for, which is |template in this case||reopen menu" "item10" "Then you can set a flag for that menu by doing *flag* *a* or whatever||reopen menu" "item11" "Next, you would want to set a title for it. *title* *your title*" "item12" "Lastly, set your items of the menu. Make sure you add 1 to the end||reopen menu" "item13" "Current commands you can use are: reopen menu, none, or an actual command||reopen menu" "item14" "* these are supposed to be quotes||reopen menu" "item15" "If you would like to close this menu do this for the command||none" } "|template2" { "flag" "z" "title" "This is a flagged template that certain people can use" "item0" "You can make it do certain commands.||reopen menu" "item1" "For Example, if you have store it will open up the store menu||sm_store" "item2" "There are a maximum of 16 items||reopen menu" "item3" "If you need any help, make sure to post your question on the forums||reopen menu" "item4" "If any bugs do occur with this please post ASAP on the forums||reopen menu" "item5" "I do not have anything planned with this plugin currently||reopen menu" "item6" "If you have any suggestions again post it on the forums xD||reopen menu" "item7" "-------------------------------------------------||reopen menu" "item8" "Now to make a menu is fairly simple||reopen menu" "item9" "First you would make the command to look for, which is |template in this case||reopen menu" "item10" "Then you can set a flag for that menu by doing *flag* *a* or whatever||reopen menu" "item11" "Next, you would want to set a title for it. *title* *your title*" "item12" "Lastly, set your items of the menu. Make sure you add 1 to the end||reopen menu" "item13" "Current commands you can use are: reopen menu, none, or an actual command||reopen menu" "item14" "* these are supposed to be quotes||reopen menu" "item15" "If you would like to close this menu do this for the command||none" } "|template3" { "flag" "z" "title" "This is a flagged template that certain people can use" "item0" "Only want a certain amount do end on an item||none" "item1" "end" } } Attached Files Get Plugin or Get Source (hConfigMenus.sp - 3.2 KB) hMenus.cfg (3.0 KB) Wyświetl pełny artykuł
  24. Description: When a grenade explodes, everybody who gets hit freezes for a while. This is just a little fun gameplay plugin, I don't know what it can be used for really. This has only been tested in CS:GO, but I suppose it should work for CSS too. CVAR list: fn_damage - Whether or not grenades do damage along with freezing. 1 = damage, 0 = no damage fn_freezemultiplier - How much you multiply with the expected damage to find the freeze time. 50 damage * 0.15 = 7.5 seconds of freeze time. 0.0 = fn_freezetime is used instead. fn_freezetime - For how long grenades freeze players. 0.0 = fn_freezemultiplier is used instead. fn_freezetimemax - The maximum amount of time a player can be frozen. fn_showmessage - Whether or not a message will be displayed in chat when you hit or get hit by someone with a grenade. 1 = message, 0 = no message Command list: No commands. Changelog: Quote: Version 1.0 - 10-31-2018 - Plugin released Installation: Download freezenades.smx and put it into your addons/sourcemod/plugins folder. Note: I'm not that experienced with Sourcemod coding, so if anythings looks bad or something, you are welcome to inform me. Attached Files Get Plugin or Get Source (freezenades.sp - 4.5 KB) Wyświetl pełny artykuł
  25. MYGO.pl

    Spawn Protection

    Description: This plugin is very useful for surfing servers, and fun. The plugin makes 10 seconds protecting all the players and after that you can kill . Installation: addons / sourcemod / plugins Attached Files spawnProtection.smx (5.9 KB) Get Plugin or Get Source (spawnProtection.sp - 2.0 KB) Wyświetl pełny artykuł
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